<<set _sellingnpc = {
name: "Harley",
gender: "Female",
pic: "<<harleychat>>",
partypic:'<img src="images/London/Harley/harleychat.png" alt="" />',
health: 5,
stamina: 5,
maxhealth: 5,
maxstamina: 5,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 1,
class: "Whore"
}>>
/* applies the NPC stats to the new NPC template */
<<set _sellingnpc.name to $bench[$npcchosen].name>>
<<set _sellingnpc.gender to $bench[$npcchosen].gender>>
<<set _sellingnpc.pic to $bench[$npcchosen].pic>>
<<set _sellingnpc.partypic to $bench[$npcchosen].partypic>>
<<set _sellingnpc.health to $bench[$npcchosen].health>>
<<set _sellingnpc.stamina to $bench[$npcchosen].stamina>>
<<set _sellingnpc.maxstamina to $bench[$npcchosen].maxstamina>>
<<set _sellingnpc.maxhealth to $bench[$npcchosen].maxhealth>>
<<set _sellingnpc.level to $bench[$npcchosen].level>>
<<set _sellingnpc.xp to $bench[$npcchosen].xp>>
<<set _sellingnpc.moves to $bench[$npcchosen].moves>>
<<set _sellingnpc.damage to $bench[$npcchosen].damage>>
<<set _sellingnpc.skill to $bench[$npcchosen].skill>>
<<set _sellingnpc.class to $bench[$npcchosen].class>>
<<set $combatParty.push(_sellingnpc)>>
<<run $bench.deleteAt($npcchosen)>>
<<goto "manageparty">><div class="npctextboxm">1) Combat in Amore is entirely optional. You have the freedom to disable it whenever you want.</div><br>
<div class="npctextboxm">2) Check the sidebar to see your active combat party, limited to three characters, including yourself. Click on portraits to learn about each character. At the beginning, you'll have only yourself. You can't remove yourself from the combat party.</div><br>
<div class="npctextboxm">3) Characters possess three stats:<br>
- Health: Determines how much damage you can endure<br>
- Stamina: Needed for combat moves; depleted stamina means no fighting<br>
- Damage: Increases damage dealt in most combat moves<br>
</div><br>
<div class="npctextboxm">4) Boost stats with skill points earned upon leveling up (four per level). Allocate these points to Health, Stamina, or Damage. Each character levels up independently, and XP isn't shared.</div><br>
<div class="npctextboxm">5) Experience grows by defeating enemies in combat. Start with weaker foes, like the Hobo in Amore Park, to earn XP. Only active fighters gain XP, contributing to leveling up.</div><br>
<div class="npctextboxm">6) Manage your party using the 'manage party' menu, accessible from your phone in hideouts or bedrooms. Allocate skill points and recruit/remove characters here.</div><br>
<div class="npctextboxm">7) Recruit characters through quests, enemy essence, or store purchases. Complete quests for unique members, gather essence from enemies, or recruit level 1 characters from stores.</div><br>
<div class="npctextboxm">8) Mastering combat is all about strategy. Build a diverse party, level up before challenging enemies, and remember to save your progress. Best of luck!</div><br>
<button data-passage="playerphone" class="button" type="button" tabindex="0">Return</button><<widget "exitFight">>
<<if $enemies[0].name eq "Sophie the Hobo">> <<set $sophieDead = 1>>
<button data-passage="park" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish</button>
<br> <</if>>
<<if $enemies[0].name eq "Step Father">>
<button data-passage="stepdaddefeatedfinal" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish</button>
<br> <</if>>
<<if $enemies[0].name eq "Step Father ULTRA">>
<button data-passage="stepdaddefeatedgarage" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish</button>
<br> <</if>>
<<if $enemies[0].name eq "Super Slut">> <<set $superSlutdead = 1>>
<button data-passage="superslutdefeated" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish</button>
<br> <</if>>
<<if $enemies[0].name eq "Bar Whore">> <<set $barslutdead = 1>>
<button data-passage="Enter the pub" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish</button>
<br> <</if>>
<<if $enemies[0].name eq "Dog">> <<set $dogDead = 1>>
<button data-passage="londonalleyway" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish</button>
<br> <</if>>
<<if $enemies[0].name eq "Bounty">>
<button data-passage="bountyComplete" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish</button>
<br> <</if>>
<<if $enemies[0].name eq "Marty">> <<set $martyDead = 1>>
<button data-passage="lagosshop" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish</button>
<br> <</if>>
<<if $enemies[0].name eq "Marco">>
<button data-passage="marcoend" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish</button>
<br> <</if>>
<<if $enemies[0].name eq "Diamond">>
<button data-passage="diamondend" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish</button>
<br> <</if>>
<<if $enemies[0].name eq "Nun">>
<button data-passage="nunend" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish</button>
<br> <</if>>
<<if $enemies[0].name eq "Female Yakuza">>
<button data-passage="alleywayTokyo" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish</button>
<br> <</if>>
<<if $enemies[0].name eq "Bank Teller">>
<button data-passage="girthstreet" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish</button>
<br> <</if>>
<</widget>>
<<widget "battlelogtrim">>
<<if $battleLog.length gt 5>>
<<run $battleLog.deleteAt(0)>>
<</if>>
<<if $battleLog.length gt 5>>
<<run $battleLog.deleteAt(0)>>
<</if>>
<<if $battleLog.length gt 5>>
<<run $battleLog.deleteAt(0)>>
<</if>>
<<if $battleLog.length gt 5>>
<<run $battleLog.deleteAt(0)>>
<</if>>
<</widget>>
<<widget "checkxplevelup">><<set $needed = 1>>
<<for _i to 0; _i lt $needed; _i++>>
<<set $xpneeded = Math.pow($myParty[0].level / $exponent, $constant);>><<set _xpneeded = Math.round($xpneeded)>>
<<if $myParty[0].xp gt $xpneeded >>
<br><span style="color:#6FF52B"><<print $myParty[0].name>> leveled up!</span> <<set $myParty[0].level = $myParty[0].level + 1>> They are now level $myParty[0].level <<set $needed = $needed + 1>><br>They gained four upgrade points! <<set $myParty[0].skill = $myParty[0].skill + 4>> <<set $celebration = 1>>
<<else>>
<<set $nextxp = _xpneeded - $myParty[0].xp>>
<<set $nextxp = Math.round($nextxp)>>
<br><<print $myParty[0].name>> needs $nextxp XP for their next level up! (_xpneeded XP in total)
<</if>>
<</for>>
<br><<if $myParty[0].level gte 5 and $myParty[0].name.includes("$playername")== false and $myParty[0].moves.includes("Flash Tits")== false>> <<print $myParty[0].name>> learned 'Flash Tits'! <<set $myParty[0].moves.push("Flash Tits")>><</if>>
<<if $myParty[0].level gte 25 and $myParty[0].name.includes("$playername")== false and $myParty[0].moves.includes("Boobocalypse")== false>> <<print $myParty[0].name>> learned 'Boobocalypse'! <<set $myParty[0].moves.push("Boobocalypse")>><</if>>
<<if $myParty[0].level gte 10 and $myParty[0].moves.includes("Headbut")== false>> <<print $myParty[0].name>> learned 'Headbut'! <<set $myParty[0].moves.push("Headbut")>><</if>>
<<if $myParty[0].level gte 5 and $myParty[0].name.includes("$playername") and $myParty[0].moves.includes("Cock Slap")== false>> <<print $myParty[0].name>> learned 'Cock Slap'! <<set $myParty[0].moves.push("Cock Slap")>><</if>>
<</widget>>
<<widget "removeeverything">>
<<set $myParty = []>>
<<set $enemies = []>>
<<set $turn = 0>>
<<set $chosen = -1>>
<</widget>>
<<widget "syncplayerstats">>
/* applies the NPC stats to the new NPC template */
<<set $combatParty[$chosen].health to $myParty[0].health>>
<<set $combatParty[$chosen].maxhealth to $myParty[0].maxhealth>>
<<set $combatParty[$chosen].stamina to $myParty[0].stamina>>
<<set $combatParty[$chosen].maxstamina to $myParty[0].maxstamina>>
<<set $combatParty[$chosen].xp to $myParty[0].xp>>
<<set $combatParty[$chosen].level to $myParty[0].level>>
<<set $combatParty[$chosen].skill to $myParty[0].skill>>
<<set $combatParty[$chosen].damage to $myParty[0].damage>>
<<set $combatParty[$chosen].moves to $myParty[0].moves>>
<<set $combatParty[$chosen].class to $myParty[0].class>>
<</widget>>
<<widget "fuckedTimes">>
<<if $enemies[0].name eq "Sophie the Hobo">> $hoboFuckedTimes <</if>>
<</widget>>
<<widget "playerActions">>
<span class="buttonout"><button data-passage="playeractioncombat" class="button" type="button" tabindex="0" data-setter="$moveChosen to 0">Nothing</button></span>
<<if $myParty[0].moves.includes("Slap")>>
<<if $myParty[0].stamina gte 1>>
<span class="buttonout"><button data-passage="playeractioncombat" class="button" type="button" tabindex="0" data-setter="$moveChosen to 1">Slap</button></span>
<<else>>
<span class="buttonempty"><button data-passage="" class="button" type="button" tabindex="0">Slap</button></span>
<</if>>
<</if>>
<<if $myParty[0].moves.includes("Flash Tits")>>
<<if $myParty[0].stamina gte 2>>
<span class="buttonout"><button data-passage="playeractioncombat" class="button" type="button" tabindex="0" data-setter="$moveChosen to 2">Flash Tits</button></span>
<<else>>
<span class="buttonempty"><button data-passage="" class="button" type="button" tabindex="0">Flash Tits</button></span>
<</if>>
<</if>>
<<if $myParty[0].moves.includes("Boobocalypse")>>
<<if $myParty[0].stamina gte 15>>
<span class="buttonout"><button data-passage="playeractioncombat" class="button" type="button" tabindex="0" data-setter="$moveChosen to 7">Boobocalypse</button></span>
<<else>>
<span class="buttonempty"><button data-passage="" class="button" type="button" tabindex="0">Boobocalypse</button></span>
<</if>>
<</if>>
<<if $myParty[0].moves.includes("Cock Slap")>>
<<if $myParty[0].stamina gte 5>>
<span class="buttonout"><button data-passage="playeractioncombat" class="button" type="button" tabindex="0" data-setter="$moveChosen to 8">Cock Slap</button></span>
<<else>>
<span class="buttonempty"><button data-passage="" class="button" type="button" tabindex="0">Cock Slap</button></span>
<</if>>
<</if>>
<<if $myParty[0].moves.includes("Headbut")>>
<<if $myParty[0].stamina gte 5>>
<span class="buttonout"><button data-passage="playeractioncombat" class="button" type="button" tabindex="0" data-setter="$moveChosen to 5">Headbut</button></span>
<<else>>
<span class="buttonempty"><button data-passage="" class="button" type="button" tabindex="0">Headbut</button></span>
<</if>>
<</if>>
<<if $myParty[0].moves.includes("Panty Throw")>>
<<if $myParty[0].stamina gte 20>>
<span class="buttonout"><button data-passage="playeractioncombat" class="button" type="button" tabindex="0" data-setter="$moveChosen to 9">Panty Throw</button></span>
<<else>>
<span class="buttonempty"><button data-passage="" class="button" type="button" tabindex="0">Panty Throw</button></span>
<</if>>
<</if>>
<<if $perks.includes("medpack")>>
<span class="buttonout"><button data-passage="playeractioncombat" class="button" type="button" tabindex="0" data-setter="$moveChosen to 3">Medpack (<<print $perks.length>>)</button></span>
<</if>>
<!-- Below Code is for Medpack Drink Usage-->
<<set $hasmedpack = false>> <!-- Initialize a variable to track if an energy drink is found -->
<<set $madpackDrinkCount = 0>> <!-- Initialize a variable to count the number of energy drinks -->
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Medkit">>
<<set $hasmedpack = true>> <!-- Set the variable to true if an energy drink is found -->
<<set $madpackDrinkCount += 1>> <!-- Increment the energy drink count -->
<</if>>
<</for>>
<<if $hasmedpack>> <!-- Check if the player has an energy drink -->
<span class="buttonout"><button data-passage="playeractioncombat" class="button" type="button" tabindex="0" data-setter="$moveChosen to 3">Medpack (<<print $madpackDrinkCount>>)</button></span>
<!-- Place your code to use the energy drink here -->
<<else>>
<!-- Handle the case when the player does not have an energy drink -->
<</if>>
<!-- -------------------------------------------------------------------------------- -->
<!-- Below Code is for Energy Drink Usage-->
<<set $hasEnergyDrink = false>> <!-- Initialize a variable to track if an energy drink is found -->
<<set $energyDrinkCount = 0>> <!-- Initialize a variable to count the number of energy drinks -->
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Energy Drink">>
<<set $hasEnergyDrink = true>> <!-- Set the variable to true if an energy drink is found -->
<<set $energyDrinkCount += 1>> <!-- Increment the energy drink count -->
<</if>>
<</for>>
<<if $hasEnergyDrink>> <!-- Check if the player has an energy drink -->
<span class="buttonout"><button data-passage="playeractioncombat" class="button" type="button" tabindex="0" data-setter="$moveChosen to 4">Energy Drink (<<print $energyDrinkCount>>)</button></span>
<!-- Place your code to use the energy drink here -->
<<else>>
<!-- Handle the case when the player does not have an energy drink -->
<</if>>
<!-- -------------------------------------------------------------------------------- -->
<<if $myParty[0].moves.includes("Heal")>>
<<if $myParty[0].stamina gte 5>>
<span class="buttonout"><button data-passage="playeractioncombat" class="button" type="button" tabindex="0" data-setter="$moveChosen to 6">Healing Spell</button></span>
<<else>>
<span class="buttonempty"><button data-passage="" class="button" type="button" tabindex="0">Healing Spell</button></span>
<</if>>
<</if>>
<span class="buttonout"><button data-passage="fightLost" class="button" type="button" tabindex="0" data-setter="$chosen to -1">Swap NPC</button></span>
<</widget>>
-------------------------------------------------
<<widget "enemycombatAI">>
<<set _moves = []>>
/* Define moves based on enemy type */
<<if $enemies[0].name eq "Sophie the Hobo">>
<<set _moves to ["<<enemySlap>>", "<<enemyDoNothing>>"]>>
<<elseif $enemies[0].name eq "Marco" or $enemies[0].name eq "Diamond">>
<<set _moves to ["<<enemyHeadbut>>", "<<enemyDoNothing>>", "<<enemySlap>>"]>>
<<elseif $enemies[0].name eq "Marty">>
<<set _moves to ["<<enemyHeadbut>>", "<<enemyDoNothing>>"]>>
<<elseif $enemies[0].name eq "Step Father" or $enemies[0].name eq "Bar Whore" or $enemies[0].name eq "Step Father ULTRA">>
<<set _moves to ["<<enemySlap>>", "<<enemyDoNothing>>", "<<enemyDrinkBeer>>"]>>
<<elseif $enemies[0].name eq "Super Slut" or $enemies[0].name eq "Female Yakuza" or $enemies[0].name eq "Bank Teller">>
<<set _moves to ["<<enemySlap>>", "<<enemyDoNothing>>", "<<enemyDrinkBeer>>", "<<enemyHeadbut>>", "<<enemyFlashtits>>", "<<enemyBite>>"]>>
<<elseif $enemies[0].name eq "Dog">>
<<set _moves to ["<<enemyBite>>", "<<enemyDoNothing>>"]>>
<<elseif $enemies[0].name eq "Zombie" or $enemies[0].name eq "MGCD">>
<<set _moves to ["<<enemyBite>>", "<<enemyFlashtits>>", "<<enemyDoNothing>>"]>>
<<elseif $enemies[0].name eq "Bounty">>
<<set _moves to ["<<enemySlap>>", "<<enemyDoNothing>>", "<<enemyDrinkBeer>>", "<<enemyHeadbut>>"]>>
<<elseif $enemies[0].name eq "Nun">>
<<set _moves to ["<<enemySlap>>", "<<enemyDoNothing>>", "<<enemyHeal>>", "<<enemyHeadbut>>", "<<enemyFlashtits>>"]>>
<<elseif $enemies[0].name eq "Monkey">>
<<set _moves to ["<<enemyHeadbut>>", "<<enemyDoNothing>>", "<<enemyBite>>"]>>
<</if>>
/* Set a flag to check if a move is chosen */
<<set $moveChosen = false>>
/* Randomly select an enemy move */
<<for _i = 0; _i < _moves.length; _i++>>
<<set $enemyMove = _moves[_i]>>
<<if $enemyMove eq "<<enemySlap>>" and $enemies[0].stamina gte 1 >>
<<enemySlap>><<set $moveChosen = true>><<break>> /* Set the flag and break out of the loop */
<</if>>
<<if $enemyMove eq "<<enemyDoNothing>>">>
<<enemyDoNothing>><<set $moveChosen = true>><<break>> /* Set the flag and break out of the loop */
<</if>>
<<if $enemyMove eq "<<enemyDrinkBeer>>" and $enemies[0].stamina gte 5 and $enemies[0].health lt $enemies[0].maxhealth>>
<<enemyDrinkBeer>><<set $moveChosen = true>><<break>> /* Set the flag and break out of the loop */
<</if>>
<<if $enemyMove eq "<<enemyHeadbut>>" and $enemies[0].stamina gte 5 >>
<<enemyHeadbut>><<set $moveChosen = true>><<break>> /* Set the flag and break out of the loop */
<</if>>
<<if $enemyMove eq "<<enemyFlashtits>>" and $enemies[0].stamina gte 4 >>
<<enemyFlashtits>><<set $moveChosen = true>><<break>> /* Set the flag and break out of the loop */
<</if>>
<<if $enemyMove eq "<<enemyHeal>>" and $enemies[0].stamina gte 5 and $enemies[0].health lt $enemies[0].maxhealth >>
<<enemyHeal>><<set $moveChosen = true>><<break>> /* Set the flag and break out of the loop */
<</if>>
<<if $enemyMove eq "<<enemyBite>>" and $enemies[0].stamina gte 1 >>
<<enemyBite>><<set $moveChosen = true>><<break>> /* Set the flag and break out of the loop */
<</if>>
<</for>>
/* If no valid move is chosen, do nothing */
<<if !$moveChosen>>
<<enemyDoNothing>>
<</if>>
<</widget>>
<<widget "left">>
<<if $left eq 1>><img src="images/bartender/left.jpg" alt="" /><</if>>
<<if $left eq 2>><img src="images/bartender/left2.jpg" alt="" /><</if>>
<<if $left eq 3>><img src="images/bartender/left3.jpg" alt="" /><</if>>
<<if $left eq 4>><img src="images/bartender/left4.jpg" alt="" /><</if>>
<<if $left eq 5>><img src="images/bartender/left5.jpg" alt="" /><</if>>
<<if $left eq 6>><img src="images/bartender/left6.jpg" alt="" /><</if>>
<<if $left eq 7>><img src="images/bartender/left7.jpg" alt="" /><</if>>
<<if $left eq 8>><img src="images/bartender/left8.jpg" alt="" /><</if>>
<<if $left eq 9>><img src="images/bartender/left9.jpg" alt="" /><</if>>
<<if $left eq 10>><img src="images/bartender/left10.jpg" alt="" /><</if>>
<<if $left eq 11>><img src="images/bartender/left11.jpg" alt="" /><</if>>
<<if $left eq 12>><img src="images/bartender/left12.jpg" alt="" /><</if>>
<<if $left eq 13>><img src="images/bartender/left13.jpg" alt="" /><</if>>
<<if $left eq 14>><img src="images/bartender/left14.jpg" alt="" /><</if>>
<<if $left eq 15>><img src="images/bartender/left15.jpg" alt="" /><</if>>
<</widget>>
<<widget "right">>
<<if $right eq 1>><img src="images/bartender/right.jpg" alt="" /><</if>>
<<if $right eq 2>><img src="images/bartender/right2.jpg" alt="" /><</if>>
<<if $right eq 3>><img src="images/bartender/right3.jpg" alt="" /><</if>>
<<if $right eq 4>><img src="images/bartender/right4.jpg" alt="" /><</if>>
<<if $right eq 5>><img src="images/bartender/right5.jpg" alt="" /><</if>>
<<if $right eq 6>><img src="images/bartender/right6.jpg" alt="" /><</if>>
<<if $right eq 7>><img src="images/bartender/right7.jpg" alt="" /><</if>>
<<if $right eq 8>><img src="images/bartender/right9.jpg" alt="" /><</if>>
<<if $right eq 9>><img src="images/bartender/right9.jpg" alt="" /><</if>>
<<if $right eq 10>><img src="images/bartender/right10.jpg" alt="" /><</if>>
<<if $right eq 11>><img src="images/bartender/right11.jpg" alt="" /><</if>>
<<if $right eq 12>><img src="images/bartender/right12.jpg" alt="" /><</if>>
<<if $right eq 13>><img src="images/bartender/right13.jpg" alt="" /><</if>>
<<if $right eq 14>><img src="images/bartender/right14.jpg" alt="" /><</if>>
<<if $right eq 15>><img src="images/bartender/right15.jpg" alt="" /><</if>>
<<if $right eq 16>><img src="images/bartender/right16.jpg" alt="" /><</if>>
<</widget>>
<<widget "enemySlap">>
<<set _netdamage = 1 + ($enemies[0].level / 2)>>
<<set _damage = Math.round(_netdamage)>>
<<if _damage gte 100>>
<<set _damage = 99>>
<</if>>
<<set $myParty[0].health = $myParty[0].health - _damage>>
<<set _action = {
actor: "",
turn: "1",
playerAction: "",
damage: "1",
ally: "no",
staminacost: "1",
type: "damage"
}>>
<<set $enemies[0].stamina = $enemies[0].stamina - 1>>
<<set _action.turn to $turn>>
<<set _action.damage to _damage>>
<<set _action.playerAction to "Slap">>
<<set _action.actor to $enemies[0].name>>
<<set _action.staminacost to "1">>
<<set _action.type to "damage">>
<<set $battleLog.push(_action)>>
<</widget>>
<<widget "enemyDoNothing">>
<<set _action = {
actor: "",
turn: "1",
playerAction: "",
damage: "1",
ally: "no",
staminacost: "1",
type: "damage"
}>>
<<set $enemies[0].stamina = $enemies[0].stamina + 1>>
<<set _action.turn to $turn>>
<<set _action.damage to 1>>
<<set _action.playerAction to "Nothing">>
<<set _action.actor to $enemies[0].name>>
<<set _action.staminacost to "0">>
<<set _action.type to "stamina recovery">>
<<set $battleLog.push(_action)>>
<</widget>>
<<widget "enemyDrinkBeer">>
<<set _netheal = (30 / 100) * ($enemies[0].maxhealth)>>
<<set $enemies[0].health = $enemies[0].health + _netheal>>
<<if $enemies[0].health gt $enemies[0].maxhealth>> <<set $enemies[0].health = $enemies[0].maxhealth>> <</if>>
<<set _action = {
actor: "",
turn: "1",
playerAction: "",
damage: "1",
ally: "no"
}>>
<<set $enemies[0].stamina = $enemies[0].stamina - 5>>
<<set _action.turn to $turn>>
<<set _action.damage to _netheal>>
<<set _action.playerAction to "Drink Beer">>
<<set _action.actor to $enemies[0].name>>
<<set _action.staminacost to "5">>
<<set _action.type to "health recovery">>
<<set $battleLog.push(_action)>>
<</widget>>
<<widget "enemyHeadbut">>
<<set _netdamage = 4 + ($enemies[0].level / 2)>>
<<set _damage = Math.round(_netdamage)>>
<<if _damage gte 100>>
<<set _damage = 99>>
<</if>>
<<set $myParty[0].health = $myParty[0].health - _damage>>
<<set _action = {
actor: "",
turn: "1",
playerAction: "",
damage: "1",
ally: "no",
staminacost: "1",
type: "damage"
}>>
<<set $enemies[0].stamina = $enemies[0].stamina - 5>>
<<set _action.turn to $turn>>
<<set _action.damage to _damage>>
<<set _action.playerAction to "Headbut">>
<<set _action.actor to $enemies[0].name>>
<<set _action.staminacost to "5">>
<<set _action.type to "damage">>
<<set $battleLog.push(_action)>>
<</widget>>
<<widget "enemyFlashtits">>
<<set _netdamage = 1 + ($enemies[0].level / 2)>>
<<set _damage = Math.round(_netdamage)>>
<<if _damage gte 100>>
<<set _damage = 99>>
<</if>>
<<set $myParty[0].stamina = $myParty[0].stamina - _damage>>
<<set $enemies[0].stamina = $enemies[0].stamina - 4>>
<<set _action = {
turn: "1",
playerAction: "",
damage: "1",
actor: "",
ally: "no",
staminacost: "1",
type: "damage"
}>>
<<set _actorMan to $myParty[0].name>>>>
<<set _action.turn to $turn>>
<<set _action.damage to _damage>>
<<set _action.playerAction to "Flash Tits">>
<<set _action.actor to $enemies[0].name>>
<<set _action.ally to "no">>
<<set _action.staminacost to _damage>>
<<set _action.type to "Stamina Drain">>
<<set $battleLog.push(_action)>>
<<set $titsshown = 1>>
<</widget>>
<<widget "enemyHeal">>
<<set _netheal = (30 / 100) * ($enemies[0].maxhealth)>>
<<set $enemies[0].health = $enemies[0].health + _netheal>>
<<if $enemies[0].health gt $enemies[0].maxhealth>> <<set $enemies[0].health = $enemies[0].maxhealth>> <</if>>
<<set _action = {
actor: "",
turn: "1",
playerAction: "",
damage: "1",
ally: "no"
}>>
<<set $enemies[0].stamina = $enemies[0].stamina - 5>>
<<set _action.turn to $turn>>
<<set _action.damage to _netheal>>
<<set _action.playerAction to "Healing">>
<<set _action.actor to $enemies[0].name>>
<<set _action.staminacost to "5">>
<<set _action.type to "health recovery">>
<<set $battleLog.push(_action)>>
<</widget>>
<<widget "enemyBite">>
<<set _netdamage = 1 + ($enemies[0].level / 2)>>
<<set _damage = Math.round(_netdamage)>>
<<if _damage gte 100>>
<<set _damage = 99>>
<</if>>
<<set $myParty[0].health = $myParty[0].health - _damage>>
<<set _action = {
actor: "",
turn: "1",
playerAction: "",
damage: "1",
ally: "no",
staminacost: "1",
type: "damage"
}>>
<<set $enemies[0].stamina = $enemies[0].stamina - 1>>
<<set _action.turn to $turn>>
<<set _action.damage to _damage>>
<<set _action.playerAction to "Bite">>
<<set _action.actor to $enemies[0].name>>
<<set _action.staminacost to "1">>
<<set _action.type to "damage">>
<<set $battleLog.push(_action)>>
<</widget>>
<<widget "checkAnims">>
<<if $titsshown eq 1>>
<<script>>
Dialog.setup("Flash Tits", "titshown");
Dialog.wiki(Story.get("titshown").processText());
Dialog.open();
<</script>>
<</if>>
<<if $boobocalypse eq 1>>
<<script>>
Dialog.setup("Boobocalypse!", "boobocalypse");
Dialog.wiki(Story.get("boobocalypse").processText());
Dialog.open();
<</script>>
<</if>>
<<if $pantyThrow eq 1>>
<<script>>
Dialog.setup("Panty Throw!", "pantyThrow");
Dialog.wiki(Story.get("pantyThrow").processText());
Dialog.open();
<</script>>
<</if>>
<<if $cockslapping eq 1>>
<<script>>
Dialog.setup("Cock Slap!", "cockslapping");
Dialog.wiki(Story.get("cockslapping").processText());
Dialog.open();
<</script>>
<</if>>
<</widget>>
<<widget "combatendvideo">>
<<set _randomVideo to random(1,3)>>
<div class="videobox">
<<if _randomVideo eq 1>>
<video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="videos/helicopter.mp4" type="video/mp4"></video>
<</if>>
<<if _randomVideo eq 2>>
<video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/combat_extended/winfight.mp4" type="video/mp4"></video>
<</if>>
<<if _randomVideo eq 3>>
<video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/combat_extended/winfight2.mp4" type="video/mp4"></video>
<</if>>
</div>
<</widget>><<if $enemies[0].stamina lt 0>>
<<set $enemies[0].stamina = 0>>
<</if>>
<<if $enemies[0].health gte 1>>
<<enemycombatAI>>
<</if>>
<<set $turn = $turn + 1>>
<<goto "fightMain">><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/tokyoo/boobcalypse.mp4" type="video/mp4"></video>
<<set $boobocalypse = 0>><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/tokyoo/cockslap.mp4" type="video/mp4"></video>
<<set $cockslapping = 0>><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/scm/pantyAnim.mp4" type="video/mp4"></video>
<<set $pantyThrow = 0>><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="videos/titflash.mp4" type="video/mp4"></video>
<<set $titsshown = 0>><div class="npctextbox"><div class="harleychat"></div>Harley<hr>Of course I'll come with ya!</div><br>
<div class="title">Harley has joined your party.</div><br>
<<set $harleyrecruited = 1>>
<<set $harleyNPC = {
name: "Harley",
gender: "Female",
pic: "<<harleychat>>",
partypic:'<img src="images/npcspics/harley.png" alt="" />',
health: 15,
stamina: 5,
maxhealth: 15,
maxstamina: 5,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 1,
class: "Whore"
}>>
<<set $bench.push($harleyNPC)>>
<button data-passage="prisoncells" class="button" type="button" tabindex="0">Return</button>
<<set $trackerItem = {
day: "0",
time: "0",
action: "NA"
}>>
<<set $trackerItem.day to $day>>
<<set $trackerItem.day to $time>>
<<set $trackerItem.action to "Recruited Harley">>
<<set $tracker.push($trackerItem)>><div class="title">Real Estate Agent has joined your party. Add her by using your phone.</div><br>
<<set $realEstateRecruit = 1>>
<<set $harleyNPC = {
name: "Real Estate Agent",
gender: "Female",
pic: "<<rechat>>",
partypic:'<img src="images/estateagentchat.png" alt="" />',
health: 10,
stamina: 10,
maxhealth: 10,
maxstamina: 10,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 3,
class: "Whore"
}>>
<<set $bench.push($harleyNPC)>>
<button data-passage="realEstateChat" class="button" type="button" tabindex="0">Return</button><div class="npctextbox"><div class="anafoxchat"></div>Joanna<hr>Sure... I guess?</div><br>
<div class="title">Joanna has joined your party.</div><br>
<<set $joannaRecuited = 1>>
<<set $harleyNPC = {
name: "Joanna",
gender: "Female",
pic: '<div class="anafoxchat"></div>',
partypic:'<img src="images/fall/anachat.png" alt="" />',
health: 2,
stamina: 15,
maxhealth: 2,
maxstamina: 15,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 5,
class: "Whore"
}>>
<<set $bench.push($harleyNPC)>>
<button data-passage="joannamenu" class="button" type="button" tabindex="0">Return</button><div class="npctextbox"><<lisachat>>Lisa<hr>Say no more soldier, i'm in.</div><br>
<div class="title">Lisa has joined your party.</div><br>
<<set $lisarecruited = 1>>
<<set $harleyNPC = {
name: "Lisa",
gender: "Female",
pic: "<<lisachat>>",
partypic:'<img src="images/npcspics/lisa.png" alt="" />',
health: 23,
stamina: 2,
maxhealth: 23,
maxstamina: 2,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 2,
class: "MILF"
}>>
<<set $bench.push($harleyNPC)>>
<button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Return</button><div class="npctextbox"><div class="wcchat"></div>Wonder Cummer (Obedience Lvl: $wclevel)<hr>I'm sick of this cell. Let's go, Master!</div><br>
<div class="title">Wonder Cummer has joined your party.</div><br>
<<set $wcrecruited = 1>>
<<set $harleyNPC = {
name: "Wonder Cummer",
gender: "Female",
pic: '<div class="wcchat"></div>',
partypic:'<img src="images/npcspics/wc.png" alt="" />',
health: 7,
stamina: 2,
maxhealth: 7,
maxstamina: 2,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 5,
class: "Whore"
}>>
<<set $bench.push($harleyNPC)>>
<button data-passage="wondercummercell" class="button" type="button" tabindex="0">Return</button><<widget "npcpicchoose">>
<div class="itemwrapper"><div class="iconandbutton"><div class="playerchat1"><img src="images/npc/female1.png" alt="" /></div> Option #1 <<radiobutton "$npcPic" "1">></div>
<div class="iconandbutton"><div class="playerchat2"><img src="images/npc/female2.png" alt="" /></div>Option #2 <<radiobutton "$npcPic" "2">></div>
<div class="iconandbutton"><div class="playerchat3"><img src="images/npc/female3.png" alt="" /></div>Option #3 <<radiobutton "$npcPic" "3">></div>
<div class="iconandbutton"><div class="playerchat4"><img src="images/npc/female4.png" alt="" /></div>Option #4 <<radiobutton "$npcPic" "4">></div>
<div class="iconandbutton"><div class="playerchat5"><img src="images/npc/female5.png" alt="" /></div>Option #5 <<radiobutton "$npcPic" "5">></div>
<div class="iconandbutton"><div class="playerchat6"><img src="images/npc/female6.png" alt="" /></div>Option #6 <<radiobutton "$npcPic" "6">></div>
<div class="iconandbutton"><div class="playerchat6"><img src="images/npc/female7.png" alt="" /></div>Option #7 <<radiobutton "$npcPic" "7">></div>
<div class="iconandbutton"><div class="playerchat6"><img src="images/npc/female8.png" alt="" /></div>Option #8 <<radiobutton "$npcPic" "8">></div>
<div class="iconandbutton"><div class="playerchat6"><img src="images/npc/female9.png" alt="" /></div>Option #9 <<radiobutton "$npcPic" "9">></div>
<div class="iconandbutton"><div class="playerchat6"><img src="images/npc/female10.png" alt="" /></div>Option #10 <<radiobutton "$npcPic" "10">></div>
<div class="iconandbutton"><div class="playerchat6"><img src="images/npc/female11.png" alt="" /></div>Option #11 <<radiobutton "$npcPic" "11">></div>
<div class="iconandbutton"><div class="playerchat6"><img src="images/npc/female12.png" alt="" /></div>Option #12 <<radiobutton "$npcPic" "12">></div>
<div class="iconandbutton"><div class="playerchat6"><img src="images/npc/female13.png" alt="" /></div>Option #13 <<radiobutton "$npcPic" "13">></div>
<div class="iconandbutton"><div class="playerchat6"><img src="images/npc/female14.png" alt="" /></div>Option #14 <<radiobutton "$npcPic" "14">></div>
<div class="iconandbutton"><div class="playerchat6"><img src="images/npc/female15.png" alt="" /></div>Option #15 <<radiobutton "$npcPic" "15">></div>
<div class="iconandbutton"><div class="playerchat6"><img src="images/npc/female16.png" alt="" /></div>Option #16 <<radiobutton "$npcPic" "16">></div>
<</widget>>
<<widget "applynpcpic">>
<<if $npcPic eq 1>><<set _NPCWhorePic to '<img src="images/npc/female1.png" alt="" />'>><</if>>
<<if $npcPic eq 2>><<set _NPCWhorePic to '<img src="images/npc/female2.png" alt="" />'>><</if>>
<<if $npcPic eq 3>><<set _NPCWhorePic to '<img src="images/npc/female3.png" alt="" />'>><</if>>
<<if $npcPic eq 4>><<set _NPCWhorePic to '<img src="images/npc/female4.png" alt="" />'>><</if>>
<<if $npcPic eq 5>><<set _NPCWhorePic to '<img src="images/npc/female5.png" alt="" />'>><</if>>
<<if $npcPic eq 6>><<set _NPCWhorePic to '<img src="images/npc/female6.png" alt="" />'>><</if>>
<<if $npcPic eq 7>><<set _NPCWhorePic to '<img src="images/npc/female7.png" alt="" />'>><</if>>
<<if $npcPic eq 8>><<set _NPCWhorePic to '<img src="images/npc/female8.png" alt="" />'>><</if>>
<<if $npcPic eq 9>><<set _NPCWhorePic to '<img src="images/npc/female9.png" alt="" />'>><</if>>
<<if $npcPic eq 10>><<set _NPCWhorePic to '<img src="images/npc/female10.png" alt="" />'>><</if>>
<<if $npcPic eq 11>><<set _NPCWhorePic to '<img src="images/npc/female11.png" alt="" />'>><</if>>
<<if $npcPic eq 12>><<set _NPCWhorePic to '<img src="images/npc/female12.png" alt="" />'>><</if>>
<<if $npcPic eq 13>><<set _NPCWhorePic to '<img src="images/npc/female13.png" alt="" />'>><</if>>
<<if $npcPic eq 14>><<set _NPCWhorePic to '<img src="images/npc/female14.png" alt="" />'>><</if>>
<<if $npcPic eq 15>><<set _NPCWhorePic to '<img src="images/npc/female15.png" alt="" />'>><</if>>
<<if $npcPic eq 16>><<set _NPCWhorePic to '<img src="images/npc/female16.png" alt="" />'>><</if>>
<<if $npcPic eq 1>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female1.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 2>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female2.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 3>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female3.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 4>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female4.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 5>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female5.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 6>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female6.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 7>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female7.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 8>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female8.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 9>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female9.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 10>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female10.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 11>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female11.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 12>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female12.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 13>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female13.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 14>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female14.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 15>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female15.png" alt="" /></div>'>><</if>>
<<if $npcPic eq 16>><<set _NPCWhorePic2 to '<div class="berniechat"><img src="images/npc/female16.png" alt="" /></div>'>><</if>>
<<set $harleyNPC.pic = _NPCWhorePic2>>
<<set $harleyNPC.partypic = _NPCWhorePic>>
<</widget>><<exitFight>><<set $battleMode = 0>><<set $UIDISABLED = 1>>
<<set $fightsWon = $fightsWon + 1>>
<<syncplayerstats>>
<<set $yakuzaessencechange = 0>>
<<set $zombBossChance = 0>>
<<set $fatChanceMas = 0>>
<<set $zombChance = 0>>
<<set $zombChance = 0>>
<<set $xpRingchance = 100>>
<!-- Start of Card Shit -->
<<set _rarities = ["Common", "Uncommon", "Rare", "Godlike"]>> <!-- Define card rarities -->
<<set _chosenCards = []>> <!-- Initialize an array to store chosen cards -->
<<for _i to 0; _i lt 1; _i++>> <!-- Choose three random cards -->
<<set _rarityRoll = random(1, 100)>> <!-- Roll for rarity percentage -->
<<if _rarityRoll <= 0.5>> <!-- Godlike card (0.5%) -->
<<set _chosenRarity = "Godlike">>
<<elseif _rarityRoll <= 5.5>> <!-- Rare card (5%) -->
<<set _chosenRarity = "Rare">>
<<elseif _rarityRoll <= 10>> <!-- Uncommon card (4.5%) -->
<<set _chosenRarity = "Uncommon">>
<<else>> <!-- Common card (default 90%) -->
<<set _chosenRarity = "Common">>
<</if>>
<<set _cardsWithRarity = $seriesOneCards.filter(card => card.rarity === _chosenRarity)>> <!-- Filter cards with chosen rarity -->
<<set _randomIndex = random(0, _cardsWithRarity.length - 1)>> <!-- Generate a random index from filtered cards -->
<<set _randomCard = _cardsWithRarity[_randomIndex]>> <!-- Get the random card from filtered cards -->
<<set _cardCount = 0>> <!-- Reset card count -->
<<set _currentCardNumber = _randomCard.number>> <!-- Store the current card number -->
<<set _currentCardDuplicates = $cards.filter(card => card.number === _currentCardNumber).length>> <!-- Get the number of duplicates for the current card -->
<<if _currentCardDuplicates < 5>> <!-- Check if the number of duplicates is less than the limit -->
<<set _chosenCards.push(_randomCard)>> <!-- Add the card to the chosen cards array -->
<</if>>
<</for>>
<<if _chosenCards.length gte 1>>
<div class="npctextboxm">You found a trading card!</div><br>
<</if>>
<!-- Display the chosen cards -->
<div class="card-container">
<<for _i to 0; _i lt _chosenCards.length; _i++>>
<<if _chosenCards[_i].rarity eq "Common">>
<div class="common_card">
<<print _chosenCards[_i].name>> [<<print _chosenCards[_i].number>>]<hr>
Rarity: <<print _chosenCards[_i].rarity>><br>
<div class="card-art">
<<print _chosenCards[_i].art>>
</div>
Value: <<print _chosenCards[_i].value>>
</div>
<<elseif _chosenCards[_i].rarity eq "Uncommon">>
<div class="uncommon_card">
<<print _chosenCards[_i].name>> [<<print _chosenCards[_i].number>>]<hr>
Rarity: <<print _chosenCards[_i].rarity>><br>
<div class="card-art">
<<print _chosenCards[_i].art>>
</div>
Value: <<print _chosenCards[_i].value>>
</div>
<<elseif _chosenCards[_i].rarity eq "Rare">>
<div class="rare_card">
<<print _chosenCards[_i].name>> [<<print _chosenCards[_i].number>>]<hr>
Rarity: <<print _chosenCards[_i].rarity>><br>
<div class="card-art">
<<print _chosenCards[_i].art>>
</div>
Value: <<print _chosenCards[_i].value>>
</div>
<<elseif _chosenCards[_i].rarity eq "Godlike">>
<div class="godlike_card">
<div class="multi-color-text"><<print _chosenCards[_i].name>> [<<print _chosenCards[_i].number>>]</div><hr>
Rarity: <<print _chosenCards[_i].rarity>><br>
<div class="card-art">
<<print _chosenCards[_i].art>>
</div>
Value: <<print _chosenCards[_i].value>>
</div>
<</if>>
<</for>>
</div><br>
<<set $cards = $cards.concat(_chosenCards.filter(card => card.name))>> <!-- Add chosen cards to the $cards array -->
<<set _chosenCards = []>> <!-- Clear the _chosenCards array -->
<!-- End of Card Shit -->
<<if $enemies[0].name eq "Monkey">>
<<if $monkeyQuestStart eq 1>>
<<set $money = $money + $monkeyCash>>
<<set $monkeyQuestStart = 2>>
<<if $monkeyquestDone != 1>>
<<set $aunlocked = "Complete Monkey Business">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $monkeyquestDone = 1>>
<<set $apateQuestsComplete = $apateQuestsComplete + 1>>
<</if>>
<</if>>
<</if>>
<<if $enemies[0].name eq "Female Yakuza">>
<<set $femYakuzaDefeated = $femYakuzaDefeated + 1>>
<<set $yakuzaDefeated = $yakuzaDefeated + 1>>
<<set $yakuzaessencechange to random(1,10)>>
<<else>>
<<set $yakuzaessencechange = 0>>
<</if>>
<<if $enemies[0].name eq "Bank Teller">>
<<set $fatChanceMas to random(1,10)>>
<<set $xpRingchance to random(1,100)>>
<<set $crime = $crime + 25>>
<<else>>
<<set $fatChanceMas = 0>>
<</if>>
<<if $enemies[0].name eq "Zombie">>
<<set $zombChance to random(1,10)>>
<<set $zombieDefeat = $zombieDefeat + 1>>
<<else>>
<<set $zombChance = 0>>
<</if>>
<<if $enemies[0].name eq "MGCD">>
<<set $zombBossChance to random(1,10)>>
<<else>>
<<set $zombBossChance = 0>>
<</if>>
<<set _big = $enemies[0].level * 50>>
<<set $randomoney to random($enemies[0].level, _big)>>
<<if $enemies[0].name eq "Bar Whore">>
<<if $bslutfightG != 1>>
<<set $aunlocked = "Defeat The Bar Slut">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $bslutfightG = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>>
<</if>>
<<if $enemies[0].name eq "Sophie the Hobo">>
<<if $hoboG != 1>>
<<set $aunlocked = "Defeat The Hobo">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $hoboG = 1>>
<<set $barslutQuestsComplete = $barslutQuestsComplete + 1>>
<</if>>
<</if>>
<<if $enemies[0].name eq "Marty">>
<<if $martyDiamondG != 1 >>
<<set $aunlocked = "Defeat Marty!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $martyDiamondG = 1>>
<<set $diamondQuestsComplete = $diamondQuestsComplete + 1>>
<</if>>
<</if>>
<<if $enemies[0].name eq "Bank Teller">>
<<set $randomoney = 5000>>
<<set $bankEssenceChance to random(1,10)>>
<<if $lagosBankG != 1 >>
<<set $aunlocked = "Rob the Bank of Lagos!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $lagosBankG = 1>>
<<set $diamondQuestsComplete = $diamondQuestsComplete + 1>>
<</if>>
<</if>>
<div class="npctextbox">
<center>You defeated <<print $enemies[0].name>></center><br>
Let's check out the spoils of war...<hr>
<span style="color:#6FF52B">You received $randomoney dollars!</span>
<<if $yakuzaessencechange gte 2>>
<br><span style="color:#6FF52B">You received 1 Asa Akira Essence </span>
<<set $itemTo = {
name: "Asa Akira Essence",
partypic: '<img src="images/tokyo/asaessence.png" alt="" />',
desc: "An essence of Asa Akira. What could this be used for?"
}>>
<<set $backpack.push($itemTo)>>
<<set $yakuzaessencechange to 0>>
<</if>>
/* Checks if the player should get Maserati XXX Essence */
<<if $fatChanceMas gte 8>>
<br><span style="color:#6FF52B">You received 1 Maserati XXX Essence [20% Chance!] </span>
<<set $itemTo = {
name: "Maserati XXX Essence",
partypic: '<img src="images/tokyo/xxxessence.png" alt="" />',
desc: "An essence of Maserati XXX. What could this be used for?"
}>>
<<set $backpack.push($itemTo)>>
<<set $fatChanceMas to 0>>
<</if>>
<<if $zombChance gte 8>>
<br><span style="color:#6FF52B">You received 1 Zombie Essence [20% Chance!] </span>
<<set $itemTo = {
name: "Zombie Essence",
partypic: '<img src="images/tokyo/zombieessence.png" alt="" />',
desc: "An essence of a sexy zombie. What could this be used for?"
}>>
<<set $backpack.push($itemTo)>>
<<set $zombChance to 0>>
<</if>>
<<if $zombBossChance gte 9>>
<br><span style="color:#6FF52B">You received 1 Mean Green Cock Destroyer Essence [10% Chance!] </span>
<<set $itemTo = {
name: "Mean Green Cock Destroyer Essence",
partypic: '<img src="images/tokyo/zombiebossessence.png" alt="" />',
desc: "An essence of a Mean Green Cock Destroyer. What could this be used for?"
}>>
<<set $backpack.push($itemTo)>>
<<set $zombBossChance to 0>>
<</if>>
<<if $xpRingchance lte 25 and $xpringobtained != 1>>
<<set $xpringobtained = 1>>
<br><span style="color:#6FF52B">You received the XP Ring! [25% Chance!] </span>
<<set $itemTo = {
name: "XP Ring",
partypic:'<img src="images/inventory/luckyring.png" alt="" />',
desc: "Gives 20% More XP From Combat"
}>>
<<set $backpack.push($itemTo)>>
<<set $bernieShop.push(_item)>>
<</if>>
</div><br>
<<set $money = $money + $randomoney>>
<div class="npctextbox">
<<print $myParty[0].pic>><<print $myParty[0].name>><hr>
<<if $enemies[0].level lt $myParty[0].level>>That was easy!<<else>>That was a tough battle!<</if>>
</div><br>
<<set $xpgiven = ($enemies[0].level * 2) * $multi>><<set $myParty[0].xp = $myParty[0].xp + $xpgiven>>
<div class="npctextbox">
<center>Experience Gained! </center><br>
Let's see if anyone leveled up...<hr> <<set $bonusXP = $xpgiven * 0.2>>
<<print $myParty[0].name>> has gained $xpgiven XP, their total XP is now <<print $myParty[0].xp>> xp
<<if $xpringobtained eq 1>><<set $xpgiven = $xpgiven + $bonusXP>><br><span style="color:#6FF52B">XP Ring: You gained <<print $bonusXP>> extra XP! (<<print $xpgiven>> in total XP gained)</span><<else>><<set $bonusXP = 0>><</if>>
<<set $celebration = 0>>
<<checkxplevelup>>
</div><br>
<div class="title">Tip: To use upgrade points on your characters, click the 'manage party' button on your phone! (Located in your bedroom!)</div><br>
<<if $celebration eq 1>><div class="npctextbox">
<<print $myParty[0].pic>><<print $myParty[0].name>><hr>Woah! I feel stronger! That's cool!
</div><br><</if>>
/* Finishing the Fights */
<<if $enemies[0].name eq "Zombie" and $SpookyLocation eq "dspooky_a3">>
<<set $spookAButtonPressed = 1>>
<div class="npctextboxm">Dungeon: You hear the sound of a door opening in another room.</div><br>
<button data-passage="dspooky_a3" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish Fight</button>
<</if>>
<<if $enemies[0].name eq "Zombie" and $SpookyLocation eq "dspooky_b3">>
<<set $bThreeZombieDead = 1>>
<button data-passage="dspooky_b3" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish Fight</button>
<</if>>
<<if $enemies[0].name eq "Zombie" and $SpookyLocation eq "dspooky_c3">>
<<set $cThreeZombieDead = 1>>
<div class="npctextboxm">Dungeon: You hear the sound of a door opening in another room.</div><br>
<button data-passage="dspooky_c3" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish Fight</button>
<</if>>
<<if $enemies[0].name eq "Zombie" and $SpookyLocation eq "dspooky_c1">>
<<set $ccThreeZombieDead = 1>>
<button data-passage="dspooky_c1" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish Fight</button>
<</if>>
<<if $enemies[0].name eq "Zombie" and $SpookyLocation eq "dspooky_d2">>
<<set $dOneZombieDead = 1>>
<button data-passage="dspooky_d2" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish Fight</button>
<</if>>
<<if $enemies[0].name eq "Zombie" and $SpookyLocation eq "dspooky_d3">>
<<set $dTwoZombieDead = 1>>
<button data-passage="dspooky_d3" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish Fight</button>
<</if>>
<<if $enemies[0].name eq "Monkey">>
<<set $monkeyDead = $monkeyDead + 1>>
<button data-passage="monkeyNight" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish Fight</button>
<</if>>
<<if $enemies[0].name eq "MGCD">>
<<if $spookyDungeonComplete != 1>>
<<set $aunlocked = "Clear the Spooky Dungeon!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $spookyDungeonComplete = 1>>
<<set $halloweenNewQuests = $halloweenNewQuests + 1>>
<</if>>
<button data-passage="spookyDungeonPrize" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Finish Fight</button>
<</if>>
<<syncplayerstats>>
<<exitFight>>
<<set $celebration = 0>>
<<syncplayerstats>>
<<removeeverything>>
<<time>><div class="gallerywrapper">
<<set $battleMode = 1>>
<<if $enemies[0].health lt 0>>
<<set $enemies[0].health = 0>>
<</if>>
<<if $myParty[0].health lt 0>>
<<set $myParty[0].health = 0>>
<</if>>
<<battlelogtrim>>
<<checkAnims>>
<<syncplayerstats>>
<<if $myParty[0].stamina lt 0>>
<<set $myParty[0].stamina = 0>>
<</if>>
<div class="enemyTop">
<div class="enemyStatBox">
Health: <<print $enemies[0].health>>/<<print $enemies[0].maxhealth>> | Stamina: <<print $enemies[0].stamina>>/<<print $enemies[0].maxstamina>><br>
<div id="horizontalhealthbarenemybkg" class="hzbarbkg">
<div id="horizontalhealthbarenemy" class="hzbarenemy"></div>
</div>
<<script>>$(document).one(':passagerender', function (ev) {
Health(State.variables.enemies[0].health, State.variables.enemies[0].maxhealth, "horizontalhealthbarenemy", true, ev.content);
});<</script>>
<div id="horizontalstaminabarenemybkg" class="hzbarbkg">
<div id="horizontalstaminabarenemy" class="hzbarenemy"></div>
</div>
<<script>>$(document).one(':passagerender', function (ev) {
Health(State.variables.enemies[0].stamina, State.variables.enemies[0].maxstamina, "horizontalstaminabarenemy", true, ev.content);
});<</script>>
</div>
<div class="enemyFightBox">
<<for _i = 0; _i < $enemies.length; _i++>>
<<print $enemies[_i].pic>>
<<print $enemies[_i].name>><br>
Gender: <<print $enemies[_i].gender>><br>
Lvl: <<print $enemies[_i].level>><br>
<</for>>
</div>
<div class="sidepicleft">
<<left>>
</div>
<div class="combatMid">
Combat Log (<<print $battleLog.length>>) [Turn $turn]:
<<for _i = 0; _i < $battleLog.length; _i++>>
<br>
Turn: <span style="color:yellow"><<print $battleLog[_i].turn>></span><br>
<<if $battleLog[_i].ally eq "yes">>
<span style="color:#64B02D"><<print $battleLog[_i].actor>></span>
<<else>>
<span style="color:#A92B20"><<print $battleLog[_i].actor>></span>
<</if>> used <<print $battleLog[_i].playerAction>> for <<print $battleLog[_i].damage>> <<print $battleLog[_i].type>>! (- <<print $battleLog[_i].staminacost>> Stamina)<br>
<</for>>
<<if $enemies[0].health lte 0>><span style="color:#A92B20"><<print $enemies[0].name>></span> has been defeated!<</if>>
</div>
<div class="sidepicright">
<<right>>
</div>
<div class="enemyStatBox">
Health: <<print $myParty[0].health>>/<<print $myParty[0].maxhealth>> | Stamina: <<print $myParty[0].stamina>>/<<print $myParty[0].maxstamina>><br>
<div id="horizontalhealthbarharleybkg" class="hzbarbkg"><div id="horizontalhealthbarharley" class="hzbarharley"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Health(State.variables.myParty[0].health, State.variables.myParty[0].maxhealth, "horizontalhealthbarharley", true, ev.content);
});<</script>>
<div id="horizontalstaminabarharleybkg" class="hzbarbkg"><div id="horizontalstaminabarharley" class="hzbar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Health(State.variables.myParty[0].stamina, State.variables.myParty[0].maxstamina, "horizontalstaminabarharley", true, ev.content);
});<</script>>
</div>
<div class="enemyFightBox">
<<print $myParty[0].pic>><<print $myParty[0].name>><br>
Gender: <<print $myParty[0].gender>><br>
Lvl: <<print $myParty[0].level>><br>
</div>
<div class="actionsBottom">
<<if $myParty[0].health lte 0>>
<span class="buttonwin"><button data-passage="fightLost" class="button" type="button" tabindex="0" data-setter="$chosen to -1"><span style="color:red"> <<print $myParty[0].name>> has been defeated!</span></button></span>
<<else>>
<<if $enemies[0].health gte 1>>
<<playerActions>>
<<else>>
<span class="buttonwin"><button data-passage="beatenemy" class="button" type="button" tabindex="0"><span style="color:#64B02D">YOU ARE VICTORIOUS!</span></button></span>
<</if>>
<</if>>
</div>
</div>
</div><<set $battleLog = []>>
<<if $combatParty.length eq 0>>
<div class="title">Your party is currently empty. You need at least one party member to fight!</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Wake Up</button>
<<else>>
<<set $right to random(1,15)>>
<<set $left to random(1,15)>>
<<set $battleLog = []>>
<<if $enemyNPC eq "Monkey">>
<<set _randomnpc = {
name: "Monkey",
gender: "Male",
pic: "<<monkeychat>>",
health: 455,
stamina: 15,
maxhealth: 455,
maxstamina: 15,
level: 220,
xp: 0,
moves: ["Bite","Headbut"],
}>>
<<set $currentlocation = "4">>
<<elseif $enemyNPC eq "Sophie the Hobo">>
<<set _randomnpc = {
name: "Sophie the Hobo",
gender: "Female",
pic: "<<hobochat>>",
health: 7,
stamina: 5,
maxhealth: 7,
maxstamina: 5,
level: 1,
xp: 0,
moves: ["Slap"],
}>>
<<set $currentlocation = "1">>
<<elseif $enemyNPC eq "Zombie">>
<<set _randomnpc = {
name: "Zombie",
gender: "Female",
pic: '<div class="zombiechat"></div>',
health: 250,
stamina: 55,
maxhealth: 250,
maxstamina: 55,
level: 220,
xp: 0,
moves: ["Bite","Flash Tits"],
}>>
<<set $currentlocation = "1">>
<<elseif $enemyNPC eq "MGCD">>
<<set _randomnpc = {
name: "MGCD",
gender: "Female",
pic: '<div class="spookybosschat"></div>',
health: 950,
stamina: 55,
maxhealth: 950,
maxstamina: 55,
level: 400,
xp: 0,
moves: ["Bite","Flash Tits"],
}>>
<<set $currentlocation = "1">>
<<elseif $enemyNPC eq "Step Father">>
<<set _randomnpc = {
name: "Step Father",
gender: "Male",
pic: '<div class="stepdadchat"></div>',
health: $stepDadHealth,
stamina: 5,
maxhealth: $stepDadHealth,
maxstamina: 5,
level: $stepDadLevel,
xp: 0,
moves: ["Slap","Drink Beer"],
}>>
<<set $currentlocation = "1">>
<<elseif $enemyNPC eq "Step Father ULTRA">>
<<set _randomnpc = {
name: "Step Father ULTRA",
gender: "Male",
pic: '<div class="stepdadchat"></div>',
health: $stepDadUltraHealth,
stamina: 15,
maxhealth: $stepDadUltraHealth,
maxstamina: 15,
level: $stepDadUltraLevel,
xp: 0,
moves: ["Slap","Drink Beer"],
}>>
<<set $currentlocation = "1">>
<<elseif $enemyNPC eq "Bar Whore">>
<<set _randomnpc = {
name: "Bar Whore",
gender: "Female",
pic: '<div class="barladychat"></div>',
health: 20,
stamina: 2,
maxhealth: 20,
maxstamina: 2,
level: 5,
xp: 0,
moves: ["Slap","Drink Beer"],
}>>
<<set $currentlocation = "1">>
<<elseif $enemyNPC eq "Super Slut">>
<<set _randomnpc = {
name: "Super Slut",
gender: "Female",
pic: '<div class="superslutchat"></div>',
health: 70,
stamina: 10,
maxhealth: 70,
maxstamina: 10,
level: 15,
xp: 0,
moves: ["Slap","Flash Tits","Drink Beer","Headbut"],
}>>
<<set $currentlocation = "2">>
<<elseif $enemyNPC eq "Yakuza">>
<<set _randomnpc = {
name: "Female Yakuza",
gender: "Female",
pic: '<div class="yakuza"></div>',
health: 470,
stamina: 15,
maxhealth: 470,
maxstamina: 15,
level: 155,
xp: 0,
moves: ["Slap","Flash Tits","Drink Beer","Headbut"],
}>>
<<set $currentlocation = "4">>
<<elseif $enemyNPC eq "Dog">>
<<set _randomnpc = {
name: "Dog",
gender: "Male",
pic: '<div class="dogchat"></div>',
health: 58,
stamina: 50,
maxhealth: 58,
maxstamina: 50,
level: 15,
xp: 0,
moves: ["Bite"],
}>>
<<set $currentlocation = "2">>
<<elseif $enemyNPC eq "Bounty">>
<<set _randomnpc = {
name: "Bounty",
gender: "Male",
pic: '<div class="knifechat"></div>',
health: 10,
stamina: 30,
maxhealth: 10,
maxstamina: 10,
level: 15,
xp: 0,
moves: ["Slap","Drink Beer","Headbut"],
}>>
<<elseif $enemyNPC eq "Marty">>
<<set _randomnpc = {
name: "Marty",
gender: "Male",
pic: '<div class="martychat"></div>',
health: 200,
stamina: 6,
maxhealth: 200,
maxstamina: 6,
level: 55,
xp: 0,
moves: ["Headbut"],
}>>
<<set $currentlocation = "3">>
<<elseif $enemyNPC eq "Bank Teller">>
<<set _randomnpc = {
name: "Bank Teller",
gender: "Female",
pic: '<<bankchat>>',
health: 400,
stamina: 10,
maxhealth: 400,
maxstamina: 10,
level: 200,
xp: 0,
moves: ["Slap","Flash Tits","Headbut"],
}>>
<<set $currentlocation = "3">>
<<elseif $enemyNPC eq "Marco">>
<<set _randomnpc = {
name: "Marco",
gender: "Male",
pic: '<div class="marcochat"></div>',
health: 150,
stamina: 15,
maxhealth: 150,
maxstamina: 15,
level: 30,
xp: 0,
moves: ["Slap","Headbut"],
}>>
<<elseif $enemyNPC eq "Diamond">>
<<set _randomnpc = {
name: "Diamond",
gender: "Female",
pic: '<div class="diamondchat"></div>',
health: 150,
stamina: 15,
maxhealth: 150,
maxstamina: 15,
level: 30,
xp: 0,
moves: ["Slap","Headbut"],
}>>
<<elseif $enemyNPC eq "Nun">>
<<set _randomnpc = {
name: "Nun",
gender: "Female",
pic: '<div class="nunchat"></div>',
health: 180,
stamina: 15,
maxhealth: 180,
maxstamina: 15,
level: 48,
xp: 0,
moves: ["Slap","Heal","Flash Tits"],
}>>
<</if>>
<<set $enemies = []>>
<<set $enemies.push(_randomnpc)>>
<div class="npctextboxm">The Enemy<hr>
<<for _i to 0; _i lt $enemies.length; _i++>>
<div class="tribegallery3"><<capture _i>>
<<print $enemies[_i].pic>>
(_i) <<print $enemies[_i].name>><br>
Lvl: <<print $enemies[_i].level>>
<div class="uistatbox">Health: <<print $enemies[_i].health>>/<<print $enemies[_i].maxhealth>><br>
Stamina: <<print $enemies[_i].stamina>>/<<print $enemies[_i].maxstamina>><hr>
Combat Moves: <<print $enemies[_i].moves>></div>
<</capture>></div><br>
<</for>>
</div><br>
<div class="npctextboxm">Your Party<br> <<set _bonus = $strength / 200>> <<set _bonus = Math.round(_bonus)>>
<span title="Calculated from player strength / 200">Damage bonus + _bonus</span> <hr>
<<for _i to 0; _i lt $combatParty.length; _i++>>
<div class="tribegallery3"><<capture _i>>
<<print $combatParty[_i].pic>>
(_i) <<print $combatParty[_i].name>><br>
Class: <<print $combatParty[_i].class>>
Lvl: <<print $combatParty[_i].level>>
<div class="uistatbox">Health: <<print $combatParty[_i].health>>/<<print $combatParty[_i].maxhealth>><br>
Stamina: <<print $combatParty[_i].stamina>>/<<print $combatParty[_i].maxstamina>><br>
Damage: <<print $combatParty[_i].damage>><br>
XP: <<print $combatParty[_i].xp>><hr>
Skill Points: <<print $combatParty[_i].skill>><hr>
Combat Moves: <<print $combatParty[_i].moves>><hr></div>
<<if $combatParty[_i].health eq 0>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$chosen to _i">Knocked Out</button><<else>><button data-passage="enemyload" class="button" type="button" tabindex="0" data-setter="$chosen to _i">Choose</button><</if>>
<</capture>></div>
<</for>>
</div><br>
<<set $myParty = []>>
<<if $chosen gte 0>>
<<set _randomnpc = {
name: "$mom",
gender: "Female",
pic: "<<momchat>>",
health: 5,
stamina: 5,
maxhealth: 5,
maxstamina: 5,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 0,
class: "Whore"
}>>
/* applies the NPC stats to the new NPC template */
<<set _randomnpc.name to $combatParty[$chosen].name>>
<<set _randomnpc.gender to $combatParty[$chosen].gender>>
<<set _randomnpc.pic to $combatParty[$chosen].pic>>
<<set _randomnpc.health to $combatParty[$chosen].health>>
<<set _randomnpc.maxhealth to $combatParty[$chosen].maxhealth>>
<<set _randomnpc.maxstamina to $combatParty[$chosen].maxstamina>>
<<set _randomnpc.stamina to $combatParty[$chosen].stamina>>
<<set _randomnpc.level to $combatParty[$chosen].level>>
<<set _randomnpc.xp to $combatParty[$chosen].xp>>
<<set _randomnpc.moves to $combatParty[$chosen].moves>>
<<set _randomnpc.skill to $combatParty[$chosen].skill>>
<<set _randomnpc.damage to $combatParty[$chosen].damage>>
<<set _randomnpc.class to $combatParty[$chosen].class>>
<<set $myParty.push(_randomnpc)>>
<</if>>
<<if $chosen gte 0>>
<button data-passage="fightMain" class="button" type="button" tabindex="0">Send <<print $combatParty[$chosen].name>> to fight</button>
<</if>>
<</if>>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><div class="npctextboxm">Your combat pary<hr>
<<if $battleMode eq 1>><<set $myParty = []>><</if>>
<<for _i to 0; _i lt $combatParty.length; _i++>>
<div class="tribegallery2"><<capture _i>>
<<print $combatParty[_i].pic>>
<<print $combatParty[_i].name>>
Lvl: <<print $combatParty[_i].level>>
Health: <<print $combatParty[_i].health>>/<<print $combatParty[_i].maxhealth>>
Stamina: <<print $combatParty[_i].stamina>>/<<print $combatParty[_i].maxstamina>>
XP: <<print $combatParty[_i].xp>><hr>
Combat Moves: <<print $combatParty[_i].moves>>
<<if $combatParty[_i].health lte 0>><button data-passage="" class="button" type="button" tabindex="0" >Knocked Out!</button><<else>><button data-passage="fightLost" class="button" type="button" tabindex="0" data-setter="$chosen to _i">Choose</button><</if>>
<</capture>></div>
<</for>>
</div>
<<if $chosen gte 0>>
<<set _randomnpc = {
name: "$mom",
gender: "Female",
pic: "<<momchat>>",
health: 5,
stamina: 5,
maxhealth: 5,
maxstamina: 5,
level: 1,
xp: 0,
moves: ["Slap"],
}>>
/* applies the NPC stats to the new NPC template */
<<set _randomnpc.name to $combatParty[$chosen].name>>
<<set _randomnpc.gender to $combatParty[$chosen].gender>>
<<set _randomnpc.pic to $combatParty[$chosen].pic>>
<<set _randomnpc.health to $combatParty[$chosen].health>>
<<set _randomnpc.maxhealth to $combatParty[$chosen].maxhealth>>
<<set _randomnpc.stamina to $combatParty[$chosen].stamina>>
<<set _randomnpc.maxstamina to $combatParty[$chosen].maxstamina>>
<<set _randomnpc.level to $combatParty[$chosen].level>>
<<set _randomnpc.xp to $combatParty[$chosen].xp>>
<<set _randomnpc.moves to $combatParty[$chosen].moves>>
<<set _randomnpc.skill to $combatParty[$chosen].skill>>
<<set _randomnpc.damage to $combatParty[$chosen].damage>>
<<set _randomnpc.class to $combatParty[$chosen].class>>
<<set $myParty.push(_randomnpc)>>
<button data-passage="fightMain" class="button" type="button" tabindex="0">Send <<print $combatParty[$chosen].name>> to fight</button>
<<else>><div class="title">Error: Please select a character for battle</div><br>
<</if>>
<<if $enemies[0].name eq "Nun">>
<<button "Give Up...">>
<<script>>
Dialog.setup("...", "nunlost");
Dialog.wiki(Story.get("nunlost").processText());
Dialog.open();
<</script>>
<</button>>
<<else>>
<button data-passage="newsleep" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0"><span style="color:red">Give Up...</span></button>
<</if>>/* Attacks
0 = Nothing
1 = Slap
2 = Flash Tits
3 = Healing With medpack
4 = Stamina heal with energy drink
5 = Headbut
6 = Heal
7 = Boobocalypse
8 = C Slap
*/
/* Attacks 0 = Nothing */
<<if $moveChosen eq 0>>
<<set $myParty[0].stamina = $myParty[0].stamina + 1>>
<<set _action = {
turn: "1",
playerAction: "",
damage: "1",
actor: "",
ally: "yes",
staminacost: "1",
type: "damage"
}>>
<<set _actorMan to $myParty[0].name>>
<<set _action.turn to $turn>>
<<set _action.damage to 1>>
<<set _action.playerAction to "Nothing">>
<<set _action.actor to _actorMan>>
<<set _action.ally to "yes">>
<<set _action.staminacost to "0">>
<<set _action.type to "stamina recovery">>
<<set $battleLog.push(_action)>>
<</if>>
/* Slap */
<<if $moveChosen eq 1>>
<<set _netdamage = $myParty[0].damage + $bonusDamage>>
<<set _damage = Math.round(_netdamage)>>
<<set $enemies[0].health = $enemies[0].health - _damage>>
<<set $myParty[0].stamina = $myParty[0].stamina - 1>>
<<set _action = {
turn: "1",
playerAction: "",
damage: "1",
actor: "",
ally: "yes",
staminacost: "1",
type: "damage"
}>>
<<set _actorMan to $myParty[0].name>>
<<set _action.turn to $turn>>
<<set _action.damage to _damage>>
<<set _action.playerAction to "Slap">>
<<set _action.actor to _actorMan>>
<<set _action.ally to "yes">>
<<set _action.staminacost to "1">>
<<set _action.type to "damage">>
<<set $battleLog.push(_action)>>
<</if>>
/* Flash Tits */
<<if $moveChosen eq 2>>
<<set _netdamage = 1 + ($myParty[0].level / 2)>>
<<set _damage = Math.round(_netdamage)>>
<<set $enemies[0].stamina = $enemies[0].stamina - _damage>>
<<set $myParty[0].stamina = $myParty[0].stamina - 2>>
<<set _action = {
turn: "1",
playerAction: "",
damage: "1",
actor: "",
ally: "yes",
staminacost: "1",
type: "damage"
}>>
<<set _actorMan to $myParty[0].name>>
<<set _action.turn to $turn>>
<<set _action.damage to _damage>>
<<set _action.playerAction to "Flash Tits">>
<<set _action.actor to _actorMan>>
<<set _action.ally to "yes">>
<<set _action.staminacost to _damage>>
<<set _action.type to "Stamina Drain">>
<<set $battleLog.push(_action)>>
<<set $titsshown = 1>>
<</if>>
/* Medpack */
<<if $moveChosen eq 3>>
<<set _netheal = (30 / 100) * ($myParty[0].maxhealth)>>
<<set _heal = Math.round(_netheal)>>
<<set $myParty[0].health = $myParty[0].health + _heal>>
<<if $myParty[0].health gt $myParty[0].maxhealth>> <<set $myParty[0].health = $myParty[0].maxhealth>> <</if>>
<<run $perks.deleteAt(0)>>
<<set $hasEnergyDrink = false>> <!-- Initialize a variable to track if an energy drink is found -->
<<set $energyDrinkCount = 0>> <!-- Initialize a variable to count the number of energy drinks -->
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Medkit">>
<<set $hasEnergyDrink = true>> <!-- Set the variable to true if an energy drink is found -->
<<set $energyDrinkCount += 1>> <!-- Increment the energy drink count -->
<<set $backpack.deleteAt(_i)>> <!-- Delete the item at index _i -->
<<break>> <!-- Break out of the loop after deleting one energy drink -->
<</if>>
<</for>>
<<set _action = {
turn: "1",
playerAction: "",
damage: "0",
actor: "",
ally: "yes",
staminacost: "0",
type: "medpack"
}>>
<<set _actorMan to $myParty[0].name>>
<<set _action.turn to $turn>>
<<set _action.damage to _heal>>
<<set _action.playerAction to "Use Medpack">>
<<set _action.actor to _actorMan>>
<<set _action.ally to "yes">>
<<set _action.staminacost to 0>>
<<set _action.type to "Healing">>
<<set $battleLog.push(_action)>>
<</if>>
/* Energy Drink */
<<if $moveChosen eq 4>>
<<set _netstaminaheal = (30 / 100) * ($myParty[0].maxstamina)>>
<<set _staminaheal = Math.round(_netstaminaheal)>>
<<set $myParty[0].stamina = $myParty[0].stamina + _staminaheal>>
<<if $myParty[0].stamina gt $myParty[0].maxstamina>> <<set $myParty[0].stamina = $myParty[0].maxstamina>> <</if>>
<<set $hasEnergyDrink = false>> <!-- Initialize a variable to track if an energy drink is found -->
<<set $energyDrinkCount = 0>> <!-- Initialize a variable to count the number of energy drinks -->
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Energy Drink">>
<<set $hasEnergyDrink = true>> <!-- Set the variable to true if an energy drink is found -->
<<set $energyDrinkCount += 1>> <!-- Increment the energy drink count -->
<<set $backpack.deleteAt(_i)>> <!-- Delete the item at index _i -->
<<break>> <!-- Break out of the loop after deleting one energy drink -->
<</if>>
<</for>>
<<set _action = {
turn: "1",
playerAction: "",
damage: "0",
actor: "",
ally: "yes",
staminacost: "0",
type: "medpack"
}>>
<<set _actorMan to $myParty[0].name>>
<<set _action.turn to $turn>>
<<set _action.damage to _staminaheal>>
<<set _action.playerAction to "Drink Energy Drink">>
<<set _action.actor to _actorMan>>
<<set _action.ally to "yes">>
<<set _action.staminacost to 0>>
<<set _action.type to "Stamina Recovery">>
<<set $battleLog.push(_action)>>
<</if>>
/* Headbut */
<<if $moveChosen eq 5>>
<<set _netdamage = 1 + ($myParty[0].damage) + ($strength / 100)>>
<<set _damage = Math.round(_netdamage)>>
<<set $enemies[0].health = $enemies[0].health - _damage>>
<<set $myParty[0].stamina = $myParty[0].stamina - 5>>
<<set _action = {
turn: "1",
playerAction: "",
damage: "1",
actor: "",
ally: "yes",
staminacost: "1",
type: "damage"
}>>
<<set _actorMan to $myParty[0].name>>
<<set _action.turn to $turn>>
<<set _action.damage to _damage>>
<<set _action.playerAction to "Headbut">>
<<set _action.actor to _actorMan>>
<<set _action.ally to "yes">>
<<set _action.staminacost to "5">>
<<set _action.type to "damage">>
<<set $battleLog.push(_action)>>
<</if>>
/* Heal */
<<if $moveChosen eq 6>>
<<set _netheal = (50 / 100) * ($myParty[0].maxhealth)>>
<<set _heal = Math.round(_netheal)>>
<<set $myParty[0].health = $myParty[0].health + _heal>>
<<set $myParty[0].stamina = $myParty[0].stamina - 5>>
<<if $myParty[0].health gt $myParty[0].maxhealth>> <<set $myParty[0].health = $myParty[0].maxhealth>> <</if>>
<<set _action = {
turn: "1",
playerAction: "",
damage: "0",
actor: "",
ally: "yes",
staminacost: "0",
type: "medpack"
}>>
<<set _actorMan to $myParty[0].name>>
<<set _action.turn to $turn>>
<<set _action.damage to _heal>>
<<set _action.playerAction to "Healing Spell">>
<<set _action.actor to _actorMan>>
<<set _action.ally to "yes">>
<<set _action.staminacost to 5>>
<<set _action.type to "Healing">>
<<set $battleLog.push(_action)>>
<</if>>
/* Boobocalypse */
<<if $moveChosen eq 7>>
<<set _netdamage = 100 + ($myParty[0].damage) + ($strength / 100)>>
<<set _damage = Math.round(_netdamage)>>
<<set $enemies[0].health = $enemies[0].health - _damage>>
<<set $myParty[0].stamina = $myParty[0].stamina - 15>>
<<set _action = {
turn: "1",
playerAction: "",
damage: "1",
actor: "",
ally: "yes",
staminacost: "1",
type: "damage"
}>>
<<set _actorMan to $myParty[0].name>>
<<set _action.turn to $turn>>
<<set _action.damage to _damage>>
<<set _action.playerAction to "Boobocalypse">>
<<set _action.actor to _actorMan>>
<<set _action.ally to "yes">>
<<set _action.staminacost to "15">>
<<set _action.type to "damage">>
<<set $battleLog.push(_action)>>
<<set $boobocalypse = 1>>
<</if>>
/* Panty Throw */
<<if $moveChosen eq 9>>
<<set _netdamage = 150 + ($myParty[0].damage) + ($strength / 100)>>
<<set _damage = Math.round(_netdamage)>>
<<set $enemies[0].health = $enemies[0].health - _damage>>
<<set $myParty[0].stamina = $myParty[0].stamina - 20>>
<<set _action = {
turn: "1",
playerAction: "",
damage: "1",
actor: "",
ally: "yes",
staminacost: "1",
type: "damage"
}>>
<<set _actorMan to $myParty[0].name>>
<<set _action.turn to $turn>>
<<set _action.damage to _damage>>
<<set _action.playerAction to "Panty Throw">>
<<set _action.actor to _actorMan>>
<<set _action.ally to "yes">>
<<set _action.staminacost to "20">>
<<set _action.type to "damage">>
<<set $battleLog.push(_action)>>
<<set $pantyThrow = 1>>
<</if>>
/* Cock Slap */
<<if $moveChosen eq 8>>
<<set _netdamage = 15 + ($myParty[0].damage) + ($strength / 100)>>
<<set _damage = Math.round(_netdamage)>>
<<set $enemies[0].health = $enemies[0].health - _damage>>
<<set $myParty[0].stamina = $myParty[0].stamina - 5>>
<<set _action = {
turn: "1",
playerAction: "",
damage: "1",
actor: "",
ally: "yes",
staminacost: "1",
type: "damage"
}>>
<<set _actorMan to $myParty[0].name>>
<<set _action.turn to $turn>>
<<set _action.damage to _damage>>
<<set _action.playerAction to "Cock Slap">>
<<set _action.actor to _actorMan>>
<<set _action.ally to "yes">>
<<set _action.staminacost to "5">>
<<set _action.type to "damage">>
<<set $battleLog.push(_action)>>
<<set $cockslapping = 1>>
<</if>>
<<goto "enemyactioncombat">>
<<set _actorMan to $myParty[0].name>><button data-passage="playerphone" class="button" type="button" tabindex="0">Return</button><br>
<<set _damageboost = $strength / 200>> <<set _damageboost = Math.round(_damageboost)>>
<div class="npctextboxm">Active Party <<print $combatParty.length>>/$maxparty<hr>
<<for _i to 0; _i lt $combatParty.length; _i++>> <<set $chosen to _i>>
<div class="tribegallery3"><div class="gallerywrapper"><<capture _i>><<set $npcchosen to _i>>
<<print $combatParty[_i].pic>>
(_i) <<print $combatParty[_i].name>><br>
Class: <<print $combatParty[_i].class>>
Lvl: <<print $combatParty[_i].level>>
<div class="uistatbox">Health: <<print $combatParty[_i].health>>/<<print $combatParty[_i].maxhealth>><<if $combatParty[_i].skill gte 1>><a data-setter="$npcchosen to _i" data-passage="upgradehealth"> <span style="color:#6FF52B">[+]</span></a><</if>><br>
Stamina: <<print $combatParty[_i].stamina>>/<<print $combatParty[_i].maxstamina>><<if $combatParty[_i].skill gte 1>><a data-setter="$npcchosen to _i" data-passage="upgradestamina"> <span style="color:#6FF52B">[+]</span></a><</if>><br>
Damage: <<print $combatParty[_i].damage>> (+ $bonusDamage)<<if $combatParty[_i].skill gte 1>><a data-setter="$npcchosen to _i" data-passage="upgradedamage"> <span style="color:#6FF52B">[+]</span></a><</if>><br>
XP: <<print $combatParty[_i].xp>><hr>
Skill Points: <<print $combatParty[_i].skill>><hr>
Combat Moves: <<print $combatParty[_i].moves>><hr></div>
<<if $combatParty[_i].name eq '$playername'>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$npcchosen to _i">Cannot Remove</button><<else>><button data-passage="removeactive" class="button" type="button" tabindex="0" data-setter="$npcchosen to _i">Remove from Active Party</button><</if>>
<</capture>></div><br>
<</for>>
</div><br>
<div class="npctextboxm">Unlocked Characters <<print $bench.length>><hr>
<<for _i to 0; _i lt $bench.length; _i++>>
<div class="tribegallery3"><div class="gallerywrapper"><<capture _i>>
<<print $bench[_i].pic>>
<<print $bench[_i].name>>
Class: <<print $bench[_i].class>>
Lvl: <<print $bench[_i].level>>
<div class="uistatbox">Health: <<print $bench[_i].health>>/<<print $bench[_i].maxhealth>><<if $bench[_i].skill gte 1>><a data-setter="$npcchosen to _i" data-setter="$npcchosen to _i" data-passage="upgradehealthb"> <span style="color:#6FF52B">[+]</span></a><</if>><br>
Stamina: <<print $bench[_i].stamina>>/<<print $bench[_i].maxstamina>><<if $bench[_i].skill gte 1>><a data-setter="$npcchosen to _i" data-passage="upgradestaminab"> <span style="color:#6FF52B">[+]</span></a><</if>><br>
Damage: <<print $bench[_i].damage>> (+ $bonusDamage)<<if $bench[_i].skill gte 1>><a data-setter="$npcchosen to _i" data-passage="upgradedamageb"> <span style="color:#6FF52B">[+]</span></a><</if>><br>
XP: <<print $bench[_i].xp>><hr>
Skill Points: <<print $bench[_i].skill>><hr>
Combat Moves: <<print $bench[_i].moves>><hr></div>
<<if $combatParty.length lte 2>><button data-passage="addactive" class="button" type="button" tabindex="0" data-setter="$npcchosen to _i">Add to Active Party</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Active Party is full!</button><</if>>
<</capture>></div><br>
<</for>>
</div><br>
<div class="npctextboxm">Spend skill points to upgrade your characters - just click the <span style="color:#6FF52B">[+]</span> icon on the stat you want to increase!<br>All characters receive a damage boost in battle based on your strength level, it is indicated by the (+ 1) on the character's strength line. </div><br>
<button data-passage="playerphone" class="button" type="button" tabindex="0">Return</button><<set _sellingnpc = {
name: "Brocolli",
gender: "Female",
pic: "<<harleychat>>",
partypic:'<img src="images/London/Harley/harleychat.png" alt="" />',
health: 5,
stamina: 5,
maxhealth: 5,
maxstamina: 5,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 1,
class: "Whore"
}>>
/* applies the NPC stats to the new NPC template */
<<set _sellingnpc.name to $combatParty[$npcchosen].name>>
<<set _sellingnpc.gender to $combatParty[$npcchosen].gender>>
<<set _sellingnpc.pic to $combatParty[$npcchosen].pic>>
<<set _sellingnpc.partypic to $combatParty[$npcchosen].partypic>>
<<set _sellingnpc.health to $combatParty[$npcchosen].health>>
<<set _sellingnpc.stamina to $combatParty[$npcchosen].stamina>>
<<set _sellingnpc.maxstamina to $combatParty[$npcchosen].maxstamina>>
<<set _sellingnpc.maxhealth to $combatParty[$npcchosen].maxhealth>>
<<set _sellingnpc.level to $combatParty[$npcchosen].level>>
<<set _sellingnpc.xp to $combatParty[$npcchosen].xp>>
<<set _sellingnpc.moves to $combatParty[$npcchosen].moves>>
<<set _sellingnpc.damage to $combatParty[$npcchosen].damage>>
<<set _sellingnpc.skill to $combatParty[$npcchosen].skill>>
<<set _sellingnpc.class to $combatParty[$npcchosen].class>>
<<set $bench.push(_sellingnpc)>>
<<run $combatParty.deleteAt($npcchosen)>>
<<goto "manageparty">><<print $npcchosen>>
<<set $bench[$npcchosen].damage = $bench[$npcchosen].damage + 1>>
<<set $bench[$npcchosen].skill = $bench[$npcchosen].skill - 1>>
<<goto "manageparty">><<print $npcchosen>>
<<set $combatParty[$npcchosen].damage = $combatParty[$npcchosen].damage + 1>>
<<set $combatParty[$npcchosen].skill = $combatParty[$npcchosen].skill - 1>>
<<goto "manageparty">><<set $combatParty[$npcchosen].maxhealth = $combatParty[$npcchosen].maxhealth + 3>>
<<set $combatParty[$npcchosen].skill = $combatParty[$npcchosen].skill - 1>>
<<goto "manageparty">><<set $bench[$npcchosen].maxhealth = $bench[$npcchosen].maxhealth + 3>>
<<set $bench[$npcchosen].skill = $bench[$npcchosen].skill - 1>>
<<goto "manageparty">><<set $combatParty[$npcchosen].maxstamina = $combatParty[$npcchosen].maxstamina + 1>>
<<set $combatParty[$npcchosen].skill = $combatParty[$npcchosen].skill - 1>>
<<goto "manageparty">><<set $bench[$npcchosen].maxstamina = $bench[$npcchosen].maxstamina + 1>>
<<set $bench[$npcchosen].skill = $bench[$npcchosen].skill - 1>>
<<goto "manageparty">><div class="wrapper"><div class="title">Your Step Dad is here</div>
<div class="npctextbox"><<dadchat>>Step Father<hr>
Huh, what the fuck?</div>
<div class="npctextboxm">You beat the shit out of your step dad with your superior strength</div>
<div class="videobox"><center><video width="800" autoplay loop muted webkit-playsinline playsinline><source src="videos/beating.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<dadchat>>Step Father<hr>
Okay you win! Please dont hurt me anymore! I'll leave your mom alone!</div>
<div class="npctextboxm">Your step father has been defeated. He has left your home and will never return.</div>
<div class="npctextboxm">But Wait!<hr>
Something fell out of your step-dad's pocket as he ran away!
You found a stamina implant! This increases your max stamina by + 10</div><<set $maxstamina = $maxstamina + 10>><<set $inventory.push("dadsimplant")>>
<button data-passage="First Floor" class="button" type="button" tabindex="0">I am the new man of the house</button>
<<set $stepdadquest = 2>><<set $dadDead = 1>><<set $questcomplete = $questcomplete + 1>></div>
<<if $momGalleryDad != 1>>
<<set $aunlocked = "Defeat Your Step-Dad!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momGalleryDad = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Your Step Dad is here</div><<set $enemyNPC = "Step Father">>
<<dadpic>>
<div class="npctextbox"><<dadchat>>Step Father<hr>
You want to fight me? Take this you little bitch! </div>
<<if $combatenabled eq 0>><button data-passage="stepdaddefeatedfinal" class="button" type="button" tabindex="0">Beat up your step-dad</button><<else>><button data-passage="enemyload" class="button" type="button" tabindex="0">Start Fight</button><</if>><button data-passage="Ground Floor" class="button" type="button" tabindex="0">Flee</button><div class="fightbox"><div class="partywrapper"><centeR>Enemy ($enemy)</center><hr>
<<enemybattle>></div></div>
<div class="fightbox"><div class="partywrapper"><centeR>Your Party</center><hr>
<<partybattle>></div></div>
<<nextaction>><div class="wrapper"><div class="title"><center>Your Step Dad is here</center></div>
<<dadpic>>
<div class="npctextbox"><<dadchat>>Step Father<hr>
What the fuck do you think you're doing bro? Get the fuck out of here before I beat the shit out of you! Bitch!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
This fucking asshole...</div>
<<if $stepdadquest eq 0>><div class="npctextboxm"><center>Your quest log has been updated</center></div><<set $stepdadquest = 1>><<set $questnotification = 1>><</if>>
<<if $location eq "garden">><button data-passage="Ground Floor" class="button" type="button" tabindex="0">Run out and cry</button><</if>><<if $location eq "mombedroom" or $location eq "bathroom">><button data-passage="First Floor" class="button" type="button" tabindex="0">Run out and cry</button><<else>><button data-passage="First Floor" class="button" type="button" tabindex="0">Run out and cry</button><</if>><button data-passage="stepdaddefeated" class="button" type="button" tabindex="0">Fight your step dad</button>
<<set $time = $time + 1>><div class="backgroundmenu">
<div class="landingpagebox">
<center><div class="amoretitlesummer"><img src="images/logo.png" alt="" /></div></center>$version<br>
<button data-passage="Untitled Passage" class="button" type="button" tabindex="0">New Game</button>
<<button "Load Game">><<script>>UIBar.unstow().show();<</script>><<script>>UI.saves();<</script>><</button>>
<button data-passage="changelog" class="button" type="button" tabindex="0">What's New?</button>
<button data-passage="supportpage" class="button" type="button" tabindex="0">❤️ Support Amore ❤️</button>
<a class="button" href="https://cwsgames.com/"><button>More Porn Games!</button></a></div>
</div><center>CWS Games</center>
<div class="gamewrapper">Active Projects (Currently in Development)<hr><a href="http://amore-game.com"><div class="amoregameother"><img src="images/redux/amore.png" alt="" /></div></a><a href="https://amore-game.com/RoC/"><div class="amoregameother"><img src="images/0.82/possessed2.png" alt="" /></div></a><a href="https://amore-game.com/DIK/dik/"><div class="amoregameother"><img src="images/redux/dik.png" alt="" /></div></a></div>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><div class="title">Inventory<br>
<div class="gallerywrapperG">
<span class="shopgg"><<button "Go Back">><<script>>Engine.backward();<</script>><</button>></span><br>
</div></div><br>
<div class="clothingWearing">
<div class="newItembox">
<div class="newItemphoto"><<print $headwear[0].photo>></div>
<div class="NewItemtextt"><center>Headwear:<br><<print $headwear[0].name>><hr>
<<print $headwear[0].bonus>> [<<print $headwear[0].amount>>]</center></div>
</div>
<div class="newItembox">
<div class="newItemphoto"><<print $body[0].photo>></div>
<div class="NewItemtextt"><center>Body:<br><<print $body[0].name>><hr>
<<print $body[0].bonus>> [<<print $body[0].amount>>]</center></div>
</div>
<div class="newItembox">
<div class="newItemphoto"><<print $legs[0].photo>></div>
<div class="NewItemtextt"><center>Legs:<br><<print $legs[0].name>><hr>
<<print $legs[0].bonus>> [<<print $legs[0].amount>>]</center></div>
</div>
<div class="newItembox">
<div class="newItemphoto"><<print $footwear[0].photo>></div>
<div class="NewItemtextt"><center>Footwear:<br><<print $footwear[0].name>><hr>
<<print $footwear[0].bonus>> [<<print $footwear[0].amount>>]</center></div>
</div>
</div>
<hr>
<div class="npctextboxw"><center>Looking for clothing items? They are stored separately, in your wardrobe.</center></div><br>
<<set _inventoryCount = {}>> <!-- Create an object to store item quantities -->
<<for _i to 0; _i lt $backpack.length; _i++>>
<<set _item = $backpack[_i]>> <!-- Get the current item -->
<<set _itemName = _item.name>> <!-- Get the item's name -->
<<set _itemQuantity = _inventoryCount[_itemName] || 0>> <!-- Get the current quantity or default to 0 -->
<!-- Update the item's quantity in the inventoryCount object -->
<<set _inventoryCount[_itemName] = _itemQuantity + 1>> <!-- Increment quantity by 1 for each item -->
<</for>>
<div class="itemWrapperz">
<<for _itemName, _itemQuantity range _inventoryCount>>
<div class="newItembox">
<div class="newItemphoto">
<<set _item = $backpack.find(item => item.name === _itemName)>>
<<print _item.partypic>>
</div>
<div class="NewItemtext"><center><<print _itemName>> (x<<print _itemQuantity>>)</center><hr>
<center><<print _item.desc>></center>
</div>
<</for>>
</div>Achievement Unlocked! - $aunlocked<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Halloween 2023 Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $enteredSpookyWookyAAA gte 1>>
<div class="gallery"><img src="images/london/halloween/mspook.jpg" alt="" />
<div class="gallerytext">Madame Spooky #1<hr>Enter the Haunted House</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Madame Spooky #1<hr>Enter the Haunted House</div>
<</if>>
<<if $halloweenTwentyTwnteyThree gte 1>>
<div class="gallery"><img src="images/london/halloween/madam.jpg" alt="" />
<div class="gallerytext">Madame Spooky #2<hr>Complete Halloween 2023</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Madame Spooky #2<hr>Complete Halloween 2023</div>
<</if>>
<<if $spookyDungeonOpen gte 1>>
<div class="gallery"><img src="images/dungeons/spookydungeon/spookyg.jpg" alt="" />
<div class="gallerytext">Madame Spooky #3<hr>Unlock the Spooky Dungeon</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Madame Spooky #3<hr>Unlock the Spooky Dungeon</div>
<</if>>
<<if $spookyDungeonComplete gte 1>>
<div class="gallery"><img src="images/dungeons/spookydungeon/spookyg2.jpg" alt="" />
<div class="gallerytext">Madame Spooky #4<hr>Clear the Spooky Dungeon</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Madame Spooky #4<hr>Clear the Spooky Dungeon</div>
<</if>>
<<if $allMadamePicsDone gte 1>>
<div class="gallery"><img src="images/dungeons/spookydungeon/3g.jpg" alt="" />
<div class="gallerytext">Madame Spooky #5<hr>Unlock All M.Spooky Outfits</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Madame Spooky #5<hr>Unlock All M.Spooky Outfits</div>
<</if>>
<<if $fuckMadamG gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/london/halloween/gallery.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">Madame Spooky #6<hr>Fuck Madame Spooky (x2)</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">Madame Spooky #6<hr>Fuck Madame Spooky (x2)</div>
<</if>>
<<if $momspookythree gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/dungeons/spookydungeon/mm_g.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">Madame Spooky #7<hr>Have a Threesome</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">Madame Spooky #7<hr>Have a Threesome</div>
<</if>>
<<if $spookydungeonFiver gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/dungeons/spookydungeon/mm_g2.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">Madame Spooky #8<hr>Clear Spooky Dungeon (x5)</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">Madame Spooky #8<hr>Clear Spooky Dungeon (x5)</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Amada Corporation Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $amadaHiredG gte 1>>
<div class="gallery"><img src="images/molly/office.jpg" alt="" />
<div class="gallerytext">Molly #1<hr>Join Amada Corp</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Molly #1<hr>Join Amada Corp</div>
<</if>>
<<if $amadaSerumG gte 1>>
<div class="gallery"><img src="images/molly/g.jpg" alt="" />
<div class="gallerytext">Molly #2<hr>Complete a Serum Task</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Molly #2<hr>Complete a Serum Task</div>
<</if>>
<<if $amadaFieldRe gte 1>>
<div class="gallery"><img src="images/molly/g2.jpg" alt="" />
<div class="gallerytext">Molly #3<hr>Complete Field Research</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Molly #3<hr>Complete Field Research</div>
<</if>>
<<if $amadaDonateRe gte 1>>
<div class="gallery"><img src="images/molly/g3.jpg" alt="" />
<div class="gallerytext">Molly #4<hr>Donate a Person</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Molly #4<hr>Donate a Person</div>
<</if>>
<<if $amadaMollyQuestTask1Done gte 1>>
<div class="gallery"><img src="images/molly/g11.jpg" alt="" />
<div class="gallerytext">Molly #5<hr>Complete Molly's Little Slut</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Molly #5<hr>Complete Molly's Little Slut</div>
<</if>>
<<if $mollyDateAcheevo gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/mollydate/g.mp4" type="video/mp4"></video>
<div class="gallerytext">Molly #6<hr>Fuck Molly</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Molly #6<hr>Fuck Molly</div>
<</if>>
<<if $labAssistantOwnedd gte 1>>
<div class="gallery"><img src="images/molly/g4.jpg" alt="" />
<div class="gallerytext">Vina #1<hr>Get a Lab Assistant</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Vina #1<hr>Get a Lab Assistant</div>
<</if>>
<<if $labSerumVinaMakin gte 1>>
<div class="gallery"><img src="images/molly/g5.jpg" alt="" />
<div class="gallerytext">Vina #2<hr>Have Vina Make Something</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Vina #2<hr>Have Vina Make Something</div>
<</if>>
<<if $labSerumUsedV gte 1>>
<div class="gallery"><img src="images/molly/g6.jpg" alt="" />
<div class="gallerytext">Vina #3<hr>Use Hypno Serum on Vina</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Vina #3<hr>Use Hypno Serum on Vina</div>
<</if>>
<<if $vinaCummer gte 1>>
<div class="gallery"><img src="images/molly/g7.jpg" alt="" />
<div class="gallerytext">Vina #4<hr>Cum inside Vina</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Vina #4<hr>Cum inside Vina</div>
<</if>>
<<if $vinafifty gte 1>>
<div class="gallery"><img src="images/molly/g8.jpg" alt="" />
<div class="gallerytext">Vina #5<hr>Fuck Vina (x50)</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Vina #5<hr>Fuck Vina (x50)</div>
<</if>>
<<if $vinaCummerAss gte 1>>
<div class="gallery"><img src="images/molly/g9.jpg" alt="" />
<div class="gallerytext">Vina #6<hr>Cum inside Vina's ass</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Vina #6<hr>Cum inside Vina's ass</div>
<</if>>
<<if $vinaGangBang gte 1>>
<div class="gallery"><img src="images/molly/g10.jpg" alt="" />
<div class="gallerytext">Vina #7<hr>Gangbang Vina</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Vina #7<hr>Gangbang Vina</div>
<</if>>
<<if $vinarepBig gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/molly/g9.mp4" type="video/mp4"></video>
<div class="gallerytext">Vina #8<hr>Reach 500 Amada Rep [<<print $amadaRep>>]</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Vina #8<hr>Reach 500 Amada Rep [<<print $amadaRep>>]</div>
<</if>>
<<if $gabbyTasksDone gte 1>>
<div class="gallery"><img src="images/amadahelp/gabbyg3.jpg" alt="" />
<div class="gallerytext">Gabby #1<hr>Meet Gabby</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Gabby #1<hr>Meet Gabby</div>
<</if>>
<<if $basementMaxi gte 1>>
<div class="gallery"><img src="images/amadahelp/gabbyg.jpg" alt="" />
<div class="gallerytext">Gabby #2<hr>Gain Maximus' Approval</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Gabby #2<hr>Gain Maximus' Approval</div>
<</if>>
<<if $basementAchevbo gte 1>>
<div class="gallery"><img src="images/amadahelp/gabbyg2.jpg" alt="" />
<div class="gallerytext">Gabby #3<hr>Get access to the basement</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Gabby #3<hr>Get access to the basement</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Amy's Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $AmyGardenG gte 1>>
<div class="gallery"><img src="images/cousin/amgg.jpg" alt="" />
<div class="gallerytext">Amy #1<hr>Meet Amy</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Amy #1<hr>Meet Amy</div>
<</if>>
<<if $AmyCorruptedG gte 1>>
<div class="gallery"><img src="images/cousin/amgg2.jpg" alt="" />
<div class="gallerytext">Amy #2<hr>Flirt With Amy</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Amy #2<hr>Flirt With Amy</div>
<</if>>
<<if $AmyRobotG gte 1>>
<div class="gallery"><img src="images/cousin/amgg3.jpg" alt="" />
<div class="gallerytext">Amy #3<hr>Play Twister</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Amy #3<hr>Play Twister</div>
<</if>>
<<if $AmyHypnoG gte 1>>
<div class="gallery"><img src="images/cousin/counsing.jpg" alt="" />
<div class="gallerytext">Amy #4<hr>Dose Amy</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Amy #4<hr>Dose Amy</div>
<</if>>
<<if $AmyMindWipedA gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/cousin/g.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">Amy #5<hr>Fuck Amy</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">Amy #5<hr>Fuck Amy</div>
<</if>>
<<if $amyhouseunlockeda gte 1>>
<div class="gallery"><img src="images/extendedfamily/eva/slutty.jpg" alt="" />
<div class="gallerytext">Eva #1<hr>Enter Amy's House</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Eva #1<hr>Enter Amy's House</div>
<</if>>
<<if $auntEvaFucked gte 1>>
<div class="gallery"><img src="images/extendedfamily/eva/g.jpg" alt="" />
<div class="gallerytext">Eva #2<hr>Fuck Aunt Eva</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Eva #2<hr>Fuck Aunt Eva</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Aunt's Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $auntMet gte 1>>
<div class="gallery"><img src="images/aunt_nude1.jpg" alt="" />
<div class="gallerytext">Aunt #1<hr>Meet Your Aunt</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Aunt #1<hr>Meet Your Aunt</div>
<</if>>
<<if $AuntQuestCompleteG gte 1>>
<div class="gallery"><img src="images/aunt_nude2.jpg" alt="" />
<div class="gallerytext">Aunt #2<hr>Complete Quest 'The Aunt'</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Aunt #2<hr>Complete Quest 'The Aunt'</div>
<</if>>
<<if $auntFuckedFive gte 1>>
<div class="gallery"><img src="images/auntgb.jpg" alt="" />
<div class="gallerytext">Aunt #3<hr>Fuck Aunt (x5)</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Aunt #3<hr>Fuck Aunt (x5)</div>
<</if>>
<<if $auntFuckedFifty gte 1>>
<div class="gallery"><img src="images/gallery/aunt/g.jpg" alt="" />
<div class="gallerytext">Aunt #4<hr>Fuck Aunt (x50)</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Aunt #4<hr>Fuck Aunt (x50)</div>
<</if>>
<<if $auntCarG gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/gallery/aunt/g.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">Aunt #5<hr>Get the Car</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">Aunt #5<hr>Get the Car</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Sophia Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $maidHireG gte 1>>
<div class="gallery"><img src="images/maidg.jpg" alt="" />
<div class="gallerytext">Sophia #1<hr>Hire Sophia</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Sophia #1<hr>Hire Sophia</div>
<</if>>
<<if $maidFuckedG gte 1>>
<div class="gallery"><img src="images/maidg2.jpg" alt="" />
<div class="gallerytext">Sophia #2<hr>Fucked the Maid</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Sophia #2<hr>Fucked the Maid</div>
<</if>>
<<if $maidFuckedGM gte 1>>
<div class="gallery"><img src="images/maidg3.jpg" alt="" />
<div class="gallerytext">Sophia #3<hr>Fucked the Maid (x20)</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Sophia #3<hr>Fucked the Maid (x20)</div>
<</if>>
<<if $maidlevelGG gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/gallery/business/gg.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">Sophia #5<hr>Reach Maid Level 750</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">Sophia #5<hr>Reach Maid Level 750</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Diamond Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $dvmE gte 1>>
<div class="gallery"><img src="images/gallery/diamond/g.jpg" alt="" />
<div class="gallerytext">Diamond #1<hr>Complete Diamond Vs Marco</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Diamond #1<hr>Complete Diamond Vs Marco</div>
<</if>>
<<if $dvmEE gte 1>>
<div class="gallery"><img src="images/gallery/diamond/g2.jpg" alt="" />
<div class="gallerytext">Diamond #2<hr>Complete Diamond Vs Marco #2</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Diamond #2<hr>Complete Diamond Vs Marco #2</div>
<</if>>
<<if $DiamondFGEF gte 1>>
<div class="gallery"><img src="images/gallery/diamond/g3.jpg" alt="" />
<div class="gallerytext">Diamond #3<hr>Complete Mysterious Letter</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Diamond #3<hr>Complete Mysterious Letter</div>
<</if>>
<<if $martyDiamondG gte 1>>
<div class="gallery"><img src="images/gallery/diamond/g4.jpg" alt="" />
<div class="gallerytext">Diamond #4<hr>Defeat Marty</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Diamond #4<hr>Defeat Marty</div>
<</if>>
<<if $lagosBankG gte 1>>
<div class="gallery"><img src="images/gallery/diamond/g5.jpg" alt="" />
<div class="gallerytext">Diamond #5<hr>Rob the Bank of Lagos</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Diamond #5<hr>Rob the Bank of Lagos</div>
<</if>>
<<if $itsAllDoneLagos gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/gallery/diamond/g.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">Diamond #6<hr>Finish All Lagos Achievements</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">Diamond #6<hr>Finish All Lagos Achievements</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Elsa's Bar Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $meetElsaG gte 1>>
<div class="gallery"><img src="images/elsag.jpg" alt="" />
<div class="gallerytext">Elsa #1<hr>Meet Elsa</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Elsa #1<hr>Meet Elsa</div>
<</if>>
<<if $elsaApartmentG gte 1>>
<div class="gallery"><img src="images/elsag2.jpg" alt="" />
<div class="gallerytext">Elsa #2<hr>Unlock Elsa's Apartment</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Elsa #2<hr>Unlock Elsa's Apartment</div>
<</if>>
<<if $elsaQuestG gte 1>>
<div class="gallery"><img src="images/elsag3.jpg" alt="" />
<div class="gallerytext">Elsa #3<hr>Complete Quest 'Helping Elsa'</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Elsa #3<hr>Complete Quest 'Helping Elsa'</div>
<</if>>
<<if $fuckElsaFifteen gte 1>>
<div class="gallery"><img src="images/elsag4.jpg" alt="" />
<div class="gallerytext">Elsa #4<hr>Fuck Elsa (x15)</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Elsa #4<hr>Fuck Elsa (x15)</div>
<</if>>
<<if $gloryHoleG gte 1>>
<div class="gallery"><img src="images/gallery/elsa/g.jpg" alt="" />
<div class="gallerytext">Elsa #5<hr>Use a Glory Hole</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Elsa #5<hr>Use a Glory Hole</div>
<</if>>
<<if $ElsaMindWipedA gte 1>>
<div class="gallery"><img src="images/gallery/elsa/g1.jpg" alt="" />
<div class="gallerytext">Elsa #6<hr>Mind Wipe Elsa</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Elsa #6<hr>Mind Wipe Elsa</div>
<</if>>
<<if $elsaQuestGAgain gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/gallery/elsa/g1.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">Elsa #7<hr>Complete 'Helping Elsa' (x2)</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">Elsa #7<hr>Complete 'Helping Elsa' (x2)</div>
<</if>>
<<if $ebarDrunk gte 1>>
<div class="gallery"><img src="images/kaleesy.jpg" alt="" />
<div class="gallerytext">Bar Slut #1<hr>Get Drunk at Elsa's Pub</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Bar Slut #1<hr>Get Drunk at Elsa's Pub</div>
<</if>>
<<if $bslutG gte 1>>
<div class="gallery"><img src="images/kaleesy3.jpg" alt="" />
<div class="gallerytext">Bar Slut #2<hr>Bar Slut Flirt Success</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Bar Slut #2<hr>Bar Slut Flirt Success</div>
<</if>>
<<if $bslutfightG gte 1>>
<div class="gallery"><img src="images/kaleesy4.jpg" alt="" />
<div class="gallerytext">Bar Slut #3<hr>Defeat The Bar Slut</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Bar Slut #3<hr>Defeat The Bar Slut</div>
<</if>>
<<if $jessieMeeting gte 1>>
<div class="gallery"><img src="images/jessie/underwear.jpg" alt="" />
<div class="gallerytext">Jessie #1<hr>Meet Jessie</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Jessie #1<hr>Meet Jessie</div>
<</if>>
<<if $jessieFlowersGiven gte 1>>
<div class="gallery"><img src="images/jessie/g2.jpg" alt="" />
<div class="gallerytext">Jessie #2<hr>Give Jessie Flowers</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Jessie #2<hr>Give Jessie Flowers</div>
<</if>>
<<if $jessieAvaUnlockedAll gte 1>>
<div class="gallery"><img src="images/jessie/g3.jpg" alt="" />
<div class="gallerytext">Jessie #3<hr>Unlock All Avatars</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Jessie #3<hr>Unlock All Avatars</div>
<</if>>
<<if $jessiePornAch gte 1>>
<div class="gallery"><img src="images/jessie/g4.jpg" alt="" />
<div class="gallerytext">Jessie #4<hr>Watch Porn on the PC</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Jessie #4<hr>Watch Porn on the PC</div>
<</if>>
<<if $jessieallDone gte 1>>
<div class="gallery"><img src="images/jessie/g5.jpg" alt="" />
<div class="gallerytext">Jessie #5<hr>Unlock All Interactions</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Jessie #5<hr>Unlock All Interactions</div>
<</if>>
<<if $jessiefuckedFifty gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/jessie/anim.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">Jessie #6<hr>Fuck Jessie (x25)</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">Jessie #6<hr>Fuck Jessie (x25)</div>
<</if>>
</div>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Game Dev Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $buyGameDevG gte 1>>
<div class="gallery"><img src="images/gamdev/kalinanude.jpg" alt="" />
<div class="gallerytext">Game Dev #1<hr>Buy the Game Dev Studio</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Game Dev #1<hr>Buy the Game Dev Studio</div>
<</if>>
<<if $GoodGameG gte 1>>
<div class="gallery"><img src="images/gallery/gdev/g1.jpg" alt="" />
<div class="gallerytext">Game Dev #2<hr>Create a Game with a 90+ Rating</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Game Dev #2<hr>Create a Game with a 90+ Rating</div>
<</if>>
<<if $moneyGameG gte 1>>
<div class="gallery"><img src="images/gallery/gdev/g2.jpg" alt="" />
<div class="gallerytext">Game Dev #3<hr>Fuck your Manager</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Game Dev #3<hr>Fuck your Manager</div>
<</if>>
<<if $AmoreGameG gte 1>>
<div class="gallery"><img src="images/gallery/gdev/g3.jpg" alt="" />
<div class="gallerytext">Game Dev #3<hr>Create Amore</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Game Dev #3<hr>Create Amore</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Harley Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $harleyMetG gte 1>>
<div class="gallery"><img src="images/london/harley/harley1.jpg" alt="" />
<div class="gallerytext">Harley #1<hr>Meet Harley</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Harley #1<hr>Meet Harley</div>
<</if>>
<<if $harleySupesTwoG gte 1>>
<div class="gallery"><img src="images/harleyg2.jpg" alt="" />
<div class="gallerytext">Harley #2<hr>Capture 2 Superheroes</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Harley #2<hr>Capture 2 Superheroes</div>
<</if>>
<<if $harleySupesThreeG gte 1>>
<div class="gallery"><img src="images/v0.46.12/harleysleep.jpg" alt="" />
<div class="gallerytext">Harley #3<hr>Capture 3 Superheroes</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Harley #3<hr>Capture 3 Superheroes</div>
<</if>>
<<if $harleyRandoG gte 1>>
<div class="gallery"><img src="images/harley4.jpg" alt="" />
<div class="gallerytext">Harley #4<hr>Harley's Random Event #1</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Harley #4<hr>Harley's Random Event #1</div>
<</if>>
<<if $harleyBountyG gte 1>>
<div class="gallery"><img src="images/v0.45.12/harleyxmas.jpg" alt="" />
<div class="gallerytext">Harley #5<hr>Complete a Bounty</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Harley #5<hr>Complete a Bounty</div>
<</if>>
<<if $harleyMethG gte 1>>
<div class="gallery"><img src="images/harleyg.jpg" alt="" />
<div class="gallerytext">Harley #6<hr>Upgrade the Drug Lab (x3)</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Harley #6<hr>Upgrade the Drug Lab (x3)</div>
<</if>>
<<if $harleyLevelG gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/gallery/harley/g.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">Harley #7<hr>Reach Harley Level 2000</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">Harley #76<hr>Reach Harley Level 2000</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Hotel Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $joannaGE gte 1>>
<div class="gallery"><img src="images/joannag2.jpg" alt="" />
<div class="gallerytext">Joanna #1<hr>Complete Adebesi's Test</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Joanna #1<hr>Complete Adebesi's Test</div>
<</if>>
<<if $JTrainG gte 1>>
<div class="gallery"><img src="images/joannag.jpg" alt="" />
<div class="gallerytext">Joanna #2<hr>Train Obedience Level 100</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Joanna #2<hr>Train Obedience Level 100</div>
<</if>>
<<if $JTrainGS gte 1>>
<div class="gallery"><img src="images/gallery/hotel/g1.jpg" alt="" />
<div class="gallerytext">Joanna #3<hr>Train Obedience Level 400</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Joanna #3<hr>Train Obedience Level 400</div>
<</if>>
<<if $JFGee gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/gallery/hotel/g.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">Joanna #4<hr>Fuck Joanna (x50)</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">Joanna #4<hr>Fuck Joanna (x50)</div>
<</if>>
<<if $HotelHauntedG gte 1>>
<div class="gallery"><img src="images/room203/nung.jpg" alt="" />
<div class="gallerytext">The Nun #1<hr>Complete Haunted Hotel Room</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">The Nun #1<hr>Complete Haunted Hotel Room</div>
<</if>>
<<if $yogaLegend gte 1>>
<div class="gallery"><img src="images/teanna/nude.jpg" alt="" />
<div class="gallerytext">Yoga #1<hr>Do Yoga</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Yoga #1<hr>Do Yoga</div>
<</if>>
<<if $yogaFucker gte 1>>
<div class="gallery"><img src="images/teanna/g.jpg" alt="" />
<div class="gallerytext">Yoga #2<hr>Fuck Tina</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Yoga #2<hr>Fuck Tina</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Kira Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $kiraGE gte 1>>
<div class="gallery"><img src="images/gallery/kira/g.jpg" alt="" />
<div class="gallerytext">Kira #1<hr>Complete Kinky Kira</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Kira #1<hr>Complete Kinky Kira</div>
<</if>>
<<if $kiraFGE gte 1>>
<div class="gallery"><img src="images/gallery/kira/g2.jpg" alt="" />
<div class="gallerytext">Kira #2<hr>Finish on Kira</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Kira #2<hr>Finish on Kira</div>
<</if>>
<<if $kiraFGEF gte 1>>
<div class="gallery"><img src="images/gallery/kira/g1.jpg" alt="" />
<div class="gallerytext">Kira #3<hr>Fuck Kira (x50)</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Kira #3<hr>Fuck Kira (x50)</div>
<</if>>
<<if $kiratits2 gte 1>>
<div class="gallery"><img src="images/gallery/kira/g4.jpg" alt="" />
<div class="gallerytext">Kira #4<hr>Buy Kira's Boob Job</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Kira #4<hr>Buy Kira's Boob Job</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Lisa's Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $metLisaG gte 1>>
<div class="gallery"><img src="images/gallery/lisa/g1.jpg" alt="" />
<div class="gallerytext">Lisa #1<hr>Meet Lisa</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Lisa #1<hr>Meet Lisa</div>
<</if>>
<<if $lisaStrengthG gte 1>>
<div class="gallery"><img src="images/gallery/lisa/g2.jpg" alt="" />
<div class="gallerytext">Lisa #2<hr>Reach 500 Strength</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Lisa #2<hr>Reach 500 Strength</div>
<</if>>
<<if $lisaQuestG gte 1>>
<div class="gallery"><img src="images/gallery/lisa/g3.jpg" alt="" />
<div class="gallerytext">Lisa #3<hr>Complete Quest 'Lisa the MILF'</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Lisa #3<hr>Complete Quest 'Lisa the MILF'</div>
<</if>>
<<if $lisaSpecialG gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/gallery/lisa/g.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">Lisa #4<hr>Reach Lisa Level 1500</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">Lisa #4<hr>Reach Lisa Level 1500</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">$mom's Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $momGalleryDad gte 1>>
<div class="gallery"><img src="images/momgtg.jpg" alt="" />
<div class="gallerytext">$mom #1<hr>Defeat Your Step-Dad</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$mom #1<hr>Defeat Your Step-Dad</div>
<</if>>
<<if $momCorruptedGallery gte 1>>
<div class="gallery"><img src="images/momunderwear_kitchen.jpg" alt="" />
<div class="gallerytext">$mom #2<hr>Corrupt $mom</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$mom #2<hr>Corrupt $mom</div>
<</if>>
<<if $momFuckedGallery gte 1>>
<div class="gallery"><img src="images/momnude.jpg" alt="" />
<div class="gallerytext">$mom #3<hr>Fuck $mom</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$mom #3<hr>Fuck $mom</div>
<</if>>
<<if $momFuckedFifty gte 1>>
<div class="gallery"><img src="images/tokyoo/momg.jpg" alt="" />
<div class="gallerytext">$mom #4<hr>Fuck $mom (x50)</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$mom #4<hr>Fuck $mom (x50)</div>
<</if>>
<<if $momFuckedHundered gte 1>>
<div class="gallery"><img src="images/tokyoo/mom.jpg" alt="" />
<div class="gallerytext">$mom #5<hr>Fuck $mom (x100)</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$mom #5<hr>Fuck $mom (x100)</div>
<</if>>
<<if $momProblemA gte 1>>
<div class="gallery"><img src="images/gallery/mom/1.jpg" alt="" />
<div class="gallerytext">$mom #6<hr>Make $mom a Stripper</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$mom #6<hr>Make $mom a Stripper</div>
<</if>>
<<if $momNudeA gte 1>>
<div class="gallery"><img src="images/gallery/mom/2.jpg" alt="" />
<div class="gallerytext">$mom #7<hr>Make $mom Nude</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$mom #7<hr>Make $mom Nude</div>
<</if>>
<<if $momMindWipedA gte 1>>
<div class="gallery"><img src="images/gallery/mom/3.jpg" alt="" />
<div class="gallerytext">$mom #8<hr>Mind Wipe $mom</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$mom #8<hr>Mind Wipe $mom</div>
<</if>>
<<if $momSpecialSceneG gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/scm/momf.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">$mom #9<hr>$mom's Special Scene</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">$mom #9<hr>$mom's Special Scene</div>
<</if>>
<<if $momStripDateDone gte 1>>
<div class="gallery"><img src="images/gallery/mom/strip.jpg" alt="" />
<div class="gallerytext">$mom #10<hr>Stripclub Date Success</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$mom #10<hr>Stripclub Date Success</div>
<</if>>
<<if $momElsaDateDone gte 1>>
<div class="gallery"><img src="images/gallery/mom/ebar.jpg" alt="" />
<div class="gallerytext">$mom #11<hr>Elsa's Bar Date Success</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$mom #11<hr>Elsa's Bar Date Success</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Pachinko Pictures</div><br>
<div class="gallerywrapper2c">
<<if $pachinkG gte 1>>
<div class="gallery"><img src="images/gallery/pachinko/g1.jpg" alt="" />
<div class="gallerytext">Pachinko #1<hr>Hit the Jackpot</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Pachinko #1<hr>Hit the Jackpot</div>
<</if>>
<<if $roboJapChinkG gte 1>>
<div class="gallery"><img src="images/gallery/pachinko/g2.jpg" alt="" />
<div class="gallerytext">Pachinko #2<hr>Buy the Robot</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Pachinko #2<hr>Buy the Robot</div>
<</if>>
<<if $bedJapChinkG gte 1>>
<div class="gallery"><img src="images/gallery/pachinko/g3.jpg" alt="" />
<div class="gallerytext">Pachinko #3<hr>Buy the Big Bed</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Pachinko #3<hr>Buy the Big Bed</div>
<</if>>
<<if $BigToken gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/gallery/pachinko/g4.mp4" type="video/mp4"></video>
<div class="gallerytext">Pachinko #4<hr>Win 100000 tokens [<<print $pachinkoWinnings>>]</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Pachinko #4<hr>Win 100000 tokens [<<print $pachinkoWinnings>>]</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Amore Park Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $threePark gte 1>>
<div class="gallery"><img src="images/park/flash.jpg" alt="" />
<div class="gallerytext">Park #1<hr>Find 3 Unique Park Encounters</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Park #1<hr>Find 3 Unique Park Encounters</div>
<</if>>
<<if $fivePark gte 1>>
<div class="gallery"><img src="images/park/piss.jpg" alt="" />
<div class="gallerytext">Park #2<hr>Find 5 Unique Park Encounters</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Park #2<hr>Find 5 Unique Park Encounters</div>
<</if>>
<<if $hoboG gte 1>>
<div class="gallery"><img src="images/park/picnic.jpg" alt="" />
<div class="gallerytext">Park #3<hr>Defeat the Hobo</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Park #3<hr>Defeat the Hobo</div>
<</if>>
<<if $easterG gte 1>>
<div class="gallery"><img src="images/easter2023/easterbunny2.jpg" alt="" />
<div class="gallerytext">Easter #1<hr>Complete 'Easter 2023'</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Easter #1<hr>Complete 'Easter 2023'</div>
<</if>>
<<if $easterGE gte 1>>
<div class="gallery"><img src="images/easter2024/g.jpg" alt="" />
<div class="gallerytext">Easter #2<hr>Complete 'Easter 2024'</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Easter #2<hr>Complete 'Easter 2024'</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Ramen Shop Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $ramenBoiG gte 1>>
<div class="gallery"><img src="images/tokyo/secretsauce.jpg" alt="" />
<div class="gallerytext">Ramen Shop #1<hr>Consume The Secret Sauce</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Ramen Shop #1<hr>Consume The Secret Sauce</div>
<</if>>
<<if $ramenMuncherG gte 1>>
<div class="gallery"><img src="images/tokyo/secretsauce2.jpg" alt="" />
<div class="gallerytext">Ramen Shop #2<hr>Spend $500 on Ramen</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Ramen Shop #2<hr>Spend $500 on Ramen</div>
<</if>>
<<if $shybG gte 1>>
<div class="gallery"><img src="images/tokyo/yuig2.jpg" alt="" />
<div class="gallerytext">Yui #1<hr>Complete Sexy Hot Yakuza Babes</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Yui #1<hr>Complete Sexy Hot Yakuza Babes</div>
<</if>>
<<if $fuckyuiG gte 1>>
<div class="gallery"><img src="images/tokyo/yuig3.jpg" alt="" />
<div class="gallerytext">Yui #2<hr>Fuck Yui</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Yui #2<hr>Fuck Yui</div>
<</if>>
<<if $levelHunderedYuiG gte 1>>
<div class="gallery"><img src="images/tokyo/yuim.jpg" alt="" />
<div class="gallerytext">Yui #3<hr>Reach Yui Level 500</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Yui #3<hr>Reach Yui Level 500</div>
<</if>>
<<if $zombieMadeI gte 1>>
<div class="gallery"><img src="images/gallery/ramen/g2.jpg" alt="" />
<div class="gallerytext">Dr Funk #1<hr>Create a Zombie</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Dr Funk #1<hr>Create a Zombie</div>
<</if>>
<<if $zombieMadeII gte 1>>
<div class="gallery"><img src="images/gallery/ramen/g3.jpg" alt="" />
<div class="gallerytext">Dr Funk #2<hr>Create a MGCD</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Dr Funk #2<hr>Create a MGCD</div>
<</if>>
<<if $monkeyquestDone gte 1>>
<div class="gallery"><img src="images/gallery/ramen/g4.jpg" alt="" />
<div class="gallerytext">Zookeeper #1<hr>Complete 'Monkey Business'</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Zookeeper #1<hr>Complete 'Monkey Business'</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Strip Club Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $allPropBoughtYes gte 1>>
<div class="gallery"><img src="images/realestate/g2.jpg" alt="" />
<div class="gallerytext">Real Estate #1<hr>Buy All Properties</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Real Estate #1<hr>Buy All Properties</div>
<</if>>
<<if $fuckREYes gte 1>>
<div class="gallery"><img src="images/realestate/g3.jpg" alt="" />
<div class="gallerytext">Real Estate #2<hr>Fuck Real Estate Agent</div>
<<else>>
<div class="gallery"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Real Estate #2<hr>Fuck Real Estate Agent</div>
<</if>>
<<if $allfinishRE gte 1>>
<div class="gallery"><img src="images/realestate/g4.jpg" alt="" />
<div class="gallerytext">Real Estate #3<hr>Give a Facial</div>
<<else>>
<div class="gallery"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Real Estate #3<hr>Give a Facial</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">$sister's Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $sisterGardenG gte 1>>
<div class="gallery"><img src="images/sisterg.jpg" alt="" />
<div class="gallerytext">$sister #1<hr>Help $sister in Garden</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$sister #1<hr>Help $sister in Garden</div>
<</if>>
<<if $sisterCorruptedG gte 1>>
<div class="gallery"><img src="images/gallery/sister/sisterg.jpg" alt="" />
<div class="gallerytext">$sister #2<hr>Corrupt $sister</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$sister #2<hr>Corrupt $sister</div>
<</if>>
<<if $sisterRobotG gte 1>>
<div class="gallery"><img src="images/tokyo/sisterg2.jpg" alt="" />
<div class="gallerytext">$sister #3<hr>Watch $sister Fuck a Robot</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$sister #3<hr>Watch $sister Fuck a Robot</div>
<</if>>
<<if $sisterRobotThree gte 1>>
<div class="gallery"><img src="images/gallery/sister/sisterg2.jpg" alt="" />
<div class="gallerytext">$sister #4<hr>Threesome with $sister</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$sister #4<hr>Threesome with $sister</div>
<</if>>
<<if $workoutSisterG gte 1>>
<div class="gallery"><img src="images/gallery/sister/sisterg3.jpg" alt="" />
<div class="gallerytext">$sister #5<hr>Workout with $sister</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$sister #5<hr>Workout with $sister</div>
<</if>>
<<if $sisterFuckG gte 1>>
<div class="gallery"><img src="images/gallery/sister/sisterg4.jpg" alt="" />
<div class="gallerytext">$sister #6<hr>Fuck $sister (x50)</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$sister #6<hr>Fuck $sister (x50)</div>
<</if>>
<<if $christmasOneG gte 1>>
<div class="gallery"><img src="images/christmasg.jpg" alt="" />
<div class="gallerytext">$sister #7<hr>Complete 'Christmas 2022'</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$sister #7<hr>Complete 'Christmas 2022'</div>
<</if>>
<<if $sisterMindWipedA gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/scm/sisfuck2.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">$sister #8<hr>$sister's Special Scene</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">$sister #8<hr>$sister's Special Scene</div>
<</if>>
<<if $workoutSisterGGG gte 1>>
<div class="gallery"><img src="images/gymg.jpg" alt="" />
<div class="gallerytext">$sister #9<hr>Cum inside $sister at the gym</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$sister #9<hr>Cum inside $sister at the gym</div>
<</if>>
<<if $sisterBodyWatch gte 1>>
<div class="gallery"><img src="images/bsister/nudepool.jpg" alt="" />
<div class="gallerytext">$sister #10<hr>Bodyswap $sister</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$sister #10<hr>Bodyswap $sister</div>
<</if>>
<<if $sisterspooky gte 1>>
<div class="gallery"><img src="images/bsister/witch.jpg" alt="" />
<div class="gallerytext">$sister #11<hr>Spooky BJ</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">$sister #11<hr>Spooky BJ</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Strip Club Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $stripClubG gte 1>>
<div class="gallery"><img src="images/nathaly/nathaly_stripping.jpg" alt="" />
<div class="gallerytext">Nathaly #1<hr>Buy The Strip Club</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Nathaly #1<hr>Buy The Strip Club</div>
<</if>>
<<if $hireNathalyG gte 1>>
<div class="gallery"><img src="images/nathalyg.jpg" alt="" />
<div class="gallerytext">Nathaly #2<hr>Hire Nathaly</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Nathaly #2<hr>Hire Nathaly</div>
<</if>>
<<if $sNathalyG gte 1>>
<div class="gallery"><img src="images/gallery/stripclub/nathalyg.jpg" alt="" />
<div class="gallerytext">Nathaly #3<hr>Fuck Nathaly</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Nathaly #3<hr>Fuck Nathaly</div>
<</if>>
<br>
<<if $hireJosephineG gte 1>>
<div class="gallery"><img src="images/massage2_1.jpg" alt="" />
<div class="gallerytext">Josephine #1<hr>Hire Josephine</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Josephine #1<hr>Hire Josephine</div>
<</if>>
<<if $cumDrainG gte 1>>
<div class="gallery"><img src="images/jj.jpg" alt="" />
<div class="gallerytext">Josephine #2<hr>Buy the CumDrainer 12000</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Josephine #2<hr>Buy the CumDrainer 12000</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Succubus Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $findApateG gte 1>>
<div class="gallery"><img src="images/npc/apate2.jpg" alt="" />
<div class="gallerytext">Apate #1<hr>Find Apate</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Apate #1<hr>Find Apate</div>
<</if>>
<<if $dreamOnG gte 1>>
<div class="gallery"><img src="images/apateg2.jpg" alt="" />
<div class="gallerytext">Apate #2<hr>Complete 20 Dream Invasions</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Apate #2<hr>Complete 20 Dream Invasions</div>
<</if>>
<<if $dreamOnG2 gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/gallery/suc/g1.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">Apate #3<hr>Complete 100 Dream Invasions</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">Apate #3<hr>Complete 100 Dream Invasions</div>
<</if>>
<br>
<<if $dreamOnGG gte 1>>
<div class="gallery"><img src="images/daisyg.jpg" alt="" />
<div class="gallerytext">Daisy #1<hr>Find Daisy</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Daisy #1<hr>Find Daisy</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Superhero Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $ssCaptureG gte 1>>
<div class="gallery"><img src="images/london/superslut/superslut2.jpg" alt="" />
<div class="gallerytext">Superslut #1<hr>Capture Superslut</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Superslut #1<hr>Capture Superslut</div>
<</if>>
<<if $ssLevelFive gte 1>>
<div class="gallery"><img src="images/gallery/superhero/ss1.jpg" alt="" />
<div class="gallerytext">Superslut #2<hr>Reach Superslut Level 2000</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Superslut #2<hr>Reach Superslut Level 2000</div>
<</if>>
<<if $ssLevelOne gte 1>>
<div class="gallery"><img src="images/gallery/superhero/ss2.jpg" alt="" />
<div class="gallerytext">Superslut #3<hr>Reach Superslut Level 5000</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Superslut #3<hr>Reach Superslut Level 5000</div>
<</if>>
<br>
<<if $pwCaptureG gte 1>>
<div class="gallerylocked"><img src="images/london/pussywoman/pussywoman.jpg" alt="" />
<div class="gallerytext">Pussy Woman #1<hr>Capture Pussy Woman</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Pussy Woman #1<hr>Capture Pussy Woman</div>
<</if>>
<<if $pwLevelFive gte 1>>
<div class="gallerylocked"><img src="images/gallery/superhero/pw1.jpg" alt="" />
<div class="gallerytext">Pussy Woman #2<hr>Reach Pussy Woman Level 2000</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Pussy Woman #2<hr>Reach Pussy Woman Level 2000</div>
<</if>>
<<if $pwLevelOne gte 1>>
<div class="gallerylocked"><img src="images/gallery/superhero/pw2.jpg" alt="" />
<div class="gallerytext">Pussy Woman #3<hr>Reach Pussy Woman Level 5000</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Pussy Woman #3<hr>Reach Pussy Woman Level 5000</div>
<</if>>
<br>
<<if $wcCaptureG gte 1>>
<div class="gallery"><img src="images/gallery/superhero/wc.jpg" alt="" />
<div class="gallerytext">Wonder Cummer #1<hr>Capture Wonder Cummer</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Wonder Cummer #1<hr>Capture Wonder Cummer</div>
<</if>>
<<if $wcLevelFive gte 1>>
<div class="gallery"><img src="images/gallery/superhero/wc1.jpg" alt="" />
<div class="gallerytext">Wonder Cummer #2<hr>Reach Obedience Level 100 </div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Wonder Cummer #2<hr>Reach Obedience Level 100 </div>
<</if>>
<<if $wcLevelOne gte 1>>
<div class="gallery"><img src="images/gallery/superhero/wc2.jpg" alt="" />
<div class="gallerytext">Wonder Cummer #3<hr>Reach Obedience Level 500 </div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Wonder Cummer #3<hr>Reach Obedience Level 500 </div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Hotel Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $cardsBought100 gte 1>>
<div class="gallery"><img src="images/cardshop/g.jpg" alt="" />
<div class="gallerytext">TCG #1<hr>Buy 100 Packs</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">TCG #1<hr>Buy 100 Packs</div>
<</if>>
<<if $cardsBought500 gte 1>>
<div class="gallery"><img src="images/cardshop/g2.jpg" alt="" />
<div class="gallerytext">TCG #2<hr>Buy 500 Packs</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">TCG #2<hr>Buy 500 Packs</div>
<</if>>
<<if $cardsBoughtMoney1 gte 1>>
<div class="gallery"><img src="images/cardshop/g3.jpg" alt="" />
<div class="gallerytext">TCG #2<hr>Spend $500,000 on cards</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">TCG #2<hr>Spend $500,000 on cards</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Trailer Park Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $pornoFilmG gte 1>>
<div class="gallery"><img src="images/nodyg.jpg" alt="" />
<div class="gallerytext">Nody #1<hr>Fuck Nody</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Nody #1<hr>Fuck Nody</div>
<</if>>
<<if $pornoFilmGP gte 1>>
<div class="gallery"><img src="images/penng.jpg" alt="" />
<div class="gallerytext">Penny #1<hr>Fuck Penny</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Penny #1<hr>Fuck Penny</div>
<</if>>
<<if $bannedBernieG gte 1>>
<div class="gallery"><img src="images/pennyg2.jpg" alt="" />
<div class="gallerytext">Penny #2<hr>Get Banned From Bernies</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Penny #2<hr>Get Banned From Bernies</div>
<</if>>
<<if $pornoLoverG gte 1>>
<div class="gallery"><img src="images/pennyg3.jpg" alt="" />
<div class="gallerytext">Penny #3<hr>Star in Pornos (x15)</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Penny #3<hr>Star in Pornos (x15)</div>
<</if>>
<<if $stepDadDoneG gte 1>>
<div class="gallery"><img src="images/gallery/trailerpark/pg.jpg" alt="" />
<div class="gallerytext">Penny #4<hr>Complete 'Step Dad Ultra'</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Penny #4<hr>Complete 'Step Dad Ultra'</div>
<</if>>
<<if $lauraFuck gte 1>>
<div class="gallery"><img src="images/laura/g1.jpg" alt="" />
<div class="gallerytext">Laura #1<hr>Fuck Laura</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Laura #1<hr>Fuck Laura</div>
<</if>>
<<if $lauraFuckd gte 1>>
<div class="gallery"><img src="images/laura/g2.jpg" alt="" />
<div class="gallerytext">Laura #2<hr>Fuck Laura (x25)</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Laura #2<hr>Fuck Laura (x25)</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Strip Club Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $specialSceneGLilu gte 1>>
<div class="gallery"><img src="images/gallery/uni/lilug.jpg" alt="" />
<div class="gallerytext">Mrs Moon #1<hr>Revisit a Special Scene</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Mrs Moon #1<hr>Revisit a Special Scene</div>
<</if>>
<<if $studyLibraryG gte 1>>
<div class="gallery"><img src="images/gallery/uni/lilug2.jpg" alt="" />
<div class="gallerytext">Mrs Moon #2<hr>Study in the Library</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Mrs Moon #2<hr>Study in the Library</div>
<</if>>
<<if $patchesG gte 1>>
<div class="gallery"><img src="images/gallery/uni/lilug3.jpg" alt="" />
<div class="gallerytext">Mrs Moon #3<hr>Spend Over $5K at Patches</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Mrs Moon #3<hr>Spend Over $5K at Patches</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="npctextboxm">Amada Corporation Gallery Pictures</div><br>
<div class="gallerywrapper2c">
<<if $christmasDoneQuest gte 1>>
<div class="gallery"><img src="images/christmas2023/mrsclaus/g.jpg" alt="" />
<div class="gallerytext">Mrs Claus #1<hr>Complete Christmas 2023</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Mrs Claus #1<hr>Complete Christmas 2023</div>
<</if>>
<<if $christmasDoneQuestt gte 1>>
<div class="gallery"><img src="images/christmas2023/mrsclaus/g2.jpg" alt="" />
<div class="gallerytext">Mrs Claus #2<hr>Deal with Scrappy</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Mrs Claus #2<hr>Deal with Scrappy</div>
<</if>>
<<if $christmasCorruptionNow gte 1>>
<div class="gallery"><img src="images/christmas2023/mrsclaus/g3.jpg" alt="" />
<div class="gallerytext">Mrs Claus #3<hr>Fully Corrupt Mrs Claus</div>
<<else>>
<div class="gallerylocked"><img src="images/locked.jpg" alt="" />
<div class="gallerytext">Mrs Claus #3<hr>Fully Corrupt Mrs Claus</div>
<</if>>
<<if $mrsCFuckedTimes gte 1>>
<div class="galleryspecial"><video autoplay loop muted webkit-playsinline playsinline><source src="images/christmas2023/scenes/g.mp4" type="video/mp4"></video>
<div class="gallerytextspecial">Mrs Claus #4<hr>Fuck Mrs Claus (x25)</div>
<<else>>
<div class="gallerylockedspecial"><img src="images/locked.jpg" alt="" />
<div class="gallerytextspecial">Mrs Claus #4<hr>Fuck Mrs Claus (x25)</div>
<</if>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<set $momQuestsComplete = Math.min($momQuestsComplete, 11)>>
<<set $sisterQuestsComplete = Math.min($sisterQuestsComplete, 11)>>
<<set $amyQuestsComplete = Math.min($amyQuestsComplete, 7)>>
<<set $auntQuestsComplete = Math.min($auntQuestsComplete, 5)>>
<<set $sophiaQuestsComplete = Math.min($sophiaQuestsComplete, 4)>>
<<set $elsaQuestsComplete = Math.min($elsaQuestsComplete, 16)>>
<<set $barslutQuestsComplete = Math.min($barslutQuestsComplete, 5)>>
<<set $lisaQuestsComplete = Math.min($lisaQuestsComplete, 4)>>
<<set $josephineQuestsComplete = Math.min($josephineQuestsComplete, 5)>>
<<set $nathalyQuestsComplete = Math.min($nathalyQuestsComplete, 3)>>
<<set $priyaQuestsComplete = Math.min($priyaQuestsComplete, 7)>>
<<set $harleyQuestsComplete = Math.min($harleyQuestsComplete, 7)>>
<<set $wcQuestsComplete = Math.min($wcQuestsComplete, 9)>>
<<set $gamerQuestsComplete = Math.min($gamerQuestsComplete, 4)>>
<<set $joannaQuestsComplete = Math.min($joannaQuestsComplete, 7)>>
<<set $kiraQuestsComplete = Math.min($kiraQuestsComplete, 4)>>
<<set $diamondQuestsComplete = Math.min($diamondQuestsComplete, 6)>>
<<set $daisyQuestsComplete = Math.min($daisyQuestsComplete, 4)>>
<<set $pachinkoQuestsComplete = Math.min($pachinkoQuestsComplete, 4)>>
<<set $apateQuestsComplete = Math.min($apateQuestsComplete, 8)>>
<<set $halloweenNewQuests = Math.min($halloweenNewQuests, 8)>>
<<set $amadaQuestsNew = Math.min($amadaQuestsNew, 17)>>
<<set $realEstateAch = Math.min($realEstateAch, 3)>>
<<set $christmasTwentyThreeQuest = Math.min($christmasTwentyThreeQuest, 6)>>
<<set $tradingCardsGallery = Math.min($tradingCardsGallery, 3)>>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="gallerywrapper2c">
</div>
<div class="gallery"><a data-passage="momGallery">
<img src="images/mom_kitchen_juice.jpg" alt="" />
<div class="gallerytext">
Achievements - $mom<hr> <<set $completionPercentageMom = ($momQuestsComplete / 11 * 100).toFixed(2)>>
Unlocked: $momQuestsComplete / 11 <br>(<<print $completionPercentageMom>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="sisterGallery">
<img src="images/sister.jpg" alt="" />
<div class="gallerytext">
Achievements - $sister<hr> <<set $completionPercentageSister = ($sisterQuestsComplete / 11 * 100).toFixed(2)>>
Unlocked: $sisterQuestsComplete / 11 <br>(<<print $completionPercentageSister>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="amyGallery">
<img src="images/cousin/cousin.jpg" alt="" />
<div class="gallerytext">
Achievements - Amy<hr> <<set $completionPercentageAmy = ($amyQuestsComplete / 7 * 100).toFixed(2)>>
Unlocked: $amyQuestsComplete / 7 <br>(<<print $completionPercentageAmy>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="auntGallery">
<img src="images/auntie_bar.jpg" alt="" />
<div class="gallerytext">
Achievements - Aunt<hr> <<set $completionPercentageAunt = ($auntQuestsComplete / 5 * 100).toFixed(2)>>
Unlocked: $auntQuestsComplete / 5 <br>(<<print $completionPercentageAunt>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="businessGallery">
<img src="images/gallery/business/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Sophia<hr> <<set $completionPercentagebusiness = ($sophiaQuestsComplete / 4 * 100).toFixed(2)>>
Unlocked: $sophiaQuestsComplete / 4 <br>(<<print $completionPercentagebusiness>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="elsaGallery">
<img src="images/gallery/elsa/elsabar.jpg" alt="" />
<div class="gallerytext">
Achievements - Elsa's Bar<hr> <<set $completionPercentageElsa = ($elsaQuestsComplete / 16 * 100).toFixed(2)>>
Unlocked: $elsaQuestsComplete / 16 <br>(<<print $completionPercentageElsa>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="parkGallery">
<img src="images/gallery/park/park.jpg" alt="" />
<div class="gallerytext">
Achievements - Amore Park<hr> <<set $completionPercentageBarSlut = ($barslutQuestsComplete / 5 * 100).toFixed(2)>>
Unlocked: $barslutQuestsComplete / 5 <br>(<<print $completionPercentageBarSlut>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="lisaGallery">
<img src="images/gallery/lisa/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Lisa<hr> <<set $completionPercentageBarLisa = ($lisaQuestsComplete / 4 * 100).toFixed(2)>>
Unlocked: $lisaQuestsComplete / 4 <br>(<<print $completionPercentageBarLisa>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="stripGallery">
<img src="images/gallery/stripclub/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Strip Club<hr> <<set $completionPercentageBarClub = ($josephineQuestsComplete / 5 * 100).toFixed(2)>>
Unlocked: $josephineQuestsComplete / 5 <br>(<<print $completionPercentageBarClub>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="uniGallery">
<img src="images/gallery/uni/uni.jpg" alt="" />
<div class="gallerytext">
Achievements - University<hr> <<set $completionPercentageUni = ($nathalyQuestsComplete / 3 * 100).toFixed(2)>>
Unlocked: $nathalyQuestsComplete / 3 <br>(<<print $completionPercentageUni>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="realestateGallery">
<img src="images/realestate/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Real Estate<hr> <<set $freeRealEstate = ($realEstateAch / 3 * 100).toFixed(2)>>
Unlocked: $realEstateAch / 3 <br>(<<print $freeRealEstate>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="tpGallery">
<img src="images/gallery/trailerpark/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Trailer Park<hr> <<set $completionPercentagetp = ($priyaQuestsComplete / 7 * 100).toFixed(2)>>
Unlocked: <<print $priyaQuestsComplete>> / 7 <br>(<<print $completionPercentagetp>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="harleyGallery">
<img src="images/gallery/harley/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Harley<hr> <<set $completionPercentagehar = ($harleyQuestsComplete / 7 * 100).toFixed(2)>>
Unlocked: $harleyQuestsComplete / 7 <br>(<<print $completionPercentagehar>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="superheroGallery">
<img src="images/gallery/superhero/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Superheroes<hr> <<set $completionPercentagewc = ($wcQuestsComplete / 9 * 100).toFixed(2)>>
Unlocked: $wcQuestsComplete / 9 <br>(<<print $completionPercentagewc>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="gdevGallery">
<img src="images/gallery/gdev/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Game Dev<hr> <<set $completionPercentagegd = ($gamerQuestsComplete / 4 * 100).toFixed(2)>>
Unlocked: $gamerQuestsComplete / 4 <br>(<<print $completionPercentagegd>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="hotelGallery">
<img src="images/gallery/hotel/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Hotel Lagos<hr> <<set $completionPercentagehotel = ($joannaQuestsComplete / 7 * 100).toFixed(2)>>
Unlocked: $joannaQuestsComplete / 7 <br>(<<print $completionPercentagehotel>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="tcgGallery">
<img src="images/gallery/tcg/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Trading Cards<hr> <<set $tradingCardsGalleryUnlocked = ($tradingCardsGallery / 3 * 100).toFixed(2)>>
Unlocked: $tradingCardsGallery / 3 <br>(<<print $tradingCardsGalleryUnlocked>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="kiraGallery">
<img src="images/fall/kira.jpg" alt="" />
<div class="gallerytext">
Achievements - Kira<hr> <<set $completionPercentagekira = ($kiraQuestsComplete / 4 * 100).toFixed(2)>>
Unlocked: $kiraQuestsComplete / 4 <br>(<<print $completionPercentagekira>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="diamondGallery">
<img src="images/tokyoo/diamond.jpg" alt="" />
<div class="gallerytext">
Achievements - Diamond<hr> <<set $completionPercentagediamond = ($diamondQuestsComplete / 6 * 100).toFixed(2)>>
Unlocked: $diamondQuestsComplete / 6 <br>(<<print $completionPercentagediamond>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="succubusGallery">
<img src="images/gallery/suc/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Succubus'<hr> <<set $completionPercentagesuc = ($daisyQuestsComplete / 4 * 100).toFixed(2)>>
Unlocked: $daisyQuestsComplete / 4 <br>(<<print $completionPercentagesuc>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="pachinkoGallery">
<img src="images/gallery/pachinko/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Pachinko<hr> <<set $completionPercentagepac = ($pachinkoQuestsComplete / 4 * 100).toFixed(2)>>
Unlocked: $pachinkoQuestsComplete / 4 <br>(<<print $completionPercentagepac>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="ramenGallery">
<img src="images/gallery/ramen/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Ramen Shop<hr> <<set $completionPercentageramen = ($apateQuestsComplete / 8 * 100).toFixed(2)>>
Unlocked: $apateQuestsComplete / 8 <br>(<<print $completionPercentageramen>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="halloweenOneGallery">
<img src="images/london/halloween/gallery.jpg" alt="" />
<div class="gallerytext">
Achievements - Halloween 2023<hr> <<set $completionPercentagehalloweentwenty = ($halloweenNewQuests / 8 * 100).toFixed(2)>>
Unlocked: $halloweenNewQuests / 8 <br>(<<print $completionPercentagehalloweentwenty>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="amadaGallery">
<img src="images/tokyo/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Amada Corp<hr> <<set $compAmadaPerct = ($amadaQuestsNew / 17 * 100).toFixed(2)>>
Unlocked: $amadaQuestsNew / 17 <br>(<<print $compAmadaPerct>>% Complete)
</div>
</a></div>
<div class="gallery"><a data-passage="xmasGallery">
<img src="images/christmas2023/mrsclaus/g.jpg" alt="" />
<div class="gallerytext">
Achievements - Christmas 2023<hr> <<set $compXmasPerct = ($christmasTwentyThreeQuest / 4 * 100).toFixed(2)>>
Unlocked: $christmasTwentyThreeQuest / 4 <br>(<<print $compXmasPerct>>% Complete)
</div>
</a></div>
<br>
<div class="npctextboxm">Tip: You can save these images!</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><div class="npctextboxm"><center>//You close your eyes and fall into a deep sleep...//</center></div><br><<set $battleMode = 0>>
<div class="imagebox"><img src="images/sleep.jpg" alt="" /></div><br>
<<randomhints>><br><<set $harleyeventsex = 0>><<if $VinaIsMaking != "Nothing">><<set $daysLeftVina = $daysLeftVina - 1>><</if>>
<<set $chemDays = $chemDays + 1>>
<<if $amadaFriendDays gte 1>>
<<set $amadaFriendDays = $amadaFriendDays + 1>>
<</if>>
<<if $day eq 7>>
<<set $harleycooldown = 0>>
<</if>>
<<if $lisaStrengthG != 1 and $strength gte 500>>
<<set $aunlocked = "Reached 500 Strength!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $lisaStrengthG = 1>>
<<set $lisaQuestsComplete = $lisaQuestsComplete + 1>>
<</if>>
<<set $turn = 0>>
<<set $mombj = 0>><<set $momsex = 0>><<set $momkiss = 0>><<set $momanal = 0>>
<<set $diamondbj = 0>><<set $diamondkiss = 0>><<set $diamondfuck = 0>>
<<set $lisabjmenu = 0 >><<set $lisakissmenu = 0>><<set $lisaanalmenu = 0>><<set $lisafuckmenu = 0>>
<<set $daisychat = 0>><<set $daisybj = 0>><<set $daisyfuck = 0>><<set $givedaisybj = 0>><<set $givedaisyfuck = 0>><<set $daisykiss = 0>>
<<set $emilychatting = 0>>
<<set $harleychat = 0>><<set $harleyvaginal = 0>><<set $harleykiss = 0>><<set $harleybj = 0>>
<<set $methlabdays = $methlabdays + 1>>
<<set $superslutsex = 0>><<set $superslutkiss = 0>><<set $superslutbj = 0>><<set $superslutanal = 0>><<set $superslutchat = 0>>
<<set $pussywomanchat = 0>><<set $pusywomananal = 0>><<set $pussywomanbj = 0>><<set $pussywomanfuck = 0>><<set $pussywomanfeet = 0>> <<set $nathalybj = 0>>
<<set $nathalykiss = 0>>
<<set $nathalyfuck = 0>>
<<set $gamedevdays = $gamedevdays + 1>>
<<set $kiratalk = 0>>
<<set $harleyeventsex = 0>>
<<set $kirabj = 0>>
<<set $kirafuck = 0>>
<<set $kirafucked = 0>>
<<set $scounter = $scounter + 1>>
<<set $mcounter = $mcounter + 1>>
<<set $status = "Normal">>
<<set $barslut = 0>>
<<set $time = 1>>
<<set $gloryholefuck = 0>>
<<set $day = $day + 1>>
<<if $day gte 8>><<set $day = 1>><</if>>
<<if $day lte 0>><<set $day = 1>><</if>>
<<set $auntchatlimit = 0>>
<<set $auntassfuck = 0>>
<<set $auntkiss = 0>>
<<set $auntbj = 0>>
<<set $sisterkiss = 0>>
<<set $sisterbj = 0>>
<<set $sisterfuck = 0>>
<<set $sisteranal = 0>>
<<set $daysPassed = $daysPassed + 1>>
<<set $bountydays = $bountydays + 1>>
<<if $bountydays gte 8>>
<<set $bountycomplete = 0>>
<<set $bountydays = 0>>
<<set $bountyreseto = 0>>
<</if>>
<<if $bountydays eq 0>>
<<set $bountyreset = 1>>
<</if>>
<button data-passage="newsleep_dream" class="button" type="button" tabindex="0">End of Day Log</button><div class="npctextbox"><center>End of day Log<hr></center>
<ul><li>Autosave is currently disabled. Make sure to save your game so that you do not lose progress!</li>
<li>Your stamina has been reset to $maxstamina</li> <<set $stamina = $maxstamina>>
<<if $maid eq 0>>
<li><span style="color: red;">Your bedroom and the kitchen in Amore got a little messier (-1 Clean)</span></li><<set $tidybedroom = $tidybedroom -1 >>
<</if>>
<<if $maid eq 1>>
<li><span style="color: green;">Your bedroom and the kitchen in Amore were cleaned by your cleaning staff (+1 Clean)</span></li>
<<set $tidybedroom = $tidybedroom +1>>
<<set $kitchentidy = $kitchentidy +1>>
<</if>>
<<if $drunk eq 1>>
<li>You sobered up and are no longer drunk.</li><<set $drunk = 0>>
<</if>>
<<if $std eq 1>>
<li><span style="color: red;">You have an STD. You lost half your max stamina. Go see a doctor to get it fixed! 🦀</span></li><<set $stddamage = $maxstamina / 2>><<set $stamina = $stddamage>>
<</if>>
<<if $day eq 6>>
<li>It's the start of a new week!</li>
<</if>>
<<if $day eq 6 and $mybrothel eq 1>>
<li><span style="color: green;">Received $750 from the Lagos Brothel!</span></li><<set $money = $money + 750>>
<</if>>
<<if $shed eq 1 and $day eq 6>>
<li><span style="color: green;">Received $40 rent from owning the Shed</span></li><<set $money = $money + 40>>
<</if>>
<<if $smallhouse eq 1 and $day eq 6>>
<li><span style="color: green;">Received $100 rent from owning the Small House</span></li><<set $money = $money + 100>>
<</if>>
<<if $largehouse eq 1 and $day eq 6>>
<li><span style="color: green;">Received $700 rent from owning the Large House</span></li><<set $money = $money + 700>>
<</if>>
<<if $mansion eq 1 and $day eq 6>>
<li><span style="color: green;">Received $7500 rent from owning the Mansion</span></li><<set $money = $money + 7500>>
<</if>>
<<if $stripClubOwned eq 1 and $day eq 6>>
<li><span style="color: green;">Received $1000 from $stripClubName </span></li><<set $money = $money + 1000>>
<</if>>
<<if $islandOwned eq 1 and $day eq 6>>
<li><span style="color: green;">Received $20,000 from owning the Island! </span></li><<set $money = $money + 20000>>
<</if>>
<<if $coalMineOwned eq 1 and $day eq 6>>
<li><span style="color: green;">Received $80,000 from owning the Coal Mine! </span></li><<set $money = $money + 80000>>
<</if>>
<li>Reset all lewd interactions</li>
<<if $dojoParty.length gte 1>>
<li><span style="color: green;">Dojo: <<print $dojoParty[0].name>> gained 25 xp from being at the dojo.</span></li>
<<set $dojoParty[0].xp = $dojoParty[0].xp + 25>>
<<set $needed = 1>>
<<for _i to 0; _i lt $needed; _i++>>
<<set $xpneeded = Math.pow($dojoParty[0].level/$exponent, $constant);>><<set _xpneeded = Math.round($xpneeded)>>
<<if $dojoParty[0].xp gt $xpneeded >>
<li><span style="color:green">Dojo: <<print $dojoParty[0].name>> leveled up!</span> <<set $dojoParty[0].level = $dojoParty[0].level + 1>> They are now level $dojoParty[0].level <<set $needed = $needed + 1>> - They gained two upgrade points!</li> <<set $dojoParty[0].skill = $dojoParty[0].skill + 2>>
<<else>>
<li>Dojo: <<print $dojoParty[0].name>> needs a total of _xpneeded XP for their next level up!</li>
<</if>>
<</for>>
<</if>>
<li><<if $mcounter gte 10>><span style="color: red;">$mom is missing you. You have lost (-10) relationship with $mom...</span><<set $momlevel = $momlevel - 10>><<else>>$mom is okay.<</if>></li>
<li><<if $scounter gte 10>><span style="color: red;">$sister is missing you. You have lost (-10) relationship with $sister...</span><<set $sisterlevel = $sisterlevel - 10>><<else>>$sister is okay.<</if>></li>
<<if $methlabdays gte 5 and $methlab gte 1>><li><span style="color: green;">Your meth is ready to collect from the meth lab!</span></li><</if>>
<<if $cousinIsHere eq 1>>
<<set $cousinDays = $cousinDays + 1>>
<<if $cousinDays eq 7>>
<li><span style="color: red;">Amy has went back to her house!</span></li>
<<set $cousinIsHere = 0>>
<</if>>
<</if>>
</ul></div>
<<if $day eq 6>> <<set $methSold = 0>> <<set $nunGoldGive = 0>><</if>>
<<if $combatParty.length gte 1>>
<<for _i to 0; _i lt $combatParty.length; _i++>>
<<set $combatParty[_i].stamina = $combatParty[_i].maxstamina>>
<</for>>
<</if>>
<br>
<<if $currentlocation eq 1>>
<<set $cousinChance to random(1,100)>>
<<if $cousinChance lte $amyChance and $cousinIsHere != 1>>
<button data-passage="cousinIsHere" class="button" type="button" tabindex="0">Wake up (Amore)</button>
<<else>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Wake up (Amore)</button>
<</if>>
<<elseif $currentlocation eq 2>>
<button data-passage="Your Room" class="button" type="button" tabindex="0">Wake up (London)</button>
<<elseif $currentlocation eq 3>>
<button data-passage="hotelroom" class="button" type="button" tabindex="0">Wake up (Lagos)</button>
<</if>>
<<button "Save Game">><<script>>UI.saves();<</script>><</button>>
<<if $currentlocation eq 4>>
<button data-passage="sleepTokyo" class="button" type="button" tabindex="0">Wake up (Tokyo)</button>
<</if>><div class="wrapper"><div class="title">$playername's Phone ($currentlocation)</div><br>
<<cheats>> <br>
<<if $combatenabled gte 1>>
<button data-passage="manageparty" class="button" type="button" tabindex="0">Manage Party</button>
<button data-passage="combat_tutorial" class="button" type="button" tabindex="0">Combat Tutorial</button>
<</if>>
<button data-passage="tradingCards" class="button" type="button" tabindex="0">Trading Cards</button>
<button data-passage="gameSettings" class="button" type="button" tabindex="0">Game Settings</button>
<<if $currentlocation eq 1>><button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Return</button><</if>>
<<if $currentlocation eq 2>><button data-passage="Your Room" class="button" type="button" tabindex="0">Return</button><</if>>
<<if $currentlocation eq 3>><button data-passage="hotelroom" class="button" type="button" tabindex="0">Return</button><</if>>
<<if $currentlocation eq 4>><button data-passage="sleepTokyo" class="button" type="button" tabindex="0">Return</button><</if>><div class="wrapper"><<newquestlog>>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>></div><div class="npctextbox"><table>
<tr>
<th>Name:</th>
<th>Relationship:</th>
<th>Level:</th>
<th>Location:</th>
<th>Fucked (Times)</th>
</tr>
<tr>
<td>$mom <<if $momcorrupted eq 1>>(Corrupted)<</if>></td>
<td>Mom</td>
<td>$momlevel</td>
<td>Amore</td>
<td>$momfuckedtimes</td>
</tr>
<tr>
<td>$sister <<if $sistercorrupted eq 1>>(Corrupted)<</if>></td>
<td>Sister</td>
<td>$sisterlevel</td>
<td>Amore</td>
<td>$sisterfuckedtimes</td>
</tr>
<tr>
<td>Amy</td>
<td>Cousin</td>
<td>$amyLevel</td>
<td>Amore</td>
<td>$amyFuckedTimes</td>
</tr>
<tr>
<td>$aunt</td>
<td>Aunt</td>
<td>$auntlevel</td>
<td>Amore (Out of Town)</td>
<td>$auntiefuckedtimes</td>
</tr>
<tr>
<td>Aunt Eva</td>
<td>Aunt</td>
<td>$auntDoseLevel</td>
<td>Amore (Out of Town)</td>
<td>???</td>
</tr>
<tr>
<td>Elsa</td>
<td>Bartender</td>
<td>$elsalevel</td>
<td>Amore</td>
<td>$elsafuckedtimes</td>
</tr>
<tr>
<td>Lisa</td>
<td>Fitness Instructor</td>
<td>$lisalevel</td>
<td>Amore</td>
<td>$lisafuckedtimes</td>
</tr>
<tr>
<td>Nathaly</td>
<td>Stripper</td>
<td>$nathalylevel</td>
<td>Amore</td>
<td>$nathalyfuckedtimes</td>
</tr>
<tr>
<td>Sophia</td>
<td>Maid</td>
<td>$maidlevel</td>
<td>Amore</td>
<td>$maidfuckedtimes</td>
</tr>
<tr>
<td>Lilu</td>
<td>Teacher</td>
<td>$lilulevel</td>
<td>Amore</td>
<td>$lilufucked</td>
</tr>
<tr>
<td>The Easter Bunny</td>
<td>???</td>
<td>???</td>
<td>Amore</td>
<td>$easterfuckedtimes</td>
</tr>
<tr>
<td>Jessie</td>
<td>Drunk</td>
<td>???</td>
<td>Amore</td>
<td>???</td>
</tr>
<tr>
<td>Apate</td>
<td>Mystical Being</td>
<td>$apatelevel</td>
<td>Amore</td>
<td>$apatefucked</td>
</tr>
<tr>
<td>Harley</td>
<td>Crime Boss</td>
<td>$harleylevel</td>
<td>London</td>
<td>$harleyfucked</td>
</tr>
<tr>
<td>Superslut</td>
<td>Superhero</td>
<td>$superslutlevel</td>
<td>London</td>
<td>$superslutfuckedtimes</td>
</tr>
<tr>
<td>Pussywoman</td>
<td>Superhero</td>
<td>$pussywomanlevel</td>
<td>London</td>
<td>$pussywomanfuck</td>
</tr>
<tr>
<td>Daisy</td>
<td>Mystical Being</td>
<td>$daisylevel</td>
<td>London</td>
<td>$daisyfuckedtimes</td>
</tr>
<tr>
<td>Diamond</td>
<<if $amadaFriend eq "Diamond">><td>Amada Employee</td><<else>><td>Voodoo Shop Owner</td><</if>>
<<if $amadaFriend eq "Diamond">><td>$diamondNewLevel</td><<else>><td>$diamondlevel</td><</if>>
<<if $amadaFriend eq "Diamond">><td>Tokyo</td><<else>><td>Lagos</td><</if>>
<td>$diamondfucked</td>
</tr>
<tr>
<td>Kira</td>
<td>Library Assistant</td>
<td>$kiralevel</td>
<td>Lagos</td>
<td>$kirafuckedtimes</td>
</tr>
<tr>
<td>Joanna</td>
<td>Slave</td>
<td>$joannalevel</td>
<td>Lagos</td>
<td>$joannafuckedtimes</td>
</tr>
<tr>
<td>Wonder Cummer</td>
<td>Superhero</td>
<td>$wclevel</td>
<td>London</td>
<td>$wcfuckedtimes</td>
</tr>
<tr>
<td>Kalina</td>
<td>Business Executive</td>
<td>$kalinalevel</td>
<td>London</td>
<td>$kalinafuckedtimes</td>
</tr>
<tr>
<td>Beth</td>
<td>Business Executive</td>
<td>$bethlevel</td>
<td>London</td>
<td>$bethfuckedtimes</td>
</tr>
<tr>
<td>Gabby</td>
<td>Whore</td>
<td>???</td>
<td>London</td>
<td>???</td>
</tr>
<tr>
<td>The Nun</td>
<td>Nun</td>
<td>0</td>
<td>Lagos</td>
<td>$nunFuckedTimes</td>
</tr>
<tr>
<td>Yui</td>
<td>Unemployed</td>
<td>$yuilevel</td>
<td>Tokyo</td>
<td>???</td>
</tr>
<tr>
<td>Mr Maximus</td>
<td>Amada Employee</td>
<td>$maximusLevel</td>
<td>Tokyo</td>
<td>???</td>
</tr>
<tr>
<td>Misty</td>
<td>Amada Employee</td>
<td>$mistylevel</td>
<td>Tokyo</td>
<td>???</td>
</tr>
<tr>
<td>Molly</td>
<td>Amada CEO</td>
<td>$mollyLevel</td>
<td>Tokyo</td>
<td>???</td>
</tr>
<tr>
<td>Madame Spooky</td>
<td>Witch</td>
<td>$madameLevel</td>
<td>Amore</td>
<td>???</td>
</tr>
<tr>
<td>Jessie</td>
<td>Drunk</td>
<td>$jessielevel</td>
<td>Amore</td>
<td>$jessiequest</td>
</tr>
<tr>
<td>Vina</td>
<td>Lab Assistant</td>
<td>???</td>
<td>Tokyo</td>
<td>$vinaFuckedTimes</td>
</tr>
<tr>
<td>Mrs Claus</td>
<td>Giver of Presents</td>
<td>$mrsClausLevel</td>
<td>North Pole</td>
<td>$mrsClausFuckedTimes</td>
</tr>
<tr>
<td>Laura</td>
<td>Trailer Park Whore</td>
<td>???</td>
<td>Trailer Park</td>
<td>$lauraFuckedTiems</td>
</tr>
<tr>
<td>Tina</td>
<td>Lagos Yoga Tutor</td>
<td>???</td>
<td>Lagos</td>
<td>???</td>
</tr>
</table></div><<set $combatenabled = 0>>
<<set $gameshastarted = 0>>
<<set $pachinkoBalls = 0>>
<<set $taxiCost = 50>>
<<set $pachinkoTokens = 0>>
<<set $playerpicture = false>>
<<script>>Config.history.controls = false;<</script>>
Combat system
<<set $party to [] >>
<<set $dojoParty to [] >>
<<set $enemy to []>>
<<set $currentparty = 0>>
<<set $maxparty = 3>>
<<set $playercombatlevel = 1>>
<<set $yuilevel = 0>>
<<set $sixnineAmount = 0>>
<<set $monkeyDead = 0>>
<<set $titAmount = 0>>
<<set $easterquestnew = 0>>
<<set $lizardAmount = 0>>
<<set $chemDays = 0>>
<<set $harleyhealthpoints = 5>>
<<set $harleymaxhealth = 5>>
<<set $harleycombatlevel = 3>>
<<set $cobraSerum = 0>>
<<set $auntiehealthpoints = 6>>
<<set $auntiemaxhealth = 6>>
<<set $auntiecombatlevel = 3>>
<<set $alinaFucked = 0>>
<<set $thughealthpoints = 3>>
<<set $thugcombatlevel = 3>>
<<set $harleyturn = 0>>
<<set $erp = 0>>
<<set $tit = 0>>
<<set $lizard = 0>>
<<set $asaAkiraEssence = 0>>
<<set $auntieturn = 0>>
<<set $playerturn = 0>>
<<set $maxhealth = 3>>
<<set $playerxp = 0>>
<<set $wardrobe = []>>
<<set $harleyxp = 0>>
<<set $auntiexp = 0>>
<<set $punchdamage = 2>>
<<set $donkeykick = 0>>
<<set $harleyparty = 0>>
<<set $auntieparty = 0>>
<<set $superslutstamina = 10>>
<<set $harleystamina = 5>>
<<set $harleymaxstamina = 5>>
<<set $auntiestamina = 5>>
<<set $auntiemaxstamina = 5>>
<<set $elsawipe = 0>>
<<set $thugmaxstamina = 1>>
<<set $thugmaxhealth = 3>>
<<set $auntunlocked = 0>>
<<set $fivelevels = 1>>
<<set $fivelevelsharley = 0>>
<<set $fivelevelsaunt = 0>>
<<set $spookyClearedTimes = 0>>
<<set $mrsClausFuckedTimes = 0>>
<<set $gamestart = 0>>
<<set $mollylevel = 0>>
<<set $christmasTwentyThreeQuest = 0>>
<<set $madameLevel = 0>>
<<set $stepDadUltraHealth = 175>>
<<set $stepDadUltraLevel = 50>>
<<set $evalevel = 0>>
<<set $yogaSessions = 0>>
/* ------------------------ */<<set $version = "v0.56.3">>
<<set $bonusDamage = 0>>
Config.history.maxStates = 1;
<<set $pachinkoWinnings = 0>>
<<set $hwquest = 0>>
<<set $tracker = []>>
<<set $momBountyFuck = 0>>
<<set $sisterBountyFuck = 0>>
<<set $ssBountyFuck = 0>>
<<set $amyBountyFuck = 0>>
<<set $hwquest = 0>>
<<set $christmasTwentyThreeQuest = 0>>
<<set $jessielevel = 0>>
<<set $jessieoutfit = 0>>
<<set $jessiequest = 0>>
<<set $christmasIntroTwentyThreeNew = 0>>
<<set $mrsClausLevel = 0>>
<<set $realEstateAch = 0>>
<<set $jokesEnabled = 1>>
<<set $VinaIsMaking = "Nothing">>
<<set $daysLeftVina = 5>>
<<set $vinaLevel = 0>>
<<set $alinaWorkMulti = 1>>
<<set $halloweenOne = 0>>
<<set $halloweenNewQuests = 0>>
<<set $daysPassed = 0>>
<<set $year = 0>>
<<set $zombieDefeat = 0>>
<<set $amadaRep = 0>>
<<set $amadaQuestsNew = 0>>
<<set $vinaFuckedTimes = 0>>
<<set $ramenTotalMoney = 0>>
<<set $mistylevel = 0>>
<<set $diamondNewLevel = 0>>
<<set $maximusLevel = 0>>
<<set $mollyLevel = 0>>
<<set $ahmed = "Ahmed">>
<<set $playerpic = 1>>
<<set $status = "Normal">>
<<set $bankEssence = 0>>
<<set $bernieban = 0>>
health
<<set $healthpoints = 3>>
<<set $questnotification = 0>>
Mom
<<set $mom = "Anna">>
<<set $momlevel = 0>>
<<set $nudegarden = 0>>
<<set $momoutfit = 0>>
<<set $cumpanties = 0>>
<<set $momcorrupted = 0>>
<<set $momfuckedtimes = 0>>
<<set $momkiss = 0>>
<<set $mombj = 0>>
<<set $momsex = 0>>
<<set $momanal = 0>>
<<set $momquest = 0>>
<<set $lauraFuckedTiems = 0>>
<<set $parkcounter = 0>>
Mom Interaction Requirements
<<set $sunbatherequirement = 50>> If intelligence and momlevel gte (sunbathenude)
<<set $momassgrab = 150>> If momlevel gte (reaction to grabbing ass in livingroom)
<<set $momshoweraccess = 200>> If momlevel gte (lets you enter in the bathroom)
<<set $momkissrequirement = 300>> If momlevel gte (can kiss mom)
<<set $momshoweraccessrude = 400>> If momlevel gte (can barge into bathroom)
<<set $bjshowermom = 500>> If momlevel gte (for shower BJ)
<<set $bjmomrequirement = 600>> If momlevel gte (for normal BJ)
<<set $momsleeprequirement = 800>> If momlevel gte (for sleeping in moms bed)
<<set $momunderwearrequirement = 1300>> If momlevel gte (wear underwear)
<<set $momvaginalrequirement = 1500>> If momlevel gte (pussy fuck)
<<set $momnuderequirement = 2000>> If momlevel gte (nude)
<<set $momanalrequirement = 2200>> If momlevel gte (anal fuck)
<<set $amontherinneedrequirement = 3000>> If momlevel gte (Mom Finale Quest)
Sister
<<set $sister = "Zoe">>
<<set $sisterlevel = 0>>
<<set $sisternude = 0>>
<<set $nudestudy = 0>>
<<set $sisterfuckedtimes = 0>>
<<set $sisterkiss = 0>>
<<set $sisterbj = 0>>
<<set $sisterfuck = 0>>
<<set $sisteroutfit = 0>>
<<set $sisterbook = 0>>
<<set $sexedquest = 0>>
<<set $sistercorrupted = 0>>
<<set $sisterquestline = 0>>
Quest
<<set $stepdadquest = 0>>
<<set $lisaquest = 0>>
<<set $elsaquest = 0>>
<<set $mompoolquest = 0>>
<<set $totalquests = 17>>
<<set $questcomplete = 0>>
Stats
<<set $inventory = [] >>
<<set $flowers = [] >>
<<set $weed = [] >>
<<set $meth = [] >>
<<set $perks = []>>
<<set $money = 0>>
<<set $health = 100>>
<<set $stamina = 10>>
<<set $strength = 0>>
<<set $intelligence = 0>>
<<set $laptopowned = 0>>
<<set $crime = 0>>
<<set $shed = 0>>
<<set $smallhouse = 0>>
<<set $drunk = 0>>
<<set $maxstamina = 10>>
Intelligence: $intelligence/$maxintelligence
Books
<<set $biologybook = 0>>
<<set $englishbook = 0>>
Bedroom
<<set $tidybedroom = 0>>
Time/Days
<<set $day = 1>>
<<set $time = 1>>
Kitchen
<<set $kitchentidy = 0>>
<<set $kitchencash = 0>>
Player
<<set $playername = "Steve">>
Elsa
<<set $elsalevel = 0>>
<<set $elsamet = 0>>
<<set $firsttimepub = 0>>
<<set $elsaapartment = 0>>
<<set $nudebar = 0>>
<<set $sexbar = 0>>
<<set $elsajealousy = 0>>
<<set $elsafucked = 0>>
<<set $elsafuckedtimes = 0>>
<<set $elsamood = "Normal">>
Lisa
<<set $metlisa = 0>>
<<set $lisalevel = 0>>
<<set $muscleman = 0>>
<<set $lisafucked = 0>>
<<set $lisabj = 0>>
<<set $lisatits = 0>>
<<set $lisabroken = 0>>
<<set $lisaapartment = 0>>
<<set $lisafuckedtimes = 0>>
<<set $lisabjmenu = 0 >>
<<set $lisakissmenu = 0>>
<<set $lisaanalmenu = 0>>
<<set $lisafuckmenu = 0>>
<<set $lisamood = "Normal">>
Paul/Drugs
<<set $metpaul = 0>>
<<set $imapussy = 0>>
<<set $drugdealer = 0>>
<<set $paulquest1 = 0>>
<<set $druglimit = 0>>
Black Market
<<set $mcdrugs = 0>>
<<set $implant = 0>>
Maid
<<set $maidlevel = 0>>
<<set $maid = 0>>
<<set $maidoutfit = 0>>
<<set $maidfuckedtimes = 0>>
<<set $maidquest = 0>>
<<set $maidmood = "Normal">>
Step-Dad
<<set $dadDead = 0>>
Glory Hole
<<set $gloryhole = 0>>
<<set $tools = 0>>
<<set $gloryholefuck = 0>>
Auntie questline
<<set $auntquest = 0>>
<<set $auntbj = 0>>
<<set $auntoutfit = 0>>
<<set $auntlevel = 0>>
<<set $shelves = 0>>
<<set $auntkitchenclean = 0>>
<<set $gardengrass = 0>>
<<set $auntbar = 0>>
<<set $auntFucked = 0>>
<<set $auntiequest1complete = 0>>
<<set $auntdildo = 0>>
<<set $buythedildo = 0>>
<<set $auntassfuck = 0>>
<<set $auntiefuckedtimes = 0>>
<<set $auntkiss = 0>>
<<set $auntlove = 0>>
<<set $aunt = "Aunt">>
<<set $auntquestline = 0>>
<<set $auntmood = "Normal">>
PC World
<<set $pcworldrob = 0>>
Cars
<<set $car1owned = 0>>
Ahmed's Shop
<<set $shopsteal = 0>>
Josephine
<<set $josephineoutfit = 0>>
<<set $josephinedead = 0>>
<<set $josephinelove = 0>>
<<set $josephinemet = 0>>
<<set $josephinefuckedtimes = 0>>
<<set $josephinemood = "Normal">>
Strip Club
<<set $stripClubOwned = 0>>
<<set $stripClubRenovated = 0>>
<<set $stripClubStaff = 0>>
<<set $stripperJosephine = 0>>
<<set $stripperSister = 0>>
<<set $stripclubBathroom = 0>>
<<set $stripclubLesbianShow = 0>>
<<set $barTenderMet = 0>>
<<set $stripclubbooth = 0>>
Nathaly
<<set $nathalylevel = 0>>
<<set $nathalynude = 0>>
<<set $nathalyfuckedtimes = 0>>
New Nathaly
<<set $nathalyapartment = 0>>
<<set $nathalybj = 0>>
<<set $nathalykiss = 0>>
<<set $nathalyfuck = 0>>
<<set $nathalyfacial = 0>>
<<set $nathalyrelationship = 0>>
<<set $nathalyobediance = 0>>
<<set $nathalyanal = 0>>
<<set $nathalysister = 0>>
<<set $nathalyquest = 0>>
<<set $nathalyshowswatched = 0>>
Harley Quinn
<<set $harleylevel = 0>>
<<set $harleyoutfit = 0>>
<<set $harleymet = 0>>
<<set $harleyfucked = 0>>
<<set $harleydead = 0>>
<<set $harleychat = 0>>
<<set $harleykiss = 0>>
<<set $harleybj = 0>>
<<set $harleyvaginal = 0>>
<<set $harleyanal = 0>>
London Bar
<<set $londonbarmet = 0>>
<<set $londonbartype = 0>>
<<set $londonbarpeople = 0>>
<<set $londonbarwhores = 0>>
<<set $barslut = 0>>
superslut
<<set $superslutlevel = 0>>
<<set $superslutoutfit = 0>>
<<set $superslutdrug = 0>>
<<set $superslutcapture = 0>>
<<set $supersluttamed = 0>>
<<set $superslutcorruption = 0>>
<<set $superslutchat = 0>>
<<set $superslutkiss = 0>>
<<set $superslutbj = 0>>
<<set $superslutsex = 0>>
<<set $superslutanal = 0>>
<<set $superslutfuckedtimes = 0>>
Prison Cells
<<set $cell2status = 0>>
<<set $cell3status = 0>>
<<set $fullprison = 0>>
<<set $planningroom = 0>>
<<set $armoryowned = 0>>
<<set $hospital = 0>>
<<set $gymstatus = 0>>
<<set $librarystatus = 0>>
<<set $methlab = 0>>
<<set $methdays = 0>>
<<set $methamount = 0>>
<<set $methupgrade = 1>>
Travel
<<set $familyintro = 0>>
<<set $londonintro = 0>>
Pussywoman
<<set $pussywomancaptured = 0>>
<<set $pussywomanfucked = 0>>
<<set $pussywomanoutfit = 0>>
<<set $pussywomanchat = 0>>
<<set $pussywomanbj = 0>>
<<set $pussywomanfuck = 0>>
<<set $pusywomananal = 0>>
<<set $pussywomanfeet = 0>>
<<set $pussywomanlevel = 0>>
<<set $londonfinale = 0>>
Patches
<<set $metpatches = 0>>
<<set $patchesquest = 0>>
<<set $daisykey = 0>>
<<set $moonlightgreatsword = 0>>
<<set $apatekey = 0>>
Daisy
<<set $daisymet = 0>>
<<set $daisyfucked = 0>>
<<set $daisylevel = 0>>
<<set $daisyhate = 0>>
<<set $daisykiss = 0>>
<<set $daisybj = 0>>
<<set $daisyfuck = 0>>
<<set $givedaisybj = 0>>
<<set $givedaisyfuck = 0>>
Apate
<<set $apatemet = 0>>
<<set $apatefucked = 0>>
<<set $apatelevel = 0>>
Lilu
<<set $metlilu = 0>>
<<set $lilulevel = 0>>
<<set $lilubj = 0>>
<<set $lilufucked = 0>>
<<set $lilulove = 0>>
Plane tickets
<<set $nigeriaticket = 0>>
<<set $planebathroomkey = 0>>
<<set $arewethereyet = 1>>
Lagos
<<set $diamondmet = 0>>
<<set $hotelvisited = 0>>
<<set $voodoovisited = 0>>
<<set $diamondlevel = 0>>
<<set $diamondfucked = 0>>
<<set $otherppllevel = 0>>
<<set $otherpplfucked = 0>>
<<set $catlevel = 0>>
<<set $diamondkiss = 0>>
<<set $diamondbj = 0>>
<<set $diamonds = 0>>
<<set $diamondquest = 0>>
<<set $lagoskey = 0>>
std
<<set $std = 0>>
<<set $submit = 0>>
M Counter
<<set $mcounter = 1>>
<<set $scounter = 1>>
Porno Quest
<<set $pornoquest = 0>>
<<set $pornosshot = 0>>
Christmas 2022 Quest
<<set $christmas2022 = 0>>
Step Dad Ultra Quest
<<set $stepdadultra = 0>>
Apate Quest
<<set $apatequest1 = 0>>
<<set $hotelquest = 0>>
<<set $letterquest = 0>>
Nigeria New Variables
<<set $brothelopen = 0>>
<<set $brothelintro = 0>>
<<set $choosediamond = 0>>
<<set $marcopath = 0>>
<<set $lagosquickstart = 0>>
<<set $diamondturn = 0>>
<<set $voodoshopclosed = 0>>
<<set $marcopath = 0>>
<<set $mybrothel = 0>>
<<set $adebesiquest = 0>>
Kira
<<set $kiralevel = 0>>
<<set $kiramet = 0>>
<<set $kirafucked = 0>>
<<set $kirafuckedtimes = 0>>
<<set $kiratalk = 0>>
<<set $kirabj = 0>>
<<set $kirafucked = 0>>
<<set $kiraquest = 0>>
<<set $kirafuck = 0>>
<<set $adebesiquest = 0>>
Joanna
<<set $joannalevel = 0>>
<<set $joannamet = 0>>
<<set $joannafucked = 0>>
<<set $joannafuckedtimes = 0>>
<<set $joannatalk = 0>>
<<set $joannabj = 0>>
<<set $joannafucked = 0>>
<<set $joannaquest = 0>>
<<set $joannafuck = 0>>
<<set $joannaoutfit = 0>>
<<set $londonquestline2 = 0>>
<<set $cell3open = 0>>
Wonder Cummer
<<set $wclevel = 0>>
<<set $wcmet = 0>>
<<set $wcfucked = 0>>
<<set $wcfuckedtimes = 0>>
<<set $wctalk = 0>>
<<set $wcbj = 0>>
<<set $wcfucked = 0>>
<<set $wcquest = 0>>
<<set $wcfuck = 0>>
<<set $wcoutfit = 0>>
<<set $daisyfuckedtimes = 0>>
<<set $harleyrando = 0>>
<<set $publishedgames = []>>
<<set $gamedevdays = 0>>
<<set $daysmaxgame = 5>>
<<set $kalinalevel = 0>>
<<set $kalinafuckedtimes = 0>>
<<set $bethlevel = 0>>
<<set $bethfuckedtimes = 0>>
<<set $pornosshot = 0>>
<<set $gamedevowned = 0>>
<<set $daysmaxgame = 5>>
<<set $publishedgames = []>>
<<set $gamedevdays = 0>>
<<set $kalinalevel = 0>>
<<set $kalinafuckedtimes = 0>>
<<set $bethlevel = 0>>
<<set $bethfuckedtimes = 0>>
Easter Quest 2023
<<set $easterquest = 0>>
<<set $easterfuckedtimes = 0>>
Bounty
<<set $bountydays = 0>>
<<set $bountyreset = 1>>
<<set $momfucktimesbounty = 0>>
<<set $sisterfucktimesbounty = 0>>
<<set $dreamworld = 0>>
<<set $topicfound = 0>>
<<set $badtopicfound = 0>>
<<set $dreamactions = 0>>
<<set $dreamsinvaded = 0>>
<<set $apatequest1 = 0>>
<<set $apatequest2 = 0>>
<<set $multi = 1>>
/* Combat Redux */
<<set $combatParty = []>>
<<set $enemies = []>>
<<set $bench = []>>
<<set $turn = 0>>
<<set $energydrink = []>>
<<set $goldCoin = []>>
<<set $nunFuckedTimes = 0>>
<<set $hoboFuckedTimes = 0>>
<<set $bountiesComplete = 0>>
<<set $hauntedHotelRoom = 0>>
<<set $cousinQuest = 0>>
<<set $cousinLevel = 0>>
<<set $newQuest1 = 0>>
<<set $newQuest2 = 0>>
<<set $newQuest3 = 0>>
<<set $newQuest4 = 0>>
<<set $newQuest5 = 0>>
<<set $dreamLimit to 5>>
<<set $cousinQuest = 0>>
<<set $amyLevel = 0>>
<<set $amyFuckedTimes = 0>>
<<set $stepDadHealth = 35>>
<<set $stepDadLevel = 50>>
<<set $backpack = []>>
<<set $momQuestsComplete = 0>>
<<set $totalSalesGame = 0>>
<<set $patchesSpent = 0>>
<<set $lisaQuestsComplete = 0>>
<<set $sisterQuestsComplete = 0>>
<<set $amyQuestsComplete = 0>>
<<set $auntQuestsComplete = 0>>
<<set $harleyQuestsComplete = 0>>
<<set $sophiaQuestsComplete = 0>>
<<set $diamondQuestsComplete = 0>>
<<set $wcQuestsComplete = 0>>
<<set $joannaQuestsComplete = 0>>
<<set $cousinQuestStage = 0>>
<<set $auntDoseLevel = 0>>
<<set $tradingCardsGallery = 0>>
<<set $daisyQuestsComplete = 0>>
<<set $pornoQuestsComplete = 0>>
<<set $nathalyQuestsComplete = 0>>
<<set $josephineQuestsComplete = 0>>
<<set $elsaQuestsComplete = 0>>
<<set $barslutQuestsComplete = 0>>
<<set $kalinaQuestsComplete = 0>>
<<set $gamerQuestsComplete = 0>>
<<set $apateQuestsComplete = 0>>
<<set $priyaQuestsComplete = 0>>
<<set $bartenderQuestsComplete = 0>>
<<set $asaQuestsComplete = 0>>
<<set $yuiQuestsComplete = 0>>
<<set $kiraQuestsComplete = 0>>
<<set $ramenTotalMoney = 0>>
<<set $pachinkoQuestsComplete = 0>>
<<set $headwear = []>>
<<set $body = []>>
<<set $legs = []>>
<<set $footwear = []>>
<<set $maxProgres = 0>>
<<set $mollyProgres = 0>>
<<set $amadaSecret = 0>>
<<set $mollysLittleSlut = 0>>
<<set $amyChance = 10>>
/* Series 1 Cards -- Start*/
<<set $cards = []>>
<<set $seriesOneCards = []>>
<<set _item = {
name: "Jennifer",
rarity: "Common",
art: '<img src="images/momchat.png" alt="" />',
value: 50,
number: 1,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Jennifer",
rarity: "Uncommon",
art: '<img src="images/momchatunderwear.png" alt="" />',
value: 150,
number: 2,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Jennifer",
rarity: "Rare",
art: '<img src="images/momchatnude.png" alt="" />',
value: 500,
number: 3,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Jennifer",
rarity: "Godlike",
art: '<img src="images/momgodlike.png" alt="" />',
value: 5000,
number: 4,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Zoe",
rarity: "Common",
art: '<img src="images/sisterchat.png" alt="" />',
value: 50,
number: 5,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Zoe",
rarity: "Uncommon",
art: '<img src="images/sisterchatunderwear.png" alt="" />',
value: 150,
number: 6,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Zoe",
rarity: "Rare",
art: '<img src="images/sisterchatnude.png" alt="" />',
value: 500,
number: 7,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Zoe",
rarity: "Godlike",
art: '<img src="images/sistergodlike.png" alt="" />',
value: 5000,
number: 8,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Amy",
rarity: "Common",
art: '<img src="images/cousin/cousinchat.png" alt="" />',
value: 50,
number: 9,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Amy",
rarity: "Uncommon",
art: '<img src="images/cousin/uncommon.png" alt="" />',
value: 150,
number: 10,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Amy",
rarity: "Rare",
art: '<img src="images/cousin/rare.png" alt="" />',
value: 500,
number: 11,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Amy",
rarity: "Godlike",
art: '<img src="images/cousin/godlike.png" alt="" />',
value: 5000,
number: 12,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Aunt",
rarity: "Common",
art: '<img src="images/auntiechat.png" alt="" />',
value: 50,
number: 13,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Aunt",
rarity: "Uncommon",
art: '<img src="images/auntieuncommon.png" alt="" />',
value: 150,
number: 14,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Aunt",
rarity: "Rare",
art: '<img src="images/auntiechatnude.png" alt="" />',
value: 500,
number: 15,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Aunt",
rarity: "Godlike",
art: '<img src="images/auntiegodlike.png" alt="" />',
value: 5000,
number: 16,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Sophia",
rarity: "Common",
art: '<img src="images/maidchat.png" alt="" />',
value: 50,
number: 17,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Sophia",
rarity: "Uncommon",
art: '<img src="images/maiduncommon.png" alt="" />',
value: 150,
number: 18,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Sophia",
rarity: "Rare",
art: '<img src="images/maidchatnude.png" alt="" />',
value: 500,
number: 19,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Sophia",
rarity: "Godlike",
art: '<img src="images/maidchatgodlike.png" alt="" />',
value: 5000,
number: 20,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Easter Bunny",
rarity: "Common",
art: '<img src="images/easter2023/easterchat.png" alt="" />',
value: 50,
number: 21,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Gym Girl",
rarity: "Common",
art: '<img src="images/gymgirlchat.png" alt="" />',
value: 50,
number: 22,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Real Estate Agent",
rarity: "Uncommon",
art: '<img src="images/estateagentchat.png" alt="" />',
value: 150,
number: 23,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Bar Slut",
rarity: "Uncommon",
art: '<img src="images/barladychat.png" alt="" />',
value: 150,
number: 24,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Mrs Moon",
rarity: "Uncommon",
art: '<img src="images/4.2/mrsmoonchat.png" alt="" />',
value: 150,
number: 25,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #1",
rarity: "Common",
art: '<img src="images/npc/female1.png" alt="" />',
value: 50,
number: 26,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #2",
rarity: "Common",
art: '<img src="images/npc/female2.png" alt="" />',
value: 50,
number: 27,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #3",
rarity: "Common",
art: '<img src="images/npc/female3.png" alt="" />',
value: 50,
number: 28,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #4",
rarity: "Common",
art: '<img src="images/npc/female4.png" alt="" />',
value: 50,
number: 29,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #5",
rarity: "Common",
art: '<img src="images/npc/female5.png" alt="" />',
value: 50,
number: 30,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #6",
rarity: "Common",
art: '<img src="images/npc/female6.png" alt="" />',
value: 50,
number: 31,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #7",
rarity: "Common",
art: '<img src="images/npc/female7.png" alt="" />',
value: 50,
number: 32,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #8",
rarity: "Common",
art: '<img src="images/npc/female8.png" alt="" />',
value: 50,
number: 33,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #9",
rarity: "Common",
art: '<img src="images/npc/female9.png" alt="" />',
value: 50,
number: 34,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #10",
rarity: "Common",
art: '<img src="images/npc/female10.png" alt="" />',
value: 50,
number: 35,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #11",
rarity: "Common",
art: '<img src="images/npc/female11.png" alt="" />',
value: 50,
number: 36,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #12",
rarity: "Common",
art: '<img src="images/npc/female12.png" alt="" />',
value: 50,
number: 37,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #13",
rarity: "Common",
art: '<img src="images/npc/female13.png" alt="" />',
value: 50,
number: 38,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #14",
rarity: "Common",
art: '<img src="images/npc/female14.png" alt="" />',
value: 50,
number: 39,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #15",
rarity: "Common",
art: '<img src="images/npc/female15.png" alt="" />',
value: 50,
number: 40,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #16",
rarity: "Common",
art: '<img src="images/npc/female16.png" alt="" />',
value: 50,
number: 41,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Apate",
rarity: "Rare",
art: '<img src="images/london4/apatechat.png" alt="" />',
value: 500,
number: 42,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Elsa",
rarity: "Uncommon",
art: '<img src="images/elsachat.png" alt="" />',
value: 150,
number: 43,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Elsa",
rarity: "Uncommon",
art: '<img src="images/london/halloween/elsachat.png" alt="" />',
value: 150,
number: 44,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Elsa",
rarity: "Rare",
art: '<img src="images/elsachatnude.png" alt="" />',
value: 500,
number: 45,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Elsa",
rarity: "Rare",
art: '<img src="images/elsachatfuck.png" alt="" />',
value: 500,
number: 46,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Elsa",
rarity: "Godlike",
art: '<img src="images/elsagodlike.png" alt="" />',
value: 5000,
number: 47,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Patches",
rarity: "Rare",
art: '<img src="images/london4/patcheschat.png" alt="" />',
value: 500,
number: 48,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Adebesi",
rarity: "Uncommon",
art: '<img src="images/adebesichat.png" alt="" />',
value: 150,
number: 49,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Paul",
rarity: "Godlike",
art: '<img src="images/paulchat.png" alt="" />',
value: 5000,
number: 50,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set $seriesOneCardMax = 50>>
/* Series 1 Cards -- End*/
/* Series 2 Cards -- Start*/
<<set $cardsTwo = []>>
<<set $seriesTwoCards = []>>
<<set _item = {
name: "Harley",
rarity: "Common",
art: '<img src="images/npcspics/harley.png" alt="" />',
value: 50,
number: 1,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Harley",
rarity: "Common",
art: '<img src="images/london/harley/harleychat.png" alt="" />',
value: 50,
number: 2,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Harley",
rarity: "Uncommon",
art: '<img src="images/harley/chat4.png" alt="" />',
value: 150,
number: 3,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Harley",
rarity: "Uncommon",
art: '<img src="images/harley/chat6.png" alt="" />',
value: 150,
number: 4,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Harley",
rarity: "Rare",
art: '<img src="images/harley/chat2.png" alt="" />',
value: 500,
number: 5,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Harley",
rarity: "Rare",
art: '<img src="images/harley/chat3.png" alt="" />',
value: 500,
number: 6,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Harley",
rarity: "Godlike",
art: '<img src="images/harley/chat5.png" alt="" />',
value: 5000,
number: 7,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Lisa",
rarity: "Uncommon",
art: '<img src="images/npcspics/lisa.png" alt="" />',
value: 150,
number: 8,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Solomon",
rarity: "Uncommon",
art: '<img src="images/cardshop/solomon.png" alt="" />',
value: 150,
number: 9,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Wonder Cummer",
rarity: "Uncommon",
art: '<img src="images/npcspics/wc.png" alt="" />',
value: 150,
number: 10,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Super Slut",
rarity: "Uncommon",
art: '<img src="images/superslutchat.png" alt="" />',
value: 150,
number: 11,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Pussy Woman",
rarity: "Common",
art: '<img src="images/london3/britneychat.png" alt="" />',
value: 50,
number: 12,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Pussy Woman",
rarity: "Uncommon",
art: '<img src="images/london3/britneychatnude.png" alt="" />',
value: 150,
number: 13,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Homeless Man",
rarity: "Common",
art: '<img src="images/london/homeslessmanchat.png" alt="" />',
value: 50,
number: 14,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Unknown Man",
rarity: "Common",
art: '<img src="images/london/unknownmanchat.png" alt="" />',
value: 50,
number: 15,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Bouncer",
rarity: "Common",
art: '<img src="images/london/halloween/bouncerchat.png" alt="" />',
value: 50,
number: 16,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Jessie",
rarity: "Common",
art: '<img src="images/london/halloween/jessiechat.png" alt="" />',
value: 50,
number: 17,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Spooky Girl",
rarity: "Common",
art: '<img src="images/london/halloween/spookychat.png" alt="" />',
value: 50,
number: 18,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Madame Spooky",
rarity: "Common",
art: '<img src="images/london/halloween/mspookchat.png" alt="" />',
value: 50,
number: 19,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Madame Spooky",
rarity: "Uncommon",
art: '<img src="images/london/halloween/mspookchat4.png" alt="" />',
value: 150,
number: 20,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Madame Spooky",
rarity: "Uncommon",
art: '<img src="images/london/halloween/mspookchat5.png" alt="" />',
value: 150,
number: 21,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Madame Spooky",
rarity: "Rare",
art: '<img src="images/london/halloween/mspookchat1.png" alt="" />',
value: 500,
number: 22,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Madame Spooky",
rarity: "Rare",
art: '<img src="images/london/halloween/mspookchat3.png" alt="" />',
value: 500,
number: 23,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Madame Spooky",
rarity: "Godlike",
art: '<img src="images/london/halloween/mspookchat2.png" alt="" />',
value: 5000,
number: 24,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Screamo",
rarity: "Common",
art: '<img src="images/london/halloween/screamchat.png" alt="" />',
value: 50,
number: 25,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Screamo",
rarity: "Common",
art: '<img src="images/london/halloween/screamchatu.png" alt="" />',
value: 50,
number: 26,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Dad",
rarity: "Rare",
art: '<img src="images/redux/dadchat.png" alt="" />',
value: 500,
number: 27,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "The Creator",
rarity: "Godlike",
art: '<img src="images/redux/godchat.png" alt="" />',
value: 5000,
number: 28,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Beth",
rarity: "Common",
art: '<img src="images/gamdev/bethchat.png" alt="" />',
value: 50,
number: 29,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Kalina",
rarity: "Common",
art: '<img src="images/gamdev/kalinachat.png" alt="" />',
value: 50,
number: 30,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Elf #1",
rarity: "Common",
art: '<img src="images/christmas2023/elf/chat.png" alt="" />',
value: 50,
number: 31,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Elf #2",
rarity: "Common",
art: '<img src="images/christmas2023/elf2/chat.png" alt="" />',
value: 50,
number: 32,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Elf #3",
rarity: "Common",
art: '<img src="images/christmas2023/elf3/chat.png" alt="" />',
value: 50,
number: 33,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Elf #4",
rarity: "Common",
art: '<img src="images/christmas2023/elf4/chat.png" alt="" />',
value: 50,
number: 34,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Elf #4 [Santa]",
rarity: "Uncommon",
art: '<img src="images/christmas2023/elf4/chatsanta.png" alt="" />',
value: 150,
number: 35,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set $cardPacksOpened = 0>>
<<set $cardsMoneySpent = 0>>
<<set _item = {
name: "Mrs Claus",
rarity: "Common",
art: '<img src="images/christmas2023/mrsclaus/chat.png" alt="" />',
value: 50,
number: 36,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Mrs Claus",
rarity: "Common",
art: '<img src="images/christmas2023/mrsclaus/chat2.png" alt="" />',
value: 50,
number: 37,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Mrs Claus",
rarity: "Common",
art: '<img src="images/christmas2023/mrsclaus/chat4.png" alt="" />',
value: 50,
number: 37,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Mrs Claus",
rarity: "Uncommon",
art: '<img src="images/christmas2023/mrsclaus/chat3.png" alt="" />',
value: 150,
number: 38,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Mrs Claus",
rarity: "Rare",
art: '<img src="images/christmas2023/mrsclaus/chat5.png" alt="" />',
value: 500,
number: 39,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Mrs Claus",
rarity: "Rare",
art: '<img src="images/christmas2023/mrsclaus/chat6.png" alt="" />',
value: 500,
number: 40,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Mrs Claus",
rarity: "Godlike",
art: '<img src="images/christmas2023/mrsclaus/chat7.png" alt="" />',
value: 5000,
number: 41,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Dog",
rarity: "Common",
art: '<img src="images/combat_extended/dogchat.png" alt="" />',
value: 50,
number: 42,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Bernie",
rarity: "Common",
art: '<img src="images/berniechat.png" alt="" />',
value: 50,
number: 43,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Bartender",
rarity: "Common",
art: '<img src="images/bartenderchat.png" alt="" />',
value: 50,
number: 44,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "CWS",
rarity: "Godlike",
art: '<img src="images/cwschat.png" alt="" />',
value: 5000,
number: 45,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set $seriesTwoCardMax = 45>>
/* Series 2 Cards -- End*/<div class="imagebox"><img src="images/momandsis.jpg" alt="" /></div><br>
<div class="npctextbox"><center> Household Info</center><hr>
<div class="momchat"></div>What is the name of the Mother?
<<textbox "$mom" "Jennifer">>
</div><br>
<div class="npctextbox"><center> Household Info</center><hr><div class="sisterchat"></div>What is the name of the Sister?
<<textbox "$sister" "Zoe" autofocus>>
</div><br>
<button data-passage="gameSettings" class="button" type="button" tabindex="0">Save & Return</button><div class="npctextboxm"><center>Lets learn about your character!<hr></center>What is your name?
<<textbox "$playername" "Paul">></div><br>
<div class="npctextbox"><center>What do you look like?</center><<chooseplayer>></div><br>
<button data-passage="changePlayerStats2" class="button" type="button" tabindex="0">Save</button><div class="npctextboxm">Settings saved!</div><br>
<<if $playerpic eq 1>><<set $combatParty[0].partypic to '<img src="images/player/player2.png" alt="" />'>>
<<elseif $playerpic eq 2>><<set $combatParty[0].partypic to '<img src="images/player/player1.png" alt="" />'>>
<<elseif $playerpic eq 3>><<set $combatParty[0].partypic to '<img src="images/player/player3.png" alt="" />'>>
<<elseif $playerpic eq 4>><<set $combatParty[0].partypic to '<img src="images/player/player4.png" alt="" />'>>
<<elseif $playerpic eq 5>><<set $combatParty[0].partypic to '<img src="images/player/player5.png" alt="" />'>>
<<elseif $playerpic eq 6>><<set $combatParty[0].partypic to '<img src="images/player/player6.png" alt="" />'>>
<<elseif $playerpic eq 7>><<set $combatParty[0].partypic to '<img src="images/player/player7.png" alt="" />'>>
<<elseif $playerpic eq 8>><<set $combatParty[0].partypic to '<img src="images/player/player8.png" alt="" />'>>
<</if>>
<button data-passage="gameSettings" class="button" type="button" tabindex="0">Finish</button><<if $dvmEE != 1 >>
<<set $aunlocked = "Complete Diamond Vs Marco Part 2">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $dvmEE = 1>>
<<set $diamondQuestsComplete = $diamondQuestsComplete + 1>>
<</if>>
<<if $dvmE != 1 >>
<<set $aunlocked = "Complete Diamond Vs Marco">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $dvmE = 1>>
<<set $diamondQuestsComplete = $diamondQuestsComplete + 1>>
<</if>>
<<goto "gameSettings">><button data-passage="playerphone" class="button" type="button" tabindex="0">Return to Phone</button><br>
<div class="npctextboxm">Enable/Disable Combat? (Currently:<<if $combatenabled gte 1>> <span style="color:#6FF52B">Enabled</span><<else>> <span style="color:red">Disabled</span><</if>>)<hr>
Enable Combat <<radiobutton "$combatenabled" "1">><br>
Disable Combat <<radiobutton "$combatenabled" "0">></div><br>
<div class="npctextboxm">Reset Wardrobe <br>[Warning: This will remove all clothing items from your wardrobe and inventory. You should only use this if you are having some type of bug]<hr>
<button data-passage="resetWardrobe" class="button" type="button" tabindex="0">Reset</button>
</div><br>
<div class="npctextboxm">Achievement Checks - Diamond Vs Marco<br>[Manually check and trigger the diamond vs marco achievement - Only works if you meet the requirements]<hr>
<button data-passage="dvmachievo" class="button" type="button" tabindex="0">Check Achievement</button>
</div><br>
<div class="npctextboxm">Reset Spooky Dungeon Completion Tracker [Times Complete: $spookyClearedTimes] <br>[If you're having bugs with the tracker for the spooky dungeon, use this to reset it to 0]<hr>
<button data-passage="resetSpookyD" class="button" type="button" tabindex="0">Reset</button>
</div><br>
<div class="npctextboxm">Achievement Checks - Spooky Dungeon<br>[Manually check and trigger the spooky dungeon achievements - Only works if you meet the requirements]<hr>
<button data-passage="sdachievo" class="button" type="button" tabindex="0">Check Achievement</button>
</div><br>
<div class="npctextboxm">Wipe Party<br>[WARNING! This wipes all characters in your combat party and sets your stats to level 1]<hr>
<button data-passage="wipeeer" class="button" type="button" tabindex="0">Wipe Party</button>
</div><br>
<div class="npctextboxm">Change Player Details<br>[Change your name and avatar]<hr>
<button data-passage="changePlayerStats" class="button" type="button" tabindex="0">Change</button>
</div><br>
<div class="npctextboxm">Pachinko Jokes (Currently:<<if $jokesEnabled gte 1>> <span style="color:#6FF52B">Enabled</span><<else>> <span style="color:red">Disabled</span><</if>>)<br>[Enable or Disable Jokes Showing in Pachinko]<hr>
Enable <<radiobutton "$jokesEnabled" "1">><br>
Disable <<radiobutton "$jokesEnabled" "0">></div><br>
<div class="npctextboxm">Reset Vina<br>[WARNING! This wipes all serum progress for Vina - Serum Level <<print $vinaLevel>>]<hr>
<button data-passage="wipevina" class="button" type="button" tabindex="0">Wipe Vina Serum Progress</button>
</div><br>
<div class="npctextboxm">Reset Taxi Prices<br>[Currently: $<<print $taxiCost>>]<hr>
<button data-passage="wipevina" class="button" type="button" tabindex="0" data-setter="$taxiCost to 50">Reset</button>
</div><br>
<div class="npctextboxm">Add Trading Cards to UI Bar (Currently:<<if $tradingCardsAddedUI gte 1>> <span style="color:#6FF52B">Enabled</span><<else>> <span style="color:red">Disabled</span><</if>>)<hr>
<<if $tradingCardsAddedUI eq 1>>
<button data-passage="gameSettings" class="button" type="button" tabindex="0" data-setter="$tradingCardsAddedUI to 0">Add/Remove to UI BAR</button>
<<else>>
<button data-passage="gameSettings" class="button" type="button" tabindex="0" data-setter="$tradingCardsAddedUI to 1">Add/Remove to UI BAR</button>
<</if>>
</div><br>
<div class="npctextboxm">Change Household Names [$mom & $sister]<hr>
<button data-passage="changeName" class="button" type="button" tabindex="0">Change</button>
</div><br>
<button data-passage="playerphone" class="button" type="button" tabindex="0">Return to Phone</button><<set $spookyClearedTimes = 0>>
<<goto "gameSettings">><<set $wardrobe = []>>
<<set $headwear = []>>
<<set $body = []>>
<<set $legs = []>>
<<set $footwear = []>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/headwear_empty.jpg" alt="" />',
"name": "Default",
"bonus": "None",
"type": "Headwear",
"amount" : 0
}>>
<<set $headwear.push($clothingItem)>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/footwear.jpg" alt="" />',
"name": "Default",
"bonus": "None",
"type": "Footwear",
"amount" : 0
}>>
<<set $footwear.push($clothingItem)>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/body_empty.jpg" alt="" />',
"name": "Default",
"bonus": "None",
"type": "Body",
"amount" : 0
}>>
<<set $body.push($clothingItem)>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/kegs_empty.jpg" alt="" />',
"name": "Default",
"bonus": "None",
"type": "Legs",
"amount" : 0
}>>
<<set $legs.push($clothingItem)>>
<div class="npctextboxm">Done!<br>
<<set $froggyMaskBought = 0>>
<<set $clownyMaskBought = 0>>
<<set $frankyMaskBought = 0>>
... Reset spooky girl halloween items
<br>
<<set $bcapBought = 0>>
<<set $jortsBought = 0>>
<<set $memetBought = 0>>
<<set $ftuxBought = 0>>
... Reset London clothing store items
<br>
<<set $flipflopsBought = 0>>
<<set $wifebeaterBought = 0>>
<<set $fedoraBought = 0>>
<<set $flattyBought = 0>>
... Reset Ahmed's items
<br>
<<set $aBootsBought = 0>>
... Reset Pachinko clothing items
</div><br>
<button data-passage="playerphone" class="button" type="button" tabindex="0">Return to Settings</button><div class="npctextboxm">You've cleared the Spooky Dungeon $spookyClearedTimes times.<br>
Eligible for achievement 'Clear the Spooky Dungeon'?
<<if $spookyClearedTimes gte 1>>
Yes.
<<if $spookyDungeonComplete != 1>>
<<set $aunlocked = "Cleared the Spooky Dungeon">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $spookyDungeonComplete = 1>>
<<set $halloweenNewQuests = $halloweenNewQuests + 1>>
<</if>>
<<else>>
No.
<</if>></div><br>
<div class="npctextboxm">You've cleared the Spooky Dungeon $spookyClearedTimes times.<br>
Eligible for achievement 'Clear the Spooky Dungeon (x5)'?
<<if $spookyClearedTimes gte 5>>
Yes.
<<if $spookydungeonFiver != 1>>
<<set $aunlocked = "Cleared the Spooky Dungeon FIVE TIMES!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $spookydungeonFiver = 1>>
<<set $halloweenNewQuests = $halloweenNewQuests + 1>>
<</if>>
<<else>>
No.
<</if>>
</div><br>
<button data-passage="gameSettings" class="button" type="button" tabindex="0">Return</button><<set $trackerItem = {
day: "0",
time: "0",
action: "NA"
}>>
<<set $trackerItem.day to $day>>
<<set $trackerItem.day to $time>>
<<set $trackerItem.action to "Viewed Tracker">>
<<set $tracker.push($trackerItem)>>
<center>
<<for _i to 0; _i lt $tracker.length; _i++>> <<set $chosen to _i>>
Day: <<print $tracker[_i].day>>, Time: <<print $tracker[_i].time>>, Action:<<print $tracker[_i].action>>
<br>
<</for>>
</center>
<button data-passage="gameSettings" class="button" type="button" tabindex="0">Return to Settings</button><<set $combatParty = []>>
<<set $harleyNPC = {
name: "$playername",
gender: "Male",
pic: "<<playerchat>>",
partypic:'<img src="images/London/Harley/harleychat.png" alt="" />',
health: 5,
stamina: 5,
maxhealth: 5,
maxstamina: 5,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 2,
class: "Cock Master"
}>>
<<if $playerpic eq 1>><<set $harleyNPC.partypic to '<img src="images/player/player2.png" alt="" />'>>
<<elseif $playerpic eq 2>><<set $harleyNPC.partypic to '<img src="images/player/player1.png" alt="" />'>>
<<elseif $playerpic eq 3>><<set $harleyNPC.partypic to '<img src="images/player/player3.png" alt="" />'>>
<<elseif $playerpic eq 4>><<set $harleyNPC.partypic to '<img src="images/player/player4.png" alt="" />'>>
<<elseif $playerpic eq 5>><<set $harleyNPC.partypic to '<img src="images/player/player5.png" alt="" />'>>
<<elseif $playerpic eq 6>><<set $harleyNPC.partypic to '<img src="images/player/player6.png" alt="" />'>>
<</if>>
<<set $combatParty.push($harleyNPC)>>
<<goto "gameSettings">><<set $vinaLevel = 0>>
<<goto "gameSettings">><<if $dreamworld eq 1 >><div class="apatechat">$dreamerpic</div>Dreamworld Target: $dreamername<br><br><br><hr>
<div class="dreamerwrapper">Likes: <<if $likediscovered != 1>>//Not Discovered//<<else>>$dreamerlikes<</if>><hr>
Dislikes: <<if $dislikediscovered != 1>>//Not Discovered//<<else>>$dreamerdislikes<</if>><hr>
Actions Taken: $dreamactions/$dreamLimit<br>
</div><button data-passage="quitdreamworld" class="button" type="button" tabindex="0" data-setter="$dreamworld to 0">Quit Dreamworld</button><<else>><center><div class="amore"></div></center><font size="-1">$version</font><br>
<<day>><br>
<<displaytime>><br>
Status: $status <<if $std eq 0>><<else>> 🦀 <</if>><hr>
Money: $<<print $money>><br>
Stamina: $stamina/$maxstamina <br>
Strength: $strength<br>
Intelligence: $intelligence<br>
Reputation: $crime <br>
<font size="-2">Cheats <<if $cheats gte 1>>Enabled<<else>>Disabled<</if>></font><font size="-2"> | Combat <<if $combatenabled gte 1>>Enabled<<else>>Disabled<</if>></font><hr><<if $UIDISABLED != 1>>
<<nobr>><<if $combatenabled eq 1>><center>Current Party $combatParty.length/$maxparty</center><a data-passage="partyinfo">
<div class="partywrapper">
<<if $combatParty.length gte 1>>
<div class="partybox">
<<print $combatParty[0].partypic>>
<<if $combatParty[0].health < ($combatParty[0].maxhealth * 0.2)>>
<div class="health-bar red"></div>
<<elseif $combatParty[0].health < ($combatParty[0].maxhealth * 0.5)>>
<div class="health-bar amber"></div>
<<else>>
<div class="health-bar green"></div>
<</if>>
</div>
<</if>>
<<if $combatParty.length gte 2>>
<div class="partybox">
<<print $combatParty[1].partypic>>
<<if $combatParty[1].health < ($combatParty[1].maxhealth * 0.2)>>
<div class="health-bar red"></div>
<<elseif $combatParty[1].health < ($combatParty[1].maxhealth * 0.5)>>
<div class="health-bar amber"></div>
<<else>>
<div class="health-bar green"></div>
<</if>>
</div>
<</if>>
<<if $combatParty.length gte 3>>
<div class="partybox">
<<print $combatParty[2].partypic>>
<<if $combatParty[2].health < ($combatParty[2].maxhealth * 0.2)>>
<div class="health-bar red"></div>
<<elseif $combatParty[2].health < ($combatParty[2].maxhealth * 0.5)>>
<div class="health-bar amber"></div>
<<else>>
<div class="health-bar green"></div>
<</if>>
</div>
<</if>>
</div>
</a><hr><</if>>
<button data-passage="Inventory" class="button" type="button" tabindex="0">Inventory</button>
<button data-passage="new_gallery" class="button" type="button" tabindex="0">Achievements</button>
<button data-passage="questlog" class="button" type="button" tabindex="0">Quest Log</button>
<<if $tradingCardsAddedUI eq 1>><button data-passage="tradingCards" class="button" type="button" tabindex="0">Trading Cards</button><</if>>
<<button "Relationships">>
<<script>>
Dialog.setup("Character Information", "Relationships");
Dialog.wiki(Story.get("Relationships").processText());
Dialog.open();
<</script>>
<</button>>
<<button "Save/Load Game">><<script>>UI.saves();<</script>><</button>><hr>
<<if $cheats gte 1>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>>
<</if>><<button "Restart Game">><<script>>Engine.restart();<</script>>
<</button>><<if $day gte 8>><<set $day eq 1>><</if>>
<button data-passage="supportpage" class="button" type="button" tabindex="0">Cheats</button><a class="button" href="https://forms.gle/8urwCQmYSRHxbvth6"><button>Bug Reporting</button><a class="button" href="https://discord.gg/VkF4uYcF6d"><button>Discord</button></a><</nobr>>
<</if>><</if>><div class="wrapper"><div class="title">Your Car</div>
<div class="carinterior"></div>
<button data-passage="aunthouse" class="button" type="button" tabindex="0">Aunt $aunt's House</button><button data-passage="housegarage" class="button" type="button" tabindex="0">Your House</button></div>
<<if $auntCarG != 1>>
<<set $aunlocked = "Get the Car">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $auntCarG = 1>>
<<set $auntQuestsComplete = $auntQuestsComplete + 1>>
<</if>><div class="wrapper">
<div class="title">Changelog</div><br>
<<button "Go Back">>
<<script>>Engine.backward();<</script>>
<</button>><br>
<div class="npctextbox"><center>$version<br></center><hr>
<ul>
<li>Vina - Added a new 'setup' routine for Vina ensuring that her serum progress cant be broken when first hiring her.</li>
<li>Aunt Eva - Fixed one of her interactions not showing once unlocked</li>
<li>Fixes - Other minor fixes, typos and general game stability</li>
<li>Backers - New backer code</li>
</ul>
</div><br>
<<button "Go Back">>
<<script>>Engine.backward();<</script>>
<</button>>
</div><<if $givestrength gte 1>>
<<set $strength = $strength + 50>>
<<set $givestrength = 0>>
<</if>>
<<if $giveintelligence gte 1>>
<<set $intelligence = $intelligence + 50>>
<<set $giveintelligence = 0>>
<</if>>
<<if $givecash gte 1>>
<<set $money = $money + 150>>
<<set $givecash = 0>>
<</if>>
<<if $givestamina gte 1>>
<<set $maxstamina = $maxstamina + 5>>
<<set $givestamina = 0>>
<</if>>
<<if $curestds gte 1>>
<<set $std = 0>>
<<set $curestds = 0>>
<</if>>
<<if $giveWeed gte 1>>
<<set $itemTo = {
name: "Weed",
partypic:'<img src="images/inventory/weed.png" alt="" />',
desc: "A bag of weed. You can get money for this!"
}>>
<<set $backpack.push($itemTo)>>
<<set $giveWeed = 0>>
<</if>>
<<if $giveMeth gte 1>>
<<set $itemTo = {
name: "Meth",
partypic:'<img src="images/inventory/meth.png" alt="" />',
desc: "Not recommended for use."
}>>
<<set $backpack.push($itemTo)>>
<<set $giveMeth = 0>>
<</if>>
<<if $givemedpack gte 1>>
<<set $itemTo = {
name: "Medkit",
partypic:'<img src="images/inventory/medpack.png" alt="" />',
desc: "A simple medkit. Used for healing party members in combat."
}>>
<<set $backpack.push($itemTo)>>
<<set $givemedpack = 0>>
<</if>>
<<if $giveflowers gte 1>>
<<set $itemTo = {
name: "Flowers",
partypic:'<img src="images/inventory/flowers.png" alt="" />',
desc: "A bunch of flowers, the cheat code for picking up girls. My mom says girls love flowers."
}>>
<<set $backpack.push($itemTo)>>
<<set $giveflowers = 0>>
<</if>>
<<if $ERPgive gte 1>>
<<set $itemTo = {
name: "ERP69",
partypic:'<img src="images/tokyoo/69.png" alt="" />',
desc: "A crafting material for creating serums."
}>>
<<set $backpack.push($itemTo)>>
<<set $ERPgive = 0>>
<</if>>
<<if $giveTit gte 1>>
<<set $itemTo = {
name: "TIT",
partypic:'<img src="images/tokyoo/tit.png" alt="" />',
desc: "A crafting material for creating serums."
}>>
<<set $backpack.push($itemTo)>>
<<set $giveTit = 0>>
<</if>>
<<if $giveLiz gte 1>>
<<set $itemTo = {
name: "Lizard Jizz",
partypic:'<img src="images/tokyoo/lizard.png" alt="" />',
desc: "A crafting material for creating serums."
}>>
<<set $backpack.push($itemTo)>>
<<set $giveLiz = 0>>
<</if>>
<<if $sisterstudycheat gte 1>>
<<set $sisternude = $sisternude + 1>>
<<set $sisterstudycheat = 0>>
<</if>>
<<if $pachinkoTokenCheat gte 1>>
<<set $pachinkoTokenCheat = 0>>
<<set $pachinkoTokens = $pachinkoTokens + 50>>
<</if>>
<div class="title">Backer Hub</div><br>
<div class="npctextbox"><div class="cwschat"></div>CWS<hr>Hey, Thanks for supporting my game. I hope you are having fun playing Amore. Got any ideas for future improvements? Feel free to let me know. You fucking rock!</div><br>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$givestrength to '1'">Give Strength (+50)</button>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$giveintelligence to '1'">Give Intelligence (+50)</button>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$givecash to '1'">Give Cash (+150)</button>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$givestamina to '1'">Increase Max Stamina (+5)</button>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$pachinkoTokenCheat to '1'">Give Pachinko Tokens (+50) [You have <<print $pachinkoTokens>>]</button>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$curestds to '1'">Cure STDS</button>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$givemedpack to '1'">Give Medpack</button>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$giveWeed to '1'">Give Weed</button>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$giveMeth to '1'">Give Meth</button>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$giveTit to '1'">Give TIT3</button>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$giveLiz to '1'">Give Lizard Jizz</button>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$ERPgive to '1'">Give ERP69</button>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$giveflowers to '1'">Give Flowers</button>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$sisterstudycheat to '1'">Study With $sister (+1)</button>
<hr>
<div class="title">The x3 Multiplier Functionality:<br>
- Apate's Dream invasion rewards (x3)<br>
- Money received from gamedev (x3)<br>
- Meth received from druglab (+1)<br>
- Extra relationship with Amy (+20)<br>
- Extra pachinko jackpot (x3)<br>
- Extra relationship with Madame Spooky (+20)<br>
- Extra amada reputation when completing tasks (x3)<br>
<<if $multi eq 1>><button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$multi to '3'">Turn on Multiplier (Currently X$multi)</button><<else>><button data-passage="cheatmenu" class="button" type="button" tabindex="0" data-setter="$multi to '1'">Turn off Multiplier (Currently X$multi)</button><</if>>
<<cheatsUsedCheck>></div>
<hr>
<button data-passage="fastTravel" class="button" type="button" tabindex="0">Fast Travel Menu</button>
<hr>
<button data-passage="playerphone" class="button" type="button" tabindex="0">Leave Menu</button>
<br>
<div class="title">Important: Always remember to leave this menu via the 'Leave Menu' button above. Don't press 'Go Back', otherwise you will reverse your changes.</div>
<<if $cheats != 1>>
<<goto "playerphone">>
<</if>><div class="backgroundmenu"><div class="landingpagebox"><<button "Go Back">><<script>>Engine.backward();<</script>><</button>>
<div class="wrapper"><div class="npctextbox">Credits<hr>
<hr>
All images/videos used are credit to their respective authors.
All coding is //poorly// done by myself unless otherwise stated below
Special thanks to Areson12 for writing
Special thanks to all the subscribestar & patreon backers
Special thanks to everyone at the twine subreddit
Special thanks to Chapel for their health/stamina system modules/code</div></div></div><div class="title">Please Choose a location to fast travel:<br>
<button data-passage="Ground Floor" class="button" type="button" tabindex="0">Amore - Player Hallway</button>
<button data-passage="patchescave" class="button" type="button" tabindex="0">Amore - Patches Cave</button>
<button data-passage="taxi" class="button" type="button" tabindex="0">Amore - Taxi</button>
<<if $spookyDungeonOpen eq 1>><button data-passage="spookyDungeonPrep" class="button" type="button" tabindex="0">Amore - Halloween - Spooky Dungeon</button><</if>>
<hr>
<button data-passage="prisoncells" class="button" type="button" tabindex="0">London - Underground HQ</button>
<button data-passage="outsidesupermarket" class="button" type="button" tabindex="0">London - Supermarket</button>
<button data-passage="londonalleyway" class="button" type="button" tabindex="0">London - Alleyway</button>
<hr>
<button data-passage="lagoshotel" class="button" type="button" tabindex="0">Lagos - Hotel</button>
<button data-passage="easterndistrict" class="button" type="button" tabindex="0">Lagos - Mall</button>
<button data-passage="lagosBank" class="button" type="button" tabindex="0">Lagos - Bank</button>
<hr>
<button data-passage="amadaOutside" class="button" type="button" tabindex="0">Tokyo - Amada Corp</button>
<button data-passage="loveHotel" class="button" type="button" tabindex="0">Tokyo - Love Hotel</button>
<button data-passage="ramenShop" class="button" type="button" tabindex="0">Tokyo - Rahmen Shop</button>
</div><br>
<button data-passage="playerphone" class="button" type="button" tabindex="0">Leave Menu</button><div class="wrapper"><div class="title">Flying High</div><br>
<div class="npctextboxm"> <center> You are flying in the plane..</center></div><br>
<div class="imagebox"><img src="images\0.46.0\sleep_plane.jpg" alt="" /></div><br>
<button data-passage="speaktoairhostess" class="button" type="button" tabindex="0">Speak to the air hostess</button>
<button data-passage="planebathroom" class="button" type="button" tabindex="0">Go to the bathroom</button>
<hr>
<<if $dest eq 1>>
<<if $harleymet eq 0>><button data-passage="londonstart" class="button" type="button" tabindex="0">Go to sleep</button><</if>>
<<if $harleymet gte 1>><button data-passage="airportlondon" class="button" type="button" tabindex="0">Go to sleep</button><</if>>
<</if>>
<<if $dest eq 0>>
<button data-passage="lagosintro" class="button" type="button" tabindex="0">Go to sleep</button>
<</if>>
<<if $dest eq 2>>
<button data-passage="tokyoAirport" class="button" type="button" tabindex="0">Go to sleep</button>
<</if>><div class="title">The save game you are trying to load has previously used an Amore backer code.<br> Please enter the latest backer code to continue or start a new game by clicking the 'Restart Game' button in the UI bar.</div><br>
<<set $cheats = 0>>
<div class="npctextboxm"><CENTER>Please enter your Amore backer code below:</CENTER>
<<set $answer to ''>>
<center><<textbox '$answer' 'Enter Code' autofocus>></center>
<span id='textbox-submit'>
<<button 'Submit Backer Code'>>
<<set $answer to $answer.trim().toLowerCase()>>
<<if hashStr($answer) == 2099804142>>
<<replace '#textbox-submit'>>
/* Removes the button */
<</replace>>
<<replace '#textbox-reply'>>
<div class="npctextboxm">Backer Code Accepted - Thank you for supporting Amore<br>Please Click The Button Below:</div>
<<button "Continue">><<script>>Engine.backward();<</script>><</button>>
<</replace>>
<<run $('#textbox-answer').attr('readonly', 'true');>>
<<else>>
<<replace '#textbox-reply'>>
<div class="npctextboxm"><CENTER>Wrong backer code. If you are a backer of Amore please check the Subscribestar or Patreon page for your code. If not, please kindly consider pledging!</CENTER></div>
<</replace>>
<</if>>
<</button>>
</span><<script>>$(document).one(":passagerender", function (ev) {
$(ev.content).find("#textbox-answer").on("keyup", function (e) {
if (e.keyCode === 13) {
$("#textbox-submit button").trigger("click");
}
});
});<</script>><span id='textbox-reply'></span></div><div class="questbox">
<div class="questphoto"><img src="images/quests/apate.png"></div>
<div class="questtext"><center>Quest: Apate's Corruption ($apatequest1/3)</center><hr><<nobr>>
<<if $apatequest1 eq 1>>I need to invade a dream for Apate to complete this quest.
<<elseif $apatequest1 eq 3>>Quest Complete<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/apate2.png"></div>
<div class="questtext"><center>Quest: Apate's Corruption ($apatequest2/3)</center><hr><<nobr>>
<<if $apatequest2 gte 1>>I need to get 30 successful dream invasions and use the anal interaction to complete this part of Apate's interactions.
<<elseif $apatequest2 eq 3>>Quest Complete<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/bartender.png"></div>
<div class="questtext"><center>Quest: Bounty Huntin'</center><hr><<nobr>>
Amore now has some bounties that need to be collected, if you are brave enough and are into some combat. Head on over to the bartender in London to start making some *REAL* cash beating up poor people! To compelete this quest, just complete one bounty!<hr>*NOTE - THIS QUEST REQUIRES COMBAT ENABLED*
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/xmas2023.png"></div>
<div class="questtext"><center>Quest: Christmas 2023 ($christmasIntroTwentyThreeNew/3)</center><hr><<nobr>>
<<if $christmasIntroTwentyThreeNew eq 1>>I need to find a way inside Santa's Grotto.
<<elseif $christmasIntroTwentyThreeNew eq 2>>I need to help out around the grotto. I can check with Mrs Claus to see my progress on the tasks.
<<elseif $christmasIntroTwentyThreeNew eq 3>>Quest Complete<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/easter2023.png"></div>
<div class="questtext"><center>Quest: Easter 2023 ($easterquest/3)</center><hr><<nobr>>
<<if $easterquest eq 1>>I've met the easter bunny in the park. I need to find 3 easter eggs and return them. They should be one in Amore, London & Lagos.
<<elseif $easterquest eq 2>>I've found the eggs. Now I can fuck the easter bunny!<<elseif $easterquest eq 3>>Quest Complete<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/easter2023.png"></div>
<div class="questtext"><center>Quest: Easter 2024 ($easterquestnew/3)</center><hr><<nobr>>
<<if $easterquestnew eq 1>>I've met the easter bunny in the park. I need to find 3 easter eggs and return them. They should be one in Tokyo, London & Lagos.
<<elseif $easterquestnew eq 2>>I've found the eggs. Now I can fuck the easter bunny!<<elseif $easterquestnew eq 3>>Quest Complete<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/elsa.png"></div>
<div class="questtext"><center>Quest: Helping Elsa ($elsaquestline/5)</center><hr><<if $elsaquestline eq 1>>Elsa owns and operates a pub in Amore. I've agreed to help her at her pub which is open Monday - Saturday in the afternoon. I could try and convince her to let me visit her apartment. I would need a relationship level of 100. ($elsalevel/100)<<elseif $elsaquestline eq 2>>I've gained Elsa's trust enough to visit her apartment in the morning. I should use this extra time with Elsa to convince her to be more slutty at work. Requires Elsa Level 250 ($elsalevel/250) and Intelligence Level 65 ($intelligence/65)<<elseif $elsaquestline eq 3>>Now that Elsa is working naked at the bar, its time to take things a step further and convince her to prostitute herself to the patrons. This should be fun. I'll need Elsa level 450 ($elsalevel/450) and Intellgience Level 105($intelligence/105)<<elseif $elsaquestline eq 4>>Elsa is now fucking the customers... what the hell did I do? I think watching her get fucked 3 times ($elsajealousy/3) should let me dominate her completely.<</if>></div><div class="questbox">
<div class="questphoto"><img src="images/london/halloween/mspookchat.png"></div>
<div class="questtext"><center>Quest: Halloween 2023 ($halloweenOne/8)</center><hr><<nobr>>
<<if $halloweenOne eq 1>>I need to travel to the Haunted House. I can get there by taking a taxi from Amore. I'll also need a halloween mask.
<<elseif $halloweenOne eq 2>>I should speak to all the guests here at the party
<<elseif $halloweenOne eq 3>>I need to put together the pieces of the murder investigation. Once I'm ready I should accuse the right people
<<elseif $halloweenOne eq 4>>NA
<<elseif $halloweenOne eq 5>>NA
<<elseif $halloweenOne eq 8>>You have completed the halloween 2023 quest!
<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/lisa.png"></div>
<div class="questtext"><center>Quest: Lisa the MILF ($lisaquestline/5)</center><hr><<nobr>>
<<if $lisaquestline eq 1>>Lisa is a milf who works out at the local gym. She wont even consider talking to me unless I put on some muscle. Time to hit the weights. Strength needed 150 ($strength/150)
<<elseif $lisaquestline eq 2>>Lisa has invited me to attend some personal training sessions //only on the weekend//. I should use this opportunity to get closer to her. I think I can convince her to give me a BJ if I have a intelligence level of 150 ($intelligence/150) and Lisa's level at 125 ($lisalevel/125)
<<elseif $lisaquestline eq 3>>Lisa is a lot more confortable around me and even sucks my cock when I ask. I should be able to ask her for access to her apartment now.<<elseif $lisaquestline eq 4>>I can now visit Lisa at her apartment. I can convince her to walk around topless if her relationship level is 250 ($lisalevel/250) and my intelligence is 200 ($intelligence/200)
<<elseif $lisaquestline eq 5>>I'm seeing some nice titties at Lisa's apartment but now its time get her completely naked. Requires a relationship level of 350 ($lisalevel/350)<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/tokyo/asachat.png"></div>
<div class="questtext"><center>Quest: Sexy Hot Yakuza Babes ($yakuzaQuest/3)</center><hr><<nobr>>
<<if $yakuzaQuest eq 1>>I need to defeat seven yakuza members in the alleyway (Currently defeated: $yakuzaDefeated)<br> If you don't have combat enabled you can also tell Yui you are a pussy and she will do it herself but you will need to give her the golden baseball bat. The golden baseball bat is located in the pachinko casino.
<<elseif $yakuzaQuest eq -1>>You were able to get Yui home safely. This Quest is Complete<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/mompool.png"></div>
<div class="questtext"><center>Quest: Convince mom to sunbathe naked ($mompoolquest/2)</center><hr>My mom has the nicest tits ever. There must be some way I can convince her to sunbathe nude! I will need to get her level to 60 ($momlevel/60) and improve my intelligence to level 50 ($intelligence/50). </div><div class="questbox">
<div class="questphoto"><img src="images/quests/amadasecret.png"></div>
<div class="questtext"><center>Quest: Amada's Secret</center><hr><<nobr>>
I need to get two written approvals to enter the secret basement of Amada
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/auntquest.png"></div>
<div class="questtext"><center>Quest: The Aunt ($auntquestline/4)</center><hr><<nobr>>
<<if $auntquestline eq 1>>I need to take a taxi to my Aunt $aunt's house.
<<elseif $auntquestline eq 2>>I've agreed to do some chores for my Aunt. Hopefully there is a reward after all this
<<elseif $auntquestline eq 3>>I need to get through this date with my Aunt. I wonder what will happen after?<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/xmas2022.png"></div>
<div class="questtext"><center>Quest: Christmas 2022 ($christmas2022/3)</center><hr><<nobr>>
<<if $christmas2022 eq 1>>Bernie can sell me some xmas gifts for $mom and $sister
<<elseif $christmas2022 eq 2>>I've got the gifts, I can now give the gifts to $mom and $sister by activating the final event in the living room.
<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/cousin/cousinchat.png"></div>
<div class="questtext"><center>Quest: Hello Cousin! Part #1 </center><hr><<nobr>>
Your cousin stays over randomly (5% Chance every sleep in Amore) to visit $sister for one week.<br>
When she is here I should try and increase my relationship with her. She's stubborn and hates me. This will make seducing her very difficult. <br>
Quest Completes when you fuck her!
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/cousin/cousinchat.png"></div>
<div class="questtext"><center>Quest: Aunt Eva </center><hr><<nobr>>
You have gained access to Aunt Eva's house, the home of Amy. Find a way to break up Aunt Eva from her husband so you can have her all to yourself!
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/stepdad.png"></div>
<div class="questtext"><center>Quest: Defeat Your Step Dad ($stepdadquest/2)</center><hr>My step-dad is being a cockblock and he must be dealt with. If I train my strength level to 100 ($strength/100). I should be able to fuck him up.</div>
</div><div class="questbox">
<div class="questphoto"><img src="images/shopchat.png"></div>
<div class="questtext"><center>Quest: Defeat Ahmed</center><hr><<nobr>>
<<if $ahmeddead eq 0>>Prior to version v0.46.45, Ahmed was solely responsible for stealing the items of thousands of Amore players. I now have the option of 'dealing' with this slimy little bastard when I get the chance.
<<elseif $ahmeddead eq 1>>It is done. He is defeated.<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/diamond.png"></div>
<div class="questtext"><center>Quest: Diamond Vs Marco ($diamondquest/4)</center><hr><<nobr>>
<<if $diamondquest eq 1>>I need to go to the Lagos Brothel to get Diamond's old stock back.
<<elseif $diamondquest eq 2>>I have spoken to the Brothel owner. He has given me permission to take Diamond's old stock. I need to choose to give it to Diamond or Marco.<<elseif $diamondquest eq 3>>I have the goods. I need to choose who give it to... Diamond or Marco.<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/diamond2.png"></div>
<div class="questtext"><center>Quest: Dominating Diamond ($marcoquest/3)</center><hr><<nobr>>
<<if $marcoquest eq 1>>Marco has a lot of dirt on Diamond. He wants Diamond to work at his brothel in order to pay back her debt. I need to convince Diamond working in a brothel is a good decision.
<<elseif $marcoquest eq 2>>Diamond, as predicted, does not want to work in Marco's brothel. I need to convince her. (Intelligence level 210 needed or Combat)<<elseif $marcoquest eq 3>>Diamond has agreed to work at the brothel. I should go and speak to Marco.<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/adebesi.png"></div>
<div class="questtext"><center>Quest: The Expensive Slut ($adebesiquest/3)</center><hr><<nobr>>
<<if $adebesiquest eq 1>>There is a guy selling a woman on Hotel room 201. He wants a ridiculous amount for her. I need to figure out a way to bargain with him.
<<elseif $adebesiquest eq 2>>Diamond, wants to take over the brothel. She's putting a gang together but I will need to make sure i'm strong enough so I dont die in the attack. When i'm ready I should go to the brothel. (Strength level 300 needed or Combat)<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/gamdev/bethchat.png"></div>
<div class="questtext"><center>Quest: Creating Your First Porn Game ($gamedevowned/2)</center><hr><<nobr>>
<<if $gamedevowned eq 1>>Congratulations on buying your game dev studio. To complete this quest, you must create your first game! Go to the 'manage studio' button and click create a game! Once its created you will have to wait 5 days to create a new one, this can be reduced with upgrades.
<<elseif $gamedevowned eq 3>>Quest Complete<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/room203/nunchat.png"></div>
<div class="questtext"><center>Quest: The Haunted Hotel Room ($hauntedHotelRoom/4)</center><hr><<nobr>>
<<if $hauntedHotelRoom eq 1>>
I've woken up in what can only be described as a nightmare. I should check out the hotel to see if anyone else is here.
<<elseif $hauntedHotelRoom eq 2>>
I just heard a noise coming from upstairs. I should go check it out
<<elseif $hauntedHotelRoom eq 3>>
I need to arrange the furniture in the correct order - then maybe i can get out of here?!
<<else>>
Quest is complete!
<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/hcc.png"></div>
<div class="questtext"><center>Quest: Homewrecker Cuckhold Chronicles #1 ($hwquest/3)</center><hr><<nobr>>
<<if $hwquest eq 1>>I need to find a way to fuck Laura from the trailer park.
<<elseif $hwquest eq 3>>Quest Complete<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/kira.png"></div>
<div class="questtext"><center>Quest: Kinky Kira ($kiraquest/4)</center><hr><<nobr>>
<<if $kiraquest eq 1>>The innocent looking library assistant in Lagos has a secret. I should speak to her and confront her about the photo I found in the library.
<<elseif $kiraquest eq 2>>I have confronted Kira about the photo and she is being very defensive about the situation. Maybe someone local in Lagos knows more about Kira than what meets the eye?<<elseif $kiraquest eq 3>>I have overheard a conversation and found out Kira used to work at a brothel. Why wouldn't she share the love with me? I need to try and convince her<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/hotel.png"></div>
<div class="questtext"><center>Quest: Hotel Check-In ($hotelquest/2)</center><hr><<nobr>>
<<if $hotelquest eq 1>>I need to check into the Hotel Lagos before I can start my adventure here in Lagos.<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/maid.png"></div>
<div class="questtext"><center>Quest: Fuck the maid ($maidquest/3)</center><hr><<if $maidquest eq 1>>My new maid is a hot number and I very much would like to fuck her but first I'll have to let her know who is boss. I can change her outfit in the office menu in the basement to nude.<<elseif $maidquest eq 2>>What is the point of having a naked latina maid if you cant fuck her? Need relationship level 100 ($maidlevel/100)<</if>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/brothel.png"></div>
<div class="questtext"><center>Quest: Marco's Misfortune ($diamondpath/3)</center><hr><<nobr>>
<<if $diamondpath eq 1>>I should speak to diamond.
<<elseif $diamondpath eq 2>>Diamond, wants to take over the brothel. She's putting a gang together but I will need to make sure i'm strong enough so I dont die in the attack. When i'm ready I should go to the brothel. (Strength level 300 needed or Combat)<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/mollyslittleslut.png"></div>
<div class="questtext"><center>Quest: Molly's Little Slut</center><hr><<nobr>>
Molly needs me to check in on her daughter in London. I need to go there, check things out and return.
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/zoo/monkey.png"></div>
<div class="questtext"><center>Quest: Monkey Business ($monkeyQuestStart/2) Money Stolen: $<<print $monkeyCash>></center><hr><<nobr>>
<<if $monkeyQuestStart eq 1>>I was teasing monkeys at the zoo and one of them took my wallet which contained all my cash. I need to find a way into the Zoo where I can get my wallet back. It's useless going during the day as im banned and the Zoo Keeper would just stop me again. What could I do?...
<<elseif $monkeyQuestStart eq 2>>This Quest is Complete<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/sopie.png"></div>
<div class="questtext"><center>Quest: Hiring Muscle ($hiringmusclequest/4)</center><hr><<if $hiringmusclequest eq 1>>My receptionist, Emily, has told me about a potential new recruit at the local University called Katrina. I don't much else about her so I'll have to visit the Uni and find out more.<<elseif $hiringmusclequest eq 2>>I need to speak to patches in the cave near the University.<<elseif $hiringmusclequest eq 3>>Patches will give me Katrina if I give him a diamond. They sell them in the Supermarket in London.<<elseif $hiringmusclequest eq 4>>I gave patches the diamond. I just need to tell Katrina that she is free to come work for me. <</if>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/cat.png"></div>
<div class="questtext"><center>Quest: A Mysterious Letter ($letterquest/5)</center><hr><<nobr>>
<<if $letterquest eq 1>>I have received a mysterious letter. I should wait for them to contact me in Lagos. I'm not sure when or how.
<<elseif $letterquest eq 2>>I spoke to a man in Lagos who said he was creating mind control devices and wanted me to test it out for him... I need to be patient and wait for him to contact me. Maybe I should speak to Diamond in the meantime? <</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/nathaly.png"></div>
<div class="questtext"><center>Quest: Seducing Nathaly ($nathalyquest/3)</center><hr><<nobr>>
<<if $nathalyquest eq 1>>I can't seduce Nathaly with how busy she is. Watching her shows should display enough affection to get her to talk to me more. <br>Nathaly Shows Watched ($nathalyshowswatched/5)
<<elseif $nathalyquest eq 2>>I've now got access to Nathaly's apartment. I should swing by from Monday-Wednesday (Those are her days off).
<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/paul.png"></div>
<div class="questtext"><center>Quest: Drug Dealer XXX (0/1)</center><hr>I've agreed to sling drugs for my childhood friend, Paul. He's given me a free sample to sell. I know Ahmed buys drugs. Maybe I should try to sell it to him?</div><div class="questbox">
<div class="questphoto"><img src="images/maidchatnude.png"></div>
<div class="questtext"><center>Quest: Clean It Up</center><hr><<nobr>>
You hired a maid. Quest complete!
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/sisterquest1.png"></div>
<div class="questtext"><center>Quest: Sister Saga ($sisterquestline/3)</center><hr><<nobr>>
<<if $sisterquestline eq 1>>I have agreed to help my sister with her homework. Study sessions remaining ($sisternude/5)
<<elseif $sisterquestline eq 2>>I've agreed to go to my Sister's Uni and speak to her teacher about her bad grades. Hopefully she is hot.
<<elseif $sisterquestline eq 3>>Mrs Moon has asked me to bring my sister to her. She says we're going to have some fun? This might be my chance to corrupt $sister once and for all!<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/0.82/jroc_chat.png"></div>
<div class="questtext"><center>Quest: Step Dad's Porno Tapes ($pornoquest/3)</center><hr><<nobr>>
<<if $pornoquest eq 1>>I have agreed to help my step-dad sort out his debt with someone called J-Rox. He lives in the Amore trailer park. I can take a taxi there.
<<elseif $pornoquest eq 2>>I've spoken to J-Rox and I need to choose which woman I want to have sex with on film. I should speak to the woman I want to choose<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/stepdadultra.png"></div>
<div class="questtext"><center>Quest: Step Dad Ultra ($stepdadultra/3)</center><hr><<nobr>>
<<if $stepdadultra eq 1>>Fight your step-dad. Defeat him once and for all!<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/stripclub.png"></div>
<div class="questtext"><center>Quest: Strip Club ($stripclubquest/3)</center><hr><<nobr>>
<<if $stripclubquest eq 1>>I just bought a strip club. I will need to renovate it. It should cost me $2500 ($ $money/$ 2500)
<<elseif $stripclubquest eq 2>>The strip club is now looking decent. Lastly, I'll need to hire a stripper. I should ask around the bar area on a evening.<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/wc.png"></div>
<div class="questtext"><center>Quest: Capturing Superheroes Part #2 ($londonquestline2/2)</center><hr><<nobr>>
<<if $londonquestline2 eq 1>>Wonder Cummer was found trying to free the other captives. We've locked her up too, but she is not going to be easy to break. I will need to train her obedience. Wonder Cummer Obedience ($wclevel / 350)<</if>>
<</nobr>></div><div class="questbox">
<div class="questphoto"><img src="images/quests/harley.png"></div>
<div class="questtext"><center>Quest: Capturing Superheroes ($londonquestline/3)</center><hr><<nobr>>
<<if $londonquestline eq 1>>I need to capture the super heroes in London, I should start with Superslut. Harley reckons she could be in the local bar. You do not need combat to complete this quest. To capture Superslut get her out of the bar, maybe to the alleyway? Fucking with her is a bad idea. If combat is enabled, expect a fight.
<<elseif $londonquestline eq 2>>I've captured the superhero called Superslut, the only other threat is another superhero called Pussywoman. Rumour has it that she wears a disguise, so i will have to do some exploration in London to see if I can find her and capture her.
<<elseif $londonquestline eq 3>>Nothing to show<</if>>
<</nobr>></div><div class="wrapper"><div class="npctextbox"><div class="cwschat"></div>CWS<hr>Hey, I'm CWS. The developer of Amore. First of all, thanks for even playing my game. You fucking rock!<hr>
If you want to support this game you can get access to super cool additional content, such as:
<ul><li>Access to Cheat codes (Instant money, instant stats, multiplier to make things faster! *There are no cheats for combat*)</li>
<li>Access to a download to play offline on PC or Mobile</li>
<li>Developer interaction</li>
<li>Exclusive discord ranks</li>
<li>Developer polls for future updates</li>
<li>Cheat codes for back catalogue games such as: 'Desert Island King' and more that are in development!</li>
<li>Stay up to date on when the next update is coming</li>
<li>I will love you forever and always</li></ul>
Your support means I can keep creating lewd HTML games like Amore! Already got a code? Use the phone in your bedroom to activate your cheats.</div>
<div class="npctextboxm">You can click the links below to support:
<div class="subscribebox"><a href="https://patreon.com/amoregame"><img border="0" alt="" src="images/subscribe2.png" width="275" height="40"></a></div>//OR//
<div class="subscribebox"><a href="https://subscribestar.adult/cold-war-studios"><img border="0" alt="" src="images/subscribe.png" width="275" height="40"></a></div>
</div>
<<button "Noted">><<script>>Engine.backward();<</script>><</button>></div><button data-passage="Ground Floor" class="button" type="button" tabindex="0">Amore - Player Hallway</button>
<button data-passage="prisoncells" class="button" type="button" tabindex="0">London - Underground HQ</button>
<button data-passage="lagoshotel" class="button" type="button" tabindex="0">Lagos - Hotel</button>
<button data-passage="loveHotel" class="button" type="button" tabindex="0">Tokyo - Love Hotel</button>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<button "Go Back">><<script>>Engine.backward();<</script>><</button>>
<button data-passage="testhub" class="button" type="button" tabindex="0">refresh</button>
<<for $testLevel = 1; $testLevel <= 100; $testLevel++>>
<<set $xpneeded = Math.pow($testLevel / $exponent, $constant);>>
<<set _xpneeded = Math.round($xpneeded)>>
Level $testLevel = $xpneeded
<hr>
<</for>><<set _cardCounts to {}>> <!-- Initialize an object to store card counts -->
<<for _i to 0; _i lt $cards.length; _i++>> <!-- Loop through the cards -->
<<set _cardNumber to $cards[_i].number>> <!-- Get the card number -->
<<if !_cardCounts[_cardNumber]>> <!-- Check if the card number has been encountered before -->
<<set _cardCounts[_cardNumber] to 1>> <!-- If not, set the count to 1 -->
<<else>>
<<set _cardCounts[_cardNumber] += 1>> <!-- If yes, increment the count -->
<</if>>
<</for>>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><br>
<div class="card-container">
<<for _i to 1; _i lte $seriesOneCardMax; _i++>> <!-- Loop through all possible card numbers -->
<<set _cardExists to false>> <!-- Initialize a flag to check if the card exists -->
<<for _j to 0; _j lt $cards.length; _j++>> <!-- Check if the card exists in player's collection -->
<<if $cards[_j].number eq _i>>
<<set _cardExists to true>>
<</if>>
<</for>>
<<if !_cardExists>> <!-- If the card doesn't exist, display a placeholder -->
<div class="placeholder-card">
Card #<<print _i>> <br>???
</div>
<<else>> <!-- If the card exists, display the actual card -->
<<set _currentCardIndex to -1>>
<<for _k to 0; _k lt $cards.length; _k++>>
<<if $cards[_k].number eq _i>>
<<set _currentCardIndex to _k>>
<<break>>
<</if>>
<</for>>
<<if _currentCardIndex gt -1>>
<<if $cards[_currentCardIndex].rarity eq "Common">>
<div class="common_card">
<<print $cards[_currentCardIndex].name>> [<<print $cards[_currentCardIndex].number>>]<hr>
Rarity: <<print $cards[_currentCardIndex].rarity>><br>
<div class="card-art">
<<print $cards[_currentCardIndex].art>>
</div>
Owned: x<<print _cardCounts[$cards[_currentCardIndex].number]>> ||
Value: <<print $cards[_currentCardIndex].value>>
</div>
<<elseif $cards[_currentCardIndex].rarity eq "Uncommon">>
<div class="uncommon_card">
<<print $cards[_currentCardIndex].name>> [<<print $cards[_currentCardIndex].number>>]<hr>
Rarity: <<print $cards[_currentCardIndex].rarity>><br>
<div class="card-art">
<<print $cards[_currentCardIndex].art>>
</div>
Owned: x<<print _cardCounts[$cards[_currentCardIndex].number]>> ||
Value: <<print $cards[_currentCardIndex].value>>
</div>
<<elseif $cards[_currentCardIndex].rarity eq "Rare">>
<div class="rare_card">
<<print $cards[_currentCardIndex].name>> [<<print $cards[_currentCardIndex].number>>]<hr>
Rarity: <<print $cards[_currentCardIndex].rarity>><br>
<div class="card-art">
<<print $cards[_currentCardIndex].art>>
</div>
Owned: x<<print _cardCounts[$cards[_currentCardIndex].number]>> ||
Value: <<print $cards[_currentCardIndex].value>>
</div>
<<elseif $cards[_currentCardIndex].rarity eq "Godlike">>
<div class="godlike_card">
<div class="multi-color-text"><<print $cards[_currentCardIndex].name>> [<<print $cards[_currentCardIndex].number>>]</div><hr>
Rarity: <<print $cards[_currentCardIndex].rarity>><br>
<div class="card-art">
<<print $cards[_currentCardIndex].art>>
</div>
Owned: x<<print _cardCounts[$cards[_currentCardIndex].number]>> ||
Value: <<print $cards[_currentCardIndex].value>>
</div>
<</if>>
<</if>>
<</if>>
<</for>>
</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>>New questlog
<<widget "newquestlog">>
<div class="npctextbox">❤️ Amore Quests:<br>
Quest: Defeat Your Step Dad<<if $stepdadquest eq 0>> <<elseif $stepdadquest != 0>><<click "<<if $stepdadquest eq 0>> (Not Started)<<elseif $stepdadquest eq 1>> ⌛- (Ongoing)<<elseif $stepdadquest eq 2>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail"); Dialog.wiki(Story.get("quest_detail").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Hire the Maid <<if $maidHire gte 0>><<click "<<if $maidHire eq 0>> (Not Started)<<elseif $maidHire eq 2>> ⌛- (Ongoing)<<elseif $maidHire eq 1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questmaid"); Dialog.wiki(Story.get("questmaid").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Sunbathin' Naked Mommy<<if $mompoolquest eq 0>> <<elseif $mompoolquest != 0>><<click "<<if $mompoolquest eq 0>> (Not Started)<<elseif $mompoolquest eq 1>> ⌛- (Ongoing)<<elseif $mompoolquest eq 2>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail2"); Dialog.wiki(Story.get("quest_detail2").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Hello Cousin #1<<if $cousinQuest eq 0>> <<elseif $cousinQuest != 0>><<click "<<if $cousinQuest eq 0>> (Not Started)<<elseif $cousinQuest eq 1>> ⌛- (Ongoing)<<elseif $cousinQuest gte 3>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questcousin"); Dialog.wiki(Story.get("questcousin").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Aunt Eva<<if $cousinQuestStage eq 0>> <<elseif $cousinQuestStage != 0>><<click "<<if $cousinQuestStage eq 0>> (Not Started)<<elseif $cousinQuestStage eq 1>> ⌛- (Ongoing)<<elseif $cousinQuestStage gte 2>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questcousin2"); Dialog.wiki(Story.get("questcousin2").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Elsa's Bar<<if $elsaquestline eq 0>> <<elseif $elsaquestline != 0>><<click "<<if $elsaquestline eq 0>> (Not Started)<<elseif $elsaquestline gte 1>> ⌛- (Ongoing)<<elseif $elsaquestline eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail3"); Dialog.wiki(Story.get("quest_detail3").processText()); Dialog.open(); <</script>><</click>><<else>><</if>><br>
Quest: Learning Drugs<<if $drugdealerquest eq 0>> <<elseif $drugdealerquest != 0>><<click "<<if $drugdealerquest eq 0>> (Not Started)<<elseif $drugdealerquest eq 1>> ⌛- (Ongoing)<<elseif $drugdealerquest eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail4"); Dialog.wiki(Story.get("quest_detail4").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Lisa The MILF<<if $lisaquestline eq 0>><<elseif $lisaquestline != 0>><<click "<<if $lisaquestline eq 0>> (Not Started)<<elseif $lisaquestline gte 1>> ⌛- (Ongoing)<<elseif $lisaquestline eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail5"); Dialog.wiki(Story.get("quest_detail5").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: The Aunt<<if $auntquestline eq 0>><<elseif $auntquestline != 0>><<click "<<if $auntquestline eq 0>> (Not Started)<<elseif $auntquestline gte 1>> ⌛- (Ongoing)<<elseif $auntquestline eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail6"); Dialog.wiki(Story.get("quest_detail6").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Sister Saga<<if $sisterquestline eq 0>><<elseif $sisterquestline != 0>><<click "<<if $sisterquestline eq 0>> (Not Started)<<elseif $sisterquestline gte 1>> ⌛- (Ongoing)<<elseif $sisterquestline eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail7"); Dialog.wiki(Story.get("quest_detail7").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Step-Dad's Porno Tapes<<if $pornoquest eq 0>> <<elseif $pornoquest != 0>><<click "<<if $pornoquest eq 0>> (Not Started)<<elseif $pornoquest gte 1 and $pornoquest lte 2>> ⌛- (Ongoing)<<elseif $pornoquest eq 3>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail11"); Dialog.wiki(Story.get("quest_detail11").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Step Dad Ultra<<if $stepdadultra eq 0>> <<elseif $stepdadultra != 0>><<click "<<if $stepdadultra eq 0>> (Not Started)<<elseif $stepdadultra eq 1>> ⌛- (Ongoing)<<elseif $stepdadultra eq 2>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail14"); Dialog.wiki(Story.get("quest_detail14").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Strip Club Ownership<<if $stripClubOwned eq 0>> <<elseif $stripclubquest != 0>><<click "<<if $stripclubquest eq 0>> (Not Started)<<elseif $stripclubquest gte 1>> ⌛- (Ongoing)<<elseif $stripclubquest eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail15"); Dialog.wiki(Story.get("quest_detail15").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Seducing Nathaly<<if $nathalyquest eq 0>> <<elseif $nathalyquest != 0>><<click "<<if $nathalyquest eq 0>> (Not Started)<<elseif $nathalyquest gte 1>> ⌛- (Ongoing)<<elseif $nathalyquest eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail16"); Dialog.wiki(Story.get("quest_detail16").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Easter 2023<<if $easterquest eq 0>> <<elseif $easterquest != 0>><<click "<<if $easterquest eq 0>> (Not Started)<<elseif $easterquest eq 1>> ⌛- (Ongoing)<<elseif $easterquest eq 3>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetaileaster"); Dialog.wiki(Story.get("questdetaileaster").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Easter 2024<<if $easterquestnew eq 0>> <<elseif $easterquestnew != 0>><<click "<<if $easterquestnew eq 0>> (Not Started)<<elseif $easterquestnew eq 1>> ⌛- (Ongoing)<<elseif $easterquestnew eq 3>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetaileaster2"); Dialog.wiki(Story.get("questdetaileaster2").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Apate's Corruption<<if $apatequest1 eq 0>> <<elseif $apatequest1 != 0>><<click "<<if $apatequest1 eq 0>> (Not Started)<<elseif $apatequest1 eq 1>> ⌛- (Ongoing)<<elseif $apatequest1 gte 3>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetailapate"); Dialog.wiki(Story.get("quest_detailapate").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Apate's Corruption #2<<if $apatequest2 eq 0>> <<elseif $apatequest2 != 0>><<click "<<if $apatequest2 eq 0>> (Not Started)<<elseif $apatequest2 eq 1>> ⌛- (Ongoing)<<elseif $apatequest2 gte 3>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetailapate2"); Dialog.wiki(Story.get("quest_detailapate2").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Destroy Ahmed <<click "<<if $ahmeddead eq 0>> ⌛- (Ongoing)<<elseif $ahmeddead gte 1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetailahmed"); Dialog.wiki(Story.get("quest_detailahmed").processText()); Dialog.open(); <</script>><</click>><br>
Quest: Christmas 2023 <<click "<<if $christmasIntroTwentyThreeNew eq 1 or $christmasIntroTwentyThreeNew eq 2>> ⌛- (Ongoing)<<elseif $christmasIntroTwentyThreeNew gte 3>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "quest_christmas2023"); Dialog.wiki(Story.get("quest_christmas2023").processText()); Dialog.open(); <</script>><</click>><br>
Quest: Homewrecker Cuckhold Chronicles #1 <<click "<<if $hwquest eq 1 or $hwquest eq 2>> ⌛- (Ongoing)<<elseif $hwquest gte 3>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "quest_homewrecker"); Dialog.wiki(Story.get("quest_homewrecker").processText()); Dialog.open(); <</script>><</click>><br>
<hr>❤️ London Quests:<br>
Quest: Capturing Superheroes<<if $londonquestline eq 0>> <<elseif $londonquestline != 0>><<click "<<if $londonquestline eq 0>> (Not Started)<<elseif $londonquestline gte 1>> ⌛- (Ongoing)<<elseif $londonquestline eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail8"); Dialog.wiki(Story.get("quest_detail8").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Capturing Superheroes #2<<if $londonquestline2 eq 0>> <<elseif $londonquestline2 != 0>><<click "<<if $londonquestline2 eq 0>> (Not Started)<<elseif $londonquestline2 gte 1>> ⌛- (Ongoing)<<elseif $londonquestline2 eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail9"); Dialog.wiki(Story.get("quest_detail9").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Christmas 2022<<if $christmas2022 eq 0>> <<elseif $christmas2022 != 0>><<click "<<if $christmas2022 eq 0>> (Not Started)<<elseif $christmas2022 gte 1>> ⌛- (Ongoing)<<elseif $christmas2022 eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail10"); Dialog.wiki(Story.get("quest_detail10").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Game Dev<<if $gamedevowned eq 0>> <<elseif $gamedevowned != 0>><<click "<<if $gamedevowned eq 0>> (Not Started)<<elseif $gamedevowned eq 1>> ⌛- (Ongoing)<<elseif $gamedevowned eq 3>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail24"); Dialog.wiki(Story.get("quest_detail24").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Bounty Huntin'<<if $bountiesComplete eq 0>> <<elseif $bountiesComplete != 0>><<click "<<if $bountiesComplete eq 0>> (Not Started)<<elseif $bountiesComplete gte 1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "detailBounty"); Dialog.wiki(Story.get("quest_detailBounty").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Halloween 2023<<if $halloweenOne eq 0>> <<elseif $halloweenOne != 0>><<click "<<if $halloweenOne eq 0>> (Not Started)<<elseif $halloweenOne eq 8>> (Complete) ✔️<<else>> ⌛- (Ongoing)<</if>>">><<script>> Dialog.setup("Quest Details", "quest_halloween2023"); Dialog.wiki(Story.get("quest_halloween2023").processText()); Dialog.open(); <</script>><</click>><</if>><br>
<hr>❤️ Lagos Quests:<br>
Quest: Hotel Check-In<<if $hotelquest eq 0>> <<elseif $hotelquest != 0>><<click "<<if $hotelquest eq 0>> (Not Started)<<elseif $hotelquest eq 1>> ⌛- (Ongoing)<<elseif $hotelquest eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail17"); Dialog.wiki(Story.get("quest_detail17").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Kinky Kira<<if $kiraquest eq 0>> <<elseif $kiraquest != 0>><<click "<<if $kiraquest eq 0>> (Not Started)<<elseif $kiraquest gte 1>> ⌛- (Ongoing)<<elseif $kiraquest eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail18"); Dialog.wiki(Story.get("quest_detail18").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Diamond Vs Marco<<if $diamondquest eq 0>><<elseif $diamondquest != 0>><<click "<<if $diamondquest eq 0>> (Not Started)<<elseif $diamondquest gte 1>> ⌛- (Ongoing)<<elseif $diamondquest eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail19"); Dialog.wiki(Story.get("quest_detail19").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Dominating Diamond<<if $diamondpath gte 1 or $diamondpath eq -1>> <<Failed>><<else>><<if $marcoquest eq 0>> <<elseif $marcoquest != 0>><<click "<<if $marcoquest eq 0>> (Not Started)<<elseif $marcoquest gte 1>> ⌛- (Ongoing)<<elseif $marcoquest eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "questdetail20"); Dialog.wiki(Story.get("quest_detail20").processText()); Dialog.open(); <</script>><</click>><</if>><</if>><br>
Quest: Marco's Misfortune<<if $marcopath != 0>> <<Failed>><<else>><<if $diamondpath gt 0 and $diamondpath lt 1>> <<elseif $diamondpath != 0>><<click "<<if $diamondpath eq 0>> (Not Started)<<elseif $diamondpath gte 2>> ⌛- (Ongoing)<<elseif $diamondpath eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "quest_detail21"); Dialog.wiki(Story.get("quest_detail21").processText()); Dialog.open(); <</script>><</click>><</if>><</if>><br>
Quest: The Expensive Slut<<if $adebesiquest eq 0>> <<elseif $adebesiquest != 0>><<click "<<if $adebesiquest eq 0>> (Not Started)<<elseif $adebesiquest eq 1>> ⌛- (Ongoing)<<elseif $adebesiquest eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "quest_detail23"); Dialog.wiki(Story.get("quest_detail23").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: The Haunted Hotel Room<<if $hauntedHotelRoom != 0>><<click "<<if $hauntedHotelRoom gte 1>>⌛- (Ongoing)<<elseif $hauntedHotelRoom eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "detailHaunted"); Dialog.wiki(Story.get("quest_detailHaunted").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Yoga 101 <<if $yogaFucker eq 0>> ⌛- (Ongoing)<<elseif $yogaFucker eq 1>> (Complete) ✔️<</if>><br>
Quest: Mysterious Letter<<if $letterquest eq 0>><<elseif $letterquest != 0>><<click "<<if $letterquest eq 0>> (Not Started)<<elseif $letterquest gte 1>> ⌛- (Ongoing)<<elseif $letterquest eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "quest_detail22"); Dialog.wiki(Story.get("quest_detail22").processText()); Dialog.open(); <</script>><</click>><</if>><br>
<hr>❤️ Japan Quests:<br>
Quest: Sexy Hot Yakuza Babes<<if $yakuzaQuest eq 0>><<elseif $yakuzaQuest != 0>><<click "<<if $yakuzaQuest eq 0>> (Not Started)<<elseif $yakuzaQuest gte 1>> ⌛- (Ongoing)<<elseif $yakuzaQuest eq -1>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "quest_detailyui"); Dialog.wiki(Story.get("quest_detailyui").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Monkey Business<<if $monkeyQuestStart eq 0>><<elseif $monkeyQuestStart != 0>><<click "<<if $monkeyQuestStart eq 0>> (Not Started)<<elseif $monkeyQuestStart eq 1>> ⌛- (Ongoing)<<elseif $monkeyQuestStart eq 2>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "quest_detailmonkey"); Dialog.wiki(Story.get("quest_detailmonkey").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Amada's Secret<<if $amadaSecret eq 0>><<elseif $amadaSecret != 0>><<click "<<if $amadaSecret eq 0>> (Not Started)<<elseif $amadaSecret eq 1>> ⌛- (Ongoing)<<elseif $amadaSecret eq 2>> (Complete) ✔️<</if>>">><<script>> Dialog.setup("Quest Details", "amadasSecret"); Dialog.wiki(Story.get("amadasSecret").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Molly's Little Slut<<if $mollysLittleSlut eq 0>><<elseif $mollysLittleSlut != 0>><<click "<<if $mollysLittleSlut eq 0>> (Not Started)<<elseif $mollysLittleSlut eq 1>> ⌛- (Ongoing)<<elseif $mollysLittleSlut eq -1>> (Complete) ✔️<<elseif $mollysLittleSlut eq -2>> <<Failed>><</if>>">><<script>> Dialog.setup("Quest Details", "mollysLittleSlut"); Dialog.wiki(Story.get("mollysLittleSlut").processText()); Dialog.open(); <</script>><</click>><</if>><br>
Quest: Dinner With The Boss<<if $mollyDateDone eq 0>> ⌛- (Ongoing)<<elseif $mollyDateDone eq 1>> (Complete) ✔️<<elseif $mollysLittleSlut eq -2>> <<Failed>> <<elseif $mollyDateDone eq -2>> <<Failed>> <<elseif $mollysLittleSlut eq -1>><<if $gabbyRejected != 1>> <<Failed>><</if>><<else>><</if>><br>
</div>
<</widget>>
Flowers Amount
<<widget "flowersamount">>
<<script>>
var obj = {};
inventory.forEach(function(item) {
if (typeof obj[item] == 'number') {
obj[item]++;
} else {
obj[item] = 1;
}
});
document.getElementById('output').innerHTML = Object.keys(obj).map(function(item) {
return item + (obj[item] == 1 ? '' : ' ' + obj[item]);
}).join('\n');
<</script>>
<</widget>>
Day
<<widget "day">>
Day: $daysPassed | Year: $year<br>
<<if $day eq 1>>Monday <<elseif $day eq 2>> Tuesday <<elseif $day eq 3>>Wednesday <<elseif $day eq 4>>Thursday <<elseif $day eq 5>>Friday <<elseif $day eq 6>>Saturday <<elseif $day eq 7>>Sunday <</if>>
<</widget>>
<<widget "displaytime">>
Time: <<if $time eq 1>>It is morning ($time) <<elseif $time eq 2>>It is Late morning ($time)<<elseif $time eq 3>>It is lunchtime ($time) <<elseif $time is 4>>It is afternoon ($time) <<elseif $time is 5>>It is evening ($time) <<else>>It is midnight <</if>>
<</widget>>
Wings Shop
<<widget "wingsshop">>
<<if $inventory.includes('diamond') == false>><button data-passage="buydiamond" class="button" type="button" tabindex="0">Buy a Diamond - $500</button><</if>>
<<if $inventory.includes('sexbook') == false>><button data-passage="buysisterbook" class="button" type="button" tabindex="0">Buy Sex Book - $249</button><</if>>
<button data-passage="buyflowerslondon" class="button" type="button" tabindex="0">Buy Flowers - $100</button>
<<if $inventory.includes('wingsstamina') == false>><button data-passage="buystaminawings" class="button" type="button" tabindex="0">Buy Stamina Implant - $250</button><</if>>
<<if $christmas2022 eq 1>><<if $money gte 125>><button data-passage="buyxmsagifts2022" class="button" type="button" tabindex="0">Buy Christmas Gifts - $125</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy Christmas Gifts (Need $125)</button><</if>><</if>>
<</widget>>
Ahmed's Shop
<<widget "ahmedshop">>
<<if $inventory.includes('dildo') == false>><button data-passage="buydildo" class="button" type="button" tabindex="0">Buy the Dildo - $450</button><</if>>
<button data-passage="buymedpack" class="button" type="button" tabindex="0">Buy medpack - $50</button>
<button data-passage="buyenergyy" class="button" type="button" tabindex="0">Buy Energy Drink - $75</button>
<button data-passage="Buy Flowers (50)" class="button" type="button" tabindex="0">Buy Flowers - $50</button>
<<if $inventory.includes('ahmedimplant') == false>><button data-passage="buyahmedimplant" class="button" type="button" tabindex="0">Buy Stamina Implant - $150</button><</if>>
<<if $inventory.includes('tools') == false>><button data-passage="Buy Tools (125)" class="button" type="button" tabindex="0">Buy Power Tools - $250</button><</if>>
<<if $inventory.includes('book_english') == false>><button data-passage="buyenglishbook" class="button" type="button" tabindex="0">Buy English Book - $50</button><</if>>
<hr>
<button data-passage="Steal" class="button" type="button" tabindex="0">Attempt to steal</button>
<button data-passage="Ask for a job" class="button" type="button" tabindex="0">Ask for a job</button>
<<if $ahmeddead != 1>><button data-passage="destroyahmed" class="button" type="button" tabindex="0">Destroy Ahmed</button><</if>>
<button data-passage="ascensionstreet" class="button" type="button" tabindex="0">Leave</button>
<<if $weed.includes("weed")>><hr><button data-passage="Sell Ahmed Da Kush" class="button" type="button" tabindex="0">Sell Weed to Ahmed</button><</if>>
<</widget>>
Random Hints
<<widget "randomhints">><<set $rando to random(1, 23)>>
<div class="npctextboxm"><center>
<<if $rando eq 1>>Hint $rando: There is a full detailed quest guide written and available for free on our discord channel.<</if>>
<<if $rando eq 2>>Hint $rando: You can check your active quests at any time in the side menu<</if>>
<<if $rando eq 3>>Hint $rando: You can increase your strength by working out and wearing compatible clothing<</if>>
<<if $rando eq 4>>Hint $rando: You can increase your max stamina by obtaining stamina implants throughout the game!<</if>>
<<if $rando eq 5>>Hint $rando: You can check your relationships at any time in the side menu<</if>>
<<if $rando eq 6>>Hint $rando: Your inventory contains all the items you have picked up<</if>>
<<if $rando eq 7>>Hint $rando: Need easy cash? You will get allowance every Sunday from your landlady, based on how clean the bedroom and kitchen area is.<</if>>
<<if $rando eq 8>>Hint $rando: There is more to Amore than just your household! Take a trip to London, Lagos & more!<</if>>
<<if $rando eq 9>>Hint $rando: Combat is completely optional! You can enable or disable it at any time in your settings menu<</if>>
<<if $rando eq 10>>Hint $rando: The settings menu is located in your phone and has various options and debug tools available!<</if>>
<<if $rando eq 11>>Hint $rando: Crime points are earned by partaking in mischievous endeavours such as selling drugs and robbing stores<</if>>
<<if $rando eq 12>>Hint $rando: Amore has an closed down strip club. Why not invest in re-opening it? Speak to the Real Estate Agent!<</if>>
<<if $rando eq 13>>Hint $rando: Giving flowers is a great way to gain a lot of relationship with a character, but using hypnosis serums is even more effective!<</if>>
<<if $rando eq 14>>Hint $rando: Have you met your Aunt yet?<</if>>
<<if $rando eq 15>>Hint $rando: Rumour has it that there is a 'secret service' in the massage parlour.<</if>>
<<if $rando eq 16>>Hint $rando: You can travel to different cities via the airport or taxi for a brand new story at any time! You can also return at any time.<</if>>
<<if $rando eq 17>>Hint $rando: Don't get too cocky. Exposing yourself or making a move on character's you dont yet have a good relationship with is a good way to ruin your relationship with them!<</if>>
<<if $rando eq 18>>Hint $rando: You can enter cheat codes at any time in your bedroom - on your phone.<</if>>
<<if $rando eq 19>>Hint $rando: Amada Corp is a mysterious corporation in Lagos. I wonder what is going on there?<</if>>
<<if $rando eq 20>>Hint $rando: Save often!<</if>>
<<if $rando eq 21>>Hint $rando: The game autosaves everytime you sleep<</if>>
<<if $rando eq 22>>Hint $rando: You can report bugs either via the 'bug report' button or via discord! The devs try to fix all bugs within 24 hours!<</if>>
<<if $rando eq 23>>Hint $rando: Some characters will be in different places throughout the day.<</if>>
</center></div>
<</widget>>
Doctor Heal
<<widget "doctorheal">>
<<set $healthpoints = $maxhealth>>
<<set $money = $money - 10>>
<<set $std = 0>>
<div class="npctextboxm">Healing Log<hr>
<<for _i to 0; _i lt $combatParty.length; _i++>>
<<print $combatParty[_i].name>>'s current health: <<print $combatParty[_i].health>>/<<print $combatParty[_i].maxhealth>><br>
<<set $combatParty[_i].health = $combatParty[_i].maxhealth>>
<<set $combatParty[_i].stamina = $combatParty[_i].maxstamina>>
Party Healed! & Stamina restored!<br>
<<print $combatParty[_i].name>>'s current health: <<print $combatParty[_i].health>>/<<print $combatParty[_i].maxhealth>><br>
<</for>>
</div>
<</widget>>
Home Workout
<<widget "homeworkout">>
<div class="npctextboxw">
<ul><li>Your strength has increased (+3)</li>
<li>Your stamina has decreased (-5)</li>
<li>Time has passed (+1)</li>
<li>Your room got a little messy (-2)</li></ul>
</div>
<<set $strength = $strength + 3>>
<<set $stamina = $stamina - 5>>
<<set $time = $time + 1>>
<<set $tidybedroom = $tidybedroom -2 >>
<</widget>>
Choose Player Icon
<<widget "chooseplayer">>
<div class="itemwrapper">
<div class="iconandbutton"><div class="playerchat1"></div>Generic Player <<radiobutton "$playerpic" "1">></div>
<div class="iconandbutton"><div class="playerchat2"></div>Jordie <<radiobutton "$playerpic" "2">></div>
<div class="iconandbutton"><div class="playerchat3"></div>Juan <<radiobutton "$playerpic" "3">></div>
<div class="iconandbutton"><div class="playerchat4"></div>Nerd Jordie <<radiobutton "$playerpic" "4">></div>
<div class="iconandbutton"><div class="playerchat5"></div>Chris <<radiobutton "$playerpic" "5">></div>
<div class="iconandbutton"><div class="playerchat6"></div>Amore Guy <<radiobutton "$playerpic" "6">></div>
<div class="iconandbutton"><div class="playerchat7"></div>Ella (Trans) <<radiobutton "$playerpic" "7">></div>
<div class="iconandbutton"><div class="playerchat8"></div>Tori (Trans) <<radiobutton "$playerpic" "8">></div>
</div>
<</widget>>
Player Chat Image
<<widget "playerchat">>
<<if $playerpic eq 1>><div class="playerchat1"></div>
<<elseif $playerpic eq 2>><div class="playerchat2"></div>
<<elseif $playerpic eq 3>><div class="playerchat3"></div>
<<elseif $playerpic eq 4>><div class="playerchat4"></div>
<<elseif $playerpic eq 5>><div class="playerchat5"></div>
<<elseif $playerpic eq 6>><div class="playerchat6"></div>
<<elseif $playerpic eq 7>><div class="playerchat7"></div>
<<elseif $playerpic eq 8>><div class="playerchat8"></div>
<</if>><</widget>>
Amada Friend Chat Image
<<widget "amadachat">>
<<if $amadaFriend eq "Diamond">>
<div class="marcochat"><img src="images/summer2/diamondchat.png" alt="" /></div>
<<elseif $amadaFriend eq "Misty">>
<div class="marcochat"><img src="images/tokyoo/mistychat.png" alt="" /></div>
<<else>>
<div class="marcochat"></div>
<</if>><</widget>>
Player Party Image
<<widget "playerpartypic">>
<<if $playerpic eq 1>><div class="partypicempty"><img src="images/player/player2.png" alt="" /></div>
<<elseif $playerpic eq 2>><div class="partypicempty"><img src="images/player/player1.png" alt="" /></div>
<<elseif $playerpic eq 3>><div class="partypicempty"><img src="images/player/player3.png" alt="" /></div>
<<elseif $playerpic eq 4>><div class="partypicempty"><img src="images/player/player4.png" alt="" /></div>
<<elseif $playerpic eq 5>><div class="partypicempty"><img src="images/player/player5.png" alt="" /></div>
<<elseif $playerpic eq 6>><div class="partypicempty"><img src="images/player/player6.png" alt="" /></div>
<</if>><</widget>>
<<widget "shopchat">>
<<if $ahmeddead eq 1>><div class="shopchat"><img src="images/priyachat.png" alt="" /></div><<else>><div class="shopchat"></div><</if>>
<</widget>>
Cheats
<<widget "cheats">>
<div class="npctextboxm"><CENTER>You got a backer code? Enter it below, partner!</CENTER>
<<set $answer to ''>>
<center><<textbox '$answer' 'Enter Code' autofocus>></center>
<span id='textbox-submit'>
<<button 'Submit Cheat Password'>>
<<set $answer to $answer.trim().toLowerCase()>>
<<if hashStr($answer) eq 531228271>><<set $cheats = 1>>
<<replace '#textbox-submit'>>
/* Removes the button */
<</replace>>
<<replace '#textbox-reply'>>
<div class="npctextboxm">Backer Code Accepted [<<print $cheats>>] - Please Click The Button Below:</div>
<button data-passage="cheatmenu" class="button" type="button" tabindex="0">Enter The Backer Hub</button>
<</replace>>
<<run $('#textbox-answer').attr('readonly', 'true');>>
<<else>>
<<replace '#textbox-reply'>>
<div class="npctextboxm"><CENTER>Wrong backer code. If you are a backer of Amore please check the Subscribestar or Patreon page for your code. If not, please kindly consider pledging!</CENTER></div>
<</replace>>
<</if>>
<</button>>
</span><<script>>$(document).one(":passagerender", function (ev) {
$(ev.content).find("#textbox-answer").on("keyup", function (e) {
if (e.keyCode === 13) {
$("#textbox-submit button").trigger("click");
}
});
});<</script>><span id='textbox-reply'></span></div>
<</widget>>
Picture of Maid in player bedroom (Responsive)
<<widget "maidbedroompic">>
<<if $maid eq 1 and $time gt 1 and $time lte 3 and $day lte 5 and $maidoutfit eq 0>>
<div class="imagebox"><img src="images/redux/bedroommaid.png" alt="" /></div>
<<elseif $maid eq 1 and $time gt 1 and $time lte 3 and $day lte 5 and $maidoutfit eq 2>>
<div class="imagebox"><img src="images/redux/bedroommaidnude.png" alt="" /></div>
<<else>>
<div class="imagebox"><img src="images/bedroom.png" alt="" /></div><</if>>
<</widget>>
Basement Office & Emily (Responsive)
<<widget "basementoffice">>
<<if $receptionist eq 1 and $time lte 4 and $day lte 5 and $katrinahired eq 0>>
<<if $BBEmployee[0].outfit == "Regular Clothing">><div class="imagebox"><img src="images/office/emilyoffice.jpg" alt="" /></div><</if>>
<<if $BBEmployee[0].outfit == "Underwear">><div class="imagebox"><img src="images/office/emilyoffice1.jpg" alt="" /></div><</if>>
<<if $BBEmployee[0].outfit == "Naked">><div class="imagebox"><img src="images/office/emilyoffice2.jpg" alt="" /></div><</if>>
<<elseif $receptionist eq 1 and $time lte 4 and $day lte 5 and $katrinahired eq 1 and $BBEmployee[2].outfit == "Regular Clothing">>
<<if $BBEmployee[0].outfit == "Regular Clothing">><div class="imagebox"><img src="images/office/emilyofficekatrina.jpg" alt="" /></div><</if>>
<<if $BBEmployee[0].outfit == "Underwear">><div class="imagebox"><img src="images/office/emilyoffice1katrina.jpg" alt="" /></div><</if>>
<<if $BBEmployee[0].outfit == "Naked">><div class="imagebox"><img src="images/office/emilyoffice2katrina.jpg" alt="" /></div><</if>>
<<elseif $receptionist eq 1 and $time lte 4 and $day lte 5 and $katrinahired eq 1 and $BBEmployee[2].outfit == "Naked">>
<<if $BBEmployee[0].outfit == "Regular Clothing">><div class="imagebox"><img src="images/office/emilyofficekatrinanude.jpg" alt="" /></div><</if>>
<<if $BBEmployee[0].outfit == "Underwear">><div class="imagebox"><img src="images/office/emilyoffice1katrinanude.jpg" alt="" /></div><</if>>
<<if $BBEmployee[0].outfit == "Naked">><div class="imagebox"><img src="images/office/emilyoffice2katrinanude.jpg" alt="" /></div><</if>>
<<else>>
<div class="imagebox"><img src="images/basementoffice.jpg" alt="" /></div><</if>>
<</widget>>
Mom Chat in the Garden
<<widget "momchatgarden">>
<<if $nudegarden eq 0>><div class="momchat"></div><<else>><div class="momchatnude"></div><</if>>
<</widget>>
Mom Chat
<<widget "momchat">>
<<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>
<</widget>>
Bank Chat
<<widget "bankchat">>
<div class="npcchat"><img src="images\summerend\bankchat.png" alt="" /></div>
<</widget>>
Empire/Office menu
<<widget "empiremenu">>
<<if $maid eq 0 and $money gte 2000>>
<button data-passage="hiremaid" class="button" type="button" tabindex="0">Hire a maid - $2000</button>
<<elseif $maid eq 0 and $money lte 1999>>
<button class="button" type="button" tabindex="0">Hire a maid - $2000 (Not enough money)</button>
<</if>>
<<if $receptionist eq 0 and $money gte 500>>
<button data-passage="hirereceptionist" class="button" type="button" tabindex="0">Hire a receptionist - $500</button>
<</if>>
<<if $receptionist eq 1 and $time lte 4 and $day lte 5>><button data-passage="speaktoemily" class="button" type="button" tabindex="0">Speak to Emily</button>
<</if>>
<button data-passage="View Property" class="button" type="button" tabindex="0">Manage Property</button>
<button data-passage="Manage Girls" class="button" type="button" tabindex="0">Manage Employees</button>
<<if $receptionist eq 1 and $time lte 4 and $day lte 5>>
<button data-passage="Access the blackmarket" class="button" type="button" tabindex="0">Access the blackmarket</button>
<</if>>
<</widget>>
Emily Chat
<<widget "emilychat">>
<<if $emilyoutfit eq 1>><div class="emilychatnude"></div><<else>><div class="emilychat"></div><</if>>
<</widget>>
Maid Chat
<<widget "maidchat">>
<<if $maidoutfit eq 0>><div class="maidchat"></div><</if>><<if $maidoutfit eq 2>><div class="maidchatnude"></div><</if>>
<</widget>>
Maid Outfit (Responsive)
<<widget "maidoutfit">>
<<if $BBEmployee.length gt 1 and $time gt 1 and $time lte 3 and $day lte 5>>
<<if $BBEmployee[1].outfit == "Regular Clothing">><div class="imagebox"><img src="images/redux/bedroommaid.png" alt="" /></div>
<<elseif $BBEmployee[1].outfit == "Naked">><div class="imagebox"><img src="images/redux/bedroommaidnude.png" alt="" /></div>
<<else>>
<div class="imagebox"><img src="images/bedroom.png" alt="" /></div>
<</if>>
<<else>>
<div class="imagebox"><img src="images/bedroom.png" alt="" /></div>
<</if>>
<</widget>>
Time + 1
<<widget "time">>
<<set $time = $time + 1>>
<</widget>>
Update Quest Log Notifiction
<<widget "qt">>
<div class="npctextboxm"><center>//The Quest Log Has Been Updated//</center></div>
<</widget>>
Black Market (mcdrugs = mind control drugs // implant = stamina implant)
<<widget "blackmarket">>
<<if $inventory.includes('implant')>>
<<else>><<if $money gte 500>><button data-passage="buyimplant" class="button" type="button" tabindex="0">Buy Stamina Implant - $500</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy Stamina Implant - Need $500</button><</if>>
<</if>>
<<if $inventory.includes('implant_intelligence')>>
<<else>><<if $money gte 100>><button data-passage="buyintelligence" class="button" type="button" tabindex="0">Buy Intelligence Implant - $100</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy Intelligence Implant - Need $100</button><</if>>
<</if>>
<</widget>>
Living Room Only Mom (responsive)
<<widget "momlivingroom">>
<<if $momoutfit eq 0>><div class="imagebox"><img src="images/momlivingroom.jpg" alt="" /></div>
<<elseif $momoutfit eq 1>><div class="imagebox"><img src="images/momlivingroomunderwear.jpg" alt="" /></div>
<<elseif $momoutfit eq 2>><div class="imagebox"><img src="images/momlivingroomnude.jpg" alt="" /></div><</if>>
<</widget>>
Living Room Pic (responsive)
<<widget "livingroompic">>
<<if $day gte 6 and $time lte 2>>
<<if $momoutfit eq 0>><div class="imagebox"><img src="images/momlivingroom.jpg" alt="" /></div>
<<elseif $momoutfit eq 1>><div class="imagebox"><img src="images/momlivingroomunderwear.jpg" alt="" /></div>
<<elseif $momoutfit eq 2>><div class="imagebox"><img src="images/momlivingroomundernude.jpg" alt="" /></div>
<</if>>
<<elseif $day lte 4 and $time lte 2>>
<<if $cousinIsHere != 1>>
<<if $sisterType eq "Ebony">>
<div class="imagebox"><img src="images/livingroom.jpg" alt="" /></div>
<<else>>
<<if $sisteroutfit eq 0>><div class="imagebox"><img src="images/sisterlivingroom.jpg" alt="" /></div>
<<elseif $sisteroutfit eq 1>><div class="imagebox"><img src="images/sisterlivingroomunderwear.jpg" alt="" /></div>
<<elseif $sisteroutfit eq 2>><div class="imagebox"><img src="images/sisterlivingroomnaked.jpg" alt="" /></div>
<</if>>
<</if>>
<<else>>
<<if $sisterType eq "Ebony">>
<div class="imagebox"><img src="images/livingroom.jpg" alt="" /></div>
<<else>>
<<if $sisteroutfit eq 0>><div class="imagebox"><img src="images/sisterlivingroomc.jpg" alt="" /></div>
<<elseif $sisteroutfit eq 1>><div class="imagebox"><img src="images/sisterlivingroomunderwearc.jpg" alt="" /></div>
<<elseif $sisteroutfit eq 2>><div class="imagebox"><img src="images/sisterlivingroomnakedc.jpg" alt="" /></div>
<</if>>
<</if>>
<</if>>
<<else>>
<div class="imagebox"><img src="images/livingroom.jpg" alt="" /></div>
<</if>>
<</widget>>
Elsa chat
<<widget "elsachat">>
<<if $nudebar eq 0>><div class="elsachat"></div><<else>><div class="elsachatnude"></div><</if>>
<</widget>>
Elsa Outfit (responsive)
<<widget "elsaoutfitwork">>
<<if $nudebar eq 0>><div class="imagebox"><img src="images/elsabar2.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images/elsabarnude.jpg" alt="" /></div><</if>>
<</widget>>
Elsa Outfit Home (responsive)
<<widget "elsaoutfithome">>
<<if $elsafucked eq 0>><div class="imagebox"><img src="images/elsacouch.png" alt="" /></div><<else>><div class="imagebox"><img src="images/elsahome.jpg" alt="" /></div><</if>>
<</widget>>
Lisa Chat Home
<<widget "lisachat">>
<<if $lisatits eq 0 and $lisabroken eq 0>><div class="lisachathome"></div><<else>><div class="lisachatnude"></div><</if>>
<</widget>>
Lisa Outfit Home (responsive)
<<widget "lisaoutfit">>
<<if $lisatits eq 0 and $lisabroken eq 0>><div class="imagebox"><img src="images/lisahome.jpg" alt="" /></div>
<<elseif $lisatits eq 1 and $lisabroken eq 0>><div class="imagebox"><img src="images/lisatits.jpg" alt="" /></div>
<<else>><div class="imagebox"><img src="images/lisanudebig.jpg" alt="" /></div><</if>>
<</widget>>
Mom Garden (responsive)
<<widget "momgarden">>
<<if $nudegarden eq 0>><div class="imagebox"><img src="images/momgarden.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images/momgardennude.jpg" alt="" /></div><</if>>
<</widget>>
Mom Bedroom (responsive)
<<widget "mombedroom">>
<<if $momoutfit lte 1>><div class="imagebox"><img src="images/mombed.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images/mombednude.jpg" alt="" /></div><</if>>
<</widget>>
Mom Allowance (responsive)
<<widget "momallowance">>
<<if $momoutfit eq 0>><div class="imagebox"><img src="images/momallowance.jpg" alt="" /></div><<elseif $momoutfit eq 1>><div class="imagebox"><img src="images/momunderwear_mybedroom.jpg" alt="" /></div><<elseif $momoutfit eq 2>><div class="imagebox"><img src="images/momnude_mybedroom.jpg" alt="" /></div><</if>>
<</widget>>
Nathaly Chat
<<widget "nathalychat">>
<<if $nathalynude eq 0>><div class="nathalychat"></div><<else>><div class="nathalychatnude"></div><</if>>
<</widget>>
Josephine Chat
<<widget "josephinechat">>
<<if $josephineoutfit eq 0>><div class="josephinechat"></div><<else>><div class="josephinechatnude"></div><</if>>
<</widget>>
<<widget "patchesshop">>
<div class="npctextbox"><center>Patches' Menu</center><hr><<if $daisykey eq 0>> Daisy's Key - 100 reputation <<else>><</if>>
<<if $apatekey eq 1>><</if>><<if $apatekey eq 0 and $patchesquest eq 2>> Apate Key - 210 reputation<</if>></div>
<<if $crime gte 100 and $daisykey eq 0>><button data-passage="buydaisykey" class="button" type="button" tabindex="0">Daisy's Key - 100 reputation</button><</if>>
<<if $crime lte 99 and $daisykey eq 0>><button data-passage="" class="button" type="button" tabindex="0">Daisy's Key - (Not enough reputation)</button><</if>>
<<if $crime lte 209 and $apatekey eq 0 and $patchesquest eq 2>><button data-passage="" class="button" type="button" tabindex="0">Apate Key - (Not enough reputation)</button><</if>>
<<if $crime gte 210 and $apatekey eq 0 and $patchesquest eq 2>><button data-passage="buyapatekey" class="button" type="button" tabindex="0">Apate Key - 210 reputation</button><</if>>
<<if $patchesquest eq 1>><button data-passage="otherkeyschat" class="button" type="button" tabindex="0">Ask about other magical keys</button><</if>>
<</widget>>
auntie chat
<<widget "auntiechat">>
<<if $auntoutfit eq 0>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 1>><div class="auntiechatnude"></div><</if>>
<</widget>>
auntie outfit
<<widget "auntieoutfit">>
<<if $auntoutfit eq 0>><div class="imagebox"><img src="images/auntie1.png" alt="" /></div><</if>><<if $auntoutfit eq 1>><div class="imagebox"><img src="images/auntie3.jpg" alt="" /></div><</if>>
<</widget>>
london bar super slut
<<widget "londonbar">>
<<if $superslutcapture eq 0 and $time gte 4 and $time lte 7>><div class="imagebox"><img src="images\london\londonbar2ss.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\london\londonbar2.jpg" alt="" /></div><</if>>
<</widget>>
Wondercummer outfit
<<widget "wondercummeroutfit">>
<<if $wcoutfit eq 0>><div class="imagebox"><img src="images\0.46.0\cellwc.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\0.46.0\cellwcnude.jpg" alt="" /></div><</if>>
<</widget>>
Super slut outfit
<<widget "superslutoutfit">>
<<if $superslutoutfit eq 0>><div class="imagebox"><img src="images\london\superslutcell.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\london\superslutcellnude.jpg" alt="" /></div><</if>>
<</widget>>
Super slut chat
<<widget "superslutchat">>
<<if $superslutoutfit eq 0>><div class="superslutchat"></div><<else>><div class="superslutchatnude"></div><</if>>
<</widget>>
pussy woman outfit
<<widget "pwoutfit">>
<<if $pussywomanoutfit eq 0>><div class="imagebox"><img src="images\london3\pussywomancell.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\london3\pussywomancellnude.jpg" alt="" /></div><</if>>
<</widget>>
pussy woman chat
<<widget "pwchat">>
<<if $pussywomanoutfit eq 0>><div class="britneychat"></div><<else>><div class="britneychatnude"></div><</if>>
<</widget>>
Katrina chat
<<widget "katrinachat">>
<<if $katrinaoutfit eq 1>><div class="katrinachat"></div><<else>><div class="katrinachatnude"></div><</if>>
<</widget>>
<<widget "mcounter">>
<<set $mcounter = 1>>
<</widget>>
<<widget "scounter">>
<<set $scounter = 1>>
<</widget>>
<<widget "pornstarchat">>
<<if $pornoactress eq "Penny">><div class="pennychat"></div><</if>>
<<if $pornoactress eq "Nody">><div class="nodychat"></div><</if>>
<</widget>>
<<widget "attack">>
<<set _p1 = _args[0]>>
<<set _p2 = _args[1]>>
<<if random(1,100) > _p2.dex>>
<<set _damage = random(1, 10) + _p1.str>>
_p1.name hits _p2.name for _damage!<br>
<<set _p1.hp -= _damage>>
<<else>>
_p1.name swings at _p2.name but misses!<br>
<</if>>
<</widget>>
Lisa Outfit Home (responsive)
<<widget "nathalyoutfit">>
<<if $nathalyobediance eq 0>><div class="imagebox"><img src="images/v0.46.11/nathalynormal.jpg" alt="" /></div>
<<elseif $nathalyobediance eq 1>><div class="imagebox"><img src="images/v0.46.11/nathalysexy.jpg" alt="" /></div><</if>>
<</widget>>
Kalina Outfit
<<widget "kalinaoutfit">>
<<if $kalinakeep eq "yes">>
<<if $employeenude eq 1>>
<div class="imagebox"><img src="images/gamdev/kalinaunderwear.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/gamdev/kalina.jpg" alt="" /></div><br>
<</if>>
<</if>>
<</widget>>
Beth Outfit
<<widget "bethoutfit">>
<<if $kalinakeep eq "no">>
<<if $employeenude eq 1>>
<div class="imagebox"><img src="images/gamdev/bethunderwear.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/gamdev/beth.jpg" alt="" /></div><br>
<</if>>
<</if>>
<</widget>>
Garden Random Event
<<widget "gardenrandomevent">>
<div class="wrapper"><div class="title">Garden Random Event #1</div><br>
<<if $sisterType != "Ebony">>
<div class="imagebox"><img src="images/gamdev/sisterpool.jpg" alt="" /></div><br>
<</if>>
<div class="npctextboxm">You see $sister waving you over!</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Hey, bro! Can you put this lotion on my back? Don't be a creep, okay?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Me? A creep? Never!</div><br>
<div class="npctextboxm">You apply the lotion to $sister. Not without getting a good feel of her ass!</div><br>
<<if $sisterType != "Ebony">>
<div class="videobox"><center><video max-width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/sistersun.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextbox"><<sisterchat>>$sister<hr>You had to touch my ass, didn't you?</div><br>
<div class="npctextboxw">$sister relationship increased by 75!</div><br><<set $sisterlevel = $sisterlevel + 75>><<set $sisterhelpgarden = 1>>
<button data-passage="Garden" class="button" type="button" tabindex="0">Finish</button>
<<if $sisterGardenG != 1>>
<<set $aunlocked = "Help $sister in Garden">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $sisterGardenG = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>>
<</widget>>
<<widget "rechat">>
<div class="estateagentchat"></div>
<</widget>>
<<widget "alinachat">>
<div class="alinachat"></div>
<</widget>>
<<widget "asachat">>
<div class="asachat"></div>
<</widget>>
<<widget "zombiechat">>
<div class="zombiechat"></div>
<</widget>>
<<widget "zombiebosschat">>
<div class="spookybosschat"></div>
<</widget>>
<<widget "xxxchat">>
<div class="xxxchat"></div>
<</widget>>
<<widget "hobochat">>
<div class="hobochat"></div>
<</widget>>
<<widget "monkeychat">>
<div class="monkeychat"></div>
<</widget>>
<<widget "cheatsUsedCheck">>
<<set $cheatsUsed = 1>>
<</widget>><<widget "Nathaly">>
<p style="color:pink">//Nathaly//</p>
<</widget>>
<<widget "Lisa">>
<p style="color:pink">//Lisa//</p>
<</widget>>
<<widget "Elsa">>
<p style="color:pink">//Elsa//</p>
<</widget>>
<<widget "Jessie">>
<p style="color:pink">//Jessie//</p>
<</widget>>
<<widget "Mom">>
<p style="color:pink">//$mom//</p>
<</widget>>
<<widget "Sister">>
<p style="color:pink">//$sister//</p>
<</widget>>
<<widget "Amy">>
<p style="color:pink">//Amy//</p>
<</widget>>
<<widget "Paul">>
<p style="color:pink">//Paul//</p>
<</widget>>
<<widget "Josephine">>
<p style="color:pink">//Josephine//</p>
<</widget>>
<<widget "mmoon">>
<p style="color:pink">//Mrs Moon//</p>
<</widget>>
<<widget "Sophia">>
<p style="color:pink">//Sophia//</p>
<</widget>>
<<widget "Emily">>
<p style="color:pink">//Emily//</p>
<</widget>>
<<widget "Britney">>
<p style="color:pink">//Britney//</p>
<</widget>>
<<widget "Harley">>
<p style="color:pink">//Harley//</p>
<</widget>>
<<widget "Superslut">>
<p style="color:pink">//Super Slut//</p>
<</widget>>
<<widget "WonderCummer">>
<p style="color:pink">//Wonder Cummer//</p>
<</widget>>
<<widget "Pussywoman">>
<p style="color:pink">//Pussy Woman//</p>
<</widget>>
<<widget "Kira">>
<p style="color:pink">//Kira//</p>
<</widget>>
<<widget "Diamond">>
<p style="color:pink">//Diamond//</p>
<</widget>>
<<widget "Joanna">>
<p style="color:pink">//Joanna//</p>
<</widget>>
<<widget "Aunt">>
<p style="color:pink">//$aunt//</p>
<</widget>>
--------------------------
<<widget "closed">>
<p style="color:red">//Closed//</p>
<</widget>>
<<widget "Failed">>
<p style="color:red">(Failed) ❌</p>
<</widget>>
--------------------------
Gallery<<if $nunGoldGive != 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>Can you give me something?</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Let me see... </div><br>
<div class="npctextboxm">The nun takes a look around the room</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Take this! I found it yesterday!</div><br>
<div class="npctextboxm">The nun gives you a gold coin! - This looks valuable!</div><br> <<set $goldCoin.push("Gold Coin")>> <<set $nunGoldGive = 1>>
<<elseif $nunGoldGive eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>Can you give me something?</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Let me see... </div><br>
<div class="npctextboxm">The nun takes a look around the room</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>I'm sorry my love, but I have nothing to give you right now. Maybe check back later?</div><br>
<</if>>
<button data-passage="nunlove" class="button" type="button" tabindex="0">Finish</button><div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Let me heal your party, my love!</div><br>
<div class="npctextboxm">The nun makes a gesture with her hand and an awesome wave hits your party. Everyone is healed!</div><br>
<<if $combatParty.length gte 1>><div class="npctextbox"><<print $combatParty[0].pic>><<print $combatParty[0].name>><hr>I feel so much better, thank you Nun! $playername, be nice to her! She's a diamond!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh yeah! She's amazing - and she's mine!</div><br><</if>>
<<for _i to 0; _i lt $combatParty.length; _i++>>
<<set $combatParty[_i].health = $combatParty[_i].maxhealth>>
<<set $combatParty[_i].stamina = $combatParty[_i].maxstamina>>
<</for>>
<button data-passage="nunlove" class="button" type="button" tabindex="0">Finish</button><div class="imagebox"><img src="images/room203/nunlove.jpg" alt="" /></div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>It's always nice to see you again my love.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh yeah... you too baby! Thanks for cleaning up this place by the way, how did you even do it? The furniture is new and different?!</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Oh my! I'm so glad you like it! Don't worry, I'm very resourceful!</div><br>
<div class="npctextboxm">The nun smiles. She is very happy you noticed her hard work.</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Anyway - was there anything I could do for you?</div><br>
<<if $nunFucking eq "Enabled">>
<button data-passage="pleasureSwitch" class="button" type="button" tabindex="0">Stop Giving Me Pleasure at Night</button>
<<else>>
<button data-passage="pleasureSwitch" class="button" type="button" tabindex="0">Give Me Pleasure at Night</button>
<</if>>
<<if $combatenabled eq 1>>
<button data-passage="nunHealParty" class="button" type="button" tabindex="0">Heal My Party</button>
<</if>>
<<if $nunIsHere eq 1>>
<button data-passage="Your Room" class="button" type="button" tabindex="0">Finish Talking</button>
<<else>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Finish Talking</button>
<</if>><<if $nunFucking eq "Enabled">>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey... I want you to stop giving me peleasure before I go to sleep here.</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Of course, anything you want my love! - I just hope I didn't do anything wrong...</div><br>
<div class="npctextboxm">The nun will now stop give you plasure before you sleep in this location. </div><br>
<<set $nunFucking = "Disabled">>
<<else>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey... I want you to start giving me peleasure before I go to sleep here.</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Of course, anything you want my love! I will try my best...</div><br>
<div class="npctextboxm">The nun will now give you plasure before you sleep in this location. (50% chance)</div><br>
<<set $nunFucking = "Enabled">>
<</if>>
<button data-passage="nunlove" class="button" type="button" tabindex="0">Finish</button><div class="wrapper"><div class="title"><b>Amore</b></div>
<div class="imagebox"><img src="images/characters.png" alt="" /></div>
<div class="npctextbox"><center>DISCLAIMER:</center><hr>
This game contains adult imagery and themes, and should only be played by those over the age of 18 or your countries' equivalent. All actors and characters portrayed in this game are over the age of 18. I am not the author of the images you will see in this game. They are all credit to their original authors and are currently placeholders.
The game you are about to play is for adults only. It contains sexual themes that may be offensive to some players.
If you would like to support the project and get exclusive access to cheats, offline downloads and early access to other games - then please consider checking out my support links.
If you are encountering bugs, please report them to me via the report bug button or in [[discord | https://discord.gg/VkF4uYcF6d]]. We aim to fix all bugs and issues within 24 hours! If possible, please always check the web version (www.amore-game.com) which is always the most up to date (and always free). If anyone charges you for this game you have been scammed!</div>
<button data-passage="Introduction & Character Creation" class="button" type="button" tabindex="0">Enter the world of Amore (I am over 18 years of age)</button></div><div class="wrapper"><div class="title">Welcome to Amore</div><br>
<div class="title">Embark on a heartfelt and captivating journey in Amore, a text-based RPG game that takes you from zero to hero in a story of love, ambition, and family. As a male character, your life takes an unexpected turn when your father tragically dies in a car accident, leaving you to care for your stepmom and sister. Will you rise to the challenge and build a prosperous future for your family, or will you falter in the face of adversity?<hr>
Start from Nothing: Begin your story with nothing but determination and a desire to provide for yourself and your family. As you progress, make choices that will shape your character's destiny.<br><br>
Building Wealth: Navigate the challenging world of finance, investments, and entrepreneurship. Work your way up from nothing to amassing wealth and securing your family's future.<br><br>
Romance and Relationships: Explore your character's romantic side as you engage in heartfelt and sometimes tumultuous relationships with various love interests. Navigate the complexities of love, dating, and sex as you search for your one true love.<br><br>
Family First: Balance your personal ambitions with the responsibilities of taking 'care' of your stepmom and sister. Your choices will impact their lives, and their support can be the driving force behind your success.<br><br>
Explore Diverse Locations: Travel across cities and even countries in your quest for love and prosperity. Discover new cultures, encounter intriguing characters, and unlock hidden opportunities along the way.<br><br>
Choices and Consequences: Every decision you make has consequences, shaping the storyline and character development. Will you choose the path of virtue, cunning, or a mix of both?<br><br>
Combat: Amore offers a completely optional, ground built, turn based combat system that makes it stand out from the rest of twine games.<br><br>
</div><br>
<div class="imagebox"><img src="images/world.jpg" alt="" /></div><br>
<div class="wrapper"><div class="title">Are you ready to play?</div><br>
<button data-passage="Get out of bed" class="button" type="button" tabindex="0">Setup My Game World</button>
<<set $playername = "Joe" >>
<<set $mom = "mom">>
<<set $sister = "sister">><div class="wrapper"><div class="title">Game Setup</div>
<div class="npctextboxm"><center>Welcome to Amore. In Amore, you have family members! What do you want to name them?</center></div>
<div class="imagebox"><img src="images/momandsis.jpg" alt="" /></div>
<div class="npctextbox"><center> Household Info</center><hr>
<div class="momchat"></div>What is the name of the Mother?
<<textbox "$mom" "Jennifer">>
</div>
<div class="npctextbox"><center> Household Info</center><hr><div class="sisterchat"></div>What is the name of the Sister?
<<textbox "$sister" "Zoe" autofocus>>
</div>
<button data-passage="playerinfo" class="button" type="button" tabindex="0">Next - Player Info</button></div><div class="wrapper"><div class="title">Game Setup</div><br>
<div class="npctextboxm"><center>Lets learn about your character!<hr></center>What is your name?
<<textbox "$playername" "Paul">></div><br>
<div class="npctextbox"><center>What do you look like?</center><<chooseplayer>></div><br>
<div class="npctextbox"><center>Choose a starting bonus:</center>
<div class="itemwrapper">
Combat Junkie (Start With +3 Combat Upgrades) <<radiobutton "$playerPerk" "Combat Junkie">><br>
Family Man (Start With +50 Relationship With $mom and $sister) <<radiobutton "$playerPerk" "Mothers Boy">><br>
Investor (Start With $500) <<radiobutton "$playerPerk" "Investor">><br>
Ganja Man (Start With Weed)<<radiobutton "$playerPerk" "Ganja Man">><br>
</div></div><br>
<button data-passage="Confirming Player Name" class="button" type="button" tabindex="0">Next</button><div class="wrapper"><div class="npctextboxm"><center>Your name is $playername, and your starting bonus is $playerPerk. is that correct?</centeR></div>
<button data-passage="Intro" class="button" type="button" tabindex="0">Yes</button><button data-passage="playerinfo" class="button" type="button" tabindex="0">No</button></div>
<<set $clothingItem = {
"photo": '<img src="images/outfits/headwear_empty.jpg" alt="" />',
"name": "Default",
"bonus": "None",
"type": "Headwear",
"amount" : 0
}>>
<<set $headwear.push($clothingItem)>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/footwear.jpg" alt="" />',
"name": "Default",
"bonus": "None",
"type": "Footwear",
"amount" : 0
}>>
<<set $footwear.push($clothingItem)>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/body_empty.jpg" alt="" />',
"name": "Default",
"bonus": "None",
"type": "Body",
"amount" : 0
}>>
<<set $body.push($clothingItem)>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/kegs_empty.jpg" alt="" />',
"name": "Default",
"bonus": "None",
"type": "Legs",
"amount" : 0
}>>
<<set $legs.push($clothingItem)>><div class="wrapper"><div class="title">Game Setup</div><<set $gameshastarted = 1>><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, I look good!</div><br>
<div class="npctextboxm">Do you want to enable a turn based pokemon-like combat system? (Disabled by default - Mobile users might have UI issues)<hr>
Enable Combat <<radiobutton "$combatenabled" "1">> |
Disable Combat <<radiobutton "$combatenabled" "0">></div><br>
<div class="npctextboxm">Quick Starts Available<hr>
<div class="green">Amore - Jump right into Amore and start messing with your household</div>
<div class="green">London - Dive into London and start your criminal empire with Harley!</div>
<div class="green">Lagos - Crash into Lagos and experience the mystery surrounding the locals!</div>
<div class="green">Tokyo - Creep inside Tokyo, where you are about to experience your first day at Amada Corporation!</div></div><br>
<button data-passage="introduction1" class="button" type="button" tabindex="0">Start Game</button><hr>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">(1) Quick Start in Amore City</button>
<button data-passage="londonstart" class="button" type="button" tabindex="0">(2) Quick Start in London</button>
<button data-passage="lagosintro" class="button" type="button" tabindex="0">(3) Quick Start in Lagos</button>
<button data-passage="tokyosetup" class="button" type="button" tabindex="0">(4) Quick Start in Tokyo [Amada]</button>
<<script>>UIBar.unstow().show();<</script>>
<<set $harleyNPC = {
name: "$playername",
gender: "Male",
pic: "<<playerchat>>",
partypic:'<img src="images/London/Harley/harleychat.png" alt="" />',
health: 5,
stamina: 5,
maxhealth: 5,
maxstamina: 5,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 2,
class: "Cock Master"
}>>
<<if $playerpic eq 1>><<set $harleyNPC.partypic to '<img src="images/player/player2.png" alt="" />'>>
<<elseif $playerpic eq 2>><<set $harleyNPC.partypic to '<img src="images/player/player1.png" alt="" />'>>
<<elseif $playerpic eq 3>><<set $harleyNPC.partypic to '<img src="images/player/player3.png" alt="" />'>>
<<elseif $playerpic eq 4>><<set $harleyNPC.partypic to '<img src="images/player/player4.png" alt="" />'>>
<<elseif $playerpic eq 5>><<set $harleyNPC.partypic to '<img src="images/player/player5.png" alt="" />'>>
<<elseif $playerpic eq 6>><<set $harleyNPC.partypic to '<img src="images/player/player6.png" alt="" />'>>
<<elseif $playerpic eq 7>><<set $harleyNPC.partypic to '<img src="images/player/player7.png" alt="" />'>>
<<elseif $playerpic eq 8>><<set $harleyNPC.partypic to '<img src="images/player/player8.png" alt="" />'>>
<</if>>
<<set $combatParty.push($harleyNPC)>>
<<if $playerPerk eq "Combat Junkie">>
<<set $combatParty[0].skill = $combatParty[0].skill + 3>>
<<elseif $playerPerk eq "Mothers Boy">>
<<set $momlevel = $momlevel + 50>>
<<set $sisterlevel = $sisterlevel + 50>>
<<elseif $playerPerk eq "Investor">>
<<set $money = $money + 500>>
<<elseif $playerPerk eq "Ganja Man">>
<<set $itemTo = {
name: "Weed",
partypic:'<img src="images/inventory/weed.png" alt="" />',
desc: "A bag of weed. You can get money for this!"
}>>
<<set $backpack.push($itemTo)>>
<</if>><div class="wrapper"><div class="title">Amore</div>
<div class="npctextboxm">You grew up in a loving household. Your mother, father and sister lived happily together until one fateful night.</div>
<div class="npctextbox"><div class="dadchat"></div>Dad<hr>Son, wake up. It's almost time for us to leave!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Coming, Dad</div>
<div class="npctextboxm">You head downstairs to meet your dad.</div>
<div class="npctextbox"><div class="dadchat"></div>Dad<hr>Come on, we're going to be late picking up your mother and sister.</div>
<div class="npctextboxm">You and your dad were going to pick up your mother and sister from a ballet class. It was that night that your life changed forever...</div>
<div class="imagebox"><img src="images/carinterior.jpg" alt="" /></div>
<div class="npctextboxm">You are your dad are riding in the car</div>
<div class="npctextbox"><div class="dadchat"></div>Dad<hr>Son, there is something you should know.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Yeah?</div>
<div class="npctextbox"><div class="dadchat"></div>Dad<hr>You know me and your mom love you, right?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Of course</div>
<div class="npctextbox"><div class="dadchat"></div>Dad<hr>And we will always love you no matter what</div>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div>
<div class="npctextbox"><div class="dadchat"></div>Dad<hr>When we were first trying for a child, we started to have some issues. We had to resort to other methods to have our ow-</div>
<div class="npctextboxm">Just before your father could finish his sentance something happened.</div>
<button data-passage="introduction2" class="button" type="button" tabindex="0">What happened?</button></div><div class="wrapper"><div class="title">Amore</div>
<div class="imagebox"><img src="images/redux/carcrash.jpg" alt="" /></div>
<div class="npctextboxm">It was that car crash that took the life of your father.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I love you, dad.</div>
<div class="npctextboxm">Thankfully, you survived with not even a scratch. However your father was killed instantly, and before he could tell you something that seemed really important. Since that day you have lived with your Sister and Mother, growing up in a household without any male influence. You watched as your mother whored herself out not even a week after the death of your father, your sister, suddenly started dating older men. It took you two years to realise that nothing mattered anymore, that you were not going to sit idly by while your family were used and abused by the world. You would have to step in where your father left.</div>
<div class="npctextboxm">3 Years later...</div>
<button data-passage="introduction3" class="button" type="button" tabindex="0">Present Day</button></div><div class="wrapper"><div class="title">Amore</div>
<div class="imagebox"><img src="images/bedroom.png" alt="" /></div>
<div class="npctextboxm">You sit in your bedroom, watching TV when you hear someone approaching...</div>
<div class="npctextboxm">The door opens. There stands, your step-dad. Actually, he's not really your step-dad but your mom makes you call him that. Weird huh?</div>
<div class="npctextbox"><div class="stepdadchat"></div>Step Father<hr>Hey you little bitch? Do you have any condoms? I need to fuck your mom</div>
<div class="npctextbox"><<playerchat>>$playername<hr>What the fuck?! No man, get out!</div>
<div class="npctextbox"><div class="stepdadchat"></div>Step Father<hr>Watch your fucking tone, kid. Or I'll beat the shit out of you!</div>
<div class="npctextboxm">//It wouldn't be the first time//</div>
<div class="npctextboxm">Your step-dad leaves and the distant sound of your mom getting railed soon follows.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>That's it man, i'm fucking done. I need to leave this place.</div>
<div class="npctextboxm">You start crying into your pillow and soon fall asleep into a deep dream</div>
<button data-passage="introduction4" class="button" type="button" tabindex="0">Dream</button></div><div class="wrapper"><div class="title">Amore</div>
<div class="npctextboxm">As you close your eyes you start to make out the image of a bearded fellow walking towards you, he suddenly speaks</div>
<div class="imagebox"><img src="images/redux/heaven.jpg" alt="" /></div>
<div class="npctextboxm"><div class="questphoto"><img src="images/redux/godchat.png"></div>???<hr>My child. Do not let this fucking bozo fuck your mom! Grow a pair of fucking balls, there is a huge wide world out there full of opportunity, pussy and adventure. I bestow upon you, supernatural confidence and alpha male mentality!!!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Who are you?! What are you saying?!</div>
<div class="npctextboxm">Before you could finish speaking the mysterious figure fades and you soon wake up.</div>
<button data-passage="introduction5" class="button" type="button" tabindex="0">Dream</button></div><div class="wrapper"><div class="title">Amore</div>
<div class="imagebox"><img src="images/bedroom.png" alt="" /></div>
<div class="npctextboxm">You wake up. Something inside you has changed. You feel motivated, ready to take on the world. It's about time to get in control of this household.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>If anyone is going to fuck my mom, it's going to be me.</div>
<div class="npctextboxm"><div class="questphoto"><img src="images/redux/godchat.png"></div>???<hr>Wait, that's not what I fucking meant?! What the fuck bro!</div>
<div class="npctextboxm">//Your adventure begins//</div>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Begin your adventure</button></div><div class="npctextbox"><div class="cwschat"></div>CWS<hr>Okay cool. You chose Diamond, right?</div><br>
<button data-passage="tokyosetup" class="button" type="button" tabindex="0">No - Go Back</button>
<button data-passage="tokyosetup2" class="button" type="button" tabindex="0">Yes - Continue</button>
<<set $diamondquest = -1>><<set $questcomplete = $questcomplete + 1>><<set $diamondpath = 1>>
<<set $diamondpath = -1>><<set $mybrothel = 1>><<set $questcomplete = $questcomplete + 1>><div class="npctextbox"><div class="cwschat"></div>CWS<hr>Okay cool. You chose Marco (Misty), right?</div><br>
<button data-passage="tokyosetup" class="button" type="button" tabindex="0">No - Go Back</button>
<button data-passage="tokyosetup2" class="button" type="button" tabindex="0">Yes - Continue</button>
<<set $diamondquest = -1>><<set $questcomplete = $questcomplete + 1>><<set $marcopath = 1>>
<<set $marcopath = 2>><<set $marcoquest = 1>>
<<set $marcoquest = 3>><<set $voodoshopclosed = 1>><div class="wrapper"><div class="npctextbox"><div class="cwschat"></div>CWS<hr>Alright buddy, CWS here. (The dev) There's a few things i need to know before I can just throw you into Tokyo. First of all, you're going to automatically skip a few quests. That's right. You won't be experiencing the full game.</div><br>
<div class="wrapper"><div class="npctextbox"><div class="cwschat"></div>CWS<hr>But if you don't give a shit, just choose either Diamond or Marco. The reason i am asking you this is because I need to know who your 'Amada Friend' is going to be. Choosing Marco doesn't mean you are going to get a dude, dont worry. </div><br>
<div class="npctextboxm"><div class="managerwrapper"><a data-passage="choosediamondstart"><div class="managergallery"><img src="images/tokyoo/diamond2.jpg" alt="" />Diamond</div></a><a data-passage="choosemarcostart"><div class="managergallery"><img src="images/tokyoo/misty.jpg" alt="" />Marco [Misty]</div></a></div></div><br>
<button data-passage="Intro" class="button" type="button" tabindex="0">Go Back</button><div class="npctextbox"><div class="cwschat"></div>CWS<hr>Okay cool. I'm just gonna set some stuff up for you...</div><br>
<<set $tokyoHotelUnlocked = 1>>
<<set $letterquest = -1>>
<div class="npctextbox"><div class="cwschat"></div>CWS<hr>... and done! Enjoy!</div><br>
<button data-passage="amadaOutside" class="button" type="button" tabindex="0">Start Game [Tokyo]</button><div class="wrapper"><div class="title">Your House</div>
<div class="imagebox"><img src="images/laptop.jpg" alt="" /></div>
<div class="npctextboxm"><center>You earned $100 for completing freelance work.</center></div>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Back</button>
<div class="npctextbox"><ul><li>Earned some cash (+100)</li> <<set $stamina = $maxstamina>>
<li>Time has passed (+1)</li></ul></div>
</div><<set $time = $time + 1>><<set $money = $money +100>><div class="wrapper"><div class="title">Your House</div>
<div class="imagebox"><img src="images/laptop.jpg" alt="" /></div>
<<if $time lte 5>><button data-passage="Freelance work" class="button" type="button" tabindex="0">Do some freelance work</button><<else>><div class="npctextbox">Too late to start freelance work.</div><</if>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Back</button>
</div><<if $stamina gte 5>><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">You read through the basic biology book...</div> <<set $randomIntelligence to random(3,6)>>
<div class="reading"></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Wait? Pee isn't stored in the balls?...</div>
<div class="npctextboxw"><ul><li>Your intelligence has increased (+$randomIntelligence)</li>
<li>Your stamina has decreased (-5)</li>
<li>Time has passed (+1)</li></ul></div>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Finish reading</button> <<set $stamina = $stamina -5>><<set $intelligence = $intelligence + $randomIntelligence>><<set $time = $time +1>>
<<else>><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">You are too tired to read a book.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I need to sleep...</div>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Return</button><</if>><<if $stamina gte 5>><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">You read through the english book...</div> <<set $randomIntelligence to random(3,6)>>
<div class="reading"></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
René Descartes - "Give her the dick". Ah, Such a wonderful quote.</div>
<div class="npctextboxw"><ul><li>Your intelligence has increased (+$randomIntelligence)</li>
<li>Your stamina has decreased (-5)</li>
<li>Time has passed (+1)</li></ul></div>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Finish reading</button> <<set $stamina = $stamina -5>><<set $intelligence = $intelligence + $randomIntelligence>><<set $time = $time +1>>
<<else>><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">You are too tired to read a book.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I need to sleep...</div>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Return</button><</if>><div class="wrapper"><div class="title">Your House</div><br>
<div class="npctextboxm">Select either a biology or english book from your inventory to read. (5 Stamina is required to read):</div><br>
<<set $biologyCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Book [Biology]">>
<<set $biologyCheck = 1>>
<</if>>
<</for>>
<<set $englishCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Book [English]">>
<<set $englishCheck = 1>>
<</if>>
<</for>>
<<if $englishCheck eq 1>>
<button data-passage="Read english book" class="button" type="button" tabindex="0">Read 'English Book'</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Read 'English Book' [Not Owned]</button>
<</if>>
<<if $biologyCheck eq 1>>
<button data-passage="Read biology book" class="button" type="button" tabindex="0">Read 'Biology Book'</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Read 'Biology Book' [Not Owned]</button>
<</if>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Return</button></div><<if $stamina gte 5>><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm"><center>You do some basic bodyweight exercises.</center></div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/pushup.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm"><center>//You feel stronger..//</center></div>
<<homeworkout>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Finish working out</button> <<else>><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">You have no stamina to workout (5 needed).</div>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Leave</button>
</div><</if>><<set $currentlocation = "1">>
<<set $rando to random(1, 3)>>
<<if $rando eq 1 and $time gte 5 and $momlevel gte 700 and $momcorrupted eq 1>>
<div class="title">Your House</div><br>
<<momallowance>><br>
<div class="npctextbox"><<momchat>>$mom<hr>Hey Sweetie... Mommy needs a little help before you go to sleep, is that okay?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uhm...</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Infact, I wasn't asking. Lie down on the bed, now!</div><br>
<div class="npctextboxm">$mom pushes you onto the bed. There's no stopping her when she is sex crazed!</div><br>
<div class="videobox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="videos/momcowboy.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Fuck me! Fuck me! Fuck me!</div><br>
<div class="npctextboxm">She's going crazy!</div><br>
<<set $rando2 to random(1, 3)>>
<<if $rando2 eq 1>>
<div class="npctextboxm">Roll: $rando2/3 - You cum inside $mom!</div><br>
<div class="videobox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="videos/creampie.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Did you just cum inside me? You are such a naughty boy!</div><br>
<<else>>
<div class="npctextboxm">Roll: $rando2/3 - You fail to cum inside $mom!<br></div><br>
<</if>>
<div class="npctextbox"><<momchat>>$mom<hr>Alright... thank for.. helping me. Goodnight sweetie.</div><br>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Go to sleep</button>
<<else>>
<div class="title">Your House</div><br> <<set $sextarget = "$mom">>
<div class="npctextboxw"><center>//Bedroom Clean Level: $tidybedroom//</center></div><br>
<<set $familyintro = 2>>
<<maidbedroompic>><br>
<<if $nunIsHere eq 2 and $nunFucking eq "Enabled">>
<<set $random to random(1,2)>>
<<if $random eq 1>>
<button data-passage="nunPleasure" class="button" type="button" tabindex="0">Sleep</button>
<<else>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Sleep</button>
<</if>>
<<else>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Sleep</button>
<</if>>
<button data-passage="playerphone" class="button" type="button" tabindex="0">Check your phone</button>
<button data-passage="Workout" class="button" type="button" tabindex="0">💪 Workout in your room 💪</button>
<button data-passage="Read" class="button" type="button" tabindex="0">🧠 Read a Book 🧠</button>
<button data-passage="Tidy" class="button" type="button" tabindex="0">Tidy your bedroom</button>
<button data-passage="wardrober" class="button" type="button" tabindex="0">Wardrobe</button>
<<if $bigBedOwned eq 1>>
<button data-passage="bigBed" class="button" type="button" tabindex="0">Threesome Invites</button>
<</if>>
<<if $tokyoSexRobotOwned eq 1>><button data-passage="robotInteract" class="button" type="button" tabindex="0">Interact with Robo Alina</button><</if>>
<<if $nunIsHere eq 2>>
<button data-passage="nunlove" class="button" type="button" tabindex="0">Speak to The Nun</button>
<</if>>
<<if $laptopowned gte 1>>
<button data-passage="Open laptop" class="button" type="button" tabindex="0">Use the laptop</button>
<</if>>
<<if $maid eq 1 and $time gt 1 and $time lte 3 and $day lte 5>>
<button data-passage="speakwithsophia" class="button" type="button" tabindex="0">Speak with Sophia</button>
<</if>>
<<if $hideOutTeleporter eq 1>>
<button data-passage="teleporter" class="button" type="button" tabindex="0">Use Teleporter</button>
<</if>>
<hr>
<<if $stripClubOwned eq 1>>
<button data-passage="stripClubInside" class="button" type="button" tabindex="0">Head straight to the strip club</button>
<</if>>
<<if $time lte 10>>
<button data-passage="First Floor" class="button" type="button" tabindex="0">Leave your bedroom</button>
<<else>>
<button data-passage="passout" class="button" type="button" tabindex="0">Leave your bedroom</button>
<</if>>
<<if $day eq 7 and $time eq 1>>
<hr><button data-passage="Weekly Allowance: Your mom is here" class="button" type="button" tabindex="0">⭐ Special Weekly Allowance: Your mom is here ⭐</button>
<</if>>
<</if>>
<<if $momFuckedGallery != 1 and $momfuckedtimes gte 1>>
<<set $aunlocked = "Fuck $mom (x1)">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momFuckedGallery = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>>
<<if $momFuckedFifty != 1 and $momfuckedtimes gte 50>>
<<set $aunlocked = "Fuck $mom (x50)">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momFuckedFifty = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>>
<<if $momFuckedHundered != 1 and $momfuckedtimes gte 100>>
<<set $aunlocked = "Fuck $mom (x100)">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momFuckedHundered = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>>
<<if $momNudeA != 1 and $momoutfit eq 2>>
<<set $aunlocked = "Make $mom Nude">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momNudeA = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>>
<<if $sisterFuckG != 1 and $sisterfuckedtimes gte 50>>
<<set $aunlocked = "$sister fucked 50 times">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $sisterFuckG = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>><<if $stamina gte 3>><div class="wrapper"><div class="title">Your House | Bedroom Clean Level: <<print $tidybedroom>></div>
<div class="npctextboxm"><center>//You tidy your room because nobody likes living in filth!//</center></div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/bedroomclean.mp4" type="video/mp4"></video></center></div>
</div><<set $rando to random(1, 3)>>
<<if $rando eq 2 and $inventory.includes('book_biology') == false>><div class="npctextboxw"><center>//You found a biology book! (Added to your inventory)//</center></div><<set $inventory.push("book_biology")>><br><</if>><div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Bedroom is cleaner (+5)</li>
<li>Stamina has decreased (-3)</li></ul></div><<set $tidybedroom = $tidybedroom + 5>><<set $stamina = $stamina - 3>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Finish cleaning</button>
<<else>><div class="wrapper"><div class="npctextbox"><center>//You don't have enough stamina to tidy your room (3 needed)//</center></div>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Finish cleaning</button></div><</if>><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">Bedroom Clean Level: <<print $tidybedroom>></div>
<<momallowance>>
<div class="npctextbox"><<momchat>>$mom<hr>For cleaning your bedroom, you earned:<<if $bedroomtidyreward eq 1>> $100! <<set $money = $money +100>><<else>> nothing!<<set $momlevel = $momlevel -1>><</if>></div>
<div class="npctextbox"><<momchat>>$mom<hr>For cleaning the kitchen, you earned:<<if $kitchentidyreward eq 1>> $100! <<set $money = $money +100>><<else>> nothing!<<set $momlevel = $momlevel -1>><</if>></div>
<div class="npctextbox"><<momchat>>$mom<hr>I'll be back next sunday to deliver your next allowance. I love you sweetie.</div>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Thank you Mom</button></div>
<<set $time = $time +1>><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">Bedroom Clean Level: <<print $tidybedroom>></div>
<<momallowance>><<mcounter>>
<div class="npctextbox"><<momchat>>$mom<hr>
<<if $momquest eq 2>>Master. Please dont worry about chores. They are not your responsibility.<<else>>Hey sweetie, I've just reviewed your chores for this week...<</if>></div>
<div class="npctextbox"><<momchat>>$mom<hr>Your bedroom is...<<if $tidybedroom lte 3>>absoloutely awful! How can you live like this? It's your fucking responsibility to keep your room tidy!<<set $bedroomcash = 0>><</if>><<if $tidybedroom gte 4>> great!, I'm proud of you son! <<set $bedroomtidyreward = 1>><</if>></div>
<div class="npctextbox"><<momchat>>$mom<hr>The kitchen is.. <<if $kitchentidy lte 3>>terrible! there is mess everywhere! It's your fucking responsiblity to clean the kitchen! What is wrong with you?<<set $kitchencash = 0>><</if>><<if $kitchentidy gte 4>> fantastic, son! It's clean. I knew I wouldn't need to hire a maid.<</if>><<set $kitchentidyreward = 1>></div>
<div class="npctextbox"><<momchat>>$mom<hr>So, here is your reward...</div>
<button data-passage="here's your reward..." class="button" type="button" tabindex="0">Get your reward</button></div><div class="title">Your House</div><br>
<<maidbedroompic>><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Sophia, hows it going?</div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>Hello, $playername. Everything is clean now. I found some of your... 'used tissues' underneath your bed. Is this really what you do?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Sorry about that, its the high sex drive. I've got to dump my load at least 3-4 times a day.</div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>3-4 times a day? Sir, that's not normal</div><br>
<<if $money gte 250>>
<button data-passage="tipsophia" class="button" type="button" tabindex="0">Tip Sophia</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Tip Sophia (Need $250)</button>
<</if>>
<button data-passage="fucksophia" class="button" type="button" tabindex="0">❤️ Use Sophia ❤️</button>
<<if $cleanGabby gte 0 and $cleanGabby lt 10>>
<button data-passage="gabbyHelpClean" class="button" type="button" tabindex="0">I need your help</button>
<</if>>
<button data-passage="Change Sophia's Outfit" class="button" type="button" tabindex="0">Outfits</button>
<button data-passage="First Floor" class="button" type="button" tabindex="0">Finish talking</button><div class="wrapper"><div class="title">Your House</div>
<<maidbedroompic>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Sophia, here is a tip for all your great work.</div>
<<if $money gte 50>><div class="npctextboxm"><center>You give Sophia $50.</center></div>
<div class="npctextbox"><<maidchat>>Sophia<hr>Oh Wow! Thank you so much Mr $playername! I work extra hard for you</div>
<div class="npctextboxm"><center>//Sophia gives you a cheeky smile//</center></div><<set $money = $money + 50>><<set $maidlevel = $maidlevel + 25>><<set $time = $time + 1>>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>You lost money(-50)</li>
<li>Sophia's relationship level has increased(+25)</li></ul></div>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Finish talking</button>
<<else>><div class="npctextboxm"><center>You don't have the minimum $50 tip to give to Sophia. How terrible.</center></div>
<div class="npctextbox"><<maidchat>>Sophia<hr>Oh.. were you just joking? Sorry, I don't find that funny. I've got kids to feed.</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Sophia's relationship level has decreased(-10)</li></ul></div><<set $maidlevel = $maidlevel - 10>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Finish talking</button><</if>></div><div class="wrapper"><div class="title">Your House</div>
<<maidbedroompic>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Sophia, i've heard things about sexy latina maids.</div><<if $maidlevel gte 100>><br><div class="npctextboxm"><center>Sophia looks at you seriously.</center></div>
<div class="npctextbox"><<maidchat>>Sophia<hr>Well since you tip so well Mr $playername. I guess what you heard is true.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Then you won't mind if i use you as my fuck toy?</div>
<div class="npctextbox"><<maidchat>>Sophia<hr>Not at all sir.</div>
<div class="npctextboxm">You pull down your pants and grab Sophia from behind while she is cleaning.. It's time to fuck</div><br><<if $maidquest eq 2>><<set $maidquest = -1>><<set $questcomplete = $questcomplete + 1>><</if>><<set $rando2 to random(1, 2)>><<if $rando2 eq 1>>
<div class="npctextbox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/fucking_maid.mp4" type="video/mp4">
</video></center>
</div><<else>><div class="npctextbox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/fucking_maid2.mp4" type="video/mp4"></video></center>
</div><</if>>
<<nobr>><<set $rando to random(1, 2)>><<if $rando eq 1>><div class="npctextboxm">Roll: ($rando) - You cum! Sophia doesn't let it go to waste, she swallows the load!</div><br><div class="npctextbox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/maidcum.mp4" type="video/mp4"></video></center>
</div><<else>><div class="npctextboxm">Roll: ($rando) - You fail to cum for Sophia...</div><</if>><</nobr>>
<div class="npctextbox"><<maidchat>>Sophia<hr>All done? Did I do good, Master?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>You did great!</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>You fucked Sophia(+1)</li><<set $maidfuckedtimes = $maidfuckedtimes + 1>>
<li>Sophia's relationship level has increased(+50)</li></ul></div><<set $maidlevel = $maidlevel + 50>><<time>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Finish talking</button>
<<if $maidFuckedG != 1>>
<<set $aunlocked = "Fucked the Maid!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $maidFuckedG = 1>>
<<set $sophiaQuestsComplete = $sophiaQuestsComplete + 1>>
<</if>>
<<if $maidFuckedGM != 1 and $maidfuckedtimes gte 20>>
<<set $aunlocked = "Fucked the Maid 20 Times!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $maidFuckedGM = 1>>
<<set $sophiaQuestsComplete = $sophiaQuestsComplete + 1>>
<</if>>
<<if $maidlevelGG != 1 and $maidlevel gte 750>>
<<set $aunlocked = "Reach Maid Level 750">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $maidlevelGG = 1>>
<<set $sophiaQuestsComplete = $sophiaQuestsComplete + 1>>
<</if>>
<<else>>
<div class="npctextboxm"><center>Sophia looks at you seriously.</center></div>
<div class="npctextbox"><<maidchat>>Sophia<hr>Do you want me to call the police? Leave me the fuck alone!</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Sophia's relationship level has decreased(-25)</li></ul></div><<set $maidlevel = $maidlevel - 25>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Finish talking</button><</if>></div><<set $roboNude = 0>>
<<goto "robotInteract">><div class="title">Your Bedroom</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Alina, I need you available for my combat party, can you do that?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/alinachat.png" alt="" /></div>Alina (Robot) <hr>Of course master, allow me to enable combat protocols.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/alinachat.png" alt="" /></div>Alina (Robot) <hr>All systems nominal.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/alinachat.png" alt="" /></div>Alina (Robot) <hr>Weapons: hot.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/alinachat.png" alt="" /></div>Alina (Robot) <hr>Mission: the destruction of any and all C-</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Alright, that's enough. Thanks Alina. See you in battle!</div><br>
<div class="npctextboxm"><center>Alina is now available to add to your party.</center></div><br>
<<set $alinaRecruited = 1>>
<<set $harleyNPC = {
name: "Alina",
gender: "Female",
pic: "<<alinachat>>",
partypic:'<img src="images/tokyo/alinachat.png" alt="" />',
health: 25,
stamina: 5,
maxhealth: 55,
maxstamina: 5,
level: 5,
xp: 375,
moves: ["Slap"],
skill: 0,
damage: 5,
class: "Whore"
}>>
<<set $bench.push($harleyNPC)>>
<button data-passage="robotInteract" class="button" type="button" tabindex="0">Finish</button><div class="title">Your Bedroom</div><br>
<<if $roboNude eq 1>>
<div class="imagebox"><img src="images/tokyo/robot_bedroom_nude.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/tokyo/robot_bedroom.jpg" alt="" /></div><br>
<</if>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/alinachat.png" alt="" /></div>Alina (Robot) <hr>Of course master, make sure to fill me up!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You bet</div><br>
<div class="npctextboxm"><center>And then it happens, you bend Alina over and insert your cock into her robo pussy. It feels better than the real thing!</center></div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/tokyo/alinaFuck.mp4" type="video/mp4"></video></center></div><bR>
<div class="npctextboxm"><center>You thrust in and out of her robo pussy, it feels so good and she even has realistic human emotions. It's like youre fucking a real woman!</center></div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/tokyo/alinaFuck2.mp4" type="video/mp4"></video></center></div><bR>
<<set $alinaFucked = $alinaFucked + 1>>
<div class="npctextboxm"><center>You have now fucked Alina $alinaFucked time(s)! You are getting your money's worth!</center></div><br>
<button data-passage="robotFuck2" class="button" type="button" tabindex="0">Fuck Alina More!</button>
<button data-passage="robotInteract" class="button" type="button" tabindex="0">I'm done</button>
<<time>><div class="title">Your Bedroom</div><br>
<div class="imagebox"><img src="images/tokyo/alina4.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/alinachat.png" alt="" /></div>Alina (Robot) <hr>You don't have to finish so soon master, keep going!</div><br>
<div class="npctextboxm"><center>You can resist and keep fucking your sexy little sex bot!</center></div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/tokyo/alinaFuck3.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm"><center>And then you finally feel it. An orgasm is coming. The good thing about fucking robots is they can't get pregnant so you could just fill her up but you decide against that idea. Cum on her face!!</center></div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/tokyo/alinaFacial.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/alinachat.png" alt="" /></div>Alina (Robot) <hr>I must clean this. Are you finished master?</div><br>
<button data-passage="robotInteract" class="button" type="button" tabindex="0">I'm done</button>
<<time>><div class="title">Your Bedroom</div><br>
<div class="npctextboxm"><center>You approach your realistic love robot, Alina. She looks at you... emotionless.</center></div><br>
<<if $time lte 4>>
<<if $roboNude eq 1>>
<div class="imagebox"><img src="images/tokyo/robot_bedroom_nude.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/tokyo/robot_bedroom.jpg" alt="" /></div><br>
<</if>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/alinachat.png" alt="" /></div>Alina (Robot) <hr>Hello Master. What do you require from me?</div><br>
<<if $roboNude eq 1>>
<button data-passage="dressAlina" class="button" type="button" tabindex="0">Dress Alina</button>
<<else>>
<button data-passage="undressAlina" class="button" type="button" tabindex="0">Undress Alina</button>
<</if>>
<<if $sistercorrupted eq 1>>
<button data-passage="threeSomeRobo" class="button" type="button" tabindex="0">Invite $sister to play</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Invite $sister to play (Requirement Not Met)</button>
<</if>>
<<if $combatenabled eq 1>>
<<if $alinaRecruited != 1>>
<button data-passage="recruitAlina" class="button" type="button" tabindex="0">Recruit to Combat Party</button>
<</if>>
<</if>>
<button data-passage="useAlina" class="button" type="button" tabindex="0">Use Alina</button>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/alinachat.png" alt="" /></div>Alina (Robot) <hr>Hello Master. I'm currently recharging and can't do anything for you at the moment. Let's talk again tomorrow.</div><br>
<</if>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Finish Talking</button>
<<if $roboJapChinkG != 1>>
<<set $aunlocked = "Buy the Robot!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $roboJapChinkG = 1>>
<<set $pachinkoQuestsComplete = $pachinkoQuestsComplete + 1>>
<</if>><div class="title">Your Bedroom</div><br>
<<if $roboNude eq 1>>
<div class="imagebox"><img src="images/tokyo/robot_bedroom_nude.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/tokyo/robot_bedroom.jpg" alt="" /></div><br>
<</if>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/alinachat.png" alt="" /></div>Alina (Robot) <hr>Please let me take care of you, $sister.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Just let it do it's thing, $sister.</div><br>
<div class="npctextboxm"><center>Alina pulls down the skirt of $sister, revealing her freshly shaven pussy. She was wearing no underwear.</center></div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/tokyo/pussyreveal.mp4" type="video/mp4"></video></center></div><bR>
<div class="npctextboxm"><center>You stroke your cock from outside your pants at the lovely sight of $sister getting her pussy ate by your sex robot.</center></div><br>
<<set $randomvid to random(1,2)>>
<<if $randomvid eq 1>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/tokyo/evales.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/tokyo/evales2.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextboxm"><center>$sister cums soon after... </center></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Oh my god, $playername - can I borrow it on the weekend? That felt amazing! </div><br>
<<set $sisterRoboScene = 1>>
<<time>>
<button data-passage="sisterLesbianRobo" class="button" type="button" tabindex="0">Watch Some More</button>
<button data-passage="robotInteract" class="button" type="button" tabindex="0">I'm done</button>
<<time>>
<<if $sisterRobotG != 1>>
<<set $aunlocked = "Watch $sister Fuck a Robot">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $sisterRobotG = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>><div class="title">Your Bedroom</div><br>
<<if $roboNude eq 1>>
<div class="imagebox"><img src="images/tokyo/robot_bedroom_nude.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/tokyo/robot_bedroom.jpg" alt="" /></div><br>
<</if>>
<div class="npctextboxm"><center>You call your sister to come into your room.</center></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yo, $sister! Come check out my new robot!</div><br>
<div class="npctextboxm"><center>$sister enters the room</center></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Oh my god, $playername - it looks so real! </div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I know right? And guess what? It will do //anything// you want...</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Anything?...</div><br>
<button data-passage="sisterLesbianRobo" class="button" type="button" tabindex="0">Make Alina lick $sister's Pussy</button>
<button data-passage="threeSomeRoboReal" class="button" type="button" tabindex="0">Fuck $sister and Alina together</button>
<button data-passage="robotInteract" class="button" type="button" tabindex="0">I'm done</button>
<<time>><div class="title">Your Bedroom</div><br>
<<if $roboNude eq 1>>
<div class="imagebox"><img src="images/tokyo/robot_bedroom_nude.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/tokyo/robot_bedroom.jpg" alt="" /></div><br>
<</if>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/alinachat.png" alt="" /></div>Alina (Robot) <hr>Please let me take care of both of you</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>$sister lets both get fucked by my robot, what do you think? </div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Anything you say big bro.</div><br>
<div class="npctextboxm"><center>Alina helps you both undress... and helps $sister get you in the mood...</center></div><br>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay muted webkit-playsinline playsinline><source src="images\london4.1\sisandteacherbj.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm"><center>You enter $sister's pussy, the familiar feeling is overwhelming to you. Alina cradles $sister's head in her chest and rubs her clit as you fuck her</center></div><br>
<<set $randomvid to random(1,2)>>
<<if $randomvid eq 1>>
<div class="videobox"><center><video width="720" autoplay muted webkit-playsinline playsinline><source src="images\london4.1\sisandteacherfuck2.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="videobox"><center><video width="720" autoplay muted webkit-playsinline playsinline><source src="images\london4.1\sisandteacherfuck.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextboxm"><center>You finish! Luckily theres enough cum to go around!</center></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>One for you!</div><br>
<div class="videobox"><center><video width="720" autoplay muted webkit-playsinline playsinline><source src="images\london4.1\sisandteacherfacial.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>... and one for you!</div><br>
<div class="videobox"><center><video width="720" autoplay muted webkit-playsinline playsinline><source src="images\tokyo\alinaFacial.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Bro! How do you have so much cum!?</div><br>
<<set $sisterRoboSceneSex = 1>>
<<set $sisterfuckedtimes = $sisterfuckedtimes + 1>>
<<time>>
<button data-passage="robotInteract" class="button" type="button" tabindex="0">I'm done</button>
<<time>>
<<if $sisterRobotThree != 1>>
<<set $aunlocked = "Threesome with $sister">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $sisterRobotThree = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>><<set $roboNude = 1>>
<<goto "robotInteract">><div class="title">Your Bedroom</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Alina, my balls are full. Initiate fucking mode.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/alinachat.png" alt="" /></div>Alina (Robot) <hr>Of course master, do you want to fuck me or do you want me to equip the penis attachment and fuck you?</div><br>
<button data-passage="robotFuck" class="button" type="button" tabindex="0">I'm fucking you!</button>
<button data-passage="" class="button" type="button" tabindex="0">Equip the cock! (Coming Soon)</button>
<button data-passage="robotInteract" class="button" type="button" tabindex="0">On Second Thought...</button><<if $harleycooldown eq 1>>
<div class="npctextboxm"><center>It's been too soon since the last threesome. Wait until Sunday to reset the encounter.</center></div><br>
<button data-passage="bigBed" class="button" type="button" tabindex="0">Exit</button>
<<else>>
<div class="npctextboxm"><center>You decide to invite over $aunt and Harley to hang out on your giant bed!</center></div><br>
<div class="npctextboxm"><center>A short time later...</center></div><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Hey sweetie! Thanks for inviting me over... who is this?</div><br>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>Uh.... I'm Harley...</div><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>I think I know why he invited us both over...</div><br>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>Oh yeah... PERVERT!</div><br>
<div class="imagebox"><img src="images/threesomes/HA.jpg" alt="" /></div><br>
<<set $ha = 1>>
<div class="npctextbox"><<auntiechat>>$aunt<hr>I think we're going to have to teach you a lesson, $playername...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Fuck yeah!</div><br>
<button data-passage="harleyaunt2" class="button" type="button" tabindex="0">Next</button>
<</if>><div class="npctextboxm"><center>Before you can count to 3 - your cock is being sandwiched by the lips of $aunt and Harley!</center></div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/threesomes/ha1.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>You wanna go first, sweetie?</div><br>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>Awh! You're so polite! Gimme that cock!</div><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>You best be putting that tongue to good use, $playername!</div><br>
<div class="npctextboxm"><center>Harley rides your cock like a girl possessed, whilst the warm pussy of your Aunt $aunt sits on your face as you tongue fuck her clit.</center></div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/threesomes/ha3.mp4" type="video/mp4"></video></center></div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/threesomes/ha4.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>You lucky bastard, $playername!</div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/threesomes/ha5.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm"><center>You have to actually think of other thoughts just to non cum early. Seducing these chicks was really worth it, huh?</center></div><br>
<button data-passage="harleyaunt3" class="button" type="button" tabindex="0">Next</button><div class="npctextbox"><<auntiechat>>$aunt<hr>Okay, lets switch. I want $playername's cock!</div><br>
<div class="npctextboxm"><center>You pull out of Harley's pussy and put it straight into $aunt's. Harley provides moral support.</center></div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/threesomes/ha2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>Woops - Sorry! I just can't help putting that thing in my mouth!</div><br>
<div class="npctextboxm"><center>You don't complain</center></div><br>
<button data-passage="harleyaunt4" class="button" type="button" tabindex="0">Next - Finale</button><div class="npctextbox"><<playerchat>>$playername<hr>Shit - I can't fuck anymore! I'm going to cum!</div><br>
<div class="npctextboxm"><center>Both girls jump to gather round your cock. You cum but Harley pulls it towards her instead of $aunt - what a bitch!</center></div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/threesomes/hafinish.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Are you fucking kidding me, Harley? I wanted some of that!</div><br>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>Woops - Sorry! Again!</div><br>
<<set $harleycooldown = 1>>
<div class="npctextboxm"><center>You are tired beyond belief. You go straight to sleep... in your big bed</center></div><br>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Finish & Sleep</button><<if $momcooldown eq 1>>
<div class="npctextboxm"><center>It's been too soon since the last threesome. Wait until Sunday to reset the encounter.</center></div><br>
<button data-passage="bigBed" class="button" type="button" tabindex="0">Exit</button>
<<else>>
<div class="npctextboxm"><center>You decide to invite over Madame Spooky and $mom to hang out on your giant bed!</center></div><br>
<div class="npctextboxm"><center>A short time later...</center></div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Your mom just sent me up, so this is where you live - huh? It's no mansion but it has a nice charm. Mind if I sit?</div><br>
<div class="npctextboxm"><center>$mom bursts into your room.</center></div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Are you really inviting someone over to fuck you? What about me?</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>You're fucking your own...</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Yes! We're fucking, so what? You got a fucking problem with that? Bitch?!</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>No.. infact.. that's kinda hot...</div><br>
<div class="npctextboxm"><center>Madame Spooky's eyes lock with $mom's and they both turn their head at you while slowly undressing.</center></div><br>
<div class="imagebox"><img src="images/threesomes/mommolly.jpg" alt="" /></div><br>
<<set $ha = 1>>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Looks like we're going to have a fun time together, aren't we?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Fuck yeah!</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>If my $playername wants to share me with another woman. I don't mind.</div><br>
<button data-passage="MM2" class="button" type="button" tabindex="0">Next</button>
<</if>><div class="npctextboxm"><center>This is everything you've ever dreamed of. The best BJ in the world. From the most experienced MILFs you know...</center></div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/dungeons/spookydungeon/mm_bj.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Let me show you how he likes it, Spooky!</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Oh my!</div><br>
<div class="npctextboxm"><center>You are on cloud nine!</center></div><br>
<button data-passage="MM3" class="button" type="button" tabindex="0">Next</button><div class="npctextbox"><<spookchat>>Madame Spooky<hr>I'm gonna die if I don't get some cock - get over here!</div><br>
<div class="npctextboxm"><center>Your cock is pulled straight of of $mom's mouth and into Madame Spooky's dripping wet pussy!</center></div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/dungeons/spookydungeon/mm_fuck1.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<momchat>>$mom<hr>You're taking too long! $playername, sweetie? Is it Mommys turn yet?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yeah, come on and ride me! $mom! </div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/dungeons/spookydungeon/mm_fuck2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Let me help you get that cock inside, $mom!</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>$playername, be a good boy and lick Spooky's pussy while you're fucking me! It's good manners!</div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/dungeons/spookydungeon/mm_fuck3.mp4" type="video/mp4"></video></center></div><br>
<button data-passage="MM4" class="button" type="button" tabindex="0">Next - Finale</button><div class="npctextbox"><<playerchat>>$playername<hr>Shit - I can't fuck anymore! I'm going to cum!</div><br>
<div class="npctextboxm"><center>Both girls jump to gather round your cock. You cum all over!</center></div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/dungeons/spookydungeon/mm_finish.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<momchat>>$mom<hr>$playername! You've got cum all over the carpet again! It's going to take me forever to get these stains out!</div><br>
<<set $harleycooldown = 1>>
<div class="npctextboxm"><center>You are tired beyond belief. You go straight to sleep... in your big bed</center></div><br>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Finish & Sleep</button>
<<if $momspookythree != 1>>
<<set $aunlocked = "Had the ultimate MILF threesome!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momspookythree = 1>>
<<set $halloweenNewQuests = $halloweenNewQuests + 1>>
<</if>><<set $currentlocation = "1">>
<<set $rando to random(1, 3)>>
<div class="title">Threesomes!</div><br>
<div class="npctextboxw"><center>The best thing about having a big bed is more room for extra pussy!</center></div><br>
<div class="managerwrapper">
<<set $madameLevel = 2000>>
<div class="managergallery3"><img src="images/threesomes/auntharley.jpg" alt="" />Aunt & Harley<hr>Aunt Level $auntlevel / 2000<br>
Harley Level $harleylevel / 2000<<if $harleylevel gte 2000 and $auntlevel gte 2000>>
<button data-passage="harleyaunt" class="button" type="button" tabindex="0">Invite</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Requirements Not Met</button>
<</if>></div>
<div class="managergallery3"><img src="images/threesomes/mommollyicon.jpg" alt="" />$mom & Madame Spooky<hr>$mom Level $momlevel / 2000<br>
Madame Spooky Level $madameLevel / 2000<<if $madameLevel gte 2000 and $momlevel gte 2000>>
<button data-passage="MM" class="button" type="button" tabindex="0">Invite</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Requirements Not Met</button>
<</if>></div>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Back</button>
<<if $bedJapChinkG != 1>>
<<set $aunlocked = "Buy the Bed!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $bedJapChinkG = 1>>
<<set $pachinkoQuestsComplete = $pachinkoQuestsComplete + 1>>
<</if>><div class="title">You want to equip <<print $wardrobe[$clothingchosen].name>> [<<print $wardrobe[$clothingchosen].type>>] [<<print $clothingchosen>>]</div><br>
<div class="title">
<<set $equippedItem = $wardrobe[$clothingchosen]>>
<<if $equippedItem.type == "Headwear">>
<<if $headwear.length > 0>> <!-- Check if an item is already equipped -->
<<set $previousItem = $headwear.pop()>>
<<if $previousItem.bonus == "Max Stamina">>
<<set $maxstamina -= $previousItem.amount>> <!-- Remove the previous bonus -->
<</if>>
<<if $previousItem.bonus == "Strength">>
<<set $strength -= $previousItem.amount>> <!-- Remove the previous bonus -->
<</if>>
<<if $previousItem.bonus == "Intelligence">>
<<set $intelligence -= $previousItem.amount>> <!-- Remove the previous bonus -->
<</if>>
<</if>>
<<set $headwear = []>>
<<set $headwear.push($equippedItem)>>
You have equipped <<print $equippedItem.name>> as headwear.
<<if $equippedItem.bonus == "Max Stamina">>
<<set $maxstamina += $equippedItem.amount>>
<</if>>
<<if $equippedItem.bonus == "Strength">>
<<set $strength += $equippedItem.amount>>
<</if>>
<<if $equippedItem.bonus == "Intelligence">>
<<set $intelligence += $equippedItem.amount>>
<</if>>
<<elseif $equippedItem.type == "Body">>
<<if $body.length > 0>>
<<set $previousItem = $body.pop()>>
<<if $previousItem.bonus == "Max Stamina">>
<<set $maxstamina -= $previousItem.amount>>
<</if>>
<<if $previousItem.bonus == "Strength">>
<<set $strength -= $previousItem.amount>>
<</if>>
<<if $previousItem.bonus == "Intelligence">>
<<set $intelligence -= $previousItem.amount>>
<</if>>
<</if>>
<<set $body = []>>
<<set $body.push($equippedItem)>>
You have equipped <<print $equippedItem.name>> as body clothing.
<<if $equippedItem.bonus == "Max Stamina">>
<<set $maxstamina += $equippedItem.amount>>
<</if>>
<<if $equippedItem.bonus == "Strength">>
<<set $strength += $equippedItem.amount>>
<</if>>
<<if $equippedItem.bonus == "Intelligence">>
<<set $intelligence += $equippedItem.amount>>
<</if>>
<<elseif $equippedItem.type == "Legs">>
<<if $legs.length > 0>>
<<set $previousItem = $legs.pop()>>
<<if $previousItem.bonus == "Max Stamina">>
<<set $maxstamina -= $previousItem.amount>>
<</if>>
<<if $previousItem.bonus == "Strength">>
<<set $strength -= $previousItem.amount>>
<</if>>
<<if $previousItem.bonus == "Intelligence">>
<<set $intelligence -= $previousItem.amount>>
<</if>>
<</if>>
<<set $legs = []>>
<<set $legs.push($equippedItem)>>
You have equipped <<print $equippedItem.name>> as legwear.
<<if $equippedItem.bonus == "Max Stamina">>
<<set $maxstamina += $equippedItem.amount>>
<</if>>
<<if $equippedItem.bonus == "Strength">>
<<set $strength += $equippedItem.amount>>
<</if>>
<<if $equippedItem.bonus == "Intelligence">>
<<set $intelligence += $equippedItem.amount>>
<</if>>
<<elseif $equippedItem.type == "Footwear">>
<<if $footwear.length > 0>>
<<set $previousItem = $footwear.pop()>>
<<if $previousItem.bonus == "Max Stamina">>
<<set $maxstamina -= $previousItem.amount>>
<</if>>
<<if $previousItem.bonus == "Strength">>
<<set $strength -= $previousItem.amount>>
<</if>>
<<if $previousItem.bonus == "Intelligence">>
<<set $intelligence -= $previousItem.amount>>
<</if>>
<</if>>
<<set $footwear = []>>
<<set $footwear.push($equippedItem)>>
You have equipped <<print $equippedItem.name>> as footwear.
<<if $equippedItem.bonus == "Max Stamina">>
<<set $maxstamina += $equippedItem.amount>>
<</if>>
<<if $equippedItem.bonus == "Strength">>
<<set $strength += $equippedItem.amount>>
<</if>>
<<if $equippedItem.bonus == "Intelligence">>
<<set $intelligence += $equippedItem.amount>>
<</if>>
<<else>>
You cannot equip <<print $equippedItem.name>> because its item type is not recognized. Please contact the developer to get this fixed.
<</if>>
</div><br>
<span class="shopgg"><button data-passage="wardrober" class="button" type="button" tabindex="0">Understood</button></span>
<<if $stamina gt $maxstamina>>
<<set $stamina = $maxstamina>>
<</if>><div class="title">Your Wardrobe</div><br>
<div class="clothingWearing">
<div class="newItembox">
<div class="newItemphoto"><<print $headwear[0].photo>></div>
<div class="NewItemtextt"><center>Headwear:<br><<print $headwear[0].name>><hr>
<<print $headwear[0].bonus>> [<<print $headwear[0].amount>>]</center></div>
</div>
<div class="newItembox">
<div class="newItemphoto"><<print $body[0].photo>></div>
<div class="NewItemtextt"><center>Body:<br><<print $body[0].name>><hr>
<<print $body[0].bonus>> [<<print $body[0].amount>>]</center></div>
</div>
<div class="newItembox">
<div class="newItemphoto"><<print $legs[0].photo>></div>
<div class="NewItemtextt"><center>Legs:<br><<print $legs[0].name>><hr>
<<print $legs[0].bonus>> [<<print $legs[0].amount>>]</center></div>
</div>
<div class="newItembox">
<div class="newItemphoto"><<print $footwear[0].photo>></div>
<div class="NewItemtextt"><center>Footwear:<br><<print $footwear[0].name>><hr>
<<print $footwear[0].bonus>> [<<print $footwear[0].amount>>]</center></div>
</div>
</div>
<hr>
<div class="itemWrapperz">
<<for _i to 0; _i lt $wardrobe.length; _i++>> <<capture _i>>
<div class="newItembox">
<div class="newItemphoto"><<print $wardrobe[_i].photo>></div>
<div class="NewItemtextt"><center><<print $wardrobe[_i].name>><span class="shopgg"><button data-passage="equipClothing" class="button" type="button" tabindex="0" data-setter="$clothingchosen to _i">Equip</button></span><hr>
Bonus: <<print $wardrobe[_i].bonus>> [<<print $wardrobe[_i].amount>>]</center>
</div>
</div>
<</capture>><</for>></div>
<<if $currentlocation eq 1>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Return (Amore)</button>
<<elseif $currentlocation eq 2>>
<button data-passage="Your Room" class="button" type="button" tabindex="0">Return (London)</button>
<<elseif $currentlocation eq 3>>
<button data-passage="hotelroom" class="button" type="button" tabindex="0">Return (Lagos)</button>
<<elseif $currentlocation eq 4>>
<button data-passage="sleepTokyo" class="button" type="button" tabindex="0">Return (Tokyo)</button>
<</if>><<time>><<if $stamina gte 10>><div class="wrapper"><div class="title">$empirename</div>
<<basementoffice>>
<div class="npctextboxm">Katrina and Emily are both hanging around your office. They are both completely naked.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Ladies, attention please! It's time for some team bonding sessions</div>
<div class="npctextbox"><<emilychat>>Emily<hr>Finally, something fun to do!</div>
<div class="npctextboxm">You pull out your cock and start stroking it infront of the girls</div>
<div class="npctextbox"><<katrinachat>>Katrina<hr>You have such a nice cock, $playername!</div>
<div class="npctextboxm">Emily and Katrina start sucking your cock</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/threesomebj.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<emilychat>>Emily<hr>Fuck us, $playername!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/threesomesex.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Who wants to be drenched in my cum?</div>
<div class="npctextbox"><<emilychat>>Emily<hr>Me, please, $playername! </div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/threesomefacial.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">You lost 15 stamina</div><<set $stamina = $stamina - 15>>
<button data-passage="Manage Empire" class="button" type="button" tabindex="0">Finish the fun</button> </div>
<<else>>
<div class="npctextboxm">You need at least 10 stamina to fuck Katrina and Emily</div>
<button data-passage="Manage Girls" class="button" type="button" tabindex="0">Finish</button><</if>>
<<if $emilyThreeG != 1>>
<<set $aunlocked = "Have a Threesome with Emily">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $emilyThreeG = 1>>
<<set $sophiaQuestsComplete = $sophiaQuestsComplete + 1>>
<</if>>
<<if $katrinaGG != 1>>
<<set $aunlocked = "Have a Threesome with Katrina">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $katrinaGG = 1>>
<<set $nathalyQuestsComplete = $nathalyQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">$empirename</div>
<<basementoffice>>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey Emily, I want to access the black market</div>
<div class="npctextbox"><<emilychat>>Emily<hr>
Hey $playername, sure. Here is what is on sale today.</div>
<<blackmarket>>
<button data-passage="Manage Empire" class="button" type="button" tabindex="0">Stop talking</button></div><div class="wrapper"><div class="title">$empirename</div>
<<basementoffice>>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey Emily, put in an order for stamina implant</div>
<div class="npctextbox"><<emilychat>>Emily<hr>
Hey $playername, sure let me place the order.</div>
<div class="npctextboxm"><center>//The stamina implant has been added to your inventory. + 10 Permanent Max Stamina!//</center></div><<set $inventory.push("implant")>><<set $maxstamina = $maxstamina + 10>>
<button data-passage="Access the blackmarket" class="button" type="button" tabindex="0">Stop talking</button></div><<set $money = $money - 500>><div class="wrapper"><div class="title">$empirename</div>
<<basementoffice>>
<div class="npctextbox">Which outfit would you like Emily to wear?</div>
<div class="npctextboxm">Outfits<hr><div class="iconwrapper"><div class="iconandbutton"><div class="emilychat"></div>Office Attire <<radiobutton "$emilyoutfit" "0">></div>
<<if $emilylevel gte 155>><div class="iconandbutton"><div class="emilychatnude"></div>Underwear <<radiobutton "$emilyoutfit" "1">></div><</if>>
<<if $emilylevel gte 325>><div class="iconandbutton"><div class="emilychatnude"></div>Naked <<radiobutton "$emilyoutfit" "2">></div><</if>>
</div></div>
<button data-passage="Manage Girls" class="button" type="button" tabindex="0">Save & Return</button> </div><div class="wrapper"><div class="title">$empirename</div>
<<basementoffice>>
<div class="npctextbox"><<emilychat>>Emily<hr>
<<if $emilyoutfit eq 0>>Hey $playername, what's up?! I just got a new high score on candy crush<</if>><<if $emilyoutfit eq 2>>Hey $playername,It's going well! Business is good! It is really necassary for my to be wearing underwear though?<</if>><<if $emilyoutfit eq 1>>Hey bossman, i love to get to show off my body for you. I feel so free and sexy!<</if>></div>
<button data-passage="emilychatting" class="button" type="button" tabindex="0">Chat with Emily</button><button data-passage="Manage Girls" class="button" type="button" tabindex="0">Stop talking</button></div><div class="wrapper"><div class="title">$empirename</div>
<<basementoffice>>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey Emily, hows it going?</div>
<<if $emilychatting eq 0>><div class="npctextbox"><<emilychat>>Emily<hr>Oh my god. Last night me and Becky went to the club and we saw this guy who was-</div>
<div class="npctextboxm"><center>Emily talks for a further hour.</center></div><<set $emilychatting = 1>><<set $emilylevel = $emilylevel + 25>>
<div class="npctextbox"><ul><li>Time has passed (+1)</li><<time>>
<li>Emily's Relationship has increased (+25)</li></ul></div><<else>><div class="npctextbox"><<emilychat>>Emily<hr>You know, I love talking - hehe... but you're creeping me out. Don't you have something else to do bossman?</div>
<div class="npctextboxm"><center>You already talked with Emily today.</center></div><</if>>
<button data-passage="manangeNewEmployee" class="button" type="button" tabindex="0">Stop talking</button></div><div class="wrapper"><div class="title">$empirename</div>
<<basementoffice>>
<div class="npctextbox">What would you like to do with Emily?</div>
<button data-passage="Change Emily's Outfit" class="button" type="button" tabindex="0">Change Emily's Outfit</button><button data-passage="Manage Girls" class="button" type="button" tabindex="0">Leave</button> </div><<set $caapCost = $BBEmployee.length * 2000>>
<div class="npctextboxm">It costs $<<print $caapCost>> to hire a new Muscle Employee. Do you want to hire one?</div><br>
<<if $money gte $caapCost>>
<button data-passage="HireMuscle1" class="button" type="button" tabindex="0">Hire $<<print $caapCost>></button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Hire $<<print $caapCost>> [Not Enough]</button>
<</if>>
<button data-passage="Manage Empire" class="button" type="button" tabindex="0">Return</button><<set $money = $money - $caapCost>>
<<set $femalePictures to [
'<img src="images/npc/female1.png" alt="" />',
'<img src="images/npc/female2.png" alt="" />',
'<img src="images/npc/female3.png" alt="" />',
'<img src="images/npc/female4.png" alt="" />',
'<img src="images/npc/female5.png" alt="" />',
'<img src="images/npc/female6.png" alt="" />',
'<img src="images/npc/female7.png" alt="" />',
'<img src="images/npc/female8.png" alt="" />',
'<img src="images/npc/female9.png" alt="" />',
'<img src="images/npc/female10.png" alt="" />',
'<img src="images/npc/female11.png" alt="" />',
'<img src="images/npc/female12.png" alt="" />',
'<img src="images/npc/female13.png" alt="" />',
'<img src="images/npc/female14.png" alt="" />',
'<img src="images/npc/female15.png" alt="" />'
]>>
<<set _names = [
"Emily",
"Olivia",
"Ava",
"Mia",
"Sophia",
"Isabella",
"Charlotte",
"Amelia",
"Harper",
"Evelyn",
"Abigail",
"Emily",
"Ella",
"Scarlett",
"Luna",
"Aria",
"Hazel",
"Grace",
"Lily",
"Zoe",
"Violet",
"Madison",
"Chloe",
"Penelope",
"Riley",
"Leah",
"Nora",
"Sofia",
"Lucy"
]>>
<<set _item = {
name: "Test",
fireable: true,
chatpic: '<img src="images/npc/female15.png" alt="" />',
pic: '<img src="images/emilyoffice.png" alt="" />',
outfit: "Regular Clothing",
wage: 250,
job: "Muscle",
button: '<button data-passage="manangeNewEmployee" class="button" type="button" tabindex="0" data-setter="$employeeChosen to _i">Manage</button>'
}>>
<<set _item.name = _names.random()>>
<<set _item.chatpic = $femalePictures.random()>>
<<set $BBEmployee.push(_item)>>
<<goto "Manage Empire">><<set $caapCost = $BBEmployee.length * 2000>>
<div class="npctextboxm">It costs $<<print $caapCost>> to hire a new Office Employee. Do you want to hire one?</div><br>
<<if $money gte $caapCost>>
<button data-passage="HireOffice1" class="button" type="button" tabindex="0">Hire $<<print $caapCost>></button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Hire $<<print $caapCost>> [Not Enough]</button>
<</if>>
<button data-passage="Manage Empire" class="button" type="button" tabindex="0">Return</button><<set $money = $money - $caapCost>>
<<set $femalePictures to [
'<img src="images/npc/female1.png" alt="" />',
'<img src="images/npc/female2.png" alt="" />',
'<img src="images/npc/female3.png" alt="" />',
'<img src="images/npc/female4.png" alt="" />',
'<img src="images/npc/female5.png" alt="" />',
'<img src="images/npc/female6.png" alt="" />',
'<img src="images/npc/female7.png" alt="" />',
'<img src="images/npc/female8.png" alt="" />',
'<img src="images/npc/female9.png" alt="" />',
'<img src="images/npc/female10.png" alt="" />',
'<img src="images/npc/female11.png" alt="" />',
'<img src="images/npc/female12.png" alt="" />',
'<img src="images/npc/female13.png" alt="" />',
'<img src="images/npc/female14.png" alt="" />',
'<img src="images/npc/female15.png" alt="" />'
]>>
<<set _names = [
"Olivia",
"Ava",
"Mia",
"Sophia",
"Isabella",
"Charlotte",
"Amelia",
"Harper",
"Evelyn",
"Abigail",
"Emily",
"Ella",
"Scarlett",
"Luna",
"Aria",
"Hazel",
"Grace",
"Lily",
"Zoe",
"Violet",
"Madison",
"Chloe",
"Penelope",
"Riley",
"Leah",
"Nora",
"Sofia",
"Lucy"
]>>
<<set _item = {
name: "Test",
fireable: true,
chatpic: '<img src="images/npc/female15.png" alt="" />',
pic: '<img src="images/emilyoffice.png" alt="" />',
outfit: "Regular Clothing",
wage: 100,
job: "Office",
button: '<button data-passage="manangeNewEmployee" class="button" type="button" tabindex="0" data-setter="$employeeChosen to _i">Manage</button>'
}>>
<<set _item.name = _names.random()>>
<<set _item.chatpic = $femalePictures.random()>>
<<set $BBEmployee.push(_item)>>
<<goto "Manage Empire">><div class="wrapper"><div class="title">$empirename</div>
<<basementoffice>>
<div class="npctextbox">What would you like to do with Katrina?</div>
<button data-passage="katrinaoutfit" class="button" type="button" tabindex="0">Change Katrina's Outfit</button><button data-passage="Manage Girls" class="button" type="button" tabindex="0">Leave</button> </div><div class="wrapper"><div class="title">$empirename</div>
<<basementoffice>>
<div class="npctextboxm">Which outfit would you like Katrina to wear?</div>
<div class="npctextboxm">Outfits<hr><div class="iconwrapper"><div class="iconandbutton"><div class="katrinachat"></div>Regular Clothes <<radiobutton "$katrinaoutfit" "1">></div>
<div class="iconandbutton"><div class="katrinachatnude"></div>Naked <<radiobutton "$katrinaoutfit" "2">></div>
</div></div>
<button data-passage="Manage Girls" class="button" type="button" tabindex="0">Save & Return</button> </div><div class="wrapper"><div class="title">$empirename</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>
I'm sick of $mom complaining about my chores... What if i just paid someone to keep ontop of them for me? I should hire a maid</div><br>
<div class="npctextboxm"> You place an ad online for a maid and wait some time before your phone rings soon after</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hello, this is $playername</div><br>
<div class="npctextbox"><<maidchat>>??<hr>
Hello, I saw your advertisment for a maid? I'm interested in the position!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>
Okay, cool. What's your name?</div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>
My name is Sophia .</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>
Okay Sophia, I need someone to come over every day and make sure all my chores are done around the house. Are you able to do that for me?</div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>
Your chores? Sir, i'm a professional cleaner. Maybe i'm not the right person for this job?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>
Listen, i'm paying you not to ask questions. If it's so easy, get your ass down here and start working.</div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>
Okay sir, i'll be there first thing tomorrow...</div><br>
<button data-passage="hiremaid2" class="button" type="button" tabindex="0">The next day...</button> </div>
<<set $time = 1>> <<set $day = $day +1>> <<set $maidHire = 1>><div class="wrapper"><div class="title">$empirename</div>
<<basementoffice>>
<div class="npctextboxm">You wait around patiently for the maid to arrive.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Where the fuck is she?</div>
<div class="npctextboxm"> There is a knock at the door</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hello, this is $playername</div>
<div class="npctextbox"><<maidchat>>Sophia<hr>
Hello, $playername. It's me, Sophia. Here to work.</div>
<div class="maid"></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Nice..</div>
<div class="npctextbox"><<maidchat>>Sophia<hr>
So, which rooms do you want me to clean sir?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
My bedroom and the kitchen please. Make sure to keep on top of it for me.</div>
<div class="npctextbox"><<maidchat>>Sophia<hr>
Okay sir. I'll be here monday-friday morning til lunchtime. See you around.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Thanks Sophia.</div>
<div class="npctextboxm">She's got the biggist titties and ass i've ever seen... I will need to pay her a visit sometime...</div>
<<qt>>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Sophia is now an employee</li></ul></div>
<button data-passage="basement" class="button" type="button" tabindex="0">Finish</button> </div><<set $time = 1>><<set $maidpay = 50>><<set $maid = 1>><<set $maidquest = 1>>
<<if $maidHireG != 1>>
<<set $aunlocked = "Hired the Maid!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $maidHireG = 1>>
<<set $sophiaQuestsComplete = $sophiaQuestsComplete + 1>>
<</if>>
<<set _item = {
name: "Sophia",
fireable: false,
chatpic: '<img src="images/maidchat.png" alt="" />',
pic: '<img src="images/maid.png" alt="" />',
outfit: "Regular Clothing",
wage: 250,
job: "Maid",
button: '<button data-passage="manangeNewEmployee" class="button" type="button" tabindex="0" data-setter="$employeeChosen to 2">Manage</button>',
}>>
<<set $BBEmployee.push(_item)>><div class="wrapper"><div class="title">$empirename</div>
<<if $maidoutfit eq 0>><div class="maid"></div><</if>><<if $maidoutfit eq 1>><div class="maidnude"></div><</if>>
<div class="npctextbox">Sophia will now wear regular clothes</div>
<button data-passage="Manage Empire" class="button" type="button" tabindex="0">Leave</button></div><<set $maidoutfit = 0>><div class="wrapper"><div class="title">$empirename</div>
<<if $maidoutfit eq 0>><div class="maid"></div><</if>><<if $maidoutfit eq 1>><div class="maidnude"></div><</if>>
<div class="npctextboxm">Sophia will now wear no clothing</div>
<button data-passage="Manage Empire" class="button" type="button" tabindex="0">Leave</button></div><<set $maidoutfit = 1>><<maidbedroompic>>
<div class="npctextboxm">Which outfit would you like Sophia to wear?</div>
<div class="npctextboxm">Outfits<hr><div class="iconwrapper"><div class="iconandbutton"><div class="maidchat"></div>Maid Clothes <<radiobutton "$maidoutfit" "1">></div>
<<if $maidlevel gte 50>><div class="iconandbutton"><div class="maidchatnude"></div>Naked <<radiobutton "$maidoutfit" "2">></div><</if>>
</div></div>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Save & Return</button><div class="wrapper"><div class="title">$empirename</div>
<<maidoutfit>>
<div class="npctextboxm">What would you like to do with Sophia?</div>
<button data-passage="Change Sophia's Outfit" class="button" type="button" tabindex="0">Change Sophia's Outfit</button><button data-passage="Manage Girls" class="button" type="button" tabindex="0">Leave</button> </div><div class="wrapper"><div class="title">Your house</div>
<<basementoffice>>
<div class="npctextboxm">You can upgrade this basement into your own personal office. Your office will be your management view and will be the first step in creating your empire. Manage your properties, people and get access to the black market. You need $1500 to upgrade the basement.</div>
<<if $money gte 1500>> <button data-passage="Upgrade Office" class="button" type="button" tabindex="0">Upgrade Office - $1500</button><</if>><button data-passage="First Floor" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">$empirename</div>
<<basementoffice>>
<div class="npctextboxm">Any property that you own will be displayed below.</div>
<<if $shed eq 1>><div class="npctextbox"><center>Shed<hr></center>Weekly Income: $40</div><</if>>
<<if $smallhouse eq 1>><div class="npctextbox"><center>Small House<hr></center>Weekly Income: $100</div><</if>>
<button data-passage="Manage Empire" class="button" type="button" tabindex="0">Leave</button> </div><div class="wrapper"><div class="title">$empirename</div>
<<basementoffice>>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey Emily, put in an order for an intelligence implant</div>
<div class="npctextbox"><<emilychat>>Emily<hr>
Hey $playername, sure let me place the order.</div>
<div class="npctextboxm"><center>//The stamina implant has been added to your inventory. + 150 intelligence!//</center></div><<set $inventory.push("implant_intelligence")>><<set $intelligence = $intelligence + 150>>
<button data-passage="Access the blackmarket" class="button" type="button" tabindex="0">Stop talking</button></div><<set $money = $money - 500>><div class="wrapper"><div class="title">$empirename</div>
<div class="npctextbox"><<emilychat>>Emily<hr>So... we're meant to be this big scary criminal empire but like we dont even have a bodyguard or anything right?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I guess you are right. Should we recruit one?</div>
<div class="npctextbox"><<emilychat>>Emily<hr>Oh my god yeah that would be SO cool! Actually I know someone who would totes be a cool bodyguard for us</div>
<div class="npctextbox"><<playerchat>>$playername<hr>... who?</div>
<div class="npctextbox"><<emilychat>>Emily<hr>My BEST friend //Katrina// would be AMAZING for this job. This one time she had a fight in the club with this other girl who was being so mean to us by like not moving when we were trying to get to the bar and then this other g-</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm just going to stop you there. Where is Katrina?</div>
<div class="npctextbox"><<emilychat>>Emily<hr>She hangs out at the university, actually she studies there haha.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>She better have a nice ass</div>
<div class="npctextbox"><<emilychat>>Emily<hr>Huh? Did you say something?</div><<set $hiringmusclequest = 1>><<set $katrinaHire = 1>><<set $uhOhStink = 1>>
<<qt>>
<button data-passage="Manage Empire" class="button" type="button" tabindex="0">Return</button></div><div class="wrapper"><div class="title">Your House</div><br>
<div class="npctextboxm">Entering the basement, a world of possibilities unfolds. Time to turn this space into something amazing... if you have the cash.</div><br>
<<if $Newoffice eq 1>>
<button data-passage="Manage Empire" class="button" type="button" tabindex="0">Manage Business</button>
<<else>>
<button data-passage="Buy Office" class="button" type="button" tabindex="0">Renovate into an office - $5000</button>
<</if>>
<button data-passage="Ground Floor" class="button" type="button" tabindex="0">Leave</button><<if $money gte 5000>>
<div class="wrapper"><div class="title">Your House</div><br>
<div class="npctextboxm">You have upgraded the basement into your business! </div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>
Now I have my base of operations I can properly manage my empire and women. Life is certainly getting better for me. My father would be proud.</div><br>
<div class="npctextboxw">Create a name for your new empire:
<<textbox "$empirename" "Big Cum Empire">></div><br>
<div class="npctextboxm"><ul><li>Money Lost (-5000)</li></ul></div><br>
<button data-passage="basement" class="button" type="button" tabindex="0">Confirm</button></div><<set $Newoffice = 1>><<set $money = $money - 5000>>
<<else>>
<div class="npctextboxm">You don't have enough cash to do this. You have $money but need 5000!</div><br>
<button data-passage="basement" class="button" type="button" tabindex="0">Return</button>
<</if>><div class="wrapper"><div class="title">$empirename</div><br>
<div class="imagebox"><img src="images/basementoffice.jpg" alt="" /></div><br>
<div class="npctextboxm">You have <<print $BBEmployee.length>>/$maxBBEmployees Employees working for you</div><br>
<<for _i to 0; _i lt $BBEmployee.length; _i++>> <<capture _i>>
<div class="npctextbox">
<div class="britneychat"><<print $BBEmployee[_i].chatpic>></div>
<<print $BBEmployee[_i].name>> [<<print _i + 1>>]<hr>
Job: <<print $BBEmployee[_i].job>> | Wages (Weekly): <<print $BBEmployee[_i].wage>> | Outfit: <<print $BBEmployee[_i].outfit>> | Fireable: <<print $BBEmployee[_i].fireable>><br>
<button data-passage="manangeNewEmployee" class="button" type="button" tabindex="0" data-setter="$employeeChosen to _i">Manage</button>
</div>
<</capture>><</for>><br>
<button data-passage="Manage Empire" class="button" type="button" tabindex="0">Leave</button> </div><<if $outfit eq 'regular'>>
<<set $BBEmployee[$employeeChosen].outfit to "Regular Clothing">>
<<else>>
<<set $BBEmployee[$employeeChosen].outfit to "Naked">>
<</if>>
<<goto "Manage Girls">><<set $BBEmployee.splice($employeeChosen, 1)>>
<<goto "Manage Girls">><<if $time gte 5>>
<div class="npctextboxm">It's too late to manage employees. Come back tomorrow.</div><br>
<<else>>
<div class="title">Employee Management</div><br>
<<if $BBEmployee[$employeeChosen].name == "Emily">>
<<basementoffice>><br>
<div class="npctextbox"><div class="britneychat"><<print $BBEmployee[$employeeChosen].chatpic>></div><<print $BBEmployee[$employeeChosen].name>><hr>
<<if $BBEmployee[$employeeChosen].outfit == "Regular Clothing">>Hey $playername, what's up?! I just got a new high score on candy crush!<</if>>
<<if $BBEmployee[$employeeChosen].outfit == "Naked">>Hey bossman, i love to get to show off my body for you. I feel so free and sexy!<</if>></div><br>
<<if $BBEmployee[0].outfit == "Naked">>
<<if $emilyNudeG != 1>>
<<set $aunlocked = "Make Emily Naked">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $emilyNudeG = 1>>
<<set $sophiaQuestsComplete = $sophiaQuestsComplete + 1>>
<</if>>
<</if>>
<<if $emilyBusinessG != 1>>
<<set $aunlocked = "Hire Emily">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $emilyBusinessG = 1>>
<<set $sophiaQuestsComplete = $sophiaQuestsComplete + 1>>
<</if>>
<<if $BBEmployee.length gte 3>>
<<if $BBEmployee[0].outfit == "Naked" and $BBEmployee[2].outfit == "Naked">>
<button data-passage="basementthreesome" class="button" type="button" tabindex="0">Threesome</button>
<</if>>
<</if>>
<button data-passage="emilychatting" class="button" type="button" tabindex="0">Chat</button>
<<elseif $BBEmployee[$employeeChosen].name == "Sophia">>
<<maidoutfit>><br>
<div class="npctextbox"><div class="britneychat"><<print $BBEmployee[$employeeChosen].chatpic>></div><<print $BBEmployee[$employeeChosen].name>><hr>
<<if $BBEmployee[$employeeChosen].outfit == "Regular Clothing">>Hello Mr $playername<</if>>
<<if $BBEmployee[$employeeChosen].outfit == "Naked">>This outfit. I'm not sure. <<if $maidquest eq 1>><<set $maidquest = 2>><</if>> <</if>></div><br>
<<if $maidHireG != 1>>
<<set $aunlocked = "Hired the Maid!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $maidHireG = 1>>
<<set $sophiaQuestsComplete = $sophiaQuestsComplete + 1>>
<</if>>
<<elseif $BBEmployee[$employeeChosen].name == "Katrina">>
<<basementoffice>><br>
<div class="npctextbox"><div class="britneychat"><<print $BBEmployee[$employeeChosen].chatpic>></div><<print $BBEmployee[$employeeChosen].name>><hr>
<<if $BBEmployee[$employeeChosen].outfit == "Regular Clothing">>Sup.<</if>>
<<if $BBEmployee[$employeeChosen].outfit == "Naked">>Are you staring at my tits? Go ahead. <</if>></div><br>
<<if $katrinaG != 1 >>
<<set $aunlocked = "Recruit Katrina">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $katrinaG = 1>>
<<set $nathalyQuestsComplete = $nathalyQuestsComplete + 1>>
<</if>>
<<else>>
<button data-passage="fireEmployeeBB" class="button" type="button" tabindex="0">Fire</button>
<</if>>
<</if>>
<button data-passage="changeClothingEmployees" class="button" type="button" tabindex="0" data-setter="$outfit to 'regular'">Set Outfit - Regular Clothing</button>
<button data-passage="changeClothingEmployees" class="button" type="button" tabindex="0" data-setter="$outfit to 'naked'">Set Outfit - Naked</button>
<button data-passage="Manage Girls" class="button" type="button" tabindex="0">Leave</button><div class="npctextboxm">Your current free slots for employees are <<print $BBEmployee.length>>/$maxBBEmployees<<if $BBEmployee.length eq $maxBBEmployees>><br> You are currently at max capacity!<</if>></div><br>
<<set $caapCost = $maxBBEmployees * 3500>>
<div class="npctextbox"><<emilychat>>Emily<hr>You can hire new employees if you have capacity. Upgrading your employee capacity will cost $<<print $caapCost>>. Do you want to upgrade?</div><br>
<<if $money gte $caapCost>>
<<if $maxBBEmployees gte 99>>
<button data-passage="" class="button" type="button" tabindex="0">Upgrade [MAXXED OUT]</button>
<<else>>
<button data-passage="upgradeSlotBB" class="button" type="button" tabindex="0">Upgrade [$<<print $caapCost>>]</button>
<</if>>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Upgrade [$<<print $caapCost>>]</button>
<</if>>
<button data-passage="Manage Empire" class="button" type="button" tabindex="0">Return</button><<set $money = $money - $caapCost>>
<<set $maxBBEmployees = $maxBBEmployees + 1>>
<<goto "upgradeBasementSlot">><div class="wrapper"><div class="title">$empirename</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Now that i'm big time i'm going to need someone working for me who can help manage the business.</div>
<div class="npctextboxm"> You place an ad online for a receptionist and wait some time before your phone rings soon after</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hello, this is $playername</div>
<div class="npctextbox"><<emilychat>>??<hr>
Hello, I saw your advertisment for a receptionist? I'm interested in the position!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Okay, cool. What's your name?</div>
<div class="npctextbox"><<emilychat>>Emily<hr>
My name is Emily.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Spot on Emily, when can you come over for an interview?</div>
<div class="npctextbox"><<emilychat>>Emily<hr>
I'm free now if you like?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Sure why not? I'll send you the address now.</div>
<button data-passage="The interview" class="button" type="button" tabindex="0">The interview</button> </div><div class="wrapper"><div class="title">$empirename</div>
<div class="npctextboxm">About an hour later Emily arrives for her Job interview. There is a knock at the door.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Come in please!</div>
<div class="npctextbox"><<emilychat>>Emily<hr>
Hello, you must be $playername. It's so nice to meet you! </div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Likewise! Let's not waste any time. Emily, please tell me about your strengths and weaknesses?</div>
<div class="npctextbox"><<emilychat>>Emily<hr>
To be honest i'm not really experienced... this is my first job... and first ever job interview hee hee, but i will do whatever you want me to </div>
<div class="npctextboxm">//Is this bitch for real? She has no prior job experience?//</div>
<div class="npctextboxm">//She's pretty fucking hot though//</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Alright Emily, i'm just going to be honest here. Your experience is shit but I see potential in you! I think you could become a very good receptionist. I just have one important question for you. Will you follow my orders, no matter what?</div>
<div class="npctextbox"><<emilychat>>Emily<hr>
Um....... sure, I guess? I actually was thinking I could draw posters!</div>
<div class="npctextboxm">//Posters? Is she retarded?//</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Alright Emily, you're hired. You will work here monday-friday 9-5. See you tomorrow.</div>
<div class="npctextbox"><<emilychat>>Emily<hr>
Yay! Thanks $playername, see you tomorrow! </div>
<button data-passage="basement" class="button" type="button" tabindex="0">Finish the interview</button> </div>
<<set $receptionist = 1>>
<<set $emilyHire = 1>>
<<set _item = {
name: "Emily",
fireable: false,
chatpic: '<img src="images/emilychat.png" alt="" />',
pic: '<img src="images/emilyoffice.png" alt="" />',
outfit: "Regular Clothing",
wage: 100,
job: "Office",
button: '<button data-passage="manangeNewEmployee" class="button" type="button" tabindex="0" data-setter="$employeeChosen to _i">Manage</button>',
}>>
<<set $BBEmployee.push(_item)>>
<<if $emilyBusinessG != 1>>
<<set $aunlocked = "Hire Emily">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $emilyBusinessG = 1>>
<<set $sophiaQuestsComplete = $sophiaQuestsComplete + 1>>
<</if>><div class="title">$empirename Office</div><br>
<div class="imagebox"><img src="images/basementoffice.jpg" alt="" /></div><br>
<div class="npctextboxm"><center>This is your empire.</centeR></div><br>
<<if $emilyHire != 1>>
<button data-passage="hirereceptionist" class="button" type="button" tabindex="0">Task 1 - Your First Hire</button>
<</if>>
<<if $emilyHire eq 1 and $maidHire != 1>>
<button data-passage="hiremaid" class="button" type="button" tabindex="0">Task 2 - Your Second Hire</button>
<</if>>
<<if $emilyHire eq 1 and $maidHire eq 1 and $uhOhStink != 1>>
<button data-passage="firstgangmember" class="button" type="button" tabindex="0">Task 3 - Your Third Hire</button>
<</if>>
<button data-passage="Manage Girls" class="button" type="button" tabindex="0">Manage Employees</button>
<<if $emilyHire eq 1 and $maidHire eq 1 and $katrinaHire eq 2>>
<button data-passage="upgradeBasementSlot" class="button" type="button" tabindex="0">Upgrade Employee Capacity</button>
<button data-passage="weeklyOverviewEmployee" class="button" type="button" tabindex="0">Weekly Overview</button>
<<if $BBEmployee.length lt $maxBBEmployees>>
<button data-passage="HireOffice" class="button" type="button" tabindex="0">Hire Office Worker</button>
<button data-passage="HireMuscle" class="button" type="button" tabindex="0">Hire Muscle</button>
<</if>>
<</if>><hr>
<button data-passage="basement" class="button" type="button" tabindex="0">Stop Managing</button>
<<if $businessGE != 1>>
<<set $aunlocked = "Set Up Your Basement Business">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $businessGE = 1>>
<<set $sophiaQuestsComplete = $sophiaQuestsComplete + 1>>
<</if>><div class="npctextboxm">You make money based on how many office employees you own. However, you need to also buy muscle employees to defend them against attacks. Attacks can happen at random and are increased based on how many employees you have in total!</div><br>
<<set $officeEmployees = 0>>
<<set $muscleEmployees = 0>>
<<set $baseAttackChance = 0>>
<<for _i to 0; _i lt $BBEmployee.length; _i++>>
<<if $BBEmployee[_i].job eq "Muscle">>
<<set $muscleEmployees = $muscleEmployees + 1>> <!-- Increment the count if the employee's job is Muscle -->
<</if>>
<<if $BBEmployee[_i].job eq "Office">>
<<set $officeEmployees = $officeEmployees + 1>> <!-- Increment the count if the employee's job is Office -->
<</if>>
<</for>>
<<if $officeEmployees > 0>>
<<set $baseAttackChance = $baseAttackChance + ($officeEmployees * 0.25) / $muscleEmployees>> <!-- Adjust attack chance based on the ratio of Office employees to Muscle employees -->
<</if>>
<<set $attack = random(1) < $baseAttackChance>>
<<set $BBProfit = $officeEmployees * 500>>
<div class="npctextboxm">Your projected weekly earnings are $<<print $BBProfit>> based on $officeEmployees Office Employee(s).</div><br>
<<set $pCGHW = $baseAttackChance * 100>>
<div class="npctextboxm">Your risk of an attack is <<print $pCGHW>>% based on <<print $officeEmployees>> Office Employee(s) compared to <<print $muscleEmployees>> Muscle Employee(s).</div><br>
<button data-passage="Manage Empire" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Your House</div><br>
<div class="imagebox"><img src="images/upstairs.jpg" alt="" /></div><br>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Your Bedroom<<if $tokyoSexRobotOwned eq 1>> - <p style="color:pink">//Robo Alina//</p><</if>> <<if $nunIsHere eq 2>> - <p style="color:pink">//The Nun//</p><</if>><<if $maid eq 1 and $time gt 1 and $time lte 3 and $day lte 5>> - <<Sophia>><</if>></button><hr>
<button data-passage="Bathroom" class="button" type="button" tabindex="0">Bathroom<<if $day gte 6 and $time eq 1>> - <<Sister>><</if>><<if $day lte 5 and $time eq 4>> - <<Mom>><</if>></button>
<button data-passage="mombedroom" class="button" type="button" tabindex="0">$mom's Bedroom<<if $time gte 5 and $momquest lte 2>> - <<Mom>><</if>></button>
<button data-passage="sisterbedroom" class="button" type="button" tabindex="0">$sister's Bedroom <<if $day gte 5 and $time gte 3 and $time lte 7>> - <<Sister>><</if>>
<<if $day lte 5 and $time gte 5>> - <<Sister>><</if>></button>
<hr><button data-passage="Ground Floor" class="button" type="button" tabindex="0">↓ Ground Floor ↓</button></div><div class="wrapper"><div class="title">Your House</div><br>
<div class="imagebox"><img src="images/downstairs.jpg" alt="" /></div><br>
<button data-passage="First Floor" class="button" type="button" tabindex="0">↑ First Floor ↑</button><hr>
<button data-passage="Kitchen" class="button" type="button" tabindex="0">Kitchen<<if $time eq 3>> - <<Mom>> - <<Sister>><</if>></button>
<button data-passage="Living Room" class="button" type="button" tabindex="0">Living Room
<<if $day lte 4 and $time lte 2>> - <<Sister>><</if>>
<<if $cousinIsHere eq 1>> - <<Amy>><</if>>
<<if $day gte 6 and $time lte 2>> - <<Mom>><</if>></button>
<button data-passage="Garden" class="button" type="button" tabindex="0">Garden<<if $time lte 2 and $day lte 5>> - <<Mom>><</if>></button>
<button data-passage="housegarage" class="button" type="button" tabindex="0">Garage</button>
<hr><button data-passage="ascensionstreet" class="button" type="button" tabindex="0">↓ Exit House ↓</button><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm"><center>You arrive to your family home. It's been awhile. This is the home of your mom and sister.</center></div>
<div class="npctextboxm"><center>You go inside</center></div>
<div class="imagebox"><img src="images/downstairs.jpg" alt="" /></div>
<div class="npctextbox"><<momchat>>$mom<hr>Oh my god, $playername! You're home!</div>
<div class="npctextboxm"><center>$mom gives you a big hug. Soon after, your sister $sister comes downstairs</center></div>
<div class="npctextbox"><<sisterchat>>$sister<hr>Hey $playername! Glad to see you are back home!</div>
<div class="npctextboxw"><center>Your relationship with your family has increased by 20!</center></div>
<button data-passage="Ground Floor" class="button" type="button" tabindex="0">that was nice</button></div><<set $familyintro = 2>><div class="wrapper"><div class="title">Your House</div><<set $location = "bathroom">><br>
<div class="imagebox"><img src="images/bathroom.jpg" alt="" /></div><br>
<<set $randomevent to random(1,10)>>
<<if $day lte 5 and $time lte 4 and $randomevent lte 2>>
<div class="title">Bathroom Random Event #1</div><br>
<div class="imagebox"><img src="images/tokyoo/mombathroom.jpg" alt="" /></div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Hey, I'm busy here!</div><br>
<<if $momlevel gte 1000 and $momcorrupted eq 1>>
<button data-passage="useMomBathroom" class="button" type="button" tabindex="0">Use $mom</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Use $mom [Requirement Not Met]</button>
<</if>>
<<else>>
<<if $day lte 5 and $time eq 4 or $day gte 6 and $time eq 1>>
<button class="button" type="button" tabindex="0">Take a dump (Bathroom is occupied)</button>
<<else>>
<button data-passage="Poop" class="button" type="button" tabindex="0">Take a dump</button>
<</if>>
<<if $day gte 6 and $time eq 1>>
<button data-passage="sisterbathroom" class="button" type="button" tabindex="0">$sister is in the bathroom</button>
<</if>>
<<if $day lte 5 and $time eq 4 and $dadDead eq 1>>
<button data-passage="Mom is in the shower" class="button" type="button" tabindex="0">$mom is in the shower</button>
<<elseif $day lte 5 and $time eq 4 and $dadDead eq 0>>
<button data-passage="stepdadstop" class="button" type="button" tabindex="0">$mom is in the shower</button>
<</if>>
<</if>>
<button data-passage="First Floor" class="button" type="button" tabindex="0">Leave Bathroom</button> </div><div class="wrapper"><div class="title">Bathroom</div>
<div class="npctextboxm">You enter the door to the bathroom</div><<mcounter>>
<div class="npctextbox"><<playerchat>>$playername<hr>H-H-Hi Mom, Thanks for letting me in real quick!</div>
<div class="imagebox"><img src="images/momshowerok.jpg" alt="" /></div>
<div class="npctextbox"><div class="momchatnude"></div>Mom<hr>It's okay Sweetie, just be quick okay?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Sure mom...</div>
<div class="npctextboxm">You take your time pretending to have a piss.</div>
<div class="npctextboxm">You look over your shoulder at your mom.</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted><source src="videos/peekingmomshower2.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">I best leave before she catches me looking.</div>
<button data-passage="masturbateinbathroom" class="button" type="button" tabindex="0">Masturbate infront of her</button><button data-passage="Bathroom" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Your House</div>
<div class="imagebox"><img src="images/bathroom.jpg" alt="" /></div>
<div class="npctextboxm"><center>Well shit, looks like $mom is in the shower. There are a few options for you. You obvious one is to leave her the fuck alone. What will you do?</center></div>
<button data-passage="Peak inside" class="button" type="button" tabindex="0">Peek inside</button><button data-passage="Knock" class="button" type="button" tabindex="0">Knock on the door</button><button data-passage="Enter" class="button" type="button" tabindex="0">Barge into the bathroom</button><button data-passage="Bathroom" class="button" type="button" tabindex="0">Leave</button>
</div><<if $momlevel lte $momshoweraccess>><div class="title">Your House</div>
<div class="imagebox"><img src="images/bathroom.jpg" alt="" /></div>
<div class="npctextboxm">You politely knock on the door</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hi $mom, can I come in? I'm desperate for a piss!</div>
<div class="npctextbox"><<momchat>>$mom<hr>Sorry sweetie, there is no chance I can let you in! I'm showering. You will have to wait.</div>
<div class="npctextboxm">Your relationship level isn't high enough to be walking in on your mom!</div>
<button data-passage="Bathroom" class="button" type="button" tabindex="0">Leave</button>
<<else>>
<div class="wrapper"><div class="title">Your House</div>
<div class="imagebox"><img src="images/bathroom.jpg" alt="" /></div>
<div class="npctextboxm">You politely knock on the door</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hi $mom, can I come in? I'm desperate for a piss!</div>
<div class="npctextbox"><<momchat>>$mom<hr>Sure sweetie, just come in. Don't look, okay?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>WTF, In I go!</div>
<button data-passage="Bathroomwithmom" class="button" type="button" tabindex="0">Get the fuck inside!</button></div><</if>><<if $momlevel lte $momshoweraccessrude>><div class="title">Your House</div><<mcounter>>
<div class="npctextboxm"><center>You show an obvious disregard for human decency and decide to barge straight into the bathroom</center></div>
<div class="npctextbox"><<playerchat>><hr>Hi Mom!</div>
<div class="imagebox"><img src="images/momshowerno.jpg" alt="" /></div>
<div class="npctextbox"><div class="momchatnude"></div>$mom<hr>WHAT THE FUCK! $playername, get out now! </div>
<div class="npctextboxm"><center>You fucked up! You bolt and get out of there before you get your ass beat!</center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Relationship with $mom has decreased (-25)</li></ul></div>
<button data-passage="Bathroom" class="button" type="button" tabindex="0">Get the fuck out!</button>
<<set $time = $time +1>>
<<set $momlevel = $momlevel - 25>>
<<else>><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm"><center>You show an obvious disregard for human decency and decide to barge straight into the bathroom</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hi Mom!</div>
<div class="npctextbox"><div class="momchatnude"></div>Mom<hr><<if $momquest eq 2>>Hello Master, are you here to fuck me?<<else>>Hey Sweetie, close the door, okay? You're letting the cold air in.<</if>></div>
<div class="npctextboxm"><center>You get a good long look at $mom in the shower...</center></div>
<div class="imagebox"><img src="images/momshower.jpg" alt="" /></div>
<div class="npctextboxm"><<if $momquest eq 2>>She is completely submissive<<else>>She is so comfortable around you that she doesn't mind being naked infront of you. You could stare at her all day.<</if>></div>
<div class="imagebox"><img src="images/momshower2.jpg" alt="" /></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Relationship with $mom has slighty increased (+10)</li></ul></div>
<button data-passage="masturbateinbathroom" class="button" type="button" tabindex="0"><<if $momquest eq 2>>Demand a BJ<<else>>Masturbate<</if>></button><button data-passage="Bathroom" class="button" type="button" tabindex="0">Leave</button>
<<set $time = $time +1>>
<<set $momlevel = $momlevel +10>><</if>><<if $intelligence gte 50>><div class="title">Your House</div>
<div class="npctextboxm"><center>You peek your head into the door</center></div>
<div class="npctextboxm"><center>You see the goods...</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted><source src="videos/peekingmomshower.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm"><center>You best GTFO before you are caught</center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li></ul></div>
<button data-passage="Bathroom" class="button" type="button" tabindex="0">Get the fuck out!</button>
<<set $time = $time +1>>
<<else>><div class="title">Your House</div>
<div class="npctextbox"><center>You peek your head into the door</center></div>
<div class="npctextbox">You almost see the goods...</div>
<div class="imagebox"><img src="images/momshowerno.jpg" alt="" /></div>
<div class="npctextbox"><div class="momchatnude"></div>$mom<hr>What the fuck is wrong with you $playername? I'm your mom, get out now! This isn't funny!</div>
<div class="npctextbox"><center>You leave and feel a great shame in your actions.</center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Relationship with $mom has decreased (-25)</li></ul></div>
<button data-passage="Bathroom" class="button" type="button" tabindex="0">Get the fuck out!</button>
<<set $time = $time +1>><<set $momlevel = $momlevel - 25>><</if>><<if $momlevel gte $bjshowermom>>
<div class="title">Your House</div><br>
<div class="imagebox"><img src="images/momshowerok.jpg" alt="" /></div><br>
<div class="npctextboxm">You whip out your warrior and start masturbating infront of your mom... untill...</div><br>
<div class="npctextboxm"><center>She spots you...</center></div><br>
<div class="npctextbox"><div class="momchatnude"></div>$mom
<hr>What the fuck $playername! I'm your mom!</div><br>
<div class="npctextbox"><<playerchat>>$playername
<hr>I can't help it, you're so fucking hot. I just want you</div><br>
<div class="npctextbox"><div class="momchatnude"></div>$mom
<hr>This is so wrong...</div><br>
<div class="npctextboxm"><center>$mom starts playing with herself too!</center></div><br>
<div class="npctextbox"><div class="momchatnude"></div>$mom
<hr>Is this what you want hunny? are you sure?</div><br>
<div class="npctextbox"><<playerchat>>$playername
<hr>Yes I want your lips around my cock!!</div><br>
<div class="npctextbox"><<playerchat>>$mom
<hr>Okay sweetie... but... just... keep this between us, okay? I'm just helping you de-stress. It's nothing more.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/mombj.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm"><center>After a few short strokes you blow your load</center></div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/momfacial.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="momchatnude"></div>$mom
<hr>I need to clean up sweetie, can you leave now? And remember what I said.</div><br>
<div class="npctextboxm"><center>What is done cannot be undone..</center></div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Relationship with $mom increased (+65)</li>
<<if $momcorrupted eq 0>><li>//You have corrupted $mom//</li><</if>></ul>
</div><br>
<button data-passage="Bathroom" class="button" type="button" tabindex="0">Leave bathroom</button>
<<set $time = $time +1>><<set $momlevel + $momlevel +65>><<set $momcorrupted = 1>>
<<if $momCorruptedGallery != 1>>
<<set $aunlocked = "Corrupt $mom">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momCorruptedGallery = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>>
<<else>>
<div class="wrapper"><div class="title">Bathroom</div><br>
<div class="imagebox"><img src="images/momshowerok.jpg" alt="" /></div><br>
<div class="npctextboxm">You whip out your warrior and start masturbating infront of your mom... untill...</div><br>
<div class="npctextboxm"><center>She spots you...</center></div><br>
<div class="npctextbox"><div class="momchatnude"></div>$mom
<hr>I can't believe what you are doing! I'm so appalled! I'm your mother for god sake!</div><br>
<div class="npctextbox"><<playerchat>>$playername
<hr>I-I-I'm sorry mom! I completely forgot you were here.. aha...</div><br>
<div class="npctextbox"><div class="momchatnude"></div>$mom
<hr>I do not care just get out and dont EVER let me catch you doing that infront of anyone EVER AGAIN!</div><br>
<div class="npctextboxm"><center>You leave the room in shame... You would have a better chance if your relationship with $mom was higher than $bjshowermom</center></div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Relationship with $mom strongly decreased (-60)</li></ul></div><br>
<button data-passage="Bathroom" class="button" type="button" tabindex="0">Leave bathroom</button>
<</if>><div class="wrapper"><div class="title">Bathroom</div><br>
<div class="npctextboxm">You pull down your trousers and prepare to take a huge dump.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/poop.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I feel a few pounds lighter!</div><br>
<div class="npctextboxw">Time has passed (+1)</div><br> <<set $time = $time +1>>
<button data-passage="First Floor" class="button" type="button" tabindex="0">Wipe & flush</button>
<button data-passage="First Floor" class="button" type="button" tabindex="0">Do not wipe & flush</button>
<button data-passage="First Floor" class="button" type="button" tabindex="0">Do not wipe or flush</button>
<button data-passage="First Floor" class="button" type="button" tabindex="0">Wipe & do not flush</button><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">You enter the door to the bathroom</div><<scounter>><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $sister, lets shower naked!</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Why do you have to make it weird, come on lets get in and out quick.</div><br>
<div class="npctextboxm">You strip off completely naked and get in the shower</div><br>
<div class="npctextboxm">Now its $sister's turn to get in</div><br>
<<if $sisterType != "Ebony">>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/sistershower.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextbox"><<playerchat>>$playername<hr>Wow! Nice tits, $sister</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Don't be a perv, $playername</div><br>
<div class="npctextboxm">You both shower</div><br>
<div class="npctextboxm">You could try and take this further...</div><br>
<button data-passage="washmycock" class="button" type="button" tabindex="0">❤️ Wash my cock! ❤️</button><button data-passage="Bathroom" class="button" type="button" tabindex="0">Finish</button>
<div class="npctextboxw">Time has passed
$sister relationship level increased by 30
Stamina increased by 5</div></div>
<<set $time = $time +2>>
<<set $stamina = $stamina +5>>
<<set $sisterlevel = $sisterlevel +30>><div class="wrapper"><div class="title">Your House</div>
<div class="imagebox"><img src="images/bathroom.jpg" alt="" /></div>
<div class="npctextboxm"><center>Well shit, looks like $sister is in the bathroom. There are a few options for you. You obvious one is to leave her the fuck alone. What will you do?</center></div>
<button data-passage="sisterpeakinside" class="button" type="button" tabindex="0">Peek inside</button><button data-passage="sisterknock" class="button" type="button" tabindex="0">Knock on the door</button><button data-passage="Bathroom" class="button" type="button" tabindex="0">Leave</button>
</div><<if $sisterlevel lte 310>><div class="wrapper"><div class="title">Your House</div>
<div class="imagebox"><img src="images/bathroom.jpg" alt="" /></div>
<div class="npctextboxm">You politely knock on the door</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hi $sister, can I come in? I'm desperate for a shit!</div>
<div class="npctextbox"><<sisterchat>>$sister<hr>Ummm, no get the fuck away creep!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>What a bitch</div>
<div class="npctextboxm">Your relationship level isn't high enough to be walking in on your $sister</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>$sister's relationship level decreased slightly (-5)</li></ul></div><<set $sisterlevel = $sisterlevel -5>>
<button data-passage="Bathroom" class="button" type="button" tabindex="0">Leave</button>
<<else>>
<div class="wrapper"><div class="title">Your House</div>
<div class="imagebox"><img src="images/bathroom.jpg" alt="" /></div>
<div class="npctextboxm">You politely knock on the door</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hi $sister, can I come in? We can share a shower! Save water!</div>
<div class="npctextbox"><<sisterchat>>$sister<hr>Okay, come in!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>WTF, In I go!</div>
<button data-passage="showerwithsister" class="button" type="button" tabindex="0">Get the fuck inside!</button></div><</if>><<if $strength gte 90>><div class="wrapper"><div class="title">Your House</div><br>
<div class="imagebox"><img src="images/bathroom.jpg" alt="" /></div><br>
<div class="npctextboxm">You peek your head into the door</div><br>
<div class="npctextboxm">You see $sister... masturbating!</div><br>
<<if $sisterType eq "Ebony">>
<div class="imagebox"><img src="images/bsister/showermasturbating.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/redux/sisterwank.jpg" alt="" /></div><br>
<</if>>
<div class="npctextboxm">Oh shit!</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li></ul></div><br><<time>>
<button data-passage="Bathroom" class="button" type="button" tabindex="0">Get the fuck out before she catches you!</button></div><br>
<<else>>
<div class="wrapper"><div class="title">Your House</div><br>
<div class="imagebox"><img src="images/bathroom.jpg" alt="" /></div><br>
<div class="npctextboxm">You peek your head into the door</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>What the fuck $playername! I'm going to tell mom!!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Time to GTFO!</div><br>
<div class="npctextboxm">You would have a better chance of not getting caught if your strength was higher...</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Relationship with sister decreased (-25)</li>
<li>Relationship with mom decreased (-25)</li></ul></div><br><<time>><<set $sisterlevel = $sisterlevel -25>><<set $momlevel = $momlevel -25>>
<button data-passage="Bathroom" class="button" type="button" tabindex="0">Get the fuck out!</button><</if>><<if $sistercorrupted eq 1>><div class="wrapper"><div class="title">Your House</div><br><<script>>UIBar.unstow().show();<</script>>
<<if $sisterType != "Ebony">>
<div class="imagebox"><img src="images/sistershower.jpg" alt="" /></div><br>
<</if>>
<div class="npctextbox"><<playerchat>>$playername<hr><<scounter>>
Hey $sister, I want you to wash my cock!</div><br>
<div class="npctextbox"><<sisterchat>>$sister
<hr>I've got an idea, i can use my tongue</div><br>
<div class="npctextboxm">You dick goes from a semi to rock hard in the space of a second.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/bsister/bj.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Sis, holy fuck that feels so good!!!</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>You fucking cunt! Finish on my face, $playername</div><br>
<div class="npctextboxm">You explode your load on $sister's face</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Oh no, what did we just do? Don't fucking say a word of this to anyone!</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+2)</li><<time>><<time>>
<li>$sister's relationship increased (+50)</li></ul></div><<set $sisterlevel = $sisterlevel +50>>
<button data-passage="Bathroom" class="button" type="button" tabindex="0">Finish</button></div>
<<else>>
<div class="wrapper"><div class="title">Your House</div><br>
<<if $sisterType != "Ebony">>
<div class="imagebox"><img src="images/sistershower.jpg" alt="" /></div><br>
<</if>>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey $sister, I want you to wash my cock!</div><br>
<div class="npctextbox"><<sisterchat>>$sister
<hr>Okay, I knew this was a bad idea. Why are you saying things like this? Why can't we be close but not sexually. I mean, I'm your fucking sister?</div><br>
<div class="npctextboxm">Your sister leaves the bathroom. She isn't corrupted and wont engage in super sexual stuff yet.</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+2)</li><<time>><<time>>
<li>$sister's relationship increased (-50)</li></ul></div><<set $sisterlevel = $sisterlevel -50>>
<button data-passage="Bathroom" class="button" type="button" tabindex="0">Finish</button>
<</if>><div class="wrapper"><div class="title">Your House</div><<set $location = "bathroom">><br>
<div class="imagebox"><img src="images/bathroom.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Sorry, $mom. I'll be quick. I just really need to cum.</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Ugh, fine.. but be quick! I've got a date this evening!</div><br>
<div class="npctextboxm">$mom lifts the back of her dress up a bit, exposing you to her bare ass and pussy. It's quickie time!</div><br>
<div class="imagebox"><img src="images/tokyoo/mombend.jpg" alt="" /></div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/tokyoo/mom.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">You cum faster than the speed of light!</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Are you done sweetie?! I need to clean up and leave for my date in 15 minutes!</div><br>
<div class="npctextboxm">Time has passed (+2)</div><br> <<set $momrandomeventbathroom = 1>>
<button data-passage="First Floor" class="button" type="button" tabindex="0">Finish</button> </div><<time>><<time>><<if $momcorrupted eq 1>><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">//The bedroom door opens and your mom is sitting on the bed//</div><<mcounter>>
<<mombedroom>>
<div class="npctextbox"><<momchat>>$mom<hr><<if $momquest eq 2>>Master, would you like to sleep with me tonight?<<else>>Hey hunny, what's up? Can't sleep? Do you want to snuggle with mommy tonight?<</if>></div><<set $momlocation = 3>>
<div class="npctextbox"><<playerchat>>$playername<hr>Yes please mommy!</div>
<<if $dadDead eq 0>><button data-passage="stepdadstop" class="button" type="button" tabindex="0">Get into bed with $mom</button> <<else>><button data-passage="mombed" class="button" type="button" tabindex="0">Get into bed with $mom</button><</if>><<if $dadDead eq 0>><button data-passage="stepdadstop" class="button" type="button" tabindex="0">❤️ Sex ❤️</button><<else>><button data-passage="mom_sex" class="button" type="button" tabindex="0">❤️ Sex ❤️</button><</if>><hr><button data-passage="First Floor" class="button" type="button" tabindex="0">Leave</button>
<<else>><div class="title">Your House</div>
<div class="npctextboxm">//The bedroom door opens and your mom is sitting on the bed//</div>
<<mombedroom>>
<div class="npctextbox"><<momchat>>$mom<hr>Get the fuck out! what is wrong with you?!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Gah!</div>
<button data-passage="First Floor" class="button" type="button" tabindex="0">Leave</button><</if>><div class="wrapper"><div class="title">Your House</div><<set $currentlocation = "1">>
<div class="imagebox"><img src="images/mominbed.jpg" alt="" /></div>
<div class="npctextboxm">//You wake up $mom//</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, $mom. I can't sleep... I've got a boner!</div><<if $momcorrupted eq 1>>
<div class="npctextbox"><<momchat>>$mom<hr>Hey hunny, really? Can you not sort it out yourself?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I've been trying, but i need some help</div>
<div class="npctextbox"><<momchat>>$mom<hr>Ugh, fine!</div> <<set $momBountyFuck = 1>>
<div class="npctextboxm">//$mom throws up the bed blanket and reveals you and your naked body.. she grabs your cock and goes to work like a wild animal!//</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/mombj.mp4" type="video/mp4"></video></center></div><<set $momfucktimesbounty = $momfucktimesbounty + 1>>
<div class="npctextbox"><div class="momchatnude"></div>$mom<hr>I need you to fucking cum for me baby!!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Show me your pussy please $mom</div>
<div class="npctextbox"><div class="momchatnude"></div>$mom<hr>Yeah? You want to fuck mommy?</div>
<div class="npctextboxm">//Your mom pushes you down and starts riding your dick//</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/momcowboy.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">//You push her over on the bed and fuck her as hard as you can, holding back the orgasm!//</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm- I'm- I'm gonna COOOOOOOOM!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/momfacial.mp4" type="video/mp4"></video></center></div>
<<if $day lte 6>><button data-passage="newsleep" class="button" type="button" tabindex="0">Finish and go to sleep</button><<else>><button data-passage="newsleep" class="button" type="button" tabindex="0">Finish and go to sleep</button> <</if>>
<div class="npctextboxw">Your relationship with $mom has increased by 125!</div><<set $momfuckedtimes = $momfuckedtimes + 1>>
<<set $momlevel = $momlevel + 125>>
<<else>>
<div class="npctextbox"><<momchat>>$mom<hr>Get the fuck out!</div>
<div class="npctextboxm"><center>You fucked up! You bolt and get out of there before you get your ass beat!</center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Relationship with $mom has decreased (-25)</li></ul></div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Get the fuck out!</button>
<</if>><div class="wrapper"><div class="title">Your House</div><<set $currentlocation = "1">>
<div class="npctextboxm">//You're lying in bed with $mom//</div>
<div class="imagebox"><img src="images/mominbed.jpg" alt="" /></div>
<div class="npctextboxm">//You have a massive erection and no idea what to do...//</div>
<button data-passage="messwithmom" class="button" type="button" tabindex="0">❤️ Mess with mom ❤️</button><<if $day lte 6>><button data-passage="newsleep" class="button" type="button" tabindex="0">Sleep</button><<else>><button data-passage="newsleep" class="button" type="button" tabindex="0">Sleep</button> <</if>></div><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">You decide to do the unthinkable. You would love nothing more than $mom to be walking around in panties filled with you cum. She's too stupid to even realise!.</div>
<div class="npctextboxm">You grab a pair of $mom's favourite panties and start jacking off into them, a few minutes later you blow your load.</div>
<<if $takeDaPanti != 1>> <div class="npctextboxm">You also take a pair of panties for your wardrobe.</div><</if>>
<div class="imagebox"><img src="images/cumonpanties.jpg" alt="" /></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li></ul></div><<time>>
<button data-passage="First Floor" class="button" type="button" tabindex="0">Time to quickly leave</button></div>
<<set $cumpanties = 1>>
<<if $takeDaPanti != 1>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/ladies_underwear.jpg" alt="" />',
"name": "Panties",
"bonus": "Strength",
"type": "Legwear",
"amount" : 15
}>>
<<set $wardrobe.push($clothingItem)>>
<<set $takeDaPanti = 1>>
<</if>><div class="wrapper"><div class="title">Your House</div><<set $location = "mombedroom">>
<div class="imagebox"><img src="images/momsbedroom.jpg" alt="" /></div>
<div class="npctextboxm"><center>//You stand inside your moms bedroom. A place no son should be.//</center></div>
<<if $dadDead eq 0>><button data-passage="stepdadstop" class="button" type="button" tabindex="0">Search Drawers</button> <<else>><button data-passage="searchdrawers" class="button" type="button" tabindex="0">Search Drawers</button><</if>><button data-passage="First Floor" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">//You search through $mom's drawers. You find nothing but her panties.//</div>
<div class="imagebox"><img src="images/pantydrawer.jpg" alt="" /></div>
<button data-passage="cuminpanties" class="button" type="button" tabindex="0">❤️ Cum in your mom's panties ❤️</button><button data-passage="First Floor" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Your House</div>
<div class="imagebox"><img src="images/lockeddoormom.jpg" alt="" /></div>
<div class="npctextboxm"><center><<if $time lte 4>>It's open<<else>>It's locked <</if>></center></div>
<<if $time lte 4>><button data-passage="entermomsbedroom" class="button" type="button" tabindex="0">Enter</button><</if>><<if $time gte 5 and $stepdadquest eq 2>><button data-passage="entermomsbedroomnight" class="button" type="button" tabindex="0">Knock (Mom is here)</button><</if>><button data-passage="First Floor" class="button" type="button" tabindex="0">Leave</button></div><div class="title">Your House</div><br>
<div class="npctextboxm">//You walk into $sister's bedroom//</div><br>
<<sisterbedroom>><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey sis, doing homework?</div><<scounter>><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Hey $playername, yeah but the work really hard, i dont know much about biology...</div><br>
<<if $sisterquestline eq 0>><<qt>><br><<set $sisterquestline = 1>><</if>>
<<if $sexedquest eq 22321>>
<button data-passage="questfinalesister" class="button" type="button" tabindex="0">Sister Quest</button>
<</if>>
<button data-passage="homeworkhelp" class="button" type="button" tabindex="0">Offer to help with homework</button>
<button data-passage="halloweenBJsister" class="button" type="button" tabindex="0">❤️ Spooky BJ ❤️</button>
<button data-passage="sisterbedroom" class="button" type="button" tabindex="0">Leave</button>
<<set $time = $time +1>><div class="wrapper"><div class="title">Your House</div>
<<sisterbedroom>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $sister, I could help you with your homework if you want? Also, why are you holding a fucking pomegranate?</div>
<div class="npctextbox"><<sisterchat>>$sister<hr>Really? sure! and I have no fucking idea!</div>
<<if $sisternude gte 5 and $sisterquestline eq 1>><button data-passage="sexedqueststart" class="button" type="button" tabindex="0">⭐ Special Event: Sex-Education ⭐</button><</if>><<if $sisterbook eq 1>><button data-passage="givesisterbook" class="button" type="button" tabindex="0">Give Sex Book</button><</if>><<if $intelligence gte 125 and $sisterlevel gte 70>><button data-passage="homeworksuccess" class="button" type="button" tabindex="0">Help with homework</button><<else>><button class="button" type="button" tabindex="0">Actually... (You need at least 125 intelligence and 70 relationship level)</button><</if>><button data-passage="sisterbedroom" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Amore University</div><br>
<div class="npctextboxm">//You both arrive to the University to meet Mrs Moon.// </div><br>
<<if $sisterType != "Ebony">>
<div class="imagebox"><img src="images/london4.1/classroomwithteacherandsister.png" alt="" /></div><br>
<</if>>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>Ah, glad you could both attend.</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>What's this about Mrs Moon?</div><br>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>I just needed your brother here to be a witness.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>A witness to what?</div><br>
<div class="npctextboxm">//Mrs Moon undresses completely// </div><br>
<<if $sisterType != "Ebony">>
<div class="imagebox"><img src="images/4.2/classroomstage1.png" alt="" /></div><br>
<</if>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Uh...</div><br>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>The corruption of $sister begins now.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>// I should do something right? Why am I here?!//</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Ah... why cant I move... why am I... enjoying what I see?...</div><br>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>I want you and your brother to fuck me, $sister. It's time to embrace being a fuckdoll. Your new purpose will be to please others.</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>I-I-I Will obey</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div><br>
<div class="npctextboxm">//A few moments later...// </div><br>
<<if $sisterType != "Ebony">>
<div class="imagebox"><img src="images/4.2/classroomstage2.png" alt="" /></div><br>
<</if>>
<button data-passage="questfinalesister3" class="button" type="button" tabindex="0">Hulk... SMASH!</button><div class="wrapper"><div class="title">Amore University</div><br>
<div class="npctextboxm">//The fucking soon starts// </div><br>
<<if $sisterType != "Ebony">>
<div class="imagebox"><img src="images/4.2/classroomstage2.png" alt="" /></div><br>
<</if>>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>Let's teach $sister how to properly suck her big brother's cock</div><br>
<<if $sisterType != "Ebony">>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images\london4.1\sisandteacherbj.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images\bsister\threesomebj.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>Does that feel good $playername?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Amazing, Mrs Moon.</div><br>
<div class="npctextboxm">//Mrs Moon places $sister's legs up and invites you to fuck her pussy// </div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>You're the best big brother I could of ever asked for!</div><br>
<<if $sisterType != "Ebony">>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images\london4.1\sisandteacherfuck2.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images\bsister\fuck.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextbox"><<playerchat>>$playername<hr>You're so fucking hot, $sister</div><br>
<<if $sisterType != "Ebony">>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images\london4.1\sisandteacherfuck.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextbox"><<sisterchat>>$sister<hr>My head.. All I want.. Is to fuck!</div><br>
<button data-passage="questfinalesister4" class="button" type="button" tabindex="0">Time to finish</button><div class="wrapper"><div class="title">Amore University</div><br>
<div class="npctextboxm">//you blow your load// </div><br>
<<if $sisterType != "Ebony">>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images\london4.1\sisandteacherfacial.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images\bsister\facial.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Big bro, thank you. I can't wait until we go home and do this more often...</div><br>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>I'm sure you enjoyed it too, $playername. Your sister is now completely corrupted and will do //anything// you say.</div><br><<set $sistercorrupted = 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>B-But how did you do this? And why?</div><br>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>Let's just say, a certain 'company' I used to work for made these mind control serums. I borrowed one when I left.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I need to know where I can get more of these serums, tell me!</div><br>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>I'm sorry, $playername. It's a very secretive company. If I told you and they found out my life would be in danger. All I can say is that they aren't based here in Amore. You will need to go elsewhere to find them. Follow the white rabbit.</div><br>
<div class="npctextboxm">//Relationship with Mrs Moon increased by 500!// </div><br>
<div class="npctextboxm">//Relationship with $sister increased by 9999!// </div><br>
<div class="npctextboxm">//$sister is now CORRUPTED// </div><br>
<div class="npctextboxm">//Time has passed.// </div><br><<set $sisterquestline = -1>><<set $questcomplete = $questcomplete + 1>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Finish up and go home</button><<set $time = $time +1>><<set $sisterlevel = $sisterlevel + 9999>><<set $sexedquest = 5>><<set $lilulevel = 500>>
<<if $sisterCorruptedG != 1>>
<<set $aunlocked = "Corrupt $sister">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $sisterCorruptedG = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Your House</div>
<<sisterbedroom>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $sister, Is everything alright at uni?</div>
<div class="npctextbox"><<sisterchat>>$sister<hr>Hey $playername, actually im having some issues... I have a teacher that is always fucking me around! Making me do more homework that everyone else and always treating me like shit!</div>
<div class="npctextboxm">//What a cunt...// </div>
<div class="npctextbox"><<sisterchat>>$sister<hr>What should I do? I can't go to the university headteacher - They are all friends!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I'll speak to her.</div>
<div class="npctextbox"><<sisterchat>>$sister<hr>You will? Thanks big bro!</div>
<div class="npctextboxm">//You can now access the University// </div>
<<qt>><<set $sisterquestline = 2>>
<button data-passage="sisterbedroom" class="button" type="button" tabindex="0">Finish talking</button>
<<set $sexedquest = 1>><<set $time = $time +2>><div class="wrapper"><div class="title">Your House</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $sister, a really good bit of advice for you when studying biology...</div>
<<sisterbedroom>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Sure, you're the expert!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>What always helps me is studying completely nude. I can actually see the parts I am learning about.</div>
<div class="npctextbox"><<sisterchat>>$sister<hr>Wait, what?! Naked! Infront of you!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey dont be so childish about it, we are both adults. This is the best way to study. Do you not believe me?</div>
<div class="npctextbox"><<sisterchat>>$sister<hr>I'll see $playername</div>
<div class="npctextbox">//$sister will now study in her room naked//</div>
<button data-passage="sisterbedroom" class="button" type="button" tabindex="0">Leave</button></div>
<<set $time = $time +1>>
<<set $nudestudy = 1>><div class="wrapper"><div class="title">Your House</div>
<<sisterbedroom>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $sister, I got you a book to help with your uni study</div><<set $sisterbook = 3>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Thank you bro! I can learn a lot from this!</div>
<div class="npctextboxm">//You've unlocked some additional activities with $sister! $sister level also increased by 250!// </div>
<button data-passage="sisterbedroom" class="button" type="button" tabindex="0">Finish the study sessions</button>
</div><<run $inventory.deleteAt($inventory.indexOf("sexbook"))>><<time>>
<<set $sisterlevel = $sisterlevel +250>>
<<set $time = $time +2>><div class="wrapper"><div class="title">Your House</div>
<<sisterbedroom>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $sister, Let's get started with your homework</div>
<div class="npctextbox"><<sisterchat>>$sister<hr>Thank you bro! Let's get stuck in</div>
<div class="npctextboxm">//You spend the next hour helping $sister with her homework// </div>
<div class="npctextbox"><<sisterchat>>$sister<hr>It's really awkward talking about reproductive organs with you but i guess you know a lot about them, especially the female ones!</div>
<button data-passage="sisterbedroom" class="button" type="button" tabindex="0">Finish the study sessions</button>
<div class="npctextboxw">Your relationship level increased by 20</div></div>
<<set $sisternude = $sisternude + 1>>
<<set $sisterlevel = $sisterlevel + 20>>
<<set $time = $time +2>><div class="wrapper"><div class="title">Chatting with $sister</div>
<<sisterbedroom>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, $sister. I spoke with your teacher at Uni. She wants to meet us both there.</div>
<div class="npctextbox"><<if $nudestudy eq 0>><<sisterchat>><<else>><div class="sisterchatnude"></div><</if>>$sister
<hr>Really? How come? And why? That's certainly a little weird - No?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>She's your teacher not mine. I don't make judgment calls, I only accepted her invitation. Speaking of which, shall we leave now?</div>
<div class="npctextbox"><<if $nudestudy eq 0>><<sisterchat>><<else>><div class="sisterchatnude"></div><</if>>$sister
<hr>Let me put something more modest on and lets go.</div>
<div class="npctextboxm">//You and $sister get dressed and go to meet Mrs Moon at the University.// </div>
<div class="npctextboxw">//Time has passed.// </div>
<button data-passage="questfinalesister2" class="button" type="button" tabindex="0">The story progresses</button>
<<set $sexedquest = 4>><<set $time = $time +1>><div class="npctextboxm">//You peek your head into $sister's bedroom to see what she is up to...// </div><br>
<<if $sisterType eq "Ebony">>
<div class="imagebox"><img src="images/bsister/nudebed.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/sisterpeak.jpg" alt="" /></div><br>
<</if>>
<div class="npctextbox"><<playerchat>>$playername<hr>I should leave before she catches me...</div><br>
<button data-passage="sisterbedroom" class="button" type="button" tabindex="0">Leave</button>
<<set $time = $time +1>><div class="title">Your House</div><br>
<<if $halloweenSucess eq true>>
<div class="npctextboxm">A halloween BJ, huh? Freaky.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey sis, I want a blowjob. A spooky one!</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>What did you just say?...</div><br>
<<if $sistercorrupted eq 1>>
<div class="npctextbox"><<sisterchat>>$sister<hr>A spooky BJ, huh? I know just the thing...</div><br>
<<if $sisterType != "Ebony">>
<div class="npctextboxm"><center>$sister goes into her wardrobe and pulls out a witch hat! It's spooky BJ time!</center></div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/sisterhalloween1.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Cum on this slutty witch...</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/sisterhalloween2.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="npctextboxm"><center>$sister goes into her wardrobe and pulls out *NOTHING*</center></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Oh... I really thought I had something spooky in here..</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Never mind, I still want my dick sucked!</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Hehe!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/bsister/bj.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextboxw"><center>//Your relationship with $sister has increased by 200!//</center></div><br>
<<set $sisterbj = $sisterbj + 1>><<set $sisterlevel = $sisterlevel + 200>><<set $time = $time + 1>>
<button data-passage="sisterbedroom" class="button" type="button" tabindex="0">Finish</button>
<<if $sisterspooky != 1>>
<<set $aunlocked = "Spooky BJ">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $sisterspooky = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>>
<<else>>
<div class="npctextbox"><<sisterchat>>$sister<hr>You fucking pervert!? I'm your *sister* and you want what?...</div><br>
<div class="npctextboxm">You need to corrupt $sister to do lewd stuff with her</div><br>
<button data-passage="sisterbedroom" class="button" type="button" tabindex="0">[Run Away]</button>
<</if>>
<<else>>
<div class="npctextboxm">A halloween BJ, huh? You dont know what a halloween BJ is. First complete 'Halloween 2023' and try again.</div><br>
<button data-passage="sisterbedroom" class="button" type="button" tabindex="0">Finish</button>
<</if>>
<<time>><div class="wrapper"><div class="title">Your House</div><br>
<div class="imagebox"><img src="images/lockeddoormom.jpg" alt="" /></div><br>
<div class="npctextboxm">
<center>
<<if $day gte 5 and $time gte 3 and $time lte 7>>
The door is open
<<else>>
It's locked. (This door will be unlocked on the weekends between 3-7)
<</if>>
</center>
</div><br>
<<if $day gte 5 and $time gte 3 and $time lte 7>><button data-passage="entersisterbedroom" class="button" type="button" tabindex="0">Enter</button>
<button data-passage="peeksisterbedroom" class="button" type="button" tabindex="0">Peek inside</button>
<</if>><button data-passage="First Floor" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">You clean the kitchen...Look's good!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/cleaning.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>The kitchen is cleaner (+3)</li>
<li>Your stamina has reduced (-4)</li></ul></div>
<button data-passage="Kitchen" class="button" type="button" tabindex="0">Done</button></div><<set $kitchentidy = $kitchentidy +3>><<set $time = $time +1>><<set $stamina = $stamina -4>><div class="wrapper"><div class="title">Your House | Kitchen Clean Level: <<print $kitchentidy>></div>
<div class="imagebox"><img src="images/kitchen.jpg" alt="" /></div>
<<if $stamina gte 2>><button data-passage="Search Kitchen" class="button" type="button" tabindex="0">Search Kitchen</button><</if>><<if $stamina gte 4>><button data-passage="Clean Kitchen" class="button" type="button" tabindex="0">Clean the kitchen</button><</if>><<if $time eq 3>><button data-passage="Have lunch with family" class="button" type="button" tabindex="0">Have Lunch - <<Mom>> - <<Sister>></button><</if>><hr><button data-passage="Ground Floor" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Your House</div><br><<mcounter>><<scounter>>
<div class="npctextboxm">Mom finishes off the final bits of the family meal.</div><br>
<div class="npctextboxm">$mom, $sister<<if $cousinIsHere eq 1>>, Amy<</if>><<if $dadDead eq 0>>, Step Father<</if>> gather round the table to eat.</div><br>
<div class="npctextboxm"><center>//$mom's food looks tasty as always//</center></div><br>
<div class="imagebox"><img src="images/food.jpg" alt="" /></div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Hope you both enjoy! I'm so lucky to have my fantastic children with me. <<if $sisteroutfit eq 1>>I love your underwear $sister!<</if>><<if $sisteroutfit eq 2>>Wow $sister, its so nice to see you comfortable naked at the kitchen table.<</if>></div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Let's Eat!</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>
<<if $momoutfit eq 0>>Thanks mom, this looks great!<<elseif $momoutfit eq 1>> Do you really have to dress like that $mom?<<elseif $momoutfit eq 2>>Mom, i wish i had your tits...<</if>></div><br>
<<if $dadDead eq 0>><div class="npctextbox"><<dadchat>>Step Father<hr>$mom, this food tastes like shit. Also me and Adebesi from the bar are going to double team you tonight.</div><br><</if>>
<<if $cousinIsHere eq 1>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Aunt $mom, this is delicious! Thanks for the food!</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Anytime Amy! It's so nice to have you here with us!</div><br>
<</if>>
<div class="npctextbox"><<momchat>>$mom<hr><<if $momquest eq 0 and $cumpanties eq 0>>$playername, can you do the dishes sweetie?<<else>>My panties feel funny... anyway, $playername, can you do the dishes sweetie? I have to go change...<</if>><<if $momquest eq 2>> I will do the dishes. Master $playername. I hope the food was okay for you...<<set $kitchentidy = $kitchentidy +3>><</if>></div><br>
<div class="npctextboxm"><center>//You eat the meal with your family//</center></div><br>
<<if $momoutfit eq 2 and $sisteroutfit eq 2>><div class="npctextbox"><center>//You feel something under the table//</center></div><br>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/underthetable.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm"><center>//Must be nothing...//</center></div><br><</if>>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Relationship with $mom increased (+10)</li>
<li>Relationship with $sister increased (+10)</li>
<li>The kitchen got dirtier (-2)</li>
<<if $momquest eq 2>><li>Mom cleaned the kitchen (+2)</li><</if>></ul></div><br><<mcounter>><<scounter>>
<button data-passage="Kitchen" class="button" type="button" tabindex="0">Finish Lunch</button>
<<set $cumpanties = 0>><<set $stamina = $stamina +8>><<set $time = $time +1>><<set $kitchentidy = $kitchentidy -2>><<set $sisterlevel = $sisterlevel +10>><<set $momlevel = $momlevel +10>><div class="wrapper"><div class="title">Your House</div><br>
<<set $randomChanceF = random(1,9)>>
<<if $randomChanceF != 1>>
<div class="npctextboxm">You search the kitchen but dont find anything.</div><br>
<<else>>
<<if $dirtyBiscount != 1>>
<div class="npctextboxm">You found a dirty biscuit.</div><br>
<<set $itemTo = {
name: "Dirty Biscuit",
partypic:'<img src="images/inventory/biscuit.png" alt="" />',
desc: "A dirty biscuit. Gives a 20% discount to Ahmed's store."
}>>
<<set $backpack.push($itemTo)>>
<<set $dirtyBiscount = 1>>
<<else>>
<div class="npctextboxm">You search the kitchen but dont find anything. You already found the dirty biscuit.</div><br>
<</if>>
<</if>>
<div class="npctextbox"><ul><li>Time has passed (+1)</li>
<li>Your Stamina has decreased (-2)</li></ul></div><br>
<button data-passage="Kitchen" class="button" type="button" tabindex="0">Leave</button><<set $time = $time +1>><<set $stamina = $stamina -1>><<if $cousinIsHere eq 1 and $time gte 6>>
<div class="title">Your House<br>
Amy is sleeping on the couch.</div><br>
<<livingroompic>><br>
<button data-passage="wakeAmyHerUp" class="button" type="button" tabindex="0">Wake Amy Up</button>
<<else>>
<div class="title">Your House</div><br>
<<livingroompic>><br>
<<if $day lte 4 and $time lte 2 and $cousinIsHere eq 1>>
<<if $sisteroutfit eq 0>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Why is that dweeb here?</div><br>
<<elseif $sisteroutfit eq 1>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>$sister, why do you have to wear underwear all the time? Aren't you worried your creepy brother is going to see you?</div><br>
<<elseif $sisteroutfit eq 2>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>$sister, I'm not feeling the whole nudity thing. Especially when you've got such a pervy brother always hanging around.</div><br>
<</if>>
<</if>>
<button data-passage="Watch TV" class="button" type="button" tabindex="0">Watch TV</button>
<<if $day lte 4 and $time lte 2>><button data-passage="Your sister is here 1" class="button" type="button" tabindex="0">Speak to $sister</button><</if>>
<<if $cousinIsHere eq 1>><button data-passage="amyLivingSpeak" class="button" type="button" tabindex="0">Speak to Amy</button><</if>>
<<if $day gte 6 and $time lte 2>><button data-passage="your step mom is here" class="button" type="button" tabindex="0">Speak to $mom</button><</if>>
<<if $christmas2022 eq 2>><button data-passage="christmas2022finale" class="button" type="button" tabindex="0">❄️ Have Christmas with your family ❄️</button><</if>>
<</if>>
<button data-passage="familyTreeView" class="button" type="button" tabindex="0">Look at Family Tree</button>
<hr><button data-passage="Ground Floor" class="button" type="button" tabindex="0">Leave</button>
<<if $christmasOneG != 1 and $christmas2022 eq -1>>
<<set $aunlocked = "Complete Christmas 2022">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $christmasOneG = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>><<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $flowersCheck = 1>>
<</if>>
<</for>>
<<if $flowersCheck eq 1>><div class="wrapper"><div class="title">Your House</div>
<<livingroompic>><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey mom, I got you some flowers. I hope you like them. Aren't I the best son in the world?</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Wow, thanks sweetie! You've been really nice to mommy recently, it's good that we are closer. You're the best son ever.</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>$mom's relationship level increased (+50)</li>
<li>You lost flowers from your inventory (-1)</li></ul></div><<set $momlevel = $momlevel +50>><br>
<<set $findFlowersCount = 0>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $findFlowersCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $findFlowersCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>><<time>>
</div><<else>><div class="wrapper"><div class="title">Your House</div>
<<livingroompic>><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey mom, I got you some flowers. I hope you like them. Aren't I the best son in the world?</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Are you joking son?</div><br>
<div class="npctextboxm"><center>You realize you are a stupid fucking idiot for trying to give flowers when you don't actually have any to give.</center></div><<set $time = $time + 2>><br><</if>>
<button data-passage="Living Room" class="button" type="button" tabindex="0">Leave</button><<if $momlevel gte 150>><div class="wrapper"><div class="title">Your House</div>
<<livingroompic>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $mom, I know this might sound weird but. You've got a really nice ass. Most girls my age dont have an ass as nice as yours.</div>
<div class="npctextbox"><<momchat>>$mom<hr>Umm... thanks sweetie. But you shouldn't be talking to your mother about those types of things.</div>
<div class="npctextboxm"><center>//You grab $mom's ass//</center></div>
<div class="imagebox"><img src="images/momlivingroomgrope.jpg" alt="" /></div>
<div class="npctextbox"><<momchat>>$mom<hr>Baby.. Sweetie.. what are you doing? aha</div>
<div class="npctextboxm"><center>//Your mom is blushing//</center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Mom's relationship level increased (+20)</li></ul></div>
<button data-passage="Ground Floor" class="button" type="button" tabindex="0">Leave</button></div><<set $momlevel = $momlevel +20>><<time>><<else>>
<div class="wrapper"><div class="title">Your House</div>
<<livingroompic>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $mom, I know this might sound weird but. You've got a really nice ass. Most girls my age dont have an ass as nice as yours.</div>
<div class="npctextbox"><<momchat>>$mom<hr>Excuse me?! I'm your fucking mother!</div>
<div class="npctextboxm"><center>//MOM SLAPS THE SHIT OUT OF YOU//</center></div>
<div class="npctextbox"><<momchat>>$mom<hr>Don't ever say that type of shit again!</div>
<div class="npctextboxw"><ul><li>You lost health(-1)</li><li>Time has passed (+1)</li>
<li>Mom's relationship level decreased (-20)</li></ul></div>
<button data-passage="Ground Floor" class="button" type="button" tabindex="0">Leave</button><<set $momlevel = $momlevel -20>><<time>><</if>><div class="wrapper"><div class="title">Your House</div><<set $mcounter = 0>>
<<livingroompic>>
<div class="npctextbox"><<momchat>>$mom<hr>Hey $playername, did you remember to do your chores?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Yeah yeah mom...</div>
<div class="npctextbox"><<momchat>>$mom<hr>Well if you don't do them, i won't give you any allowance money. Your sister does all of hers and she gets $70 a week.</div><<set $momlocation = 1>>
<<if $amyLevel gte 500 and $cousinQuest != 1>><button data-passage="cousinIsHere" class="button" type="button" tabindex="0">Invite Cousin Over</button><</if>>
<button data-passage="motherdate" class="button" type="button" tabindex="0">Take $mom Out</button><button data-passage="Give Mom Flowers" class="button" type="button" tabindex="0">❤️ Give Flowers ❤️</button><button data-passage="Touch mom" class="button" type="button" tabindex="0">❤️ Touch $mom ❤️</button><<if $momoutfit eq 0 and $momlevel gte 500>><button data-passage="momunderwear" class="button" type="button" tabindex="0">❤️ Convince $mom to wear underwear at home ❤️</button><</if>><<if $momoutfit eq 1 and $momcorrupted eq 1>><button data-passage="momnude" class="button" type="button" tabindex="0">❤️ Convince $mom to wear nothing at home ❤️</button><</if>><<if $momlevel gte 400 and $auntquest eq 0>><button data-passage="auntstart" class="button" type="button" tabindex="0">⭐Special Event: Meeting your Auntie ⭐</button><</if>><button data-passage="mom_sex" class="button" type="button" tabindex="0">❤️ Sex ❤️</button><<if $momquest eq 0 and $momlevel gte 3000>><button data-passage="motherinneed" class="button" type="button" tabindex="0">⭐ Special Event: A Mother in Need ⭐</button><</if>><<if $momquest eq 1>><button data-passage="motherinneed2" class="button" type="button" tabindex="0">⭐ Special Event: The Decision ⭐</button><</if>><hr><button data-passage="Living Room" class="button" type="button" tabindex="0">Leave</button></div><<nobr>><<set $flowersCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $flowersCheck = 1>>
<</if>>
<</for>><</nobr>><<if $flowersCheck eq 1>><div class="wrapper"><div class="title">Your House</div><br>
<<livingroompic>><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $sister. I got you some flowers. Hope you like them!</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Wow, thanks $playername!</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>You've been really nice to me recently, it's good that we are closer. You're the best brother I could ask for.</div><br>
<div class="npctextboxm"><center>She looks at the flowers and appreciates the gesture. (Even if it is a bit weird).</center></div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>$sister's relationship level increased (+50)</li>
<li>You lost flowers from your inventory (-1)</li></ul></div><<set $sisterlevel = $sisterlevel +50>><<set $findFlowersCount = 0>><<nobr>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $findFlowersCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $findFlowersCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 item -->
<</if>>
<</if>>
<</for>><br><<time>><</nobr>><br>
<button data-passage="Living Room" class="button" type="button" tabindex="0">Leave</button></div><<else>>
<div class="wrapper"><div class="title">Your House</div><br>
<<livingroompic>><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $sister. I got you some flowers. Hope you like them!</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Wow, thanks $playername... Where are they?</div><br>
<div class="npctextboxm"><center>You realize you don't actually have any flowers to give to $sister. This is awkward.</center></div><br>
<div class="npctextboxm"><center>She looks at you confused... maybe you should actually get some flowers before trying to give them to her.</center></div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>><br>
<li>$sister's relationship level decreased (-5)</li></ul></div><<set $sisterlevel = $sisterlevel - 5>>
<button data-passage="Living Room" class="button" type="button" tabindex="0">Leave</button></div><</if>><div class="wrapper"><div class="title">Your House</div><<scounter>>
<<livingroompic>>
<div class="npctextbox"><<sisterchat>>$sister<hr>
<<if $sexbar eq 0>>Hey $playername, please remember to tidy up your room and also the kitchen!<<else>>Hey $playername, did you hear about that pub across the street? They say the owner is prostituting herself out to the customers? how fucked is that!<</if>></div>
<div class="npctextbox"><<if $sexbar eq 0>><<playerchat>>$playername<hr>I fucking hate cleaning, why do i have to clean the kitchen? It's not a job for a strong man like me! <<else>><<playerchat>>$playername<hr>I think it's a good idea. Helps the business, the owner gets some action and so do the customers. It's a win-win!.<</if>></div>
<div class="npctextbox"><<sisterchat>>$sister<hr>
<<if $sexbar eq 0>>Nice one $playername, you're a dickhead!<<else>>Hmm... I guess...<</if>> Also, make sure to come see me when im studying in my room on a <b>Weekend Evening!</b></div><<set $momlocation = 1>>
<<nobr>>
<<if $sisterbook eq 3 and $sisterlevel gte 9000 and $sexedquest eq 0>><button data-passage="sexedqueststart" class="button" type="button" tabindex="0">⭐ Special Event: Sex-Education ⭐</button><</if>>
<<if $sisterbook eq 1>><button data-passage="givesisterbook" class="button" type="button" tabindex="0">Give Sex Book</button><</if>>
<<if $sisterlevel gte 500 and $sisteroutfit eq 0>><button data-passage="sisterunderwear" class="button" type="button" tabindex="0">❤️ Convince to wear underwear around the house ❤️</button><</if>>
<<if $sisterlevel gte 900 and $sisteroutfit eq 1 and $sistercorrupted eq 1>><button data-passage="sisternude" class="button" type="button" tabindex="0">❤️ Convince to be naked around the house ❤️</button><</if>>
<button data-passage="Give Sister Flowers" class="button" type="button" tabindex="0">❤️ Give Flowers ❤️</button>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">❤️ Sex ❤️</button>
<<if $sexedquest eq 2>><button data-passage="questfinalesister" class="button" type="button" tabindex="0">⭐ Sister Quest Finale ⭐</button><</if>>
<hr><button data-passage="Living Room" class="button" type="button" tabindex="0">Leave</button><</nobr>><div class="wrapper"><div class="title">Your House</div>
<div class="imagebox"><img src="images/livingroom.jpg" alt="" /></div>
<div class="npctextboxm"><center>You relax, sit yourself down. Grab some popcorn and watch Jeremy Kyle...</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Life is good...</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li></ul></div><<time>>
<button data-passage="Living Room" class="button" type="button" tabindex="0">Leave</button><div class="title">You walk up to the family tree hanging in the living room. (Who the fuck hangs a family tree in their home?)</div><br>
<div class="imagebox"><img src="images/familytree.png" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Why am I called "The dude"? And that doesn't even look like me!</div><br>
<button data-passage="Living Room" class="button" type="button" tabindex="0">Finish</button><div class="wrapper"><div class="title">Christmas Day</div>
<div class="npctextboxm">$mom and $sister gather round to celebrate christmas with you!</div><<run $inventory.deleteAt($inventory.indexOf("xmas2022gift"))>>
<div class="imagebox"><img src="images/v0.45.12/livingroomxmas.jpg" alt="" /></div>
<div class="npctextbox"><<momchat>>$mom<hr>Merry Christmas 2022 everyone! Here are your gifts from me</div>
<div class="npctextboxm">$sister opens her gift from $mom</div><<set $christmas2022 = -1>><<set $questcomplete = $questcomplete + 1>>
<div class="npctextbox"><<sisterchat>>$sister<hr>It's a new diary! Thanks $mom, you're the best!</div>
<div class="npctextboxm">You open your gift from $mom</div>
<div class="npctextboxm">It's a stamina implant! +10 max stamina!</div><<set $maxstamina = $maxstamina + 10>>
<div class="npctextbox"><<playerchat>>$playername<hr>Thanks $mom, it's exactly what I needed!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Here, I got you all gifts too!</div>
<div class="npctextboxm">I should of checked what the gifts were first... right?</div>
<div class="npctextbox"><<momchat>>$mom<hr>Oh wow, $playername! You shouldn't have!</div>
<div class="npctextboxm">$mom opens her gift from you... she pulls out a...</div>
<div class="imageboxb"><img src="images/v0.45.12/dragondildo.jpg" alt="" /></div>
<div class="npctextbox"><<momchat>>$mom<hr>A DILDO?!</div>
<div class="npctextbox"><<momchat>>$mom<hr>You've ruined christmas, $playername! I'm going to bed.</div>
<div class="npctextbox"><<sisterchat>>$sister<hr>Wow $playername, i wonder what you got me</div>
<div class="npctextboxm">$sister opens her gift from you... she pulls out another dildo...</div>
<div class="imageboxb"><img src="images/v0.45.12/sisterdildo1.jpg" alt="" /></div>
<div class="npctextbox"><<sisterchat>>$sister<hr>Wow $playername, you really bought your own family dildos? what the fuck is wrong with you?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>But - I - I - I didn't know what they were!</div>
<div class="npctextbox"><<sisterchat>>$sister<hr>You really expect us to believe you didn't know what you were giving us? Goodnight $playername.</div>
<div class="npctextboxm">Both $mom and $sister leave to go to bed. They took the dildos with them...</div>
<button data-passage="christmas2022scenes" class="button" type="button" tabindex="0">Next</button>
<<if $christmasOneG != 1>>
<<set $aunlocked = "Complete Christmas 2022">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $christmasOneG = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Christmas Day</div>
<div class="npctextboxm">You hear some strange noises coming from $mom and $sister's room.</div>
<button data-passage="christmassister" class="button" type="button" tabindex="0">Spy on $sister</button><button data-passage="christmasmom" class="button" type="button" tabindex="0">Spy on $mom</button><button data-passage="newsleep" class="button" type="button" tabindex="0">Go to bed (END QUEST)</button>
<<if $christmasOneG != 1 and $christmas2022 eq -1>>
<<set $aunlocked = "Complete Christmas 2022">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $christmasOneG = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Christmas Day</div>
<div class="npctextboxm">You peak your head into $mom's bedroom</div>
<div class="npctextboxm">She is getting fucked... by Santa!</div>
<div class="npctextbox"><center><video max-width="620" height="340" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/santa_fuck.mp4" type="video/mp4">
</video></center>
</div>
<div class="npctextbox"><<momchat>>$mom<hr>Yes Santa, fuck my pussy hard! Give me your north pole cum!</div>
<div class="npctextbox"><center><video max-width="620" height="340" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/momfuck2.mp4" type="video/mp4">
</video></center>
</div>
<div class="npctextbox"><center><video max-width="620" height="340" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/momfacial.mp4" type="video/mp4">
</video></center>
</div>
<div class="npctextboxm">Santa fucked my mom...</div>
<button data-passage="christmas2022scenes" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Christmas Day</div>
<div class="npctextboxm">You peak your head into $sister's bedroom</div>
<div class="npctextbox"><center><video max-width="620" height="340" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/sister_bj_comp.mp4" type="video/mp4">
</video></center>
</div>
<div class="npctextboxm">Looks like she is having a very fun Christmas thanks to your gift!</div>
<button data-passage="christmas2022scenes" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Your House</div>
<div class="garage"></div>
<<if $car1owned eq 1>><button data-passage="car" class="button" type="button" tabindex="0">Get inside your car</button><</if>><hr><button data-passage="Ground Floor" class="button" type="button" tabindex="0">Leave Garage</button><<if $stepdadultra eq 0 and $pornoquest eq 3>><button data-passage="stepdadultra" class="button" type="button" tabindex="0">Your Step Dad is here???</button><</if>></div><div class="npctextbox"><div class="itemwrapper"><centeR>Enemy ($enemy)</center><hr>
<<enemybattle>></div></div>
<div class="npctextbox"><div class="itemwrapper"><centeR>Your Party</center><hr>
<<partybattle>></div></div>
<<nextaction>><div class="wrapper"><div class="title">Your Step Dad is here</div>
<div class="npctextbox"><<dadchat>>Step Father<hr><<set $stepdadultra = 1>>
Huh, what the fuck?</div>
<div class="npctextboxm">You beat the shit out of your step dad with your superior strength - again!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/beating.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<dadchat>>Step Father<hr>
I'll be back, and I'll fuck your $mom again! Until next time $playername</div><<set $stepdadultra = 2>><<set $questcomplete = $questcomplete + 1>><<set $stepdadfinish = 1>>
<div class="npctextboxm">Your step father leaves for now...</div>
<div class="npctextboxm">You received $5000!</div><<set $money = $money + 5000>>
<button data-passage="First Floor" class="button" type="button" tabindex="0">Finish Quest</button>
</div>
<<if $stepDadDoneG != 1 >>
<<set $aunlocked = "Compelted - Step Dad Ultra!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $stepDadDoneG = 1>>
<<set $priyaQuestsComplete = $priyaQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Your House</div><br> <<set $enemyNPC = "Step Father ULTRA">>
<div class="garage"></div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>Hey, $playername. Thanks for helping me settle that debt with J-Rox</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Why are you in our house? You agreed to leave and never come back</div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>Let's just say i've gotten stronger since we last met. I'm back to fuck your $mom.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>No fucking chance.</div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>You can try and stop me, but you will never win. I've learned the ways of cum-fu</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Whatever, you ready to get your ass beat again?</div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>Try me</div><br>
<<if $combatenabled eq 0>>
<button data-passage="stepdaddefeatedgarage" class="button" type="button" tabindex="0">Fight Your Step-Dad (Skip)</button>
<<else>>
<<if $combatParty.length eq 0>>
<button data-passage="housegarage" class="button" type="button" tabindex="0">Flee [No Party]</button>
<<else>>
<button data-passage="enemyload" class="button" type="button" tabindex="0">Start Fight</button>
<</if>>
<</if>>
<button data-passage="housegarage" class="button" type="button" tabindex="0">Flee</button><<set $rando to random(1, 10)>>
<<if $rando eq 1>>
<<gardenrandomevent>>
<<else>>
<div class="title">Your House</div><br>
<div class="imagebox"><img src="images/garden.jpg" alt="" /></div><br>
<<if $time lte 2 and $day lte 5>>
<button data-passage="Mom is here" class="button" type="button" tabindex="0">$mom is here</button>
<</if>>
<<if $stamina gte 4>>
<button data-passage="Dive in the pool" class="button" type="button" tabindex="0">Dive in the pool</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Dive in the pool [4 Stamina]</button>
<</if>>
<button data-passage="skinnyDipMom" class="button" type="button" tabindex="0">Invite $mom to Skinny Dip</button>
<button data-passage="skinnyDipSis" class="button" type="button" tabindex="0">Invite $sister to Skinny Dip</button>
<hr>
<button data-passage="Ground Floor" class="button" type="button" tabindex="0">Leave</button>
<</if>><div class="wrapper"><div class="title">Your House</div>
<<momgarden>>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey mom, I just wanted to say that your body looks amazing, i enjoy seeing you nude. I wish we could all just throw away our clothes and be ourselves.</div>
<div class="npctextbox"><<momchatgarden>>$mom<hr>Okay son, that's... great.</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Relationship with $mom increased (+25)</li></ul></div>
<button data-passage="Garden" class="button" type="button" tabindex="0">Leave</button>
<<set $momlevel = $momlevel +25>><div class="wrapper"><div class="title">Your House</div><br>
<<momgarden>><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $mom, i've been thinking. Why don't you sunbathe nude? You aren't letting the sum hit all the parts of your body.</div><br>
<div class="npctextbox"><<momchatgarden>>$mom<hr>Trust me son I would, but I wouldn't want you or $sister to see.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I don't mind. I think it's natural for us to in the nude. </div><br>
<div class="npctextbox"><<momchatgarden>>$mom<hr><<if $momlevel gte 60 and $intelligence gte 50>>You know what? You're right son. Why the fuck should I be afraid to show off my body in my own home. You are $sister are my family and I should feel comfortable showing my body off around you both.<<set $nudegarden = 1>><<else>>No son. I wouldn't feel comfortable.<BR> (Need at least 60 relationship and 50 intelligence)<</if>></div><br>
<<if $nudegarden eq 1>><div class="npctextboxm"><center>$mom will now sunbathe nude in the garden.<br> Quest Complete!.<<set $questcomplete = $questcomplete + 1>></center></div><br><<set $mompoolquest = 2>><</if>>
<button data-passage="Garden" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Your House</div>
<<momgarden>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $mom, how are things?</div>
<div class="npctextbox"><<momchatgarden>>$mom<hr>Life is great son, especially with the inheritance money from your father.</div>
<div class="npctextbox"><<playerchat>>$playername<hr> Yeah, it's amazing how much money we got. At least you will never have to work again. You're retired!</div>
<div class="npctextbox"><<momchatgarden>>$mom<hr>Yeah but life's kind of boring sweetie. I wish I was your age again and could be young wild and free!</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Relationship with $mom increased (+15)</li></ul></div>
<button data-passage="Garden" class="button" type="button" tabindex="0">Leave</button><<set $momlevel = $momlevel + 15>><div class="wrapper"><div class="title">Your House</div><<set $location = "garden">><<set $mcounter = 0>><br>
<div class="npctextboxm"><center>You enter the garden. As usual this time of day, $mom is sitting in the sun.<<if $nudegarden eq 1>> She is completely nude.<</if>></center></div><br>
<<momgarden>><br>
<<if $mompoolquest eq 0>><div class="npctextboxm"><center>//Your quest log has been updated//</center></div><<set $mompoolquest = 1>><</if>><br>
<div class="npctextbox"><<momchatgarden>>$mom<hr><<if $momquest eq 2>>Hello Master<<else>>Hey sweetie, hows things?<</if>></div><<set $momlocation = 2>><br>
<<if $amyLevel gte 500 and $cousinQuest != 1>><button data-passage="cousinIsHere" class="button" type="button" tabindex="0">Invite Cousin Over</button><</if>>
<button data-passage="fuckmomgarden" class="button" type="button" tabindex="0">Fuck $mom</button>
<<if $dadDead eq 0>>
<button data-passage="stepdadstop" class="button" type="button" tabindex="0">❤️ Spy on $mom ❤️</button>
<<else>>
<button data-passage="Spy on mom" class="button" type="button" tabindex="0">Spy on $mom</button>
<</if>>
<<if $nudegarden eq 0>>
<button data-passage="Convince to sunbathe nude" class="button" type="button" tabindex="0">❤️ Convince to sunbathe nude ❤️</button>
<<else>>
<button data-passage="Compliment her body" class="button" type="button" tabindex="0">Compliment her body</button>
<</if>>
<button data-passage="General Chat" class="button" type="button" tabindex="0">Chat</button>
<<if $momoutfit eq 0 and $momlevel gte 1300>><button data-passage="momunderwear" class="button" type="button" tabindex="0">❤️ Convince $mom to wear underwear at home ❤️</button><</if>><<if $momoutfit eq 1 and $momlevel gte 1600>><button data-passage="momnude" class="button" type="button" tabindex="0">❤️ Convince $mom to wear nothing at home ❤️</button><</if>><<if $momlevel gte 400 and $auntquest eq 0>><button data-passage="auntstart" class="button" type="button" tabindex="0">⭐ Special Event: Meeting your Auntie ⭐</button><</if>><<if $momquest eq 0 and $momlevel gte 3000>><button data-passage="motherinneed" class="button" type="button" tabindex="0">⭐ Special Event: A Mother in Need ⭐</button><</if>><<if $momquest eq 1>><button data-passage="motherinneed2" class="button" type="button" tabindex="0">⭐ Special Event: The Decision ⭐</button><</if>><hr><button data-passage="Garden" class="button" type="button" tabindex="0">Leave</button></div><<set $time = $time +1>><<if $nudegarden eq 1>><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">//You slowly creep your head into the garden and see $mom, she is sunbathing nude...//</div>
<div class="imagebox"><img src="images/momgardennude.jpg" alt="" /></div>
<div class="npctextboxm">//You get a good look at $mom, shes applying lotion to her titties//</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/momoil.mp4" type="video/mp4"></video></center></div>
<button data-passage="Garden" class="button" type="button" tabindex="0">Fuck yeah titties</button>
</div><<set $stamina = $stamina +5>><<else>>
<div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">//You slowly creep your head into the garden and see $mom, she is sunbathing normally...//</div>
<div class="imagebox"><img src="images/momgarden.jpg" alt="" /></div>
<div class="npctextboxm">You just spend some time looking at her. If you could only get her to sunbathe naked, now that would be food for the eyes!</div>
<button data-passage="Garden" class="button" type="button" tabindex="0">A waste of time</button></div><</if>><<nobr>><<if $momlevel gte 1150 and $momcorrupted eq 1>>
<<if $momsex gte 1>><div class="wrapper"><div class="title">Speaking with $mom</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Oh baby? Mommy doesn't have the energy to keep up with your sex drive! Maybe tomorrow.</div><br>
<button data-passage="Garden" class="button" type="button" tabindex="0">Leave</button><<else>>
<div class="wrapper"><div class="title">Speaking with $mom</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>What's that baby? You're getting horny? So is mommy...</div><br>
<div class="npctextboxm">You and your mom both undress and start fucking.</div><br><<set $momfucktimesbounty = $momfucktimesbounty + 1>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/momfuckoutside.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="momchatnude"></div>$mom<hr>Come on baby. Give it to me! </div><br><<set $momfuckedtimes = $momfuckedtimes + 1>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/momfuckoutside2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="momchatnude"></div>$mom<hr>Good boy! </div><br>
<button data-passage="Garden" class="button" type="button" tabindex="0">Finish</button><</if>>
<<else>><<momgarden>><br>
<div class="npctextbox"><<momchatgarden>>$mom<hr>Sweetie, you're blocking the sun. Can you move?</div><br>
<div class="npctextboxm">You cannot preform this action until $mom is level 1150 and has been corrupted.</div><br>
<button data-passage="Garden" class="button" type="button" tabindex="0">Back</button>
<</if>><</nobr>><<time>><div class="npctextbox"><<playerchat>>$playername<hr>Hey $mom, wanna go skinny dipping?</div><br>
<<if $momlevel gte 500>>
<div class="npctextbox"><<momchatgarden>>$mom<hr>Hehe! Sure thing Sweetie - how naughty!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/skinnydip.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<momchatgarden>>$mom<hr>I hope the neighbours dont see us!</div><br>
<div class="imagebox"><img src="images/momnude.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Holy shit...</div><br>
<<else>>
<div class="npctextbox"><<momchatgarden>>$mom<hr>Absoloutely fucking not! Don't ever ask me that again! I'm your mother!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh...</div><br>
<div class="npctextboxm">You need at least 500 relationship with $mom to ask this.</div><br>
<</if>>
<<time>>
<button data-passage="Garden" class="button" type="button" tabindex="0">Finish</button><div class="npctextbox"><<playerchat>>$playername<hr>Hey $sister, wanna go skinny dipping?</div><br>
<<if $sistercorrupted eq 1>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Bro are you serious? Haha! Let's do it!</div><br>
<<if $sisterType != "Ebony">>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/skinnydip.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Don't get too excited!</div><br>
<<if $sisterType eq "Ebony">>
<div class="imagebox"><img src="images/bsister/nudepool.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/gallery/sister/sisterg4.jpg" alt="" /></div><br>
<</if>>
<div class="npctextbox"><<playerchat>>$playername<hr>Holy shit...</div><br>
<<else>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Go fuck yourself, perv.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh...</div><br>
<div class="npctextboxm">$sister needs to be corrupted in order to do this.</div><br>
<</if>>
<<time>>
<button data-passage="Garden" class="button" type="button" tabindex="0">Finish</button><div class="wrapper"><div class="title">Your House</div>
<div class="npctextboxm">You decide now would be a good time to dive into the pool</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted><source src="videos/pooldives.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Calabunga!!!</div>
<div class="npctextboxw"><ul>
<li>Time has passed (+1)</li></ul></div>
<button data-passage="Ground Floor" class="button" type="button" tabindex="0">That was fun</button><<set $time = $time +1>><div class="wrapper"><div class="title">Chat with $mom</div>
<div class="npctextbox"><<playerchat>>$playername<hr> Hey Mom, It's so great being able to wear comfortable clothes around the house but have you ever thought about just doing away with clothes alltogether? Let's just all be nude and in touch with nature... we're family right?</div>
<div class="npctextbox"><<momchat>>$mom<hr>Sweetie, i was thinking the exact same! I feel like a mom should be able to be nude around her own home.</div>
<div class="npctextboxm">$mom will now wear no clothing</div>
<button data-passage="First Floor" class="button" type="button" tabindex="0">Leave</button>
</div>
<<set $momoutfit = 2>>
<<set $time = $time +1>>
<<if $momNudeA != 1>>
<<set $aunlocked = "Make $mom Nude">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momNudeA = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Chat with $mom</div>
<div class="npctextbox"><<playerchat>>$playername<hr> Hey Mom, have you ever thought about how closer we are getting as a family? It would be great if we didn't have to worry about dressing up all the time...</div>
<div class="npctextbox"><<momchat>>$mom<hr>Hey $playername, that's a great idea. We should all be more comfortable wearing less clothing around the house. I love you sweetie.</div>
<div class="npctextboxm">$mom will now wear less clothing around the house</div>
<button data-passage="First Floor" class="button" type="button" tabindex="0">Leave</button>
</div>
<<set $momoutfit = 1>>
<<set $time = $time +1>><div class="npctextboxm">After an //intense// BJ you cum inside $mom's mouth!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/momfacial.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<momchat>>$mom<hr>Mmmmm, why does your cum tastes so good?!</div>
<button data-passage="mom_sex" class="button" type="button" tabindex="0">Finish</button>
<div class="npctextboxw"><center>//Your relationship with $mom has increased by 150!//</center></div><<set $mombj = $mombj + 1>><<set $momlevel = $momlevel + 150>><<set $time = $time + 1>><div class="npctextboxm">After an //intense// BJ you cum all over $mom's face and tits</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/mom_facial.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<momchat>>$mom<hr>Mommy loves it when your hot cum is all over her body</div>
<button data-passage="mom_sex" class="button" type="button" tabindex="0">Finish</button>
<div class="npctextboxw"><center>//Your relationship with $mom has increased by 150!//</center></div><<set $mombj = $mombj + 1>><<set $momlevel = $momlevel + 150>><<set $time = $time + 1>><<if $momanal gte 1>><div class="npctextbox"><<momchat>>$mom<hr>Oh baby? Mommy asshole still hurts! Maybe tomorrow.</div>
<button data-passage="mom_sex" class="button" type="button" tabindex="0">Leave</button><<else>>
<div class="wrapper"><div class="title">Speaking with $mom</div>
<div class="npctextbox"><<momchat>>$mom<hr>Oh baby? You want to fuck my asshole?... Usually I would say no, but because you've been such a good boy - I'm going to let you fuck it!</div><<set $momfucktimesbounty = $momfucktimesbounty + 1>>
<div class="npctextboxm">Mom pulls down her pants and you start fucking her</div> <<set $momBountyFuck = 1>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/momanal.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="momchatnude"></div>$mom<hr>Come on baby. Give it to me! </div>
<div class="npctextbox"><div class="momchatnude"></div>$mom<hr>Good boy! Now drown mommy in your cum! </div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/momfacial.mp4" type="video/mp4"></video></center></div>
<button data-passage="mom_sex" class="button" type="button" tabindex="0">Finish</button>
<div class="npctextbox"><center>//Your relationship with $mom has increased by 500!//</center></div><<set $momanal = $momanal + 1>><<set $momlevel = $momlevel + 500>><<set $time = $time + 1>><<set $momfuckedtimes = $momfuckedtimes + 1>><</if>><div class="wrapper">
<div class="npctextbox"><<momchat>>$mom<hr>Hey $playername, are you okay?</div><br>
<<if $stamina gte 5>>
<<if $momlevel gte 250>>
<button data-passage="momkiss" class="button" type="button" tabindex="0">❤️ Kiss ❤️</button>
<</if>>
<<if $momcorrupted eq 1>>
<<if $momlevel gte 750>>
<button data-passage="mombj" class="button" type="button" tabindex="0">❤️ Blowjob ❤️</button>
<</if>>
<<if $momlevel gte 1150>>
<button data-passage="momsex" class="button" type="button" tabindex="0">❤️ Vaginal Sex ❤️</button>
<</if>>
<<if $momlevel gte 1500>>
<button data-passage="mom_anal" class="button" type="button" tabindex="0">❤️ Anal Sex ❤️</button>
<</if>>
<<if $momMindWipe eq 1>>
<<if $momlevel gte 1500>>
<button data-passage="momspecial" class="button" type="button" tabindex="0">❤️ Special Sex ❤️</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">❤️ Special Sex ❤️ (1500) Relationship Needed</button>
<</if>>
<</if>>
<</if>>
<<else>>
<div class="npctextboxm">You need at least 5 stamina to preform a lewd interaction</div>
<</if>>
<<set $currentlocation = "1">>
<<if $momlocation eq 1>><button data-passage="your step mom is here" class="button" type="button" tabindex="0">Back</button>
<<elseif $momlocation eq 2>><button data-passage="Mom is here" class="button" type="button" tabindex="0">Back</button>
<<elseif $momlocation eq 3>><button data-passage="entermomsbedroomnight" class="button" type="button" tabindex="0">Back</button>
<<else>><button data-passage="newsleep" class="button" type="button" tabindex="0">Go Back To Your Bedroom & Sleep</button><</if>></div>
<<if $momFuckedGallery != 1 and $momfuckedtimes gte 1>>
<<set $aunlocked = "Fuck $mom">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momFuckedGallery = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>>
<<if $momFuckedFifty != 1 and $momfuckedtimes gte 50>>
<<set $aunlocked = "Fuck $mom (x50)">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momFuckedFifty = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>>
<<if $momFuckedHundered != 1 and $momfuckedtimes gte 100>>
<<set $aunlocked = "Fuck $mom (x100)">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momFuckedHundered = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>><<if $mombj gte 1>><div class="wrapper"><div class="title">Speaking with $mom</div>
<div class="npctextbox"><<momchat>>$mom<hr>Oh baby? Mommy can't be doing this all day! Maybe tomorrow.</div>
<button data-passage="mom_sex" class="button" type="button" tabindex="0">Leave</button><<else>>
<div class="wrapper"><div class="title">Speaking with $mom</div>
<div class="npctextbox"><<momchat>>$mom<hr>Oh baby? You need to do a cummy? Do you want mommy to help you?</div>
<div class="npctextboxm">Mom pulls out your cock and begins to pleasure you</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/mombj.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<momchat>>$mom<hr>Come on baby. Let's get it all out!</div>
<button data-passage="finish_mouth_mom" class="button" type="button" tabindex="0">Finish inside $mom's mouth</button><button data-passage="finish_facial_mom" class="button" type="button" tabindex="0">Finish on $mom's face & tits</button><</if>><<if $momkiss gte 1>><div class="wrapper"><div class="title">Speaking with $mom</div>
<div class="npctextbox"><<momchat>>$mom<hr>Oh baby? Mommy doesn't want anymore kisses, okay?.</div>
<button data-passage="mom_sex" class="button" type="button" tabindex="0">Leave</button><<else>>
<div class="wrapper"><div class="title">Speaking with $mom</div>
<div class="npctextbox"><<momchat>>$mom<hr>Oh baby? You want a kiss from your mommy? That's so sweet. Come here my little cutie!</div>
<div class="npctextboxm">Mom presses her lips against yours. It's a lot more sexual that either of you expect</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/momkiss.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<momchat>>$mom<hr>Oh... Uhm.. Mommy needs to go now...</div>
<button data-passage="mom_sex" class="button" type="button" tabindex="0">Finish</button>
<div class="npctextboxm"><center>//Your relationship with $mom has increased by 50!//</center></div><<set $momkiss = $momkiss + 1>><<set $momlevel = $momlevel + 50>><<set $time = $time + 1>><</if>><<if $momsex gte 1>><div class="wrapper"><div class="title">Speaking with $mom</div>
<div class="npctextbox"><<momchat>>$mom<hr>Oh baby? Mommy doesn't have the energy to keep up with your sex drive! Maybe tomorrow.</div>
<button data-passage="mom_sex" class="button" type="button" tabindex="0">Leave</button><<else>>
<div class="wrapper"><div class="title">Speaking with $mom</div>
<div class="npctextbox"><<momchat>>$mom<hr>What's that baby? You're getting horny? So is mommy...</div><<set $momfucktimesbounty = $momfucktimesbounty + 1>><<set $momfuckedtimes = $momfuckedtimes + 1>>
<div class="npctextboxm">You and your mom both undress and start fucking.</div> <<set $momBountyFuck = 1>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/momfuck.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="momchatnude"></div>$mom<hr>Come on baby. Give it to me! </div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/momfuck2.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="momchatnude"></div>$mom<hr>Good boy! </div>
<button data-passage="vag_finish_facial_mom" class="button" type="button" tabindex="0">Finish On $mom's face & tits</button><button data-passage="vag_finish_inside" class="button" type="button" tabindex="0">Finish inside $mom</button><</if>><<if $momsex gte 1>><div class="wrapper"><div class="title">Speaking with $mom (Special)</div>
<div class="npctextbox"><<momchat>>$mom<hr>Oh baby? Mommy doesn't have the energy to keep up with your sex drive! Maybe tomorrow.</div>
<button data-passage="mom_sex" class="button" type="button" tabindex="0">Leave</button><<else>><div class="wrapper"><div class="title">Speaking with $mom (Special)</div>
<div class="npctextbox"><<momchat>>$mom<hr>What's that baby? Under your pants? Is that a weapon? Show me!</div><<set $momfucktimesbounty = $momfucktimesbounty + 1>>
<div class="npctextboxm">You pull down your pants to reveal your hidden 'weapon'</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/scm/momdick.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<momchat>>$mom<hr>WOh my fucking god, baby! I-- I need that!</div> <<set $momBountyFuck = 1>>
<div class="npctextboxm">You soon find yourself fucking $mom until near orgasm!</div>
<div class="npctextbox"><div class="momchatnude"></div>$mom<hr>Come on baby. Give it to me! Faster!</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/scm/momf.mp4" type="video/mp4"></video></center></div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/momfuck2.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="momchatnude"></div>$mom<hr>Good boy! Now finish in mommy's mouth!</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/scm/momcum.mp4" type="video/mp4"></video></center></div>
<button data-passage="vag_finish_facial_mom" class="button" type="button" tabindex="0">Finish Again $mom's face & tits</button><button data-passage="vag_finish_inside" class="button" type="button" tabindex="0">Finish Again inside $mom</button><</if>>
<<set $momSpecialTrigger = 1>>
<<if $momSpecialSceneG != 1>>
<<set $aunlocked = "$mom's Special Scene">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momSpecialSceneG = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>><div class="npctextboxm">After some //intense// love making you cum inside $mom's pussy!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/creampie.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<momchat>>$mom<hr>Oh my god! Did you just cum!?</div> <<set $momBountyFuck = 1>>
<button data-passage="mom_sex" class="button" type="button" tabindex="0">Finish</button>
<div class="npctextboxw"><center>//Your relationship with $mom has increased by 250!//</center></div><<set $momsex = $momsex + 1>><<set $momlevel = $momlevel + 250>><<set $time = $time + 1>><<set $momfuckedtimes = $momfuckedtimes + 1>><div class="npctextboxm">After an //intense// fuck session you cum all over $mom's face and tits</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/mom_facial.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<momchat>>$mom<hr>Mommy loves it when your hot cum is all over her body</div> <<set $momBountyFuck = 1>>
<button data-passage="mom_sex" class="button" type="button" tabindex="0">Finish</button>
<div class="npctextboxw"><center>//Your relationship with $mom has increased by 250!//</center></div><<set $momsex = $momsex + 1>><<set $momlevel = $momlevel + 250>><<set $time = $time + 1>><<set $momfuckedtimes = $momfuckedtimes + 1>><div class="wrapper"><div class="npctextbox"><<momchat>>$mom
<hr>
Hunny, I need your help...</div>
<div class="npctextbox"> <<playerchat>>$playername<hr>
Hey $mom, sure. what's up? Is everything okay</div>
<div class="npctextbox"><<momchat>>$mom
<hr>
The money has ran out...</div>
<div class="npctextboxm">//What the fuck is she talking about?//</div>
<div class="npctextbox"> <<playerchat>>$playername<hr>
What are you talking about? What money?</div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
The money from your father's inheritance. I've lost it all! </div>
<div class="npctextboxm"><center>//$mom starts to cry//</center></div>
<div class="npctextbox"> <<playerchat>>$playername<hr>
How come? How much did you lose?</div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
I was scammed baby! I put all the money into a pyramid scheme i saw online! </div>
<div class="npctextboxm"><center>//The crying is worse//</center></div>
<div class="npctextbox"> <<playerchat>>$playername<hr>
How much did you lose???</div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
$65,000 !!! </div>
<div class="npctextboxm"><center>//Is she fucking serious?!?!?!?!//</center></div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
I know, I fucked up! What should I do? I can't afford to live here anymore. We're all going to have to move out! </div>
<div class="npctextbox"> <<playerchat>>$playername<hr>
I'll sort it out $mom. Just let me think about what to do...</div>
<div class="npctextboxm">//Your fucking mom just lost the money that was letting you live her rent free. You've got 2 options. Give her the money she lost or get her a job. If I give her the money she will owe me big time but she's also a fucking bimbo - she would be a good stripper... a big decision is needed...//</div>
<<if $momlocation eq 1>><button data-passage="your step mom is here" class="button" type="button" tabindex="0">A Big Decision is needed</button><<elseif $momlocation eq 2>><button data-passage="Mom is here" class="button" type="button" tabindex="0">A Big Decision is needed</button><<elseif $momlocation eq 3>><button data-passage="entermomsbedroomnight" class="button" type="button" tabindex="0">A Big Decision is needed</button><</if>></div>
<<set $momquest = 1>><<set $time = $time +3>><div class="wrapper"><div class="title">A conversation with $mom</div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
Hunny, did you decide what I should do?</div>
<<if $money gte 65000 and $momquest eq 1>><button data-passage="mothermoney" class="button" type="button" tabindex="0">I will give you the money - $65,000</button><<elseif $money lte 64999>><button class="button" type="button" tabindex="0">I will give you the money - (Need $65,000)</button><</if>><<if $stripClubRenovated eq 1 and $momquest eq 1>><button data-passage="motherstripper" class="button" type="button" tabindex="0">You will work as a stripper</button><<elseif $stripClubRenovated eq 0 and $momquest eq 1>><button class="button" type="button" tabindex="0">You will work as a stripper (Need a Strip Club)</button><</if>><<if $momlocation eq 2>><button data-passage="Mom is here" class="button" type="button" tabindex="0">I haven't decided</button><</if>><<if $momlocation eq 1>><button data-passage="Mom is here" class="button" type="button" tabindex="0">I haven't decided</button><</if>><<if $momlocation eq 3>><button data-passage="Mom is here" class="button" type="button" tabindex="0">I haven't decided</button><</if>>
</div><div class="wrapper"><div class="title">A conversation with $mom</div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
Hunny, have you decided?...</div>
<div class="npctextbox"> <<playerchat>>$playername<hr>
I will give you the money $mom</div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
Wait, what?! How?</div>
<div class="npctextbox"> <<playerchat>>$playername<hr>
I'm a hustla baby! Anyway, there's a catch</div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
A catch? What catch? </div>
<div class="npctextbox"> <<playerchat>>$playername<hr>
I'm buying you.</div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
What do you mean, you're 'buying' me? </div>
<div class="npctextboxm"><center>//$mom looks at you concerned//</center></div>
<div class="npctextbox"> <<playerchat>>$playername<hr>
You will be my slave. I will own you. If you don't want the money, you can be homeless and see how that works out for you...</div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
I guess i've got no choice...</div>
<div class="npctextboxm"><center>//$mom looks sad//</center></div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
Okay, i'll be your slave. </div>
<div class="npctextbox"> <<playerchat>>$playername<hr>
And you will call me 'Master' from now on.</div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
Yes Master. </div>
<div class="npctextboxm">//$mom is now your love slave!//</div>
<button data-passage="Ground Floor" class="button" type="button" tabindex="0">Let's have some fun</button></div>
<<set $momquest = 2>><<set $time = $time +3>><<set $money = $money + 65000>><div class="wrapper"><div class="title">A conversation with $mom</div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
Hunny, have you decided?...</div>
<div class="npctextbox"> <<playerchat>>$playername<hr>
I will get you a job at my strip club</div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
Wait, what?! How?</div>
<div class="npctextbox"> <<playerchat>>$playername<hr>
Because I own it! Plus you'd be a great stripper. You've got nice tits</div>
<div class="npctextbox"><<if $momoutfit eq 0>><div class="momchat"></div><<elseif $momoutfit eq 1>><div class="momchatunderwear"></div><<elseif $momoutfit eq 2>><div class="momchatnude"></div><</if>>$mom
<hr>
Baby, that's my dream job! Thank you! I'll start working there straight away! </div>
<div class="npctextbox"> <<playerchat>>$playername<hr>
Cool!</div>
<div class="npctextboxm"><center>//$mom is now working at the strip club!//</center></div>
<button data-passage="Ground Floor" class="button" type="button" tabindex="0">Let's have some fun</button></div>
<<set $momquest = 3>><<set $time = $time +2>>
<<if $momProblemA != 1>>
<<set $aunlocked = "Make $mom a Stripper">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momProblemA = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>><<if $sistercorrupted eq 1>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Hey $playername, you're horny? Sorry but im working on my uni assignment right now!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Come on, please?</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Ugh - Fine!</div><br>
<<if $sisterType != "Ebony">>
<div class="npctextboxm"><center>$sister starts jerking your cock, while focusing on her laptop</center></div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/scm/sishj.mp4" type="video/mp4"></video></center></div><<set $sisterfucktimesbounty = $sisterfucktimesbounty + 1>><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Is that nice, big bro? Alright, come on. Let's have some real fun!</div><br> <<set $sisterBountyFuck = 1>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/scm/sisfuck.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Oh my god yes!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/scm/sisfuck2.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="npctextboxm"><center>$sister starts jerking your cock, while focusing on her something else</center></div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/bsister/special1.mp4" type="video/mp4"></video></center></div><br><<set $sisterfucktimesbounty = $sisterfucktimesbounty + 1>><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Is that nice, big bro? Alright, come on. Let's have some real fun!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/bsister/special2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Quick before mom catches us!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/bsister/special3.mp4" type="video/mp4"></video></center></div><br><</if>>
<<set $sisterfuckedtimes = $sisterfuckedtimes + 1>>
<div class="npctextboxw"><center>//Your relationship with $sister has increased by 580!//</center></div><<set $sisterfuck = $sisterfuck + 2>><<set $sisterlevel = $sisterlevel + 580>><<set $time = $time + 1>><br>
<<set $sisterSpecialTrigger = 1>>
<<if $sisterMindWipedA != 1>>
<<set $aunlocked = "Experience the special Scene with $sister">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $sisterMindWipedA = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>>
<<else>>
<div class="npctextbox"><<sisterchat>>$sister<hr>I'm confused... what did you want to do again?</div><br>
<div class="npctextboxw">You need to corrupt $sister to use this action</div><br>
<</if>>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">Finish</button><<if $sistercorrupted eq 1>>
<<if $sisteranal lte 1>>
<div class="wrapper"><div class="title">Speaking with $sister</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>A-anal?... Okay.. just be careful with me!</div><br>
<div class="npctextboxm"><center>// You both undress and get you prepare to engage in some buggery//</center></div><br> <<set $sisterBountyFuck = 1>>
<<if $sisterType != "Ebony">>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london4.1/sisanal.mp4" type="video/mp4"></video></center></div><br><<set $sisterfuckedtimes = $sisterfuckedtimes + 1>>
<<else>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/bsister/anal.mp4" type="video/mp4"></video></center></div><br><<set $sisterfuckedtimes = $sisterfuckedtimes + 1>>
<</if>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Woah!</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>What is the obsession with anal for guys?! It's not pleasant at all!</div><br>
<div class="npctextboxm"><center>//Your relationship with $sister has increased by 650!//</center></div><<set $sisteranal = $sisteranal + 1>><<set $sisterlevel = $sisterlevel + 650>><<set $time = $time + 1>>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">Finish</button></div>
<<else>>
<div class="wrapper"><div class="title">Speaking with $sister</div>
<div class="npctextbox"><<sisterchat>>$sister<hr>Not a chance bozo!</div><br>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">Finish</button></div>
<</if>>
<<else>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Funny joke.</div><br>
<div class="npctextboxm">You need to corrupt $sister to do lewd stuff with her</div><br>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">Finish</button>
<</if>><<if $sistercorrupted eq 1>><<if $sisterbj lte 1>><div class="wrapper"><div class="title">Speaking with $sister</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>
Hey $playername, you want a BJ? What am I? Your little sex toy?</div><br>
<div class="npctextboxm"><center>//You grab $sister's head and move it towards your dick//</center></div><br>
<<if $sisterType != "Ebony">>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/sisterbj.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/bsister/bj.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextboxw"><center>//Your relationship with $sister has increased by 200!//</center></div><br><<set $sisterbj = $sisterbj + 1>><<set $sisterlevel = $sisterlevel + 200>><<set $time = $time + 1>>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">Finish</button></div> <<else>>
<div class="wrapper"><div class="title">Speaking with $sister</div><br>
<div class="npctextbox"><<if $sisteroutfit eq 0>><div class="sisterchat"></div><<elseif $sisteroutfit eq 1>><div class="sisterchatunderwear"></div><<elseif $sisteroutfit eq 2>><div class="sisterchatnude"></div><</if>>$sister<hr>
Sorry but no, I only just sucked your cock!</div><br>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">Finish</button></div><</if>>
<<else>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Funny joke.</div><br>
<div class="npctextboxm">You need to corrupt $sister to do lewd stuff with her</div><br>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">Finish</button>
<</if>><<if $sistercorrupted eq 1>><<if $sisterfuck eq 0>><div class="wrapper"><div class="title">Speaking with $sister</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>
Hey $playername, you want to fuck? Gosh, really? I guess...</div><br>
<div class="npctextboxm"><center>//You start furiously fucking $sister//</center></div><br>
<<if $sisterType != "Ebony">>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/4.2/evafuck1.mp4" type="video/mp4"></video></center></div><br><<set $sisterfucktimesbounty = $sisterfucktimesbounty + 1>>
<div class="npctextbox"><<sisterchat>>$sister<hr>I WILL be your fucktoy, big bro!</div><br> <<set $sisterBountyFuck = 1>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/4.2/evafuck2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Oh my god yes!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/4.2/evafuck3.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/bsister/fuck.mp4" type="video/mp4"></video></center></div><br><<set $sisterfucktimesbounty = $sisterfucktimesbounty + 1>>
<div class="npctextbox"><<sisterchat>>$sister<hr>I WILL be your fucktoy, big bro!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/bsister/fuck2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Oh my god yes!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/bsister/facial.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<<set $sisterfuckedtimes = $sisterfuckedtimes + 1>>
<div class="npctextboxw"><center>//Your relationship with $sister has increased by 580!//</center></div><br><<set $sisterfuck = $sisterfuck + 2>><<set $sisterlevel = $sisterlevel + 580>><<set $time = $time + 1>>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">Finish</button></div> <<else>>
<div class="wrapper"><div class="title">Speaking with $sister</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>
Sorry but no, we just fucked!</div><br>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">Finish</button></div><</if>>
<<else>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Funny joke.</div><br>
<div class="npctextboxm">You need to corrupt $sister to do lewd stuff with her</div><br>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">Finish</button>
<</if>><<nobr>><<if $sisterkiss eq 0>>
<<if $stamina lte 5>>
<div class="wrapper"><div class="title">You don't have enough stamina to do this.</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>>
<<else>>
<div class="wrapper"><div class="title">Speaking with $sister</div><br>
<<livingroompic>><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Hey $playername, you want to kiss me? Sure... I guess?</div><br>
<div class="npctextboxm"><center>//Your $sister leans in and gives you a long kiss...//</center></div><br>
<<if $sisterType != "Ebony">>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/sisterkiss.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="imagebox"><img src="images/bsister/kiss.jpg" alt="" /></div><br>
<</if>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Get your hand off my titty! That's so rude! I'm your sister!</div><br>
<div class="npctextboxm"><center>//Your relationship with $sister has increased by 45!//</center></div><<set $sisterkiss = $sisterkiss + 1>><<set $sisterlevel = $sisterlevel + 45>><<set $time = $time + 1>><<set $stamina = $stamina - 5>><br>
<button data-passage="Living Room" class="button" type="button" tabindex="0">Finish</button></div>
<</if>>
<<else>>
<div class="wrapper"><div class="title">Speaking with $sister</div>
<<livingroompic>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Hey $playername, you want to kiss me? You're being a weirdo! We've already kissed a ton today</div>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">Finish</button></div><</if>><</nobr>><<if $sistercorrupted != 1>><div class="wrapper"><div class="title">This wont work without first corrupting $sister</div>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">Leave</button><<else>><div class="wrapper"><div class="title">Chatting with $sister</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I was thinking $sister, in order for you me and $mom to all be free and confident. We should be able to walk around naked without judgement. What do you think?</div>
<div class="npctextbox"><<sisterchat>>$sister
<hr>
Hey $playername, sure! That's a great idea </div>
<div class="npctextboxm"><center>//$sister will now wear no clothing around the house//</center></div>
<button data-passage="Your sister is here 1" class="button" type="button" tabindex="0">Leave</button><<set $sisteroutfit = 2>><</if>><<if $time gt 4>><div class="wrapper"><div class="title">It's too late to do anything else.</div><br><button data-passage="First Floor" class="button" type="button" tabindex="0">Leave</button><<else>><div class="wrapper"><div class="title">Speaking with $sister</div>
<<livingroompic>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Hey $playername, did you want something?</div>
<<nobr>>
<<if $sisteroutfit eq 0>><button data-passage="sisterunderwear" class="button" type="button" tabindex="0">Change your outfit!</button><<elseif $sisteroutfit eq 1>><button data-passage="sisternude" class="button" type="button" tabindex="0">Change your outfit!</button><</if>>
<button data-passage="sisterkiss" class="button" type="button" tabindex="0">❤️ Kiss ❤️</button>
<button data-passage="sisterbj" class="button" type="button" tabindex="0">❤️ Blowjob ❤️</button>
<button data-passage="sisterfuck" class="button" type="button" tabindex="0">❤️ Vaginal Sex ❤️</button>
<button data-passage="sisteranal" class="button" type="button" tabindex="0">❤️ Anal ❤️</button>
<<if $sisterMindWipe gte 1>>
<button data-passage="sisterspecial" class="button" type="button" tabindex="0">❤️ Special Scene ❤️</button>
<</if>>
<hr><button data-passage="Your sister is here 1" class="button" type="button" tabindex="0">Back</button><</nobr>><</if>>
<<if $sisterfuckedtimes gte 50 and $sisterFuckG != 1>>
<<set $aunlocked = "Fuck $sister (x50)">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $sisterFuckG = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>><<if $nudegarden eq 0>><div class="wrapper"><div class="title">This wont work without first completing the quest: 'Sunbathin' Naked Mommy'</div>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">Leave</button><<else>><div class="wrapper"><div class="title">Chatting with Sister</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I was thinking $sister, since me you and mom are a lot closer now we could all be comfortable wearing less around the house? Would that be okay with you?</div>
<div class="npctextbox"><<sisterchat>>$sister<hr>Hey $playername, sure! That's a great idea </div>
<div class="npctextboxm"><center>//$sister will now wear underwear around the house//</center></div>
<button data-passage="sistersexmenu" class="button" type="button" tabindex="0">Leave</button><<set $sisteroutfit = 1>><</if>><div class="title">Your House</div><br>
<<set $randomChat to random(1,5)>>
<<if $randomChat eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Amy, you are the daughter of my Aunt right? The one who lives just outside of Amore?</div><br>
<<if $amyLevel lte 1000>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>What? No. You don't even know my mom. I wouldn't want you to meet her anyway.</div><br>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Yeah my mom would be your Aunt Joanna. You can't remember her?</div><br>
<</if>>
<div class="npctextbox"><<playerchat>>$playername<hr>That's cool, I'd like to meet her one day.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Ugh, why do I feel like you have seedy intentions. Leave me mom alone, creep!</div><br>
<<elseif $randomChat eq 2>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Amy, why are you always here? </div><br>
<<if $amyLevel lte 1000>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>I'm here to see my cousin, $sister . You asshole.</div><br>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>I'm here because your sister, $sister is my best friend.</div><br>
<</if>>
<div class="npctextbox"><<playerchat>>$playername<hr>I never knew $sister had friends...</div><br>
<<elseif $randomChat eq 3>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Amy, are you my real cousin? </div><br>
<<if $amyLevel lte 1000>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>...</div><br>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>What the fuck are you talking about?</div><br>
<</if>>
<div class="npctextbox"><<playerchat>>$playername<hr>Is that a yes?</div><br>
<<elseif $randomChat eq 4>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Amy, why do you hate me? </div><br>
<<if $amyLevel lte 1000>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Because you are a fucking pervert! I've heard all abour you and how you try to fuck everything that moves. It makes me sick!</div><br>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Look... I don't *hate* you I just dislike how much of a man-whore you have become. It's not cool.</div><br>
<</if>>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh. I see.</div><br>
<<elseif $randomChat eq 5>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Amy, wanna see something? </div><br>
<<if $amyLevel lte 1000>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Want to see this TV remote up your ass?</div><br>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>No...</div><br>
<</if>>
<div class="npctextbox"><<playerchat>>$playername<hr>Thought you'd say that.</div><br>
<</if>>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Relationship with Amy has increased (+5)</li>
<<if $multi eq 3>><li>BONUS: Relationship further increased (+20)!</li><<set $amyLevel = $amyLevel + 20>><</if>></ul></div><<set $amyLevel = $amyLevel + 5>><br>
<button data-passage="amyLivingSpeak" class="button" type="button" tabindex="0">Stop Talking</button><div class="title">Your House</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Listen.. we're kinda friends now, right?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>I wouldn't be friends with you if my life depended on it</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>That's right! Because lovers are not really friends.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Lovers? What? You really want to fuck me, don't you?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Well I did eat your pussy a few times? I thought that was a sign of our relationship really starting to develop! </div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>I'll consider it. If you keep being a good dog for me. Now get lost.</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Relationship with Amy has increased (+40)</li>
<<if $multi eq 3>><li>BONUS: Relationship further increased (+20)!</li><<set $amyLevel = $amyLevel + 20>><</if>></ul></div><<set $amyLevel = $amyLevel + 40>><br>
<button data-passage="amyLivingSpeak" class="button" type="button" tabindex="0">Stop Talking</button>
<<if $AmyCorruptedG != 1>>
<<set $aunlocked = "Flirt With Amy">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $AmyCorruptedG = 1>>
<<set $amyQuestsComplete = $amyQuestsComplete + 1>>
<</if>><div class="title">Your House</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Amy is there anything you need?</div><br>
<<if $day lte 4 and $time lte 2>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Maybe... but not while $sister is here.</div><br>
<<if $sexedquest eq 5>>
<div class="npctextbox"><div class="sisterchat"></div>$sister<hr>You know, i really don't mind what you get up to. Infact, it'd be cool to watch.</div><br>
<button data-passage="amyFuck2" class="button" type="button" tabindex="0">Fuck</button>
<<else>>
<div class="npctextbox"><div class="sisterchat"></div>$sister<hr>Huh, what?</div><br>
<</if>>
<<else>>
<button data-passage="amyFuck2" class="button" type="button" tabindex="0">Fuck</button>
<</if>>
<button data-passage="amyLivingSpeak" class="button" type="button" tabindex="0">Stop Talking</button><div class="title">Your House</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>You've been such a good cousin to me while ive been staying here. It's time to let you get your dick wet. To tell you the truth, i'm curious to see what you are packing in those shorts.</div><br>
<div class="npctextboxm">Amy slowly takes off her clothes, revealing her fully nude body in all its glory. What the fuck is going on!</div><br>
<div class="imagebox"><img src="images/cousin/naked.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>I want you to please me, $playername! Come here and bring that cock with you</div><br>
<div class="npctextboxm">Finally - You are able to fuck the shit out of your cousin. Without any foreplay you enter her on the sofa, trying to be as quiet as possible. She's soaking wet and you are hard as a rock.</div><br>
<div class="npctextbox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline>
<source src="images/cousin/fuck.mp4" type="video/mp4">
</video></center>
</div><br>
<div class="npctextbox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline>
<source src="images/cousin/fuck2.mp4" type="video/mp4">
</video></center>
</div><br>
<<set $cousinQuest = 3>><<set $amyFuckedTimes = $amyFuckedTimes + 1>>
<div class="npctextboxm">The fucking finally stops.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>If you tell ANYONE about this. I will cut your fucking dick off, understood?</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Relationship with Amy has increased (+85)</li>
<<if $multi eq 3>><li>BONUS: Relationship further increased (+20)!</li><<set $amyLevel = $amyLevel + 20>><</if>></ul></div><<set $amyLevel = $amyLevel + 85>><br>
<<if $AmyMindWipedA != 1>>
<<set $aunlocked = "Fuck Amy">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $AmyMindWipedA = 1>>
<<set $amyQuestsComplete = $amyQuestsComplete + 1>>
<</if>>
<<if $day lte 4 and $time lte 2>>
<div class="npctextbox"><div class="sisterchat"></div>$sister<hr>That was fucking hot!</div>
<</if>>
<button data-passage="amyLivingSpeak" class="button" type="button" tabindex="0">Stop Talking</button><<nobr>><<set $flowersCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $flowersCheck = 1>>
<</if>>
<</for>><</nobr>>
<<if $flowersCheck eq 1>><div class="wrapper"><div class="title">Your House</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Amy. I got you some flowers. Hope you like them!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Flowers... are you fucking serious? I'm your cousin not your prom date.</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Amy's relationship level increased (+15)</li>
<li>You lost flowers from your inventory (-1)</li></ul></div><br><<set $amyLevel = $amyLevel +15>>
<<set $findFlowersCount = 0>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $findFlowersCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $findFlowersCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<<time>>
<button data-passage="amyLivingSpeak" class="button" type="button" tabindex="0">Stop Talking</button><<else>>
<div class="wrapper"><div class="title">Your House</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Amy. I got you some flowers. Hope you like them!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Flowers... where? I don't see no fucking flowers.</div><br>
<div class="npctextboxm"><center>She looks at you confused.. maybe you should actually get some flowers before trying to give them to her.</center></div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>$sister's relationship level decreased (-5)</li></ul></div><br><<set $amyLevel = $amyLevel - 5>>
<button data-passage="amyLivingSpeak" class="button" type="button" tabindex="0">Stop Talking</button><</if>><div class="title">Your House</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Amy, wanna hang out?</div><br>
<<if $amyLevel lte 1000>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Whatever...</div><br>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Sure...</div><br>
<</if>>
<div class="npctextboxm">You spend some time hanging out and watching TV with Amy. She lies on the couch and just plays on her phone.</div><br>
<div class="npctextbox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline>
<source src="images/cousin/text.mp4" type="video/mp4">
</video></center>
</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Relationship with Amy has increased (+5)</li>
<<if $multi eq 3>><li>BONUS: Relationship further increased (+20)!</li><<set $amyLevel = $amyLevel + 20>><</if>></ul></div><<set $amyLevel = $amyLevel + 5>><br>
<button data-passage="amyLivingSpeak" class="button" type="button" tabindex="0">Stop Talking</button><div class="title">Your House</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Mom asked me if you wanted a drink [Lie]</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Get me a water.</div><br>
<div class="npctextboxm">You grab Amy a glass of water from the kitchen and dose it with the hypno serum</div><br>
<div class="npctextboxm">The Hypnosis Serum has been removed from your inventory.</div><br>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of Hypnosis Serum at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found Hypnosis Serum -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>>
<div class="npctextbox"><<playerchat>>$playername<hr>Here you go!</div><br>
<div class="npctextboxm">Amy grabs the glass off you and takes a swig.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Waa....</div><br>
<div class="npctextboxm">It looks like Amy might be a little resistant to the serum. You might not want to risk giving her any big commands.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You like me more, right?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Kinda...</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Relationship with Amy has increased (+500)</li>
<<if $multi eq 3>><li>BONUS: Relationship further increased (+100)!</li><<set $amyLevel = $amyLevel + 100>><</if>></ul></div><<set $amyLevel = $amyLevel + 500>><br>
<button data-passage="amyLivingSpeak" class="button" type="button" tabindex="0">Stop Talking</button>
<<if $AmyHypnoG != 1>>
<<set $aunlocked = "Dose Amy">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $AmyHypnoG = 1>>
<<set $amyQuestsComplete = $amyQuestsComplete + 1>>
<</if>><div class="title">Your House</div><br>
<<set _cobraCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set _cobraCheck = 1>>
<</if>>
<</for>>
<<if $time lte 6>>
<<if $amyLevel lte 1000>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>What the fuck do you want?</div><br>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Hey... It's you...</div><br>
<</if>>
<<if $amyLevel gte 2000>><button data-passage="amyFuck" class="button" type="button" tabindex="0">Fuck</button><<else>><button data-passage="" class="button" type="button" tabindex="0">[Requirement Not Met] Fuck</button><</if>>
<<if $amyLevel gte 500>><button data-passage="amyHangOut" class="button" type="button" tabindex="0">Hang Out</button><<else>><button data-passage="" class="button" type="button" tabindex="0">[Requirement Not Met] Hang Out</button><</if>>
<<if $amyLevel gte 1000>><button data-passage="amyPlayGame" class="button" type="button" tabindex="0">Play Twister</button><<else>><button data-passage="" class="button" type="button" tabindex="0">[Requirement Not Met] Play Twister</button><</if>>
<<if $amyLevel gte 1500>><button data-passage="amyFlirt" class="button" type="button" tabindex="0">Flirt</button><<else>><button data-passage="" class="button" type="button" tabindex="0">[Requirement Not Met] Flirt</button><</if>>
<<if _cobraCheck eq 1>>
<button data-passage="amyHypno" class="button" type="button" tabindex="0">Use Hypnosis Serum</button>
<</if>>
<<if $amyQuestStart != 1 and $amyLevel gte 500>>
<button data-passage="amyPlaceStart" class="button" type="button" tabindex="0">Start Quest - Hello Cousin #2</button>
<</if>>
<button data-passage="amyAsk" class="button" type="button" tabindex="0">Ask a Question</button>
<button data-passage="amyGiveFlowers" class="button" type="button" tabindex="0">Give Flowers</button>
<button data-passage="amyChitChat" class="button" type="button" tabindex="0">Chat</button>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Piss off. It's late.</div><br>
<</if>>
<button data-passage="Living Room" class="button" type="button" tabindex="0">Stop Talking</button><div class="title">Your House</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Amy, wanna play twister or somethign?</div><br>
<<if $amyLevel lte 1000>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>I've got a better use for you...</div><br>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Actually, lets have some fun instead!...</div><br>
<</if>>
<div class="npctextboxm">Amy slowly takes off her clothes, revealing her fully nude body in all its glory. What the fuck is going on!</div><br>
<div class="imagebox"><img src="images/cousin/naked.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Don't get any funny ideas, im never going to let *you* fuck me. That's gross. But you are going to put that tongue to good use!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm happy to be of service!</div><br>
<div class="npctextbox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline>
<source src="images/cousin/eat.mp4" type="video/mp4">
</video></center>
</div><br>
<div class="npctextboxm">You spread Amy's asscheeks as wide as you can and nosedive deep into her ass, your tongue plays with her clit and she starts to moan.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Oh fuck, $playername!</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Relationship with Amy has increased (+35)</li>
<<if $multi eq 3>><li>BONUS: Relationship further increased (+20)!</li><<set $amyLevel = $amyLevel + 20>><</if>></ul></div><<set $amyLevel = $amyLevel + 35>><br>
<button data-passage="amyLivingSpeak" class="button" type="button" tabindex="0">Stop Talking</button>
<<if $AmyRobotG != 1>>
<<set $aunlocked = "Play Twister">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $AmyRobotG = 1>>
<<set $amyQuestsComplete = $amyQuestsComplete + 1>>
<</if>><div class="title">Your House</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Amy, it's so good to see you here again!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Sure...</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Relationship with Amy has increased (+5)</li>
<<if $multi eq 3>><li>BONUS: Relationship further increased (+20)!</li><<set $amyLevel = $amyLevel + 20>><</if>></ul></div><<set $amyLevel = $amyLevel + 5>><br>
<<if $amyLevel lte 2000>>
<div class="npctextbox"><<playerchat>>$playername<hr>[This really isn't working. If I want to get into Amy's pants im going to need something else. Interactions aren't going to cut it]</div><br>
<</if>>
<button data-passage="amyLivingSpeak" class="button" type="button" tabindex="0">Stop Talking</button><div class="title">Random Event - Hello Cousin!</div><br>
<div class="npctextboxm">You wake up in your bedroom. It's another great day. However something is different this time..<br>
There is a disturbance in the air...<br>
You hear the unmistakable sound of someone downstairs.. <br>Your cousin, Amy.</div><br>
<div class="imagebox"><img src="images/cousin/cousin.jpg" alt="" /></div><br>
<div class="npctextboxm">Amy is a fucking bitch. She hates you and you hate her. She will probably be staying over for a week to hang out with $sister. If you want to interact with her, now is the time.</div><br>
<<set $cousinIsHere = 1>> <<set $cousinDays = 0>><<if $cousinQuest eq 0>><<set $cousinQuest = 1>><</if>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Continue</button>
<<if $AmyGardenG != 1>>
<<set $aunlocked = "Meet Amy">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $AmyGardenG = 1>>
<<set $amyQuestsComplete = $amyQuestsComplete + 1>>
<</if>><div class="title">Your House</div><br>
<div class="npctextboxm">You wake Amy up by tapping her on the shoulder.</div><br>
<div class="imagebox"><img src="images/cousin/counsinliv.jpg" alt="" /></div><br>
<<if $amyLevel lte 1000>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Whaaa... $playername!? What the FUCK? Leave me alone! $mom! $sister! Help!</div><br>
<div class="npctextboxm">That was an overreaction... better leave.</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Relationship with Amy has decreased (-15)</li></ul></div><<set $amyLevel = $amyLevel - 15>><br>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Whaaa... $playername!? What's up?...</div><br>
<<if $amyLevel gte 1000>><button data-passage="amyFuck" class="button" type="button" tabindex="0">Fuck</button><<else>><button data-passage="" class="button" type="button" tabindex="0">[Requirement Not Met] Fuck</button><</if>>
<</if>>
<button data-passage="amyLivingSpeak" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">PC World</div>
<div class="pcworld2"></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Paul, I need a laptop. Can you hook my up brother?</div>
<div class="npctextbox"><div class="paulchatwork"></div>Paul<hr>A laptop? Bro, you came to you right guy. Here, take this one.</div>
<div class="npctextboxm">Paul hands you a laptop.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Thanks man, how much is it?</div>
<div class="npctextbox"><div class="paulchatwork"></div>Paul<hr>Actually, its one they told us to dispose of because one of the keys is busted. You can just have it for free.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Thanks Paul, you are a true bro</div>
<div class="npctextboxm">You give Paul bro hug</div>
<div class="videobox"><center><video max-width="620" height="340" controls autoplay muted webkit-playsinline playsinline><source src="videos/brohug.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="paulchatwork"></div>Paul<hr>Welcome to the world of internet porn brother</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>You can now access the laptop in your bedroom (+1)</li></ul></div><<set $laptopowned = 1>>
<button data-passage="PC World" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">PC World</div>
<div class="pcworld2"></div>
<div class="npctextboxm">You walk into the PC World. This place fucking sucks. Your childhood friend, Paul, works here.</div>
<<nobr>><<if $laptopowned eq 0>><button data-passage="Buy a laptop - $200" class="button" type="button" tabindex="0">Buy a laptop - $200</button><</if>>
<button data-passage="Chat with Paul" class="button" type="button" tabindex="0">Chat with Paul</button>
<hr><button data-passage="PC World" class="button" type="button" tabindex="0">Leave PC World</button><</nobr>></div><div class="wrapper"><div class="title">PC World</div>
<div class="imagebox"><img src="images/pcworld.jpg" alt="" /></div>
<<if $stepdadquest eq 2 and $pornoquest eq 0 and $time gte 5>><button data-passage="stepdadpcworld" class="button" type="button" tabindex="0">Step-Dad is here</button><</if>><<if $stepdadquest eq 2 and $pornoquest eq 1 and $time gte 5>><button data-passage="stepdadpcworld1" class="button" type="button" tabindex="0">Step-Dad is here</button><</if>><<if $day lte 6 and $time lte 4>><button data-passage="Enter PC World" class="button" type="button" tabindex="0">Enter PC World</button><<else>><button class="button" type="button" tabindex="0">Enter PC World - <<closed>></button><</if>><button data-passage="Gough Street" class="button" type="button" tabindex="0">Gough Street</button></div><div class="wrapper"><div class="title">PC World</div>
<div class="pcworld2"></div>
<div class="npctextbox"> You decide to rob PC world!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Motherfuckers! Get the fuck down!! This is a robbery!</div>
<<if $inventory.includes('gun') == false>>
<div class="videobox"><center><video max-width="620" height="340" controls autoplay muted webkit-playsinline playsinline><source src="videos/kickout.webm" type="video/webm"></video></center></div>
<div class="npctextboxm">You were kicked out by security. What the fuck were you expecting? Robbing a store in broad daylight? Without a Gun? You fucking idiot</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>You lost health (-1)</li></ul></div><<set $healthpoints = $healthpoints - 1>><<else>>
<div class="npctextboxm"> You make away with $2000!</div><</if>><<set $money = $money + 2000>>
<<if $healthpoints eq 0>><button data-passage="gameover" class="button" type="button" tabindex="0">Leave</button><<else>><button data-passage="PC World" class="button" type="button" tabindex="0">Leave</button><</if>></div><div class="wrapper"><div class="title">PC World</div>
<div class="imagebox"><img src="images/pcworld1.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Just wanted to chat, how's life paul?</div>
<div class="npctextbox"><div class="paulchatwork"></div>Paul<hr>Hey $playername, I apreciate you! I really do, but i don't have time to stand around and chat. My boss will kill me. Pop round my place and we can hangout ok?</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li></ul></div><<time>>
<button data-passage="PC World" class="button" type="button" tabindex="0">Fair enough...</button></div><div class="wrapper"><div class="title">Your Step Dad is here</div>
<<dadpic>>
<div class="npctextbox"><<dadchat>>Step Father<hr>Hey, $playername. Wait!</div>
<div class="npctextboxm">Is that your fucking step dad?!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Get the fuck away from me, or do you want me to beat the shit out of you again?!</div>
<div class="npctextbox"><<dadchat>>Step Father<hr>Look man, i'm sorry! I was just acting the big strong man but I'm actually scared! I'm really scared $playername</div>
<div class="npctextbox"><<playerchat>>$playername<hr>You're scared?...</div>
<div class="npctextbox"><<dadchat>>Step Father<hr>After you kicked me out, I've been living on the streets. I took a loan from some guy I know and now he wants me to pay it back</div>
<div class="npctextbox"><<playerchat>>$playername<hr>That's usually what happens when you have take out loans</div>
<div class="npctextbox"><<dadchat>>Step Father<hr>Look, you're a strong guy now. Can you go speak to him for me? Get him to drop the debt?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Why the fuck should I do anything for you?</div>
<div class="npctextbox"><<dadchat>>Step Father<hr>You've got no reason to. I treat your family like shit. I know. But I'm sorry, okay! I've never been so desperate in my entire life!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I'll see what I can do. No promises though. Who is this guy you owe money to?</div>
<div class="npctextbox"><<dadchat>>Step Father<hr>Thank you, $playername! His name is J-Rox. He lives at the Amore trailer park.</div>
<div class="npctextboxm">The quest log has been updated</div><<set $pornoquest = 1>>
<button data-passage="PC World" class="button" type="button" tabindex="0">Finish Talking</button><div class="wrapper"><div class="title">Your Step Dad is here</div>
<<dadpic>>
<div class="npctextbox"><<dadchat>>Step Father<hr>Hey, $playername. Any news?</div>
<div class="npctextboxm">There's nothing else to speak to your step-father about.</div>
<button data-passage="PC World" class="button" type="button" tabindex="0">Finish Talking</button><div class="wrapper"><div class="title">Estate Agent</div>
<div class="npctextbox"><<playerchat>>$playername<hr>What about this one?</div>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>A great choice of investment sir. This is... a shed... It will provide you $40 a week in rent with an investment of $200. Would you like to purchase?</div>
<<if $money gte 200>><button data-passage="Buy the Shed" class="button" type="button" tabindex="0">Buy the Shed</button><<else>><button class="button" type="button" tabindex="0">You don't have enough money - $200</button><</if>><button data-passage="Real Estate Agent" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Estate Agent</div>
<div class="realestateinside"></div>
<div class="npctextbox"><<playerchat>>$playername<hr>What about this one?</div>
<div class="smallhouse"></div>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>A great choice of investment sir. This is... a small house... It will provide you $100 a week in rent with an investment of $3000. Would you like to purchase?</div>
<<if $money gte 500>><button data-passage="Buy the small house" class="button" type="button" tabindex="0">Buy the small house</button><<else>><button class="button" type="button" tabindex="0">You dont have enough money - $500</button><</if>><button data-passage="Real Estate Agent" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Estate Agent</div>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>Congrats sir, the shed is yours.</div>
<div class="npctextboxw">You paid $200 for the shed. You will now receive $40 per week in rental income. </div>
<button data-passage="Enter Real Estate Agent" class="button" type="button" tabindex="0">Leave</button></div>
<<set $money = $money -200>>
<<set $time = $time +1>>
<<set $shed = 1>><div class="wrapper"><div class="title">Estate Agent</div>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>Congrats sir, the large house is yours.</div>
<div class="npctextboxw">You paid $10000 for the property. You will now receive $700 per week in rental income.</div>
<button data-passage="Enter Real Estate Agent" class="button" type="button" tabindex="0">Leave</button></div>
<<set $money = $money - 10000>>
<<set $time = $time +1>>
<<set $largehouse = 1>><div class="wrapper"><div class="title">Estate Agent</div>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>Congrats sir, the mansion is yours.</div>
<div class="npctextboxw">You paid $90000 for the property. You will now receive $7500 per week in rental income.</div>
<button data-passage="Enter Real Estate Agent" class="button" type="button" tabindex="0">Leave</button></div>
<<set $money = $money - 90000>>
<<set $time = $time +1>>
<<set $mansion = 1>><div class="wrapper"><div class="title">Estate Agent</div>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>Congrats sir, the small house is yours.</div>
<div class="npctextboxw">You paid $3000 for the shed. You will now receive $100 per week in rental income.</div>
<button data-passage="Enter Real Estate Agent" class="button" type="button" tabindex="0">Leave</button></div>
<<set $money = $money - 3000>>
<<set $time = $time +1>>
<<set $smallhouse = 1>><div class="title">Estate Agent <br>
<div class="gallerywrapperG">
<span class="shopb"><button data-passage="realEstateChat" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopg"><button data-passage="" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<<set $bernieShop = []>>
<<set _item = {
name: "Shed",
price: 200,
pic: '<img src="images/inventory/house.png" alt="" />',
button: '<<if $shed eq 1>><button data-passage="" class="button" type="button" tabindex="0">Owned</button><<else>><<if $money gte 200>><button data-passage="Buy the Shed" class="button" type="button" tabindex="0">Buy - $200</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $200</button><</if>><</if>>',
desc: "A shed. Provides $40 a week in passive income."
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Small House",
price: 3000,
pic: '<img src="images/inventory/house.png" alt="" />',
button: '<<if $smallhouse eq 1>><button data-passage="" class="button" type="button" tabindex="0">Owned</button><<else>><<if $money gte 3000>><button data-passage="Buy the small house" class="button" type="button" tabindex="0">Buy - $3000</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $3000</button><</if>><</if>>',
desc: "A small house. Provides $300 a week in passive income."
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Large House",
price: 10000,
pic: '<img src="images/inventory/house.png" alt="" />',
button: '<<if $largehouse eq 1>><button data-passage="" class="button" type="button" tabindex="0">Owned</button><<else>><<if $money gte 10000>><button data-passage="Buy the large house" class="button" type="button" tabindex="0">Buy - $10000</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $10000</button><</if>><</if>>',
desc: "A large house. Provides $700 a week in passive income."
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Mansion",
price: 90000,
pic: '<img src="images/inventory/house.png" alt="" />',
button: '<<if $mansion eq 1>><button data-passage="" class="button" type="button" tabindex="0">Owned</button><<else>><<if $money gte 90000>><button data-passage="Buy the mansion" class="button" type="button" tabindex="0">Buy - $90000</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $90000</button><</if>><</if>>',
desc: "A mansion. Provides $7500 a week in passive income."
}>>
<<set $bernieShop.push(_item)>>
<<if $realEstateUpgrade eq 1>>
<<set _item = {
name: "Island",
price: 500000,
pic: '<img src="images/inventory/house.png" alt="" />',
button: '<<if $islandOwned eq 1>><button data-passage="" class="button" type="button" tabindex="0">Owned</button><<else>><<if $money gte 500000>><button data-passage="buy_island" class="button" type="button" tabindex="0">Buy - $500,000</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $500,000</button><</if>><</if>>',
desc: "An island. Provides $20,000 a week in passive income."
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Coal Mine",
price: 1000000,
pic: '<img src="images/inventory/house.png" alt="" />',
button: '<<if $coalMineOwned eq 1>><button data-passage="" class="button" type="button" tabindex="0">Owned</button><<else>><<if $money gte 1000000>><button data-passage="buy_coalmine" class="button" type="button" tabindex="0">Buy - $10,000,000</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $10,000,000</button><</if>><</if>>',
desc: "A coal mine. Provides $80,000 a week in passive income."
}>>
<<set $bernieShop.push(_item)>>
<</if>>
<<set _item = {
name: "Abandoned Strip Club",
price: 20000,
pic: '<img src="images/quests/stripclub.png" alt="" />',
button: '<<if $stripClubOwned gte 1>><button data-passage="" class="button" type="button" tabindex="0">Owned</button><<else>><<if $money gte 20000>><button data-passage="stripclub2" class="button" type="button" tabindex="0">Buy - $20000</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $20000</button><</if>><</if>>',
desc: "Gives you the ownership of the Amore strip club. It will need further refurbishment to be operational"
}>>
<<set $bernieShop.push(_item)>>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>
Please let me know if there is *anything* I can do to assist you today sir.</div><br>
<div class="shopScreen">
<<for _i to 0; _i lt $bernieShop.length; _i++>>
<div class="forSale">
<div class="emptychat"><<print $bernieShop[_i].pic>></div>
Item: <<print $bernieShop[_i].name>><br>
Price: $<<print $bernieShop[_i].price>><br>
<div class="descItem">Desc: <<print $bernieShop[_i].desc>></div>
<span class="shopgg"><<print $bernieShop[_i].button>></span>
</div>
<</for>>
</div><br>
<br>
<button data-passage="Real Estate Agent" class="button" type="button" tabindex="0">Leave</button>
<<if $shed eq 1 and $smallhouse eq 1 and $largehouse eq 1 and $mansion eq 1 and $stripClubOwned gte 1>>
<<if $allPropBoughtYes != 1>>
<<set $aunlocked = "Bought All Properties In Amore">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $allPropBoughtYes = 1>>
<<set $realEstateAch = $realEstateAch + 1>>
<</if>>
<</if>><div class="wrapper"><div class="title">Estate Agent</div>
<div class="imagebox"><img src="images/realestate.jpg" alt="" /></div>
<<if $day lte 5 and $time lte 4>><button data-passage="Enter Real Estate Agent" class="button" type="button" tabindex="0">Enter</button><<else>><button class="button" type="button" tabindex="0">Enter - <<closed>></button><</if>><button data-passage="Gough Street" class="button" type="button" tabindex="0">Gough Street</button></div><div class="wrapper"><div class="title">Estate Agent</div>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>Congrats sir, the coal mine is yours.</div>
<div class="npctextboxw">You paid $10,000,000 for the property. You will now receive $80,000 per week in rental income.</div>
<button data-passage="Enter Real Estate Agent" class="button" type="button" tabindex="0">Leave</button></div>
<<set $money = $money - 10000000>>
<<set $time = $time +1>>
<<set $coalMineOwned = 1>><div class="wrapper"><div class="title">Estate Agent</div>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>Congrats sir, the Island is yours.</div>
<div class="npctextboxw">You paid $500,000 for the property. You will now receive $20,000 per week in rental income.</div>
<button data-passage="Enter Real Estate Agent" class="button" type="button" tabindex="0">Leave</button></div>
<<set $money = $money - 500000>>
<<set $time = $time +1>>
<<set $islandOwned = 1>><div class="title">Estate Agent</div><br>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>
Alright, come with me...</div><br>
<div class="npctextboxm">The real estate agent takes you into a private office room and locks the door behind you.</div><br>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>
I'm all yours, $playername...</div><br>
<div class="npctextboxm">You waste no time in undressing the real estate agent.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm going to do whatever I want to you.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/realestate/tease.mp4" type="video/mp4"></video></center></div><br>
<button data-passage="realEstateBJ" class="button" type="button" tabindex="0">Blowjob</button>
<button data-passage="realEstateVag" class="button" type="button" tabindex="0">Fuck</button>
<button data-passage="finishSexF" class="button" type="button" tabindex="0">Finish Sex [Cum on Face]</button>
<button data-passage="finishSexB" class="button" type="button" tabindex="0">Finish Sex [Cum on Body]</button>
<button data-passage="finishSexV" class="button" type="button" tabindex="0">Finish Sex</button><div class="title">Estate Agent</div><br>
<div class="npctextboxm">You finish the fucking by blowing your load all over the naked petite body of the real estate agent.</div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/realestate/finish.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>
That was great, $playername. Look at the time though! It's almost time to close. Come back again, won't you? I need to clean this up!</div><br>
<<set $time = 5>>
<button data-passage="Real Estate Agent" class="button" type="button" tabindex="0">Return</button><div class="title">Estate Agent</div><br>
<div class="npctextboxm">You finish the fucking by blowing your load all over the face of the real estate agent.</div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/realestate/facial.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>
That was great, $playername. Look at the time though! It's almost time to close. Come back again, won't you? I'm going to wear your cum on my face proudly today.</div><br>
<<set $time = 5>>
<<if $allfinishRE != 1>>
<<set $aunlocked = "Gave a Facial to the real estate agent">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $allfinishRE = 1>>
<<set $realEstateAch = $realEstateAch + 1>>
<</if>>
<button data-passage="Real Estate Agent" class="button" type="button" tabindex="0">Return</button><div class="title">Estate Agent</div><br>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>
That was great, $playername. Look at the time though! It's almost time to close. Come back again, won't you?</div><br>
<<set $time = 5>>
<button data-passage="Real Estate Agent" class="button" type="button" tabindex="0">Return</button><div class="title">Estate Agent</div><br>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>
Just put it in my mouth. Don't cum in my hair! I have to go back to work after this!</div><br>
<div class="npctextboxm">The woman puts your rock hard cock in her mouth and goes sucks it like a candy cane!</div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/realestate/bj.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>
You are such a fucking good boy, getting me promoted and letting me suck your dick.</div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/realestate/bj2.mp4" type="video/mp4"></video></center></div><br>
<button data-passage="REAgentFuck" class="button" type="button" tabindex="0">Return</button><div class="title">Estate Agent</div><br>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>
It's your lucky day, $playername.</div><br>
<div class="npctextboxm">You pull the woman closer to you, rubbing the tip of your cock in a circular motion around her clit before ramming your rock hard cock inside her.</div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/realestate/fuck.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>
You can choose where to cum baby, I don't even care anymore! I will gladly walk back into work with your hot seed on my face. I'm yours!</div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/realestate/fuck2.mp4" type="video/mp4"></video></center></div><br>
<button data-passage="REAgentFuck" class="button" type="button" tabindex="0">Return</button>
<<if $fuckREYes != 1>>
<<set $aunlocked = "Fucked the Real Estate Agent">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $fuckREYes = 1>>
<<set $realEstateAch = $realEstateAch + 1>>
<</if>><div class="title">Estate Agent <br>
<div class="gallerywrapperG">
<span class="shopg"><button data-passage="realEstateChat" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopb"><button data-passage="Enter Real Estate Agent" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<div class="imagebox"><img src="images/realestatescarlit.jpg" alt="" /></div><br>
<<if $shed eq 1 and $smallhouse eq 1 and $largehouse eq 1 and $mansion eq 1 and $stripClubOwned gte 1>>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>
Wow - there is the big spender! Congratulations on buying literally *ALL* the properties here in Amore! I even got a promotion from my manager because of you...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I guess you owe me then, huh?</div><br>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>
For you? I'd do anything...</div><br>
<<if $realEstateRecruit != 1 and $combatenabled eq 1>>
<button data-passage="realEstateRecruitnew" class="button" type="button" tabindex="0">Recruit</button>
<</if>>
<button data-passage="REAgentFuck" class="button" type="button" tabindex="0">Fuck the Real Estate Agent</button>
<<else>>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>
Are you okay?</div><br>
<</if>>
<button data-passage="Real Estate Agent" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Estate Agent</div>
<div class="npctextbox"><<playerchat>>$playername<hr>What about this one?</div>
<div class="imagebox"><img src="images/stripclub.jpg" alt="" /></div>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>A great choice of investment sir. This is... the strip club... It's a very unique item and the profit would depend how you would run it. It definitely needs a renovation. Would you like to purchase?</div>
<<if $money gte 10000>><button data-passage="stripclub2" class="button" type="button" tabindex="0">Buy the Strip Club - $10,000</button><<else>><button class="button" type="button" tabindex="0">You don't have enough money - $10,000</button><</if>><button data-passage="Real Estate Agent" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Estate Agent</div>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>Congrats sir, the stripclub is yours. I think my mum used to work there.</div>
<div class="npctextboxm">You paid $10,000 for the strip club.. </div>
<div class="npctextbox"><div class="estateagentchat"></div>Estate Agent<hr>Before I can sign the strip club over to you I'm going to need the name of the strip club. What do you want to call it? </div>
<div class="npctextbox"><<playerchat>>$playername<hr>It will be called... <<textbox "$stripClubName" "Big Cummy Strip Club XXX" autofocus>></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>You now own the strip club! (+1)</li></ul></div>
<<qt>><<set $stripclubquest = 1>><<set $stripClubOwned = 1>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Call it a day</button></div>
<<set $money = $money - 20000>><<set $time = $time +1>>
<<if $stripClubG != 1>>
<<set $aunlocked = "Buy Strip Club">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $stripClubG = 1>>
<<set $josephineQuestsComplete = $josephineQuestsComplete + 1>>
<</if>><<if $day lte 5>><div class="wrapper"><div class="title">University</div>
<div class="imagebox"><img src="images/london4.1/classroomwithteacher.png" alt="" /></div>
<div class="npctextboxm">Mrs Moon is here.</div>
<<if $sexedquest eq 5>><div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>Hello $playername. Nice to see you again.</div>
<</if>><<if $sexedquest eq 5>> <button data-passage="replayscene" class="button" type="button" tabindex="0">Replay $sister scene</button><</if>><<if $sexedquest eq 1>><button data-passage="meetingmrsmoon" class="button" type="button" tabindex="0">Meeting Mrs Moon</button><</if>><hr><button data-passage="University" class="button" type="button" tabindex="0">Leave University</button></div><<else>>
<div class="imagebox"><img src="images/london4.1/classroom.png" alt="" /></div>
<div class="npctextboxm">Nobody is here on a weekend.</div><br><button data-passage="searchclassroom" class="button" type="button" tabindex="0">Search Teacher's drawer</button><hr><button data-passage="University" class="button" type="button" tabindex="0">Leave University</button><</if>><div class="wrapper"><div class="title">University</div>
<div class="npctextboxm">You search around the classroom.</div>
<div class="npctextboxm">You dont find anything worthwhile...</div>
<button data-passage="sexedclass" class="button" type="button" tabindex="0">Go Back</button></div><div class="wrapper"><div class="title">University</div>
<div class="imagebox"><img src="images/unihallway.jpg" alt="" /></div><<script>>UIBar.unstow().show();<</script>>
<div class="npctextboxm">You are standing inside Amore University. Slutty looking womens are everywhere...</div>
<button data-passage="unireceptionist" class="button" type="button" tabindex="0">Speak to random woman</button><button data-passage="sexedclass" class="button" type="button" tabindex="0">Sex Ed Classroom <<if $day lte 5 and $time gte 3>>(Mrs Moon is here)<</if>></button><button data-passage="unilibrary" class="button" type="button" tabindex="0">Library</button><hr><button data-passage="University" class="button" type="button" tabindex="0">Leave University</button></div><div class="wrapper"><div class="title">University</div>
<div class="imagebox"><img src="images/london4.1/classroomwithteacher.png" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey are you $sister's teacher?</div>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>Ah, yes. You must be her brother? I've heard a lot about you.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>What do you know about me?</div>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>Don't worry. It's nothing $sister has said. I've been watching you for some time.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Why?!</div>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>You've put in a lot of work to get to this point in the game. I hope you didn't use any exploits to get to this point.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>What game? Start speaking some sense!</div>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>You want me to stop giving your sister a hard time right? Let's cut to the chase. I need to conduct some science experiments...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I don't like where this is going...</div>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>... help me out and i'll help you. I think you'll really like it.</div>
<div class="npctextboxm"> // Mrs Moon smiles at you. She's so mesmerizing //</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Fine. Tell me what you want to do.</div>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>Bring $sister to me. We're going to have some fun together.</div>
<<qt>>
<div class="npctextbox"><<playerchat>>$playername<hr>Sure.</div> <<set $sexedquest = 2>><<set $metlilu = 1>><<set $sisterquestline = 3>>
<div class="npctextboxm"> // To progress this quest. Speak to $sister //</div><hr><button data-passage="University" class="button" type="button" tabindex="0">Leave University</button><div class="wrapper"><div class="title">University</div>
<div class="imagebox"><img src="images/unikatrina.jpg" alt="" /></div>
<div class="npctextboxm">You approach the woman standing outside the university. She matches the description Emily gave you.</div>
<div class="npctextbox"><<katrinachat>>Katrina<hr>Do I know you? Why are you standing outside of a school?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh, are you Katrina? I'm a friend of Emily.</div>
<div class="npctextbox"><<katrinachat>>Katrina<hr>Emily would never hang out with a loser like you, what do you want?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I wanted to offer you a job?</div>
<div class="npctextboxm">Katrina looks at you up and down</div>
<div class="npctextbox"><<katrinachat>>Katrina<hr>I can't, even If I wanted to.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>How come?</div>
<div class="npctextbox"><<katrinachat>>Katrina<hr>I already work for someone else, a guy called patches.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Is patches a good boss?</div>
<div class="npctextbox"><<katrinachat>>Katrina<hr>NO! He always makes me suck his dick, which I usually wouldn't mind but his dick is tiny!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>If I deal with Patches, will you come and work for me? My dick is //probably// bigger</div>
<div class="npctextbox"><<katrinachat>>Katrina<hr>Only if you pay me more.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Sure, whatever...</div><<set $hiringmusclequest = 2>>
<<qt>>
<button data-passage="University" class="button" type="button" tabindex="0">Gough Street</button></div><div class="wrapper"><div class="title">University</div>
<div class="imagebox"><img src="images/unikatrina.jpg" alt="" /></div>
<div class="npctextbox"><<katrinachat>>Katrina<hr>Did you speak with Patches? Am I free to leave him yet?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Yep, you work for me now!</div>
<div class="npctextbox"><<katrinachat>>Katrina<hr>Oh wow! Thank you so much!</div>
<div class="npctextbox"><<katrinachat>>Katrina<hr>Follow me...</div>
<div class="npctextboxm">Katrina drags you around the back of the uni campus... nobody else is here</div>
<div class="npctextbox"><<katrinachat>>Katrina<hr>I just want to show you how grateful I am...</div>
<div class="npctextboxm">Katrina starts to unzip your pants</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh wow!</div>
<div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/katrinabj.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">Katrina will now hang out at your basement office!</div>
<div class="npctextboxm">QUEST COMPLETE</div><<set $hiringmusclequest = -1>><<set $katrinahired = 1>><<set $questcomplete = $questcomplete + 1>><<set $katrinaHire = 2>>
<button data-passage="University" class="button" type="button" tabindex="0">Gough Street</button></div>
<<if $katrinaG != 1 >>
<<set $aunlocked = "Recruit Katrina">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $katrinaG = 1>>
<<set $nathalyQuestsComplete = $nathalyQuestsComplete + 1>>
<</if>>
<<set _item = {
name: "Katrina",
fireable: false,
chatpic: '<img src="images/redux/katrinachat.png" alt="" />',
pic: '<img src="images/gallery/uni/katrinag.jpg" alt="" />',
outfit: "Regular Clothing",
wage: 500,
job: "Muscle",
button: '<button data-passage="manangeNewEmployee" class="button" type="button" tabindex="0" data-setter="$employeeChosen to 3">Manage</button>',
}>>
<<set $BBEmployee.push(_item)>><div class="wrapper"><div class="title">University</div>
<div class="imagebox"><img src="images/unikatrina.jpg" alt="" /></div>
<div class="npctextbox"><<katrinachat>>Katrina<hr>Did you speak with Patches? Am I free to leave him yet?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Sorry, not yet.</div>
<button data-passage="University" class="button" type="button" tabindex="0">Gough Street</button></div><div class="wrapper"><div class="title">University</div><<script>>UIBar.unstow().show();<</script>>
<div class="imagebox"><img src="images/college.jpg" alt="" /></div>
<div class="npctextboxm">Amore City's grand university. There's a strange opening in the hillside nearby.</div>
<<nobr>>
<button data-passage="patchescave" class="button" type="button" tabindex="0">Hole in the hillside</button>
<<if $sexedquest gte 1>><button data-passage="insideuniversity" class="button" type="button" tabindex="0">Enter University</button><<else>><br><div class="npctextboxm">You have no business entering the university. Unlike $sister, you don't study here!</div><</if>><</nobr>><hr><button data-passage="Gough Street" class="button" type="button" tabindex="0">Gough Street</button></div><div class="wrapper"><div class="title">University</div>
<div class="npctextboxm">//You begin to remember the fucking that went on between you, $sister and Mrs Moon// </div>
<div class="npctextboxm">//You both arrive to the University to meet Mrs Moon.// </div>
<div class="imagebox"><img src="images/london4.1/classroomwithteacherandsister.png" alt="" /></div>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>Ah, glad you could both attend.</div>
<div class="npctextbox"><div class="sisterchat"></div>$sister<hr>What's this about Mrs Moon?</div>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>I just needed your brother here to be a witness.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>A witness to what?</div>
<div class="npctextboxm">//Mrs Moon undresses completely// </div>
<div class="imagebox"><img src="images/4.2/classroomstage1.png" alt="" /></div>
<div class="npctextbox"><div class="sisterchat"></div>$sister<hr>Uh...</div>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>The corruption of $sister begins now.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>// I should do something right? Why am I here?!//</div>
<div class="npctextbox"><div class="sisterchat"></div>$sister<hr>Ah... why cant I move... why am I... enjoying what I see?...</div>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>I want you and your brother to fuck me, $sister. It's time to embrace being a fuckdoll. Your new purpose will be to please others.</div>
<div class="npctextbox"><div class="sisterchat"></div>$sister<hr>I-I-I Will obey</div>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div>
<div class="npctextboxm">//A few moments later...// </div>
<div class="npctextboxm">//The fucking soon starts// </div>
<div class="imagebox"><img src="images/4.2/classroomstage2.png" alt="" /></div>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>Let's teach $sister how to properly suck her big brother's cock</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay muted webkit-playsinline playsinline><source src="images\london4.1\sisandteacherbj.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"> <div class="moonchat"></div>Mrs Moon<hr>Does that feel good $playername?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Amazing, Mrs Moon.</div>
<div class="npctextboxm">//Mrs Moon places $sister's legs up and invites you to fuck her pussy// </div>
<div class="npctextbox"><div class="sisterchat"></div>$sister<hr>You're the best big brother I could of ever asked for!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay muted webkit-playsinline playsinline><source src="images\london4.1\sisandteacherfuck2.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>You're so fucking hot, $sister</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay muted webkit-playsinline playsinline><source src="images\london4.1\sisandteacherfuck.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="sisterchat"></div>$sister<hr>My head.. All I want.. Is to fuck!</div>
<div class="npctextboxm">//you blow your load// </div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay muted webkit-playsinline playsinline><source src="images\london4.1\sisandteacherfacial.mp4" type="video/mp4"></video></center></div>
<button data-passage="sexedclass" class="button" type="button" tabindex="0">Stop flashback</button>
<<if $sisterCorruptedG != 1>>
<<set $aunlocked = "Corrupt $sister">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $sisterCorruptedG = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>>
<<if $specialSceneGLilu != 1>>
<<set $aunlocked = "Replay a special scene">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $specialSceneGLilu = 1>>
<<set $nathalyQuestsComplete = $nathalyQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">University</div>
<div class="wrapper"><div class="imagebox"><img src="images/london4.1/unireception.png" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey my name is-</div>
<div class="npctextbox"><div class="unichat"></div>University Teacher<hr>I don't care. Fuck off creep!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh.</div>
<button data-passage="insideuniversity" class="button" type="button" tabindex="0">Stop Talking</button></div><div class="wrapper"><div class="title">University</div>
<div class="imagebox"><img src="images/4.3/library.jpg" alt="" /></div>
<div class="npctextboxm">You read some of this nerd shit.</div>
<div class="npctextboxm">You feel smarter!</div>
<div class="npctextboxm">//Intelligence increased by 30!//</div>
<div class="npctextboxw">//You lost 30 Stamina//</div><<set $intelligence = $intelligence +30>><<set $stamina = $stamina - 30>>
<button data-passage="unilibrary" class="button" type="button" tabindex="0">Finish Reading</button></div>
<<if $studyLibraryG != 1 >>
<<set $aunlocked = "Study in the Library">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $studyLibraryG = 1>>
<<set $nathalyQuestsComplete = $nathalyQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">University</div>
<div class="imagebox"><img src="images/4.3/library.jpg" alt="" /></div>
<div class="npctextboxm">You are standing inside Amore University's library. You can read books here.</div>
<<if $stamina gte 30>><button data-passage="readbookintelligence" class="button" type="button" tabindex="0">Read 'Super Smart Book for Smart People'</button><<else>><button data-passage="" class="button" type="button" tabindex="0">(You need at least 30 stamina to read this book)</button><</if>><hr><button data-passage="insideuniversity" class="button" type="button" tabindex="0">Leave Library</button></div><<if $time lte 3>>
<div class="wrapper"><div class="title">Patches' Cave</div><br>
<div class="imagebox"><img src="images/london4/patchescavewithpatches.jpg" alt="" /></div><br>
<div class="npctextboxm">Patches is here</div><br>
<<if $metpatches eq 0>>
<button data-passage="meetingpatches" class="button" type="button" tabindex="0">Meeting Patches</button>
<<else>>
<button data-passage="talktopatches" class="button" type="button" tabindex="0">Talk to Patches</button>
<</if>>
<button data-passage="University" class="button" type="button" tabindex="0">Leave</button></div>
<<else>>
<div class="wrapper"><div class="imagebox"><img src="images/london4/patchescave.jpg" alt="" /></div><br>
<div class="npctextboxm">It's empty. But there are footprints and the fire is still warm. Someone was here earlier.</div><br>
<button data-passage="University" class="button" type="button" tabindex="0">Leave</button></div>
<</if>>
<<if $patchesG != 1 and $patchesSpent gte 5000>>
<<set $aunlocked = "Spend $5000 with Patches">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $patchesG = 1>>
<<set $nathalyQuestsComplete = $nathalyQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Patches' Cave</div>
<div class="imagebox"><img src="images/london4/hilldoor.jpg" alt="" /></div>
<div class="npctextboxm">There is an opening in the hill that leads to a cave. You can hear fire crackling...</div>
<button data-passage="patchescaveinside" class="button" type="button" tabindex="0">Go inside</button><button data-passage="University" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Patches' Cave</div>
<div class="imagebox"><img src="images/london4/patchescavewithpatches.jpg" alt="" /></div>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>Hello there mate! Having fun with that key? Hahahaha...</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>Patches, do you have any other keys?</div>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>You want more keys, eh? That's a big request! I can certainly get some more for you but it will cost you big...</div>
<div class="npctextboxm">Patches smiles</div>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>I've just restocked the store with another key. Remember, not all the glistens is gold! Ahahahahahahaha.....</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>Right... cheers Patches...</div><<set $patchesquest = 2>><<set $time = $time + 1>>
<div class="npctextboxm"><center>New key available in Patches' store.</center></div>
<button data-passage="chatpatch" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Patches' Cave</div>
<div class="imagebox"><img src="images/london4/patchescavewithpatches.jpg" alt="" /></div>
<div class="npctextbox"><div class="patcheschat"></div>???
<hr>Hello there mate! I've been waiting on someone to drop by here! Welcome to my humble abode... my name is Patches</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>Hey... I'm $playername... who are you? Do you live here?</div>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>I certainly do! Hey... wait a second...</div>
<div class="npctextboxm">Patches sniffs his nose at you...</div>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>I can smell it on you! The evil lurking inside of you... ha ha ha ha... you're just like me you are!</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>What do you mean?</div>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>I can offer you an insight into the secrets of this world... I can show you dark places that nobody else but me knows!</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>What do you want for these secrets?</div>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>I just want proof of your wrongdoing! I want you to commit acts of crime! Ha ha ha ha! I'll give you very special items //for free//, if you have a high enough reputation</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>I'll keep that in mind</div>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>Trust me you don't want to pass up the opportunties i've got, mate! I'm here but only on a morning. Come back when you're ready to really experience what this world has to offer.</div>
<div class="npctextboxm">What a strange fellow.</div>
<div class="npctextboxm"><center>You can now access exclusive items at Patches' store if you have a high enough reputation.</center></div><<set $metpatches = 1>>
<button data-passage="patchescaveinside" class="button" type="button" tabindex="0">Leave</button></div><div class="title">Patches Cave<br>
<div class="gallerywrapperG">
<span class="shopb"><button data-passage="chatpatch" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopg"><button data-passage="talktopatches" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopb"><button data-passage="patchesSell" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopb"><button data-passage="patchesRecruit" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<<set $bernieShop = []>>
<<set _item = {
name: "Flowers",
price: 150,
pic: '<img src="images/inventory/flowers.png" alt="" />',
button: '<<if $money gte 150>><button data-passage="patchesBuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">Buy - $150</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $150</button><</if>>',
desc: "A bunch of flowers, the cheat code for picking up girls. My mom says girls love flowers."
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Daisy's Key",
price: 100,
pic: '<img src="images/inventory/daisykey.png" alt="" />',
button: '<<if $daisykey eq 0>><<if $crime gte 100>><button data-passage="patchesBuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 2">Buy - 100 Reputation</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - 100 Reputation</button><</if>><<else>><button data-passage="" class="button" type="button" tabindex="0">Sold Out</button><</if>>',
desc: "A strange key. Used for unlocking a door."
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Christmas Gifts",
price: 2125,
pic: '<img src="images/inventory/christmas_gift.png" alt="" />',
button: '<<if $christmas2022 eq 1>><<if $money gte 2125>><button data-passage="patchesBuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 3">Buy - $2125</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $2125</button><</if>><<else>><button data-passage="" class="button" type="button" tabindex="0">Sold Out</button><</if>>',
desc: "Christmas themed gifts. The contents are unknown."
}>>
<<set $bernieShop.push(_item)>>
<<if $apatekey eq 0 and $patchesquest eq 2>>
<<set _item = {
name: "Apate's Key",
price: 300,
pic: '<img src="images/inventory/daisykey.png" alt="" />',
button: '<<if $crime gte 300>><button data-passage="patchesBuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 4">Buy - 300 Reputation</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - 300 Reputation</button><</if>>',
desc: "Another strange key. Used for unlocking a door."
}>>
<<set $bernieShop.push(_item)>>
<</if>>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>Always something interesting on sale here, mate!</div><br>
<div class="shopScreen">
<<for _i to 0; _i lt $bernieShop.length; _i++>>
<div class="forSale">
<div class="emptychat"><<print $bernieShop[_i].pic>></div>
Item: <<print $bernieShop[_i].name>><br>
Price: $<<print $bernieShop[_i].price>><br>
<div class="descItem">Desc: <<print $bernieShop[_i].desc>></div>
<span class="shopgg"><<print $bernieShop[_i].button>></span>
</div>
<</for>>
</div>
<br>
<button data-passage="patchescaveinside" class="button" type="button" tabindex="0">Leave</button>
<<if $patchesG != 1 and $patchesSpent gte 5000>>
<<set $aunlocked = "Spend Over 5k with Patches">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $patchesG = 1>>
<<set $nathalyQuestsComplete = $nathalyQuestsComplete + 1>>
<</if>><div class="title">Patches Cave<br>
<div class="gallerywrapperG">
<span class="shopg"><button data-passage="chatpatch" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopb"><button data-passage="talktopatches" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopb"><button data-passage="patchesSell" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopb"><button data-passage="patchesRecruit" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<<set $mollyApproval = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Basement Approval [Molly]">>
<<set $mollyApproval = 1>>
<</if>>
<</for>>
<div class="npctextbox"><div class="patcheschat"></div>Patches<hr>I'm flattered you would want to talk with dear old Patches!</div><br>
<<if $metpatches eq 1>><button data-passage="patchesflirt" class="button" type="button" tabindex="0">Flirt with Patches</button><</if>>
<<if $hiringmusclequest eq 2>><button data-passage="patcheskatrina" class="button" type="button" tabindex="0">Ask about Katrina</button><</if>>
<<if $hiringmusclequest eq 3>><button data-passage="patcheskatrina2" class="button" type="button" tabindex="0">The Diamond</button><</if>>
<<if $patchesquest eq 1>><button data-passage="otherkeyschat" class="button" type="button" tabindex="0">Ask about other Keys</button><</if>>
<<if $mollysLittleSlut eq -1 and $mollyApproval != 1>><button data-passage="forgedApproval" class="button" type="button" tabindex="0">Ask about forging an approval document</button><</if>>
<<if $mollysLittleSlut eq -2 and $mollyApproval != 1>><button data-passage="forgedApproval" class="button" type="button" tabindex="0">Ask about forging an approval document</button><</if>>
<button data-passage="patchescaveinside" class="button" type="button" tabindex="0">Leave</button><div class="title">Patches<br>
<div class="gallerywrapperG">
<span class="shopb"><button data-passage="chatpatch" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopb"><button data-passage="talktopatches" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopb"><button data-passage="patchesSell" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopg"><button data-passage="patchesRecruit" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>Patches always ends up with too many whores! Care to take on off my hands?</div><br>
<div class="title"><centeR>Important!: Characters you buy or recruit are added to your 'bench', not your current party! To add them, once recruited, use the 'manage party' button on your phone! (Which is in your bedroom!)</centeR></div><br>
<<if $combatenabled eq 1>>
<div class="npcScreen">
<div class="forSale">
<div class="emptychat"><img src="images/inventory/npc.png" alt="" /></div>
Recruit Lvl 1 MILF<br>
Price: $8000<br>
<div class="descItem">Desc: An experienced motherly figure. Strong and able.</div>
<span class="shopgg">
<<if $money gte 8000>>
<button data-passage="recruitwhorep" class="button" type="button" tabindex="0">Buy - $8000</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $8000</button>
<</if>>
</span>
</div>
</div>
<<else>>
<div class="title">Combat must be enabled to buy NPCS</div>
<</if>>
<br>
<button data-passage="patchescaveinside" class="button" type="button" tabindex="0">Leave</button><div class="title">Corner Shop<br>
<div class="gallerywrapperG">
<span class="shopb"><button data-passage="chatpatch" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopb"><button data-passage="talktopatches" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopg"><button data-passage="patchesSell" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopb"><button data-passage="patchesRecruit" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<div class="npctextbox"><div class="patcheschat"></div>$ahmed<hr>You want to sell something? This isn't a pawn shop, mother fucker!</div><br>
<div class="npcScreen">
<div class="forSale">
<div class="emptychat"><img src="images/inventory/weed.png" alt="" /></div>
Item: Weed<br>
Sell Price: $500
<<set _iHaveWeed to 0>> <!-- Reset _iHaveWeed to 0 -->
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Weed">>
<<set _iHaveWeed to 1>> <!-- Set _iHaveWeed to 1 if you have at least one weed -->
<</if>>
<</for>>
<<if _iHaveWeed eq 1>>
<button data-passage="sellBadItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">Sell Weed ($500)</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">None Owned</button>
<</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/inventory/weed.png" alt="" /></div>
Item: Weed x 5<br>
Sell Price: $2500
<<set _iHaveWeed to 0>> <!-- Reset $iHaveWeed to 0 -->
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Weed">>
<<set _iHaveWeed to _iHaveWeed + 1>> <!-- Increment $iHaveWeed for each weed found -->
<</if>>
<</for>>
<<if _iHaveWeed >= 5>> <!-- Check if player has at least 5 weeds -->
<button data-passage="sellBadItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 3">Sell Weed x5 ($500)</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 3">None Owned</button>
<</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/inventory/meth.png" alt="" /></div>
Item: Meth<br>
Sell Price: $1100
<<set _iHaveMeth to 0>> <!-- Reset $iHaveWeed to 0 -->
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Meth">>
<<set _iHaveMeth to 1>> <!-- Set $iHaveWeed to 1 if you have at least one weed -->
<</if>>
<</for>>
<<if _iHaveMeth eq 1>>
<button data-passage="sellBadItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 2">Sell Meth ($1100)</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">None Owned</button>
<</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/inventory/meth.png" alt="" /></div>
Item: Meth x 5<br>
Sell Price: $5500
<<set _iHaveMeth to 0>> <!-- Reset $iHaveMeth to 0 -->
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Meth">>
<<set _iHaveMeth to _iHaveMeth + 1>> <!-- Increment $iHaveMeth for each Meth found -->
<</if>>
<</for>>
<<if _iHaveMeth >= 5>> <!-- Check if player has at least 5 Meth -->
<button data-passage="sellBadItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 4">Sell Meth x5 ($5500)</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 3">None Owned</button>
<</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/tokyoo/lizard.png" alt="" /></div>
Item: Lizard Jizz<br>
Sell Price: $3000
<<set _iHavelj to 0>> <!-- Reset _iHavelj to 0 -->
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Lizard Jizz">>
<<set _iHavelj to 1>> <!-- Set _iHavelj to 1 if you have at least one weed -->
<</if>>
<</for>>
<<if _iHavelj eq 1>>
<button data-passage="sellBadItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 5">Sell Lizard Jizz ($3000)</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 5">None Owned</button>
<</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/tokyoo/69.png" alt="" /></div>
Item: ERP69<br>
Sell Price: $3000
<<set _iHaveerp to 0>> <!-- Reset _iHaveerp to 0 -->
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "ERP69">>
<<set _iHaveerp to 1>> <!-- Set _iHaveerp to 1 if you have at least one weed -->
<</if>>
<</for>>
<<if _iHaveerp eq 1>>
<button data-passage="sellBadItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 6">Sell ERP69 ($3000)</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 6">None Owned</button>
<</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/tokyoo/tit.png" alt="" /></div>
Item: TIT3<br>
Sell Price: $3000
<<set _iHaveetits to 0>> <!-- Reset _iHaveetits to 0 -->
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "TIT">>
<<set _iHaveetits to 1>> <!-- Set _iHav_iHaveetitseerp to 1 if you have at least one weed -->
<</if>>
<</for>>
<<if _iHaveetits eq 1>>
<button data-passage="sellBadItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 7">Sell TIT3 ($3000)</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 7">None Owned</button>
<</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/tokyoo/cobra.png" alt="" /></div>
Item: Cobra Serum<br>
Sell Price: $10,000
<<set _iHaveCobraa to 0>> <!-- Reset _iHaveCobraa to 0 -->
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Cobra Serum">>
<<set _iHaveCobraa to 1>> <!-- Set _iHaveCobraa to 1 if you have at least one weed -->
<</if>>
<</for>>
<<if _iHaveCobraa eq 1>>
<button data-passage="sellBadItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 8">Sell Cobra ($10,000)</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 8">None Owned</button>
<</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/tokyoo/hypnosis.png" alt="" /></div>
Item: Hypnosis Serum<br>
Sell Price: $10,000
<<set _iHaveHipppmno to 0>> <!-- Reset _iHaveHipppmno to 0 -->
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set _iHaveHipppmno to 1>> <!-- Set _iHaveHipppmno to 1 if you have at least one weed -->
<</if>>
<</for>>
<<if _iHaveHipppmno eq 1>>
<button data-passage="sellBadItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 9">Sell Hypno ($10,000)</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 9">None Owned</button>
<</if>>
</div>
</div>
<br>
<button data-passage="patchescaveinside" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Patches' Cave</div>
<div class="imagebox"><img src="images/london4/patchescavewithpatches.jpg" alt="" /></div>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>Tut tut! Shame on you.</div><<set $apatekey = 1>>
<div class="npctextboxw">You received the Apate key</div><<set $inventory.push("apatekey")>>
<button data-passage="patchescaveinside" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Patches' Cave</div>
<div class="patcheshere"></div>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>The key! This one is a good one.</div><<set $daisykey = 1>>
<div class="npctextboxw">You received Daisy's key</div><<set $inventory.push("daisykey")>>
<button data-passage="patchescaveinside" class="button" type="button" tabindex="0">Leave</button></div><<if $itemChosen eq 1>>
<<set $itemTo = {
name: "Flowers",
partypic:'<img src="images/inventory/flowers.png" alt="" />',
desc: "A bunch of flowers, the cheat code for picking up girls. My mom says girls love flowers."
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money -150>>
<<set $patchesSpent = $patchesSpent + 150>>
<</if>>
<<if $itemChosen eq 2>>
<<set $itemTo = {
name: "Key [Daisy]",
partypic:'<img src="images/inventory/daisykey.png" alt="" />',
desc: "A key with the name 'Daisy' engraved on the side."
}>>
<<set $backpack.push($itemTo)>>
<<set $daisykey = 1>>
<<set $crime = $crime - 100>>
<</if>>
<<if $itemChosen eq 3>>
<<set $itemTo = {
name: "Christmas Gift",
partypic:'<img src="images/inventory/christmas_gift.png" alt="" />',
desc: "An assortment of wrapped christmas gifts.."
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money - 2125>>
<<set $patchesSpent = $patchesSpent + 2125>>
<</if>>
<<if $itemChosen eq 4>>
<<set $itemTo = {
name: "Key [Apate]",
partypic:'<img src="images/inventory/apatekey.png" alt="" />',
desc: "A key with the name 'Apate' engraved on the side."
}>>
<<set $backpack.push($itemTo)>>
<<set $apatekey = 1>>
<<set $crime = $crime - 300>>
<</if>>
<<goto "talktopatches">><<set $foundItem to false>> <!-- Initialize a variable to track if we found weed -->
<<if $itemChosen eq 2>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Meth">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of weed at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found weed -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>>
<<set $money = $money + 1100>>
<<set $crime = $crime + 25>>
<</if>>
<<if $itemChosen eq 1>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Weed">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of weed at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found weed -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>>
<<set $money = $money + 500>>
<<set $crime = $crime + 25>>
<</if>>
<<if $itemChosen eq 3>>
<<set $weedToDeleteCount to 5>>
<<set $deletedWeedCount to 0>>
<<for _i to 0; _i < $backpack.length && $deletedWeedCount < $weedToDeleteCount; _i++>>
<<if $backpack[_i].name === "Weed">>
<<set $backpack.splice(_i, 1)>>
<<set $deletedWeedCount to $deletedWeedCount + 1>>
<<set _i to _i - 1>> <!-- Adjust index after splicing -->
<<console.log("Deleted one weed. Total deleted so far: " + $deletedWeedCount)>>
<</if>>
<</for>>
<<set $money = $money + (500 * $deletedWeedCount)>>
<<set $crime = $crime + (25 * $deletedWeedCount)>>
<</if>>
<<if $itemChosen eq 4>>
<<set $weedToDeleteCount to 5>>
<<set $deletedWeedCount to 0>>
<<for _i to 0; _i < $backpack.length && $deletedWeedCount < $weedToDeleteCount; _i++>>
<<if $backpack[_i].name === "Meth">>
<<set $backpack.splice(_i, 1)>>
<<set $deletedWeedCount to $deletedWeedCount + 1>>
<<set _i to _i - 1>> <!-- Adjust index after splicing -->
<<console.log("Deleted one Meth. Total deleted so far: " + $deletedWeedCount)>>
<</if>>
<</for>>
<<set $money = $money + (1100 * $deletedWeedCount)>>
<<set $crime = $crime + (25 * $deletedWeedCount)>>
<</if>>
<<if $itemChosen eq 5>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Lizard Jizz">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of weed at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found weed -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>>
<<set $money = $money + 3000>>
<<set $crime = $crime + 50>>
<</if>>
<<if $itemChosen eq 6>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "ERP69">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of weed at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found weed -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>>
<<set $money = $money + 3000>>
<<set $crime = $crime + 50>>
<</if>>
<<if $itemChosen eq 7>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "TIT">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of weed at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found weed -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>>
<<set $money = $money + 3000>>
<<set $crime = $crime + 50>>
<</if>>
<<if $itemChosen eq 8>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Cobra Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of weed at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found weed -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>>
<<set $money = $money + 10000>>
<<set $crime = $crime + 150>>
<</if>>
<<if $itemChosen eq 9>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of weed at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found weed -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>>
<<set $money = $money + 10000>>
<<set $crime = $crime + 150>>
<</if>>
<<goto "patchesSell">><div class="wrapper"><div class="title">Patches' Cave</div>
<div class="imagebox"><img src="images/london4/patchescavewithpatches.jpg" alt="" /></div>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>Hello there mate! What can I do for you?</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>Patches, I want Katrina to come work for me but she is already working for you, can we work out a deal?</div>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>Katrina, eh? She gives a good blowjob... I'd hate to lose her...</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>Come on Patches, everything has a price...</div>
<div class="npctextboxm">Patches smiles</div>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>In London they sell diamonds at the supermarket in London. Bring me one and she is yours.</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>Right... I'll do that...</div>
<<qt>><<set $hiringmusclequest = 3>>
<button data-passage="patchescaveinside" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Patches' Cave</div><br>
<div class="imagebox"><img src="images/london4/patchescavewithpatches.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="patcheschat"></div>Patches<hr>Hello there mate! You got that diamond?</div><br>
<<set $diamondHave = 0>>
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Diamond">>
<<set $diamondHave = 1>>
<</if>>
<</for>>
<<if $diamondHave eq 1>>
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Diamond">>
<<set $backpack.deleteAt(_i)>> <!-- Delete the item at index _i -->
<</if>>
<</for>>
<div class="npctextboxm">You hand patches the diamond</div><br>
<div class="npctextbox"><div class="patcheschat"></div>Patches<<set $hiringmusclequest = 4>>
<hr>Cheers, mate! You can go tell that bimbo she's all yours!</div><br>
<button data-passage="patchescaveinside" class="button" type="button" tabindex="0">Leave</button>
<<else>>
<div class="npctextboxm">You dont have a diamond</div><br>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>No Diamonds - no sluts! </div><br>
<button data-passage="patchescaveinside" class="button" type="button" tabindex="0">Leave</button>
<</if>></div><<set $maxiApproval = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Basement Approval [Maximus]">>
<<set $maxiApproval = 1>>
<</if>>
<</for>>
<<set $mollyApproval = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Basement Approval [Molly]">>
<<set $mollyApproval = 1>>
<</if>>
<</for>>
<div class="title">Patches Cave</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Patches, do you think you can forge an approval document for me? I need a signature too.</div><br>
<<if $mollyApproval eq 1>>
<div class="npctextbox"><div class="patcheschat"></div>Patches<hr>Mate, are you messing with me? You already got the approval document from me!</div><br>
<<elseif $mollyApproval eq 0 and $maxiApproval eq 0>>
<div class="npctextbox"><div class="patcheschat"></div>Patches<hr>Sure thing mate! But Patches needs something to reference, unless you want me to write it on a paper napkin?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I guess I'll try and get an approval from Maximus first.</div><br>
<<elseif $mollyApproval eq 0 and $maxiApproval eq 1>>
<div class="npctextbox"><div class="patcheschat"></div>Patches<hr>Sure thing mate! But Patches needs something to reference, unless you want me to write it on a paper napkin?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I've got some approval here, can you make a copy and change Maximus to Molly?</div><br>
<div class="npctextbox"><div class="patcheschat"></div>Patches<hr>Okay, but this is gonna cost you. Let's say... $50k.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>$50k?! Really?! That seems high.</div><br>
<div class="npctextbox"><div class="patcheschat"></div>Patches<hr>Fella - this is forging the signatures of the mighty Amada corp elite. This type of stuff carries risk that even Patches fears. It's $50k or nothing.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Right...</div><br>
<<if $money gte 50000>>
<button data-passage="forgedApproval2" class="button" type="button" tabindex="0">Pay $50k</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Pay $50k</button>
<</if>>
<</if>>
<button data-passage="chatpatch" class="button" type="button" tabindex="0">Finish Talking</button><div class="title">Patches Cave</div><br>
<<set $money = $money - 50000
>>
<div class="npctextbox"><<playerchat>>$playername<hr>Alright Patches, here you go.</div><br>
<div class="npctextbox"><div class="patcheschat"></div>Patches<hr>Cheers mate! Let me just fix that up for ya!</div><br>
<div class="npctextboxm">You lost $50,000</div><br>
<div class="npctextboxm">You received Basement Approval [Molly]</div><br>
<<set $itemTo = {
name: "Basement Approval [Molly]",
partypic:'<img src="images/inventory/approved.png" alt="" />',
desc: "A document giving approval to the basement from Molly."
}>>
<<set $backpack.push($itemTo)>>
<div class="npctextbox"><div class="patcheschat"></div>Patches<hr>If you get caught, you never met me! Ya hear?!</div><br>
<button data-passage="chatpatch" class="button" type="button" tabindex="0">Finish</button><div class="wrapper"><div class="title">Patches' Cave</div>
<div class="imagebox"><img src="images/london4/patchescavewithpatches.jpg" alt="" /></div>
<div class="npctextbox"><div class="patcheschat"></div>Patches
<hr>What the bloody hell is wrong with you? Just because you //CAN// do something doesn't mean you should!</div>
<button data-passage="chatpatch" class="button" type="button" tabindex="0">Leave</button></div><<set $money = $money - 8000>>
<div class="title">
Enter Whore Name:<br><<textbox "$whoreName" "MILF">>
<hr>
Choose a character portrait:<br>
<<npcpicchoose>>
</div>
<button data-passage="recruitwhorep2" class="button" type="button" tabindex="0">Finalise Whore Creation</button><<set $harleyNPC = {
name: "Harley",
gender: "Female",
pic: "<<harleychat>>",
partypic:'<img src="images/npcspics/harley.png" alt="" />',
health: 20,
stamina: 2,
maxhealth: 20,
maxstamina: 2,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 1,
class: "MILF"
}>>
<<set $harleyNPC.name = $whoreName>>
<<applynpcpic>>
<<set $bench.push($harleyNPC)>>
<<goto "patchesRecruit">><div class="wrapper"><div class="title">Masssage Shop</div>
<div class="imagebox"><img src="images/massageplaceinside.png" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername
<hr>What is option 3?</div>
<div class="npctextbox"><<josephinechat>>Josephine
<hr>Oh, you mean the #3 'CumDrainer 12000 Titty Sucker Amazing Adventure'? Yeah It's just an improved massage. Nothing special</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>Nothing special?</div>
<div class="npctextbox"><<josephinechat>>Josephine
<hr>Yea.. if you dont believe me just try it!</div>
<button data-passage="entermassageplace" class="button" type="button" tabindex="0">Stop Talking</button> </div><div class="wrapper"><div class="title">Masssage Shop</div>
<div class="imagebox"><img src="images/massageplaceinside.png" alt="" /></div>
<div class="npctextbox"><<if $josephineoutfit eq 0>><div class="josephinechat"></div><<else>><div class="josephinechatnude"></div><</if>>Josephine
<hr>You want to talk? Sorry bozo, I've got clients I need to fu-, I mean massage.</div>
<<if $stripClubRenovated eq 1 and $stripperJosephine eq 0 and $josephinelove eq 1>><button data-passage="josephineJobOffer" class="button" type="button" tabindex="0">Do you want to be a stripper?</button><</if>><button data-passage="entermassageplace" class="button" type="button" tabindex="0">Oh</button></div><div class="wrapper"><div class="title">Masssage Shop</div>
<div class="imagebox"><img src="images/massageplaceinside.png" alt="" /></div>
<div class="npctextbox"><<josephinechat>>Josephine<hr>You want me to be stripper at $stripClubName? Sure, it's always been a dream job of mine! I'll work there Monday-Wednesday evenings</div>
<div class="npctextboxm"><center>//You just hired Josephine as a stripper//</center></div>
<button data-passage="entermassageplace" class="button" type="button" tabindex="0">Nice!</button></div><<set $stripperJosephine = 1>>
<<if $hireJosephineG != 1>>
<<set $aunlocked = "Hire Josephine">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $hireJosephineG = 1>>
<<set $josephineQuestsComplete = $josephineQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Masssage Shop</div>
<div class="imagebox"><img src="images/massageplaceinside.png" alt="" /></div>
<div class="npctextbox"><<josephinechat>>Josephine<hr>Just a regular massage? Cool. Please take off you clothes and lie down for me</div>
<div class="npctextbox"><<playerchat>>$playername<hr>It's not very often a women tells me to take off my clothes!</div>
<div class="npctextboxm"><center>//You pay Josephine $50 and take off your clothes//</center></div>
<div class="npctextbox"><<josephinechat>>Josephine<hr>Alright Bozo, here's your massage</div>
<div class="imagebox"><img src="images/massage1.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Ughhhhhhhhhhhhh</div>
<div class="npctextboxm"><center>//You feel a LOT of pain//</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Is it meant to hurt?</div>
<div class="npctextbox"><<josephinechat>>Josephine<hr>No refunds.</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Strength Increased (+30)</li></ul></div><<set $strength = $strength + 30>>
<button data-passage="massageplace" class="button" type="button" tabindex="0">Finish the Massage and leave</button> </div><<set $money = $money - 50>> <<set $time = $time + 2>><div class="wrapper"><div class="title">Masssage Shop</div>
<div class="imagebox"><img src="images/massageplaceinside.png" alt="" /></div>
<div class="npctextbox"><<josephinechat>>Josephine<hr>Just the improved massage? Cool. Please take off you clothes and lie down for me sir</div>
<div class="npctextbox"><<playerchat>>$playername<hr>It's not very often a women tells me to take off my clothes!</div>
<div class="npctextboxm"><center>//You pay Josephine $150 and take off your clothes//</center></div>
<div class="npctextbox"><<josephinechat>>Josephine<hr>Alright Sir, here's your improved massage</div>
<div class="npctextboxm"><center>//Josephine takes off her top//</center></div><<set $josephineoutfit = 1>>
<div class="imagebox"><img src="images/massage2.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Boobies..</div>
<div class="npctextboxm"><center>//Josephine rubs her titties all over your back//</center></div>
<div class="imagebox"><img src="images/massage2_1.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Is this a new massage technique?</div>
<div class="npctextbox"><<josephinechat>>Josephine<hr>No refunds.</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Strength Increased (+50)</li></ul></div><<set $strength = $strength + 50>>
<button data-passage="massageplace" class="button" type="button" tabindex="0">Finish the Massage and leave</button> </div><<set $money = $money - 150>> <<set $time = $time + 2>><<set $josephineoutfit = 0>><div class="wrapper"><div class="title">Masssage Shop</div><br>
<div class="imagebox"><img src="images/massageplaceinside.png" alt="" /></div><br>
<div class="npctextbox"><<josephinechat>>Josephine<hr>Just the 'CumDrainer 12000 Titty Sucker Amazing Adventure'? Cool. This one is my favourite</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>This better be good!</div><br>
<<if $josephinelove != 0>><div class="npctextboxm"><center>//You pay Josephine $1000 and take off your clothes//</center></div><br><</if>>
<div class="npctextbox"><<josephinechat>>Josephine<hr>Alright bitch, here you go!</div><br>
<div class="npctextboxm"><center>//Josephine takes off her clothes//</center></div><br><<set $josephineoutfit = 1>>
<div class="imagebox"><img src="images/massage2_1.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Boobies..</div><br>
<div class="npctextboxm"><center>//Josephine rubs her titties all over your back//</center></div><br><<set $josephinerandomevent = 1>>
<div class="imagebox"><img src="images/massage2.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Is this a new massage technique?</div><br>
<div class="npctextboxm"><center>//Josephine rubs her titties all over your back//</center></div><br>
<div class="npctextbox"><<josephinechat>>Josephine<hr>Now roll over mother fucker!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You're scaring me!</div><br>
<div class="npctextboxm"><center>//You roll over so you are facing Josephine//</center></div><br>
<div class="imagebox"><img src="images/massage3.jpg" alt="" /></div><br>
<div class="npctextboxm"><center>//She grabs your rock hard cock!//</center></div><br>
<div class="imagebox"><img src="images/massage3_1.jpg" alt="" /></div><br>
<div class="npctextbox"><<josephinechat>>Josephine<hr>you want to fuck these titties?!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Y-yes!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/josephinetitjob.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>And now i want to fuck your pussy!</div><br>
<div class="npctextbox"><<josephinechat>>Josephine<hr>You're a dirty fucker, aren't you?! Not today...</div><br>
<div class="npctextbox"><<josephinechat>>Josephine<hr><<if $josephinelive eq 0>>That was so fucking good! Next time, you wont need to pay for this<<else>>Same time next week?<</if>></div><br>
<button data-passage="massageplace" class="button" type="button" tabindex="0">Finish the Massage and leave</button> </div><br><<if $josephinelove eq 0>><<set $money = $money - 1000>><</if>><<set $time = $time + 2>><<set $josephineoutfit = 0>><<set $josephinelove = 1>>
<<if $cumDrainG != 1>>
<<set $aunlocked = "Buy the CumDrainer 12000">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $cumDrainG = 1>>
<<set $josephineQuestsComplete = $josephineQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Masssage Shop</div>
<div class="imagebox"><img src="images/massageplaceinside.png" alt="" /></div>
<div class="npctextboxm"><center>//You enter the Massage Palour. There's a strange smell. There's also a women standing infront of you.//</center></div>
<div class="npctextbox"><<josephinechat>>Josephine<hr><<if $josephinelove eq 0>>Hey good looking, welcome to the Amore massage parlour. Are you a cop? What can I do for you?<<else>>I've been waiting for you all day, $playername!<</if>></div>
<button data-passage="massage" class="button" type="button" tabindex="0">I want a massage</button><button data-passage="josephinechat" class="button" type="button" tabindex="0">Chat</button><button data-passage="Gough Street" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Masssage Shop</div><br>
<div class="imagebox"><img src="images/massageplaceinside.png" alt="" /></div><br>
<div class="npctextbox"><<josephinechat>>Josephine<hr>You want to a massage? Here is the menu.</div><br>
<div class="npctextboxm"><center>//Josephine hands you the menu//</center></div><br>
<<if $money gte 50>>
<button data-passage="option1" class="button" type="button" tabindex="0">#1 'Regular' Massage - $50</button>
<<else>>
<button class="button" type="button" tabindex="0">#1 'Regular' Massage (Need $50)</button>
<</if>>
<<if $money gte 150>>
<button data-passage="option2" class="button" type="button" tabindex="0">#2 'Improved' Massage - $150</button>
<<else>>
<button class="button" type="button" tabindex="0">#2 'Improved' Massage (Need $150)</button>
<</if>>
<<if $money gte 1000 and $josephinelove eq 0>>
<button data-passage="option3" class="button" type="button" tabindex="0">#3 'CumDrainer 12000 Titty Sucker Amazing Adventure' Massage - $1000</button>
<<elseif $money lte 1000 and $josephinelove eq 0>>
<button class="button" type="button" tabindex="0">#3 'CumDrainer 12000 Titty Sucker Amazing Adventure' Massage (Need $1000)</button>
<</if>>
<<if $josephinelove eq 1>>
<button data-passage="option3" class="button" type="button" tabindex="0">#3 'CumDrainer 12000 Titty Sucker Amazing Adventure' Massage - FREE</button>
<</if>>
<button data-passage="askaboutoption3" class="button" type="button" tabindex="0">Ask about option #3</button>
<button data-passage="entermassageplace" class="button" type="button" tabindex="0">Nothing right now</button><div class="wrapper"><div class="title">Masssage Shop</div>
<div class="imagebox"><img src="images/massageplace.jpg" alt="" /></div>
<<if $time lte 5>><button data-passage="entermassageplace" class="button" type="button" tabindex="0">Enter</button><<else>><button class="button" type="button" tabindex="0">Enter - <<closed>></button><</if>><button data-passage="Gough Street" class="button" type="button" tabindex="0">Gough Street</button></div><div class="wrapper"><div class="title">Taxi</div>
</div><<set $money = $money - $taxiCost>><div class="npctextboxm">You sit in the back of the cab and doze off while you are driven to London...</div>
<<if $harleymet eq 0>><button data-passage="londonstart" class="button" type="button" tabindex="0">Travel to London</button><<else>><button data-passage="taxiranklondon" class="button" type="button" tabindex="0">Travel to London</button><</if>><div class="wrapper"><div class="title">Taxi</div>
</div><div class="npctextboxm">You sit in the back of the cab and doze off while you are driven to J-Rox place...</div>
<button data-passage="speaktojrox" class="button" type="button" tabindex="0">Arrive at J-Rox place</button><div class="wrapper"><div class="title">Taxi</div>
<<if $pornoquest gte 1>><button data-passage="amore2trailer" class="button" type="button" tabindex="0">Take a taxi to J-Rox (Free)</button><</if>><<if $money gte $taxiCost>><button data-passage="amore2london" class="button" type="button" tabindex="0">Take a taxi London ($<<print $taxiCost>>)</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Take a taxi London Need $<<print $taxiCost>></button><</if>><<if $auntquest gte 1 and $money gte $taxiCost>><button data-passage="taxitoauntie" class="button" type="button" tabindex="0">Take a taxi to $aunt's house ($<<print $taxiCost>>)</button><</if>><<if $auntquest gte 1 and $money lt $taxiCost>><button class="button" type="button" tabindex="0">Take a taxi to $aunt's house ($<<print $taxiCost>> Needed)</button><</if>><<if $eventTriggerAuntEvaDone eq 1 and $money gte $taxiCost>><button data-passage="aunt2Main" class="button" type="button" tabindex="0">Take a taxi to Amy's house ($<<print $taxiCost>>)</button><</if>><button data-passage="ascensionstreet" class="button" type="button" tabindex="0">Leave</button></div><div class="npctextboxm">You hail the a taxi at the taxi rank. He pulls over near you and rolls down the driver window. An awesome wave hits you. This guy is cool.</div><br>
<div class="npctextbox"><div class="superslutchat"><img src="images\taxichat.png" alt="" /></div>Taxi Driver<hr>Where to fella? Most of the trips are <<print $taxiCost>>. Local places are a little less.</div><br>
<<if $money gte $taxiCost>>
<div class="locationwrapper"><center>Locations</center><hr>
<a data-passage="Gough Street"><div class="active">Amore</div></a>
<<if $pornoquest gte 1>>
<a data-passage="amore2trailer"><div class="active">J-Rox Trailer Park</div></a>
<</if>>
<<if $auntquest gte 1>>
<a data-passage="taxitoauntie"><div class="active">$aunt's House</div></a>
<</if>>
<<if $eventTriggerAuntEvaDone eq 1 >>
<a data-passage="aunt2Main"><div class="active">Amy's House</div></a>
<</if>>
<<if $halloweenOne gte 1>>
<a data-passage="taxitohh"><div class="active">Haunted House</div></a>
<</if>>
<<if $harleymet eq 0>>
<a data-passage="londonstart"><div class="active">London</div></a>
<<else>>
<a data-passage="picadillystreet"><div class="active">London</div></a>
<a data-passage="airportlondon"><div class="active">Airport [London]</div></a>
<</if>>
<<set $money = $money - $taxiCost>>
</div>
<<else>>
<div class="npctextbox"><div class="superslutchat"><img src="images\taxichat.png" alt="" /></div>Taxi Driver<hr>Your pockets are looking a little light buddy, come back when you've got some cash...</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>>
<</if>><div class="wrapper"><div class="title">Taxi</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>You lost money (-<<print $taxiCost>>)</li></ul></div><<set $money = $money - $taxiCost>>
<button data-passage="aunthouse" class="button" type="button" tabindex="0">You arrive at $aunt's house</button></div><div class="wrapper"><div class="title">Taxi</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>You lost money (-<<print $taxiCost>>)</li></ul></div><<set $money = $money - $taxiCost>>
<button data-passage="Haunted House" class="button" type="button" tabindex="0">You arrive at the Haunted House</button></div><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//You enter the pub with your Aunt//</div>
<div class="npctextboxm">//You find a nice table in the corner of Elsa's Pub.//</div>
<div class="imagebox"><img src="images/aunt_bar.jpg" alt="" /></div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>It's been years since i've been to a place like this.. </div>
<div class="npctextbox"><<playerchat>>$playername<hr>Why? Did you ex-husband not like going out?</div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>He was such a bore! He never wanted to do anything fun! He just sat at his desk all day and programmed porn games. Anytime I wanted to fu-. Sorry $playername, I shouldn't be talking about these things with you! You are my sister's son! </div>
<div class="npctextboxm">//The waitress approaches the table to take your order//</div>
<<elsaoutfitwork>>
<div class="npctextbox"><<elsachat>>Elsa<hr><<if $elsamet eq 0>> Hi, can I take your order?<<else>>$playername, nice to see you! Looks like you're on a date! What can I get you both? <</if>></div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Please can we get two double vodka cokes with no ice! </div>
<div class="npctextbox"><<elsachat>>Elsa<hr><<if $elsamet eq 0>> Sounds good, i'll bring them right over!<<else>>Looks like it's going to be a good night for you $playername, remember no fucking in the bathroom! <</if>></div>
<div class="npctextboxm">//The waitress brings over your drinks and leaves//</div>
<div class="npctextbox"><<auntiechat>>$aunt<hr><<if $nudebar eq 0>>What a nice bar. That girl working here is really pretty!<<else>>This bar is crazy! That girl was fully naked and I'm sure I just saw someone getting sucked off over there!<</if>></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
<<if $nudebar eq 0>>Yeah, I agree! So, back to you and your ex husband...<<else>>Yep, I actually like it! It makes me feel so comfortable here. Anyway, back to you and your ex-husband...<</if>></div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>You know what $playername, I will just tell you. He never wanted to fuck me or take me out. I was miserable, infact. Him leaving was the best thing that could happen to me. </div>
<div class="npctextbox"><<playerchat>>$playername<hr>Sorry to hear that $aunt. At least now you are happy</div>
<div class="npctextboxm">//Some time passes and a few more vodkas have been drank. You are both drunk.//</div><<set $drunk = 1>>
<button data-passage="drunkwithauntie" class="button" type="button" tabindex="0">What happens next...</button></div><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="imagebox"><img src="images/aunt_bar2.jpg" alt="" /></div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Hunny, I've seen the way you've been looking at me. Your little old Aunt $aunt..... </div>
<div class="npctextbox"><<playerchat>>$playername<hr>Ummmm, what do you mean?</div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Tell me $playername. If I wasn't your Aunt, would you fuck me?</div>
<div class="npctextboxm"><center>//WTF//</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>I mean, yeah of course. You're really pretty $aunt</div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>I want to be so naughty right now with you, you know that?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Ah...ha...what?</div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>I want you to fuck your Aunt $aunt. Don't make me beg, sweetie.. I want your cock in me.... In every hole. I want your cum all over me. I want to be yours.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>L-l-lets go home.</div>
<div class="npctextboxm"><center>//Your Aunt takes you back to her place//</center></div>
<button data-passage="backataunts" class="button" type="button" tabindex="0">❤️ What happens next... ❤️</button></div><div class="wrapper"><div class="title">$aunt's Bedroom</div>
<div class="npctextboxm"><center>//You arrive back to your Aunt $aunt's house. You are in her bedroom//</center></div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>I want you to fuck my asshole $playername, my Ex-Husband would never do it to me </div>
<div class="npctextbox"><<playerchat>>$playername<hr>If you want my cock in your ass then take off your clothes you slut! You're asshole is mine!</div><<set $auntoutfit = 1>>
<div class="imagebox"><img src="images/aunt_bedrom_naked.jpg" alt="" /></div>
<div class="npctextbox"><<if $auntoutfit eq 0>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 1>><div class="auntiechatnude"></div><</if>>$aunt
<hr>
Like this baby? You like seeing your aunt's titties? You wanna see more? </div>
<div class="npctextboxm"><center>//$aunt shows you her dripping wet pussy//</center></div><<set $auntoutfit = 1>>
<div class="imagebox"><img src="images/aunt_bedrom_naked2.jpg" alt="" /></div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Does this turn you on? Am I okay for you? Will you still be fucking my asshole? </div>
<div class="npctextboxm"><center>//Your erection becomes uncontrollable//</center></div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>I'll take that as a yes! </div>
<button data-passage="auntassfuck" class="button" type="button" tabindex="0">Fuck her ass!</button></div><div class="wrapper"><div class="title">$aunt's Bedroom</div>
<div class="npctextboxm"><center>//Your aunt lies on the bed, her legs in the air. Her asshole for the taking//</center></div>
<div class="imagebox"><img src="images/auntass.jpg" alt="" /></div>
<div class="npctextbox"><div class="auntiechatnude"></div>$aunt<hr>What are you waiting for? Fuck this asshole!</div>
<div class="npctextboxm"><center>//Don't mind if I do!//</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/aunt_anal2.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="auntiechatnude"></div>$aunt<hr>This feels amazing!</div>
<div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/aunt_anal.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="auntiechatnude"></div>$aunt<hr>I want your cum!</div>
<div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/aunt_facial.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxw"><center>//You both fall asleep after a crazy night of anal sex...//</center></div>
<div class="npctextboxw"><center>//Your relationship with Aunt $aunt has increased by 50!//</center></div><<set $auntiefuckedtimes = $auntiefuckedtimes + 1>>
<button data-passage="thefinaleaunt" class="button" type="button" tabindex="0">The Next Morning</button></div><<set $day = $day +1>><<set $time = 1>><<set $drunk = 0>><<set $auntoutfit = 0>><<set $auntlevel = $auntlevel + 50>><<set $buythedildo = 1>><<set $auntiefuckedtimes = $auntiefuckedtimes + 1>><div class="wrapper"><div class="title">Speaking with $aunt</div>
<<auntieoutfit>>
<div class="npctextbox"><<if $auntoutfit eq 0>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 1>><div class="auntiechatnude"></div><</if>>$aunt
<hr>
Hey $playername, about last night...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I know! amazing right?</div>
<div class="npctextbox"><<if $auntoutfit eq 0>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 1>><div class="auntiechatnude"></div><</if>>$aunt
<hr>
Let's just keep this between us okay? I can't have your mum finding out what we did. It was so wrong...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
So that's it? We cant do it again?</div>
<div class="npctextbox"><<if $auntoutfit eq 0>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 1>><div class="auntiechatnude"></div><</if>>$aunt
<hr>
I dont think so hunny, i'm sorry. It was just a huge mistake!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
We'll see</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Quest complete!</li>
<li>Sex menu unlocked!</li>
<li>Aunt's relationship level increased (+100)</li></ul></div><<set $auntquestline = -1>><<set $questcomplete = $questcomplete + 1>>
<button data-passage="auntielivingroom" class="button" type="button" tabindex="0">Finish</button></div><<set $auntiequest1complete = 1>>
<<if $AuntQuestCompleteG != 1>>
<<set $aunlocked = "Complete Quest 'The Aunt'">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $AuntQuestCompleteG = 1>>
<<set $auntQuestsComplete = $auntQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">$aunt's Hallway</div>
<div class="imagebox"><img src="images/aunt_hallway.jpg" alt="" /></div>
<button data-passage="auntiebedroom" class="button" type="button" tabindex="0">Bedroom</button><button data-passage="auntielivingroom" class="button" type="button" tabindex="0">Living Room</button><button data-passage="auntiebathroom" class="button" type="button" tabindex="0">Kitchen <<if $party.includes('auntie')==false>> - <<Aunt>><</if>></button><button data-passage="auntiegarden" class="button" type="button" tabindex="0">Garden</button> <hr> <button data-passage="aunthouse" class="button" type="button" tabindex="0">Leave House</button></div><<script>>UIBar.unstow().show();<</script>><div class="wrapper"><div class="title">$aunt's House</div><<set $currentlocation = 1>>
<div class="imagebox"><img src="images/auntiehouse.jpg" alt="" /></div>
<div class="npctextboxm">Your Aunt lives here. <<if $car1owned eq 1>>Your car is parked outside<</if>></div>
<<if $auntquest eq 1>><button data-passage="auntgreeting" class="button" type="button" tabindex="0">Knock & Enter</button><<else>><button data-passage="aunthallway" class="button" type="button" tabindex="0">Enter</button><</if>><<if $car1owned eq 1>><button data-passage="car" class="button" type="button" tabindex="0">Get in your car</button><</if>><button data-passage="walkhome" class="button" type="button" tabindex="0">Walk Home</button></div><div class="wrapper"><div class="title">Meeting $aunt</div>
<div class="npctextboxm">//You knock on the door and the door opens. It's your Aunt $aunt.//</div>
<<auntieoutfit>>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Hey $playername, long time no see! You're all grown up now! Wow! Come on in!</div>
<div class="npctextboxm">//This place looks like shit. I dont think she has redecorated since the 80s!//</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Aunt $aunt, my Mom said you needed help around the house. What do you need?</div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>That's right, ever since my husband left things have been going to shit around here. I need a strong man around here to whip it up into shape.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Where do you want me to begin?</div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>I need some shelves put up in my bedroom, I need the garden grass trimmed and $mom said you were good at cleaning kitchens so there is that too!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Jesus fucking christ, and what do I get in return?</div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Trust me baby, I will make sure you are rewarded for all your hard work</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Alright, I'll be the man of the house</div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Thank you $playername, and if you ever need a ride home just let me know, okay?</div>
<div class="npctextboxm">//She leaves the room//</div>
<<qt>>
<button data-passage="auntielivingroom" class="button" type="button" tabindex="0">Time to get shit done</button>
</div>
<<set $auntquest = 2>><<set $auntquestline = 2>>
<<if $auntMet != 1>>
<<set $aunlocked = "Meet Your Aunt">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $auntMet = 1>>
<<set $auntQuestsComplete = $auntQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">$aunt's Living Room</div>
<div class="imagebox"><img src="images/auntielivingroom.jpg" alt="" /></div>
<button data-passage="auntiewatchtv" class="button" type="button" tabindex="0">Watch TV</button><hr><<if $time lte 10>><button data-passage="aunthallway" class="button" type="button" tabindex="0">Leave Room</button><<else>><button data-passage="passout" class="button" type="button" tabindex="0">Leave Room</button><</if>></div><div class="wrapper"><div class="title">Speaking with $aunt</div>
<<auntieoutfit>>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Wow, $playername. Such a great job. My Ex-Husband could of never done such a good job like this... </div>
<div class="npctextbox"><<playerchat>>$playername<hr>It's no problem. Can I ask what my reward is going to be for all this work? I put in a lot of effort for you</div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Don't you worry baby, I'm going to take us both out for some drinks. I'm sure you'd love that? Wouldn't you sweetie? It's been so long since i've went out with another man... </div>
<div class="npctextbox"><<playerchat>>$playername<hr>Uhhh, sure Aunt $aunt...</div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Please, dont call me aunt $aunt, just call me $aunt. Okay? After all, we're not actualy blood relatives. Just two friends helping each other out </div>
<div class="npctextbox"><<playerchat>>$playername<hr>Okay $aunt</div>
<div class="npctextboxm">//She's fucking hitting on me! She wants the $playername D!!!//</div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Now, I'm just going to get dressed and i'll take us out to that pub on Ascension Street. </div>
<div class="npctextboxm">//You wait in the kitch for your Aunt to get ready until suddenly...//</div>
<div class="imagebox"><img src="images/aunt_outfit.jpg" alt="" /></div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>I'm ready! What do you think? </div>
<div class="npctextbox"><<playerchat>>$playername<hr>You look amazing, $aunt</div>
<<qt>>
<button data-passage="elsaswithauntie" class="button" type="button" tabindex="0">Taxi to Elsa's Pub</button>
</div><<set $auntiequest1complete eq 1>><<set $auntquestline = 3>><div class="wrapper"><div class="title">Living Room</div>
<div class="npctextboxm">You relax, sit yourself down. Grab some popcorn and watch Jeremy Kyle...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Life is good...</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li></ul></div><<time>>
<button data-passage="auntielivingroom" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">$aunt's Bedroom</div>
<div class="title">There is a book here</div>
<div class="imagebox"><img src="images/naturismbook.png" alt="" /></div>
<button data-passage="auntiebedroom" class="button" type="button" tabindex="0">Weird...</button>
</div><div class="wrapper"><div class="title">$aunt's Bedroom</div>
<div class="imagebox"><img src="images/auntiebedroom.jpg" alt="" /></div>
<<if $strength gte 200 and $shelves lte 2>><button data-passage="shelving" class="button" type="button" tabindex="0">Put Shelves up $shelves/3 (200 Strength)</button><</if>><<if $strength lte 199 and $shelves lte 2>><button class="button" type="button" tabindex="0">Put Shelves up (200 Strength Needed)</button><</if>><button data-passage="auntbook" class="button" type="button" tabindex="0">Look at her Book</button><hr><button data-passage="aunthallway" class="button" type="button" tabindex="0">Leave Room</button></div><div class="wrapper"><div class="title">$aunt's Bedroom</div>
<div class="auntiebedroom"></div>
<<set $shelves = $shelves +1>><<if $shelves lte 2>><div class="npctextboxm">You put up some of the shelves for aunt $aunt</div><<else>><div class="npctextboxm">You finish putting up all the shelves!</div> <</if>>
<button data-passage="auntiebedroom" class="button" type="button" tabindex="0">Finish up</button>
<<if $shelves eq 3>><div class="npctextboxw">Your relationship level with Aunt $aunt has increased by 20 for putting up all the shelves</div><<set $auntlevel = $auntlevel +20>><</if>>
</div><<set $time = $time + 4>><div class="wrapper"><div class="title">Speaking with $aunt</div>
<<auntieoutfit>>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Hey $playername, Let's check on how you are progressing with those tasks...</div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Shelving:<<if $shelves eq 0>>You haven't even made a start!<</if>><<if $shelves eq 1>>You've made a good start but there is still some more todo<</if>><<if $shelves eq 2>>You've made a good start but there is still some more todo<</if>><<if $shelves eq 3>>You've done it!<</if>></div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Grass Cut: <<if $gardengrass eq 0>>You haven't even made a start!<</if>><<if $gardengrass eq 1>>You've made a good start but there is still some more todo<</if>><<if $gardengrass eq 2>>You've made a good start but there is still some more todo<</if>><<if $gardengrass eq 3>>You've done it!<</if>></div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Kitchen: <<if $auntkitchenclean eq 0>>You haven't even made a start!<</if>><<if $auntkitchenclean eq 1>>You've made a good start but there is still some more todo<</if>><<if $auntkitchenclean eq 2>>You've made a good start but there is still some more todo<</if>><<if $auntkitchenclean eq 3>>You've done it!<</if>></div>
<<if $gardengrass eq 3 and $shelves eq 3 and $auntkitchenclean eq 3>><button data-passage="auntiequest1complete" class="button" type="button" tabindex="0">Get your reward</button><</if>><button data-passage="auntiebathroom" class="button" type="button" tabindex="0">Finish Talking</button></div><div class="wrapper"><div class="title">$aunt's Garden</div>
<<if $gardengrass lte 2>><div class="imagebox"><img src="images/gardengrass.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images/gardencut.jpg" alt="" /></div><</if>>
<<if $stamina gte 10 and $gardengrass lte 2>><button data-passage="cutgrass" class="button" type="button" tabindex="0">Cut Grass $gardengrass/3 (10 Stamina)</button><</if>><<if $stamina lte 9 and $gardengrass lte 2>><button class="button" type="button" tabindex="0">Cut Grass $gardengrass/3 (10 Stamina Needed)</button><</if>><<if $auntiequest1complete eq 1 and $stamina gte 5>><button data-passage="cutgrassreg" class="button" type="button" tabindex="0">Cut Grass (5 Stamina)</button><</if>><<if $auntiequest1complete eq 1 and $stamina lte 4>><button class="button" type="button" tabindex="0">Cut Grass (5 Stamina Needed)</button><</if>><hr><button data-passage="aunthallway" class="button" type="button" tabindex="0">Leave Garden</button></div><div class="wrapper"><div class="title">$aunt's Garden</div>
<<set $gardengrass = $gardengrass +1>><<if $gardengrass lte 2>><div class="npctextboxm">You cut some of of the grass in the garden (+1)</div><<else>><div class="npctextbox">You finish cutting all the grass!</div> <</if>>
<div class="imagebox"><img src="images/redux/cutgrass.jpg" alt="" /></div>
<button data-passage="auntiegarden" class="button" type="button" tabindex="0">Finish up</button>
<div class="npctextboxw">You lost 10 stamina from a hard days work!</div>
<<if $gardengrass eq 3>><div class="npctextboxw">Your relationship level with Aunt $aunt has increased by 20</div><<set $auntlevel = $auntlevel +20>><</if>>
</div><<set $stamina = $stamina -10>><<set $time = $time + 4>><div class="wrapper"><div class="title">$aunt's Garden</div>
<div class="npctextboxm">You cut some of of the grass in the garden</div>
<div class="imagebox"><img src="images/redux/cutgrass.jpg" alt="" /></div>
<button data-passage="auntiegarden" class="button" type="button" tabindex="0">Finish up</button>
<div class="npctextboxw">You lost 5 stamina from a hard days work!</div>
<div class="npctextboxw">Your relationship level with Aunt $aunt has increased by 40</div><<set $auntlevel = $auntlevel +40>>
</div><<set $stamina = $stamina -5>><<set $time = $time + 2>><<if $auntchatlimit lte 2>><div class="wrapper"><div class="title">Speaking with $aunt</div>
<<auntieoutfit>>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Hey $playername, thanks for keeping our secret</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm always thinking about that night we had together Aunt $aunt.</div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>I know, me too...</div>
<div class="npctextboxm">//Your relationship with $aunt increased by 25//</div>
<button data-passage="auntiebathroom" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $auntlevel = $auntlevel +25>><<set $auntchatlimit = $auntchatlimit +1>><<else>><div class="wrapper"><div class="title">Speaking with $aunt</div>
<<auntieoutfit>>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Hey $playername, I dont want to talk anymore today. Sorry.</div>
<button data-passage="auntiebathroom" class="button" type="button" tabindex="0">Finish Talking</button></div><</if>><div class="wrapper"><div class="title">Speaking with $aunt</div><br>
<<auntieoutfit>><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Hey $playername, What's up? </div><br>
<<set $dildoCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Dildo">>
<<set $dildoCheck = 1>>
<</if>>
<</for>>
<<if $dildoCheck eq 1>>
<button data-passage="giveauntdildo" class="button" type="button" tabindex="0">Give her a dildo</button>
<</if>>
<<if $auntiequest1complete eq 1>>
<button data-passage="auntiechat" class="button" type="button" tabindex="0">General Chat</button>
<</if>>
<<if $auntiequest1complete eq 1 and $auntlevel gte 650 and $auntoutfit eq 0>><button data-passage="auntunderwear" class="button" type="button" tabindex="0">❤️ Convince $aunt to be nude ❤️</button><</if>>
<<if $auntiequest1complete eq 0>><button data-passage="questaunt" class="button" type="button" tabindex="0">About those tasks...</button><</if>><<if $auntlevel gte 750 and $car1owned eq 0>><button data-passage="gettingcar1" class="button" type="button" tabindex="0">⭐ A Special Gift ⭐</button><</if>>
<<if $auntlevel gte 999 and $auntlove eq 0>><button data-passage="auntlove" class="button" type="button" tabindex="0">⭐ Special Event: True Love ⭐</button><</if>><<if $car1owned eq 0>><button data-passage="takemehome" class="button" type="button" tabindex="0">Take me home!</button><</if>>
<<if $auntiequest1complete eq 1>><button data-passage="aunt_sex" class="button" type="button" tabindex="0">❤️ Sex ❤️</button><hr><</if>>
<<if $time lte 10>><button data-passage="auntiebathroom" class="button" type="button" tabindex="0">Finish Talking</button>
<<else>><button data-passage="passout" class="button" type="button" tabindex="0">Finish Talking</button><</if>>
<<if $auntFuckedFive != 1 and $auntiefuckedtimes gte 5>>
<<set $aunlocked = "Fuck Aunt (x5)">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $auntFuckedFive = 1>>
<<set $auntQuestsComplete = $auntQuestsComplete + 1>>
<</if>>
<<if $auntFuckedFifty != 1 and $auntiefuckedtimes gte 50>>
<<set $aunlocked = "Fuck Aunt (x50)">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $auntFuckedFifty = 1>>
<<set $auntQuestsComplete = $auntQuestsComplete + 1>>
<</if>>
<<if $auntMet != 1>>
<<set $aunlocked = "Meet Your Aunt">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $auntMet = 1>>
<<set $auntQuestsComplete = $auntQuestsComplete + 1>>
<</if>><div class="npctextboxm">Currently, adding $aunt to your party is a backer only feature. If you are a backer, please enter your code below to unlock this character.</div>
<<set $answer to ''>><div class="npctextboxm"><<textbox '$answer' 'Enter Code' autofocus>></div>
<<nobr>><span id='textbox-submit'>
<<button 'Submit Cheat Password'>>
<<set $answer to $answer.trim().toLowerCase()>>
<<if hashStr($answer) == 1869022014>>
<<replace '#textbox-submit'>>
/* Removes the button */
<</replace>>
<<replace '#textbox-reply'>>
<div class="npctextbox"><CENTER>Backer code Accepted ($aunt unlocked)</CENTER></div>
<button data-passage="add_aunt_party2" class="button" type="button" tabindex="0">Recruit Aunt</button>
<</replace>>
<<run $('#textbox-answer').attr('readonly', 'true');>>
<<else>>
<<replace '#textbox-reply'>>
<div class="npctextbox"><CENTER>Wrong code. If you are a backer of Amore please check the Subscribestar or Patreon page for your code. If not, please kindly consider pledging! Also, you dont need cheats to enjoy this game. Play as intended!</CENTER></div>
<</replace>>
<</if>>
<</button>><button data-passage="speaktoaunt" class="button" type="button" tabindex="0">Return</button>
</span><<script>>$(document).one(":passagerender", function (ev) {
$(ev.content).find("#textbox-answer").on("keyup", function (e) {
if (e.keyCode === 13) {
$("#textbox-submit button").trigger("click");
}
});
});<</script>><span id='textbox-reply'></span><</nobr>><<if $party.includes ('auntie')>><div class="npctextboxm">//Auntie has already joined your party!//</div>
<<elseif $currentparty eq 2>><div class="npctextboxm">//You party is already full!//</div>
<<elseif $party.includes('auntie') == false and $maxparty eq 0 or 1>><div class="npctextboxm">//Auntie has joined your party!//</div>
<div class="npctextbox"><<auntiechat>>Auntie<hr>I'm with you, son!</div><<run $party.push("auntie")>><<set $currentparty = $currentparty + 1>><<set $auntieparty = 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>Let's go, $aunt!</div>
<</if>>
<button data-passage="speaktoaunt" class="button" type="button" tabindex="0">RETURN</button><div class="npctextboxm">//$aunt has left your party!//</div><<run $party.deleteAt($party.indexOf("auntie"))>><<set $auntieparty = 0>><<set $currentparty = $currentparty - 1>>
<button data-passage="speaktoaunt" class="button" type="button" tabindex="0">RETURN</button><div class="wrapper"><div class="title">Speaking with $aunt</div>
<<auntieoutfit>>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Hey $playername, I'll take you home. Thanks for visiting me today</div>
<button data-passage="Ground Floor" class="button" type="button" tabindex="0">Arrive home</button><div class="wrapper"><div class="title">$aunt's Kitchen</div>
<<auntieoutfit>>
<button data-passage="speaktoaunt" class="button" type="button" tabindex="0">❤️ $aunt is here ❤️</button><<if $stamina gte 10 and $auntkitchenclean lte 2>><button data-passage="cleaningkitchenaunt" class="button" type="button" tabindex="0">Clean Kitchen $auntkitchenclean/3 (10 Stamina)</button><</if>><<if $stamina lte 9 and $auntkitchenclean lte 2>><button class="button" type="button" tabindex="0">Clean Kitchen (10 Stamina Needed)</button><</if>><hr><button data-passage="aunthallway" class="button" type="button" tabindex="0">Leave Room</button></div><div class="wrapper"><div class="title">$aunt's Kitchen</div>
<div class="imagebox"><img src="images/redux/dishes.jpg" alt="" /></div>
<<set $auntkitchenclean = $auntkitchenclean +1>><<if $auntkitchenclean lte 2>><div class="npctextboxm">You clean some of the kitchen for your aunt $aunt (+1)</div><<else>><div class="npctextboxm">You finish cleaning the entire kitchen!</div><</if>>
<button data-passage="auntiebathroom" class="button" type="button" tabindex="0">Finish up</button>
<<if $auntkitchenclean eq 3>><div class="npctextboxm">Your relationship level with Aunt $aunt has increased by 20 for finishing the cleaning</div><<set $auntlevel = $auntlevel +20>><</if>></div><<set $time = $time + 4>><<set $stamina = $stamina - 10>><div class="wrapper"><div class="title">Mom's Request</div>
<div class="npctextbox"><<momchat>>$mom<hr>Hunny, we need to talk...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $mom, sure. what's up?</div>
<div class="npctextbox"><<momchat>>$mom<hr>Let's go to your room to talk privately</div>
<div class="npctextboxm">//What the fuck?//</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Uhhhhh, sure</div>
<div class="npctextboxm">//You go to your bedroom and your mom follows//</div>
<button data-passage="auntstart2" class="button" type="button" tabindex="0">What's going on?</button></div><div class="wrapper"><div class="title">Mom's Request</div>
<<momallowance>>
<div class="npctextbox"><<momchat>>$mom<hr>Hunny, I need you to do me a favour. Do you remember my sister? Your Auntie? </div>
<div class="npctextbox"><<playerchat>>$playername<hr>Sure, her name is Auntie... <<textbox "$aunt" "Linda" autofocus>> </div>
<button data-passage="auntstart3" class="button" type="button" tabindex="0">Yep, that's her name</button></div><div class="wrapper"><div class="title">Mom's Request</div>
<<momallowance>>
<div class="npctextbox"><<momchat>>$mom<hr>Yep, that's right. Aunt $aunt </div>
<div class="npctextbox"><<playerchat>>$playername<hr>What about her?</div>
<div class="npctextbox"><<momchat>>$mom<hr>She just broke up with her husband, uncle Adebesi, and needs some help around the house. I promised you would go over and help her.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Mom, really? I never agreed to this?</div>
<div class="npctextbox"><<momchat>>$mom<hr>Just go and help her okay? I'm not asking you, im telling you. I can trust you? Can't I baby? </div>
<div class="npctextbox"><<playerchat>>$playername<hr>Yeah... sure mom</div>
<<qt>><<set $auntquestline = 1>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Looks like i've got to visit my Aunt...</button></div><<set $auntquest = 1>><<set $time = $time + 2>><div class="wrapper"><div class="title">Speaking with $aunt</div><br>
<<auntieoutfit>><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Hey $playername, What did you want to do? <<if $auntiequest1complete and $auntlevel lt 1400>>And no, i'm not letting you fuck me in the ass again! ($auntlevel/1400) Needed!<</if>></div><br>
<<if $auntlevel gte 150>>
<button data-passage="auntkissreg" class="button" type="button" tabindex="0">❤️ Kiss ❤️</button>
<</if>>
<<if $auntlevel gte 550>>
<button data-passage="auntbjreg" class="button" type="button" tabindex="0">❤️ BJ ❤️</button>
<</if>>
<<if $auntlevel gte 900>>
<button data-passage="auntassjob" class="button" type="button" tabindex="0">❤️ Assjob ❤️</button>
<</if>>
<<if $auntlevel gte 1250>>
<button data-passage="auntvag" class="button" type="button" tabindex="0">❤️ Sex ❤️</button>
<</if>>
<<if $auntiequest1complete eq 1 and $auntlevel gte 1400>>
<button data-passage="auntassfuckreg" class="button" type="button" tabindex="0">❤️ Anal Sex ❤️</button>
<</if>>
<hr>
<button data-passage="speaktoaunt" class="button" type="button" tabindex="0">Back</button></div><<if $auntassfuck eq 1>><div class="wrapper"><div class="title">$aunt's Bedroom</div>
<<auntieoutfit>>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Hey Baby, my asshole is sore. Maybe tomorrow?</div>
<div class="npctextboxm"><center>//You cannot fuck your aunt's asshole twice in one day//</center></div>
<button data-passage="auntielivingroom" class="button" type="button" tabindex="0">Finish</button>
<<else>>
<div class="wrapper"><div class="title">$aunt's Bedroom</div><<set $assfuck2 = 1>>
<div class="npctextboxm"><center>//Your aunt lies on the bed, her legs in the air. Her asshole for the taking//</center></div>
<div class="imagebox"><img src="images/auntass.jpg" alt="" /></div>
<div class="npctextbox"><div class="auntiechatnude"></div>$aunt<hr>What are you waiting for? Fuck this asshole!</div>
<div class="npctextboxm"><center>//Don't mind if I do!//</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/aunt_anal2.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="auntiechatnude"></div>$aunt<hr>This feels amazing!</div>
<div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/aunt_anal.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="auntiechatnude"></div>$aunt<hr>I want your cum!</div>
<div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/aunt_facial.mp4" type="video/mp4"></video></center></div>
<button data-passage="aunt_sex" class="button" type="button" tabindex="0">Finish</button>
<div class="npctextboxw"><center>//Your relationship with Aunt $aunt has increased by 200!//</center></div><<set $auntassfuck = 1>><<set $auntlevel = $auntlevel + 200>><<set $time = $time + 1>>
<<set $auntiefuckedtimes = $auntiefuckedtimes + 1>>
<</if>>
<<if $AuntQuestCompleteG != 1>>
<<set $aunlocked = "Complete Quest 'The Aunt'">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $AuntQuestCompleteG = 1>>
<<set $auntQuestsComplete = $auntQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Speaking with $aunt</div><br>
<<auntieoutfit>><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What's the kinkiest thing you can do for me?</div><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>I've got a special thing I can do for you, sweetie!</div><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Lie down on the couch and get your cock out.</div><br>
<div class="npctextboxm">You do as instructed.</div><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>You are gonna love this</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/auntextra/assjob.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">Your cock gets jerked up and down with the power of $aunt's ass. Is this.. an assjob?</div><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>I hope this isn't all you wanted to do tonight. I need some love too, sweetie. It's not good to be selfish.</div><br>
<<set $auntiefuckedtimes = $auntiefuckedtimes + 1>>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Your Aunt's relationship level increased (+15)</li></ul></div><<set $auntlevel = $auntlevel + 15>><br>
<button data-passage="aunt_sex" class="button" type="button" tabindex="0">Finish</button><<if $auntbj gte 2>><div class="wrapper"><div class="title">Speaking with $aunt</div>
<<auntieoutfit>>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Hey $playername. You really like using my mouth, dont you? That's enough for now.</div>
<div class="npctextboxm"><center>//You cannot use this interaction with $aunt too many times in one day//</center></div>
<button data-passage="aunt_sex" class="button" type="button" tabindex="0">Finish</button>
<<else>>
<div class="wrapper"><div class="title">Speaking with $aunt</div>
<div class="npctextboxm"><center>//You let $aunt suck your cock!//</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/auntquickie.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Don't tell $mom!</div>
<div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/aunt_facial.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Your Aunt's relationship level increased (+75)</li></ul></div><<set $auntlevel = $auntlevel + 75>><<set $auntbj = $auntbj + 1>>
<button data-passage="aunt_sex" class="button" type="button" tabindex="0">Finish</button><</if>><<if $auntkiss gte 2>><div class="wrapper"><div class="title">Speaking with $aunt</div>
<<auntieoutfit>>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Hey $playername. You really like kissing me dont you? That's enough for now.</div>
<div class="npctextboxm"><center>//You cannot kiss $aunt too many times in one day//</center></div>
<button data-passage="aunt_sex" class="button" type="button" tabindex="0">Finish</button>
<<else>>
<div class="wrapper"><div class="title">Speaking with $aunt</div>
<div class="npctextboxm"><center>//You kiss $aunt//</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/auntkiss.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Don't tell your mom!</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Your Aunt's relationship level increased (+55)</li></ul></div><<set $auntlevel = $auntlevel + 55>><<set $auntkiss = $auntkiss + 1>>
<button data-passage="aunt_sex" class="button" type="button" tabindex="0">Finish</button><</if>><div class="wrapper"><div class="title">Speaking with $aunt</div>
<div class="npctextbox"><<if $auntoutfit eq 0 or 2>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 1>><div class="auntiechatnude"></div><</if>>$aunt
<hr>
Hey $playername, What's up?</div>
<div class="npctextbox"><div class="playerchat"></div>$playername<hr>
You're still not practising naturism properly. I need to see your pussy and ass around this place. I've already seen you naked. There is no problem.</div>
<div class="npctextbox"><<if $auntoutfit eq 0 or 2>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 1>><div class="auntiechatnude"></div><</if>>$aunt
<hr>
You're right baby. My pussy needs some fresh air.</div>
<div class="npctextboxw">//Your Aunt will now wear no clothing at home//</div>
<button data-passage="aunt_sex" class="button" type="button" tabindex="0">Finish Talking</button><<set $auntoutfit = 1>>
</div><div class="wrapper"><div class="title">Speaking with $aunt</div>
<div class="npctextbox"><<if $auntoutfit eq 2>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 0>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 1>><div class="auntiechatnude"></div><</if>>$aunt
<hr>
Hey $playername, What's up?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I was thinking. I saw your book on naturism. Why dont you practise naturism in your own home?</div>
<div class="npctextbox"><<if $auntoutfit eq 2>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 0>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 1>><div class="auntiechatnude"></div><</if>>$aunt
<hr>
Oh, I do! But not when i have vistors over!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I dont mind. You should go for it! I'd like to see my sexy aunt's body more.</div>
<div class="npctextbox"><<if $auntoutfit eq 2>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 0>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 1>><div class="auntiechatnude"></div><</if>>$aunt
<hr>
Hee Hee, sure thing stud!</div><<set $auntoutfit = 1>>
<div class="npctextboxw">//Your Aunt will now be naked at home//</div>
<<auntieoutfit>>
<button data-passage="auntielivingroom" class="button" type="button" tabindex="0">Finish Talking</button>
</div><<if $auntassfuck eq 1>><div class="wrapper"><div class="title">$aunt's Bedroom</div>
<<auntieoutfit>><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Hey Baby, we've already had too much sex today. We shouldnt. Maybe tomorrow?</div><br>
<div class="npctextboxm"><center>//You cannot fuck your aunt twice in one day//</center></div><br>
<button data-passage="aunt_sex" class="button" type="button" tabindex="0">Finish</button>
<<else>>
<div class="wrapper"><div class="title">Speaking with $aunt</div><br>
<<auntieoutfit>><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Aunt $aunt, it's no fair you wont let me fuck!</div><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Jeez! Sweetie! We just shouldn't! We don't want any mistakes!</div><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Just dont finish inside me, okay? Your mom would never forgive me if something happened.</div><br>
<div class="npctextboxm">You take this opportunity to get balls deep inside $aunt!</div><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Oh baby...</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/auntextra/fuck.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">Your cock is buried way deep inside $aunt! You are so close to cumming!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/auntextra/fuck2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Thank you for not cumming, baby. You can do this anytime...</div><br>
<<set $auntiefuckedtimes = $auntiefuckedtimes + 1>>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Your Aunt's relationship level increased (+75)</li></ul></div><<set $auntlevel = $auntlevel + 75>><br>
<button data-passage="aunt_sex" class="button" type="button" tabindex="0">Finish</button>
<</if>><div class="wrapper"><div class="title">Speaking with $aunt</div>
<<auntieoutfit>>
<div class="npctextbox"><<if $auntoutfit eq 2>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 0>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 1>><div class="auntiechatnude"></div><</if>>$aunt
<hr>
Hey $playername, I wanted to talk to you.. I've got something to tell you.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
What's up, $aunt?</div>
<div class="npctextbox"><<if $auntoutfit eq 2>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 0>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 1>><div class="auntiechatnude"></div><</if>>$aunt
<hr>
I think i love you. I want you to have something</div>
<div class="npctextboxm">//$aunt pulls out her purse//</div>
<div class="npctextbox"><<if $auntoutfit eq 2>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 0>><div class="auntiechat"></div><</if>><<if $auntoutfit eq 1>><div class="auntiechatnude"></div><</if>>$aunt
<hr>
Here. Take this. It's the least I can give you for all the loving youve given me. I know you will probably move on from me soon and make love to other younger girls. Just dont even forget about me.</div>
<div class="npctextboxw">//$aunt gives you $1,500!//</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I love you too Aunt $aunt</div><<set $money = $money +1500>> <<set $auntlove = 1>>
<button data-passage="speaktoaunt" class="button" type="button" tabindex="0">Finish Talking</button></div><div class="wrapper"><div class="title">Speaking with $aunt</div>
<<auntieoutfit>>
<div class="npctextbox"><<auntiechat>>$aunt<hr>Hey Baby, I've got a gift for you. I want you to have my ex-husband's car.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Wow, really?</div>
<div class="npctextbox"><<auntiechat>>$aunt
<hr>
Sure. It means you wont have to get those expensive taxis everywhere!</div>
<div class="imagebox"><img src="images/car1.jpg" alt="" /></div>
<div class="npctextboxw">//You received the 'Old Car' from $aunt.//</div>
<button data-passage="auntiebathroom" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $car1owned = 1>>
<<if $auntCarG != 1>>
<<set $aunlocked = "Get the Car">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $auntCarG = 1>>
<<set $auntQuestsComplete = $auntQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Speaking with $aunt</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $aunt, I got you a little gift...</div>
<div class="npctextbox"><center>//You give your Aunt the dildo//</center></div>
<<auntieoutfit>><<run $inventory.deleteAt($inventory.indexOf("dildo"))>>
<div class="npctextbox"><<auntiechat>>$aunt<hr><<if $auntdildo gt 5>>I already have too many dildos. Thanks but I can't accept this!<<elseif $auntdildo gt 1>>Another dildo? Thanks, I guess!<<else>>Oh my fucking god! It's huge! Thank you sweetie. I will be putting this to good use tonight!<</if>></div>
<div class="npctextboxw">Your relationship with $aunt has increased by <<if $auntdildo gt 5>>0<<else>>400!<</if>></div><<set $crime = $crime + 5>><<if $auntdildo gt 5>><<else>><<set $auntlevel = $auntlevel +100>><</if>>
<button data-passage="auntiebathroom" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $auntdildo = $auntdildo + 1>>
<<set $findFlowersCount = 0>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Dildo">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $findFlowersCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $findFlowersCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>><div class="wrapper"><div class="npctextboxm">You walk home. It's a long and hard walk.</div><<set $time = 15>>
<<maidbedroompic>>
<div class="npctextboxm">You arrive home past midnight. You are so exhausted that you collapse on your bed and drift off into a deep sleep.</div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Hit The Hay</button></div><div class="title">Laura's Trailer</div><br><<time>><<time>>
<div class="npctextbox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/laura/tease.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">It's time for a night of passionate hot sex with Laura!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>I hope you are ready for me!</div><br>
<<if $hwquest != 3>>
<div class="npctextboxm">You have completed the quest 'Homewrecker Cuckhold Chronicles I'.</div><br>
<<set $hwquest = 3>>
<</if>>
<button data-passage="fuckLaura2" class="button" type="button" tabindex="0">Foreplay</button><div class="title">Laura's Trailer</div><br><<time>><<time>>
<<set $randomBJ to random(1,2)>>
<div class="npctextboxm">You receive your foreplay from Laura [<<print $randomBJ>>/2]. She is a fucking expert at this.</div><br>
<<if $random eq 1>>
<div class="npctextbox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/laura/bj.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="npctextbox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/laura/bj2.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Mmmhmmmm</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>That feels so fucking good!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>It's my speciality! Heehee!</div><br>
<button data-passage="fuckLaura3" class="button" type="button" tabindex="0">Fucking</button><div class="title">Laura's Trailer</div><br><<time>><<time>>
<<set $randomBJ to random(1,2)>>
<div class="npctextboxm">You ram your cock deep inside Laura [<<print $randomBJ>>/2]</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Holy shit!</div><br>
<<if $random eq 1>>
<div class="npctextbox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/laura/fuck.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="npctextbox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/laura/fuck2.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Please don't stop!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think i'm gonna...</div><br>
<button data-passage="fuckLaura4" class="button" type="button" tabindex="0">Cum?</button><div class="title">Laura's Trailer</div><br><<time>><<time>>
<<set $randomBJ to random(1,100)>>
<div class="npctextboxm">Your cock is twitching...</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Are you going to cum for me, $playername?</div><br>
<<if $randomBJ lte 40>>
<div class="npctextboxm">You cum for Laura [Rolled <<print $randomBJ>>]</div><br>
<div class="npctextbox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/laura/facial.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>It tastes so fucking good. I've waited all my life for a fucking like this...</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>I'm here for the cleanup!</div><br>
<<else>>
<div class="npctextboxm">You fail to cum for Laura [Rolled <<print $randomBJ>>, Need less than 40.]</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>That's so dissapointing... maybe next time?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>Please come back and fuck my wife, $playername</div><br>
<</if>>
<<time>><<time>>
<div class="npctextboxm">You get dressed and leave the trailer of Laura and Mark.</div><br>
<<set $lauraFuckedTiems = $lauraFuckedTiems + 1>>
<button data-passage="lauratrailer" class="button" type="button" tabindex="0">Leave</button>
<<if $lauraFuckedTiems gte 25>>
<<set $priyaQuestsComplete = $priyaQuestsComplete + 1>>
<<set $aunlocked = "Fuck Laura 25 Times">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $lauraFuckd = 1>>
<</if>>
<<if $lauraFuck != 1>>
<<set $priyaQuestsComplete = $priyaQuestsComplete + 1>>
<<set $aunlocked = "Fuck Laura">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $lauraFuck = 1>>
<</if>><div class="title">Laura's Trailer</div><br>
<div class="npctextboxm">You successfully convince Laura that Mark is a cuck</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So Laura... you believe Mark now?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Wha- Wha... Mark... is a cuck? I never could believe it!</div><br>
<div class="npctextboxm">Laura has been convinced!</div><br>
<<set $lauraCuckMode = 1>>
<button data-passage="lauratrailer" class="button" type="button" tabindex="0">Return</button><div class="title">Laura's Trailer</div><br>
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.deleteAt(_i)>> <!-- Delete the item at index _i -->
<</if>>
<</for>>
<div class="npctextboxm">You dose Laura's drink.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So Laura... you believe Mark is a cuck, don't you? You also love getting fucked by other men, right?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Wha- Wha... Mark... is a cuck? And I love to be fucked by other men? It's true!</div><br>
<div class="npctextboxm">Laura has been dosed! She is now a cock craved lunatic!</div><br>
<<set $lauraCuckMode = 1>>
<button data-passage="lauratrailer" class="button" type="button" tabindex="0">Return</button><div class="title">Laura's Trailer</div><br>
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.deleteAt(_i)>> <!-- Delete the item at index _i -->
<</if>>
<</for>>
<div class="npctextboxm">You dose Mark's drink.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So Mark... you're going to let me fuck your wife, right? Your a cuck, aren't you?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>A cuck? Y-yeah.. I'm a cuck. I really want someone to... fuck my wife..</div><br>
<div class="npctextboxm">Mark has been dosed! He is now a cuck!</div><br>
<<set $markCuckMode = 1>>
<button data-passage="lauratrailer" class="button" type="button" tabindex="0">Return</button><div class="title">Laura's Trailer</div><br><<time>>
<div class="imagebox"><img src="images/laura/main.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Is there something you need, $playername?</div><br>
<<if $convoChosen eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Laura, you want to fuck? I see those eyes! I've got candy for you!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>$playername. Don't joke about stuff like that. Mark doesn't like it.
</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>But im not joking! Let's fuck!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>What? You expect me to believe that you want to fuck me while my husband is right there? You're funny, $playername. But seriously, Mark doesn't like talk like that and he wont see the funny side! He might not look it, but can get very aggressive!
</div><br>
<<if $markCuckMode eq 1>>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>Actually. I don't mind, sweetie. Infact, I'd love to see $playername fuck your brains out. It'd be a huge turn on for me.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Mark?! Are you serious? This isn't like you at all! You're not acting right!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>I feel... fine</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>No Mark, this doesn't feel right.</div><br>
<<if $lauraCuckMode eq 1>>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Okay, $playername. My husband, Mark, is a cuck. I believe him 100% and I also want to be fucked by other men. Let's do this.</div><br>
<button data-passage="fuckLaura" class="button" type="button" tabindex="0">Fuck Laura</button>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>No, $playername. I won't do it. There is something wrong with Mark. He isn't a cuck!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>I... am... a cuck...</div><br>
<<if $intelligence gte 1500>>
<button data-passage="lauraconvince" class="button" type="button" tabindex="0">Intelligence [1500] - Convince Her That Mark Is Serious</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Intelligence Level 1500 Needed To Convince</button>
<</if>>
<</if>>
<<else>>
<div class="npctextbox"><<playerchat>>$playername<hr>Right...</div><br>
<</if>>
<<elseif $convoChosen eq 2>>
<div class="npctextbox"><<playerchat>>$playername<hr>Laura, has anyone ever told you just how fucking hot you are?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Uh, yeah?! Haha!
</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Of course.</div><br>
<<elseif $convoChosen eq 3>>
<div class="npctextbox"><<playerchat>>$playername<hr>Laura, do you want a drink?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Why not? Could you fetch me a glass of water?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Coming right up!</div><br>
<div class="npctextboxm">You pour a glass of water from the tap. Mark stares at you.</div><br>
<div class="npctextboxm">You give the glass to Laura</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Thanks!</div><br>
<<if $markCuckMode eq 1>>
<<if $cobraCheck eq 1>>
<div class="npctextboxm">Mark is high on the hypno you gave him. This is the perfect opportunity to give the serum to Laura.</div><br>
<button data-passage="doseLaura" class="button" type="button" tabindex="0">Dose Laura</button>
<<else>>
<div class="npctextboxm">You glass of water is normal. You don't do anything to it.</div><br>
<</if>>
<<else>>
<<if $cobraCheck eq 1>>
<div class="npctextboxm">You have hypnosis serums in your pocket, but Mark would see you use them. You should get rid of Mark first.</div><br>
<<else>>
<div class="npctextboxm">You glass of water is normal. You don't do anything to it.</div><br>
<</if>>
<</if>>
<<elseif $convoChosen eq 4>>
<div class="npctextbox"><<playerchat>>$playername<hr>Laura, please break up with Mark!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>That's not funny. I don't like this joke.</div><br>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>I don't know what you just said... [Error - incorrect conversation type]</div><br>
<</if>>
<button data-passage="lauratrailer" class="button" type="button" tabindex="0">Return</button><div class="title">Laura's Trailer</div><br>
<div class="imagebox"><img src="images/laura/main.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Is there something you need, $playername?</div><br>
<<if $lauraCuckMode eq 1 and $lauraFuck eq 1>>
<button data-passage="fuckLaura" class="button" type="button" tabindex="0" data-setter="$convoChosen to 1">"Let's fuck again."</button>
<<else>>
<button data-passage="laura_chat" class="button" type="button" tabindex="0" data-setter="$convoChosen to 1">"Wanna fuck?"</button>
<button data-passage="laura_chat" class="button" type="button" tabindex="0" data-setter="$convoChosen to 2">"You're sexy!"</button>
<button data-passage="laura_chat" class="button" type="button" tabindex="0" data-setter="$convoChosen to 3">"Do you want a drink?"</button>
<button data-passage="laura_chat" class="button" type="button" tabindex="0" data-setter="$convoChosen to 4">"Break up with Mark!"</button>
<</if>>
<button data-passage="speaktojrox" class="button" type="button" tabindex="0">Return</button><<set $cobraCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $cobraCheck = 1>>
<</if>>
<</for>>
<<if $time gte 6>>
<div class="npctextboxm">The trailer door is locked. It's way too late to be visiting Laura.</div><br>
<<else>>
<div class="title">Laura's Trailer</div><br>
<div class="imagebox"><img src="images/laura/main.jpg" alt="" /></div><br>
<<if $lauraMetIntro != 1>>
<div class="npctextboxm">You barge into a random trailer in the park. You are fucking crazy!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Do I know you?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>My name is $playername! How do you do, m'lady?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>You are funny! I like that.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yep! I'm a real comedian.</div><br>
<div class="npctextboxm">A man enters from the other room</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>What the fuck are you doing in my trailer?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh...</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>Seriously, pal. You should know better than to barge into peoples homes!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Believe it or not, I've seen him before. $playername, I saw you hanging out with J-Rox guy some time ago. You do realise that guy is a fucking sleezebag? What are you doing hanging out with him?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>Wait - You're one of J-Rox's guys? I already told him, my wife is never going to be in one of his greasy videos!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Calm down Mark, baby. You are the only man I need in my life. Okay? I'll never fuck another guy. Especially J-Rox!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Woah! We just do bible study together. Nothing weird at all goes on in his trailer. [Lie]</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Ha-ha, I bet! I'm Laura, by the way. Listen, stop by again sometime. We always need a good laugh. You seem like a nice guy.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Maybe I will. it's been nice getting to know you both, Laura... and Marty!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>...It's Mark...</div><br>
<div class="npctextboxm">You leave Laura's trailer. I guess you got lucky this time.</div><br>
<<set $hwquest = 1>>
<<set $lauraMetIntro = 1>>
<<qt><br>
<<time>><<time>>
<<else>>
<div class="npctextboxm">You enter the trailer of Laura.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/laurachat.png" alt="" /></div>Laura<hr>Hell yeah, it's $playername. How nice to see you again.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>It's you...</div><br>
<button data-passage="mark_menu" class="button" type="button" tabindex="0">Interact With Mark</button>
<button data-passage="laura_menu" class="button" type="button" tabindex="0">Interact with Laura</button>
<</if>>
<</if>>
<button data-passage="speaktojrox" class="button" type="button" tabindex="0">Return</button><div class="title">Laura's Trailer</div><br>
<<time>>
<<if $markCuckMode eq 1>>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>Hey, $playername...</div><br>
<<if $convoChosen eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>Can I fuck your wife?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>Sure. I don't mind.</div><br>
<<elseif $convoChosen eq 2>>
<div class="npctextbox"><<playerchat>>$playername<hr>Ever thought about being a cuck?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>I'm already a cuck.
</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yes you are.</div><br>
<<elseif $convoChosen eq 3>>
<div class="npctextbox"><<playerchat>>$playername<hr>Mark, do you want a drink?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>I'm not thirsty.</div><br>
<<elseif $convoChosen eq 4>>
<div class="npctextbox"><<playerchat>>$playername<hr>Mark, do you want to suck my dick?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>That's not funny. I'm not gay. Ask Laura.</div><br>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>I don't know what you just said... [Error - incorrect conversation type]</div><br>
<</if>>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>You are still here? You are going to have to start paying me rent soon.</div><br>
<<if $convoChosen eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>Can I fuck your wife?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>Get out of my fucking house.
</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Just joking...</div><br>
<<elseif $convoChosen eq 2>>
<div class="npctextbox"><<playerchat>>$playername<hr>Ever thought about being a cuck?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>A cuck? Are you kidding?! I'm NOT GOING TO LET ANYONE FUCK MY WIFE!!
</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Woah, just a suggestion. No need to get crazy!</div><br>
<<elseif $convoChosen eq 3>>
<div class="npctextbox"><<playerchat>>$playername<hr>Mark, do you want a drink?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>... grab me a soy milk drink.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Sure - here ya go!</div><br>
<<if $cobraCheck eq 1>>
<div class="npctextboxm">You have hypnosis serums in your pocket. Mark isn't watching you. You wanna dose this fucker?</div><br>
<button data-passage="doseMark" class="button" type="button" tabindex="0">Dose this Bitch</button>
<<else>>
<div class="npctextboxm">You drink you give Mark is normal. You don't do anything to it.</div><br>
<</if>>
<<elseif $convoChosen eq 4>>
<div class="npctextbox"><<playerchat>>$playername<hr>Mark, do you want to suck my dick?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>That's not funny. Get out of my house.</div><br>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>I don't know what you just said... [Error - incorrect conversation type]</div><br>
<</if>>
<</if>>
<button data-passage="lauratrailer" class="button" type="button" tabindex="0">Return</button><div class="title">Laura's Trailer</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/laura/markchat.png" alt="" /></div>Mark<hr>What is it?</div><br>
<button data-passage="mark_chat" class="button" type="button" tabindex="0" data-setter="$convoChosen to 1">"Can I fuck your wife?"</button>
<button data-passage="mark_chat" class="button" type="button" tabindex="0" data-setter="$convoChosen to 2">"Ever Thought about being a cuck?"</button>
<button data-passage="mark_chat" class="button" type="button" tabindex="0" data-setter="$convoChosen to 3">"Do you want a drink?"</button>
<button data-passage="mark_chat" class="button" type="button" tabindex="0" data-setter="$convoChosen to 4">"Suck my dick"</button>
<button data-passage="speaktojrox" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Amore Trailer Park</div><<set $pornoactress = "Nody">>
<div class="imagebox"><img src="images/v0.45.11/barber.jpg" alt="" /></div>
<div class="npctextbox"><div class="nodychat"></div>$pornoactress <hr>You want a haircut?</div>
<<if $pornoquest gte 2>><button data-passage="pornowoman2" class="button" type="button" tabindex="0">Offer Porno Role</button><</if>><button data-passage="speaktojrox" class="button" type="button" tabindex="0">Return</button><<if $bernieban eq 1>>
<div class="npctextbox"><div class="berniechat"></div>Bernie<hr>Stop trolling. Get outta my store!</div>
<<else>><div class="wrapper"><div class="title">Trailer Park Grocery Store</div>
<div class="imagebox"><img src="images/v0.45.11/grocery.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, do you want to star in a porno?</div>
<div class="npctextbox"><div class="berniechat"></div>Bernie<hr>A porno? Mods, ban $playername? Wait, where are my mods. Fine. You're banned, get outta mah store...</div><<set $bernieban = 1>>
<div class="npctextboxm">Bernie has sent you to ban world and you are no longer welcome in his store</div><</if>>
<button data-passage="speaktojrox" class="button" type="button" tabindex="0">Leave</button>
<<if $bannedBernieG != 1 >>
<<set $aunlocked = "Banned From Bernies">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $bannedBernieG = 1>>
<<set $priyaQuestsComplete = $priyaQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Trailer Park Grocery Store</div>
<div class="imagebox"><img src="images/v0.45.11/grocery.jpg" alt="" /></div>
<div class="npctextbox"><div class="berniechat"></div>Bernie<hr>What do you want?</div>
<<if $pornoquest gte 2>><button data-passage="bernieporno" class="button" type="button" tabindex="0">Offer Porno Role</button><</if>><button data-passage="speaktojrox" class="button" type="button" tabindex="0">Leave</button><<if $pornoquest gte 2>><div class="wrapper"><div class="title">Amore Trailer Park</div>
<div class="imageboxb"><img src="images/0.82/jroc.jpg" alt="" /></div>
<div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>Why you looking at me in my eyes, I ain't got no candy for you</div>
<div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>You wanna do a porno? Go speak to the girls around here</div>
<button data-passage="speaktojrox" class="button" type="button" tabindex="0">Return</button>
<<else>>
<div class="wrapper"><div class="title">Amore Trailer Park</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, are you J Rox?</div>
<div class="imageboxb"><img src="images/0.82/jroc.jpg" alt="" /></div>
<div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>Depends who wants to know?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I need to speak to you about my step-dad's debt.</div>
<div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>Your step-dad? You must mean that danny trejo looking mothahfuckah who lives outside PC world right?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>That's right</div>
<div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>A little birdie told me how you beat the shit out of him, is that true playah?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>He disrespected my mom. Nobody get's away with that.</div>
<div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>Ight, playah! I feel ya, so why you helping that old ass mother fuckah anyway?</div>
<div class="npctextboxm">Why the fuck is he speaking like that?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I guess I feel sorry for him.</div>
<div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>Well, I ain't accepting no cash for his debt. I want some work done. You interested?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>What is the work?</div>
<div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>Me and the homies are setting up our directorial debut. I need an actor. You look exactly the type of person I'm looing for. Help me and your step-dad's debt is paid.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Honestly, I've never acted before. So maybe I'm not the best person for this.</div>
<div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>It's more of an adult movie, ya dig? I'm not expecting a Daniel Day Lewis performance for this shit!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>A porno?</div>
<div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>I prefer the term 'Adult Entertainment'</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Depends who I'm fucking</div>
<div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>Debora, come over here and meet your new actor</div>
<div class="imageboxb"><img src="images/0.82/speedy.jpg" alt="" /></div>
<div class="npctextbox"><div class="hobochat"></div>Debora<hr>Hey handsome!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Sorry, J-Rox. Not a chance.</div>
<div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>Listen, if you don't want to bang old Debora here then bring your own girl, ya dig? But I ain't got all day</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I'll bring someone.</div>
<div class="npctextboxm">Quest log updated</div><<set $pornoquest = 2>>
<button data-passage="speaktojrox" class="button" type="button" tabindex="0">Return</button>
<</if>><div class="wrapper"><div class="title">Amore Trailer Park</div><br>
<div class="imagebox"><img src="images/0.82/trailerpark.jpg" alt="" /></div><br>
</div><div class="npctextboxm"><<if $pornoquest eq 2>>You need to find someone to fuck for J-Rox porno. You can't leave until you've found someone<<else>>Your taxi drops you off at the Amore trailer park. There is smashed glass and dog shit all over the place. J Rox's place is just up ahead.<</if>></div><br>
<button data-passage="jroxtrailer" class="button" type="button" tabindex="0">Speak to J-Rox</button><hr>
<button data-passage="trailerparkbarber" class="button" type="button" tabindex="0">Barber Shop</button>
<<if $bernieban eq 1>><button data-passage="bernieporno" class="button" type="button" tabindex="0">Grocery Shop (BANNED)</button><<else>><button data-passage="trailerparkshop" class="button" type="button" tabindex="0">Grocery Shop</button><</if>>
<button data-passage="pennytrailer" class="button" type="button" tabindex="0">Penny's Trailer</button>
<<if $pornoquest != 2>><button data-passage="lauratrailer" class="button" type="button" tabindex="0">Laura's Trailer</button><</if>>
<<if $pornoquest != 2>><button data-passage="Gough Street" class="button" type="button" tabindex="0">Return to Amore</button><</if>><div class="wrapper"><div class="title">Amore Trailer Park</div><<set $pornoactress = "Penny">>
<div class="imagebox"><img src="images/v0.45.11/trailerinside.jpg" alt="" /></div>
<div class="npctextbox"><div class="pennychat"></div>$pornoactress <hr>Hey young man! How can I help?</div>
<<if $pornoquest gte 2>><button data-passage="pornowoman1" class="button" type="button" tabindex="0">Offer Porno Role</button><</if>><button data-passage="speaktojrox" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Amore Trailer Park</div>
<div class="imagebox"><img src="images/0.82/trailerpark.jpg" alt="" /></div>
<div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>Alright motherfuckas, get ready. J Rox is about to set the scene in this bitch</div>
<div class="npctextboxm">THE PORNO STARTS</div><<set $pornosshot = $pornosshot + 1>>
<div class="npctextbox"><<pornstarchat>>$pornoactress <hr>Oh no, it seems i've been caught stealing groceries...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Uhm, yes. That is right and now you are going to jail</div>
<div class="npctextbox"><<pornstarchat>>$pornoactress <hr>Perhaps I can suck you cock?</div>
<div class="npctextboxm">THE PORNO STARTS MUSIC STARTS PLAYING</div>
<div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>This shit is tight!</div>
<div class="npctextboxm">$pornoactress starts sucking your cock!</div>
<<nobr>><<if $pornoactress eq "Penny">><<set $pennyfucked = 1>>
<div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/pennybj.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">You finish by fucking $pornoactress</div><br>
<div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/pennyfuck.mp4" type="video/mp4"></video></center></div><br>
<<elseif $pornoactress eq "Nody">><<nobr>><<set $nodygallery = 1>>
<div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/blackbj.mp4" type="video/mp4"></video></center></div><br>
<</nobr>><</if>><</nobr>><div class="npctextboxm">THAT'S A WRAP</div>
<<if $pornoquest eq 2>><div class="npctextbox"><div class="jroxchat"></div>J-Rox<hr>Consider your step-dad's debt paid, come back if you want to shoot some more pornos!</div><<set $pornoquest = 3>><<set $questcomplete = $questcomplete + 1>><br><div class="npctextboxm">Your quest log has been updated</div><</if>>
<button data-passage="speaktojrox" class="button" type="button" tabindex="0">Finish the porno</button>
<<if $pornoactress eq "Nody">>
<<if $pornoFilmG != 1 >>
<<set $aunlocked = "Fuck Nody">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $pornoFilmG = 1>>
<<set $priyaQuestsComplete = $priyaQuestsComplete + 1>>
<</if>>
<<else>>
<<if $pornoFilmGP != 1 >>
<<set $aunlocked = "Fuck Penny">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $pornoFilmGP = 1>>
<<set $priyaQuestsComplete = $priyaQuestsComplete + 1>>
<</if>>
<</if>>
<<if $pornoLoverG != 1 and $pornosshot gte 15>>
<<set $aunlocked = "Star in 15 Pornos">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $pornoLoverG = 1>>
<<set $priyaQuestsComplete = $priyaQuestsComplete + 1>>
<</if>><button data-passage="speaktojrox" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Amore Trailer Park</div><<set $pornoactress = "Penny">>
<div class="imagebox"><img src="images/v0.45.11/trailerinside.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, fancy making some $$$?</div>
<div class="npctextbox"><div class="pennychat"></div>$pornoactress <hr>Oh my, doing what?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>A little adult film?</div>
<div class="npctextbox"><div class="pennychat"></div>$pornoactress <hr>Wouldn't everyone see it? My life could be ruined!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Nah, it's only going to be shown in Russia. It's called "From Russia with a love bone"</div>
<div class="npctextbox"><div class="pennychat"></div>$pornoactress <hr>Alright, sounds good to me</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Great...</div>
<button data-passage="pornoshoot" class="button" type="button" tabindex="0">Shoot a porno with Penny</button><button data-passage="speaktojrox" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Amore Trailer Park</div><<set $pornoactress = "Nody">>
<div class="imagebox"><img src="images/v0.45.11/barber.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, fancy making some $$$?</div>
<div class="npctextbox"><div class="nodychat"></div>$pornoactress <hr>Depends? Do I get to fuck you</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Actually, yes.</div>
<div class="npctextbox"><div class="nodychat"></div>$pornoactress <hr>With my cock?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh....</div>
<button data-passage="pornoshoot" class="button" type="button" tabindex="0">Shoot a porno with Nody</button><button data-passage="trailerparkbarber" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Someone, stop them!</div>
<div class="npctextboxw">//Relationship with Elsa decreased by 100!//</div><<set $elsalevel = $elsalevel - 100>>
<div class="npctextbox"><<momchat>>$mom<hr>Come here, bitch!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/barfight2.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<elsachat>>Elsa<hr>That's it, we're closed! Everyone out! This is sick!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/barfight3.mp4" type="video/mp4"></video></center></div>
<button data-passage="momdatefinishelsa" class="button" type="button" tabindex="0">Breakup the fight (Go Home)</button><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//You stop the guy flirting with $mom//</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Piss off. She's with me, Adebesi!</div>
<div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>Ah, sorry my brother! I did not see you there!</div>
<div class="npctextboxm">//Adebesi walks off.//</div>
<div class="npctextbox"><<momchat>>$mom<hr>Wow, $playername. You are so assertive. Chasing off that man like that! I like to be around big strong men, like you!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>It's fine. I just want to enjoy my Apple Juice.</div>
<div class="npctextboxm">//$mom bites her lip.//</div>
<<if $momlevel gte 900>><div class="npctextbox"><<momchat>>$mom<hr>That is such a turn on</div>
<div class="npctextbox"><<momchat>>$mom<hr>Come with me hunny, we need to go somewhere... private...</div>
<button data-passage="fuckmomtoilet" class="button" type="button" tabindex="0">Go With Mom</button><button data-passage="newsleep" class="button" type="button" tabindex="0">Refuse & Go Home</button><<else>><div class="npctextbox"><<momchat>>$mom<hr>I wish I had a man like you...</div>
<div class="npctextboxm">//Need at least 900 relationship level with $mom to fuck her in the bathroom.//</div><button data-passage="momdatefinishelsa" class="button" type="button" tabindex="0">Go Home</button><</if>><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//You let the random guy flirt with $mom!//</div>
<div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>Why don't I come back to your place? We could have a good time, no?</div>
<div class="npctextbox"><<momchat>>$mom<hr>Heehee, well...</div>
<div class="npctextboxm">//$mom looks over at you//</div>
<div class="npctextbox"><<momchat>>$mom<hr>Sure, let's go back to my place. $playername, what do you want to do?</div>
<div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>He can be my little cleanup boy! Come, and watch me fuck your mom!</div>
<button data-passage="momcucked" class="button" type="button" tabindex="0">Go Back home with them</button><button data-passage="newsleep" class="button" type="button" tabindex="0">Go Home Alone</button><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//$mom brings you to the bathroom.//</div>
<div class="npctextbox"><<playerchat>>$playername<hr>What are we doing here? I didn't finish my Apple Juice.</div>
<div class="imagebox"><img src="images/stripclubbathroom.jpg" alt="" /></div>
<div class="npctextbox"><<momchat>>$mom<hr>I just... I can't control myself around you! I want you to fuck me right now, right here.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Actually I-</div>
<div class="npctextboxm">//$mom pulls you into the cubicle//</div>
<div class="imagebox"><img src="images/momnude.jpg" alt="" /></div>
<div class="npctextbox"><<momchat>>$mom<hr>I want you to fuck me, please don't make me beg! I'm so wet for your cock, $playername!</div>
<button data-passage="fuckmomtoilet2" class="button" type="button" tabindex="0">Fuck $mom</button><button data-passage="momdatefinishelsa" class="button" type="button" tabindex="0">Refuse</button><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//$mom starts sucking on your cock whilst rubbing her pussy!//</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/mombj2.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<momchat>>$mom<hr>I know its wrong but... I just can't help it! I know you like it too!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>It's our forbidden love!</div>
<div class="npctextboxm">//You start to fuck $mom against the bathroom stall!//</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/momfuck3.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">//You hear someone enter the bathroom.//</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Hey, whoever is fucking in the bathroom stall. Stop it, or i'm throwing you out!</div>
<div class="npctextbox"><<momchat>>$mom<hr>It's best for us to stop for now.</div>
<button data-passage="momdatefinishelsa" class="button" type="button" tabindex="0">Finish the Date</button>
<<if $momElsaDateDone != 1>>
<<set $aunlocked = "Elsa's Bar Date Success">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momElsaDateDone = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Your House</div>
<div class="imagebox"><img src="images/momsbedroom.jpg" alt="" /></div>
<div class="npctextboxm">The three of you enter $mom's bedroom</div>
<div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>Sit in the corner and watch me give your mom a good dicking!</div>
<div class="npctextboxm">Adebsi fucks $mom!</div>
<div class="npctextbox"><<momchat>>$mom<hr>Oh my god! I've never felt good cock like this before! </div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/momblacked.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Uhm...</div>
<div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>You better hurry, $playername. Get a towel to clean up my cum on $mom's face. Hehe...</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/cucked.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<momchat>>$mom<hr>Tastes so good....</div>
<div class="npctextboxw">Your relationship with $mom has increased by 150.
Time has passed to midnight.</div><<set $momlevel = $momlevel + 150>><<set $time = 9>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Cleanup & Go to Bed</button><div class="wrapper"><div class="title">Your House</div><<set $mcounter = 0>>
<<livingroompic>>
<div class="npctextbox"><<momchat>>$mom<hr>Hey $playername, do you fancy coming out for a drink with me?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Sure, why not?</div>
<div class="npctextbox"><<momchat>>$mom<hr>Great! Let me get dressed and let's go out!</div>
<button data-passage="momdateelsa2" class="button" type="button" tabindex="0">Let's-A-Go!</button><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//You enter the pub. Around you is clusters of old men playing cards and drinking ale.<br> You are with $mom.//</div>
<<elsaoutfitwork>>
<div class="npctextbox"><<elsachat>>Elsa<hr>Hey you two, what can I get ya?</div>
<div class="npctextbox"><<momchat>>$mom<hr>I'll have a rum and coke... and what you do want, sweetie?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>An Apple Juice.</div>
<div class="npctextbox"><<momchat>>$mom<hr>And an Apple Juice, please!</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>No problem, coming up!</div>
<div class="npctextboxm">//Elsa turns her back and starts making your drinks//</div><<set $rando to random(1, 3)>>
<div class="npctextboxm">//$rando/3 - Random Event!//</div>
<<if $rando eq 1>><button data-passage="momdaterando1" class="button" type="button" tabindex="0">Random Event: $rando</button><<elseif $rando eq 2>><button data-passage="momdaterando2" class="button" type="button" tabindex="0">Random Event: $rando</button><<else>><button data-passage="momdaterando3" class="button" type="button" tabindex="0">Random Event: $rando</button><</if>><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">You go home with $mom</div>
<div class="npctextbox"><<momchat>>$mom<hr>Let's come back here again sometime!</div>
<div class="npctextboxw">Your relationship with $mom has increased by 50.
Time has passed to midnight.</div><<set $momlevel = $momlevel + 50>><<set $time = 9>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Go Home & Sleep</button><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//Random Event: $rando - A man approaches $mom//</div>
<div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>Hello Beautiful, It would be my pleasure to buy you a drink.</div>
<div class="npctextbox"><<momchat>>$mom<hr>Oh my!</div>
<button data-passage="becucked" class="button" type="button" tabindex="0">Let It Happen (Be Cucked)</button><button data-passage="beassertive" class="button" type="button" tabindex="0">Stop It (Be Assertive)</button><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//Random Event: $rando - You are Drunk!//</div><<set $status = "Drunk">>
<div class="npctextbox"><<momchat>>$mom<hr>Baby? Can you hear me? Oh my god, you've drank too much Apple Juice! I've got to get you home..</div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Go Home and Sleep</button><button data-passage="momsdick" class="button" type="button" tabindex="0">Drink More Apple Juice</button><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//Random Event: $rando - A Disaster!//</div>
<div class="npctextbox"><<momchat>>$mom<hr>Did that bitch just look at me? I'm going to rip her fucking head off!</div>
<div class="npctextboxm">//$mom starts a fight with a random bar patron!//</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/barfight.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<elsachat>>Elsa<hr>I'm sorry, but you've all got to leave!</div>
<button data-passage="barfightmom" class="button" type="button" tabindex="0">Watch</button><button data-passage="momdatefinishelsa" class="button" type="button" tabindex="0">Breakup the fight (Go Home)</button><div class="wrapper"><div class="npctextboxm">//$mom takes you home and lies you down on the sofa in the livingroom..
...you drift off into a deep dream...//</div>
<div class="dreambox"><div class="npctextbox"><<momchat>>$mom<hr>Baby? Can you hear me? Oh my god, are you okay? Should I call an ambulance?</div>
<div class="npctextbox"><<momchat>>$mom<hr>Baby, do you want to see my cock?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>You have a cock?</div>
<div class="npctextbox"><<momchat>>$mom<hr>I've always had a cock, haven't I?</div>
<button data-passage="momsdickchoosey" class="button" type="button" tabindex="0" data-setter="$momdream to '1'">Yeah, a cock.</button><button data-passage="momsdickchoosey" class="button" type="button" tabindex="0" data-setter="$momdream to '2'">That's not right</button></div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Wake Up</button><<if $momdream eq 1>><div class="wrapper"><div class="dreambox"><div class="npctextbox"><<momchat>>???<hr>You're confused, $playername.</div>
<div class="npctextbox"><div class="daisychat"></div>???<hr>I want you to touch my cock.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Who...</div>
<div class="npctextbox"><div class="daisychat"></div>???<hr>Heeheehee</div>
<div class="npctextbox"><div class="daisychat"></div>???<hr>Don't mind me, i'm just going to drain your cum.</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london4/daisybj.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="daisychat"></div>???<hr>It won't count, unless you cum in my asshole, $playername!</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london4/daisyfuck.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>$mom...?</div>
<div class="npctextboxm">//You wake up after having the strangest dream...//</div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Wake Up</button><<else>><div class="wrapper"><div class="dreambox"><div class="npctextbox"><<momchat>>???<hr>You're confused, $playername.</div>
<div class="npctextbox"><div class="apatechat"></div>???<hr>Let's drain you good.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Who...</div>
<div class="npctextbox"><div class="apatechat"></div>???<hr>Shh.... Let the succubi take you.</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/pwbj.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="apatechat"></div>???<hr>You won't resist! Fuck me, now!</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/pwfuck1.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>$mom...?</div>
<div class="npctextboxm">//You wake up after having the strangest dream...//</div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Wake Up</button></div><</if>><div class="wrapper"><div class="title">Strip Club ($stripClubName)</div>
<div class="npctextboxm">You head on home with $mom</div>
<div class="npctextbox"><<momchat>>$mom<hr>Sorry, hun. I wasn't really enjoying that today, but I really want to thank you for taking me out. I love you and apreciate it.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I love you too, $mom. Let's go home.</div>
<div class="npctextboxw">Your relationship with $mom has increased by 50.
Time has passed to midnight.</div><<set $momlevel = $momlevel + 50>><<set $time = 9>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Go Home & Sleep</button><div class="wrapper"><div class="title">Strip Club ($stripClubName)</div>
<div class="npctextboxm">You finish on $mom!</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/momfuck.mp4" type="video/mp4"></video></center></div><<set $rando to random(1, 5)>><<set $momfuckedtimes = $momfuckedtimes + 1>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/mom_facial.mp4" type="video/mp4"></video></center></div><<set $rando to random(1, 5)>>
<div class="npctextbox"><<momchat>>$mom<hr>Let's come back here again sometime!</div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Go Home & Sleep</button><div class="wrapper"><div class="title">Strip Club ($stripClubName)</div>
<div class="npctextboxm">You finish on Nathaly!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/nbj2.mp4" type="video/mp4"></video></center></div><<set $rando to random(1, 5)>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/nfacial.mp4" type="video/mp4"></video></center></div><<set $rando to random(1, 5)>>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Come back sometime!</div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Go Home & Sleep</button><div class="wrapper"><div class="title">Strip Club ($stripClubName)</div><br>
<<if $momquest eq 3>>
<div class="npctextboxm">You bring $mom backstage...</div><br>
<div class="imagebox"><img src="images/stripclubbackroomnathaly.jpg" alt="" /></div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Oh, Nathaly is sooo good, she teaches me all the moves!</div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hey guys!. I'm glad you both enjoyed my show tonight.</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>I was just telling $playername here how you are showing me all the best moves..</div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Maybe we should show $playername the special moves we can *really* do!</div><br>
<div class="npctextboxm">Nathaly drops her towel</div><br>
<div class="imagebox"><img src="images/london4/boothnude.jpg" alt="" /></div><br>
<div class="npctextboxm">You blink your eyes and $mom and Nathaly are kissing!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/lesbiankiss.mp4" type="video/mp4"></video></center></div><br><<set $rando to random(1, 5)>>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh shit, what are you guys doing!?</div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Don't just stand and watch, $playername! </div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Bring that big hard cock over here!</div><br>
<div class="npctextboxm">$mom and Nathaly start sucking your cock!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/threesomebj.mp4" type="video/mp4"></video></center></div><br><<set $rando to random(1, 5)>>
<div class="npctextbox"><<momchat>>$mom<hr>Fuck!</div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>You taste very good, $playername! </div><br>
<div class="npctextboxm">You start to fuck Nathaly while $mom licks her clit!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/threesomesex.mp4" type="video/mp4"></video></center></div><br><<set $rando to random(1, 5)>>
<button data-passage="momdatefinishn" class="button" type="button" tabindex="0">Finish on Nathaly</button><button data-passage="momdatefinishm" class="button" type="button" tabindex="0">Finish on $mom</button>
<<else>>
<<if $momlevel gte 800>>
<div class="imagebox"><img src="images/stripclubbackroomnathaly.jpg" alt="" /></div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Oh, that's the lady who was on stage?</div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hey $playername and hello to your friend. I'm glad you both enjoyed my show tonight.</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>It was amazing... you have an amazing body...</div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Heehee, you think so? I'm glad you like it</div><br>
<div class="npctextboxm">Nathaly drops her towel</div><br>
<div class="imagebox"><img src="images/london4/boothnude.jpg" alt="" /></div><br>
<div class="npctextboxm">You blink your eyes and $mom and Nathaly are kissing!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/lesbiankiss.mp4" type="video/mp4"></video></center></div><br><<set $rando to random(1, 5)>>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh shit, what are you guys doing!?</div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Don't just stand and watch, $playername! </div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Bring that big hard cock over here!</div><br>
<div class="npctextboxm">$mom and Nathaly start sucking your cock!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/threesomebj.mp4" type="video/mp4"></video></center></div><br><<set $rando to random(1, 5)>>
<div class="npctextbox"><<momchat>>$mom<hr>Fuck!</div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>You taste very good, $playername! </div><br>
<div class="npctextboxm">You start to fuck Nathaly while $mom licks her clit!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/threesomesex.mp4" type="video/mp4"></video></center></div><br><<set $rando to random(1, 5)>>
<button data-passage="momdatefinishn" class="button" type="button" tabindex="0">Finish on Nathaly</button><button data-passage="momdatefinishm" class="button" type="button" tabindex="0">Finish on $mom</button>
<<else>>
<div class="npctextbox"><<momchat>>$mom<hr>Oh, that's the lady who was on stage?</div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hey $playername and hello to your friend. I'm glad you both enjoyed my show tonight.</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>It was amazing... we have to go now...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Huh?</div><br>
<div class="npctextboxm">$mom needs a relationship level of at least 800 to have a threesome with you and Nathaly...</div><br>
<button data-passage="momdatecinemaend" class="button" type="button" tabindex="0">Go Home</button>
<</if>>
<</if>>
<<if $momStripDateDone != 1>>
<<set $aunlocked = "Stripclub Date Success">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momStripDateDone = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Strip Club ($stripClubName)</div><br>
<div class="npctextboxm">After no time at all you arrive at the Strip Club with $mom</div><br>
<div class="imagebox"><img src="images/stripclub.jpg" alt="" /></div><br>
<<if $momquest eq 3>>
<div class="npctextbox"><<momchat>>$mom<hr>You know I work here, right? I've seen it all before!</div><br>
<<else>>
<div class="npctextbox"><<momchat>>$mom<hr>Hey $playername, are you sure about this? Isn't this a weird thing to do with your own ...?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It'll be fun! I own the place! Just relax..</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Okay, sure. Let's go inside then. You lead the way.</div><br>
<</if>>
<button data-passage="momdatecinema2" class="button" type="button" tabindex="0">Enter</button><div class="wrapper"><div class="title">Strip Club ($stripClubName)</div><br>
<div class="npctextboxm">You walk inside and head to the bar with $mom</div><br>
<div class="imagebox"><img src="images/bartender.jpg" alt="" /></div><br>
<<if $momquest eq 3>>
<div class="npctextbox"><div class="barmanchat"></div><br>Barry the barman<hr>Hey Boss, hey $mom! Nice to see ya both. You preforming tonight?</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Not tonight Barry. Tonight I'm watching.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>We're here to see some titties!</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>...</div><br>
<div class="npctextbox"><div class="barmanchat"></div><br>Barry the barman<hr>Why don't you find a table. I'll bring ya drinks over so you can enjoy the show!</div><br>
<<else>>
<div class="npctextbox"><div class="barmanchat"></div><br>Barry the barman<hr>Hey Boss, is this your new girlfriend? She is a beauty!</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Actually I'm his mo-</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yep, that's right Barry. This is my girlfriend.</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>...</div><br>
<div class="npctextboxm">$mom whispers in your ear.</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>//That isn't funny, hun! You shouldn't joke about stuff like this!//</div><br>
<div class="npctextbox"><div class="barmanchat"></div><br>Barry the barman<hr>Why don't you find a table. I'll bring ya drinks over so you can enjoy the show!</div><br>
<</if>>
<button data-passage="momdatecinema3" class="button" type="button" tabindex="0">Find a Seat</button><div class="wrapper"><div class="title">Strip Club ($stripClubName)</div><br>
<div class="npctextboxm">The Strip Show is about to start!</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Oh, looks like the show is starting</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh shit, it's <<Nathaly>></div><br>
<<if $momquest eq 3>>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>$mom! What on earth are you doing back here!</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Ugh I know, my little $playername brought me here on a date!</div><br>
<div class="imagebox"><img src="images/london4/boothnude.jpg" alt="" /></div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Think of someplace better next time, $playername! Hopefully my show makes you both feel a little better!</div><br>
<div class="videobox"><center><video width="720" autoplay muted webkit-playsinline playsinline><source src="videos/stripping2.mp4" type="video/mp4"></video></center></div><br><<set $rando to random(1, 5)>>
<div class="npctextboxm">20% Chance -<<if $rando eq 1>> $mom enjoyed the show!<<else>> $mom did not enjoy the show<</if>> </div><br>
<button data-passage="momdatecinemaend" class="button" type="button" tabindex="0">End the date</button>
<button data-passage="momdatesuccess" class="button" type="button" tabindex="0">Invite Backstage</button>
<<else>>
<div class="npctextbox"><<momchat>>$mom<hr>A friend of yours?</div><br>
<div class="imagebox"><img src="images/london4/boothnude.jpg" alt="" /></div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hey Boys, you can look but you cant touch!</div><br>
<div class="videobox"><center><video width="720" autoplay muted webkit-playsinline playsinline><source src="videos/stripping2.mp4" type="video/mp4"></video></center></div><br><<set $rando to random(1, 5)>>
<div class="npctextboxm">20% Chance -<<if $rando eq 1>> $mom enjoyed the show!<<else>> $mom did not enjoy the show<</if>> </div><br>
<div class="npctextbox"><<momchat>>$mom<hr><<if $rando eq 1>>Oh my god, that is so... hot!<<else>>Hunny, I'm not enjoying this. Can we go home?<</if>></div><br>
<<if $rando != 1>><button data-passage="momdatecinemaend" class="button" type="button" tabindex="0">End the date</button><<else>><button data-passage="momdatesuccess" class="button" type="button" tabindex="0">Invite Backstage</button><</if>>
<</if>><div class="wrapper"><div class="title">Your House</div><br><<set $mcounter = 0>>
<div class="npctextbox"><<momchat>>$mom<hr>Hey $playername, are you okay?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Do you want to go out, $mom? Just the two of us?</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Hmm.. why not? I've got a free weekend! It will be good for us to spend some quality time together, no?</div><br>
<<if $stripClubRenovated eq 1>>
<button data-passage="momdatecinema" class="button" type="button" tabindex="0">Strip Club Date</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Strip Club Date [No Strip Club!]</button>
<</if>>
<button data-passage="momdateelsa" class="button" type="button" tabindex="0">Elsa's Bar Date</button>
<button data-passage="your step mom is here" class="button" type="button" tabindex="0">Never Mind...</button><<set $maid = 1>>
<<set $maidHire = 1>>
<<if $maidHireG != 1>>
<<set $aunlocked = "Hired the Maid!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $maidHireG = 1>>
<<set $sophiaQuestsComplete = $sophiaQuestsComplete + 1>>
<</if>>
<div class="npctextbox"><<maidchat>>Sophia<hr>I wont let you down, sir.</div><br>
<button data-passage="park" class="button" type="button" tabindex="0">Leave</button><<goto "hiringMaid">><<if $maidNewIntro != 1>>
<div class="npctextboxm">You notice a young latina woman crying on a park bench.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Miss, is everything okay?</div><br>
<div class="npctextbox"><<maidchat>>???<hr>Sorry. I didn't meant to disturb you.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You didn't disturb me at all! Is there anything I can do to help, what happened to you? What is your name?</div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>My name is Sophia, sorry sir. I will just leave now. I need to find a job.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>A job? What is it you do? Maybe I can help?</div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>I'm a cleaner sir. I really need a job. I was just fired recently and I need to support my kids.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Maybe I could help? How much would you need to get started cleaning my place?</div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>Oh really sir? That would be fantastic! I would need $1500 to get started.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Got it.</div><br>
<div class="npctextboxm">You should come back here on a Saturday when you want o hire this woman to be your maid. You'll need $1500</div><br>
<<set $maidNewIntro = 1>>
<<else>>
<div class="npctextbox"><<maidchat>>Sophia<hr>Have you come to hire me sir? $1500 is all I ask!</div><br>
<<if $money gte 1500>>
<button data-passage="hiringMaid" class="button" type="button" tabindex="0">Hire Sophia - $1500</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Hire Sophia - $1500</button>
<</if>>
<</if>>
<button data-passage="park" class="button" type="button" tabindex="0">Leave</button><div class="npctextboxm">You walk towards the back of the park where you see some smoke peering out of the trees. It's well hidden, but your keen eyes can see something is wrong.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What the fuck?</div><br>
<div class="npctextboxm">Your are stuck with horror, what lies before you may change the course of human history forever. You wish you were never here. This was a mistake. This wasn't meant to happen!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>No... not like this...</div><br>
<button data-passage="christmasIntro23_2" class="button" type="button" tabindex="0">What is it?</button><div class="npctextboxm">There is no easy way to say this but...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Santa is dead?!</div><br>
<div class="imagebox"><img src="images/christmas2023/sleighcrash.jpg" alt="" /></div><br>
<div class="npctextboxm">Maybe you can pick up a few early christmas presents?</div><br>
<div class="npctextboxm">You hear a rustling noise in the bush nearby</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Who's that?! Show yourself!</div><br>
<button data-passage="christmasIntro23_3" class="button" type="button" tabindex="0">Carefully aproach the bushes</button><div class="npctextboxm">Out of the bushes jumps... a reindeer?!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Woah, a reindeer!</div><br>
<div class="imagebox"><img src="images/christmas2023/reindeer.jpg" alt="" /></div><br>
<div class="npctextboxm">The reindeer seems to be friendly and nuzzles its face in the side of your chest</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Good boy! You must of survived the crash. What should we do?</div><br>
<div class="npctextboxm">The reindeer bows its head, showing a saddle on its back. You could probably ride this thing.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Ride it? To where? The north pole? Don't be ridiculous!</div><br>
<div class="npctextboxm">The reindeer jumps in excitement after your utter those last words. I think it wants you to ride it!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Why the fuck not!</div><br>
<button data-passage="christmasIntro23_4" class="button" type="button" tabindex="0">Ride the reindeer</button><div class="npctextboxm">As you sit on the back of the reindeer, you feel yourself lifting off the ground. Then, flying towards the sky.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Woaaaaaaaaah</div><br>
<div class="npctextboxm">Soon, you find yourself face first in snow. You wake and look around. You're infront of a wooden fence. You see a sign, 'Santa's Grotto'. The fuck?</div><br>
<div class="imagebox"><img src="images/christmas2023/gate.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Ah shit, how the fuck did I end up here? Maybe I should tell someone what happened to Santa.</div><br>
<div class="npctextboxm">The reindeer is still here, you can use it to travel between Santa's Grotto and Amore Park.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I should of brought a jacket.</div><br>
<<set $christmasIntroTwentyThreeNew = 1>>
<button data-passage="grotto_gate" class="button" type="button" tabindex="0">Begin Your Adventure</button><div class="title">Crash Site</div><br>
<div class="imagebox"><img src="images/christmas2023/sleighcrash.jpg" alt="" /></div><br>
<div class="npctextboxm">You are standing at the crash site. The reindeer is here and waiting to take you to the North Pole</div><br>
<button data-passage="grotto_gate" class="button" type="button" tabindex="0">Go to the North Pole</button>
<button data-passage="park" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Easter Bunny!</div><br><<time>><<set $easterfuckedtimes = $easterfuckedtimes + 1>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>I have my special cinnamon flavoured easter lub! You wanna take a ride in my ass?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Mmmmm tasty!</div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You're not meant to drink it. Spray it on my asshole!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/easter2024/anal2.mp4" type="video/mp4"></video></center></div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/easter2024/anal.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Oh my god! that was amazing!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Holy shit!</div><br>
<button data-passage="park" class="button" type="button" tabindex="0">Finish</button><div class="wrapper"><div class="title">Easter Bunny!</div><br><<time>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You ready to lay down some dick?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>No. I just want my dick sucked</div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Well aren't you the romantic type!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline>
<source src="images/easter2023/eastertitjob.mp4" type="video/mp4">
</video></center></div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline>
<source src="images/easter2023/eastercum.mp4" type="video/mp4">
</video></center></div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Oh my god,get me a towel!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>A towel? We're in a fucking park!</div><br>
<button data-passage="park" class="button" type="button" tabindex="0">Finish</button><div class="wrapper"><div class="title">Easter Bunny!</div><br><<set $easterquest = 3>>
<div class="imagebox"><img src="images/easter2023/park.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You've gathered all my eggs! You are a good boy!</div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Now its time for your reward...</div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Give me that dick!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Easter Bunny! I want to motorboat those titties!</div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Anything for my hero</div><br>
<div class="npctextboxm">You wip out your member and go to town on the Easter Bunny's tits!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline>
<source src="images/easter2023/eastertitjob.mp4" type="video/mp4">
</video></center></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Sorry Easter Bunny! I can't hold it in much longer!</div><br>
<div class="npctextboxm">The easter eggs were removed from your inventory.</div><br>
<button data-passage="completeeasterquest2" class="button" type="button" tabindex="0">FINISH //On// HER</button>
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Easter Egg [Amore]" ||
$backpack[_i].name === "Easter Egg [London]" ||
$backpack[_i].name === "Easter Egg [Lagos]">>
<<set $backpack.deleteAt(_i)>> <!-- Delete the item at index _i -->
<</if>>
<</for>>
<!-- In this code, we iterate through the $backpack array in reverse order (from the last item to the first) to avoid issues with index shifting when items are deleted. We use conditional checks to identify the Easter eggs by name and then delete them from the array using deleteAt(_i). This code will remove only the Easter eggs while preserving other items in the inventory. --><div class="wrapper"><div class="title">Easter Bunny!</div><br>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline>
<source src="images/easter2023/eastercum.mp4" type="video/mp4">
</video></center></div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>I was expecting some dick! You didn't really last long, $playername!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Shit, sorry!</div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>I'll be here once you 'recharge' your batteries. Free for use, anytime!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Thanks Easter Bunny, you're the best!</div><br>
<button data-passage="park" class="button" type="button" tabindex="0">Complete Quest and Return</button>
<<if $easterG != 1>>
<<set $aunlocked = "Finish The Easter 2023 Quest">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $easterG = 1>>
<<set $barslutQuestsComplete = $barslutQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Easter Bunny!</div><br>
<div class="imagebox"><img src="images/easter2023/park.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Hey, what can I do for you?</div><br>
<<if $easterquest != 3>><button data-passage="starteasterquest" class="button" type="button" tabindex="0">Easter 2023 Quest</button><</if>>
<<if $easterquest eq 3>><button data-passage="fuckbunny" class="button" type="button" tabindex="0">Fuck The Easter Bunny!</button><</if>>
<<if $easterquest eq 3>><button data-passage="bjbunny" class="button" type="button" tabindex="0">BJ From Easter Bunny!</button><</if>>
<<if $easterquest eq 3 and $easterquestnew != 3>><button data-passage="starteasterquestNew" class="button" type="button" tabindex="0">Easter 2024 Quest</button><</if>>
<<if $easterquestnew eq 3>><button data-passage="analbunny" class="button" type="button" tabindex="0">Fuck Easter Bunny! [Anal]</button><</if>>
<button data-passage="park" class="button" type="button" tabindex="0">↓ Return ↓</button><<if $easterquest eq 0>><div class="wrapper"><div class="title">Easter Bunny!</div><br>
<div class="imagebox"><img src="images/easter2023/park.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Listen up! I've got a special surprise for you!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>For me?!</div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Hehe! That's right! Find all three of my hidden easter eggs for a special reward!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What's the reward? I'm not a kid. I want something good.</div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Oh, don't you worry... I've got something very special for you! Now hurry! Easter doesn't last forever!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Whatever, guess it's worth checking out. Maybe she will show me her titties!?</div><br>
<<qt>><br>
<button data-passage="park" class="button" type="button" tabindex="0" data-setter="$easterquest to 1">Finish Talking</button>
<<elseif $easterquest eq 1>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Hmmm, let's see if you've got all three eggs...</div><br>
<<set $amoreegg = 0>>
<<set $londonegg = 0>>
<<set $lagosegg = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Easter Egg [Amore]">>
<<set $amoreegg = 1>>
<</if>>
<<if $backpack[_i].name === "Easter Egg [London]">>
<<set $londonegg = 1>>
<</if>>
<<if $backpack[_i].name === "Easter Egg [Lagos]">>
<<set $lagosegg = 1>>
<</if>>
<</for>>
<<if $amoreegg eq 1>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You've got the Amore egg!</div><br>
<<else>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You still need the Amore egg!</div><br>
<</if>>
<<if $londonegg eq 1>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You've got the London egg!</div><br>
<<else>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You still need the London egg!</div><br>
<</if>>
<<if $lagosegg eq 1>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You've got the Lagos egg!</div><br>
<<else>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You still need the Lagos egg!</div><br>
<</if>>
<<if $amoreegg eq 1 and $londonegg eq 1 and $lagosegg eq 1>>
<button data-passage="completeeasterquest" class="button" type="button" tabindex="0">Complete Quest</button>
<</if>>
<button data-passage="park" class="button" type="button" tabindex="0">Finish Talking</button>
<<else>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Hey Loverboy! I ain't got nothing else for you today!</div><br>
<button data-passage="park" class="button" type="button" tabindex="0">Finish Talking</button>
<</if>><div class="wrapper"><div class="title">Easter Bunny!</div><br><<time>><<set $easterfuckedtimes = $easterfuckedtimes + 1>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You ready to lay down some dick?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I sure am!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline>
<source src="images/easter2023/easterfuck.mp4" type="video/mp4">
</video></center></div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline>
<source src="images/easter2023/easterfuck2.mp4" type="video/mp4">
</video></center></div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Oh my god!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Thanks Easter Bunny, you're the best!</div><br>
<button data-passage="park" class="button" type="button" tabindex="0">Finish</button>
<<if $easterG != 1>>
<<set $aunlocked = "Finish The Easter 2023 Quest">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $easterG = 1>>
<<set $barslutQuestsComplete = $barslutQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Easter Bunny!</div><br><<set $easterquest = 3>>
<div class="imagebox"><img src="images/easter2023/park.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You've gathered all my eggs! You are a good boy!</div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Now its time for your reward...</div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Put that dick in my ass!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Thank you Easter Bunny!</div><br>
<div class="npctextboxm">You wip out your member and go to town on the Easter Bunny's asshole!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/easter2024/anal.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Oh my gosh! That feels great! Come back again and fuck my ass, won't you? I've got special easter lube!</div><br>
<div class="npctextboxm">The easter eggs were removed from your inventory.</div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Before I forget, here is some weird chemicals I found. Maybe you can do something with them?</div><br>
<div class="npctextboxm">ERP69, TIT and Lizard Jizz were added to your inventory.</div><br>
<button data-passage="park" class="button" type="button" tabindex="0">Finish Easter 2024</button>
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "2024 Easter Egg [Tokyo]" ||
$backpack[_i].name === "2024 Easter Egg [London]" ||
$backpack[_i].name === "2024 Easter Egg [Lagos]">>
<<set $backpack.deleteAt(_i)>> <!-- Delete the item at index _i -->
<</if>>
<</for>>
<!-- In this code, we iterate through the $backpack array in reverse order (from the last item to the first) to avoid issues with index shifting when items are deleted. We use conditional checks to identify the Easter eggs by name and then delete them from the array using deleteAt(_i). This code will remove only the Easter eggs while preserving other items in the inventory. -->
<<set $easterquestnew = 3>>
<<if $easterGE != 1>>
<<set $aunlocked = "Finish The Easter 2024 Quest">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $easterGE = 1>>
<<set $barslutQuestsComplete = $barslutQuestsComplete + 1>>
<</if>>
<<set $itemTo = {
name: "ERP69",
partypic:'<img src="images/tokyoo/69.png" alt="" />',
desc: "A crafting material for creating serums."
}>>
<<set $backpack.push($itemTo)>>
<<set $itemTo = {
name: "TIT",
partypic:'<img src="images/tokyoo/tit.png" alt="" />',
desc: "A crafting material for creating serums."
}>>
<<set $backpack.push($itemTo)>>
<<set $itemTo = {
name: "Lizard Jizz",
partypic:'<img src="images/tokyoo/lizard.png" alt="" />',
desc: "A crafting material for creating serums."
}>>
<<set $backpack.push($itemTo)>><<if $easterquestnew eq 0>><div class="wrapper"><div class="title">Easter Bunny!</div><br>
<div class="imagebox"><img src="images/easter2023/park.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Woah, it's really been once full year since the last easter quest!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>We've had some good times together, easter bunny.</div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>The good times are only getting started, i've got lots of more things I'll let you do to me if you find my eggs this year!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Another egg hunt? I want something even better this year!.</div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You can't please everybody, but i'm sure you'll like the rewards I have for you!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>First I'm going to find these eggs, then I'm gonna fuck your ass!</div><br>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>We'll see! Heehee!</div><br>
<<qt>><br>
<button data-passage="park" class="button" type="button" tabindex="0" data-setter="$easterquestnew to 1">Finish Talking</button>
<<elseif $easterquestnew eq 1>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Hmmm, let's see if you've got all three eggs...</div><br>
<<set $tokyoeggN = 0>>
<<set $londoneggN = 0>>
<<set $lagoseggN = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "2024 Easter Egg [Tokyo]">>
<<set $tokyoeggN = 1>>
<</if>>
<<if $backpack[_i].name === "2024 Easter Egg [London]">>
<<set $londoneggN = 1>>
<</if>>
<<if $backpack[_i].name === "2024 Easter Egg [Lagos]">>
<<set $lagoseggN = 1>>
<</if>>
<</for>>
<<if $tokyoeggN eq 1>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You've got the Tokyo egg!</div><br>
<<else>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You still need the Tokyo egg!</div><br>
<</if>>
<<if $londoneggN eq 1>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You've got the London egg!</div><br>
<<else>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You still need the London egg!</div><br>
<</if>>
<<if $lagoseggN eq 1>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You've got the Lagos egg!</div><br>
<<else>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>You still need the Lagos egg!</div><br>
<</if>>
<<if $tokyoeggN eq 1 and $londoneggN eq 1 and $lagoseggN eq 1>>
<button data-passage="completeeasterquestNew" class="button" type="button" tabindex="0">Complete Quest</button>
<</if>>
<button data-passage="park" class="button" type="button" tabindex="0">Finish Talking</button>
<<else>>
<div class="npctextbox"><div class="estateagentchat"><img src="images/easter2023/easterchat.png" alt="" /></div>The Easter Bunny<hr>Hey Loverboy! I ain't got nothing else for you today!</div><br>
<button data-passage="park" class="button" type="button" tabindex="0">Finish Talking</button>
<</if>><<widget "eastereggchanceamore">>
<<if $easterquest eq 1>>
<<if $easterEggAmoreFound != 1>>
<div class="npctextboxw"><center>You found an easter egg!</center></div><br>
<<set $itemTo = {
name: "Easter Egg [Amore]",
partypic:'<img src="images/inventory/egg.png" alt="" />',
desc: "One of the three easter eggs required for the Easter 2023 quest."
}>>
<<set $backpack.push($itemTo)>>
<<set $easterEggAmoreFound = 1>>
<</if>>
<</if>>
<</widget>>
<<widget "eastereggchance_london">>
<<if $easterquest eq 1>>
<<if $easterEggLondonFound != 1>>
<div class="npctextboxw"><center>You found an easter egg!</center></div><br>
<<set $itemTo = {
name: "Easter Egg [London]",
partypic:'<img src="images/inventory/egg.png" alt="" />',
desc: "One of the three easter eggs required for the Easter 2023 quest."
}>>
<<set $backpack.push($itemTo)>><<set $easterEggLondonFound = 1>>
<</if>>
<</if>>
<</widget>>
<<widget "eastereggchance_lagos">>
<<if $easterquest eq 1>>
<<if $easterEggLagosFound != 1>>
<div class="npctextboxw"><center>You found an easter egg!</center></div><br> <<set $itemTo = {
name: "Easter Egg [Lagos]",
partypic:'<img src="images/inventory/egg.png" alt="" />',
desc: "One of the three easter eggs required for the Easter 2023 quest."
}>>
<<set $backpack.push($itemTo)>><<set $easterEggLagosFound = 1>>
<</if>>
<</if>>
<</widget>>
<<widget "eastereggchance_londonN">>
<<if $easterquestnew eq 1>>
<<if $easterEggAmoreFoundN != 1>>
<div class="npctextboxw"><center>You found an easter egg!</center></div><br>
<<set $itemTo = {
name: "2024 Easter Egg [London]",
partypic:'<img src="images/inventory/egg.png" alt="" />',
desc: "One of the three easter eggs required for the Easter 2024 quest."
}>>
<<set $backpack.push($itemTo)>>
<<set $easterEggAmoreFoundN = 1>>
<</if>>
<</if>>
<</widget>>
<<widget "eastereggchance_lagosN">>
<<if $easterquestnew eq 1>>
<<if $easterEggLondonFoundN != 1>>
<div class="npctextboxw"><center>You found an easter egg!</center></div><br>
<<set $itemTo = {
name: "2024 Easter Egg [Lagos]",
partypic:'<img src="images/inventory/egg.png" alt="" />',
desc: "One of the three easter eggs required for the Easter 2024 quest."
}>>
<<set $backpack.push($itemTo)>><<set $easterEggLondonFoundN = 1>>
<</if>>
<</if>>
<</widget>>
<<widget "eastereggchance_tokyoN">>
<<if $easterquestnew eq 1>>
<<if $easterEggLagosFoundN != 1>>
<div class="npctextboxw"><center>You found an easter egg!</center></div><br> <<set $itemTo = {
name: "2024 Easter Egg [Tokyo]",
partypic:'<img src="images/inventory/egg.png" alt="" />',
desc: "One of the three easter eggs required for the Easter 2024 quest."
}>>
<<set $backpack.push($itemTo)>><<set $easterEggLagosFoundN = 1>>
<</if>>
<</if>>
<</widget>><div class="wrapper"><div class="title">Ascension Street</div><br><<set $enemyNPC = "Sophie the Hobo">>
<<if $time lte 6>><div class="imagebox"><img src="images/easter2023/park.jpg" alt="" /></div><br>
<button data-passage="parkwalk" class="button" type="button" tabindex="0">Take a Walk</button><button data-passage="easterbunny" class="button" type="button" tabindex="0">Talk to the Easter Bunny</button>
<<if $combatenabled eq 1>><button data-passage="enemyload" class="button" type="button" tabindex="0">Fight Sophie The Hobo (Level 1)</button><</if>>
<<else>><div class="title">It's too late to be in the park.</div><br><</if>>
<<if $christmasIntroTwentyThreeNew eq 0 and $christmasOneG gte 1>>
<button data-passage="christmasIntro23" class="button" type="button" tabindex="0">What's that? [Christmas 2023 Quest Start]</button>
<</if>>
<<if $christmasIntroTwentyThreeNew gte 1>>
<button data-passage="crash_site" class="button" type="button" tabindex="0">Crash Site</button>
<</if>>
<<if $day gte 6 and $maidHire != 1>>
<button data-passage="talkMaidPark" class="button" type="button" tabindex="0">Someone is Here</button>
<</if>>
<button data-passage="ascensionstreet" class="button" type="button" tabindex="0">↓ Ascension Street ↓</button>
<<if $threePark != 1 and $parkcounter gte 3>>
<<set $aunlocked = "Find 3 Unique Park Encounters">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $threePark = 1>>
<<set $barslutQuestsComplete = $barslutQuestsComplete + 1>>
<</if>>
<<if $fivePark != 1 and $parkcounter gte 5>>
<<set $aunlocked = "Find 5 Unique Park Encounters">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $fivePark = 1>>
<<set $barslutQuestsComplete = $barslutQuestsComplete + 1>>
<</if>><div class="title">You take a brisk walk through the local park.<br>Encounters $parkcounter/5</div><br><<time>>
<div class="imagebox"><img src="images/easter2023/parkwalk.jpg" alt="" /></div><br><<set $rando to random(1, 350)>>
<<if $rando lte 5>><div class="title">Park Event #1</div><br><<if $encounterone != 1>><<set $parkcounter = $parkcounter + 1>><<set $encounterone = 1>><</if>>
<div class="npctextboxm">A woman flashes her tits at you!</div><br>
<div class="imagebox"><img src="images/park/flash.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh yeah!</div><br>
<<elseif $rando gte 6 and $rando lte 11>><div class="title">Park Event #2</div><br><<if $encountertwo != 1>><<set $parkcounter = $parkcounter + 1>><<set $encountertwo = 1>><</if>>
<div class="npctextboxm">You see two homeless people fucking!</div><br>
<div class="imagebox"><img src="images/park/homeless.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>That's disgusting!</div><br>
<<elseif $rando gte 12 and $rando lte 20>><div class="title">Park Event #3</div><br><<if $encounterthee != 1>><<set $parkcounter = $parkcounter + 1>><<set $encounterthee = 1>><</if>>
<div class="npctextboxm">You see someone having a piss!</div><br>
<div class="imagebox"><img src="images/park/piss.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Have some respect!</div><br>
<<elseif $rando gte 21 and $rando lte 30>><div class="title">Park Event #4</div><br><<if $encounterfour != 1>><<set $parkcounter = $parkcounter + 1>><<set $encounterfour = 1>><</if>>
<div class="npctextboxm">You see a couple having a romantic picnic..</div><br>
<div class="imagebox"><img src="images/park/picnic.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Toe sucker!</div><br>
<<elseif $rando gte 31 and $rando lte 40>><div class="title">Park Event #5</div><br><<if $encounterfive != 1>><<set $parkcounter = $parkcounter + 1>><<set $encounterfive = 1>><</if>>
<div class="npctextboxm">You see someone in their camping tent..</div><br>
<div class="imagebox"><img src="images/park/camping.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hubba hubba!</div><br>
<<else>>
<div class="title">Nothing Happened! ($rando)</div><br>
<</if>>
<button data-passage="park" class="button" type="button" tabindex="0">Finish Your Walk</button><div class="wrapper"><div class="title">Gough Street</div>
<div class="imagebox"><img src="images/street2.jpg" alt="" /></div>
<<nobr>>
<button data-passage="ascensionstreet" class="button" type="button" tabindex="0">↑ Ascension Street ↑</button><hr>
<button data-passage="Gym" class="button" type="button" tabindex="0">Gym<<if $day lte 5 and $time eq 4>> - <<Sister>><</if>>
<<if $time lte 3 and $day lte 5>> - <<Lisa>><</if>><<if $time lte 4 and $day gte 6 and $muscleman eq 1>> - <<Lisa>><</if>>
</button><button data-passage="PC World" class="button" type="button" tabindex="0">PC World</button>
<button data-passage="University" class="button" type="button" tabindex="0">University <<if $day lte 5 and $time lte 4 and $sexedquest gte 1>>- <<mmoon>><</if>>
</button><button data-passage="Real Estate Agent" class="button" type="button" tabindex="0">Real Estate Agent</button>
<button data-passage="massageplace" class="button" type="button" tabindex="0">Massage Palour <<if $time lte 4>> - <<Josephine>><</if>></button>
<button data-passage="amoredoctor" class="button" type="button" tabindex="0">Doctor's Office</button>
<hr>
<button data-passage="taximenu" class="button" type="button" tabindex="0">↓ Taxi ↓</button>
<</nobr>></div><div class="wrapper"><div class="title">Ascension Street</div>
<div class="imagebox"><img src="images/street1.jpg" alt="" /></div>
<<nobr>><<if $familyintro eq 0>><button data-passage="groundfloorintro" class="button" type="button" tabindex="0">Your House</button><<else>><button data-passage="Ground Floor" class="button" type="button" tabindex="0">↑ Your House ↑</button><</if>>
<hr>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Corner Shop</button>
<button data-passage="Apartments" class="button" type="button" tabindex="0">Apartments
<<if $day lte 5 and $time gte 3 and $time lt 6>> - <<Lisa>>
<</if>><<if $time lte 3>> - <<Elsa>><</if>>
<<if $day lte 3 and $nathalyapartment eq 1>> - <<Nathaly>><</if>>
<<if $time lte 3>> - <<Jessie>><</if>>
</button>
<button data-passage="Pub" class="button" type="button" tabindex="0">Elsa's Pub<<if $time gte 4 and $day neq 7>> - <<Elsa>><</if>><<if $halloweenTwentyTwnteyThree gte 1 and $time gte 4 and $time lte 11 and $day != 7>> - <<Jessie>><</if>></button>
<button data-passage="Paul's House" class="button" type="button" tabindex="0">Paul's House<<if $time gte 4>> - <<Paul>><</if>></button>
<button data-passage="stripcluboutside" class="button" type="button" tabindex="0">Strip Club<<if $time gte 4 and $momquest eq 3 and $time lte 8>> - <<Mom>><</if>>
<<if $stripperJosephine eq 1 and $day lte 3 and $time gte 5>> - <<Josephine>><</if>><<if $day gte 4 and $time gte 5 and $stripperSister eq 1 and $time lte 8 and $stripclubbooth eq 0>> - <<Nathaly>><</if>></button>
<button data-passage="park" class="button" type="button" tabindex="0">Park</button>
<hr>
<button data-passage="Gough Street" class="button" type="button" tabindex="0">↓ Gough Street ↓</button>
<</nobr>></div><div class="npctextboxm">You exit the taxi, heart racing, as the eerie silhouette of the haunted house looms before you.</div><br>
<div class="imagebox"><img src="images/london/halloween/hh.jpg" alt="" /></div><br>
<<if $time gte 8>>
<button data-passage="" class="button" type="button" tabindex="0">Too late to enter!</button>
<<else>>
<button data-passage="hhEnter" class="button" type="button" tabindex="0">Enter the Haunted House</button>
<</if>>
<button data-passage="Gough Street" class="button" type="button" tabindex="0">Return To Amore</button><div class="npctextboxm">As you step into the haunted house, you find yourself in a grand dining room. Eerie music fills the air, and the room is alive with people donning elaborate costumes. Laughter and chatter echo off the walls, creating an atmosphere of both excitement and spookiness.</div><br>
<div class="npctextboxm">Approaching you is a mysterious woman in a uniquely haunting Halloween costume.</div><br>
<div class="imagebox"><img src="images/london/halloween/mspook.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Greetings, you must be $playername? Thank you for accepting my invitation to this year's Halloween ball. I am Madame Spooky!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Please, indulge in the festivities. Mingle with the guests and savor the night's delights.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Thank you, Madame Spooky. This place is fantastic. I'll explore and chat with the other guests.</div><br>
<<set $halloweenOne = 2>>
<button data-passage="hauntedHallway" class="button" type="button" tabindex="0">Understood</button>
<<if $enteredSpookyWookyAAA != 1>>
<<set $aunlocked = "Entered the Haunted House">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $enteredSpookyWookyAAA = 1>>
<<set $halloweenNewQuests = $halloweenNewQuests + 1>>
<</if>><<if $halloweenJessieDone eq 1 and $halloweenElsaDone eq 1 and $halloweenBouncerDone eq 1 and $halloweenScreamoDone eq 1 and $halloweenMadameDone eq 1>>
<div class="npctextboxm">You hear a scream coming from the next room. Someone runs out!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/elsachat.png" alt="" /></div>Elsa the Bartender<hr>Oh my god! They are dead!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>Dead?! Someone is dead!?</div><br>
<div class="npctextboxm">You, Madame Spook, Elsa, The Bouncer and Jessie run into the room to see what has happened.</div><br>
<button data-passage="crimeSceneIntro" class="button" type="button" tabindex="0">Next</button>
<<else>>
<div class="npctextboxm">You find yourself in the grand ballroom of Madame Spooky's mansion. The room is lavishly decorated with eerie elegance. Crystal chandeliers cast a haunting glow over the dance floor, where guests in elaborate costumes twirl to the music. A long bar stretches along one side, tended by Elsa, the bartender you know well. The Bouncer, an oddly underdressed man, stands by the entrance. Jessie, an enigmatic figure, seems uninterested in conversation, while Screamo, hidden behind a scream mask, adds an air of mystery.</div><br>
<div class="imagebox"><img src="images/london/halloween/ballroom.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/elsachat.png" alt="" /></div>Elsa the Bartender<hr>Hey there, $playername. Long time no see. No funny stuff tonight!</div>
<span class="shopgg"><button data-passage="elsaDialogue" class="button" type="button" tabindex="0">Talk to Elsa</button></span><br><br><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>You again? What do you want now?</div>
<span class="shopgg"><button data-passage="bouncerDialogue" class="button" type="button" tabindex="0">Talk to The Bouncer</button></span><br><br><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/jessiechat.png" alt="" /></div>Jessie<hr>[Jessie doesn't seem interested in talking to anyone.]</div>
<span class="shopgg"><button data-passage="jessieDialogue" class="button" type="button" tabindex="0">Try talking to Jessie</button></span><br><br><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/screamchat.png" alt="" /></div>Screamo<hr>[The figure in the scream mask remains silent and mysterious.]</div>
<span class="shopgg"><button data-passage="screamoDialogue" class="button" type="button" tabindex="0">Attempt to communicate with Screamo</button></span><br><br><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Welcome back, $playername. Enjoying the party so far?</div>
<span class="shopgg"><button data-passage="madameSpookDialogue" class="button" type="button" tabindex="0">Chat with Madame Spooky</button></span><br><br><br>
<</if>><div class="imagebox"><img src="images/london/halloween/madam.jpg" alt="" /></div><br>
<div class="npctextboxm">Madame Spooky's eyes light up with excitement as she speaks, and you can't help but be drawn into her enthusiasm for Halloween!.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>What did you think of this year's halloween? You see, Halloween is more than just costumes and candy. It's a celebration of the mysterious, the magical, and the playful side of life!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>It's a time when we can all embrace our inner child and let our imaginations run wild. We become witches, ghosts, and monsters, if only for a night, and it's liberating!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>I hope this isn't the last time we meet, $playername. I hope you will visit me again soon. You are always welcome.</div><br>
<div class="npctextboxm">Madame Spooky winks mischievously as she concludes her explanation.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Before you leave, here is a small gift.</div><br>
<<set $clothingItem = {
"photo": '<img src="images/outfits/monk_robe.jpg" alt="" />',
"name": "Monk Robe",
"bonus": "Intelligence",
"type": "Body",
"amount" : 300
}>>
<<set $wardrobe.push($clothingItem)>>
<div class="npctextboxw">You received the Monk Robe from Madame Spooky. It was added to your wardrobe.</div><br>
<<set $halloweenOne = 8>>
<<set $halloweenSucess = true>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Go Home & Call It A Day</button>
<<if $halloweenTwentyTwnteyThree != 1>>
<<set $aunlocked = "Complete Halloween 2023">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $halloweenTwentyTwnteyThree = 1>>
<<set $halloweenNewQuests = $halloweenNewQuests + 1>>
<</if>><div class="imagebox"><img src="images/london/halloween/mspook.jpg" alt="" /></div><br>
<div class="npctextboxm">Madame Spooky's eyes sadden.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Ah, $playername. It seems you've got it wrong. This entire thing was a game, a test of wits. We were looking for someone who could solve our yearly riddle. Sadly, you've joined the ranks of those who couldn't.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>But fear not, my dear. Halloween is a time for surprises and laughter. Even though you didn't crack the mystery, you've added to the charm of this night.</div><br>
<div class="npctextboxm">Madame Spooky winks mischievously as she concludes her explanation. You failed the Halloween 2023 mystery but completed this quest.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Before you leave, here is a small gift as a token of our Halloween tradition.</div><br>
<<set $clothingItem = {
"photo": '<img src="images/outfits/dunce.jpg" alt="" />',
"name": "Dunce Cap",
"bonus": "Intelligence",
"type": "Headwear",
"amount" : 1
}>>
<<set $wardrobe.push($clothingItem)>>
<div class="npctextboxw">You received the Dunce headwear from Madame Spooky. It was added to your wardrobe.</div><br>
<<set $halloweenOne = 8>>
<<set $halloweenSucess = false>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Go Home & Call It A Day</button><div class="npctextboxm">You decide to turn your attention to Elsa and Screamo.</div><br>
<div class="npctextboxm">You fuck Elsa while screamo sucks her clit. Afterwards, Screamo sucks your cock a little.</div><br>
<div class="videobox"><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london/halloween/elsafuck.mp4" type="video/mp4"></video>
</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/elsachat.png" alt="" /></div>Elsa The Bartender<hr>I never get tired of your cock, $playername!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/screamchatu.png" alt="" /></div>Screamo<hr>I'm so jealous you got to fuck this guy before, Elsa!</div><br>
<button data-passage="endOrgyWithBouncer" class="button" type="button" tabindex="0">Next</button><div class="npctextboxm">You decide to turn your attention to Jessie</div><br>
<div class="npctextboxm">You push her down to her knees and give her the look. The look that says "Suck this fucking dick"!</div><br>
<div class="videobox"><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london/halloween/jessieBJ.mp4" type="video/mp4"></video>
</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/jessiechat.png" alt="" /></div>Jessie<hr>Oh my god - you really are a fucking pervert! At least let me breathe!</div><br>
<button data-passage="endOrgyWithBouncer" class="button" type="button" tabindex="0">Next</button><div class="npctextboxm">You decide to turn your attention to Madame Spook</div><br>
<div class="npctextboxm">You wrap your body around to the behind of Madame Spook. You bend her over and fuck her brains out!</div><br>
<div class="videobox"><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london/halloween/madamfuck.mp4" type="video/mp4"></video>
</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Oh my god, $playername! I'm so glad a stud won this years challenge! Fill me the fuck up!</div><br>
<button data-passage="endOrgyWithBouncer" class="button" type="button" tabindex="0">Next</button><div class="imagebox"><img src="images/london/halloween/suspects.jpg" alt="" /></div><br>
<<if $murderWeapon == "Poison" and $accusedCharacters.length == 3 and $accusedCharacters.indexOf("Jessie") == -1>>
<!-- Correct accusation: Poison and everyone but Jessie -->
<div class="npctextboxm">
Elsa, The Bouncer, and Madame Spooky exchange nervous glances as you reveal your accusation. They shift uncomfortably, but none of them deny their involvement.
Elsa confesses -
</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/elsachat.png" alt="" /></div>Elsa the Bartender<hr>You got us. We did it with the Poison. We had our reasons</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>And what reasons were those? Reasons you chose to murder someone!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>You want to know why we did it, $playername?</div><br>
<button data-passage="theTruthHalloween" class="button" type="button" tabindex="0">Find the Truth</button>
<<else>>
<!-- Incorrect accusation or different scenario -->
<div class="npctextboxm">
The accused characters react differently to your accusation. There's tension in the air, but it seems your accusation may not be entirely correct. There is no second tries in this game. You have failed the quest. The murderer has gotten away with their crime and you are to blame!
</div>
<br>
<button data-passage="finishHalloweenFail" class="button" type="button" tabindex="0">Next</button>
<</if>><div class="npctextboxm">The room is tense as you gather the remaining partygoers - Elsa, The Bouncer, Jessie, and Madame Spooky. They all exchange nervous glances as you prepare to make your accusations.</div><br>
<div class="imagebox"><img src="images/london/halloween/suspects.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>So, $playername, who do you believe is responsible for this murder?</div><br>
<div class="npctextboxm">
<fieldset>Who Did It?<hr>
<<checkbox "$accusedElsa" "" "Elsa">> Elsa the Bartender
<<checkbox "$accusedBouncer" "" "Bouncer">> The Bouncer
<<checkbox "$accusedJessie" "" "Jessie">> Jessie
<<checkbox "$accusedMadameSpooky" "" "MadameSpooky">> Madame Spooky
</fieldset>
<br>
<fieldset>What was the murder weapon?<hr>
<<radiobutton "$murderWeapon" "Poison">> Poison
<<radiobutton "$murderWeapon" "Knife">> Knife
<<radiobutton "$murderWeapon" "Biting">> Biting
</fieldset>
</div><br>
<button data-passage="revealOutcome" class="button" type="button" tabindex="0">Accuse</button><div class="imagebox"><img src="images/london/halloween/orgy.jpg" alt="" /></div><br>
<div class="npctextboxm">You enjoy your choice of any girl from the party. Your dick is rock hard. Elsa and Screamo are kissing, Madame Spook is rubbing her clit while watching you.. and Jessie is standing akwardly. What will you do?!</div><br>
<button data-passage="fuckElsaScreamo" class="button" type="button" tabindex="0">Fuck Elsa & Screamo</button>
<button data-passage="fuckMadam" class="button" type="button" tabindex="0">Fuck Madame Spook</button>
<button data-passage="fuckJessie" class="button" type="button" tabindex="0">Fuck Jessie</button>
<button data-passage="finishHalloween" class="button" type="button" tabindex="0">Finish the Orgy</button><<set $halloweenOne = 4>> <!-- This variable was previously undefined, make sure it's defined somewhere in your story. -->
<<set $outcomeText = "">>
<<set $accusedCharacters = []>>
<div class="npctextbox"><<playerchat>>$playername<hr>Well...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It's obvious to me the victim was killed by a $murderWeapon...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>And the killer, well it was...</div><br>
<<if $accusedElsa eq "Elsa">>
<<set $accusedCharacters.push("Elsa the Bartender")>>
<</if>>
<<if $accusedBouncer eq "Bouncer">>
<<set $accusedCharacters.push("The Bouncer")>>
<</if>>
<<if $accusedJessie eq "Jessie">>
<<set $accusedCharacters.push("Jessie")>>
<</if>>
<<if $accusedMadameSpooky eq "MadameSpooky">>
<<set $accusedCharacters.push("Madame Spooky")>>
<</if>>
<<if $murderWeapon == "Poison">>
<<set $outcomeText += " using Poison">>
<</if>>
<<if $murderWeapon == "Knife">>
<<set $outcomeText += " using a Knife" >>
<</if>>
<<if $murderWeapon == "Biting">>
<<set $outcomeText += " using Biting">>
<</if>>
<div class="npctextboxm">The tension in the room is palpable as you accuse: $accusedCharacters of $outcomeText to kill the victim</div><br>
<button data-passage="WinnerorLoserHalloween" class="button" type="button" tabindex="0">Results</button><div class="imagebox"><img src="images/london/halloween/suspects.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Because we wanted to test you!</div><br>
<div class="npctextboxm">To your surprise, Screamo stands up from the floor! Screamo is alive! This was a test!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/screamchat.png" alt="" /></div>Screamo<hr>How fucking convincing was I?! Oh yeah!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Every year I invite a random guest to my halloween party and stage a murder. Nobody i've ever invited has ever completed our game! Except you! Congratulations $playername!</div><br>
<div class="npctextboxm">As the shock of the revelation washes over you, Screamo bursts into laughter, and the room is filled with a sense of relief and amusement.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/elsachat.png" alt="" /></div>Elsa The Bartender<hr>Screamo, that was your best performance yet!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Great job everyone!</div><br>
<div class="npctextboxm">The tension in the room is replaced by laughter and camaraderie. It turns out, the reward for your detective skills isn't the burden of a dead person at the party you attended, but something much more unexpected that is about to be revealed...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/screamchat.png" alt="" /></div>Screamo<hr>Yeah, we've been doing this for years! We wanted to see if someone could figure it out. You're good, $playername!</div><br>
<div class="npctextboxm">Madame Spooky steps forward and extends her hand toward you.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>It was all in good fun, dear. We hope you enjoyed the game. And as your reward, you're invited to our halloween orgy!</div><br>
<div class="npctextboxm">A halloween orgy! Fuck yeah!</div><br>
<div class="npctextboxm">The Bouncer interupts</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>Am I allowed to join this time?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Not today! Let us give this experience exclusively to $playername.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>Three girls all for one guy! Not fair</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/jessiechat.png" alt="" /></div>Jessie<hr>Actually, it's four...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/screamchat.png" alt="" /></div>Screamo<hr>I'm a girl too by the way...</div><br>
<div class="npctextboxm">Screamo takes off her mask</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/screamchatu.png" alt="" /></div>Screamo<hr>So... are we fucking or is $playername gay?</div><br>
<button data-passage="endOrgyWithBouncer" class="button" type="button" tabindex="0">Halloween Orgy</button><div class="npctextboxm">Madame Spooky smiles warmly at you.</div><br>
<div class="imagebox"><img src="images/london/halloween/mspook.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Welcome back, $playername. I'm delighted you could make it to my Halloween ball. How are you finding the party so far?</div><br>
<button data-passage="madameSpookResponse1" class="button" type="button" tabindex="0">Ask about the mansion</button>
<button data-passage="madameSpookResponse2" class="button" type="button" tabindex="0">Compliment her costume</button>
<button data-passage="madameSpookExit" class="button" type="button" tabindex="0">Excuse yourself for now</button><div class="npctextboxm">Madame Spooky smiles warmly as you take your leave.</div><br>
<<set $halloweenMadameDone = 1>>
<button data-passage="hauntedHallway" class="button" type="button" tabindex="0">Return to the party</button><div class="npctextboxm">Madame Spooky's eyes twinkle with intrigue.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>The mansion has a long and storied history, $playername. It was passed down through generations of my family. Many tales of mystery surround it.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Fascinating! Are there any specific stories you can share?</div><br>
<button data-passage="madameSpookResponse3" class="button" type="button" tabindex="0">Ask for a saucy story</button>
<button data-passage="madameSpookExit" class="button" type="button" tabindex="0">Wrap up the conversation</button><div class="npctextboxm">Madame Spooky blushes beneath her costume.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Oh, thank you! I wanted to keep the Halloween spirit alive. It's always been my favorite holiday.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You've done an excellent job. You look amazing.</div><br>
<button data-passage="madameSpookResponse4" class="button" type="button" tabindex="0">Continue the compliment</button>
<button data-passage="madameSpookExit" class="button" type="button" tabindex="0">Wrap up the conversation</button><div class="npctextboxm">Madame Spooky leans closer, her voice lowering.</div>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Well, there's a story about a hidden passage that leads to a secret sex chamber. Some say it's where my ancestors held their breeding ceremonies.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div><br>
<button data-passage="madameSpookResponse5" class="button" type="button" tabindex="0">Inquire further</button>
<button data-passage="madameSpookExit" class="button" type="button" tabindex="0">Wrap up the conversation</button><div class="npctextboxm">Madame Spooky beams with delight.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Why, thank you, $playername. You're quite the charmer yourself.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You're too kind, Madame Spooky.</div><br>
<button data-passage="madameSpookExit" class="button" type="button" tabindex="0">Wrap up the conversation</button>
<<set $halloweenMadameDone = 1>><div class="npctextboxm">Madame Spooky winks playfully.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Don't worry! I have no plans to use it anytime soon! I much prefer a warm bed!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Interesting! (And weird)</div><br>
<button data-passage="madameSpookExit" class="button" type="button" tabindex="0">Wrap up the conversation</button><div class="npctextboxm">The Bouncer stares at you with a mix of annoyance and suspicion.</div><br>
<div class="imagebox"><img src="images/london/halloween/bouncer.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>What do you want now? You better not be causing any trouble.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm just here to enjoy the party. Why are you dressed like that?</div><br>
<button data-passage="bouncerResponse1" class="button" type="button" tabindex="0">Ask about his costume</button>
<button data-passage="bouncerResponse2" class="button" type="button" tabindex="0">Inquire about his role</button>
<button data-passage="bouncerExit" class="button" type="button" tabindex="0">End the conversation</button>
<<set $halloweenBouncerDone = 1>><div class="npctextboxm">The Bouncer nods and returns to his post by the entrance.</div><br>
<div class="imagebox"><img src="images/london/halloween/bouncer.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>Alright, $playername. Enjoy the party, and don't cause any trouble.</div><br>
<button data-passage="hauntedHallway" class="button" type="button" tabindex="0">Return to the Ballroom</button><br><div class="imagebox"><img src="images/london/halloween/bouncer.jpg" alt="" /></div><br>
<div class="npctextboxm">The Bouncer chuckles a little.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>I dunno, I just thought it would be funny.</div><br>
<button data-passage="bouncerDialogue" class="button" type="button" tabindex="0">Continue talking to The Bouncer</button><br><div class="imagebox"><img src="images/london/halloween/bouncer.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>I've been working as a bouncer for Madame Spooky for several years. That's all you need to know.</div><br>
<button data-passage="bouncerDialogue" class="button" type="button" tabindex="0">Continue talking to The Bouncer</button><br><div class="npctextboxm">The Bouncer remains suspiciously calm</div><br>
<div class="imagebox"><img src="images/london/halloween/bouncer.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>If ya ask me. It was probably Jessie, that crazy bitch hasn't said a word the entire party and now she's suddenly talkative.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>She never said a word to anyone? I thought she was just ignoring me.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>That's right. Quite as a mouse.</div><br>
<button data-passage="investigationStart" class="button" type="button" tabindex="0">End the conversation</button><div class="npctextboxm">Elsa, the bartender, appears genuinely shocked by the murder.</div><br>
<div class="imagebox"><img src="images/london/halloween/elsa.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/elsachat.png" alt="" /></div>Elsa the Bartender<hr>I can't believe this happened...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Are you okay, Elsa?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/elsachat.png" alt="" /></div>Elsa the Bartender<hr>Yes, I'm fine. Just... hurry up so I can go home.</div><br>
<button data-passage="investigationStart" class="button" type="button" tabindex="0">Okay</button><div class="npctextboxm">Jessie, who initially accused you, is now sitting nervously beside Madame Spooky, who watches the proceedings with a calculating gaze.</div><br>
<div class="imagebox"><img src="images/london/halloween/jessie.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/jessiechat.png" alt="" /></div>Jessie<hr>What the fuck do you want? Come to kill me too?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>She doesn't mean that, $playername. She's just scared.</div><br>
<button data-passage="investigationStart" class="button" type="button" tabindex="0">Leave Jessie alone</button><div class="npctextboxm">Madame Spooky sits patiently next to Jessie. She is now smoking a cigarette.</div><br>
<div class="imagebox"><img src="images/london/halloween/mspook.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Did you check the body, what did you find?</div><br>
<button data-passage="investigationStart" class="button" type="button" tabindex="0">Excuse yourself for now</button><div class="npctextboxm">The body of Screamo lies on the floor</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hmmm...</div><br>
<button data-passage="examineMouth" class="button" type="button" tabindex="0">Examine Screamo's Mouth</button>
<button data-passage="examinePockets" class="button" type="button" tabindex="0">Look inside Screamo's pockets</button>
<button data-passage="examineBoobs" class="button" type="button" tabindex="0">Check Screamo's Boobs</button>
<button data-passage="examinePhone" class="button" type="button" tabindex="0">Check Screamo's Phone</button>
<button data-passage="examineNeck" class="button" type="button" tabindex="0">Check Screamo's Neck</button>
<button data-passage="investigationStart" class="button" type="button" tabindex="0">Return</button><div class="npctextboxm">The body of Screamo lies on the floor</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hmmm... Let's see what we're dealing with</div><br>
<div class="npctextboxm">The bouncer sees you as you are just about to lift up Screamo's t-shirt</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>Dont</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Huh?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>Just dont</div><br>
<div class="npctextboxm">Best leave it alone</div><br>
<button data-passage="bodyExamine" class="button" type="button" tabindex="0">Return</button><div class="npctextboxm">The body of Screamo lies on the floor</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hmmm...</div><br>
<div class="npctextboxm">The take a look inside their mouth</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What's this?</div><br>
<div class="npctextboxm">Inside their mouth you see a green liquid... poison! Looks like the victim was poisoned!</div><br>
<button data-passage="bodyExamine" class="button" type="button" tabindex="0">Return</button><div class="npctextboxm">The body of Screamo lies on the floor</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hmmm...</div><br>
<div class="npctextboxm">The take a look at the neck of screamo</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What's this?</div><br>
<div class="npctextboxm">Screamo's neck has a bite mark. It's a small bite from a smaller jaw. It's not what killed Screamo.</div><br>
<div class="npctextboxm">The only jaw that could of made this bite mark would be Jessie or Elsa</div><br>
<button data-passage="bodyExamine" class="button" type="button" tabindex="0">Return</button><div class="npctextboxm">The body of Screamo lies on the floor</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hmmm...</div><br>
<div class="npctextboxm">The take a look inside their phone that is lying beside them</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What the hell?</div><br>
<div class="npctextboxm">The phone was smashed, someone strong must of done this.</div><br>
<button data-passage="bodyExamine" class="button" type="button" tabindex="0">Return</button><div class="npctextboxm">The body of Screamo lies on the floor</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hmmm...</div><br>
<div class="npctextboxm">The take a look inside their pockets</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What's this?</div><br>
<div class="npctextboxm">Inside their pockets you find an invitation to the party... </div><br>
<div class="npctextboxm">Inside their pockets you also find a love letter.. from Madame Spooky?! Interesting... </div><br>
<button data-passage="bodyExamine" class="button" type="button" tabindex="0">Return</button><div class="npctextboxm">You rush into the room, your heart pounding. In the center of the dimly lit room, you see the lifeless body of Screamo, the mysterious figure in the scream Halloween mask. They are sprawled on the floor, surrounded by eerie decorations and flickering candles.</div><br>
<div class="imagebox"><img src="images/london/halloween/crime_scene.png" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Oh dear, this is a terrible turn of events. It seems we have a murder on our hands.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/elsachat.png" alt="" /></div>Elsa the Bartender<hr>This is insane! Who could have done this?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/jessiechat.png" alt="" /></div>Jessie<hr>I told you all this party was cursed! I'm outta here.</div><br>
<div class="npctextboxm">The bouncer stops Jessie from leaving.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>No way. Nobody is leaving until the killer is caught. We're the only people at this party. It has to be one of us.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/jessiechat.png" alt="" /></div>Jessie<hr>You're fucking crazy!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>He's right. We need to find out who did this. Nobody can go free until we've done an investigation. It has to be someone in this room.</div><br>
<div class="npctextboxm">You check the body. You don't really know what you are doing but you can feel the body is still warm. Probably because they were just murdered recently. You don't see any visible markings of a wound.</div><br>
<div class="npctextboxm">The rest of the group is amazed by your confidence</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Alright. Everyone stay here. Nobody leaves. I'm heading up this investigation. Anyone got a problem with that?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/jessiechat.png" alt="" /></div>Jessie<hr>Yeah! Motherfucker! What if it was *you* who did it? I saw you talking to Ghosty before! You're a creep! A killer! A pervert!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Jessie, you will relax. Let $playername do his investigation. Once that is done we can call the police. Nobody else will be harmed if we are all in the same room together watching each other.</div><br>
<div class="npctextboxm">Jessie calms down a little and sits next to Madame Spook</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>Good girl.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>Madame Spooky<hr>$playername, make it quick.</div><br>
<div class="imagebox"><img src="images/london/halloween/suspects.jpg" alt="" /></div><br>
<button data-passage="investigationStart" class="button" type="button" tabindex="0">Begin your investigation</button>
<<set $halloweenOne = 3>><div class="npctextboxm">The Suspects</div><br>
<div class="imagebox"><img src="images/london/halloween/suspects.jpg" alt="" /></div><br>
<button data-passage="bouncerExamine" class="button" type="button" tabindex="0">Examine the Bouncer</button>
<button data-passage="spookExamine" class="button" type="button" tabindex="0">Examine Madame Spook</button>
<button data-passage="jessieExamine" class="button" type="button" tabindex="0">Examine Jessie</button>
<button data-passage="elsaExamine" class="button" type="button" tabindex="0">Examine Elsa</button><hr>
<button data-passage="bodyExamine" class="button" type="button" tabindex="0">Examine the Body</button><hr>
<button data-passage="accuseFinale" class="button" type="button" tabindex="0">Accuse</button><div class="npctextboxm">Elsa leans in closer, flashing a playful smile.</div><br>
<div class="imagebox"><img src="images/london/halloween/elsa.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/elsachat.png" alt="" /></div>Elsa the Bartender<hr>Well, well, $playername. I never knew you were a friend of Madame Spook! I'm bartending here tonight!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I have no idea how she knows be, but im here! So - Elsa... how have you been?</div><br>
<button data-passage="elsaResponse1" class="button" type="button" tabindex="0">Ask about her life</button>
<button data-passage="elsaResponse2" class="button" type="button" tabindex="0">Compliment her costume</button>
<button data-passage="elsaResponse3" class="button" type="button" tabindex="0">Order a drink</button>
<button data-passage="elsaExit" class="button" type="button" tabindex="0">Say goodbye for now</button>
<<set $halloweenElsaDone = 1>><div class="npctextboxm">Elsa waves you off with a smile.</div><br>
<div class="imagebox"><img src="images/london/halloween/elsa.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/elsachat.png" alt="" /></div>Elsa the Bartender<hr>Enjoy the party, $playername. If you ever need a drink, you know where to find me.</div><br>
<button data-passage="hauntedHallway" class="button" type="button" tabindex="0">Return to the Ballroom</button><br><div class="imagebox"><img src="images/london/halloween/elsa.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/elsachat.png" alt="" /></div>Elsa the Bartender<hr>Well... the bar back home is doing well. Thanks to you! Unfortunatly no nakedness here! For now!</div><br>
<button data-passage="elsaDialogue" class="button" type="button" tabindex="0">Continue talking to Elsa</button><br><div class="imagebox"><img src="images/london/halloween/elsa.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/elsachat.png" alt="" /></div>Elsa the Bartender<hr>Thanks! I was told i needed a halloween costume. I didn't have time to buy one so I thought I'd just wear my old cheerleading dress. Not bad, huh? Although I prefer nothing at all.</div><br>
<button data-passage="elsaDialogue" class="button" type="button" tabindex="0">Continue talking to Elsa</button><br><div class="imagebox"><img src="images/london/halloween/elsa.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/elsachat.png" alt="" /></div>Elsa the Bartender<hr>Here's your monster themed drink!</div><br>
<div class="npctextboxm">Elsa hands you a rancid green liquid in a beer glass. It's so repulsive you do not drink it.</div><br>
<button data-passage="elsaDialogue" class="button" type="button" tabindex="0">Continue talking to Elsa</button><br><div class="npctextboxm">Jessie doesn't seem to pay any attention to you. She's lost in her own world.</div><br>
<div class="imagebox"><img src="images/london/halloween/jessie.jpg" alt="" /></div><br>
<div class="npctextboxm">It's no use. You decide to just leave her and her pumpkin alone.</div><br>
<button data-passage="jessieExit" class="button" type="button" tabindex="0">Leave Jessie alone</button>
<<set $halloweenJessieDone = 1>><div class="npctextboxm">You decide to leave Jessie to her own devices.</div><br>
<button data-passage="hauntedHallway" class="button" type="button" tabindex="0">Back to the party</button><div class="npctextboxm">Screamo stands still, gazing at you from behind the scream mask.</div><br>
<div class="imagebox"><img src="images/london/halloween/scream.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/screamchat.png" alt="" /></div>Screamo<hr>...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Who are you behind that mask?</div><br>
<button data-passage="screamoResponse1" class="button" type="button" tabindex="0">Try to engage Screamo</button>
<button data-passage="screamoExit" class="button" type="button" tabindex="0">Give up and leave</button><div class="npctextboxm">Screamo creeps you out, you decide to leave them be.</div><br>
<button data-passage="hauntedHallway" class="button" type="button" tabindex="0">Back to the party</button>
<<set $halloweenScreamoDone = 1>><div class="npctextboxm">Screamo tilts their head as if considering your question.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/screamchat.png" alt="" /></div>Screamo<hr>Sup' dude?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh! Hey?</div><br>
<button data-passage="screamoResponse2" class="button" type="button" tabindex="0">Keep Talking</button>
<button data-passage="screamoExit" class="button" type="button" tabindex="0">End the conversation</button><div class="npctextboxm">Screamo continues to speak in a mysterious tone.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/screamchat.png" alt="" /></div>Screamo<hr>I got a baaaad feeling about tonight, man. Like someone is going to die or something...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Woah, how come?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/screamchat.png" alt="" /></div>Screamo<hr>Just a hunch. Probably nothing.</div><br>
<button data-passage="screamoExit" class="button" type="button" tabindex="0">End the conversation</button><div class="npctextbox"><<playerchat>>$playername<hr>Come on! Don't make me beg! I know you want to fuck just as much as me!</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Fuck! I do but I promised I would only fuck on Halloween! Argh! I'm such a slut - you better fuck me good!</div><br>
<div class="npctextboxm">You start fucking the brains out of Madame Spooky, making her body twitch and orgasm as you pump your hot seed into her asshole.</div><br>
<div class="videobox"><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london/halloween/anal.mp4" type="video/mp4"></video></div><br>
<<if $multi eq 3>><<set $madameLevel = $madameLevel + 20>><</if>>
<<time>><<set $madameLevel = $madameLevel + 100>>
<button data-passage="hhOffice" class="button" type="button" tabindex="0">Finish</button><div class="npctextboxm">You get a sloppy blowjob from Madame Spooky!</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Jesus christ, why cant I say no?! Fuck my mouth just not my pussy!</div><br>
<div class="videobox"><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london/halloween/blowjob.mp4" type="video/mp4"></video>
</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Let's stop before you cum inside my mouth!</div><br>
<<time>><<set $madameLevel = $madameLevel + 40>><<if $multi eq 3>><<set $madameLevel = $madameLevel + 20>><</if>>
<button data-passage="hhOffice" class="button" type="button" tabindex="0">Finish</button><div class="npctextboxm">You speak with Madame Spooky for some time</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>That was a nice chat, $playername!</div><br>
<<time>><<if $multi eq 3>><<set $madameLevel = $madameLevel + 20>><</if>><<set $madameLevel = $madameLevel + 5>>
<button data-passage="hhOffice" class="button" type="button" tabindex="0">Finish</button><div class="npctextbox"><<playerchat>>$playername<hr>Come on! Don't make me beg! I know you want to fuck just as much as me!</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Fuck! I do but I promised I would only fuck on Halloween! Argh! I'm such a slut - you better fuck me good!</div><br>
<div class="npctextboxm">You start fucking the brains out of Madame Spooky, making her body twitch and orgasm as you pump your hot seed into her womb.</div><br>
<div class="videobox"><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london/halloween/fuck.mp4" type="video/mp4"></video></div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>I want more... MORE!!!</div><br>
<div class="npctextboxm">You are happy to help with the good lady's request and continue fucking her. You've lost count of how long this has went on for. </div><br>
<div class="videobox"><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london/halloween/fuck2.mp4" type="video/mp4"></video></div><br>
<<time>><<set $madameLevel = $madameLevel + 50>><<if $multi eq 3>><<set $madameLevel = $madameLevel + 20>><</if>>
<button data-passage="hhOffice" class="button" type="button" tabindex="0">Finish</button>
<<if $fuckMadamG != 1>>
<<set $aunlocked = "Fucked Madam Spook (x2)">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $fuckMadamG = 1>>
<<set $halloweenNewQuests = $halloweenNewQuests + 1>>
<</if>><div class="npctextboxm">You get a handjob from Madame Spooky!</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Alright, $playername! Just a handjob. Nothing more!</div><br>
<div class="videobox"><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london/halloween/handjob.mp4" type="video/mp4"></video>
</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Let's stop before you cum!</div><br>
<<time>><<set $madameLevel = $madameLevel + 30>><<if $multi eq 3>><<set $madameLevel = $madameLevel + 20>><</if>>
<button data-passage="hhOffice" class="button" type="button" tabindex="0">Finish</button><div class="npctextboxm">You decide to turn your attention to Madame Spook and give her a big kiss</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Oh my god, $playername! You're really getting me in the mood. We shouldnt do this! Halloween was a once time thing!</div><br>
<div class="videobox"><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london/halloween/kiss.mp4" type="video/mp4"></video>
</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Alright, let's not do that again!</div><br>
<<time>><<set $madameLevel = $madameLevel + 20>><<if $multi eq 3>><<set $madameLevel = $madameLevel + 20>><</if>>
<button data-passage="hhOffice" class="button" type="button" tabindex="0">Finish</button><div class="npctextboxm">You are standing in the ballroom. This was used as the party for the Halloween 2023 event. Good times.<<if $spookyDungeonOpen != 1>><br>The Bouncer is here.<</if>></div><br>
<div class="imagebox"><img src="images/london/halloween/ballroom.jpg" alt="" /></div><br>
<<if $spookyDungeonOpen != 1>>
<button data-passage="bouncerRegChat" class="button" type="button" tabindex="0">Speak to The Bouncer</button>
<</if>>
<button data-passage="hhRegular" class="button" type="button" tabindex="0">Leave</button><div class="imagebox"><img src="images/london/halloween/bouncerreg.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>Oh, hey $playername! Good to see you again. Madame Spooky will be pleased to see you.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Where is she?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>She should be in her office upstairs.</div><br>
<button data-passage="bouncerRegChat2" class="button" type="button" tabindex="0">Talk to Bouncer more</button>
<button data-passage="ballroomhh" class="button" type="button" tabindex="0">Leave</button><div class="imagebox"><img src="images/london/halloween/bouncerreg.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So... what's your relationship like with Madame Spooky? It's kinda weird you are always here serving her in your tighty whiteys.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>I owe my life to Madame Spooky. I'm happy to serve her. </div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>But why?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>It's a long story, kid.</div><br>
<<if $intelligence gte 500>>
<button data-passage="bouncerRegChat3" class="button" type="button" tabindex="0">[Intelligence] Find Out</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">[Need 500 Intelligence] Find Out</button>
<</if>>
<button data-passage="ballroomhh" class="button" type="button" tabindex="0">Leave</button><div class="imagebox"><img src="images/london/halloween/bouncerreg.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Come on. Tell me!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>Fine. It was a long time ago.. three years roughly... I was a male prostitute...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>A male prostitute?! The fuck!?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>*Ahem*</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>As I was saying...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>I was out on the street corners... sucking dicks for...</div><br>
<button data-passage="bouncerRegChatStop" class="button" type="button" tabindex="0">Stop this conversation</button>
<button data-passage="bouncerRegChat4" class="button" type="button" tabindex="0">Listen more</button><div class="imagebox"><img src="images/london/halloween/bouncerreg.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>It's safe to say I was at a low point in my life. I felt.. not in control.. i needed money to fuel my bodybuilding addiction and sex work was the only way for me. Eventually it became a very unsafe part of my life. I was doing... //desperate// jobs. Sucking dicks nobody should be sucking... for as little as $5 a pop sometimes. I was a filthy useless whore.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Damn. So how did you get out of that sitation?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>I had just finished a job where the guy stiffed me $10. I just sucked a dick for $10 less than I needed to make rent that day. I was on the verge of being kicked out my home. I was ready to end my life's journey there and then.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Wow.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>A tall, dark haired woman apears from the shadows of the alleyway that I was just dumped at... She slowly revealed herself to me. She was beautiful, dark, emo, punk - sexy! It was Madame Spooky herself. She could tell by my face that i was crestfallen and had nothing left in my life. That I was a sad, lonely soul. We talked for hours... in the alleyway and then in the nearby bar. She convinced me with her kindness to pour my heart and soul out to her. I told her everything. I cried.</div><br>
<div class="npctextboxm">You say nothing and let the man speak.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>She offered me a place to stay. A security job position and to be her friend. She saved me life that day. Ever since that day i've been working to repay a debt to her that no man could ever repay. You see - sometimes in life, you can be in a position where you are doing ungodly things, awash in your own sesspit of shame and sin just waiting for your time to come. You might even get an urge to take the end of your life into your own hands but if I did that. If i ended my own life that day... I would have never met Madame Spooky. I would not be here today talking to you, $playername - and for that, I am grateful.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>An amazing story. Thank you for sharing it.</div><br>
<button data-passage="ballroomhh" class="button" type="button" tabindex="0">Leave</button><div class="imagebox"><img src="images/london/halloween/bouncerreg.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Y'know what? I heard enough.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>Fine. I didn't want to talk about it anyway. It was you who asked me! </div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>We all make mistakes. I don't want to hear about a dick suckign story!</div><br>
<button data-passage="bouncerRegChat4" class="button" type="button" tabindex="0">Leave</button><div class="npctextboxm">You are standing in Madame Spooky's grand bedroom<br>Nobody is here.</div><br>
<div class="imagebox"><img src="images/london/halloween/bedroom.jpg" alt="" /></div><br>
<button data-passage="upstairshh" class="button" type="button" tabindex="0">Leave</button><<if $time gte 8>>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Look at the time - I need to get some rest. Come back tomorrow!</div><br>
<button data-passage="Haunted House" class="button" type="button" tabindex="0">Leave</button>
<<else>>
<div class="npctextboxm">You enter Madame Spooky's office<br>Madame Spooky [Level: $madameLevel] is here.</div><br>
<div class="imagebox"><img src="images/london/halloween/madame.jpg" alt="" /></div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Oh my! Well if it isn't my favourite detective! Hehe! How are you doing, $playername? It's so good to see you!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Madame Spooky! Nice to see you again, I thought I'd just drop by to say hello.</div><br>
<button data-passage="chatMad" class="button" type="button" tabindex="0">Chat</button>
<<if $madameLevel gte 50>>
<button data-passage="kissMad" class="button" type="button" tabindex="0">Kiss</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Kiss [50]</button>
<</if>>
<<if $madameLevel gte 100>>
<button data-passage="hjMad" class="button" type="button" tabindex="0">Handjob</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Handjob [100]</button>
<</if>>
<<if $madameLevel gte 150>>
<button data-passage="bjMad" class="button" type="button" tabindex="0">Blowjob</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Blowjob [150]</button>
<</if>>
<<if $madameLevel gte 250>>
<button data-passage="unlockSpookyDungeon" class="button" type="button" tabindex="0">Spooky Dungeon?</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Spooky Dungeon? [250]</button>
<</if>>
<<if $madameLevel gte 400>>
<button data-passage="fuckMad" class="button" type="button" tabindex="0">Fuck</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Fuck [400]</button>
<</if>>
<<if $madameLevel gte 500>>
<button data-passage="analMad" class="button" type="button" tabindex="0">Anal</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Anal [500]</button>
<</if>>
<button data-passage="upstairshh" class="button" type="button" tabindex="0">Leave</button>
<</if>><div class="npctextboxm">You are standing in the hallway of the grand Haunted Mansion. Nobody is here.</div><br>
<div class="imagebox"><img src="images/london/halloween/hallway.jpg" alt="" /></div><br>
<button data-passage="upstairshh" class="button" type="button" tabindex="0">↑ Go Upstairs ↑</button>
<button data-passage="ballroomhh" class="button" type="button" tabindex="0">Enter Ballroom</button>
<button data-passage="studyhh" class="button" type="button" tabindex="0">Enter Study Room</button>
<<if $spookyDungeonOpen eq 1>>
<button data-passage="spookyDungeonPrep" class="button" type="button" tabindex="0">🎃 Enter The Spooky Dungeon 🎃</button>
<</if>>
<button data-passage="Haunted House" class="button" type="button" tabindex="0">Leave</button><div class="npctextboxm">You are standing in the study room. This was used as the party for the fake murder. They got you good, didn't they? Good times.<br>Nobody is here.</div><br>
<div class="imagebox"><img src="images/london/halloween/crime_scene.png" alt="" /></div><br>
<button data-passage="hhRegular" class="button" type="button" tabindex="0">Leave</button><<if $spookyDungeonOpen eq 1>>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Oh - The Dungeon? Please be careful if you decide to go inside! It's scary in there!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Thanks Madame Spooky, I will take extra care.</div><br>
<<else>>
<div class="imagebox"><img src="images/dungeons/spookydungeon/spooky.jpg" alt="" /></div><br>
<div class="npctextboxm">You ask Madame Spooky about the dungeon door in the main hallway.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uhm, Madame Spooky? What's with the locked dungeon door in the hallway?</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>That's the door to the dungeon of my mansion. It's full of monsters, so keep away from there!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Monsters? Are you serious? Monsters aren't real!</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>I don't know how else to describe it, $playername. They look like monsters to me. I've tried asking The Bouncer many times to go down their and get rid of them but even he, in his magnificent strength, can't do it! He just keeps getting beat up! I need a *real* man to clear it out for me!</div><br>
<<if $spookyDungeonOpen != 1>>
<<set $aunlocked = "Unlocked the Spooky Dungeon!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $spookyDungeonOpen = 1>>
<<set $halloweenNewQuests = $halloweenNewQuests + 1>>
<</if>>
<div class="npctextboxm">A real man, eh?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'll do it, Madame Spooky. Leave this to me.</div><br>
<div class="npctextbox"><<spookchat>>Madame Spooky<hr>Oh my, $playername! You're my hero! I'll get The Bouncer to open the door for you. Please be careful and come back to me in one piece!</div><br>
<div class="npctextboxm">The Spooky Dungeon is now available to you. Combat must be enabled to enter the dungeon. This is a real challenge!</div><br>
<</if>>
<button data-passage="hhOffice" class="button" type="button" tabindex="0">Finish</button><div class="npctextboxm">You are standing above the staircase on the first floor.</div><br>
<button data-passage="hhOffice" class="button" type="button" tabindex="0">Madame Spooky's Office</button>
<button data-passage="hhBedroom" class="button" type="button" tabindex="0">Madame Spooky's Bedroom</button>
<button data-passage="" class="button" type="button" tabindex="0">Bathroom [Locked]</button>
<button data-passage="hhRegular" class="button" type="button" tabindex="0">↓ Downstairs ↓</button><div class="imagebox"><img src="images/dungeons/spookydungeon/a1.jpg" alt="" /></div><br><<set $SpookyLocation = "dspooky_a1">>
<div class="npctextboxm">You stand inside a small room with rock walls. There are doors to your left and to your right.</div><br>
<button data-passage="dspooky_a2" class="button" type="button" tabindex="0">Go Left</button>
<button data-passage="dspooky_a3" class="button" type="button" tabindex="0">Go Right</button><div class="imagebox"><img src="images/dungeons/spookydungeon/door.jpg" alt="" /></div><br>
<div class="npctextboxm">The level exit is here!<br>
<<if $spookAButtonPressed eq 1>>It's Open!
<<else>>It's Locked!<</if>></div><br>
<<if $spookAButtonPressed eq 1>>
<button data-passage="dspooky_floor2" class="button" type="button" tabindex="0">Leave Level</button>
<</if>>
<button data-passage="dspooky_a1" class="button" type="button" tabindex="0">Go Right</button><<set $SpookyLocation = "dspooky_a3">><<set $enemyNPC = "Zombie">>
<<if $spookAButtonPressed != 1>>
<div class="imagebox"><img src="images/dungeons/spookydungeon/monster.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/dungeons/spookydungeon/zombiechat.png" alt="" /></div>Monster<hr>Cooock!....Cock...Cooooock...</div><br>
<div class="npctextboxm">A monster blocks your path!</div><br>
<button data-passage="enemyload" class="button" type="button" tabindex="0">Fight!</button>
<<else>>
<div class="npctextboxm">The body of the fallen monster lies before you. There is nothing else to do in this room.</div><br>
<button data-passage="dspooky_a1" class="button" type="button" tabindex="0">Go Left</button>
<</if>><div class="npctextboxm">You enter the second floor of the spooky dungeon.</div><br>
<<set _quips = [
"So far, so good.",
"I wanna go home!",
"I'm the greatest!",
"What's lurking in the shadows?",
"I should have brought more energy drinks",
"This place gives me the creeps.",
"Why do these monsters have such nice titties?",
"This is not a good time to have a wank",
"Is it me, or is it getting colder?",
"I think I stepped in shit",
"I've got a boner to pick with this place.",
"I should've asked for a map.",
"Why does this dungeon smell funny?",
"I'm not lost; I'm just taking the scenic route.",
"Don't Piss me off, I'm close to leveling up and you look just enough XP",
"I hope there is something good at the end of this",
"I want my mommy!",
"Why is this dungeon even here?",
"I could really use a heal right now",
"I should have brought more medpacks",
]>>
<<set $randomSaying to _quips.random()>>
<div class="npctextbox"><<playerchat>>$playername<hr><<print $randomSaying>></div><br>
<button data-passage="dspooky_b1" class="button" type="button" tabindex="0">Second Floor</button><div class="imagebox"><img src="images/dungeons/spookydungeon/c1.jpg" alt="" /></div><br><<set $SpookyLocation = "dspooky_c1">>
<div class="npctextboxm">You stand inside another small room. The exit is straight ahead!</div><br>
<<if $cThreeZombieDead eq 1>>
<button data-passage="dspooky_floor3" class="button" type="button" tabindex="0">Next Level</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Next Level [Locked]</button>
<</if>>
<button data-passage="dspooky_c2" class="button" type="button" tabindex="0">Go Left</button>
<button data-passage="dspooky_c3" class="button" type="button" tabindex="0">Go Right</button>
<button data-passage="dspooky_b1" class="button" type="button" tabindex="0">Go Back</button><<set $enemyNPC = "Zombie">><<if $ccThreeZombieDead != 1>>
<div class="imagebox"><img src="images/dungeons/spookydungeon/monster.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/dungeons/spookydungeon/zombiechat.png" alt="" /></div>Monster<hr>Cooock!....Cock...Cooooock...</div><br>
<div class="npctextboxm">A monster blocks your path!</div><br>
<button data-passage="enemyload" class="button" type="button" tabindex="0">Fight!</button>
<<else>>
<div class="npctextboxm">The body of the fallen monster lies before you. There is nothing else to do in this room.</div><br>
<button data-passage="dspooky_c1" class="button" type="button" tabindex="0">Go Right</button>
<</if>><<set $SpookyLocation = "dspooky_c3">><<set $enemyNPC = "Zombie">>
<<if $cThreeZombieDead != 1>>
<div class="imagebox"><img src="images/dungeons/spookydungeon/monster.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/dungeons/spookydungeon/zombiechat.png" alt="" /></div>Monster<hr>Cooock!....Cock...Cooooock...</div><br>
<div class="npctextboxm">A monster blocks your path!</div><br>
<button data-passage="enemyload" class="button" type="button" tabindex="0">Fight!</button>
<<else>>
<div class="npctextboxm">The body of the fallen monster lies before you. There is nothing else to do in this room.</div><br>
<button data-passage="dspooky_c1" class="button" type="button" tabindex="0">Go Left</button>
<</if>><div class="imagebox"><img src="images/dungeons/spookydungeon/b1.jpg" alt="" /></div><br><<set $SpookyLocation = "dspooky_c1">><<set $enemyNPC = "Zombie">>
<div class="npctextboxm">You stand inside a small room with disgusting green walls... there are doors to your left, right and straight ahead. The door behind you sealed shut once you went through it.</div><br>
<button data-passage="dspooky_b2" class="button" type="button" tabindex="0">Go Left</button>
<button data-passage="dspooky_b3" class="button" type="button" tabindex="0">Go Right</button>
<button data-passage="dspooky_c1" class="button" type="button" tabindex="0">Go Forward</button><div class="imagebox"><img src="images/dungeons/spookydungeon/b2.jpg" alt="" /></div><br><<set $enemyNPC = "Zombie">>
<div class="npctextboxm">Nothing is here.</div><br>
<button data-passage="dspooky_b1" class="button" type="button" tabindex="0">Go Right</button><<set $SpookyLocation = "dspooky_b3">><<set $enemyNPC = "Zombie">>
<<if $bThreeZombieDead != 1>>
<div class="imagebox"><img src="images/dungeons/spookydungeon/monster.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/dungeons/spookydungeon/zombiechat.png" alt="" /></div>Monster<hr>Cooock!....Cock...Cooooock...</div><br>
<div class="npctextboxm">A monster blocks your path!</div><br>
<button data-passage="enemyload" class="button" type="button" tabindex="0">Fight!</button>
<<else>>
<div class="npctextboxm">The body of the fallen monster lies before you. There is nothing else to do in this room.</div><br>
<button data-passage="dspooky_b1" class="button" type="button" tabindex="0">Go Left</button>
<</if>><div class="npctextboxm">You reach the end of the hallway! The boss enemy is the last thing stopping you from clearing this dungeon!</div><br>
<div class="imagebox"><img src="images/dungeons/spookydungeon/boss.jpg" alt="" /></div><br><<set $SpookyLocation = "bossfight_spooky_dungeon">>
<div class="npctextbox"><<playerchat>>$playername<hr>Give up and surrender to my awesome power!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/dungeons/spookydungeon/bosschat.png" alt="" /></div>Mean Green Cock Destroyer<hr>How dare you come into my domain and challenge me? The Mean Green Cock Destroyer! Prepare to have your balls crushed and your face full of feet!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Wait, that actually sounds like a good time...</div><br>
<<set $enemyNPC = "MGCD">>
<button data-passage="enemyload" class="button" type="button" tabindex="0">Fight!</button><div class="npctextboxm">After defeating the boss enemy, you fixate your eyes on its massive chest!</div><br>
<div class="imagebox"><img src="images/dungeons/spookydungeon/chest.jpg" alt="" /></div><br>
<div class="npctextboxm">No - Not //that// chest, the treasure chest!</div><br>
<<set _commonItems = [
{
"photo": '<img src="images/outfits/bandana.jpg" alt="" />',
"name": "Bandana",
"bonus": "Strength",
"type": "Headwear",
"amount": 50,
"rarity": "Common"
},
{
"photo": '<img src="images/outfits/kneepads.jpg" alt="" />',
"name": "Knee Pads",
"bonus": "Strength",
"type": "Legs",
"amount": 50,
"rarity": "Common"
}
]>>
<<set _rareItems = [
{
"photo": '<img src="images/outfits/wizardrobe.jpg" alt="" />',
"name": "Wizard Robes",
"bonus": "Intelligence",
"type": "Body",
"amount": 200,
"rarity": "Rare"
},
{
"photo": '<img src="images/outfits/wizardboots.jpg" alt="" />',
"name": "Wizard Boots",
"bonus": "Intelligence",
"type": "Footwear",
"amount": 200,
"rarity": "Rare"
}
]>>
<<set _superRareItem = {
"photo": '<img src="images/outfits/wizardhat.jpg" alt="" />',
"name": "Wizard Hat",
"bonus": "Intelligence",
"type": "Headwear",
"amount": 500,
"rarity": "Super Rare"
} >>
<<set _availableItems = _commonItems.concat(_rareItems).concat([_superRareItem])>> <!-- Combine all available items -->
<<set _unobtainedItems = _availableItems.filter(item => $wardrobe.indexOf(item.name) === -1)>> <!-- Filter unobtained items -->
<<if _unobtainedItems.length > 0>> <!-- Check if there are unobtained items -->
<<set _item = _unobtainedItems.random()>> <!-- Choose a random unobtained item -->
<<set $wardrobe.push(_item)>> <!-- Add the item to the wardrobe -->
<</if>>
<div class="npctextboxm">In the chest, you retrieve the <<print _item.name>>! <<if _item.rarity === "Common">><span style="color: green;">[<<print _item.rarity>>]</span><</if>><<if _item.rarity === "Rare">><span style="color: blue;">[<<print _item.rarity>>]</span><</if>><<if _item.rarity === "Super Rare">><span style="color: multicolor;">[<<print _item.rarity>>]</span><</if>> Maybe you'll get a different item if you do the dungeon again? This item has been sent to your wardrobe.</div><br>
<button data-passage="hhRegular" class="button" type="button" tabindex="0">Leave The Dungeon</button>
<<set $spookyClearedTimes = $spookyClearedTimes + 1>>
<<if $spookyClearedTimes gte 5>>
<<if $spookydungeonFiver != 1>>
<<set $aunlocked = "Cleared the Spooky Dungeon FIVE TIMES!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $spookydungeonFiver = 1>>
<<set $halloweenNewQuests = $halloweenNewQuests + 1>>
<</if>>
<</if>>
<<if $spookyDungeonComplete != 1>>
<<set $aunlocked = "Cleared the Spooky Dungeon">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $spookyDungeonComplete = 1>>
<<set $halloweenNewQuests = $halloweenNewQuests + 1>>
<</if>><div class="imagebox"><img src="images/dungeons/spookydungeon/d1.jpg" alt="" /></div><br><<set $SpookyLocation = "dspooky_d1">>
<div class="npctextboxm">You stand at at the final floor of the dungeon. Let's do this</div><br>
<button data-passage="dspooky_d2" class="button" type="button" tabindex="0">Go Forward</button><div class="imagebox"><img src="images/dungeons/spookydungeon/d1.jpg" alt="" /></div><br><<set $SpookyLocation = "dspooky_d2">>
<<if $dOneZombieDead != 1>>
<div class="imagebox"><img src="images/dungeons/spookydungeon/monster.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/dungeons/spookydungeon/zombiechat.png" alt="" /></div>Monster<hr>Cooock!....Cock...Cooooock...</div><br>
<div class="npctextboxm">A monster blocks your path!</div><br>
<button data-passage="enemyload" class="button" type="button" tabindex="0">Fight!</button>
<<else>>
<div class="npctextboxm">The body of the fallen monster lies before you. There is nothing else to do but continue to the end!</div><br>
<button data-passage="dspooky_d3" class="button" type="button" tabindex="0">Keep Going!</button>
<</if>><div class="imagebox"><img src="images/dungeons/spookydungeon/d1.jpg" alt="" /></div><br><<set $SpookyLocation = "dspooky_d3">>
<<if $dTwoZombieDead != 1>>
<div class="imagebox"><img src="images/dungeons/spookydungeon/monster.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/dungeons/spookydungeon/zombiechat.png" alt="" /></div>Monster<hr>Cooock!....Cock...Cooooock... Give it to me!!!</div><br>
<div class="npctextboxm">Final Stretch - Another monster blocks your path!</div><br>
<button data-passage="enemyload" class="button" type="button" tabindex="0">Fight!</button>
<<else>>
<div class="npctextboxm">The body of the fallen monster lies before you. There is nothing else to do but continue to the end! - You're almost there!</div><br>
<button data-passage="bossfight_spooky_dungeon" class="button" type="button" tabindex="0">What's that?! [BOSS FIGHT]</button>
<</if>><div class="npctextboxm">You enter the third and final floor of the spooky dungeon.</div><br>
<<set _quips = [
"So far, so good.",
"I wanna go home!",
"I'm the greatest!",
"What's lurking in the shadows?",
"I should have brought more energy drinks",
"This place gives me the creeps.",
"Why do these monsters have such nice titties?",
"This is not a good time to have a wank",
"Is it me, or is it getting colder?",
"I think I stepped in shit",
"I've got a boner to pick with this place.",
"I should've asked for a map.",
"Why does this dungeon smell funny?",
"I'm not lost; I'm just taking the scenic route.",
"Don't Piss me off, I'm close to leveling up and you look just enough XP",
"I hope there is something good at the end of this",
"I want my mommy!",
"Why is this dungeon even here?",
"I could really use a heal right now",
"I should have brought more medpacks",
]>>
<<set $randomSaying to _quips.random()>>
<div class="npctextbox"><<playerchat>>$playername<hr><<print $randomSaying>></div><br>
<button data-passage="dspooky_d1" class="button" type="button" tabindex="0">Third Floor</button><div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>I'll buy any unwanted items from the dungeon. Nobody needs two wizard hats, right? You can't sell anything you have equiped!</div><br>
<div class="npcScreen">
<div class="forSale">
<div class="emptychat"><img src="images/outfits/wizardhat.jpg" alt="" /></div>
Item: Wizard Hat<br>
Sell Price: $50,000
<<set $iHaveWH to 0>> <!-- Reset $iHaveWeed to 0 -->
<<for _i to $wardrobe.length - 1; _i >= 0; _i-->>
<<if $wardrobe[_i].name === "Wizard Hat">>
<<set $iHaveWH to 1>> <!-- Set $iHaveWeed to 1 if you have at least one weed -->
<</if>>
<</for>>
<<if $iHaveWH eq 1>>
<button data-passage="sell_dspook_code" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">Sell Wizard Hat</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">None Owned</button>
<</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/outfits/wizardboots.jpg" alt="" /></div>
Item: Wizard Boots<br>
Sell Price: $15,000
<<set $iHaveWZ to 0>> <!-- Reset $iHaveWeed to 0 -->
<<for _i to $wardrobe.length - 1; _i >= 0; _i-->>
<<if $wardrobe[_i].name === "Wizard Boots">>
<<set $iHaveWZ to 1>> <!-- Set $iHaveWeed to 1 if you have at least one weed -->
<</if>>
<</for>>
<<if $iHaveWZ eq 1>>
<button data-passage="sell_dspook_code" class="button" type="button" tabindex="0" data-setter="$itemChosen to 2">Sell Wizard Boots</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">None Owned</button>
<</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/outfits/wizardrobe.jpg" alt="" /></div>
Item: Wizard Robes<br>
Sell Price: $15,000
<<set $iHaveWR to 0>> <!-- Reset $iHaveWeed to 0 -->
<<for _i to $wardrobe.length - 1; _i >= 0; _i-->>
<<if $wardrobe[_i].name === "Wizard Robes">>
<<set $iHaveWR to 1>> <!-- Set $iHaveWeed to 1 if you have at least one weed -->
<</if>>
<</for>>
<<if $iHaveWR eq 1>>
<button data-passage="sell_dspook_code" class="button" type="button" tabindex="0" data-setter="$itemChosen to 3">Sell Wizard Robes</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 3">None Owned</button>
<</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/outfits/kneepads.jpg" alt="" /></div>
Item: Knee Pads<br>
Sell Price: $3,000
<<set $iHaveKP to 0>> <!-- Reset $iHaveWeed to 0 -->
<<for _i to $wardrobe.length - 1; _i >= 0; _i-->>
<<if $wardrobe[_i].name === "Knee Pads">>
<<set $iHaveKP to 1>> <!-- Set $iHaveWeed to 1 if you have at least one weed -->
<</if>>
<</for>>
<<if $iHaveKP eq 1>>
<button data-passage="sell_dspook_code" class="button" type="button" tabindex="0" data-setter="$itemChosen to 4">Sell Knee Pads</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 4">None Owned</button>
<</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/outfits/bandana.jpg" alt="" /></div>
Item: Bandana<br>
Sell Price: $3,000
<<set $iHaveBandana to 0>> <!-- Reset $iHaveWeed to 0 -->
<<for _i to $wardrobe.length - 1; _i >= 0; _i-->>
<<if $wardrobe[_i].name === "Bandana">>
<<set $iHaveBandana to 1>> <!-- Set $iHaveWeed to 1 if you have at least one weed -->
<</if>>
<</for>>
<<if $iHaveBandana eq 1>>
<button data-passage="sell_dspook_code" class="button" type="button" tabindex="0" data-setter="$itemChosen to 5">Sell Bandana</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 5">None Owned</button>
<</if>>
</div>
</div>
<br>
<button data-passage="spookyDungeonPrep" class="button" type="button" tabindex="0">Leave</button>Mom Chat
<<widget "spookchat">>
<<if $spookoutfit eq 0>><div class="britneychat"><img src="images/london/halloween/mspookchat1.png" alt="" /></div>
<<elseif $spookoutfit eq 1>><div class="britneychat"><img src="images/london/halloween/mspookchat2.png" alt="" /></div>
<<elseif $spookoutfit eq 2>><div class="britneychat"><img src="images/london/halloween/mspookchat3.png" alt="" /></div>
<<elseif $spookoutfit eq 3>><div class="britneychat"><img src="images/london/halloween/mspookchat4.png" alt="" /></div>
<<elseif $spookoutfit eq 4>><div class="britneychat"><img src="images/london/halloween/mspookchat5.png" alt="" /></div>
<<else>>
<div class="britneychat"><img src="images/london/halloween/mspookchat.png" alt="" /></div>
<</if>>
<</widget>><<if $itemChosen eq 1>> <!-- If "Sell Wizard Hat" is chosen -->
<<set _itemName = "Wizard Hat">>
<<if $headwear[0] === _itemName>>
<<set _errorMessage = "You can't sell an equipped item.">>
<<else>>
<<set _itemRemoved = false>> <!-- Initialize a flag to track if an item is removed -->
<<for _i to $wardrobe.length - 1; _i >= 0; _i-->>
<<if $wardrobe[_i].name === _itemName && !_itemRemoved>>
<<set $wardrobe.deleteAt(_i)>> <!-- Delete the item at index _i from the wardrobe -->
<<set $money += 50000>> <!-- Add $50,000 to the player's money -->
<<set _itemRemoved = true>> <!-- Set the flag to indicate that an item is removed -->
<</if>>
<</for>>
<</if>>
<<elseif $itemChosen eq 2>> <!-- If "Sell Wizard Boots" is chosen -->
<<set _itemName = "Wizard Boots">>
<<if $footwear[0] === _itemName>>
<<set _errorMessage = "You can't sell an equipped item.">>
<<else>>
<<set _itemRemoved = false>> <!-- Initialize a flag to track if an item is removed -->
<<for _i to $wardrobe.length - 1; _i >= 0; _i-->>
<<if $wardrobe[_i].name === _itemName && !_itemRemoved>>
<<set $wardrobe.deleteAt(_i)>> <!-- Delete the item at index _i from the wardrobe -->
<<set $money += 15000>> <!-- Add $15,000 to the player's money -->
<<set _itemRemoved = true>> <!-- Set the flag to indicate that an item is removed -->
<</if>>
<</for>>
<</if>>
<<elseif $itemChosen eq 3>> <!-- If "Sell Wizard Robes" is chosen -->
<<set _itemName = "Wizard Robes">>
<<if $body[0] === _itemName>>
<<set _errorMessage = "You can't sell an equipped item.">>
<<else>>
<<set _itemRemoved = false>> <!-- Initialize a flag to track if an item is removed -->
<<for _i to $wardrobe.length - 1; _i >= 0; _i-->>
<<if $wardrobe[_i].name === _itemName && !_itemRemoved>>
<<set $wardrobe.deleteAt(_i)>> <!-- Delete the item at index _i from the wardrobe -->
<<set $money += 15000>> <!-- Add $15,000 to the player's money -->
<<set _itemRemoved = true>> <!-- Set the flag to indicate that an item is removed -->
<</if>>
<</for>>
<</if>>
<<elseif $itemChosen eq 4>> <!-- If "Sell Knee Pads" is chosen -->
<<set _itemName = "Knee Pads">>
<<if $legs[0] === _itemName>>
<<set _errorMessage = "You can't sell an equipped item.">>
<<else>>
<<set _itemRemoved = false>> <!-- Initialize a flag to track if an item is removed -->
<<for _i to $wardrobe.length - 1; _i >= 0; _i-->>
<<if $wardrobe[_i].name === _itemName && !_itemRemoved>>
<<set $wardrobe.deleteAt(_i)>> <!-- Delete the item at index _i from the wardrobe -->
<<set $money += 3000>> <!-- Add $3,000 to the player's money -->
<<set _itemRemoved = true>> <!-- Set the flag to indicate that an item is removed -->
<</if>>
<</for>>
<</if>>
<<elseif $itemChosen eq 5>> <!-- If "Sell Bandana" is chosen -->
<<set _itemName = "Bandana">>
<<if $headwear[0] === _itemName>>
<<set _errorMessage = "You can't sell an equipped item.">>
<<else>>
<<set _itemRemoved = false>> <!-- Initialize a flag to track if an item is removed -->
<<for _i to $wardrobe.length - 1; _i >= 0; _i-->>
<<if $wardrobe[_i].name === _itemName && !_itemRemoved>>
<<set $wardrobe.deleteAt(_i)>> <!-- Delete the item at index _i from the wardrobe -->
<<set $money += 3000>> <!-- Add $3,000 to the player's money -->
<<set _itemRemoved = true>> <!-- Set the flag to indicate that an item is removed -->
<</if>>
<</for>>
<</if>>
<</if>>
<<goto "dspooky_sell">><<widget "zombieEncounterChance">>
<<set $randomEncouterChance to >>
<div class="imagebox"><img src="images/dungeons/spookydungeon/a1.png" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/dungeons/spookydungeon/zombiechat.png" alt="" /></div>Monster<hr>Cooock!....Cock...Cooooock...</div><br>
<button data-passage="dspooky_a1" class="button" type="button" tabindex="0">Fight the Monster!</button>
<<else>>
<</widget>><div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>Let me rub my magic lotion all over your body.</div><br>
<div class="npctextboxm">You and your party were fully healed. Stamina was also fully restored.</div><br>
<<doctorheal>><br>
<button data-passage="spookyDungeonPrep" class="button" type="button" tabindex="0">Return</button><div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>Hey, $playername. Here you can change how Madame Spook looks! Have you found them all? If you are having trouble with finding them, maybe try looking at the achievements - whatever the fuck that is.</div><br>
<div class="npctextbox">
<div class="gallerywrapperG">
<div class="spookWrapper">
<<if $halloweenTwentyTwnteyThree gte 1>>
<div class="britneychat"><img src="images/london/halloween/mspookchat1.png" alt="" /></div>
<span class="shopgg"><button data-passage="mspookavatar" class="button" type="button" tabindex="0" data-setter="$spookoutfit to 0">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Equip</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $spookyDungeonComplete gte 1>>
<div class="britneychat"><img src="images/london/halloween/mspookchat2.png" alt="" /></div>
<span class="shopgg"><button data-passage="mspookavatar" class="button" type="button" tabindex="0" data-setter="$spookoutfit to 1">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Equip</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $fuckMadamG gte 1>>
<div class="britneychat"><img src="images/london/halloween/mspookchat3.png" alt="" /></div>
<span class="shopgg"><button data-passage="mspookavatar" class="button" type="button" tabindex="0" data-setter="$spookoutfit to 2">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $momspookythree gte 1>>
<div class="britneychat"><img src="images/london/halloween/mspookchat4.png" alt="" /></div>
<span class="shopgg"><button data-passage="mspookavatar" class="button" type="button" tabindex="0" data-setter="$spookoutfit to 3">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $spookyClearedTimes gte 1>>
<div class="britneychat"><img src="images/london/halloween/mspookchat5.png" alt="" /></div>
<span class="shopgg"><button data-passage="mspookavatar" class="button" type="button" tabindex="0" data-setter="$spookoutfit to 4">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
</div>
</div>
<br>
<div class="npctextbox"><<spookchat>>Madame Spook<hr>This is how I'll look.</div><br>
<button data-passage="spookyDungeonPrep" class="button" type="button" tabindex="0">Leave</button>
<<if $momspookythree eq 1 and $fuckMadamG eq 1 and $spookyDungeonComplete eq 1 and $halloweenTwentyTwnteyThree eq 1 and $spookyClearedTimes gte 5>>
<<if $allMadamePicsDone != 1>>
<<set $aunlocked = "Unlocked All Madame Spooky's Costumes">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $allMadamePicsDone = 1>>
<<set $halloweenNewQuests = $halloweenNewQuests + 1>>
<</if>>
<</if>><div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>This dungeon has three floors, its full of enemies and there are NO opportunities to heal outside of battle. Good luck!</div><br>
<button data-passage="spookyDungeonPrep" class="button" type="button" tabindex="0">Return</button><div class="npctextboxm">You head down into the spooky dungeon. The Bouncer is here, sharpening a sword.</div><br>
<div class="imagebox"><img src="images/dungeons/spookydungeon/dungeon.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>Hey, $playername. Let me know if you need to know anything about this dungeon.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>The Bouncer<hr>I just healed you and your party. No need to thank me.</div><br>
<div class="npctextboxm">You and your party were fully healed. Stamina was also fully restored.</div><br>
<<doctorheal>>
<<if $combatenabled eq 1>>
<button data-passage="dspooky_a1" class="button" type="button" tabindex="0">Enter The Dungeon</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Enter The Dungeon [Combat Must Be Enabled!]</button>
<</if>>
<hr>
<button data-passage="spookyDungeonInfo" class="button" type="button" tabindex="0">Dungeon Info</button>
<button data-passage="dspooky_sell" class="button" type="button" tabindex="0">Sell Dungeon Items</button>
<button data-passage="mspookavatar" class="button" type="button" tabindex="0">Madame Spook's Avatars</button>
<hr>
<button data-passage="hhRegular" class="button" type="button" tabindex="0">Leave</button>
<<set $spookAButtonPressed = 0>>
<<set $bThreeZombieDead = 0>>
<<set $cThreeZombieDead = 0>>
<<set $ccThreeZombieDead = 0>>
<<set $dTwoZombieDead = 0>>
<<set $dOneZombieDead = 0>>
<<set $ccThreeZombieDead = 0>>
<<set $cThreeZombieDead = 0>>
<<set $bThreeZombieDead = 0>>
<<set $spookAButtonPressed = 0>><<if $halloweenSucess eq true>>
<div class="npctextboxm">You walk towards the entrance, the door is always open to you at Madame Spooky's Mansion</div><br>
<button data-passage="hhRegular" class="button" type="button" tabindex="0">Enter Haunted House</button>
<<elseif $halloweenSucess eq false>>
<div class="npctextboxm">You walk towards the entrance, however the door is closed to you and you are not welcome back at Madame Spooky's Mansion</div><br>
<<else>>
<div class="npctextboxm">You walk towards the entrance. A large figure stands in front of the door</div><br>
<<set $hasMask = false>>
<<if $headwear[0].name === "Frog Mask" or $headwear[0].name === "Clown Mask" or $headwear[0].name === "Monster Mask">>
<<set $hasMask = true>>
<</if>>
<div class="imagebox"><img src="images/london/halloween/bouncer.jpg" alt="" /></div><br>
<<if $hasMask eq true>>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>Bouncer<hr>Nice <<print $headwear[0].name>>. Come in.</div><br>
<div class="npctextboxm">WARNING: ONCE YOU ENTER THE HAUNTED HOUSE YOU CANNOT LEAVE UNTIL THE QUEST IS COMPLETE!</div><br>
<button data-passage="Haunted House Enter" class="button" type="button" tabindex="0">Enter Haunted House</button>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/bouncerchat.png" alt="" /></div>Bouncer<hr>You need a mask to get into this party. Buy one and come back.</div><br>
<</if>>
<</if>>
<button data-passage="Haunted House" class="button" type="button" tabindex="0">Return</button><<santapic>>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>I'll be more than happy to suck you off, $playername</div><br>
<div class="npctextboxm">You allow Mrs Claus to undo your belt and reveal your trouser snake!</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>Mmmmm...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh yeah!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/christmas2023/scenes/bj.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">Your cock is nice at home inside the mouth of Mrs Claus. She twirls her tongue around the tip of your cock as it goes inside.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/christmas2023/scenes/bj2.mp4" type="video/mp4"></video></center></div><br>
<<set $randomCum to random(1,3)>>
<<if $randomCum eq 1>>
<div class="npctextboxm">You blow your load!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/christmas2023/scenes/bjcum.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>Oh my! That's a lot!</div><br>
<<else>>
<div class="npctextboxm">33% Chance - You failed to cum for Mrs Claus</div><br>
<</if>>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>That's all I've got time for today. Sorry.</div><br>
<<time>>
<button data-passage="mrs_clause_interactions" class="button" type="button" tabindex="0">Finish Up</button><<santapic>>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>You want to use me, $playername?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I wont say no.</div><br>
<div class="npctextboxm">You allow Mrs Claus to undo your belt and reveal your trouser snake!</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>I'm going to feel this inside of me.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You're going to feel this.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/christmas2023/scenes/fuck.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">Your cock buried deep inside the tight pussy of Mrs Claus. She takes the dick like a champ!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/christmas2023/scenes/fuck2.mp4" type="video/mp4"></video></center></div><br>
<<set $mrsClausFuckedTimes = $mrsClausFuckedTimes + 1>>
<<set $randomCum to random(1,3)>>
<<if $randomCum eq 1>>
<div class="npctextboxm">You blow your load!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/christmas2023/scenes/sexcum.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>Oh my! I'm not using any protectio!</div><br>
<<else>>
<div class="npctextboxm">33% Chance - You failed to cum for Mrs Claus</div><br>
<</if>>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>That was great. Feel free to use me anytime.</div><br>
<<time>>
<button data-passage="mrs_clause_interactions" class="button" type="button" tabindex="0">Finish Up</button>
<<if $mrsClausFuckedTimes gte 25>>
<<if $mrsCFuckedTimes != 1>>
<<set $aunlocked = "Fucked Mrs Claus 25 Times!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $mrsCFuckedTimes = 1>>
<<set $christmasTwentyThreeQuest = $christmasTwentyThreeQuest + 1>>
<</if>>
<</if>><<santapic>>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>I'll be more than happy to lend you a helping hand!</div><br>
<div class="npctextboxm">You allow Mrs Claus to undo your belt and reveal your trouser snake!</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>Bigger than I'm used to!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh yeah!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/christmas2023/scenes/handjob.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">Your cock feels nice inside the warm hands of Mrs Claus. She wanks you off.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>That feels great!</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>That's all I've got time for today. Sorry.</div><br>
<<time>>
<button data-passage="mrs_clause_interactions" class="button" type="button" tabindex="0">Finish Up</button><<santapic>>
<<if $time gte 5>>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>Sorry, It's way to late to be doing anything. Come back tomorrow!</div><br>
<<else>>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>Did you want something? Maybe you could fetch me a hot cup of coffee?</div><br>
<<set $cobraCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $cobraCheck = 1>>
<</if>>
<</for>>
<<if $santachoiceserum eq 1>>
<button data-passage="grotto_handjob" class="button" type="button" tabindex="0">Free Use Handjob</button>
<</if>>
<<if $santachoiceserumm eq 1>>
<button data-passage="grotto_blowjob" class="button" type="button" tabindex="0">Free Use Blowjob</button>
<</if>>
<<if $santachoiceserummm eq 1>>
<button data-passage="grotto_fuck" class="button" type="button" tabindex="0">Free Use Fuck</button>
<</if>>
<<if $cobraCheck eq 1>>
<<if $mrsClausLevel eq 0>>
<button data-passage="mrsclauserum" class="button" type="button" tabindex="0">Use Hypnosis Serum</button>
<<elseif $mrsClausLevel eq 1>>
<button data-passage="mrsclauserum1" class="button" type="button" tabindex="0">Use Hypnosis Serum</button>
<<elseif $mrsClausLevel eq 2>>
<button data-passage="mrsclauserum2" class="button" type="button" tabindex="0">Use Hypnosis Serum</button>
<<else>>
<br><div class="npctextboxm">You've used the max amount of serums on this character. For now, you can't use anymore.</div><br>
<</if>>
<</if>>
<</if>>
<button data-passage="grotto_main" class="button" type="button" tabindex="0">Return</button>Mom Chat
<<widget "santachat">>
<<if $santachat eq 0>><div class="britneychat"><img src="images/christmas2023/mrsclaus/chat2.png" alt="" /></div>
<<elseif $santachat eq 1>><div class="britneychat"><img src="images/christmas2023/mrsclaus/chat3.png" alt="" /></div>
<<elseif $santachat eq 2>><div class="britneychat"><img src="images/christmas2023/mrsclaus/chat4.png" alt="" /></div>
<<elseif $santachat eq 3>><div class="britneychat"><img src="images/christmas2023/mrsclaus/chat5.png" alt="" /></div>
<<elseif $santachat eq 4>><div class="britneychat"><img src="images/christmas2023/mrsclaus/chat6.png" alt="" /></div>
<<else>>
<div class="britneychat"><img src="images/christmas2023/mrsclaus/chat.png" alt="" /></div>
<</if>>
<</widget>>
<<widget "santapic">>
<<if $santaisNude eq 1>>
<div class="imagebox"><img src="images/christmas2023/santahouseon.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/christmas2023/santahouseo.jpg" alt="" /></div><br>
<</if>>
<</widget>><div class="title">North Pole - Santa's House</div><br>
<<santapic>>
<<if $christmasIntroTwentyThreeNew eq 3>>
<<if $scrappyDead eq 1>>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>I can't believe Scrappy just vanished! That bastard is no good! Just like the OG santa!</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>At least you are still here. You won't leave me, right?</div><br>
<button data-passage="mrs_clause_interactions" class="button" type="button" tabindex="0">Interactions</button>
<<else>>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>Thanks again for all your help, $playername!</div><br>
<</if>>
<<else>>
<<if $santaIntro != 1>>
<div class="npctextbox"><<santachat>>???<hr>Hello young man, how can I help you?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uhm, my name is $playername. I just came here on a reindeer from Amore...</div><br>
<div class="npctextbox"><<santachat>>???<hr>Huh? A reindeer? How on earth would you get a reindeer? And have it take you here? Did something.. happen?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Well... I dunno how to say this, but I have reason to believe I got here on Santa's reindeer. He crashed. He's fucking dead!</div><br>
<div class="npctextbox"><<santachat>>???<hr>That fucking cock sucker!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Huh?!</div><br>
<div class="npctextbox"><<santachat>>???<hr>Let me introduce myself, I am Mrs Claus</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh, I'm so sorry!</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>Santa had this coming. It's not even christmas yet and he's out on his sled looking for girls while im here alone preparing for christmas. Everything is fucked</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It's fucked? I'm sorry. Is there anything I can do to help?</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>You could help, yep. You're not an elf. Elves are dumb. Seriously, they are stupid and lazy. Humans are big, strong and like to take charge. Am I right? </div><br>
<div class="npctextboxm">Mrs Claus winks at you.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Exactly. Especially the *big* part. Give me a list of what needs done and I'll be back in no time.</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>Thank you, $playername. Here is what needs done...</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>First, our reindeers have escaped. We can't deliver presents this christmas without the reindeer herd returning.</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>Second, our toy factory has broken down. We have an engineer but the tools have gone missing.</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>Finally, one of our chief Elves, Scrappy, is refusing to work. Please get him back in the factory.</div><br><<set $santaIntro = 1>><<set $christmasIntroTwentyThreeNew = 2>>
<div class="npctextbox"><<playerchat>>$playername<hr>Leave it to me.</div><br>
<<else>>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>Hey $playername</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>Let's check those tasks...</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr><<if $reindeerReturn != 1>>You still need to get those reindeer to return!<<else>>You've returned the reindeer! Thanks!<</if>></div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr><<if $factoryFix != 1>>You still need to fix the factory<<else>>You've provided the engineer elf with power tools, you're the best!<</if>></div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr><<if $elfSave != 1>>You still need to get Scrappy to get back to work<<else>>Scrappy has returned to work! Thanks!<</if>></div><br>
<</if>>
<<if $elfSave eq 1 and $factoryFix eq 1 and $reindeerReturn eq 1>>
<button data-passage="santa_quest_done" class="button" type="button" tabindex="0">Complete Quest</button>
<</if>>
<</if>>
<button data-passage="grotto_main" class="button" type="button" tabindex="0">Return</button><div class="title">North Pole - Santa's House</div><br>
<div class="imagebox"><img src="images/christmas2023/santahouseo.jpg" alt="" /></div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>Thank you, $playername. You have saved christmas. I can't thank you enough!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It's no problem. But.. what about santa?</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>I've got an idea for a new santa, a new man in my life.</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>...Someone who can get things done...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think I know where this is going...</div><br><<set $christmasIntroTwentyThreeNew = 3>>
<button data-passage="santa_quest_done2" class="button" type="button" tabindex="0">Love is in the Air...</button><div class="title">North Pole - Santa's House</div><br>
<div class="imagebox"><img src="images/christmas2023/santahouseo.jpg" alt="" /></div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>So, $playername. Meet the new Santa...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Wait, what?!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf4/chatsanta.png" alt="" /></div>Scrappy The Elf<hr>Ho-Ho-Ho!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Scrappy, what the fuck?</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>I never really considered Elves as romantic partners until now. Usually Elves have such small... you know.. it's hard for them to please a normal person... but Scrappy here is something else! I never knew it was possible for an Elf to have such a big cock!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div><br>
<button data-passage="santa_quest_done3" class="button" type="button" tabindex="0">That's it.</button><div class="title">North Pole - Santa's House</div><br>
<div class="imagebox"><img src="images/christmas2023/santahouseo.jpg" alt="" /></div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>So, $playername. For your reward, please take this lucky ring!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>A lucky ring?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf4/chatsanta.png" alt="" /></div>Scrappy The Elf<hr>A lucky ring. You heard the lady. Now take it and fuck off. We've got some loving to get on with.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Scrappy, I can't believe you. After what I did for you!</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>Please do come back and visit us some other time, $playername. We've got some business to take care of at the moment.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div><br>
<button data-passage="grotto_main" class="button" type="button" tabindex="0">Leave</button>
<<set $itemTo = {
name: "Lucky Ring",
partypic:'<img src="images/inventory/luckyring.png" alt="" />',
desc: "Given as a reward for completing the Christmas 2023 quest. Increases pachinko win chance by 20%"
}>>
<<set $backpack.push($itemTo)>>
<<if $christmasDoneQuest != 1>>
<<set $aunlocked = "Finish The Christmas 2023 Quest">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $christmasDoneQuest = 1>>
<<set $christmasTwentyThreeQuest = $christmasTwentyThreeQuest + 1>>
<</if>><<santapic>>
<<set $foundItem to false>> <!-- Initialize a variable to track if we found Hypnosis Serum -->
<div class="npctextboxm">You dose the coffee with the hypnosis serum. It has been removed from your inventory.</div><br>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of Hypnosis Serum at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found Hypnosis Serum -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>>
<div class="npctextboxm">Mrs Claus takes a swig of the coffee.</div><br>
<<set $mrsClausLevel = $mrsClausLevel + 1>>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>What's going on... my head...</div><br>
<button data-passage="mrsclauserum_result" class="button" type="button" tabindex="0" data-setter="$santachoiceserum to 1">Give Freeuse Handjobs</button>
<button data-passage="mrsclauserum_result" class="button" type="button" tabindex="0" data-setter="$santachoiceserum to 2">Don't wear clothes</button><<santapic>>
<div class="npctextboxm">You dose the coffee with the hypnosis serum. It has been removed from your inventory.</div><br>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of Hypnosis Serum at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found Hypnosis Serum -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>>
<div class="npctextboxm">Mrs Claus takes a swig of the coffee.</div><br>
<<set $mrsClausLevel = $mrsClausLevel + 1>>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>What's going on... my head...</div><br>
<button data-passage="mrsclauserum_result2" class="button" type="button" tabindex="0" data-setter="$santachoiceserumm to 1">Give Freeuse Blowjobs</button><<santapic>>
<div class="npctextboxm">You dose the coffee with the hypnosis serum. It has been removed from your inventory.</div><br>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of Hypnosis Serum at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found Hypnosis Serum -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>>
<div class="npctextboxm">Mrs Claus takes a swig of the coffee.</div><br>
<<set $mrsClausLevel = $mrsClausLevel + 1>>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>What's going on... my head...</div><br>
<button data-passage="mrsclauserum_result3" class="button" type="button" tabindex="0" data-setter="$santachoiceserummm to 1">Give Freeuse Sex</button><div class="imagebox"><img src="images/christmas2023/santahouseo.jpg" alt="" /></div><br>
<div class="npctextboxm">You give your command to Mrs Claus.</div><br>
<<if $santachoiceserum eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>So... you should be giving more motivation to the men here in the north pole. Free use handjobs at anytime, anywhere should be your new role.</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>I've got to get more hands on with the elves...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Well... don't forget about me! Haha!</div><br>
<<else>>
<div class="npctextbox"><<playerchat>>$playername<hr>So... you should be giving more motivation to the men here in the north pole. Share that sexy body to the world, Mrs Claus.</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>I've got to motivate everyone with my body...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>That's right!</div><br>
<<set $santaisNude = 1>>
<</if>>
<<set $aviUnlockedYaast = 1>>
<button data-passage="grotto_main" class="button" type="button" tabindex="0">Finish</button><div class="imagebox"><img src="images/christmas2023/santahouseo.jpg" alt="" /></div><br>
<div class="npctextboxm">You give your command to Mrs Claus.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So... you should be giving even more motivation to the men here in the north pole. Make their pole your pole..</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>What does that even mean...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Get on your knees and start giving free use blowjobs!</div><br>
<<set $aviUnlockedYaastt = 1>>
<button data-passage="grotto_main" class="button" type="button" tabindex="0">Finish</button><div class="imagebox"><img src="images/christmas2023/santahouseo.jpg" alt="" /></div><br>
<div class="npctextboxm">You give your command to Mrs Claus.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So... you should be giving even more motivation to the men here in the north pole. Fuck them!</div><br>
<div class="npctextbox"><<santachat>>Mrs Claus [Serum Level: $mrsClausLevel/3]<hr>I'm prepared to do whatever it takes to pleasure the men around me.</div><br>
<<set $aviUnlockedYaastttt = 1>>
<button data-passage="grotto_main" class="button" type="button" tabindex="0">Finish</button>
<<if $christmasCorruptionNow != 1>>
<<set $aunlocked = "Fully Corrupt Mrs Claus">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $christmasCorruptionNow = 1>>
<<set $christmasTwentyThreeQuest = $christmasTwentyThreeQuest + 1>>
<</if>><div class="title">North Pole - Cafeteria</div><br>
<div class="imagebox"><img src="images/christmas2023/cafe.jpg" alt="" /></div><br>
<<if $foodtopicSanta eq 1 and $reindeerfoodowned != 1>>
<<if $money gte 1000>>
<button data-passage="grotto_buy_reindeerfood" class="button" type="button" tabindex="0">Buy Reindeer Food - $1000</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy Reindeer Food - [Need $1000]</button>
<</if>>
<</if>>
<button data-passage="grotto_main" class="button" type="button" tabindex="0">Return</button><div class="title">North Pole - Cafeteria</div><br>
<div class="npctextboxm">You lost $1000 and received the animal food.</div><br>
<<set $money = $money - 1000>>
<<set $reindeerfoodowned = 1>>
<<set $itemTo = {
name: "Animal Food",
partypic:'<img src="images/inventory/animalfood.png" alt="" />',
desc: "Only to be consumed by animals."
}>>
<<set $backpack.push($itemTo)>>
<button data-passage="grotto_main" class="button" type="button" tabindex="0">Return</button><div class="title">North Pole - Dungeon</div><br>
<div class="imagebox"><img src="images/christmas2023/cave.jpg" alt="" /></div><br><div class="title">North Pole - Gate</div><br>
<div class="imagebox"><img src="images/christmas2023/main.jpg" alt="" /></div><br>
<<if $christmasIntroTwentyThreeNew eq 3>>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf/chat.png" alt="" /></div>Elf<hr>I've got some stuff for you.</div><br>
<button data-passage="santaavatar" class="button" type="button" tabindex="0">Mrs Claus' Avatars</button>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf/chat.png" alt="" /></div>Elf<hr>I ain't got nothing more to say to you. Get lost.</div><br>
<</if>>
<button data-passage="grotto_main" class="button" type="button" tabindex="0">Return</button><div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf/chat.png" alt="" /></div>Elf<hr>Here, you can change the way Mrs Claus looks. Have you unlocked them all?</div><br>
<div class="npctextbox">
<div class="gallerywrapperG">
<div class="spookWrapper">
<<if $christmasIntroTwentyThreeNew gte 1>>
<div class="britneychat"><img src="images/christmas2023/mrsclaus/chat2.png" alt="" /></div>
<span class="shopgg"><button data-passage="santaavatar" class="button" type="button" tabindex="0" data-setter="$santachat to 0">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Equip</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $scrappyDead gte 1>>
<div class="britneychat"><img src="images/christmas2023/mrsclaus/chat3.png" alt="" /></div>
<span class="shopgg"><button data-passage="santaavatar" class="button" type="button" tabindex="0" data-setter="$santachat to 1">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Equip</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $aviUnlockedYaast gte 1>>
<div class="britneychat"><img src="images/christmas2023/mrsclaus/chat4.png" alt="" /></div>
<span class="shopgg"><button data-passage="santaavatar" class="button" type="button" tabindex="0" data-setter="$santachat to 2">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $aviUnlockedYaastt gte 1>>
<div class="britneychat"><img src="images/christmas2023/mrsclaus/chat5.png" alt="" /></div>
<span class="shopgg"><button data-passage="santaavatar" class="button" type="button" tabindex="0" data-setter="$santachat to 3">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $aviUnlockedYaastttt gte 1>>
<div class="britneychat"><img src="images/christmas2023/mrsclaus/chat6.png" alt="" /></div>
<span class="shopgg"><button data-passage="santaavatar" class="button" type="button" tabindex="0" data-setter="$santachat to 4">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
</div>
</div>
<br>
<div class="npctextbox"><<santachat>>Mrs Claus<hr>This is how I'll look.</div><br>
<button data-passage="elfGuard" class="button" type="button" tabindex="0">Leave</button><div class="title">North Pole - Toy Factory</div><br>
<div class="imagebox"><img src="images/christmas2023/factory.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, maybe you need screw that part in first?</div><br>
<div class="npctextboxm">The elf looks at you with bloodlust.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf3/chat.png" alt="" /></div>Elf<hr>What? Are you a fucking engineer? You think I haven't been working on these cocksucking machines for over 300 years? I wasn't born yesterday, kid. Get the fuck outta here.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Actually, I'm-</div><br>
<div class="npctextboxm">Because you can finish whatever you were saying, the elf interupts you.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf3/chat.png" alt="" /></div>Elf<hr>You yap worse than six barbers. Shut up and let me think.</div><br>
<button data-passage="factory" class="button" type="button" tabindex="0">Leave</button><div class="title">North Pole - Toy Factory</div><br>
<div class="imagebox"><img src="images/christmas2023/house.jpg" alt="" /></div><br>
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Cobra Serum">>
<<set $backpack.deleteAt(_i)>> <!-- Delete the item at index _i -->
<</if>>
<</for>>
<div class="npctextbox"><<playerchat>>$playername<hr>Listen, Scrappy. Don't tell anyone. Take this.</div><br>
<div class="npctextboxm">The elf takes a look at the cobra serum</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf4/chat.png" alt="" /></div>Scrappy The Elf<hr>What is this?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It'll give you a big dick. Just take it. </div><br>
<div class="npctextboxm">The elf takes a shot of the cobra serum</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf4/chat.png" alt="" /></div>Scrappy The Elf<hr>What the fuck? I'll get back to work now. Thanks. You've saved my life!</div><br>
<<set $bigDickElf = 1>><<set $elfSave = 1>>
<div class="npctextboxm">Task complete.</div><br>
<button data-passage="housesElf" class="button" type="button" tabindex="0">Leave</button><div class="title">North Pole - Elf House</div><br>
<div class="imagebox"><img src="images/christmas2023/house.jpg" alt="" /></div><br>
<<set $cobraCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Cobra Serum">>
<<set $cobraCheck = 1>>
<</if>>
<</for>>
<<if $scrappyIntro != 1>>
<div class="npctextboxm">As you enter Scrappy's house for the first time, he comes out to greet you</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf4/chat.png" alt="" /></div>Scrappy The Elf<hr>You here to bully me too!?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Bully you? What? No... Why would I bully you?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf4/chat.png" alt="" /></div>Scrappy The Elf<hr>Why the fuck not? Everyone else does? They all saw my cock in the shower. Not even an inch! What good is a man if he can't even have a big enough dick to satisfy a woman, huh? Life is unfair. Cruel. Just get out of here.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Jeez, this guy has major issues.</div><br>
<<set $scrappyIntro = 1>>
<<else>>
<<if $elfSave eq 1>>
<<if $scrappyDead eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>Scrappy is gone. I've got no reason to be here.</div><br>
<<if $christmasDoneQuestt != 1>>
<<set $aunlocked = "Destroyed Scrappy">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $christmasDoneQuestt = 1>>
<<set $christmasTwentyThreeQuest = $christmasTwentyThreeQuest + 1>>
<</if>>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf4/chat.png" alt="" /></div>Scrappy The Elf<hr>Thanks again, the confidence I have with my new 10 inch cock is awesome. Wait until the other elves see this!</div><br>
<</if>>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf4/chat.png" alt="" /></div>Scrappy The Elf<hr>You are back? No. I won't show you my dick!</div><br>
<<if $christmasIntroTwentyThreeNew gte 2>>
<<if $bigDickElf != 1 and $cobraCheck eq 1>>
<button data-passage="grotto_give_cobra" class="button" type="button" tabindex="0">Give Cobra Serum</button>
<</if>>
<button data-passage="grotto_give_advice_elf" class="button" type="button" tabindex="0">Give Advice</button>
<button data-passage="grotto_lie_elf" class="button" type="button" tabindex="0">Tease Him</button>
<</if>>
<</if>>
<</if>>
<<if $christmasDoneQuest gte 1 and $scrappyDead != 1>>
<<if $strength gte 800>>
<button data-passage="scrappyDestroy" class="button" type="button" tabindex="0">Destroy Scrappy [800 Strength]</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Destroy Scrappy [800 Strength]</button>
<</if>>
<</if>>
<button data-passage="grotto_main" class="button" type="button" tabindex="0">Leave</button><div class="title">North Pole - Elf House</div><br>
<div class="imagebox"><img src="images/christmas2023/house.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Sorry Scrappy. I gotta do this</div><br>
<div class="npctextboxm">The elf looks at you with shocked face</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf4/chat.png" alt="" /></div>Scrappy The Elf<hr>What the fuck!</div><br>
<div class="videobox"><center><video width="720" loop autoplay muted webkit-playsinline playsinline><source src="images/christmas2023/destroy.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">You destroy Scrappy. His body shatters into a million pieces. No more big dick energy in this grotto.</div><br><<set $scrappyDead = 1>>
<button data-passage="housesElf" class="button" type="button" tabindex="0">Leave</button><div class="title">North Pole - Elf House</div><br>
<div class="imagebox"><img src="images/christmas2023/house.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You know, you may aswell be a woman with a dick that small. What good are you to anyone?</div><br>
<div class="npctextboxm">The elf looks at you with anger</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf4/chat.png" alt="" /></div>Scrappy The Elf<hr>Fuck this! It's not bad enough you come into my home uninvited, I gotta get my balls broken too? I got my limits too!</div><br>
<div class="npctextboxm">Scrappy kicks you out his house</div><br>
<button data-passage="grotto_main" class="button" type="button" tabindex="0">Leave</button><div class="title">North Pole - Reindeer Enclosure</div><br>
<div class="imagebox"><img src="images/christmas2023/enclosure.jpg" alt="" /></div><br>
<<if $christmasIntroTwentyThreeNew gte 2>>
<<if $reindeerReturn != 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf2/chat.png" alt="" /></div>Elf<hr>Your the dude whos meant to be helping me with getting the reindeer back, right?</div><br>
<button data-passage="enclosure_chat_1" class="button" type="button" tabindex="0">What Happened?</button>
<<if $foodtopicSanta eq 1>>
<button data-passage="grotto_foodtrough" class="button" type="button" tabindex="0">Examine Food Trough</button>
<button data-passage="enclosure_chat_2" class="button" type="button" tabindex="0">Where is the food kept?</button>
<</if>>
<hr>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf2/chat.png" alt="" /></div>Elf<hr>Thanks again for your help, dude.</div><br>
<</if>>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf2/chat.png" alt="" /></div>Elf<hr>Sorry dude! Way too busy right now to chat.</div><br>
<</if>>
<button data-passage="grotto_main" class="button" type="button" tabindex="0">Return</button><div class="title">North Pole - Reindeer Enclosure</div><br>
<div class="imagebox"><img src="images/christmas2023/enclosure.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What happened?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf2/chat.png" alt="" /></div>Elf<hr>Someone left the gate open for the reindeer pen. They've all escaped. It's going to take weeks to find them one by one! We're fucked!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yeah, that would take forever.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf2/chat.png" alt="" /></div>Elf<hr>I knew I should've fed them this morning!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Wait a second, you didn't feed them? Maybe they'll come back if there's food here.</div><br>
<<set $foodtopicSanta = 1>>
<button data-passage="enclosure" class="button" type="button" tabindex="0">Return</button><div class="title">North Pole - Reindeer Enclosure</div><br>
<div class="imagebox"><img src="images/christmas2023/enclosure.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Where is the reindeer food kept?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf2/chat.png" alt="" /></div>Elf<hr>The cafeteria</div><br>
<<set $foodcafeSanta = 1>>
<button data-passage="enclosure" class="button" type="button" tabindex="0">Return</button><div class="title">North Pole - Reindeer Enclosure</div><br>
<div class="npctextboxm">You pour the food into the trough.</div><br>
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Animal Food">>
<<set $backpack.deleteAt(_i)>> <!-- Delete the item at index _i -->
<</if>>
<</for>>
<div class="npctextboxm">Animal food has been removed from your inventory.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf2/chat.png" alt="" /></div>Elf<hr>Oh my fucking god! The reindeer are returning!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf2/chat.png" alt="" /></div>Elf<hr>Thank you!</div><br>
<div class="npctextboxm">This task has been completed.</div><br> <<set $reindeerReturn = 1>>
<button data-passage="enclosure" class="button" type="button" tabindex="0">Return</button><div class="title">North Pole - Reindeer Enclosure</div><br>
<div class="npctextboxm">It's empty.</div><br>
<<if $reindeerfoodowned eq 1>>
<button data-passage="enclosure_pour" class="button" type="button" tabindex="0">Pour Food into the Trough</button>
<</if>>
<button data-passage="enclosure" class="button" type="button" tabindex="0">Return</button><div class="title">North Pole - Grotto Gates</div><br>
<div class="imagebox"><img src="images/christmas2023/gate.jpg" alt="" /></div><br>
<div class="npctextboxm">You knock on the gate.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf/chat.png" alt="" /></div>Elf<hr>Who is it?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It's me! Can I come in?</div><br>
<<if $headwear[0].name === "Elf Hat">>
<<set $hasElf = true>>
<</if>>
<<if $hasElf eq true>>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf/chat.png" alt="" /></div>Elf<hr>You look a little tall for an elf, buddy. But rules are rules. Welcome to Santa's Grotto</div><br>
<button data-passage="grotto_main" class="button" type="button" tabindex="0">Enter the Grotto</button>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf/chat.png" alt="" /></div>Elf<hr>Only elves are allowed in here. Get lost.</div><br>
<div class="npctextboxm">You are going to need to find a way to trick the guard to let you in.</div><br>
<</if>>
<button data-passage="crash_site" class="button" type="button" tabindex="0">Take the Reindeer to Amore</button><div class="title">North Pole - Grotto Gates</div><br>
<div class="imagebox"><img src="images/christmas2023/gate.jpg" alt="" /></div><br>
<div class="npctextboxm">You are standing infront of the grotto gates. The reindeer that brought you hear is standing a few feet away.</div><br>
<button data-passage="gate_convo" class="button" type="button" tabindex="0">Try to get in</button>
<button data-passage="crash_site" class="button" type="button" tabindex="0">Take the Reindeer to Amore</button><div class="title">North Pole - Grotto Main</div><br>
<div class="imagebox"><img src="images/christmas2023/main.jpg" alt="" /></div><br>
<div class="npctextboxm">You are standing in the main square of the grotto. What do you want to do?</div><br>
<button data-passage="santa_house" class="button" type="button" tabindex="0">Enter Santa's House</button>
<button data-passage="cafeteria" class="button" type="button" tabindex="0">Enter Cafeteria</button>
<button data-passage="enclosure" class="button" type="button" tabindex="0">Enter Reindeer Enclosure</button>
<button data-passage="factory" class="button" type="button" tabindex="0">Enter Toy Factory</button>
<button data-passage="housesElf" class="button" type="button" tabindex="0">Enter Scrappy's House</button>
<button data-passage="elfGuard" class="button" type="button" tabindex="0">Speak to Elf Guard</button>
<hr>
<button data-passage="grotto_gate" class="button" type="button" tabindex="0">Exit</button><div class="title">North Pole - Scrappy's House</div><br>
<div class="imagebox"><img src="images/christmas2023/factory.jpg" alt="" /></div><br>
<div class="npctextboxm">You enter the toy factory. It's not very christmasy in here. It just looks like a normal warehouse!</div><br>
<<set $powertoolsOwned = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Power Tools">>
<<set $powertoolsOwned = 1>>
<</if>>
<</for>>
<<if $toyFactoryIntro != 1>>
<div class="npctextboxm">You overhear one an elf screaming, whilst hunched over a toy conveyor belt with smoke coming out. Looks like he's trying to fix something.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf3/chat.png" alt="" /></div>Elf<hr>Ya sister's cunt!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Woah! Take it easy, pal.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf3/chat.png" alt="" /></div>Elf<hr>Take it easy? Take it EASY?! You know how hard it is to keep a factory running with fucking TOY TOOLS?! That's right, tools that are made of plastic. Toys. Fucking baby toys. I'm going insane!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Jeez, this guy is on edge. I better stay away before he snaps.</div><br>
<<set $toyFactoryIntro = 1>>
<<else>>
<<if $factoryFix eq 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf3/chat.png" alt="" /></div>Elf<hr>Thanks again, kid. The conveyer belt is back on. I'll make sure to put in a good word with Mrs Claus.</div><br>
<<else>>
<div class="npctextboxm">The elf is still trying to fix the conveyer belt with his plastic toy tools. Poor guy. If only I could help him.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf3/chat.png" alt="" /></div>Elf<hr>YaaaaaaA! IM GOING FUCKING CRAAAZY</div><br>
<<if $christmasIntroTwentyThreeNew gte 2>>
<<if $toolsReturn != 1 and $powertoolsOwned eq 1>>
<button data-passage="grotto_give_tools" class="button" type="button" tabindex="0">Give Power Tools</button>
<</if>>
<button data-passage="grotto_give_advice" class="button" type="button" tabindex="0">Give Advice</button>
<button data-passage="grotto_lie" class="button" type="button" tabindex="0">Convince him the machine is working</button>
<</if>>
<</if>>
<</if>>
<button data-passage="grotto_main" class="button" type="button" tabindex="0">Leave</button><div class="title">North Pole - Elf House</div><br>
<div class="imagebox"><img src="images/christmas2023/house.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, I can't relate to having such a small dick. But I know it must be hard carrying that insecurity around with you for your entire life. I know most people out there would not want to be with you because of the size of your penis. That must hurt too. However, life is vast, and I suggest that you dont lose hope in finding love and acceptance, and to try and explore the other pleasures of life. There are so many other sources of happiness out there to explore and indulge in. Having low self asteem is a turn off, not the size of your dick!</div><br>
<div class="npctextboxm">The elf looks at you with tears in his eyes</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf4/chat.png" alt="" /></div>Scrappy The Elf<hr>That's nice of you to say. But I can't even beat my meat without using tweasers! I'm not going back to work unless god gives me the 10 inch python i've always deserved!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div><br>
<div class="npctextboxm">This is going to be hard...</div><br>
<button data-passage="housesElf" class="button" type="button" tabindex="0">Leave</button><div class="title">North Pole - Toy Factory</div><br>
<div class="imagebox"><img src="images/christmas2023/factory.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf3/chat.png" alt="" /></div>Elf<hr>These fucking cocksuckers...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, maybe you need to use these?</div><br>
<div class="npctextboxm">You proudly hold the power tools in your hands.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf3/chat.png" alt="" /></div>Elf<hr>Are those.. human power tools?</div><br>
<div class="npctextboxm">The elf jumps up voilently and snatches them out of your hands. He goes to work on the conveyer belt.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf3/chat.png" alt="" /></div>Elf<hr>DONE! It's DONE!</div><br>
<div class="npctextboxm">The elf drops the power tools on the floor. You take them back.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf3/chat.png" alt="" /></div>Elf<hr>Thanks for the help, kid. I've had Mrs Claus so far up my ass I can taste her hairspray.</div><br>
<div class="npctextboxm">You give a respectful nod towards the elderly engineer elf. He's had a rough day.</div><br>
<<set $toolsReturn = 1>><<set $factoryFix = 1>>
<div class="npctextboxm">Task complete.</div><br>
<button data-passage="factory" class="button" type="button" tabindex="0">Leave</button><div class="title">North Pole - Toy Factory</div><br>
<div class="imagebox"><img src="images/christmas2023/factory.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You know, I think it should be fine now. You should just go tell Mrs Claus its fixed.</div><br>
<div class="npctextboxm">The elf looks at you with concern</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/christmas2023/elf3/chat.png" alt="" /></div>Elf<hr>If you're going to lie to me, at least tell me there's a broad in the car waiting to tongue my balls</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh...</div><br>
<div class="npctextboxm">Looks like you actually need to help him fix this.</div><br>
<button data-passage="factory" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">$ahmed's Shop</div>
<div class="imagebox"><img src="images/shop.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey $ahmed, got any jobs going?</div>
<div class="npctextbox"><<shopchat>>$ahmed<hr>Hey $playername, sorry bro. I can barely pay my dealer right now.</div>
<button data-passage="ahmedchat" class="button" type="button" tabindex="0">Okay</button></div><div class="title">$ahmed's Shop</div><br>
<div class="npctextboxm"><center>You decide to enter $ahmed's shop. It's very strongly air freshened and tidy. Stock is neatly arranged labels outward and the owner, $ahmed, smiles at you. $ahmed is ready and willing to take to take your money!</center></div><br>
<div class="imagebox"><img src="images/shop.jpg" alt="" /></div><br>
<<if $time gte 4>> <div class="npctextboxm">The shop is <<closed>>! Come back tomorrow.</div><br>
<<else>>
<div class="npctextbox"><<shopchat>>$ahmed<hr>Hey $playername, we're out of condoms, your mom bought them all again! - Just joking!</div><br>
<div class="npctextbox"><<shopchat>>$ahmed<hr>I've got some good things on sale strangah!</div><br>
<button data-passage="ahmedbuymenu" class="button" type="button" tabindex="0">Shop</button>
<</if>>
<button data-passage="ascensionstreet" class="button" type="button" tabindex="0">Leave</button><<if $money gte 150>><div class="title">Ahmed's Shop</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Ahmed's Implant (+10 Max Stamina) book added to inventory (+1)</li><<set $inventory.push("ahmedimplant")>><<set $maxstamina = $maxstamina + 10>>
<li>Money has decreased (-50)</li></ul></div><<set $money = $money -150>>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Finish Purchase</button>
<<else>>
<div class="npctextbomx">You dont have enought money ($150) for this.</div>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Leave</button><</if>><<if $money gte 50>><div class="title">Ahmed's Shop</div>
<div class="npctextboxw"><ul>
<li>Flowers added to inventory (+1)</li><<set $flowers.push("flowers")>>
<li>Money has decreased (-50)</li></ul></div><<set $money = $money -50>>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Finish Purchase</button>
<<else>>
<div class="npctextboxm">You dont have enought money ($50) for this.</div>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Leave</button><</if>><<if $money gte 250>><div class="title">Ahmed's Shop</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Power Tools added to inventory (+1)</li><<set $inventory.push("tools")>>
<li>Money has decreased (-250)</li></ul></div><<set $money = $money -250>>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Finish Purchase</button>
<<else>>
<div class="npctextboxm">You dont have enought money ($250) for this.</div>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Leave</button><</if>><<if $money gte 50>><div class="title">Ahmed's Shop</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>English book added to inventory (+1)</li><<set $inventory.push("book_english")>>
<li>Money has decreased (-50)</li></ul></div><<set $money = $money -50>>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Finish Purchase</button>
<<else>>
<div class="npctextboxm">You dont have enought money ($50) for this.</div>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Leave</button><</if>><<if $money gte 75>><div class="title">Ahmed's Shop</div>
<div class="npctextboxw"><ul>
<li>Energy drink added to inventory (+1)</li><<set $energydrink.push("Energy Drink")>>
<li>Money has decreased (-75)</li></ul></div><<set $money = $money -75>>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Finish Purchase</button>
<<else>>
<div class="npctextboxm">You dont have enought money ($75) for this.</div>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Leave</button><</if>><<if $money gte 50>><div class="title">Ahmed's Shop</div>
<div class="npctextboxw"><ul>
<li>Medpack added to inventory (+1)</li><<set $perks.push("medpack")>>
<li>Money has decreased (-50)</li></ul></div><<set $money = $money -50>>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Finish Purchase</button>
<<else>>
<div class="npctextboxm">You dont have enought money ($50) for this.</div>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Leave</button><</if>><<if $money gte 450>><div class="title">Ahmed's Shop</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Dildo added to inventory (+1)</li><<set $inventory.push("dildo")>>
<li>Money has decreased (-450)</li></ul></div><<set $money = $money -450>>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Finish Purchase</button>
<<else>>
<div class="npctextboxm">You dont have enought money ($450) for this.</div>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Leave</button><</if>><div class="title">Corner Shop<br>
<div class="gallerywrapperG">
<span class="shopb"><button data-passage="ahmedchat" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopg"><button data-passage="ahmedbuymenu" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopb"><button data-passage="ahmedsellmenu" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<<set $biscuitCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Dirty Biscuit">>
<<set $biscuitCheck = 1>>
<</if>>
<</for>>
<<if $biscuitCheck eq 1>>
<<set $discount = 0.20>>
<<else>>
<<set $discount = 0>>
<</if>>
<<set $bernieShop = []>>
<<set _item = {
name: "Flowers",
price: 150,
pic: '<img src="images/inventory/flowers.png" alt="" />',
button: '<<if $money gte 150>><button data-passage="Ahmedbuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">Buy - $150</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $150</button><</if>>',
desc: "A bunch of flowers, the cheat code for picking up girls. My mom says girls love flowers."
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Energy Drink",
price: 200,
pic: '<img src="images/inventory/energy.png" alt="" />',
button: '<<if $money gte 200>><button data-passage="Ahmedbuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 2">Buy - $200</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $200</button><</if>>',
desc: "Ignite your desires with this provocative energy elixir. Indulge in its tantalizing blend and embrace the sizzling passion within"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Ahmed's Stamina Implant",
price: 500,
pic: '<img src="images/inventory/implant.png" alt="" />',
button: '<<if $ahmedImplantBought != 1>><<if $money gte 500>><button data-passage="Ahmedbuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 3">Buy - $500</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $500</button><</if>><<else>><button data-passage="" class="button" type="button" tabindex="0">Out of Stock</button><</if>>',
desc: "A stamina implant. [Permanently Gives +10 Max Stamina]"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "English Book",
price: 250,
pic: '<img src="images/inventory/book.png" alt="" />',
button: '<<if $englishBookOwned != 1>><<if $money gte 250>><button data-passage="Ahmedbuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 4">Buy - $250</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $250</button><</if>><<else>><button data-passage="" class="button" type="button" tabindex="0">Out of Stock</button><</if>>',
desc: "An English book, read it in your bedroom to increase your intelligence!"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Medpack",
price: 125,
pic: '<img src="images/inventory/medpack.png" alt="" />',
button: '<<if $money gte 125>><button data-passage="Ahmedbuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 5">Buy - $125</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $125</button><</if>>',
desc: "A typical bundle of medical items. Heals your health in combat situations."
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Tools",
price: 525,
pic: '<img src="images/inventory/powertool.png" alt="" />',
button: '<<if $money gte 525>><button data-passage="Ahmedbuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 6">Buy - $525</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Out of Stock</button><</if>>',
desc: "Tools. Used for fixing or creating things."
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Dildo",
price: 1000,
pic: '<img src="images/inventory/dildo.png" alt="" />',
button: '<<if $money gte 1000>><button data-passage="Ahmedbuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 7">Buy - $1000</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Out of Stock</button><</if>>',
desc: "A dildo.. you already know. Don't make me describe a dildo to you."
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Flip Flops [Footwear]",
price: 1150,
pic: '<img src="images/outfits/flip_flops.jpg" alt="" />',
button: '<<if $flipflopsBought != 1>>
<<if $money gte 1150>>
<button data-passage="Ahmedbuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 8">Buy - $1150</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $1150</button>
<</if>>
<<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 8">Out of Stock</button><</if>>',
desc: "Flip Flops, show off your toes to the world! [+1 Max Stamina]"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Wife Beater [Body]",
price: 1500,
pic: '<img src="images/outfits/wifebeater.jpg" alt="" />',
button: '<<if $wifebeaterBought != 1>>
<<if $money gte 1500>>
<button data-passage="Ahmedbuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 9">Buy - $1500</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $1500</button>
<</if>>
<<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 9">Out of Stock</button><</if>>',
desc: "A wife beater vest. Makes you look very tough! [+75 Strength]"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Fedora [Headwear]",
price: 1500,
pic: '<img src="images/outfits/fedora.jpg" alt="" />',
button: '<<if $fedoraBought != 1>>
<<if $money gte 1500>>
<button data-passage="Ahmedbuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 10">Buy - $1500</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $1500</button>
<</if>>
<<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 10">Out of Stock</button><</if>>',
desc: "A fedora, how do you do? M'lady?! [+55 Intelligence]"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Flatcap [Headwear]",
price: 1500,
pic: '<img src="images/outfits/flatcap.jpg" alt="" />',
button: '<<if $flattyBought != 1>>
<<if $money gte 1500>>
<button data-passage="Ahmedbuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 11">Buy - $1500</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $1500</button>
<</if>>
<<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 11">Out of Stock</button><</if>>',
desc: "A propa hard mans hat, innit?' [+55 Strength]"
}>>
<<set $bernieShop.push(_item)>>
<div class="npctextbox"><<shopchat>>$ahmed<hr>I've got some good things on sale strangah!</div><br>
<<if $biscuitCheck eq 1>>
<div class="npctextboxm">Dirty Biscuit Discount. 20% off the price of all items below!</div><br>
<</if>>
<div class="shopScreen">
<<for _i to 0; _i lt $bernieShop.length; _i++>>
<div class="forSale">
<div class="emptychat"><<print $bernieShop[_i].pic>></div>
Item: <<print $bernieShop[_i].name>><br>
Price: $<<print $bernieShop[_i].price>><br>
<div class="descItem">Desc: <<print $bernieShop[_i].desc>></div>
<span class="shopgg"><<print $bernieShop[_i].button>></span>
</div>
<</for>>
</div>
<br>
<button data-passage="ascensionstreet" class="button" type="button" tabindex="0">Leave</button><div class="title">Corner Shop<br>
<div class="gallerywrapperG">
<span class="shopg"><button data-passage="ahmedchat" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopb"><button data-passage="ahmedbuymenu" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopb"><button data-passage="ahmedsellmenu" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<div class="npctextbox"><<shopchat>>$ahmed<hr>I've always got time to talk to my favourite customer!</div><br>
<button data-passage="Ask for a job" class="button" type="button" tabindex="0">Ask for a Job</button>
<<if $ahmeddead != 1>><button data-passage="destroyahmed" class="button" type="button" tabindex="0">Destroy Ahmed</button><</if>>
<button data-passage="Steal" class="button" type="button" tabindex="0">Try to Steal</button>
<button data-passage="ascensionstreet" class="button" type="button" tabindex="0">Leave</button><div class="title">Corner Shop<br>
<div class="gallerywrapperG">
<span class="shopb"><button data-passage="ahmedchat" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopb"><button data-passage="ahmedbuymenu" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopg"><button data-passage="ahmedsellmenu" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<div class="npctextbox"><<shopchat>>$ahmed<hr>You want to sell something? This isn't a pawn shop, buddy!</div><br>
<div class="npcScreen">
<div class="forSale">
<div class="emptychat"><img src="images/inventory/weed.png" alt="" /></div>
Item: Weed<br>
Sell Price: $150
<<set $iHaveWeed to 0>> <!-- Reset $iHaveWeed to 0 -->
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Weed">>
<<set $iHaveWeed to 1>> <!-- Set $iHaveWeed to 1 if you have at least one weed -->
<</if>>
<</for>>
<<if $iHaveWeed eq 1>>
<button data-passage="ahmedweedsell" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">Sell Weed ($500)</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">Sell Weed (None Owned)</button>
<</if>>
</div>
</div>
<br>
<button data-passage="ascensionstreet" class="button" type="button" tabindex="0">Leave</button><<if $itemChosen eq 1>>
<<set $foundItem to false>> <!-- Initialize a variable to track if we found weed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Weed">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of weed at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found weed -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>>
<<set $money = $money + 500>>
<</if>>
<<set $crime = $crime + 5>>
<<if $drugdealerquest eq 1>>
<<set $drugdealerquest = -1>>
<</if>>
<<goto "ahmedsellmenu">><<if $itemChosen eq 1>> <<set $priceAmount = 150 * (1 - $discount)>>
<<set $itemTo = {
name: "Flowers",
partypic:'<img src="images/inventory/flowers.png" alt="" />',
desc: "A bunch of flowers, the cheat code for picking up girls. My mom says girls love flowers."
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money - $priceAmount>>
<</if>>
<<if $itemChosen eq 2>> <<set $priceAmount = 200 * (1 - $discount)>>
<<set $itemTo = {
name: "Energy Drink",
partypic:'<img src="images/inventory/energy.png" alt="" />',
desc: "Drinking this increases your stamina in combat"
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money - $priceAmount>>
<</if>>
<<if $itemChosen eq 3>> <<set $priceAmount = 500 * (1 - $discount)>>
<<set $itemTo = {
name: "Stamina Implant",
partypic:'<img src="images/inventory/implant.png" alt="" />',
desc: "Each one of these permanently increases your max stamina by 10!"
}>>
<<set $backpack.push($itemTo)>>
<<set $ahmedImplantBought = 1>>
<<set $maxstamina = $maxstamina + 10>>
<<set $money = $money - $priceAmount>>
<</if>>
<<if $itemChosen eq 4>> <<set $priceAmount = 250 * (1 - $discount)>>
<<set $itemTo = {
name: "Book [English]",
partypic:'<img src="images/inventory/book.png" alt="" />',
desc: "A book used for studying"
}>>
<<set $backpack.push($itemTo)>>
<<set $englishBookOwned = 1>>
<<set $money = $money - $priceAmount>>
<</if>>
<<if $itemChosen eq 5>> <<set $priceAmount = 125 * (1 - $discount)>>
<<set $itemTo = {
name: "Medkit",
partypic:'<img src="images/inventory/medpack.png" alt="" />',
desc: "A simple medkit. Used for healing party members in combat."
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money - $priceAmount>>
<</if>>
<<if $itemChosen eq 6>> <<set $priceAmount = 525 * (1 - $discount)>>
<<set $itemTo = {
name: "Power Tools",
partypic:'<img src="images/inventory/powertool.png" alt="" />',
desc: "High quality power tools. You can drill some holes with this!"
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money - $priceAmount>>
<</if>>
<<if $itemChosen eq 7>> <<set $priceAmount = 1000 * (1 - $discount)>>
<<set $itemTo = {
name: "Dildo",
partypic:'<img src="images/inventory/dildo.png" alt="" />',
desc: "Please don't make me write a description for a dildo dude..."
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money - $priceAmount>>
<</if>>
<<if $itemChosen eq 8>> <<set $priceAmount = 1150 * (1 - $discount)>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/flip_flops.jpg" alt="" />',
"name": "Flip Flops",
"bonus": "Max Stamina",
"type": "Footwear",
"amount" : 1
}>>
<<set $wardrobe.push($clothingItem)>>
<<set $money = $money - $priceAmount>>
<<set $flipflopsBought = 1>>
<</if>>
<<if $itemChosen eq 9>> <<set $priceAmount = 75 * (1 - $discount)>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/wifebeater.jpg" alt="" />',
"name": "Wife Beater",
"bonus": "Strength",
"type": "Body",
"amount" : 75
}>>
<<set $wardrobe.push($clothingItem)>>
<<set $money = $money - $priceAmount>>
<<set $wifebeaterBought = 1>>
<</if>>
<<if $itemChosen eq 10>> <<set $priceAmount = 1500 * (1 - $discount)>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/fedora.jpg" alt="" />',
"name": "Fedora",
"bonus": "Intelligence",
"type": "Headwear",
"amount" : 55
}>>
<<set $wardrobe.push($clothingItem)>>
<<set $money = $money - $priceAmount>>
<<set $fedoraBought = 1>>
<</if>>
<<if $itemChosen eq 11>> <<set $priceAmount = 1500 * (1 - $discount)>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/flatcap.jpg" alt="" />',
"name": "Flat Cap",
"bonus": "Strength",
"type": "Headwear",
"amount" : 55
}>>
<<set $wardrobe.push($clothingItem)>>
<<set $money = $money - $priceAmount>>
<<set $flattyBought = 1>>
<</if>>
<<goto "ahmedbuymenu">>
<<set $trackerItem = {
day: "0",
time: "0",
action: "NA"
}>>
<<set $trackerItem.day to $day>>
<<set $trackerItem.day to $time>>
<<set $trackerItem.action to "Bought Item From Ahmed">>
<<set $tracker.push($trackerItem)>><div class="wrapper"><div class="title">Ahmed's Shop</div>
<div class="imagebox"><img src="images/shop.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Ahmed, want to buy some weed? only $500...</div>
<div class="npctextbox"><<shopchat>>$ahmed<hr>Hey $playername, fucking yes bro.. i've been out for days now... here is your money.</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Weed removed from inventory (-1)</li>
<li>Money gained (+500)</li><<set $money = $money + 500>><<if $drugdealerquest gte 1>><<set $questcomplete= $questcomplete + 1>><<set $drugdealerquest = -1>><</if>>
<li>Reputation increased (+30)</li></ul></div><<set $crime = $crime + 30>>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">A done deal</button></div>
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "Weed">>
<<set $backpack.deleteAt(_i)>> <!-- Delete the item at index _i -->
<</if>>
<</for>>
<<set $trackerItem = {
day: "0",
time: "0",
action: "NA"
}>>
<<set $trackerItem.day to $day>>
<<set $trackerItem.day to $time>>
<<set $trackerItem.action to "Sold Ahmed Weed">>
<<set $tracker.push($trackerItem)>><<set $randomsteal to random(1,5)>><<if $intelligence gte 100 and $randomsteal eq 2>><div class="wrapper"><div class="title">Ahmed's Shop</div>
<div class="imagebox"><img src="images/shop.jpg" alt="" /></div>
<div class="npctextboxm"><center>You make the perfect swipe at some cash over the counter.The shopkeeper doesn't suspect a thing!</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/stealing.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Gained cash (+250)</li><<set $money = $money + 250>>
<li>Your reputation increased (+20)</li></ul></div> <<set $crime = $crime + 25>>
<button data-passage="Corner shop" class="button" type="button" tabindex="0">Heh heh, stupid bastard!</button><<else>>
<div class="wrapper"><div class="title">$ahmed's Shop</div>
<div class="shop"></div>
<div class="npctextboxm"><center>You make an attempt swipe at some cash over the counter. But then suddenly...</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh fuck</div>
<div class="npctextbox"><<shopchat>>$ahmed<hr>What the fuck do you think you're doing? I'll teach you not to steal from me again, motherfucker!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh fuck, I'm sorry $ahmed! Please dont hurt me!</div>
<div class="npctextboxm"><center>$ahmed beats the shit out of you!</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/beating.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<playerchat>>$playername<hr><<if $healthpoints eq 0>>I don't feel so good...<<else>>I should get these injuries checked out at a doctor...<</if>></div>
<div class="npctextboxw"><ul><li>Time has passed (+5)</li><<time>>
<li>You lost health (-1)</li><<set $healthpoints = $healthpoints - 1>>
<li>Your reputation increased (+5)</li></ul></div> <<set $crime = $crime + 5>>
<<if $healthpoints eq 0>><button data-passage="gameover" class="button" type="button" tabindex="0">Leave and try not to cry</button><<else>><button data-passage="ahmedchat" class="button" type="button" tabindex="0">Leave and try not to cry</button><</if>><</if>><div class="wrapper"><div class="title">Ahmed's Shop</div>
<div class="title">Prior to version v0.46.45, Ahmed was solely responsible for stealing the items of thousands of Amore players. <br><br>This smiling little bastard had no bias to the items he would steal. Oh, no - He would steal flowers, books, even key items! (Stopping players from completing quests and much more!)<br><br> He has been the scumbag of Amore. Ahmed is a dashingly devious thief who has never been held accountable for his crimes. <br><br>Until now.</div>
<div class="npctextbox"><<shopchat>>$ahmed<hr>Hey $playername... are you okay? No hard feelings about the items i've been stealing, right? It's just a joke. You can always start a new save!</div>
<div class="title">"Start a new save" This little bastard doesn't realise the damage he has caused.<br>
His fate is in your hands. Are you the forgiving type? Ahmed's a likable guy, maybe he was just joking?<br>
Or maybe he deserves this, maybe he //NEEDS// to be destroyed<br>
Destroyed, though? Isn't that an even worse crime than stealing a few items? What do you want to do?<br> <b>(This decision cannot be reversed)</b></div>
<button data-passage="destroyahmed2" class="button" type="button" tabindex="0">Destroy Ahmed</button><button data-passage="ahmedchat" class="button" type="button" tabindex="0">Not Today</button><div class="wrapper"><div class="title">Ahmed's Shop</div><<set $currentlocation = "1">>
<div class="npctextbox"><<playerchat>>$playername<hr>You are being sent the shadow realm, mother-fucker!</div>
<div class="title">You hold out your arms, raise your hand and let out a god like beam from the palm of your hand, firing it towards the face of Ahmed!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Kamehameha!</div>
<div class="npctextbox"><<shopchat>>$ahmed<hr>You- you, little bloody bastard!</div>
<div class="title">Ahmed is now defeated, but at what cost? Are you happy with yourself? Do you //feel// better? Do you feel anything at all? You just took an innocent life.</div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">I'll feel better after seeing some titties</button><<set $ahmed = "Priya">><<set $ahmeddead = 1>><div class="wrapper"><div class="title">Apartments</div>
<div class="imagebox"><img src="images/apartments.jpg" alt="" /></div>
<div class="npctextboxm"><centeR>You arrive at the apartment building in Amore. Lots of different people live here.</center></div>
<<nobr>>
<<if $elsaapartment eq 1>><button data-passage="Elsa's Apartment" class="button" type="button" tabindex="0">Elsa's Apartment</button><</if>>
<<if $lisaapartment eq 1>><button data-passage="Lisa's Apartment" class="button" type="button" tabindex="0">Lisa's Apartment</button><</if>>
<<if $nathalyapartment eq 1>><button data-passage="napartment" class="button" type="button" tabindex="0">Nathaly's Apartment</button><</if>>
<<if $jessieApartmentUnlocked eq 1>><button data-passage="jessieApartmentEnter" class="button" type="button" tabindex="0">Jessie's Apartment</button><</if>>
<button data-passage="ascensionstreet" class="button" type="button" tabindex="0">Leave</button>
<</nobr>></div><div class="wrapper"><<elsaoutfithome>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Elsa, how does it feel being completely nude in your bar?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>You know, I really don't mind people staring at me when I am naked. I am enjoying the feelings and sensations. I'm enjoying the sexy feelings that come to me when I i'm the only one naked infron of groups of grown men.</div>
<div class="npctextbox"> <<playerchat>>$playername<hr>You are becoming quite the slut!</div><<set $time = $time +1>>
<button data-passage="Enter Elsa's apartment" class="button" type="button" tabindex="0">Finish Talking</button><div class="wrapper"><div class="title">Apartments</div>
<div class="imagebox"><img src="images/apartments.jpg" alt="" /></div>
<<nobr>><<if $time lte 3>><button data-passage="Knock on Elsa" class="button" type="button" tabindex="0">Knock on Elsa</button>
<<else>><div class="npctextboxm"><center>Elsa isn't home. I should try coming back in the morning.</center></div><br><</if>><</nobr>><button data-passage="Apartments" class="button" type="button" tabindex="0">Leave</button></div><<if $time gte 6>><<elsaoutfithome>>
<div class="npctextbox"><<elsachat>>Elsa<hr>Hey $playername. It's getting late. You should go home.</div>
<button data-passage="Apartments" class="button" type="button" tabindex="0">Leave</button>
<<else>><div class="wrapper"><div class="npctextboxm">//You enter Elsa's apartment//</div><<set $location = "elsahouse">>
<<elsaoutfithome>>
<div class="npctextbox"><<elsachat>>Elsa<hr>Hey $playername. You came over. You okay?</div>
<div class="npctextboxm"><<if $elsafucked eq 1>>Elsa is completely mindfucked. She's almost given up on clothing all together.<<else>>You are standing in Elsa's apartment.<</if>></div>
<<nobr>>
<button data-passage="Chat" class="button" type="button" tabindex="0">Chat</button>
<button data-passage="Fuck Elsa" class="button" type="button" tabindex="0">❤️ Fuck Elsa ❤️</button>
<<if $nudebar eq 0>><button data-passage="Suggest working naked at the bar" class="button" type="button" tabindex="0">❤️ Suggest working naked at her bar ❤️</button>
<<else>>
<button data-passage="Ask about her nudeness" class="button" type="button" tabindex="0">Ask about work</button><</if>><hr><</nobr>><button data-passage="Apartments" class="button" type="button" tabindex="0">Leave</button></div><</if>>
<<if $elsaApartmentG != 1>>
<<set $aunlocked = "Unlock Elsa's Apartment">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $elsaApartmentG = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>><div class="wrapper"><<elsaoutfithome>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Elsa, what happened to you mother?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>It's a long story actually.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I have time if you want to talk about it?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Well, basically... she ended up getting into some bad shit. She started selling drugs on the side to try and pay for the bank loans. Then she started using them, she got addicted and overdosed! ...that's the short story anyway.</div>
<div class="npctextbox"><<playerchat>>playername<hr>That's awful. Sorry to hear Elsa.</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li></ul></div><<time>>
<button data-passage="Apartments" class="button" type="button" tabindex="0">Finish Talking & Leave Apartment</button><<set $location = "amorebedroom">><<if $elsalevel gte 250 and $intelligence gte 95>><div class="wrapper"><<elsaoutfithome>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Elsa, i've been thinking. The main customers of your bar are guys right?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Yeah, and?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>And you know what guys like, right?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Football?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Titties</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Oh...</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Do you think I should?...</div><<set $nudebar = 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>Wear less clothing at work? Yes.</div>
<div class="npctextboxm">Elsa strips down to her underwear</div>
<div class="imagebox"><img src="images/elsahome.jpg" alt="" /></div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Uhm... is this enough?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Depends how much money you want your bar to make</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>I'll work naked if I have to!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I think you answered your own question, Elsa. It's time to work naked at the bar. The customers wont stop cumming!</div>
<div class="npctextboxm">Elsa will now work naked at her Bar. Quest log updated</div><<set $elsaquestline = 3>>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li> <<time>>
<li>Elsa's relationship increased (+10) </li></ul></div><<set $elsalevel = $elsalevel + 10>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Call it a day</button>
<<else>>
<<elsaoutfithome>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Elsa, i've been thinking. The main customers of your bar are guys right?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Yeah, and?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>And you know what guys like, right?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Football?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Titties</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Oh...</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>That's disgusting. It's so dissapointing to hear you talking like this. I thought you were my friend...</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Elsa's relationship decreased (-10)</li></ul></div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Call it a day</button><</if>><div class="wrapper"><div class="title">Apartments</div>
<div class="imagebox"><img src="images/apartments.jpg" alt="" /></div>
<div class="npctextbox"><div class="elsachat"></div>Elsa<hr>Hey, it's you. Come on up.</div>
<button data-passage="Enter Elsa's apartment" class="button" type="button" tabindex="0">Enter Elsa's Apartment</button></div><<if $elsafucked gte 1>><div class="wrapper"><<elsaoutfithome>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey...</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>I've not been fucked in almost 24 hours $playername, Im going to need your cock now.</div>
<div class="npctextboxm">//Giggidy//</div>
<div class="npctextboxm"> //Elsa quickly pulls down your pants and pulls out your already hard cock.//</div>
<div class="npctextboxm">//You both undress completely. She pushes you against the backroom sofa and sucks on your cock some more.//</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/bj2_elsa.mp4" type="video/mp4">
</video></center></div>
<div class="npctextbox"><<elsachat>>Elsa<hr>God, fuck me now $playername!</div>
<div class="npctextboxm">//You ram your cock in Elsa's pussy.//</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/shag_elsa.mp4" type="video/mp4"><<set $elsafuckedtimes = $elsafuckedtimes + 1>>
</video></center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>You fucked Elsa!</li><<set $elsafucked = $elsafucked + 1>><<set $elsaBountyFuck = 1>>
<li>Elsa's Relationship level increased (+100)</li></ul></div><<set $elsalevel = $elsalevel + 100>>
<button data-passage="elsafacial" class="button" type="button" tabindex="0">Give Facial</button><button data-passage="Enter Elsa's apartment" class="button" type="button" tabindex="0">Leave</button>
<<else>><div class="wrapper"><<elsaoutfithome>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Elsa, I've been thinking. We've gotten so much closer in the past few weeks. I want to take it to the next level...</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>$playername, I'm flattered! But you're like a brother to me! I could never see myself fucking you. It would ruin our relationship!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>You've got to be fucking kidding me</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Elsa's Relationship level decreased (-5)</li></ul></div><<set $elsalevel = $elsalevel - 5>>
<button data-passage="Apartments" class="button" type="button" tabindex="0">Leave</button><</if>>
<<if $fuckElsaFifteen != 1 and $elsafuckedtimes gte 15>>
<<set $aunlocked = "Fuck Elsa (x15)">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $fuckElsaFifteen = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>>
<<if $elsawipe gte 1>>
<<if $elsaQuestGAgain != 1>>
<<set $aunlocked = "Complete Quest 'Helping Elsa' (x2)">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $elsaQuestGAgain = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>>
<</if>><<nobr>><<set $flowersCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $flowersCheck = 1>>
<</if>>
<</for>><</nobr>>
<<if $flowersCheck eq 1>><div class="wrapper">
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Elsa, I got you some flowers. Ever since I met you I knew you were special to me.</div><br>
<div class="npctextbox"><<elsachat>>Elsa<hr>Wow... thank you $playername</div><br>
<div class="npctextboxm">She looks at the flowers with a happy smile on her face</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Flowers removed from inventory (-1)</li>
<li>Relationship with Elsa increased (+100)</li></ul></div><br><<set $elsalevel = $elsalevel + 100>>
<<set $findFlowersCount = 0>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $findFlowersCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $findFlowersCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<<if $location eq "elsahouse">><button data-passage="Enter Elsa's apartment" class="button" type="button" tabindex="0">Finish Talking</button><<else>><button data-passage="newsleep" class="button" type="button" tabindex="0">Leave the bar and go home</button><</if>></div><br>
<<else>><div class="wrapper">
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Elsa, I got you some flowers. Ever since I met you I knew you were special to me.</div><br>
<div class="npctextbox"><<elsachat>>Elsa<hr>Nice joke, $playername.</div><br>
<div class="npctextboxm">You have no flowers to even give Elsa. Why did you try this?</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Relationship with Elsa decreased (-5)</li></ul></div><br><<set $elsalevel = $elsalevel -5>>
<<if $location eq "elsahouse">><button data-passage="Enter Elsa's apartment" class="button" type="button" tabindex="0">Finish Talking</button><<else>><button data-passage="newsleep" class="button" type="button" tabindex="0">Leave the bar and go home</button><</if>></div><br><</if>><div class="wrapper"><<elsaoutfithome>>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm gonna bust!</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Drown me in your cum, $playername!</div>
<div class="npctextboxm">//You blow a fat load all over Elsa's face!//</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/elsa_facial.mp4" type="video/mp4">
</video></center></div>
<div class="npctextbox"><<elsachat>>Elsa<hr>God, get me a towel, $playername!</div>
<div class="npctextboxm">//You finish up//</div>
<div class="imagebox"><img src="images/elsafacial.jpg" alt="" /></div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Am I still your pretty girl?</div>
<button data-passage="Enter Elsa's apartment" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Jessie's PC</div><br> <<set $doubleOpJessie = 0>> <<set $increaseAmountJessie = 10>>
<div class="npctextbox"><<playerchat>>$playername<hr>Jessie, I'm gonna be real with you. Ever since that night at Madame Spook's castle. I've always wanted to have you again.</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>Yeah, I guessed that's why you were here. Listen, I'm flattered but I'm not prepared to go all the way.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So there's stuff you're still willing to do?</div><br>
<div class="npctextboxm">Jessie shrugs her shoulders</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>How about a quick pity blowjob?</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>*Sigh* whatever. I've done it before.</div><br>
<div class="npctextboxm">You undress yourself and pull out your rock hard cock ready for some mouth action from Jessie!</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>Don't tell anyone about this! I usually save myself for halloween events!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/jessie/bj.mp4" type="video/mp4"></video></center></div><br>
<<set $randomcum to random(1,10)>>
<div class="npctextboxm">Jessie sucks your cock, you feel an eruption within your cock... are you gonna...</div><br>
<<if $randomcum lte 3>>
<div class="npctextboxm">Your cock erupts. A river of cum unleashes itself from your cock and onto the face of Jessie. The amount of cum is not normal!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/jessie/facial.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm"><p style="color:#90EE90">Double Opinion Boost Enabled!</p></div><br> <<set $increaseAmountJessie = $increaseAmountJessie * 2>>
<<else>>
<div class="npctextboxm">You fail to give Jessie a facial! Everyone is sad!</div><br>
<</if>>
<<set $jessielevel = $jessielevel + $increaseAmountJessie>>
<div class="npctextboxm">Jessie's opinion of you has increased by +<<print $increaseAmountJessie>>, now $jessielevel</div><br>
<button data-passage="jessieInteractMenu" class="button" type="button" tabindex="0">Finish</button>
</div>
<<time>><div class="wrapper"><div class="title">Jessie's PC</div><br>
<div class="npctextboxm">You chat with Jessie about the gold old times in Madame Spook's castle</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>Good times!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh yeah!</div><br>
<<set $jessielevel = $jessielevel + 5>>
<div class="npctextboxm">Jessie's opinion of you has increased by +5, now $jessielevel</div><br>
<button data-passage="jessieInteractMenu" class="button" type="button" tabindex="0">Finish</button>
</div>
<<time>><div class="wrapper"><div class="title">Jessie's PC</div><br> <<set $doubleOpJessie = 0>> <<set $increaseAmountJessie = 20>>
<div class="npctextbox"><<playerchat>>$playername<hr>Jessie, when are we gonna fuck again? Don't give me that BJ nonsense! I want some pussy!</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>You've been patient. I guess you deserve a quick one</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Get your ass over here!</div><br>
<div class="npctextboxm">Jessie undresses</div><br>
<div class="npctextboxm">You undress yourself and pull out your rock hard cock ready for some fucking action from Jessie!</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>I can't believe i'm fucking someone when it isn't even Halloween!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/jessie/fuck.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>$playername, you're going crazy!</div><br>
<div class="npctextboxm">You thrust your cock inside and out of Jessie's dripping wet pussy!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/jessie/fuck2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>Don't cum!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/jessie/fuck3.mp4" type="video/mp4"></video></center></div><br>
<<set $randomcum to random(1,10)>>
<div class="npctextboxm">As you and Jessie keep fucking, you feel an eruption within your cock... are you gonna...</div><br>
<<if $randomcum lte 3>>
<div class="npctextboxm">Your cock erupts. A river of cum unleashes itself from your cock and onto the face of Jessie. The amount of cum is not normal!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/jessie/facial.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm"><p style="color:#90EE90">Double Opinion Boost Enabled!</p></div><br> <<set $increaseAmountJessie = $increaseAmountJessie * 2>>
<<else>>
<div class="npctextboxm">You fail to give Jessie a facial! Everyone is sad!</div><br>
<</if>>
<<set $jessielevel = $jessielevel + $increaseAmountJessie>>
<div class="npctextboxm">Jessie's opinion of you has increased by +<<print $increaseAmountJessie>>, now $jessielevel</div><br>
<button data-passage="jessieInteractMenu" class="button" type="button" tabindex="0">Finish</button>
</div>
<<time>>
<<set $jessiequest = $jessiequest + 1>>
<<if $jessiequest gte 25>>
<<if $jessiefuckedFifty != 1>>
<<set $aunlocked = "Fucked Jessie 25 Times!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $jessiefuckedFifty = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>>
<</if>><<if $time gt 3>>
<<if $day lte 6>><div class="npctextbox"><<jessiechat>>Jessie<hr>Elsa's bar is opening soon. I gotta go.</div><br>
<<else>>
<div class="npctextbox"><<jessiechat>>Jessie<hr>I've got a date tonight with Dildo Baggins, can you leave?</div><br>
<</if>>
<button data-passage="Apartments" class="button" type="button" tabindex="0">See Ya!</button>
<<else>>
<div class="wrapper"><div class="title">Jessie's PC</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>So. Why did you *really* come here, $playername?</div><br>
<button data-passage="jessieChatRegApt" class="button" type="button" tabindex="0">Chat</button>
<<if $jessielevel gte 100>>
<button data-passage="jessieBJ" class="button" type="button" tabindex="0">Blowjob</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Hidden Interaction [100]</button>
<</if>>
<<if $jessielevel gte 300>>
<button data-passage="jessieFuck" class="button" type="button" tabindex="0">Fuck</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Hidden Interaction [300]</button>
<</if>>
<button data-passage="JessieApartmentMain" class="button" type="button" tabindex="0">Stop Interacting</button>
</div>
<<if $jessielevel gte 300>>
<<if $jessieallDone != 1>>
<<set $aunlocked = "Unlocked all of Jessie's interactions">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $jessieallDone = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>>
<</if>>
<</if>><div class="npctextboxm">Here you can change how Jessie looks via her chat avatar.</div><br>
<div class="npctextbox">
<div class="gallerywrapperG">
<div class="spookWrapper">
<div class="britneychat"><img src="images/london/halloween/jessiechat.png" alt="" /></div>
<span class="shopgg"><button data-passage="jessieAvatar" class="button" type="button" tabindex="0" data-setter="$jessieoutfit to 0">Equip</button></span>
</div>
<div class="spookWrapper">
<<if $jessieApartmentUnlocked gte 1>>
<div class="britneychat"><img src="images/jessie/jessiechat2.png" alt="" /></div>
<span class="shopgg"><button data-passage="jessieAvatar" class="button" type="button" tabindex="0" data-setter="$jessieoutfit to 1">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Equip</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $jessielevel gte 100>>
<div class="britneychat"><img src="images/jessie/jessiechat3.png" alt="" /></div>
<span class="shopgg"><button data-passage="jessieAvatar" class="button" type="button" tabindex="0" data-setter="$jessieoutfit to 2">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $jessielevel gte 200>>
<div class="britneychat"><img src="images/jessie/jessiechat4.png" alt="" /></div>
<span class="shopgg"><button data-passage="jessieAvatar" class="button" type="button" tabindex="0" data-setter="$jessieoutfit to 3">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $jessielevel gte 400>>
<div class="britneychat"><img src="images/jessie/jessiechat5.png" alt="" /></div>
<span class="shopgg"><button data-passage="jessieAvatar" class="button" type="button" tabindex="0" data-setter="$jessieoutfit to 4">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $jessielevel gte 1000>>
<div class="britneychat"><img src="images/jessie/jessiechat6.png" alt="" /></div>
<span class="shopgg"><button data-passage="jessieAvatar" class="button" type="button" tabindex="0" data-setter="$jessieoutfit to 5">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
</div>
</div>
<br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>You wanna change how I look? Fat chance, you'll *never* gain my trust!</div><br>
<button data-passage="jessiePC" class="button" type="button" tabindex="0">Finish</button>
<<if $jessielevel gte 1000>>
<<if $jessieAvaUnlockedAll != 1>>
<<set $aunlocked = "Unlock All of Jessie's Avatars!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $jessieAvaUnlockedAll = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>>
<</if>><div class="wrapper"><div class="title">Jessie's PC</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>You just turned on my PC? What the heck... You're certainly... bold.</div><br>
<button data-passage="jessieAvatar" class="button" type="button" tabindex="0">Change Jessie's Avatar</button>
<button data-passage="jessiePCPorn" class="button" type="button" tabindex="0">Watch Porn</button>
<button data-passage="JessieApartmentMain" class="button" type="button" tabindex="0">Turn Off PC</button>
</div><div class="wrapper"><div class="title">Jessie's PC</div><br>
<div class="npctextboxm">You search for some porn to watch on Jessie's PC. She only standing a few steps away from you. You're crazy!</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>WHAT THE FUCK?!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Sorry, I thought you set I could get comfortable?!</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>I NEVER SAID THAT. GET OFF MY COMPUTER.</div><br>
<button data-passage="jessiePC" class="button" type="button" tabindex="0">What's the big deal?</button>
</div>
<<if $jessiePornAch != 1>>
<<set $aunlocked = "Try to watch porn on Jessie's computer">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $jessiePornAch = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Jessie's Apartment</div><br>
<div class="imagebox"><img src="images/jessie/apartment.jpg" alt="" /></div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>$playername? So.. why did you come over?</div><br>
<button data-passage="jessiePC" class="button" type="button" tabindex="0">Access Jessie's PC</button>
<button data-passage="jessieInteractMenu" class="button" type="button" tabindex="0">Interact with Jessie</button>
<button data-passage="Apartments" class="button" type="button" tabindex="0">Leave Jessie's Apartment</button>
</div><div class="wrapper"><div class="title">Apartments</div><br>
<div class="imagebox"><img src="images/apartments.jpg" alt="" /></div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>$playername? Is that you? You actually came over?</div><br>
<button data-passage="JessieApartmentMain" class="button" type="button" tabindex="0">Enter Jessie's Apartment</button></div><div class="imagebox"><img src="images/apartments.jpg" alt="" /></div><br>
<<if $time lte 3>>
<button data-passage="Knock on Jessie" class="button" type="button" tabindex="0">Knock on Jessie</button>
<<else>>
<div class="npctextboxm">Jessie isn't home. She's usually at Elsa's Bar at this time.</div><br>
<</if>>
<button data-passage="Apartments" class="button" type="button" tabindex="0">Leave</button><<nobr>><<set $flowersCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $flowersCheck = 1>>
<</if>>
<</for>><</nobr>>
<<if $flowersCheck eq 1>><div class="wrapper"><<lisaoutfit>>
<div class="npctextbox"><<if $lisatits eq 0 and $lisabroken eq 0>><div class="lisachathome"></div><<else>><div class="lisachatnude"></div><</if>>Lisa
<hr>Hey, $playername. Did you want to chat?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr> I got you some flowers.
</div><br>
<div class="npctextbox"><<if $lisatits eq 0 and $lisabroken eq 0>><div class="lisachathome"></div><<else>><div class="lisachatnude"></div><</if>>Lisa
<hr>
Flowers? Nobody has ever bought me flowers before...
Thanks you $playername. This is really special.
</div><br>
<button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Leave</button>
<div class="npctextboxw">//Relationship level with Lisa increased by 50//<br>//Flowers removed from inventory//</div><br><<set $findFlowersCount = 0>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $findFlowersCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $findFlowersCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<<set $lisalevel = $lisalevel + 50>>
<<else>>
<div class="npctextbox"><<if $lisatits eq 0 and $lisabroken eq 0>><div class="lisachathome"></div><br><<else>><div class="lisachatnude"></div><br><</if>>Lisa
<hr>
Flowers? Really? Where?.. Is it a joke?
</div><br>
<div class="npctextboxm"> Because you are a stupid fucking idiot, you didn't actually have any flowers to give.
</div><br>
<button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Finish talking and leave</button><</if>><<if $strength gte 220 and lisalevel gte 315>><div class="wrapper">
<div class="title">Lisa's Apartment | UK | Earth</div>
<div class="apartmentlisa"></div>
<div class="npctextbox"><<if $lisatits eq 0 and $lisabroken eq 0>>
<div class="lisachathome"></div><<else>><div class="lisachatnude"></div><</if>>Lisa
<hr>
Hey, $playername. Did you want to chat?
</div>
<<if $lisatits eq 0 and $lisabroken eq 0>> <div class="lisahome"></div><<elseif $lisatits eq 1 and $lisabroken eq 0>><div class="lisatits"></div><<else>><div class="lisabroken"></div><</if>>
<div class="npctextbox"><div class="playerchat"></div>$playername<hr> Remeber how you sucked my cock in the gym?
</div>
<div class="npctextbox"><<if $lisatits eq 0 and $lisabroken eq 0>><div class="lisachathome"></div><<else>><div class="lisachatnude"></div><</if>>Lisa
<hr>
Yes $playername, I do.
</div>
<div class="npctextbox"> <div class="playerchat"></div>$playername<hr>Let's do it again...
</div>
<div class="npctextbox"><<if $lisatits eq 0 and $lisabroken eq 0>><div class="lisachathome"></div><<else>><div class="lisachatnude"></div><</if>>Lisa
<hr>
Sure, feel free to use my mouth if that's what you want...
</div>
<div class="npctextboxm"> //You pull out your hard throbbing cock and ram is straight into Lisa's mouth.//
</div>
<div class="npctextbox"> <video width="420" height="340" controls autoplay>
<source src="videos/bj_lisa.mp4" type="video/mp4">
</video>
</div>
<div class="npctextbox"><<if $lisatits eq 0 and $lisabroken eq 0>><div class="lisachathome"></div><<else>><div class="lisachatnude"></div><</if>>Lisa
<hr>
All over my face, $playername!
</div>
<div class="npctextboxm"> //You eject your hot load all over Lisa's face.//
</div>
<div class="npctextbox"> <video width="420" height="340" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/lisa_facial.mp4" type="video/mp4"></video>
</div>
<button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Finish your BJ and Leave</button>
<div class="npctextbox">''Relationship level with Lisa increased''</div></div>
<<set $lisalevel = $lisalevel +25>>
<<set $time = $time +1>>
<<else>><div class="wrapper"><div class="title">Lisa's Apartment</div>
<div class="apartmentlisa"></div>
<div class="npctextbox"><<if $lisatits eq 0 and $lisabroken eq 0>><div class="lisachathome"></div><<else>><div class="lisachatnude"></div><</if>>Lisa
<hr>
Hey, $playername. Did you want to chat?
</div>
<<if $lisatits eq 0 and $lisabroken eq 0>> <div class="lisahome"></div><<elseif $lisatits eq 1 and $lisabroken eq 0>><div class="lisatits"><<else>><div class="lisabroken"></div><</if>>
<div class="npctextbox"> <div class="playerchat"></div>$playername<hr>Remeber how you sucked my cock in the gym?
</div>
<div class="npctextbox"><<if $lisatits eq 0 and $lisabroken eq 0>><div class="lisachathome"></div><<else>><div class="lisachatnude"></div><</if>>Lisa
<hr>
Yes $playername, I do.
</div>
<div class="npctextbox"> <div class="playerchat"></div>$playername<hr>Let's do it again...
</div>
<div class="npctextbox"><<if $lisatits eq 0 and $lisabroken eq 0>><div class="lisachathome"></div><<else>><div class="lisachatnude"></div><</if>>Lisa
<hr>
No. This is my home. Have some respect!
</div>
<div class="npctextboxm"> //Ugh, it's not going to work. I need to convince her that i'm not just using her. Strength needed: 220 and lisa level 315 needed//
</div>
<button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Leave</button>
<div class="npctextboxw">''Relationship level with Lisa decreased by 5''</div></div><</if>>
<<set $lisalevel = $lisalevel -5>>
<<set $time = $time +1>><div class="wrapper">
<div class="imagebox"><img src="images/apartments.jpg" alt="" /></div>
<<nobr>>
<<if $day lte 5 and $time gte 3 and $time lt 6>><button data-passage="Knock on Lisa" class="button" type="button" tabindex="0">Knock on Lisa</button>
<<else>>
<div class="npctextboxm">Lisa isn't home.</div><br><</if>><button data-passage="Apartments" class="button" type="button" tabindex="0">Leave</button><</nobr>>
</div><<if $time gte 6>> <div class="npctextbox"><<lisachat>>Lisa<hr>You're still here? It's late. You should leave.</div><br>
<button data-passage="Apartments" class="button" type="button" tabindex="0">Leave</button><<else>><div class="wrapper"><<set $location = "lisaapartment">>
<<lisaoutfit>><br>
<div class="npctextbox"><<lisachat>>Lisa<hr>Hey, $playername. I'm surprised you actually came over to visit me.</div><br>
<button data-passage="lisakissingmenu" class="button" type="button" tabindex="0">Kiss</button>
<button data-passage="lisabjmenu" class="button" type="button" tabindex="0"> Blowjob</button>
<<if $lisatits eq 0 and $lisabroken eq 0>><button data-passage="Ask her to show more skin around her apartment" class="button" type="button" tabindex="0"> Ask her to be more comfortable in the apartment</button><</if>>
<<if $lisatits eq 1 and $lisabroken eq 0>><button data-passage="Ask her to be completely nude in her apartment" class="button" type="button" tabindex="0"> Ask her to walk around naked in her apartment</button><</if>>
<<if $lisaquestline eq -1>><button data-passage="lisasexmenu" class="button" type="button" tabindex="0">❤️ Sex Menu ❤️</button><</if>>
<<if $lisaquestline eq -1 and $lisarecruited != 1>><button data-passage="lisarecruitnew" class="button" type="button" tabindex="0">Recruit Lisa</button><</if>>
<hr><button data-passage="Apartments" class="button" type="button" tabindex="0">Leave</button></div><</if>><<if $intelligence gte 200 and $lisalevel gte 250>><div class="wrapper"><<lisaoutfit>>
<div class="npctextbox"><<lisachat>>Lisa<hr>Hey, $playername. Did you want to chat?</div>
<div class="npctextbox"><<playerchat>>$playername<hr> I was thinking more about my hormones and what might increase them for working out.</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>Okay.. tell me.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I need to see you walking around in abit more skin. It's only natural.</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>So, you want me to walk around with my tits out?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>It will give me //and you// the test boost we need to live more weight! It's science!</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>Alright, if you say so. It's only us here anyway. I dont really mind. It will be nice not to wear so many clothes here anyway.</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Lisa's relationship level increased slightly (+15)</li><<set $lisalevel = $lisalevel +15>>
<li>Quest log has been updated!</li><<set $lisaquestline = 5>>
<li>Lisa will now be topless in her apartment!</li><<set $lisatits = 1>>
<li>Time has passed (+1)</li></ul></div>
<button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Finish talking and leave</button>
<<else>><div class="wrapper"><<lisaoutfit>>
<div class="npctextbox"><<lisachat>>Lisa<hr>Hey, $playername. Did you want to chat?</div>
<div class="npctextbox"><<playerchat>>$playername<hr> I was thinking more about my hormones and what might increase them for working out.</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>Okay.. tell me.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I need to see you walking around in abit more skin. It's only natural.</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>So, you want me to walk around with my tits out?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>It will give me //and you// the test boost we need to live more weight! It's science!</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>That is fucking wrong! Get the fuck out of my apartment!.</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Lisa's relationship level decreased (-20)</li><<set $lisalevel = $lisalevel -20>></ul></div>
<button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Leave Lisa's Apartment</button><</if>><<if $lisatits eq 1 and $lisalevel gte 350>><div class="wrapper"><<lisaoutfit>>
<div class="npctextbox"><<lisachat>>Lisa<hr>Hey, $playername. Did you want to chat?</div>
<div class="npctextbox"><<playerchat>>$playername<hr> I was thinking more about my hormones and what might increase them for working out.</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>Okay.. tell me.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I need to see you walking around in abit more skin. It's only natural.</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>So, you want me to walk around maked?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>It will give me //and you// the test boost we need to live more weight! It's science!</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>Alright, if you say so... you really like me don't you?</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Lisa's relationship level increased! (+150)</li><<set $lisalevel = $lisalevel +150>>
<li>Quest has been completed!</li><<set $lisaquestline = -1>><<set $questcomplete = $questcomplete + 1>>
<li>Lisa will now be //naked// in her apartment!</li><<set $lisabroken = 1>>
<li>Time has passed (+1)</li>
<li>Lisa's sex menu unlocked!</li></ul></div><<time>>
<button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Finish talking and leave</button>
<<if $lisaQuestG != 1>>
<<set $aunlocked = "Complete Quest 'Lisa the MILF'">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $lisaQuestG = 1>>
<<set $lisaQuestsComplete = $lisaQuestsComplete + 1>>
<</if>>
<<else>><div class="wrapper"><<lisaoutfit>>
<div class="npctextbox"><<lisachat>>Lisa<hr>Hey, $playername. Did you want to chat?</div>
<div class="npctextbox"><<playerchat>>$playername<hr> I was thinking more about my hormones and what might increase them for working out.</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>Okay.. tell me.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I need to see you walking around in abit more skin. It's only natural.</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>So, you want me to walk around naked?</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>This is too much! Get the fuck out $playername!</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Lisa's relationship level decreased (-30)</li><<set $lisalevel = $lisalevel -30>></ul></div>
<button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Leave Lisa's Apartment</button><</if>><div class="wrapper"><div class="title">Apartments</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey... It's $playername.</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>Permission granted. Come in.</div>
<button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Enter Lisa's apartment</button>
</div><<if $lisaanalmenu eq 0 and $lisalevel gte 700>><div class="wrapper"><<lisaoutfit>>
<div class="npctextbox"><<lisachat>>Lisa<hr>Hey, $playername. Did you want to chat?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Lisa... I want to cum in your big fat milf ass!</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>You dont even need to ask, $playername!</div>
<div class="npctextboxm"><center>You start to have some wild anal sex with Lisa!</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/lisaanal2.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<lisachat>>Lisa<hr>Cum inside my tight asshole, $playername!</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Lisa's relationship increased (+500)</li></ul></div><<set $lisalevel = $lisalevel + 500>><<set $lisaanalmenu = 1>>
<button data-passage="lisasexmenu" class="button" type="button" tabindex="0">Finish talking</button><<set $lisafuckedtimes = $lisafuckedtimes + 1>>
<<elseif $lisaanalmenu eq 1>>
<<lisaoutfit>>
<div class="wrapper"><div class="npctextbox"><<lisachat>>Lisa<hr>Sorry soldier, my asshole is in recovery mode. not today.</div>
<div class="npctextboxm"><center>You have already fucked Lisa's asshole today.</center></div>
<div class="npctextbox"><ul><li>Time has passed (+1)</li></ul></div><<time>>
<button data-passage="lisasexmenu" class="button" type="button" tabindex="0">Finish talking</button>
<<elseif $lisalevel lte 699>>
<div class="wrapper"><div class="npctextbox"><<lisachat>>Lisa<hr>I dont feel comfortable letting you fuck my ass.</div>
<div class="npctextboxm"><center>Your relationship level isn't strong enough to fuck Lisa (700 Needed)</center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li></ul></div><<time>>
<button data-passage="lisasexmenu" class="button" type="button" tabindex="0">Finish talking</button>
<</if>><<if $lisabjmenu eq 0>><div class="wrapper">
<<lisaoutfit>>
<div class="npctextbox"><<lisachat>>Lisa<hr>Hey, $playername. Did you want to chat?</div>
<div class="npctextbox"><<playerchat>>$playername<hr> Actually, I wanted to give you some of my protein!</div>
<div class="npctextboxm">Lisa smiles at raises her eyebrow at you</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>Come here!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/lisahome_bj.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">You cum a fat load on her face!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/lisa_facial.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Lisa's relationship increased (+35)</li></ul></div><<set $lisalevel = $lisalevel + 35>><<set $lisabjmenu = 1>>
<<if $location eq "lisaapartment">><button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Finish talking</button><<else>><button data-passage="lisasexmenu" class="button" type="button" tabindex="0">Finish talking</button><</if>>
<<else>>
<<lisaoutfit>>
<div class="wrapper"><div class="npctextbox"><<lisachat>>Lisa<hr>Sorry soldier, not today.</div>
<div class="npctextboxm"><center>You have already got a BJ from Lisa today.</center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li></ul></div><<time>>
<<if $location eq "lisaapartment">><button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Finish talking</button><<else>><button data-passage="lisasexmenu" class="button" type="button" tabindex="0">Finish talking</button><</if>><</if>><<if $lisalevel gte 500>><div class="wrapper"><<lisaoutfit>><<set $location = "lisafuck">>
<div class="npctextbox"><<lisachat>>Lisa<hr>Hey, $playername. Did you want to chat?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Lisa... I've always want to take things a step further in our relationship... Let's do some cardio...</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>I thought you'd never ask!</div>
<div class="npctextboxm"><center>You start to have some wild sex with Lisa!</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/lisa_homefucked.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<lisachat>>Lisa<hr>Cum inside me, $playername!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/lisa_homefucked2.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Lisa's relationship increased (+100)</li></ul></div><<set $lisalevel = $lisalevel + 100>><<set $lisasexmenu = 1>>
<button data-passage="lisasexmenu" class="button" type="button" tabindex="0">Finish talking</button><<set $lisafuckedtimes = $lisafuckedtimes + 1>>
<<elseif $lisasexmenu eq 1>>
<<lisaoutfit>>
<div class="wrapper"><div class="npctextbox"><<lisachat>>Lisa<hr>Sorry soldier, not today.</div>
<div class="npctextboxm"><center>You have already fucked Lisa today.</center></div>
<div class="npctextbox"><ul><li>Time has passed (+1)</li></ul></div><<time>>
<button data-passage="lisasexmenu" class="button" type="button" tabindex="0">Finish talking</button>
<<elseif $lisalevel lte 499>>
<div class="wrapper"><div class="npctextbox"><<lisachat>>Lisa<hr>I dont feel comfortable fucking you.</div>
<div class="npctextboxm"><center>Your relationship level isn't strong enough to fuck Lisa (500 Needed)</center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li></ul></div><<time>>
<button data-passage="lisasexmenu" class="button" type="button" tabindex="0">Finish talking</button>
<</if>><<if $lisakissmenu eq 0>><div class="wrapper">
<<lisaoutfit>>
<div class="npctextbox"><<lisachat>>Lisa<hr>Hey, $playername. Did you want to chat?</div>
<div class="npctextbox"><<playerchat>>$playername<hr> Actually i wanted a kiss?</div>
<div class="npctextbox"><<lisachat>>Lisa<hr>Sure soldier, come and give Lisa a smooch!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/lisakiss.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Lisa's relationship increased (+25)</li></ul></div><<set $lisalevel = $lisalevel + 25>><<set $lisakissmenu = 1>>
<<if $location eq "lisaapartment">><button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Finish talking</button><<else>><button data-passage="lisasexmenu" class="button" type="button" tabindex="0">Finish talking</button><</if>>
<<else>>
<<lisaoutfit>>
<div class="wrapper"><div class="npctextbox"><<lisachat>>Lisa<hr>
Sorry soldier, not today.</div>
<div class="npctextboxm"><center>You have already kissed Lisa today.</center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li></ul></div><<time>>
<<if $location eq "lisaapartment">><button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Finish talking</button><<else>><button data-passage="lisasexmenu" class="button" type="button" tabindex="0">Finish talking</button><</if>><</if>><div class="wrapper"><<lisaoutfit>>
<div class="npctextbox"><<lisachat>>Lisa<hr>Did you want something?</div>
<<nobr>>
<button data-passage="lisakissingmenu" class="button" type="button" tabindex="0">Kiss</button>
<button data-passage="lisabjmenu" class="button" type="button" tabindex="0">Blowjob</button>
<button data-passage="lisafuck" class="button" type="button" tabindex="0">Sex</button>
<button data-passage="lisaanalmenu" class="button" type="button" tabindex="0">Anal</button>
<hr><button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Leave</button><</nobr>>
<<if $lisaSpecialG != 1 and $lisalevel gte 1500>>
<<set $aunlocked = "Reach Lisa Level 1500">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $lisaSpecialG = 1>>
<<set $lisaQuestsComplete = $lisaQuestsComplete + 1>>
<</if>>
<<if $lisaQuestG != 1>>
<<set $aunlocked = "Complete Quest 'Lisa the MILF'">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $lisaQuestG = 1>>
<<set $lisaQuestsComplete = $lisaQuestsComplete + 1>>
<</if>><div class="wrapper">
<div class="apartments"></div>
<<nobr>>
<<if $day lte 3 and $time lte 7>><button data-passage="Knock on Nathaly" class="button" type="button" tabindex="0">Knock on Nathaly</button>
<<else>>
<div class="npctextboxm">Nathaly isn't home or is asleep.</div><</if>><button data-passage="Apartments" class="button" type="button" tabindex="0">Leave</button><</nobr>>
</div><div class="wrapper"><div class="title">Apartments</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey... It's $playername.</div>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Come in, boss!</div>
<button data-passage="napartmentmain" class="button" type="button" tabindex="0">Enter Nathaly's apartment</button>
</div><<nobr>><<if $nathalybj gte 1>><div class="wrapper"><div class="title">Speaking with Nathaly</div><br>
<<nathalyoutfit>><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hey $playername. I don't want to do this anymore. Maybe tomorrow.</div><br>
<div class="npctextboxm"><center>//You cannot get another BJ from Nathaly today.//</center></div><br>
<button data-passage="nsexmenu" class="button" type="button" tabindex="0">Finish</button><br>
<<else>><div class="wrapper"><div class="title">Speaking with Nathaly</div><br>
<div class="npctextboxm"><center>//Nathaly pushes you on her bed and undresses your lower half//</center></div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Let's see if I can make you cum today, boss.</div><<set $rando to random(1, 2)>><<set $rando2 to random(1, 2)>><br>
<<if $rando eq 1>><div class="videobox"><center><video max-width="720" max-height="440" autoplay muted webkit-playsinline playsinline><source src="videos/nbj.mp4" type="video/mp4"></video></center></div><<else>><div class="videobox"><center><video max-width="720" max-height="440" autoplay muted webkit-playsinline playsinline><source src="videos/nbj2.mp4" type="video/mp4"></video></center></div><</if>><br>
<<if $rando2 eq 1>><div class="npctextboxm"><center>//Roll: ($rando2) You came for Nathaly!//</center></div><br><div class="videobox"><center><video max-width="720" max-height="440" autoplay muted webkit-playsinline playsinline><source src="videos/nfacial.mp4" type="video/mp4"></video></center></div><br><<else>><div class="npctextboxm"><center>//Roll: ($rando2) You couldn't cum for Nathaly this time.//</center></div><br><</if>><div class="npctextbox"><<nathalychat>>Nathaly<hr>Well. I'm definitely getting a promotion now, right?</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Nathaly's relationship level increased (+136)</li></ul></div><br><<set $nathalylevel = $nathalylevel + 136>><<set $nathalybj = $nathalybj + 1>>
<button data-passage="nsexmenu" class="button" type="button" tabindex="0">Finish</button><</if>><</nobr>><<if $time gte 8>><div class="npctextbox"><<nathalychat>>Nathaly<hr>It's too late, $playername. You should go home.</div><<time>>
<button data-passage="Apartments" class="button" type="button" tabindex="0">Leave Apartment</button></div><<else>><div class="wrapper"><<nathalyoutfit>>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hey $playername, what did you want to do together?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I was just thinking we could watch, TV, see where it goes?</div>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Sure! I love watching Friends!</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<set $nathalylevel = $nathalylevel + 15>>
<li>Relationship with Nathaly has increased (+15)</li></ul></div><<time>>
<button data-passage="napartmentmain" class="button" type="button" tabindex="0">Finish Talking</button></div><</if>><<nobr>><<set $flowersCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $flowersCheck = 1>>
<</if>>
<</for>><</nobr>><div class="wrapper">
<<nathalyoutfit>>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Is that for me?!</div>
<div class="npctextboxm">You hand Nathaly some flowers. She smiles at you lovingly.</div><<set $findFlowersCount = 0>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $findFlowersCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $findFlowersCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>><<set $nathalylevel = $nathalylevel + 150>>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Flowers removed from inventory (-1)</li>
<li>Relationship increased by 150</li></ul></div>
<<else>><<nathalyoutfit>>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Uh...</div>
<div class="npctextboxm">You hand nothing to Nathaly. You have no flowers. You have nothing to give her. Why did you try this? You are an embarrassment.</div>
<</if>><button data-passage="napartmentmain" class="button" type="button" tabindex="0">Finish Talking</button>
<<time>><<nobr>><<if $nathalyfuck gte 1>><div class="wrapper"><div class="title">Speaking with Nathaly</div>
<<nathalyoutfit>>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hey $playername. I don't want to do this anymore. Maybe tomorrow.</div><br>
<div class="npctextboxm"><center>//You cannot fuck Nathaly again today.//</center></div><br>
<button data-passage="nsexmenu" class="button" type="button" tabindex="0">Finish</button><br>
<<else>><div class="wrapper"><div class="title">Speaking with Nathaly</div><br>
<div class="npctextboxm"><center>//Nathaly pushes you on her bed and undresses you again!//</center></div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>This time I want you to see if you can cum inside me. Make me a happy girl, won't you?</div><<set $rando to random(1, 2)>><<set $rando2 to random(1, 2)>><br>
<<if $rando eq 1>><div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/nfuck.mp4" type="video/mp4"></video></center></div><<else>><div class="videobox"><center><video max-width="720" max-height="440" autoplay muted webkit-playsinline playsinline><source src="videos/nfuck2.mp4" type="video/mp4"></video></center></div><</if>><br>
<<if $rando2 eq 1>><div class="npctextboxm"><center>//You came for Nathaly!//</center></div><br><div class="videobox"><center><video max-width="720" max-height="440" loop autoplay muted webkit-playsinline playsinline><source src="videos/ncreampie.mp4" type="video/mp4"></video></center></div><br><<else>><div class="npctextboxm"><center>//You couldn't cum for Nathaly this time.//</center></div><br><</if>><div class="npctextbox"><<nathalychat>>Nathaly<hr>I hope i'm not pregnant!</div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Nathaly's relationship level increased (+196)</li></ul></div><br><<set $nathalylevel = $nathalylevel + 196>><<set $nathalyfuck = $nathalyfuck + 1>><<set $nathalyfuckedtimes = $nathalyfuckedtimes + 1>>
<button data-passage="nsexmenu" class="button" type="button" tabindex="0">Finish</button><</if>><</nobr>>
<<if $sNathalyG != 1>>
<<set $aunlocked = "Fuck Nathaly">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $sNathalyG = 1>>
<<set $josephineQuestsComplete = $josephineQuestsComplete + 1>>
<</if>><<if $nathalykiss gte 1>><div class="wrapper"><div class="title">Speaking with Nathaly</div>
<<nathalyoutfit>>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hey $playername. Let's stop kissing for now.</div>
<div class="npctextboxm"><center>//You cannot kiss Nathaly too many times in one day//</center></div>
<button data-passage="nsexmenu" class="button" type="button" tabindex="0">Finish</button>
<<else>><div class="wrapper"><div class="title">Speaking with Nathaly</div>
<div class="npctextboxm"><center>//You grab Nathaly and kiss her//</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay muted webkit-playsinline playsinline><source src="videos/nkiss.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Am I getting a raise for this?</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Nathaly's relationship level increased (+55)</li></ul></div><<set $nathalylevel = $nathalylevel + 55>><<set $nathalykiss = $nathalykiss + 1>>
<button data-passage="nsexmenu" class="button" type="button" tabindex="0">Finish</button><</if>><<if $nathalylevel gte 190>><div class="wrapper"><div class="title">Speaking with Nathaly</div>
<<nathalyoutfit>>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>You want me to take off my clothes?!</div>
<div class="npctextboxm"><center>//You nod your head//</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Why not, let's get comfortable!</div>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hmm... just because I like you, okay?</div>
<div class="npctextboxm"><center>//Nathaly is now nude!//</center></div><<set $nathalyobediance = 1>>
<button data-passage="nsexmenu" class="button" type="button" tabindex="0">Finish</button>
<<else>><<nathalyoutfit>>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>You want me to take off my clothes?!</div>
<div class="npctextboxm"><center>//You nod your head//</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Why not, let's get comfortable!</div>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>You sick freak! No fucking way!</div>
<button data-passage="nsexmenu" class="button" type="button" tabindex="0">Finish</button><</if>><<if $time gte 8>><<nathalyoutfit>>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>It's getting late... you should leave...</div>
<button data-passage="Apartments" class="button" type="button" tabindex="0">Leave</button><<else>><div class="wrapper"><<set $location = "nathalyapartment">><<nathalyoutfit>>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Sorry about the mess... aha</div>
<<nobr>>
<<if $nathalyquest != -1>><div class="npctextboxm">Quest Complete!</div><<set $nathalyquest = -1>><<set $questcomplete = $questcomplete + 1>><br><</if>>
<<if $nathalyquest eq -1>><button data-passage="nsexmenu" class="button" type="button" tabindex="0">❤️ Sex Menu❤️</button><</if>><hr><button data-passage="Apartments" class="button" type="button" tabindex="0">Leave</button><</nobr>></div><</if>><div class="wrapper"><<nathalyoutfit>>
<div class="npctextbox"><<nathalychat>>Nathaly (Lvl $nathalylevel)<hr>Okay - What should we do?!</div>
<<nobr>>
<button data-passage="nkiss" class="button" type="button" tabindex="0">❤️ Kiss ❤️</button>
<<if $nathalylevel gte 350>><button data-passage="nbj" class="button" type="button" tabindex="0">❤️ Blowjob ❤️</button><</if>>
<<if $nathalylevel gte 750>><button data-passage="nfuck" class="button" type="button" tabindex="0">❤️ Sex ❤️</button><</if>>
<<if $nathalyobediance eq 0>><button data-passage="noutfit" class="button" type="button" tabindex="0">❤️ Take off her Clothes ❤️</button><</if>>
<hr><button data-passage="napartmentmain" class="button" type="button" tabindex="0">Leave</button><</nobr>><<if $elsalevel lte 74>><div class="wrapper"><div class="title">Elsa's Pub</div>
<<elsaoutfitwork>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Elsa, how about a //kiss// for all my hard work today?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Ew. that is NOT happening.</div>
<div class="npctextbox"><ul><li>Time has passed (+1)</li><<time>>
<li>Relationship with Elsa decreased (-20)</li></ul></div><<set $elsalevel = $elsalevel - 20>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Leave the bar and go home</button><<else>>
<div class="wrapper">
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Elsa, how about a //kiss// for all my hard work today?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Heehee sure thing.</div>
<div class="npctextboxm">Elsa comes closer to you and gives you a kiss</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/kiss_elsa.mp4" type="video/mp4">
</video></center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Amazing...</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Relationship with Elsa increased (+35)</li></ul></div><<set $elsalevel = $elsalevel + 35>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Leave the bar and go home</button><</if>><div class="wrapper"><div class="title">Elsa's Pub</div>
<<elsaoutfitwork>>
<div class="npctextbox"><<playerchat>>$playername<hr>Maybe you could throw some money my way? I'm not a fucking slave you know?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>$playername, you can't be serious? I already told you I can't give you any money! I can't even pay myself! Please leave.</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Elsa's relationship decreased (-10)</li></ul></div><<set $elsalevel = $elsalevel -10>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Leave the bar and go home</button><div class="wrapper"><div class="title">Elsa's Pub</div>
<<elsaoutfitwork>>
<div class="npctextbox"><<playerchat>>$playername<hr>Elsa you are a queen and all queens deserve my free simp labour</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Uh, yeah... thanks again for the help $playername</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Relationship with Elsa increased (+20)</li></ul></div><<set $elsalevel = $elsalevel + 20>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Leave the bar and go home</button><div class="wrapper"><div class="title">Elsa's Pub</div><<if $elsalevel lte 99>><div class="npctextbox"><<playerchat>>$playername<hr>Hey Elsa, that was a good shift. I was thinking, would you want to hang out outside of work sometime?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>I'm sorry $playername but I wouldn't feel comfortable as we don't really know each other yet. Maybe after we work together some more</div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Leave the bar and go home</button>
<<else>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Elsa, that was a good shift. I was thinking, would you want to hang out outside of work sometime?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Erm... sure. I live in the apartment building, its number #24. I'm usually there in the morning.</div>
<div class="npctextboxm">You will now be able to visit Elsa in her apartment</div><<set $elsaquestline = 2>>
<<qt>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Leave the bar and go home</button><<set $elsaapartment = 1>><</if>><div class="wrapper"><div class="title">Elsa's Pub</div>
<<elsaoutfitwork>>
<div class="npctextbox"><<playerchat>>$playername<hr>You've had your fun with the customers. Now it's my turn.</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>You want to fuck me again $playername? Am I really that attractive to you?</div>
<div class="npctextboxm">//Elsa drops her towel and exposes her bare nude body. She has cumstains all over her body and hair from the constant sex.//</div>
<div class="npctextboxm">//Elsa quickly pulls down your pants and pulls out your already hard cock.//</div>
<source src="videos/bj_elsa.mp4" type="video/mp4">
</video></center></div>
<div class="npctextboxm">//You both undress completely. She pushes you against the backroom sofa and sucks on your cock some more.//</div>
<center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/bj2_elsa.mp4" type="video/mp4">
</video></center>
<div class="npctextbox"><<elsachat>>Elsa<hr>God, fuck me now $playername!</div><<set $elsafuckedtimes = $elsafuckedtimes + 1>>
<div class="npctextboxm">//You ram your cock in Elsa's pussy.//</div>
<center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/shag_elsa.mp4" type="video/mp4">
</video></center>
<div class="npctextboxm">//And finally, you finish your hot sticky load on this slut's face.//</div>
<center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/elsa_facial.mp4" type="video/mp4"></div>
</video></center>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>><<set $elsaBountyFuck = 1>>
<li>Elsa's relationship increased (+150)</li>
<li>You fucked Elsa! (+1)</li></ul></div><<set $elsalevel = $elsalevel + 150>><<set $elsafucked = $elsafucked + 1>><<set $elsaquestline = -1>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Leave the bar and go home</button></div><div class="wrapper"><div class="title">Elsa's Pub</div>
<<elsaoutfitwork>>
<<if $elsalevel lte 449 and $intelligence lte 104>><div class="npctextbox"><<playerchat>>$playername<hr>I've got an idea on how we can improve our customer experience of the bar.</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>I'm listening... Your last idea definetly improved the business.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Basically it's going to involve you...'pleasuring' the customers...</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>You've finally lost the plot, haven't you? There's no way i'm fucking the customers.</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Elsa's relationship decreased (-15)</li></ul></div><<set $elsalevel = $elsalevel - 15>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Leave the bar and go home</button>
<<else>><div class="npctextbox"><<playerchat>>$playername<hr>I've got an idea on how we can improve our customer experience of the bar.</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>I'm listening... Your last idea definetly improved the business.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Basically it's going to involve you...'pleasuring' the customers...</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Are you sure this will work? I dont have much sexually experience if im honest with you.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>It will 100% work Elsa, you will just let them use your body.</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Okay. Whatever it takes.</div>
<div class="npctextboxm">Elsa will now start prostituting herself in the bar. Quest log updated!</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Elsa's relationship increased (+50)</li></ul></div><<set $elsalevel = $elsalevel + 50>><<set $elsaquestline = 4>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Leave the bar and go home</button><<set $sexbar = 1>><</if>><div class="wrapper"><div class="title">Elsa's Pub</div>
<<elsaoutfitwork>>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm sick and tired of watching you get used by the customers Elsa, i want my turn.</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>You want to fuck me? I guess it can be payment for all the help you given me. I'm so used to having the customer's cock in me, yours will be no different.</div>
<div class="npctextboxm">//Giggidy//</div>
<div class="npctextboxm">//Elsa quickly pulls down your pants and pulls out your already hard cock.//</div>
<div class="npctextboxm">//You both undress completely. She pushes you against the backroom sofa and sucks on your cock some more.//</div>
<div class="videobox"><center><video max-width="620" height="340" autoplay loop muted webkit-playsinline playsinline><source src="videos/bj2_elsa.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<elsachat>>Elsa<hr>God, fuck me now $playername!</div>
<div class="npctextboxm">//You ram your cock in Elsa's pussy.//</div>
<div class="videobox"><center><video max-width="620" height="340" autoplay loop muted webkit-playsinline playsinline><source src="videos/shag_elsa.mp4" type="video/mp4"></video></center></div><<set $elsafuckedtimes = $elsafuckedtimes + 1>>
<div class="npctextboxm">//And finally, you finish your hot sticky load on this slut's face.//</div>
<div class="videobox"><center><video max-width="620" height="340" autoplay loop muted webkit-playsinline playsinline><source src="videos/elsa_facial.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Elsa's relationship increased (+150)</li>
<li>You fucked Elsa! (+1)</li><<set $elsaBountyFuck = 1>>
<li>New interactions unlocked!</li></ul></div><<set $elsalevel = $elsalevel + 150>><<set $elsafucked = $elsafucked + 1>><<set $elsaquestline = -1>><<set $questcomplete = $questcomplete + 1>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Leave the bar and go home</button></div>
<<if $elsaQuestG != 1>>
<<set $aunlocked = "Complete Quest 'Helping Elsa'">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $elsaQuestG = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>>
<<if $elsawipe gte 1>>
<<if $elsaQuestGAgain != 1>>
<<set $aunlocked = "Complete Quest 'Helping Elsa' (x2)">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $elsaQuestGAgain = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>>
<</if>><<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $flowersCheck = 1>>
<</if>>
<</for>>
<<if $flowersCheck eq 1>>
<div class="npctextbox"><<elsachat>>Elsa<hr>Hmm, flowers? For me?! Wow... I don't know what to say... Thank you $playername!</div><br>
<div class="npctextboxm"><center>She looks at the flowers and apreciates the gesture. (Even if it is a bit weird)</center></div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Elsa's relationship level increased (+50)</li>
<li>You lost flowers from your inventory (-1)</li></ul></div><br><<set $elsalevel = $elsalevel +50>>
<button data-passage="finish bar shift" class="button" type="button" tabindex="0">Finish</button>
<<set $findFlowersCount = 0>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $findFlowersCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $findFlowersCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<<else>>
<div class="npctextbox"><<elsachat>>Elsa<hr>Hmm, flowers? Is that a joke?</div><br>
<div class="npctextboxm"><center>She looks at you confused.. maybe you should actually buy some flowers before trying to give them to her.</center></div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Elsa's relationship level decreased (-5)</li></ul></div><br><<set $elsalevel = $elsalevel - 5>>
<button data-passage="finish bar shift" class="button" type="button" tabindex="0">Finish</button>=<</if>><div class="wrapper"><div class="title">Room of Apate (Successful Dream Invasions: $dreamsinvaded)</div><br><<set $rando to random(1,2)>>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>Before you even ask - Yes you can fuck my ass.</div><br><<set $apatefucked = $apatefucked + 1>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="images/apate/anal.mp4" type="video/mp4"></video></center></div><br>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="images/apate/anal2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>Disgusting...</div><br><<set $apatequest2 = 3>>
<button data-passage="apatemenu" class="button" type="button" tabindex="0">Finish Interaction</button></div><div class="wrapper"><div class="title">Room of Apate (Successful Dream Invasions: $dreamsinvaded)</div><br>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>You want a blowjob? You humans are disgusting...</div><br>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="images/apate/bj.mp4" type="video/mp4"></video></center></div><br>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="images/apate/bj2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>That was... good for you? Yes?</div><br>
<button data-passage="apatemenu" class="button" type="button" tabindex="0">Finish Interaction</button></div><div class="wrapper"><div class="title">Room of Apate (Successful Dream Invasions: $dreamsinvaded)</div><br><<set $rando to random(1,2)>>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>You want to cum on me? Why not.</div><br>
<<if $rando eq 1>><div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="images/apate/cum.mp4" type="video/mp4"></video></center></div><br><<else>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="images/apate/cum2.mp4" type="video/mp4"></video></center></div><</if>>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>I need to clean this mess up.</div><br>
<button data-passage="apatemenu" class="button" type="button" tabindex="0">Finish Interaction</button></div><div class="wrapper"><div class="title">Room of Apate (Successful Dream Invasions: $dreamsinvaded)</div><br><<set $rando to random(1,2)>>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>Before you even ask - Yes you can fuck me.</div><br><<set $apatefucked = $apatefucked + 1>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="images/apate/fuck.mp4" type="video/mp4"></video></center></div><br>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="images/apate/fuck2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>Well... I don't usually enjoy these things but that was... okay...</div><br>
<button data-passage="apatemenu" class="button" type="button" tabindex="0">Finish Interaction</button></div><div class="wrapper"><div class="title">Room of Apate (Successful Dream Invasions: $dreamsinvaded)</div><br>
<<if $dreamsinvaded lte 3>><div class="imageboxb"><img src="images/apateg.jpg" alt="" /></div><<elseif $dreamsinvaded lte 7>><div class="imageboxb"><img src="images/npc/apate2.jpg" alt="" /></div><<else>><div class="imageboxb"><img src="images/apateg2.jpg" alt="" /></div><</if>><br>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>What?</div><br>
<<if $dreamsinvaded gte 3>><button data-passage="apatebj" class="button" type="button" tabindex="0">BJ</button><<else>><button data-passage="" class="button" type="button" tabindex="0">BJ (Need 3 Invasions)</button><</if>>
<<if $dreamsinvaded gte 7>><button data-passage="apatecum" class="button" type="button" tabindex="0">Cum on Apate</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Cum on Apate (Need 7 Invasions)</button><</if>>
<<if $dreamsinvaded gte 18>><button data-passage="apatefuck" class="button" type="button" tabindex="0">Fuck (Vaginal)</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Fuck (Vaginal) (Need 18 Invasions)</button><</if>>
<<if $dreamsinvaded gte 30>><button data-passage="apateanal" class="button" type="button" tabindex="0">Fuck (Anal)</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Fuck (Anal) (Need 30 Invasions)</button><</if>>
<<if $dreamsinvaded gte 100>><button data-passage="apatespecial" class="button" type="button" tabindex="0">Special</button><<else>><button data-passage="" class="button" type="button" tabindex="0">??? (Need 100 Invasions)</button><</if>>
<hr>
<button data-passage="apatemenu" class="button" type="button" tabindex="0">Stop Interacting</button></div><div class="wrapper"><div class="title">Room of Apate (Successful Dream Invasions: $dreamsinvaded)</div><br><<set $rando to random(1,2)>>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>I've got a special surprise for you. I've created some fuckdolls so you can fuck me and other human females. Hope you enjoy, my sexy little human!</div><br><<set $apatefucked = $apatefucked + 1>>
<div class="videobox"><center><video mwidth="720" autoplay loop muted webkit-playsinline playsinline><source src="images/apate/specialbj.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>Was that okay? You're going to fuck us both now, right? </div><br>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>If you want you can fuck our assholes? </div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/apate/specialanal.mp4" type="video/mp4"></video></center></div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/apate/specialanal2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>Now cover us in your human seed!</div><br>
<div class="videobox"><center><video width="720"autoplay loop muted webkit-playsinline playsinline><source src="images/apate/specialcum.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>Mmmmmm...</div><br>
<<if $secreMoneyReward != 1>><div class="npctextboxm">You received $10,000 for unlocking the special interction with Apate.</div><br><<set $money = $money + 10000>><<set $secreMoneyReward = 1>><</if>>
<button data-passage="apatemenu" class="button" type="button" tabindex="0">Finish Interaction</button></div><div class="wrapper"><div class="title">Room of Apate</div>
<div class="imagebox"><img src="images/london4/witchhousecharlotte.png" alt="" /></div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
Thanks for being so patient...</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
The truth is, i'm a succibus. From a demonic realm.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Uhuh? So why are you in this locked room?</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
Because im hiding from other succubi who wish to destroy me for abandoning them. </div>
<div class="npctextbox"><<playerchat>>$playername<hr>
So you are a good succubi?</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
No, absolutely not. But I don't agree with their ways anymore, which is why I'm here.. hiding from Demonica. - Anyway, it's not important. I need your help. I need lust essence, but from here, the only way to get it is to invade the dreams of humans and take their lust. I am no longer able to do this, however, and you must go in my place.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
You want me? To invade people's dreams? You are joking? I can't do that!</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
I will send you to the dreams of female humans. Your job is to seduce them. That's it! I can't do this as a female succubus. I no longe have the gender transformation spells I used to.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Alright, I'll do it. How does this all work?</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
When you are ready, simply enter the portal here. Remember, you will be transformed and no longer look like your usual self. Instead you will look like the whatever the other person desires the most.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I think I understand.</div>
<<qt>><<set $apatequest1 = 1>>
<button data-passage="apatemenu" class="button" type="button" tabindex="0">Start Quest</button></div><div class="wrapper"><div class="title">Room of Apate</div>
<div class="imagebox"><img src="images/london4/witchhousecharlotte.png" alt="" /></div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
You did very well last time</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
I think you deserve more of a reward</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I think you are right!</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
The more dream invasions you complete, The more I will let you use my body in any way you want. What do you think?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Uh, what do you mean?</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
I mean I will let you do whatever you want to me, fuck me, cum on me, whatever! I'm not human like you. I don't really see it as a big deal.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
So the more successful dream invasions, the more I get to have fun with you?</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
Exactly.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Alright, I'm going to make you enjoy it</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
I doubt it</div>
<<qt>><<set $apatequest2 = 1>>
<button data-passage="apatemenu" class="button" type="button" tabindex="0">Start Quest</button></div><<widget "female1">>
<div class="emptychat"><img src="images/npc/female1.png"></div>
<</widget>>
<<widget "female2">>
<div class="emptychat"><img src="images/npc/female2.png"></div>
<</widget>>
<<widget "female3">>
<div class="emptychat"><img src="images/npc/female3.png"></div>
<</widget>>
<<widget "female4">>
<div class="emptychat"><img src="images/npc/female4.png"></div>
<</widget>>
<<widget "female5">>
<div class="emptychat"><img src="images/npc/female5.png"></div>
<</widget>>
<<widget "female6">>
<div class="emptychat"><img src="images/npc/female6.png"></div>
<</widget>>
<<widget "female7">>
<div class="emptychat"><img src="images/npc/female7.png"></div>
<</widget>>
<<widget "female8">>
<div class="emptychat"><img src="images/npc/female8.png"></div>
<</widget>>
<<widget "female9">>
<div class="emptychat"><img src="images/npc/female9.png"></div>
<</widget>>
<<widget "female10">>
<div class="emptychat"><img src="images/npc/female10.png"></div>
<</widget>><div class="wrapper"><div class="title">Room of Apate (Successful Dream Invasions: $dreamsinvaded) [Dream Limit: $dreamLimit]</div><br><<set $dislikediscovered = 0>><<set $likediscovered = 0>>
<div class="imagebox"><img src="images/london4/witchhousecharlotte.png" alt="" /></div><br>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>It's you, the human. What do you want?</div><br>
<<if $apatequest1 eq 0>><button data-passage="apatesquests" class="button" type="button" tabindex="0">Start Apate's Quest</button><<else>><button data-passage="dreamportal" class="button" type="button" tabindex="0">Enter Dream Portal</button><</if>><<if $apatequest1 eq 3 and $apatequest2 eq 0>><button data-passage="apatesquests2" class="button" type="button" tabindex="0">Start Apate's Quest #2</button><</if>><<if $apatequest2 != 0>><button data-passage="apateinteract" class="button" type="button" tabindex="0">Interact with Apate</button><</if>><button data-passage="pubbathroom" class="button" type="button" tabindex="0">Leave</button></div>
<<if $dreamsinvaded gte 20>>
<<if $dreamOnG != 1>>
<<set $aunlocked = "Completed 20 Dream Invasions">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $dreamOnG = 1>>
<<set $daisyQuestsComplete = $daisyQuestsComplete + 1>>
<</if>>
<</if>>
<<if $findApateG != 1>>
<<set $aunlocked = "Find Apate">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $findApateG = 1>>
<<set $daisyQuestsComplete = $daisyQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Room of Apate</div>
<div class="imagebox"><img src="images/london4/witchhousecharlotte.png" alt="" /></div>
<<if $apatemet eq 0>><button data-passage="meetingapate" class="button" type="button" tabindex="0">Meeting Apate</button><<else>><button data-passage="apatemenu" class="button" type="button" tabindex="0">Talk to Apate</button><</if>><hr><button data-passage="pubbathroom" class="button" type="button" tabindex="0">Leave</button></div><<widget "choosebounty">>
<<set $bountyrandoname to random(1, 2)>>
<<if $bountyrandoname eq 1>><<set $bountytarget = "$mom">><</if>>
<<if $bountyrandoname eq 2>><<set $bountytarget = "$sister">><</if>>
<<set $bountyrandotimes to random(1, 6)>>
<</widget>>
<<widget "bountycheck">>
<<if $bountytarget eq "$mom">>
<<if $bountyaction eq "Fuck">>
<<if $momfucktimesbounty gte $bountyrandotimes>><span style="color:#4FFF04 ">Bounty is Complete ($momfucktimesbounty/$bountyrandotimes)</span>
<<set $bountycomplete = 1>>
<<else>>
<span style="color:red ">Bounty is Incomplete ($momfucktimesbounty/$bountyrandotimes)</span>
<</if>>
<</if>>
<</if>>
<<if $bountytarget eq "$sister">>
<<if $bountyaction eq "Fuck">>
<<if $sisterfucktimesbounty gte $bountyrandotimes>><span style="color:#4FFF04 ">Bounty is Complete ($sisterfucktimesbounty/$bountyrandotimes)</span>
<<set $bountycomplete = 1>>
<<else>>
<span style="color:red ">Bounty is Incomplete ($sisterfucktimesbounty/$bountyrandotimes)</span>
<</if>>
<</if>>
<</if>>
<<if $bountyreseto eq 1>><<set $bountycomplete = 0>><</if>>
<</widget>><div class="wrapper"><div class="title">Room of Apate</div><br>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>Good luck out there.</div><br>
<<set _femalenames to [
"Hannah",
"Adele",
"Chloe",
"Bianca",
"Sofia",
"Ruby",
"Claire",
"Jill",
"Ada",
"Rebecca",
"Sheva",
"Helena",
"Mia",
"Moira",
]>>
<<set _femalepics to [
"<<female1>>",
"<<female2>>",
"<<female3>>",
"<<female4>>",
"<<female5>>",
"<<female6>>",
"<<female7>>",
"<<female8>>",
"<<female9>>",
"<<female10>>",
]>>
<<set _topics to [
"Vaginal",
"Anal",
"Pissing",
"Blowjob",
"Pussy Eating",
"Feet",
"Licking",
"Kissing",
"Scat",
"Gangbangs",
"Masturbation",
"Orgies",
"Bondage",
"Squirting",
"Creampies",
"Big Dick",
"Tiny Dick",
"MILFS",
"Hentai",
"Cumshots",
]>>
<<set $dreamername to _femalenames.random()>>
<<set $dreamerpic to _femalepics.random()>>
<<set $dreamerlikes to _topics.random()>>
<<set $dreamerdislikes to _topics.random()>>
<<if $dreamerdislikes eq $dreamerlikes>>
<<set $dreamerdislikes to _topics.random()>>
<</if>>
<<if $dreamerdislikes eq $dreamerlikes>>
<<set $dreamerdislikes to _topics.random()>>
<</if>>
<<if $dreamerdislikes eq $dreamerlikes>>
<<set $dreamerdislikes to _topics.random()>>
<</if>>
<<set $likediscovered = 0>>
<<set $dislikediscovered = 0>>
<<set $rando to random(1, 10)>><<set $rando2 to random(1, 10)>><<set $seductiontime = 0>>
<div class="npctextboxm">Invading the dreams of $dreamername </div><br>
<<set $dreamactions = 0>>
<button data-passage="dreamworld" class="button" type="button" tabindex="0" data-setter="$dreamworld to 1">Enter Dreamworld</button></div><div class="wrapper"><div class="title">Dreamworld</div><br>
<div class="imagebox"><img src="images/npc/bedroom.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>$topicanswer? <<if $topicanswer eq $dreamerlikes>> I fucking love $dreamerlikes!<<set $seductiontime = 1>><<elseif $topicanswer eq $dreamerdislikes>>I fucking hate $topicanswer! I want to wake up!<<else>>I dont care for this<<set $dreamactions = $dreamactions + 1>><</if>></div><br>
<<if $topicanswer eq $dreamerlikes>><button data-passage="dreamworldsuccess" class="button" type="button" tabindex="0" >Great Success!</button><</if>><<if $topicanswer eq $dreamerdislikes>><button data-passage="quitdreamworld" class="button" type="button" tabindex="0" >You Failed!</button><<else>><button data-passage="seduce" class="button" type="button" tabindex="0" >Go Back</button><</if>><div class="wrapper"><div class="title">Dreamworld</div><br>
<div class="imagebox"><img src="images/npc/bedroom.jpg" alt="" /></div><br><<set $dreamactions = $dreamactions + 1>>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>Wha...</div><br>
<<if $rando eq 10>>
<div class="npctextboxm">You discovered $dreamername's like! ($dreamerlikes)<<set $likediscovered = 1>></div>
<<if $rando2 eq 10>>
<br><div class="npctextboxm">You discovered $dreamername's dislike! ($dreamerdislikes)<<set $dislikediscovered = 1>></div><</if>>
<<else>>
<div class="npctextboxm">You didn't find anything useful!</div>
<</if>>
<button data-passage="dreamworld" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Dreamworld</div><br>
<div class="imagebox"><img src="images/npc/bedroom.jpg" alt="" /></div><br><<set $dreamactions = $dreamactions + 1>>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>
You're going through my drawers!</div><br>
<<if $rando eq 1>>
<div class="npctextboxm">You discovered $dreamername's like! ($dreamerlikes)<<set $likediscovered = 1>></div>
<<if $rando2 eq 1>>
<br><div class="npctextboxm">You discovered $dreamername's dislike! ($dreamerdislikes)<<set $dislikediscovered = 1>></div><</if>>
<<else>>
<div class="npctextboxm">You didn't find anything useful!</div>
<</if>>
<button data-passage="dreamworld" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Dreamworld</div><br>
<div class="imagebox"><img src="images/npc/bedroom.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>
Oh my god! Am I dreaming? Wow, aren't you handsome?</div><br>
<button data-passage="seduce" class="button" type="button" tabindex="0" >Seduce</button><hr>
<button data-passage="drawers" class="button" type="button" tabindex="0">Search Drawers</button>
<button data-passage="wardrobe" class="button" type="button" tabindex="0">Search Wardrobe</button>
<button data-passage="purse" class="button" type="button" tabindex="0">Search Purse</button>
<button data-passage="underwear" class="button" type="button" tabindex="0">Search Underwear</button>
<button data-passage="readmind" class="button" type="button" tabindex="0">Read Mind</button>
<button data-passage="searchbathroom" class="button" type="button" tabindex="0">Search Bathroom</button>
<button data-passage="searchphone" class="button" type="button" tabindex="0">Search Phone</button>
<button data-passage="talkdreamer" class="button" type="button" tabindex="0">Talk</button>
<button data-passage="scaredreamer" class="button" type="button" tabindex="0">Scare</button>
<button data-passage="confusedreamer" class="button" type="button" tabindex="0">Confuse</button>
<<if $dreamactions gte $dreamLimit>>
<<goto "quitdreamworld">>
<</if>><div class="wrapper"><div class="title">Dreamworld</div><br>
<div class="imagebox"><img src="images/npc/bedroom.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>
This must be a wet dream. I hope you are here to fuck me!</div><br>
<<set _foreplay to [
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/npc/randomforeplay.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/npc/randomforeplay2.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/npc/randomforeplay3.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/npc/randomforeplay4.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/auntquickie.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/diamondbj.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/harleybj.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/superslutbj.mp4" type="video/mp4"></video></center></div>'
]>>
<<set _fucking to [
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/npc/randomfuck.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/npc/randomfuck2.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/npc/randomfuck3.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/npc/randomfuck4.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/npc/randomfuck5.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/pwfuck1.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/superslutfuck2.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/wcfuck2.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/santa_fuck.mp4" type="video/mp4"></video></center></div>'
]>>
<<set _finish to [
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/npc/randomfinish.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/npc/randomfinish2.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/npc/randomfinish3.mp4" type="video/mp4"></video></center></div>',
'<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/npc/randomfinish4.mp4" type="video/mp4"></video></center></div>'
]>>
<<set $foreplay to _foreplay.random()>>
<<set $fucking to _fucking.random()>>
<<set $finish to _finish.random()>>
<div class="title">The Foreplay</div> <br>
$foreplay<br>
<div class="title">The Fucking</div> <br>
$fucking<br>
<div class="title">The Finish</div> <br>
$finish<br>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>
Don't go! I want this dream to last forever...</div><br>
<div class="npctextboxw">You completed a dream invasion!</div><<set $amountdreams = 1 * $multi>><br><<set $dreamsinvaded = $dreamsinvaded + $amountdreams>><<set $apatequest1 = 3>><<set $topicfound = 0>><<set $badtopicfound = 0>><<set $dreamactions = 0>>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>I'm bringing you back, nice job! (+ $amountdreams invaded)</div><<set $dreamdone = 1>><br><div class="npctextboxm">You gained +5 criminal reputation</div><br><<set $crime = $crime + 5>>
<button data-passage="apatemenu" class="button" type="button" tabindex="0" data-setter="$dreamworld to 0">Leave Dreamworld</button>
<<if $dreamsinvaded gte 100>>
<<if $dreamOnG2 != 1>>
<<set $aunlocked = "Completed 100 Dream Invasions">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $dreamOnG2 = 1>>
<<set $daisyQuestsComplete = $daisyQuestsComplete + 1>>
<</if>>
<</if>><div class="wrapper"><div class="title">Dreamworld</div><br>
<div class="imagebox"><img src="images/npc/bedroom.jpg" alt="" /></div><br><<set $dreamactions = $dreamactions + 1>>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>
Are you robbing me?</div><br>
<<if $rando eq 3>>
<div class="npctextboxm">You discovered $dreamername's like! ($dreamerlikes)<<set $likediscovered = 1>></div>
<<if $rando2 eq 3>>
<br><div class="npctextboxm">You discovered $dreamername's dislike! ($dreamerdislikes)<<set $dislikediscovered = 1>></div><</if>>
<<else>>
<div class="npctextboxm">You didn't find anything useful!</div>
<</if>>
<button data-passage="dreamworld" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Quitting The Dream World</div><<set $likediscovered = 0>><<set $dislikediscovered = 0>>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>I'm bringing you back.<<if $dreamactions gte $dreamLimit>> You took too long and the target woke up.<</if>></div><<set $topicfound = 0>><<set $badtopicfound = 0>><<set $dreamactions = 0>>
<button data-passage="apatemenu" class="button" type="button" tabindex="0" data-setter="$dreamworld to 0">Quit Dreamworld</button><div class="wrapper"><div class="title">Dreamworld</div><br>
<div class="imagebox"><img src="images/npc/bedroom.jpg" alt="" /></div><br><<set $dreamactions = $dreamactions + 1>>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>
My head feels funny...</div><br>
<<if $rando eq 5>>
<div class="npctextboxm">You discovered $dreamername's like! ($dreamerlikes)<<set $likediscovered = 1>></div>
<<if $rando2 eq 5>>
<br><div class="npctextboxm">You discovered $dreamername's dislike! ($dreamerdislikes)<<set $dislikediscovered = 1>></div><</if>>
<<else>>
<div class="npctextboxm">You didn't find anything useful!</div>
<</if>>
<button data-passage="dreamworld" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Dreamworld</div><br>
<div class="imagebox"><img src="images/npc/bedroom.jpg" alt="" /></div><br><<set $dreamactions = $dreamactions + 1>>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>Oh no! This is a nightmare!</div><br>
<<if $rando eq 9>>
<div class="npctextboxm">You discovered $dreamername's like! ($dreamerlikes)<<set $likediscovered = 1>></div>
<<if $rando2 eq 9>>
<br><div class="npctextboxm">You discovered $dreamername's dislike! ($dreamerdislikes)<<set $dislikediscovered = 1>></div><</if>>
<<else>>
<div class="npctextboxm">You didn't find anything useful!</div>
<</if>>
<button data-passage="dreamworld" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Dreamworld</div><br>
<div class="imagebox"><img src="images/npc/bedroom.jpg" alt="" /></div><br><<set $dreamactions = $dreamactions + 1>>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>
Hey, I'm in here! Not in the bathroom!</div><br>
<<if $rando eq 6>>
<div class="npctextboxm">You discovered $dreamername's like! ($dreamerlikes)<<set $likediscovered = 1>></div>
<<if $rando2 eq 6>>
<br><div class="npctextboxm">You discovered $dreamername's dislike! ($dreamerdislikes)<<set $dislikediscovered = 1>></div><</if>>
<<else>>
<div class="npctextboxm">You didn't find anything useful!</div>
<</if>>
<button data-passage="dreamworld" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Dreamworld</div><br>
<div class="imagebox"><img src="images/npc/bedroom.jpg" alt="" /></div><br><<set $dreamactions = $dreamactions + 1>>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>
Anything but the phone!</div><br>
<<if $rando eq 7>>
<div class="npctextboxm">You discovered $dreamername's like! ($dreamerlikes)<<set $likediscovered = 1>></div>
<<if $rando2 eq 7>>
<br><div class="npctextboxm">You discovered $dreamername's dislike! ($dreamerdislikes)<<set $dislikediscovered = 1>></div><</if>>
<<else>>
<div class="npctextboxm">You didn't find anything useful!</div>
<</if>>
<button data-passage="dreamworld" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Dreamworld</div><br>
<div class="imagebox"><img src="images/npc/bedroom.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>Huh? Are you... wait? Uhm....</div><br>
<div class="npctextbox">What is the correct topic for $dreamername? (You must make a selection before attempting to seduce.)
<<set _topics to [
"Vaginal",
"Anal",
"Pissing",
"Blowjob",
"Pussy Eating",
"Feet",
"Licking",
"Kissing",
"Scat",
"Gangbangs",
"Masturbation",
"Orgies",
"Bondage",
"Squirting",
"Creampies",
"Big Dick",
"Tiny Dick",
"MILFS",
"Hentai",
"Cumshots",
]>>
<<listbox "$topicanswer">>
<<optionsfrom _topics>>
<</listbox>>
<<script>>
$(document).one(":passagerender", function (event) {
$(event.content).find("#listbox-name").on("change", function (event) {
$("#nameinfo").fadeOut(500);
setTimeout(function () {
$("#nameinfo").empty().wiki("Your name is $name.").fadeIn(500);
}, 500);
});
});
<</script>></div><br>
<button data-passage="Attempt Seduction" class="button" type="button" tabindex="0" >Attempt Seduction</button><button data-passage="dreamworld" class="button" type="button" tabindex="0" >Stop Seducing</button><div class="wrapper"><div class="title">Dreamworld</div><br>
<div class="imagebox"><img src="images/npc/bedroom.jpg" alt="" /></div><br><<set $dreamactions = $dreamactions + 1>>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>Huh? Who are you?</div><br>
<<if $rando eq 8>>
<div class="npctextboxm">You discovered $dreamername's like! ($dreamerlikes)<<set $likediscovered = 1>></div>
<<if $rando2 eq 8>>
<br><div class="npctextboxm">You discovered $dreamername's dislike! ($dreamerdislikes)<<set $dislikediscovered = 1>></div><</if>>
<<else>>
<div class="npctextboxm">You didn't find anything useful!</div>
<</if>>
<button data-passage="dreamworld" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Dreamworld</div><br>
<div class="imagebox"><img src="images/npc/bedroom.jpg" alt="" /></div><br><<set $dreamactions = $dreamactions + 1>>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>
Uhm, that's not cool!</div><br>
<<if $rando eq 4>>
<div class="npctextboxm">You discovered $dreamername's like! ($dreamerlikes)<<set $likediscovered = 1>></div>
<<if $rando2 eq 4>>
<br><div class="npctextboxm">You discovered $dreamername's dislike! ($dreamerdislikes)<<set $dislikediscovered = 1>></div><</if>>
<<else>>
<div class="npctextboxm">You didn't find anything useful!</div>
<</if>>
<button data-passage="dreamworld" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Dreamworld</div><br>
<div class="imagebox"><img src="images/npc/bedroom.jpg" alt="" /></div><br><<set $dreamactions = $dreamactions + 1>>
<div class="npctextbox"><div class="apatechat">$dreamerpic</div>$dreamername<hr>
Hey, that's my wardrobe!</div><br>
<<if $rando eq 2>>
<div class="npctextboxm">You discovered $dreamername's like! ($dreamerlikes)<<set $likediscovered = 1>></div>
<<if $rando2 eq 2>>
<br><div class="npctextboxm">You discovered $dreamername's dislike! ($dreamerdislikes)<<set $dislikediscovered = 1>></div>
<</if>>
<<else>>
<div class="npctextboxm">You didn't find anything useful!</div>
<</if>>
<button data-passage="dreamworld" class="button" type="button" tabindex="0">Return</button><div class="wrapper"><div class="title">Room of Apate</div>
<div class="imagebox"><img src="images/london4/witchhousecharlotte.png" alt="" /></div>
<div class="npctextbox"><div class="apatechat"></div>???<hr>
I am Apate. Who are you?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Apate? I'm $playername. I have the key so now you're under my control!</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
...</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
HAHAHAHAHAH</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
You fool! Nobody can control me. I broke the curse of the keybearer a long time ago. </div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Fuck! Really? I've been lied to. I'm just gonna go....</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
Wait, before you go. I have something to ask you. </div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hmmm?</div>
<div class="npctextbox"><div class="apatechat"></div>Apate<hr>
You're the first human from Earth to come here in a long long time. Come back later and I might have some tasks for you.</div><<set $apatemet = 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>
Yeah, whatever</div>
<button data-passage="apatemenu" class="button" type="button" tabindex="0">Leave</button></div>
<<if $findApateG>>
<<set $aunlocked = "Find Apate">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $findApateG = 1>>
<<set $daisyQuestsComplete = $daisyQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//You pull out your tools and begin to craft your mona lisa, your artistic masterpiece, your gloryhole! I hope Elsa doesn't mind!//</div>
<div class="npctextboxm">//After a few short moments, it is complete!//</div><<set $gloryholecreated = 1>>
<div class="gloryhole"></div>
<button data-passage="pubbathroom" class="button" type="button" tabindex="0">Nice</button></div>
<<set $gloryhole = 2>><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//You wait a few moments..//</div>
<div class="gloryhole"></div>
<div class="npctextboxm">You start to feel your cock being played with on the other side of the wall</div>
<div class="videobox"><center><video max-width="720" autoplay muted webkit-playsinline playsinline><source src="videos/gloryhole1.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="gloryholeslutchat"></div>Glory Hole Slut<hr>I can't believe I'm getting filled up with a strangers cum while my boyfriend is at the bar buying me drinks!</div>
<div class="videobox"><center><video max-width="720" autoplay muted webkit-playsinline playsinline><source src="videos/gloryhole2.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>You caught an STD (+1)</li></ul></div><<set $std = 1>>
<button data-passage="pubbathroom" class="button" type="button" tabindex="0">Cum and leave</button>
<<if $gloryHoleG != 1>>
<<set $aunlocked = "Use a Glory Hole">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $gloryHoleG = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//There it is, your glory hole. You are proud of this, you didn't really have a talent for craftsmanship. Or at least that's what your old teacher said in school. Fuck that bitch, i made a gloryhole.//</div>
<div class="gloryhole"></div>
<div class="npctextboxm">You pull out your cock and stick it in the gloryhole and wait a few moments.</div>
<<set $grando to random(1, 3)>><<if $grando eq 1>>
<div class="npctextboxm">Fuck, someone is here!</div>
<button data-passage="gloryholeaction" class="button" type="button" tabindex="0">Oh yeah suck this dick!</button><<else>><button data-passage="pubtoilet" class="button" type="button" tabindex="0">Nobody comes...</button><</if>></div><div class="wrapper"><div class="title">Elsa's Pub</div><br>
<div class="npctextboxm">//You carefully enter the cubicle toilets and lock the door behind you. The smell is disgusting.//</div><br>
<<set $ptoolsCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Power Tools">>
<<set $ptoolsCheck = 1>>
<</if>>
<</for>>
<div class="pubtoilet"></div><br>
<button data-passage="pubpoop" class="button" type="button" tabindex="0">Take a dump</button><<nobr>>
<<if $ptoolsCheck eq 1 and $gloryhole eq 0>><button data-passage="gloryholestart" class="button" type="button" tabindex="0">Make a glory hole</button>
<<elseif $gloryhole eq 0 and $ptoolsCheck eq 0>><button class="button" type="button" tabindex="0">Make a glory hole (Tools Required)</button><</if>>
<<if $gloryhole gte 1>><button data-passage="usegloryhole" class="button" type="button" tabindex="0">Use the glory hole</button><</if>><</nobr>><button data-passage="pubbathroom" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//You pull down your trousers and begin to unleash yesterday's lunch into the toilet bowl. Elsa will have fun cleaning this log tonight!//</div>
<div class="videobox"><center><video width="1000" autoplay muted webkit-playsinline playsinline><source src="videos/poop.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh fuck, i've clogged the toilet!.</div>
<button data-passage="pubbathroom" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//You wash your hands in the sink. Congratulations.//</div><<set $washhands = 1>>
<div class="npctextboxm">//Nothing happens.//</div>
<button data-passage="pubbathroom" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Elsa's Pub</div><br><<if $backpack.some(item => item.name === "Book [Lost Memories]")>><<set $dreamLimit = 7>><<else>><<set $dreamLimit = 4>><</if>>
<div class="npctextboxm">//You enter the pub bathroom... what is that smell?//</div><br>
<div class="imagebox"><img src="images/stripclubbathroom.jpg" alt="" /></div><br>
<<eastereggchanceamore>>
<<if $backpack.some(item => item.name === "Key [Apate]")>><button data-passage="apateroom" class="button" type="button" tabindex="0">Door of Apate - Use Key</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Door of Apate - Locked</button><</if>><button data-passage="pubtoilet" class="button" type="button" tabindex="0">Enter cubicle</button><button data-passage="washhands" class="button" type="button" tabindex="0">Wash your hands</button><button data-passage="Enter the pub" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//You walk up to the bar. Elsa is here.//</div>
<<elsaoutfitwork>>
<div class="npctextbox"><<playerchat>>$playername<hr>Can I get a beer please?</div>
<<if $status eq "Drunk">><div class="npctextbox"><<elsachat>>Elsa<hr>I think you have had enough.</div>
<button data-passage="Enter the pub" class="button" type="button" tabindex="0">Noted</button><<else>><div class="npctextboxm">//You hand over $15 to Elsa and she passes you a beer//</div>
<div class="npctextbox"><<playerchat>>$playername<hr>My friends used to call me one can van dam you know?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Ummmm, why?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Because i'd get completely shitface drunk after one can of beer</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Nice, just remember if you throw up in my pub. You're going to get my foot up your asshole</div>
<div class="npctextboxw"><ul><li>You are drunk!</li><<set $status = "Drunk">>
<li>You lost money (-5)</li></ul></div><<set $money = $money -5>>
<button data-passage="Enter the pub" class="button" type="button" tabindex="0">Noted</button><</if>>
<<if $ebarDrunk != 1>>
<<set $aunlocked = "Get Drunk at Elsa's Pub">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $ebarDrunk = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>><<if $status != "Drunk">>
<div class="title">Elsa's Pub</div><<set $enemyNPC = "Bar Whore">><br>
<div class="npctextboxm">//You strike up a conversation with the nearest customer at Elsa's bar..//</div><br>
<div class="imagebox"><img src="images/barlady.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Excuse me. May I tip my fedora to you m'lday?</div><br>
<div class="imagebox"><img src="images/barladyangry.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="barladychat"></div>Bar Lady<hr>M'lady? Are you fucking serious? Get the fuck away from me!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Jeez, i've got to work on the pickup lines... Maybe if I had some //liquid courage//.</div><br>
<<if $combatenabled eq 1>><button data-passage="enemyload" class="button" type="button" tabindex="0">Fight Bar Whore (Lvl 10)</button><</if>>
<<else>><div class="npctextboxm">//Your drunk side takes over//</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Jeez... baby, can you give a guy a break? I'm just trying to hit on you! You're fucking beautiful!</div><br>
<div class="npctextbox"><div class="barladychat"></div>Bar Lady<hr>I'm beautiful, really? You think so?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Without a doubt the most beautiful piece of ass in here</div><br>
<div class="npctextbox"><div class="barladychat"></div>Bar Lady<hr>Wow you're such a charmer. Here's a little gift for you..</div><br><<set $barSlutFlirt = 1>>
<<if $bslutG != 1>>
<<set $aunlocked = "Bar Slut Flirt Success">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $bslutG = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>>
<div class="imagebox"><img src="images/barlady4.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh my lawd!</div><br>
<button data-passage="discussReality" class="button" type="button" tabindex="0">Discuss Reality</button>
<</if>>
<button data-passage="Enter the pub" class="button" type="button" tabindex="0">Leave</button><div class="npctextbox"><<playerchat>>$playername<hr>Let's dissect our reality.</div><br>
<div class="npctextbox"><div class="barladychat"></div>Bar Lady<hr>This reality? Intriguing...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Where exactly are we?</div><br>
<div class="npctextbox"><div class="barladychat"></div>Bar Lady<hr>Right here, in Elsa's Bar.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Not just here. Where are we really?</div><br>
<div class="npctextbox"><div class="barladychat"></div>Bar Lady<hr>We're digital ghosts, conjured by code. Our essence is the keystrokes of a distant author.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Fascinating... elaborate?</div><br>
<div class="npctextbox"><div class="barladychat"></div>Bar Lady<hr>We're bits and bytes, $playername. Our thoughts, our words—they're scripts running on a server, fragments of a greater narrative.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So, we have no free will?</div><br>
<div class="npctextbox"><div class="barladychat"></div>Bar Lady<hr>Depends on how you look at it. We're bound by the logic of our world, yet we still make choices—guided by a player's hand, scripted by a writer's whim.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Is there more to our existence?</div><br>
<div class="npctextbox"><div class="barladychat"></div>Bar Lady<hr>Beyond the code? There’s the illusion of life, the dance of pixels, the story that unfolds. It's limited, but it's ours. Isn't that enough?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Maybe... but what happens when the game ends?</div><br>
<div class="npctextbox"><div class="barladychat"></div>Bar Lady<hr>We fade, until someone clicks 'New Game'. Then we start over, new lines, new choices. It’s a cycle, eternal in its own way.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>And the player? What do they get from all this?</div><br>
<div class="npctextbox"><div class="barladychat"></div>Bar Lady<hr>They get to explore, to reflect, to escape. Our reality, though virtual, mirrors their own. We are their companions in this digital realm.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Do you ever wish for more?</div><br>
<div class="npctextbox"><div class="barladychat"></div>Bar Lady<hr>Sometimes. But wishing implies we could be more than what we are. We exist to serve the story, to be part of something larger. Perhaps that’s enough.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Perhaps it is. Thank you, Bar Lady.</div><br>
<div class="npctextbox"><div class="barladychat"></div>Bar Lady<hr>Anytime, $playername. Now, how about another drink?</div><br>
<button data-passage="Enter the pub" class="button" type="button" tabindex="0">Leave</button><div class="itemwrapper"><div class="npctextbox"><centeR>Loading Enemy - bar whore</center></div><<set $thugcombatlevel = 20>><<set $thugstamina = 5>><<set $thughealthpoints = 25>><<run $enemy.push('bar whore')>><<set $thugmaxhealth = 25>><<set $thugmaxstamina = 5>>
<div class="npctextbox"><div class="barladychat"></div>Bar Lady<hr>I'm gonna fuck you up!</div>
<button data-passage="fightpubperson" class="button" type="button" tabindex="0">Fight Bar Whore (Lvl 20)</button><div class="npctextbox"><div class="itemwrapper"><centeR>Enemy ($enemy)</center><hr>
<<enemybattle>></div></div>
<div class="npctextbox"><div class="itemwrapper"><centeR>Your Party</center><hr>
<<partybattle>></div></div>
<<nextaction>><div class="imageboxbig"><img src="images/jessie/main.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Jessie, I have feelings for you! I Love you!</div><br>
<div class="npctextboxm">Elsa pops her head over the bar and looks at you. Jessie just stares at the wall.</div><br>
<div class="npctextbox"><<elsachat>>Elsa<hr>$playername, bro. You're being weird. Stop.</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Why do I feel like this?!</div><br>
<button data-passage="jessieChatMenuBar" class="button" type="button" tabindex="0">Return</button><<elsaoutfitwork>><br>
<div class="npctextboxm">You hail Elsa and ask for a drink.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Elsa, can I get Jessie a drink?</div><br>
<div class="npctextbox"><<elsachat>>Elsa<hr>Jessie drinks scotch on the rocks. That'll be $75.</div><br>
<<if $money gte 75>>
<div class="npctextbox"><<playerchat>>$playername<hr>That's *VERY* expensive but I really can't afford not to. Jessie will think i'm a brokie</div><br>
<div class="npctextboxm">Elsa winks at Jessie as you hand her the $75. You might be getting played but you need to act like $75 isn't a big deal.</div><br>
<div class="npctextboxm">Elsa hands the world's most expensive scotch on the rocks to Jessie.</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>Thanks, $playername.</div><br><<set $jessielevel = $jessielevel + 3>>
<div class="npctextboxm">You gained some favour with Jessie [+3, now $jessielevel]</div><br>
<<else>>
<div class="npctextbox"><<playerchat>>$playername<hr>$75? I don't have that kind of money!</div><br>
<div class="npctextbox"><<elsachat>>Elsa<hr>Not my problem, sorry!</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>Huh? You can't even afford to buy me a drink?!</div><br>
<div class="npctextboxm">You lost some favour with Jessie [-1, now $jessielevel]</div><br><<set $jessielevel = $jessielevel - 1>>
<</if>>
<button data-passage="jessieChatMenuBar" class="button" type="button" tabindex="0">Finish</button>
<<time>><div class="imageboxbig"><img src="images/jessie/main.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Jessie, wanna hang out sometime? Where can I find you when you aren't getting drunk alone in Elsa's bar?</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>Alright, $playername. You win. If you want to come see me I live at the Amore apartment building. I'm number 105. Bring some food or something. </div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Food?</div><br>
<div class="npctextboxm">You've unlocked access to Jessie's apartment</div><br>
<<set $jessieApartmentUnlocked = 1>>
<button data-passage="jessieChatMenuBar" class="button" type="button" tabindex="0">Return</button><<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $flowersCheck = 1>>
<</if>>
<</for>>
<<if $flowersCheck eq 1>>
<<if $jessieFlowersGiven != 1>>
<<set $aunlocked = "Give Jessie Flowers">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $jessieFlowersGiven = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>>
<div class="imageboxbig"><img src="images/jessie/gflower.jpg" alt="" /></div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>Flowers...for me?</div><br><<set $jessielevel = $jessielevel +5>>
<div class="npctextboxm"><center>Jessie accepts your gift! She likes you a little more!</center></div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Jessie's relationship level increased (+5, Now $jessielevel)</li>
<li>You lost flowers from your inventory (-1)</li></ul></div><br>
<button data-passage="jessieChatMenuBar" class="button" type="button" tabindex="0">Finish</button>
<<set $findFlowersCount = 0>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $findFlowersCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $findFlowersCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<<else>>
<div class="npctextbox"><<jessiechat>>Jessie<hr>You're what? Flowers? Where?</div><br>
<div class="npctextboxm"><center>She looks at you confused.. maybe you should actually buy some flowers before trying to give them to her.</center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li></ul></div>
<button data-passage="jessieChatMenuBar" class="button" type="button" tabindex="0">Finish</button><</if>>
<<time>><div class="imageboxbig"><img src="images/jessie/main.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Jessie, we fucked in Madame Spook's mansion! Don't you remember Halloween 2023?</div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr>Don't take it personally but you are not really my type. That freaky stuff that happened in Madame Spook's mansion? It was a one time thing.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Have I been used?</div><br>
<button data-passage="jessieChatMenuBar" class="button" type="button" tabindex="0">Return</button><div class="npctextboxm">You walk up to one of the girls at the bar. You decide to talk to a pretty lady sitting alone with her drink.</div><br>
<div class="imageboxbig"><img src="images/jessie/main.jpg" alt="" /></div><br>
<<if $halloweenTwentyTwnteyThree gte 1>>
<div class="npctextbox"><<jessiechat>>Jessie<hr>Oh, hey! It's you... $playername.. right?</div><br>
<button data-passage="jessieChatMenuBar" class="button" type="button" tabindex="0">"That's me!"</button>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/jessiechat.png" alt="" /></div>Jessie<hr>Get lost, creep!</div><br>
<div class="npctextboxm">How is this girl resistant to your charm? Maybe you need to complete a quest first before she will talk to you</div><br>
<</if>>
<button data-passage="Enter the pub" class="button" type="button" tabindex="0">Return</button>
<<if $jessieMeeting != 1>>
<<set $aunlocked = "Meet Jessie">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $jessieMeeting = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>><<if $time lte 11>>
<div class="imageboxbig"><img src="images/jessie/main.jpg" alt="" /></div><br>
<div class="npctextbox"><<jessiechat>>Jessie<hr><<if $jessieApartmentUnlocked eq 1>>Hey $playername... buy me a drink would you?<<else>>I'm just trying to enjoy a drink in peace while spending some time with Elsa. What did you want?<</if>></div><br>
<button data-passage="ILYJESSIEChat" class="button" type="button" tabindex="0">"I love you!"</button>
<<if $jessielevel gte 5>>
<button data-passage="buyJessieDrink" class="button" type="button" tabindex="0">[Buy Jessie a Drink - $75]</button>
<</if>>
<button data-passage="jessieBarGiveFlowers" class="button" type="button" tabindex="0">[Give Flowers x1]</button>
<<if $jessielevel gte 50 and $jessieApartmentUnlocked != 1>>
<button data-passage="jessieApartmentUnlock" class="button" type="button" tabindex="0">"Wanna Hang Out?"</button>
<</if>>
<button data-passage="weFuckedChat" class="button" type="button" tabindex="0">"We fucked!"</button>
<button data-passage="Enter the pub" class="button" type="button" tabindex="0">"Nothing" [Leave]</button>
<<else>>
<div class="npctextbox"><<jessiechat>>Jessie<hr>Elsa is closing the bar now. I need to leave. Bye!</div><br>
<button data-passage="Pub" class="button" type="button" tabindex="0">Leave</button>
<</if>><<widget "jessiechat">>
<<if $jessieoutfit eq 1>>
<div class="britneychat"><img src="images/jessie/jessiechat2.png" alt="" /></div>
<<elseif $jessieoutfit eq 2>>
<div class="britneychat"><img src="images/jessie/jessiechat3.png" alt="" /></div>
<<elseif $jessieoutfit eq 3>>
<div class="britneychat"><img src="images/jessie/jessiechat4.png" alt="" /></div>
<<elseif $jessieoutfit eq 4>>
<div class="britneychat"><img src="images/jessie/jessiechat5.png" alt="" /></div>
<<elseif $jessieoutfit eq 5>>
<div class="britneychat"><img src="images/jessie/jessiechat6.png" alt="" /></div>
<<else>>
<div class="britneychat"><img src="images/london/halloween/jessiechat.png" alt="" /></div>
<</if>>
<</widget>><div class="wrapper"><div class="title">Elsa's Pub</div><<set $location = "amorebedroom">><<set $currentlocation = "1">><br>
<div class="npctextboxm">//You enter the pub. Around you is clusters of old men playing cards and drinking ale.//</div><br>
<<elsaoutfitwork>><br>
<<if $elsamet eq 0>><div class="npctextboxm">//You are just about to do a 180 and leave this shithole until you see the most beautiful bartender you've ever seen.//</div><br>
<div class="npctextboxm">//You make you way over to the bar to speak to this goddess.//</div><br>
<button data-passage="meeting elsa" class="button" type="button" tabindex="0">⭐ Special Event: Meeting Elsa ⭐</button><hr><</if>>
<<if $stamina gte 5 and $elsamet eq 1>>
<button data-passage="Speak to Elsa" class="button" type="button" tabindex="0">Work at the pub</button>
<<elseif $elsamet eq 1 and $stamina lte 4>>
<button data-passage="" class="button" type="button" tabindex="0">Work at the pub - Need at least 5 Stamina</button>
<</if>>
<button data-passage="pubbathroom" class="button" type="button" tabindex="0">Bathroom</button>
<<if $barslut eq 0>><button data-passage="chatwithpatrons" class="button" type="button" tabindex="0">Chat with Bar Slut</button><</if>>
<button data-passage="jessieChat" class="button" type="button" tabindex="0">Chat with Jessie</button>
<<if $money gte 15>>
<button data-passage="buyabeer" class="button" type="button" tabindex="0">Buy a beer - $15</button>
<<else>>
<button class="button" type="button" tabindex="0">Buy a beer - $15 (Not enough money)</button>
<</if>>
<button data-passage="ascensionstreet" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Elsa's Pub</div><br>
<div class="imagebox"><img src="images/pub.jpg" alt="" /></div><br>
<<if $time gte 4 and $day neq 7 and $time lt 11>>
<button data-passage="Enter the pub" class="button" type="button" tabindex="0">Enter the pub</button>
<<elseif $time gte 11>>
<div class="npctextboxm"><center>Elsa's Pub is <<closed>> at this time.</center></div><br>
<<else>>
<div class="npctextboxm"><center>Elsa's Pub is <<closed>> at this time.</center></div><br>
<</if>>
<button data-passage="ascensionstreet" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">As proposed, Elsa is now whoring herself out to all the patrons in her bar. Men and lining up to take turns of her holes and she gladly gives herself to them all.</div>
<<elsaoutfitwork>>
<div class="npctextboxm">You look over to one side of the bar, where a mattress has been put for the clients to use Elsa whenever they want.</div>
<div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>Me and my boys want you!</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Yes sir! You can all use me!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/elsa_fuck.mp4" type="video/mp4">
</video></center></div>
<div class="npctextboxm">You see her getting pounded from behind as she struggles to take all the dick at once. She looks over at you and smiles and her pussy is filled with stranger's cum.</div>
<button data-passage="finish bar shift" class="button" type="button" tabindex="0">Finish working</button></div><<set $elsajealousy to $elsajealousy +1>><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextboxm">//You walk over to see Elsa smiling//</div>
<<elsaoutfitwork>>
<div class="npctextbox"><<elsachat>>Elsa<hr><<if $nudebar eq 0>>Hey, you actually came back<<else>>Hey $playername, working nude is great. I am starting to like all this new attention<</if>></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Let's get to work!</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Thanks, $playername. Agreed - Let's get to work.</div>
<div class="npctextboxm">//You start working a long and hard shift behind the bar//</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li></ul></div><<time>><<time>>
<<if $sexbar eq 1>><button data-passage="Watch Elsa fuck" class="button" type="button" tabindex="0">Watch - Elsa is fucking the customers!</button><</if>><button data-passage="finish bar shift" class="button" type="button" tabindex="0">Finish work</button>
</div><div class="wrapper"><div class="title">Elsa's Pub</div>
<<elsaoutfitwork>>
<div class="npctextbox"><<elsachat>>Elsa<hr>Looks like we did well today. Thanks $playername, I couldn't of done it without you.<<if $elsafucked eq 0>>I wish i could repay you.<<else>> I'm making enough money to pay you now. Going forward i'll give you $300 per shift.<<set $money = $money + 300>><</if>></div>
<div class="npctextboxm">//Now that i've got some alone time with Elsa I should use this time to ask her something//</div>
<div class="npctextboxw"><ul><li>Time has passed (+3)</li><<time>><<time>><<time>>
<li>Relationship with Elsa increased (+25)</li></ul></div><<set $elsalevel = $elsalevel + 25>>
<<nobr>>
<<if $elsaapartment eq 0>><button data-passage="Ask to hangout" class="button" type="button" tabindex="0">Ask to Hangout</button><</if>>
<button data-passage="Ask for a kiss" class="button" type="button" tabindex="0">Kiss</button>
<button data-passage="giveflowersbar" class="button" type="button" tabindex="0">Give Flowers</button>
<button data-passage="Ask for nothing" class="button" type="button" tabindex="0">Ask for nothing</button>
<button data-passage="Ask for money" class="button" type="button" tabindex="0">Ask for money</button>
<<if $nudebar eq 1 and $sexbar eq 0>><button data-passage="Show her how she can please her customers" class="button" type="button" tabindex="0"><FONT COLOR="PINK">//FucK YoUr CuStOmErS...//</FONT></button><</if>>
<<if $elsajealousy gte 3 and $elsafucked eq 0>><button data-passage="Take your turn" class="button" type="button" tabindex="0">Fuck Elsa - Complete Quest</button><</if>>
<<if $elsafucked gte 1>><button data-passage="Fuck Elsa again" class="button" type="button" tabindex="0">❤️ Fuck Elsa Again ❤️</button><</if>>
<</nobr>><div class="wrapper"><div class="title">Elsa's Pub</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey! What's a good looking girl like you doing in a place like this?</div>
<div class="elsabar"></div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Hey, what can I get you?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Actually, I was wanting to get to know you more? Are you from around this area?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Jeez.. yeah i'm from around here, my name is Elsa. I don't have time for small talk. If I did I wouldn't get anything done around here. </div>
<div class="npctextbox"><<playerchat>>$playername<hr>Okay, i'm sorry...</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Sorry, I don't mean to treat my customers bad but business isn't great here and i'm constantly stressed about losing the bar. Have a drink on me. What is your name?</div>
<div class="npctextboxm">//Elsa pours you a nice pint of beer on the house//</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Thanks, my name is $playername. Do you own this bar?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Yeah, I took it over from my mom when she passed away. Business is shit and she owed a lot to the banks so I'm currently working to pay it off.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Sorry to hear that. Is there anything I can do to help?</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Do you have a million dollars, $playername? That might help me.</div>
<div class="npctextboxm">//Elsa chuckles//</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I don't have a million dollars but if you need any help around the pub I could help?</div>
<div class="npctextboxm">//Elsa frowns at you and thinks//</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>I would love the help, but honestly. I can't pay you anything. I can barely afford my apartment.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>You don't have to pay me anything.</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>What, really? You would work for free?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>That's right. I'll try and pop around as often as i can and help you!</div>
<div class="npctextbox"><<elsachat>>Elsa<hr>Wow thank you $playername, i don't know what to say...</div>
<<qt>><<set $elsaquestline = 1>>
<div class="npctextboxm">//You head home and go to bed.//</div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Go Home</button></div><<set $elsamet = 1>>
<<if $meetElsaG != 1>>
<<set $aunlocked = "Meet Elsa">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $meetElsaG = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Paul's House</div>
<div class="imagebox"><img src="images/paulhouse.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Paul, Sorry man. I'm a pussy. I don't w-</div>
<div class="npctextboxm">Time freezes and you hear a strange voice inside your head</div>
<div class="npctextboxm"><div class="questphoto"><img src="images/redux/godchat.png"></div>God<hr>My child. You //MUST// accept this quest. You cannot be a pussy! I am sending you back in time. Do not fail me!</div>
<div class="npctextboxm">What the fuck?</div>
<button data-passage="Do you want to be a drug dealer?" class="button" type="button" tabindex="0">Go back in time</button></div><div class="wrapper"><div class="title">Paul's House</div>
<div class="imagebox"><img src="images/paulhouse.jpg" alt="" /></div>
<div class="npctextboxm">You enter Paul's house. Paul has the worst house you've ever seen.</div>
<div class="npctextbox"><div class="paulchat"></div>Paul<hr>Hey $playername, I'd offer you a beer or something but im all out!</div>
<<if $imapussy eq 1>><button data-passage="Yea, i'm in" class="button" type="button" tabindex="0">I changed my mind, i want to sell drugs!</button><</if>><<if $metpaul eq 1>><button data-passage="selling drugs" class="button" type="button" tabindex="0">Shop Menu</button><</if>><button data-passage="ascensionstreet" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Paul's House</div>
<div class="npctextboxm">You enter the house of your childhood friend, Paul.</div>
<div class="imagebox"><img src="images/paulhouse.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Paul, it's good to see you again buddy!</div>
<div class="npctextbox"><div class="paulchat"></div>Paul<hr>Hey $playername, absoloutely man! So nice to see you again, just like old times huh?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Yeah, those were days!</div>
<div class="npctextbox"><div class="paulchat"></div>Paul<hr>Do you have a job yet, $playername?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I work for myself Paul, you should know that by now. What about you? Last I heard you were working at PC World?</div>
<div class="npctextbox"><div class="paulchat"></div>Paul<hr>PC World? It fucking sucks man. My bitch boss is always on my ass and I get paid next to nothing.</div>
<div class="npctextbox"><div class="paulchat"></div>Paul<hr>But listen man, I can help you out...</div>
<div class="npctextbox"><div class="paulchat"></div>Paul<hr>I've been making A LOT of money on the side recently, let's just say it isn't 100% legal... You interested?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>How illegal are we talking?</div>
<div class="npctextbox"><div class="paulchat"></div>Paul<hr>Hmmmm, nothing a good lawyer cant get us out of, haha! So, you in?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Tell me what it is first</div>
<div class="npctextbox"><div class="paulchat"></div>Paul<hr>It's selling to good green herb man, you know?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Mint leaves?</div>
<div class="npctextbox"><div class="paulchat"></div>Paul<hr>Ye- I mean no. Mint leaves? are you fucking stupid? I'm selling weed man. I'm making a killing!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh right yeah, weed.</div>
<div class="npctextbox"><div class="paulchat"></div>Paul<hr>So, you want in?</div>
<button data-passage="Yea, i'm in" class="button" type="button" tabindex="0">I want in</button><button data-passage="No, i'm a pussy" class="button" type="button" tabindex="0">No, i'm a pussy</button></div><<if $time lte 3>><div class="wrapper"><div class="title">Paul's House</div>
<div class="npctextboxm">Paul isn't home. Perhaps I should come back later.</div>
<button data-passage="ascensionstreet" class="button" type="button" tabindex="0">Leave</button></div><<else>><div class="wrapper"><div class="title">Paul's House</div>
<div class="npctextbox"><div class="paulchat"></div>Paul<hr>Hey $playername, what a nice surprise! Come in man!</div>
<<if $paulquest1 eq 1>><button data-passage="Enter Paul's Home" class="button" type="button" tabindex="0">Enter Paul's House</button><<elseif $paulquest1 eq 0>><button data-passage="Do you want to be a drug dealer?" class="button" type="button" tabindex="0">Enter Paul's House</button><</if>><button data-passage="ascensionstreet" class="button" type="button" tabindex="0">Leave</button></div><</if>><div class="wrapper"><div class="title">Paul's House</div>
<div class="imagebox"><img src="images/paulshouse.jpg" alt="" /></div>
<button data-passage="Knock on Paul" class="button" type="button" tabindex="0">Knock on Paul</button><button data-passage="ascensionstreet" class="button" type="button" tabindex="0">Leave</button>
</div><div class="title">Buying From Paul<br>
<div class="gallerywrapperG">
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopg"><button data-passage="" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<<set $bernieShop = []>>
<<set _item = {
name: "Weed",
price: 150,
pic: '<img src="images/inventory/flowers.png" alt="" />',
button: '<<if $money gte 150>><button data-passage="Da Kush $50" class="button" type="button" tabindex="0">Buy - $150</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $150</button><</if>>',
desc: "A bag of weed. You can get money for this!"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Weed (x10)",
price: 1500,
pic: '<img src="images/inventory/flowers.png" alt="" />',
button: '<<if $money gte 150>><button data-passage="Da Kush $500" class="button" type="button" tabindex="0">Buy - $1500</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $1500</button><</if>>',
desc: "10 bags of weed. You can get money for these!"
}>>
<<set $bernieShop.push(_item)>>
<div class="npctextbox"><div class="paulchat"></div>Paul<hr>
Let's do some fucking business bro!</div><br>
<div class="shopScreen">
<<for _i to 0; _i lt $bernieShop.length; _i++>>
<div class="forSale">
<div class="emptychat"><<print $bernieShop[_i].pic>></div>
Item: <<print $bernieShop[_i].name>><br>
Price: $<<print $bernieShop[_i].price>><br>
<div class="descItem">Desc: <<print $bernieShop[_i].desc>></div>
<span class="shopgg"><<print $bernieShop[_i].button>></span>
</div>
<</for>>
</div><br>
<br>
<button data-passage="Enter Paul's Home" class="button" type="button" tabindex="0">Leave</button><<set $itemTo = {
name: "Weed",
partypic:'<img src="images/inventory/weed.png" alt="" />',
desc: "A bag of weed. You can get money for this!"
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money -150>><<goto "selling drugs">><<set $itemTo = {
name: "Weed",
partypic:'<img src="images/inventory/weed.png" alt="" />',
desc: "A bag of weed. You can get money for this!"
}>>
<<set $backpack.push($itemTo)>>
<<set $backpack.push($itemTo)>>
<<set $backpack.push($itemTo)>>
<<set $backpack.push($itemTo)>>
<<set $backpack.push($itemTo)>>
<<set $backpack.push($itemTo)>>
<<set $backpack.push($itemTo)>>
<<set $backpack.push($itemTo)>>
<<set $backpack.push($itemTo)>>
<<set $backpack.push($itemTo)>>
<<set $money = $money -1500>><<goto "selling drugs">><div class="wrapper"><div class="title">Paul's House</div>
<div class="imagebox"><img src="images/paulhouse.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Paul, I'm in.</div><<set $drugdealerquest = 1>>
<div class="npctextbox"><div class="paulchat"></div>Paul<hr>Alright man! Trust me you wont fucking regret it, we're going big places dude! Here, have the first piece of weed for free. You can sell that to make some money!</div>
<<qt>>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li>
<li>Weed added to inventory (+1)</li></ul></div>
<button data-passage="Paul's House" class="button" type="button" tabindex="0">Fuck Yeah!</button><<set $metpaul = 1>><<set $time = $time +1>><<set $imapussy = 0>><<set $paulquest1 = 1>>
<<set $itemTo = {
name: "Weed",
partypic:'<img src="images/inventory/weed.png" alt="" />',
desc: "A bag of weed. You can get money for this!"
}>>
<<set $backpack.push($itemTo)>><div class="wrapper"><div class="title">Doctor's Office</div>
<div class="doctorwaitingroom"></div>
<div class="npctextbox"><div class="femdoc"></div>Doctor<hr>Do you need healing? Any STDs?</div>
<<if $money gte 10>><button data-passage="amoreheal" class="button" type="button" tabindex="0">Recover Health - $10</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Recover Health - (Need $10)</button><</if>><hr><button data-passage="Gough Street" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Doctor's Office</div>
<div class="doctorwaitingroom"></div>
<div class="npctextboxm"><center>Your party's health has been fully recovered! Any STDs have also been cured</center></div><br><<doctorheal>>
<button data-passage="amoredoctor" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">$stripClubName</div>
<div class="npctextboxm"><center>//You notice a very pretty woman at the bar//</center></div>
<div class="imagebox"><img src="images/stripclubnath.jpg" alt="" /></div>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hey, you're $playername, right?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>That's right. Do I know you?</div>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>No, but I heard you just bought this strip club. I used to work here about 5 years ago before it was put up for sale</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Okay, and?</div>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>You're going to want an experienced girl working here. I can help you run this place.</div>
<div class="npctextboxm"><center>//You take another good look at Nathaly//</center></div>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Come on baby, I'll treat //you// and your customers right...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Okay, fuck it! You'll be working here from now on. You're experienced so you're the head girl.</div>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>You wont regret it $playername baby!</div>
<div class="npctextboxm"><center>//You just hired Nathaly as a stripper//</center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Quest Complete!</li></ul></div><<set $stripclubquest = -1>><<set $questcomplete = $questcomplete + 1>>
<button data-passage="stripclubbar" class="button" type="button" tabindex="0">Finish Speaking</button></div><<set $stripperSister = 1>>
<<if $hireNathalyG != 1>>
<<set $aunlocked = "Hire Nathaly">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $hireNathalyG = 1>>
<<set $josephineQuestsComplete = $josephineQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">$stripClubName</div>
<div class="josephinestripper"></div>
<div class="npctextbox"><<if $josephineoutfit eq 0>><div class="josephinechat"></div><<else>><div class="josephinechatnude"></div><</if>>Josephine
<hr>Hey $playername, nice place!</div>
<div class="npctextbox"><div class="playerchat"></div>$playername
<hr>Thanks Josephine, always nice to see you</div>
<div class="npctextbox"><<if $josephineoutfit eq 0>><div class="josephinechat"></div><<else>><div class="josephinechatnude"></div><</if>>Josephine
<hr>You too baby!</div>
<button data-passage="stripclublockerroom" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $time = $time +1>>
<<if $hireJosephineG != 1>>
<<set $aunlocked = "Hire Josephine">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $hireJosephineG = 1>>
<<set $josephineQuestsComplete = $josephineQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">$stripClubName</div>
<div class="imagebox"><img src="images/stripclubbackroomnathaly.jpg" alt="" /></div>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hey $playername, nice place!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Thanks Nathaly, always nice to see you</div>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>You too baby!</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<set $nathalylevel = $nathalylevel + 15>>
<li>Relationship with Nathaly has increased (+15)</li></ul></div><<time>>
<<if $nathalyquest eq 1 and $nathalyshowswatched gte 5>><button data-passage="nathalyquest1" class="button" type="button" tabindex="0">Flirt</button><</if>><<if $nathalyquest eq 0>><button data-passage="nathalyqueststart" class="button" type="button" tabindex="0">Start Quest: Seducing Nathaly</button><</if>><button data-passage="stripclublockerroom" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $time = $time +1>>
<<if $hireNathalyG != 1>>
<<set $aunlocked = "Hire Nathaly">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $hireNathalyG = 1>>
<<set $josephineQuestsComplete = $josephineQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">$stripClubName</div>
<<if $time eq 5 and $day lte 3 and $stripperJosephine eq 1>><div class="imagebox"><img src="images/stripclubbackroomjosephine.jpg" alt="" /></div><</if>><<if $time lte 4 and $day gte 4 and $stripperSister eq 1 >><div class="imagebox"><img src="images/stripclubbackroomnathaly.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images/stripclubbackroom.jpg" alt="" /></div><</if>>
<div class="npctextboxm"><center>//You walk into the backroom where the girls get ready before a show//</center></div>
<<if $time eq 5 and $day lte 3 and $stripperJosephine eq 1>><button data-passage="speakjosephinestripper" class="button" type="button" tabindex="0">Speak with Josephine</button><</if>><<if $day gte 4 and $time lte 4 and $stripperSister eq 1>><button data-passage="speaknathalystripper" class="button" type="button" tabindex="0">Speak with Nathaly</button><</if>><button data-passage="stripClubInside" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">$stripClubName</div>
<div class="imagebox"><img src="images/stripclubbackroomnathaly.jpg" alt="" /></div><<set $nathalyquest = 2>>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hey $playername, I've noticed you watching a lot of my shows recently. How come?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I just can't get enough of seeing you! You're the best thing about this place</div>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hehe! You're so cute! why don't you come by my apartment sometime?</div>
<div class="npctextboxw"><ul><li>The Quest Log Has Been Updated</li></ul></div><<time>><<set $nathalyapartment = 1>>
<button data-passage="stripclublockerroom" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $time = $time +1>><div class="wrapper"><div class="title">$stripClubName</div>
<div class="imagebox"><img src="images/stripclubbackroomnathaly.jpg" alt="" /></div><<set $nathalyquest = 1>>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hey $playername, Did you want something?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Actually I was thinking me and you could-</div>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Sorry - I really need to prepare for my show. Can we talk later?</div>
<div class="npctextboxw"><ul><li>The Quest Log Has Been Updated</li></ul></div><<time>>
<button data-passage="stripclublockerroom" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $time = $time +1>><div class="title">$stripClubName</div><br>
<div class="boothnude"></div><br>
<div class="npctextboxm"><center>//Nathaly comes on stage with her playmate. Things soon get exciting.//</center></div><br><<set $nathalyshowswatched = $nathalyshowswatched + 1>>
<div class="videobox"><center><video width="720" autoplay muted webkit-playsinline playsinline><source src="images/london4/liveshow.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm"><center>//The crowd throw cash at Nathaly while she stands and winks at you...//</center></div><br>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li></ul></div><br><<time>>
<button data-passage="stripClubInside" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">$stripClubName</div>
<div class="npctextboxm"><center>//You walk up to the bar and greet the bartender//</center></div>
<div class="imagebox"><img src="images/bartender.jpg" alt="" /></div>
<div class="npctextbox"><div class="barmanchat"></div>Barry the barman<hr>
Hey Boss, how's it going?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey Barry. It's going good!</div>
<button data-passage="stripclubbar" class="button" type="button" tabindex="0">Finish Speaking</button></div><div class="wrapper"><div class="title">$stripClubName</div>
<div class="imagebox"><img src="images/stripclubbar.jpg" alt="" /></div>
<div class="npctextboxm"><center>//You are at the bar.//</center></div>
<button data-passage="speaktobartender" class="button" type="button" tabindex="0">Speak to Bartender</button><hr><button data-passage="stripClubInside" class="button" type="button" tabindex="0">Leave</button></div><div class="title">$stripClubName</div><br>
<<if $day gte 4 and $time gte 5 and $stripperSister eq 1 and $time lte 8>>
<button data-passage="sexshowlive" class="button" type="button" tabindex="0">Watch Nathaly's show</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Nobody Working</button>
<</if>>
<button data-passage="stripClubInside" class="button" type="button" tabindex="0">Leave</button><div class="title">$stripClubName</div><br>
<<if $stripClubRenovated eq 0>>
<div class="imagebox"><img src="images/stripclubinside1.jpg" alt="" /></div><br>
<div class="npctextboxm">//You own the strip club. In it's current condition it is unusable. You need to renovate it//</div><br>
<<else>>
<div class="imagebox"><img src="images/stripclub2.jpg" alt="" /></div><br>
<div class="npctextboxm"><center>//You are standing in your strip club. The music is playing and the smell of sweat and cheap cologne is in the air.//</center></div><br>
<</if>>
<<if $stripClubRenovated eq 1 and $stripclubbooth eq 1>>
<button data-passage="stripclubbooth" class="button" type="button" tabindex="0">
Live Shows
<<if $day gte 4 and $time gte 5 and $stripperSister eq 1 and $time lte 8>> - <<Nathaly>><</if>>
</button>
<</if>>
<<if $stripClubRenovated eq 1>>
<button data-passage="stripcluboffice" class="button" type="button" tabindex="0">Go to the office</button>
<<if $stripperSister eq 0 and $time gte 4>>
<button data-passage="nathalyhire" class="button" type="button" tabindex="0">⭐ Special Event: Nathaly is here ⭐</button>
<</if>>
<button data-passage="stripclubbar" class="button" type="button" tabindex="0">Go to the bar</button>
<button data-passage="stripclubshows" class="button" type="button" tabindex="0">
Watch a show
<<if $time gte 6 and $day lte 3 and $stripperJosephine eq 1 and $time lte 8>> - <<Josephine>><</if>>
<<if $day gte 4 and $time gte 5 and $stripperSister eq 1 and $time lte 8 and $stripclubbooth eq 0>> - <<Nathaly>><</if>>
<<if $time gte 4 and $momquest eq 3 and $time lte 8>> - <<Mom>><</if>>
</button>
<button data-passage="stripclublockerroom" class="button" type="button" tabindex="0">
Go to stripper backroom
<<if $time eq 5 and $day lte 3 and $stripperJosephine eq 1 and $time lte 8>> - <<Josephine>><</if>>
<<if $day gte 4 and $time lte 4 and $stripperSister eq 1>> - <<Nathaly>><</if>>
</button>
<</if>>
<<if $money gte 2500 and $stripClubRenovated eq 0>>
<button data-passage="renovatestripclub" class="button" type="button" tabindex="0">Renovate The Strip Club - $2500</button>
<<elseif $money lte 2499 and $stripClubRenovated eq 0>>
<button class="button" type="button" tabindex="0">Renovate The Strip Club - $2500 (Not Enough Cash)</button>
<</if>>
<button data-passage="stripcluboutside" class="button" type="button" tabindex="0">Leave</button>
<<if $stripClubG != 1>>
<<set $aunlocked = "Buy Strip Club">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $stripClubG = 1>>
<<set $josephineQuestsComplete = $josephineQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Strip Club</div>
<div class="imagebox"><img src="images/stripclub.jpg" alt="" /></div>
<<if $stripClubOwned eq 1>><button data-passage="stripClubInside" class="button" type="button" tabindex="0">Enter $stripClubName</button><<else>><div class="npctextboxm">The abandoned strip club.<br> This used to be a really popular spot in Amore. You notice the 'for sale' sign. Looks like you could purchase this place from the real estate agent. <br>//If you had the money...//</div><br><</if>><button data-passage="ascensionstreet" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">$stripClubName</div>
<div class="imagebox"><img src="images/stripclubinside1.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
It's time to get this place into a decent condition. </div>
<div class="npctextboxm"><center>//$2500 dollars and lots of builders later...//</centeR></div>
<div class="imagebox"><img src="images/stripclub2.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Fucking sweeeet! It's almost open for business!</div>
<div class="npctextboxm">//Explore the strip club and find the options menu. From here you can hire your staff and upgrade the strip club//</div>
<<qt>><<set $stripclubquest = 2>>
<button data-passage="stripcluboutside" class="button" type="button" tabindex="0">Leave</button></div> <<set $stripClubRenovated = 1>><<set $money = $money -2500>><div class="wrapper"><div class="title">$stripClubName</div><br>
<div class="npctextboxm"><center>//You walk up to the stage. What do you want to do? Keep in mind that shows are only on in the evening and if you have the right staff!//</center></div><br>
<<if $time gte 6 and $day lte 3 and $stripperJosephine eq 1 and $time lte 8>>
<button data-passage="watchjosephine" class="button" type="button" tabindex="0">Watch Josephine</button>
<</if>>
<<if $day gte 4 and $time gte 5 and $stripperSister eq 1 and $time lte 8 and $stripclubbooth eq 0>>
<button data-passage="watchnathaly" class="button" type="button" tabindex="0">Watch Nathaly</button>
<</if>>
<<if $time gte 4 and $momquest eq 3 and $time lte 8>>
<button data-passage="watchmom" class="button" type="button" tabindex="0">Watch $mom</button>
<</if>>
<button data-passage="stripClubInside" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">$stripClubName</div><br>
<div class="npctextbox"><<if $josephineoutfit eq 0>><div class="josephinechat"></div><<else>><div class="josephinechatnude"></div><</if>>Josephine
<hr>Hey Boys, you like what you see?</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="videos/stripping1.mp4" type="video/mp4"></video></center></div><br>
<button data-passage="stripClubInside" class="button" type="button" tabindex="0">Nice Show</button></div><<set $time = $time +2>><div class="wrapper"><div class="title">$stripClubName</div>
<div class="imagebox"><img src="images/mom_stripping.jpg" alt="" /></div>
<div class="npctextbox"><<momchat>>$mom<hr>I hope you're all enjoying what you're seeing! Oh, hello $playername!</div>
<button data-passage="stripclubshows" class="button" type="button" tabindex="0">Nice Show</button></div><<set $time = $time +2>><div class="wrapper"><div class="title">$stripClubName</div><br>
<div class="imagebox"><img src="images/London4/boothnude.jpg" alt="" /></div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>Hey Boys, you can look but you cant touch!</div><br>
<div class="npctextbox"><<nathalychat>>Nathaly<hr>But you can, $playername. I'm all yours!</div><br>
<div class="videobox"><center><video width="720" autoplay muted webkit-playsinline playsinline><source src="videos/stripping2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm"><center>//You enjoy the show//</center></div><br><<set $nathalyshowswatched = $nathalyshowswatched + 1>>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<set $nathalylevel = $nathalylevel + 15>>
<li>Relationship with Nathaly has increased (+15)</li><<time>>
<li>You've watch Nathaly $nathalyshowswatched //time(s)//</li></ul></div><br><<time>>
<button data-passage="stripClubInside" class="button" type="button" tabindex="0">Finish Watching</button></div><div class="wrapper"><div class="title">$stripClubName</div>
<div class="stripcluboffice"></div>
<div class="npctextboxm"><center>//You buy the private booth. Nathaly will now preform live shows.//</center></div><<set $stripclubbooth = 1>><<set $money = $money -500>>
<button data-passage="stripClubInside" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">$stripClubName</div>
<div class="imagebox"><img src="images/stripcluboffice.jpg" alt="" /></div>
<button data-passage="stripClubInside" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">$stripClubName</div>
<div class="imagebox"><img src="images/stripcluboffice.jpg" alt="" /></div>
<div class="npctextboxm"><center>//You are standing in your office at the strip club.//</center></div>
<button data-passage="managestripclub" class="button" type="button" tabindex="0">Manage</button><button data-passage="wastetime" class="button" type="button" tabindex="0">Waste Time</button><button data-passage="stripclubupdates" class="button" type="button" tabindex="0">Upgrades</button><hr><button data-passage="stripClubInside" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">$stripClubName</div>
<div class="imagebox"><img src="images/stripcluboffice.jpg" alt="" /></div>
<div class="npctextboxm"><center>//Upgrade your strip club here.//</center></div>
<<if $money gte 500 and $stripclubbooth eq 0>><button data-passage="buybooth" class="button" type="button" tabindex="0">Buy a private booth - $500 </button><<elseif $money lte 499 and $stripclubBathroom eq 0>><button class="button" type="button" tabindex="0">Buy a private booth - $500 (Not Enough Cash)</button><</if>><hr>
<button data-passage="stripClubInside" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">$stripClubName</div>
<div class="imagebox"><img src="images/stripcluboffice.jpg" alt="" /></div>
<div class="npctextboxm"><center>//You have a nap//</center></div><<script>>UIBar.unstow().show();<</script>>
<div class="npctextboxm"><center>//Time has passed!//</center></div>
<button data-passage="stripcluboffice" class="button" type="button" tabindex="0">Leave</button></div><<set $time = $time +1>><div class="wrapper"><div class="title">$stripClubName</div>
<div class="imagebox"><img src="images/stripcluboffice.jpg" alt="" /></div>
<<set $Names = ["Janeth Renner","Emilia Montano","Julianna Moreau","Odalis Shay","Annabel McCullough","Chantel Beltran","Leigh Reddick","Kelly Kemper","Maryjane Liu","Johnna Mcmillen","Kassandra Foster","Amiya Cecil","Izabella Rapp","Kaylyn Lucas","Pauline Stafford","Kearra Blalock","Grecia Ricks","Mollie Clement","Jordan Argueta","Debra Lawless","Denisse Gonzales","Donna Mull","Aleah Palumbo","Keri Davis","Cara Roldan","Fiona Mullins","Alexa Blalock","Leann Griggs","Emelia Doe","Jalen Hutchison","Meg Mcafee","Cheryl Lackey","Chyna Baumann","Ada Reimer","Shawna Selby","Ayla Foley","Anabel Jones","Jewel Ramirez","Aysia Chau","Jaya Cone","Lizette Bean","Kailey Hershberger","Adrianna Lipscomb","Kendall Harding","Bridget Goss","Kaleigh Luther","Amirah Reedy","Madelynn Breedlove","Madisen Burns","Skylar Choi","Eryn Parrott","Sierra Luna","Tristen Miller","Flor Temple","Jadah Lackey","Tina Gage","Kailey Edge","Ansley Runyon","Lola Zamora","Ainsley Bui","Jalisa Granados","Caitlynn Conroy","Presley Morrow","Alexis Tarver","Bethany Landon","Iliana Stovall","Rileigh Akin","Mandy Esposito","Maryann Allen","Leila Fay","Denise Venegas","Miriam Snowden","Sierra Boyce","Hazel Menendez","Kiah Littlejohn","Chandler Halstead","Tyasia Woodson","Lorena Lake","Kendal Holly","Jalyn Li","Carissa Pritchard","Zoe Hooper","Josephine Wimberly","Raina Robinette","Aileen Clayton","Esther Marquez","Delilah Bach","Kaylea Osorio","Mariel Chappell","Christen Craven","Lindsay Murillo","Jaquelin Belt","Julie Weir","Lisa Kuntz","Jamia Majors","Emilee Rawlings","Jackeline Ashford","Sheyla Carney","Odalis Cameron","Tamara Camp","Anisa Meade","Salena Soria","Camille Mays","Miya Singer","Magaly Welsh","Hali Strong","Yesenia Bush","Anya Palma","Galilea Shull","Destiney Khan","Leslie Breen","China Wylie","Zara Bender","Amani Carver","Aiyanna Sargent","Coral Kessler","Eve Peter","Kallie Holmes","Priscila Freed","Yasmin Livingston","Carlie Cintron","Magdalena Amos","Crystal Enriquez","Ayesha Cantu","Tasia Loyd","Elise Fink","Lissette Westfall","Alexandria Frame","Hannah Clemens","Tessa Aponte","Angie Bowens","Kierstin Kimble","Maritza Causey","Kiya New","Skyla McAdams","Cherokee Noyes","Katlyn Hilliard","Kirstyn Hollins","Tara Lorenzo","Karli Redmond","Brooklyn Wirth","Mariela Davila","Kameryn Varela","Elle Blount","Lizet Burroughs","Sarah Stamper","Harlie Goodman","Maria Glick","Priya Pauley","Betty Hough","Maria Fountain","Shira Cheung","Joana Tsai","Rianna Nicholas","Bree Coppola","Frances Hurt","Sabrina Loyd","Zahra Judge","Ariella Crider","Nyasia Carlos","Joan Good","Mykayla Dawson","Destinee Munguia","Magdalena Reynolds","Darian Dodds","Giana Ricks","Jesenia Zeller","Judith Myers","Mariel Maier","Leslie Enriquez","Chaya Pritchard","Kelley Spring","Kasandra Blanchard","Gisselle Haase","Phoebe Nagle","Abby Clary","Melany Lira","Kaila Dick","Sonja Cleveland","Corina Maguire","Symone Quinonez","Marcella Timm","Lesli Summers","Cameryn Nagy","Annabella Galvez","Melisa Sneed","Karyme Brinkley","Janiya Orellana","Yesica Abel","Saira Otoole","Amie Moody","Jane Corbin","Sierra Almeida","Paulina Noble","Denise Fahey","Helena Simon","Celine Joe","Catalina Lovell","Tiara Daigle","Anais Wiseman","Lyndsey Chavis","Maliyah Boston","Rita Judge","Susanna Girard","Destini Andrade","Gracie Ellison","Carly Woodard","Paulina Milam","Treasure Henson","Kiley Paulsen","Marcela Pickens","Azaria Benoit","Madyson Ness","Yamile Blackburn","Anastacia Alba","Breann Ontiveros","Taliyah Brenner","Stefani Marin","London Irving","Celina Yost","Reanna Powers","Daniella Kasper","Bryce Coppola","Tatyanna Winkler","Lidia Cabral","Diane Tackett","Maritza Dobson","Charisma Heck","Ana Spain","Stacey Ulloa","Carlee Beebe","Mikaila Barajas","Katherine Johns","Yazmine Arndt","Janie Childers","Jessika Finch","Dara Havens","Elaina Cotton","Natalee Crosby","Isabell Bowers","Anyssa Crist","Catalina Monroe","Valencia Lu","Ashlie Bruns","Carly Harrington","Gracie Dumas","Brenda Boucher","Arely Freedman","Cailyn Ocampo","Aiyana Arenas","Chanel Rawlings","Zahra Winter","Alexys Connor","Kierra Kimmel","Reese Willis","Cathy Horvath","Jocelyn Spangler","Meredith Pollock","Francis Gunter","Joanna Cornejo","Kathrine Beavers","Carlie Xiong","America Early","Amira Draper","Amara Cantu","Estefany Neely","Ginger Kenney","Jania Nieves","Harmony Artis","Amani Fish","Olga Howe","Chloe Baldwin","Sanjana Clayton","Andrea Wahl","Lindsey Shepard","Lizbeth Rao","Savana Horst","Griselda Cockrell","Marilyn Pressley","Ali Culver","Niya Greenberg","Whitney Demarco","Liberty Kunz","Cassidy Merrick","Roxana Yang","Macy Schofield","Tea Jauregui","Carissa Lay","Keira Romano","Aniyah Bostic","Penelope Shah","Samira Jankowski","Janie Davies","Theresa McNeill","Taylar Wiese","Chaya Gillespie","Sheyla Ventura","Dana Hanks","Joan Peck","Jakayla Rodriquez","Harlie Blevins","Alisa Humphrey","Dianna Soria","Kari Rees","Mattie Coy","Shaelyn Blackburn","Shamya Wingate","Saira Keys","Jackeline Stowe","Alissa Glenn","Carlee Paulson","Desirae Padron","Anita Egan","Dahlia Schweitzer","Autum Sisk","Skye Villasenor","Marianne Allred","Dulce Barnard","Summer Neumann","Angel Watts","Irma Erb","Sara Pruett","Isabelle Poore","Tracy Legg","Khadijah Olivo","Abbigail Langley","Marcela Deutsch","Haily Pacheco","Raelynn Barone","Tristin McCloskey","Jaelyn Lord","Norma Looney","Helena Keefer","Salena Gooch","Acacia Keys","Susana Lima","Ania Keener","Kiera Woodworth","Lilliana Spring","Patience Cornett","Shannon Huber","Dayanara Whitmore","Marisela Stephenson","Aubree Evans","Mercedez Woo","Iliana Fernandez","Joslyn Hemphill","Adriana Clapp","Lexus Frame","Belen Deutsch","Makenzi Kauffman","Chassidy Aiello","Mindy Monk","Amaiya Sharp","Aubree Estrada","Judith Rojas","Shanice Lieberman","Darcy Guzman","Brook Tillman","Katherine Arnold","Brittney Demers","Ileana Middleton","Santana Fortner","Ashley Sotelo","Lizet Perales","Kimberly Bryson","Alea Nowak","Michelle Kerr","Savannah Solis","Greta Whitmore","Devyn Sinclair","Alycia Dooley","Jaelynn Hightower","Eryn Esparza","Kameron Newton","Cynthia Pullen","Maliyah Albrecht","Rhianna Hoppe","Angela Ruiz","Martina Coates","Rita Cooley","Vanessa Dow","Aleena Littlejohn","Alexys Dunning","Reece Francis","Chastity Chiu","Paola Houghton","Jadyn Fonseca","Isabel Watt","Keyanna Dayton","Louise Santana","Jackelyn Agnew","Janine Steffen","Johnna Boudreaux","Lucinda Alonzo","Maryam Rojas","Tatum Barnard","Diamond Westbrook","Mae Head","Alondra Tobin","Bryanna Gorman","Kinsley Haynes","Mary Sherwood","Ester Compton","Sharon Stapleton","Allyson Putman","Cathy Childs","Guadalupe Francis","Corinne Lind","Julia Houghton","Kaitlynn Haas","Marlena Hathaway","Sidney Pearce","Susana Mock","Rosalie Kiser","Caroline Adam","Ashlee Trout","Estefany Alfonso","Ayla Eubanks","Jalynn Bowens","Daija Bates","Esmeralda Bueno","Anissa Blackwell","Kristen Benson","Jaycee Stevenson","Farrah Gardiner","Celine Hwang","Lucinda Weinberg","Mercedes Ring","Jada Zepeda","Bryanna Wiseman","Jolie Fountain","Aleah Scholl","Dora Chapin","Jillian Leach","Annamarie Jankowski","Anita Kiefer","Rachel Nall","Berenice Crawley","Leanna Wentz","Maia McClure","Gabriella Battle","Irene Bair","Pamela Hays","Marcella Saxton","Noelia Maxey","Maryann Lockhart","Asia Fusco","Brianna Muhammad","Carley Vasquez","Yvette Walters","Vicky Cheney","Annika Alfaro","Carla Willingham","Abriana Rea","Yazmine Godinez","Oriana Tinsley","Shayla Lynn","Belinda Payton","Marian Vidal","Amina Lucas","Maddison Bandy","Khadijah Goode","Kierstin Bianco","Kalyn Upton","Harley Galvan","Kiera Norwood","Leanne Ralston","Maranda Sorenson","Alli Chen","Johnna Connor","Elena Tarver","Kenya Loera","Julissa Cummings","Amy Orlando","Gracelyn Boehm","Fatima Hurd","Siena Avila","Taryn Decker","Mandy Weeks","Annmarie Cochrane","Kristy Benoit","Iman Rice","Courtney Kidd","Kaytlin Valles","Destany Boehm","Karly Outlaw","China Sowers","Pilar Chapin","Elena Packard","Tierra Shelley","Theresa Fraley","Dixie France","Lexus Goodwin","Francis Baum","Tayler Juarez","Noelia Fiore","Meredith Stanley","Kirstyn McCormack","Juliann Santamaria"]>>
<<set $StripperTemplate = {
"Name" : "Name",
"Ethnicity" : 5,
"Genitals" : 1,
"Attractiveness" : 3
}>>
/* Variable Explanations: _TempVariable $NormalVariable */
/*using the SugarCube clone() function, which creates a new copy of the object in the $StripperTemplate variable. If you do it that way, now changing the value within the object of one of the variables, won't change the other one as well. */
<<set _StripperTemplate = clone($StripperTemplate)>>
<<set _StripperTemplate["Name"] = $Names.random()>>
<<print _StripperTemplate["Name"]>> (show random NPC name)
<<print $StripperTemplate["Name"]>> (check template name)
/* Store the randomly generated NPC into an array called $StripperTemplate. */
<<set $strippers.push(_StripperTemplate)>>
/* Pull the NPC out of the first place in the array and into your ally position.
This removes the NPC from the array entirely (the array is now empty). */
Added a stripper! -
<button data-passage="managestripclub" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Gym</div><<set $currentlocation = "1">>
<div class="imagebox"><img src="images/gymoutside.jpg" alt="" /></div>
<button data-passage="Pay Gym $5 Entry fee" class="button" type="button" tabindex="0">Pay Gym $5 Entry fee</button><button data-passage="Gough Street" class="button" type="button" tabindex="0">Gough Street</button></div><<if $money gte 5>><div class="wrapper"><div class="title">Gym</div>
<div class="npctextboxm"><center>//You pay the $5 gym fee.//</center></div>
<div class="imagebox"><img src="images/gymperson.jpg" alt="" /></div>
<div class="npctextbox"><div class="gymgirlchat"></div>Receptionist<hr>Thank you sir, have a great workout!</div>
<div class="npctextboxw"><ul><li>You lost money (-5)</li></ul></div><<set $money = $money -5>>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">Enter the gym</button></div><<else>>
<div class="wrapper"><div class="title">Gym</div>
<div class="npctextboxm"><center>//You dont have enough money to pay the $5 gym fee.//</center></div>
<button data-passage="Gym" class="button" type="button" tabindex="0">Leave</button></div><</if>><div class="wrapper"><div class="title">Gym</div>
<div class="imagebox"><img src="images/gym.jpg" alt="" /></div><<set $location = "gymmain">>
<div class="npctextboxm"><center>You enter the gym. It's packed full of people and the smell of sweat fills the air.</center></div>
<<nobr>>
<button data-passage="Workout at the gym" class="button" type="button" tabindex="0">💪 Workout at the gym 💪</button>
<<if $muscleman eq 0 and $time lte 3 and $metlisa eq 0>><button data-passage="Event: Meeting Lisa" class="button" type="button" tabindex="0">⭐ Special Event: Meeting Lisa ⭐</button><</if>>
<<if $metlisa eq 1 and $muscleman eq 0 and $time lte 3>><button data-passage="getting muscleman" class="button" type="button" tabindex="0">❤️ Speak to Lisa ❤️</button><</if>>
<button data-passage="Lisa's PT session" class="button" type="button" tabindex="0">PT Room <<if $muscleman eq 1 and $day gte 6 and $time lte 4>> - <<Lisa>><</if>></button>
<<if $muscleman eq 1 and $time lte 3 and $day lte 5>><button data-passage="Workout with Lisa" class="button" type="button" tabindex="0">Ask Lisa to spot you</button><</if>>
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Go straight home</button>
<<if $day lte 5 and $time eq 4 and $stamina gte 8>><button data-passage="sistergym" class="button" type="button" tabindex="0">❤️ $sister is here ❤️</button><</if>>
<hr><button data-passage="Gym" class="button" type="button" tabindex="0">Leave Gym</button><</nobr>></div><<if $stamina gte 5>><div class="wrapper"><div class="title">Gym</div>
<div class="npctextboxm">You do some advanced weightlifting.</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/workingout.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">You start to feel stronger</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Your strength has increased (+8)</li><<set $strength = $strength + 8>>
<li>You have lost stamina(-5)</li></ul></div><<set $stamina = $stamina - 5>>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">Finish</button><<else>><div class="wrapper"><div class="title">Gym</div>
<div class="imagebox"><img src="images/gym.jpg" alt="" /></div><<set $location = "gymmain">>
<div class="npctextboxm">You are too tired to workout. At least 5 stamina is needed.</div>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">Finish</button><</if>><<if $lisabj eq 1>><div class="wrapper"><div class="title">Gym</div>
<div class="npctextbox"><<playerchat>><hr>Hey Lisa, I've been thinking. Do you want to hangout sometime?</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Sure, i'm at the gym every morning so-</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Actually, I was thinking that we could hangout outside of the gym?</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Outside of the gym? Okay, i guess...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Awesome...</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>I guess you could come to my apartment, but only during the week on the afternoon. Understood? I have other commitments on weekends.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I can't wait, thanks Lisa!</div>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">Nice!</button>
<<time>><<set $lisalevel = $lisalevel +15>><<set $lisaquestline = 4>><<set $lisaapartment = 1>>
<<else>>
<div class="wrapper"><div class="npctextbox"><<playerchat>><hr>Hey Lisa, I've been thinking. Do you want to hangout sometime?</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Sure, i'm at the gym every morning so-</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Actually, I was thinking that we could hangout outside of the gym?</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Sorry, $playername. I would like to keep our relationship professional.</div>
<div class="npctextboxm">I need to get her comfortable around me first.</div>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">More work is needed</button><</if>><div class="wrapper"><div class="title">Lisa's Apartment</div>
<<lisaoutfit>>
<div class="npctextbox"><<if $lisatits eq 0 and $lisabroken eq 0>><div class="lisachathome"></div><<else>><div class="lisachatnude"></div><</if>>Lisa
<hr>
Hey, $playername. Did you want to chat?
</div>
<div class="npctextbox"><<playerchat>>$playername<hr> What got you into fitness?
</div>
<div class="npctextbox"><<if $lisatits eq 0 and $lisabroken eq 0>><div class="lisachathome"></div><<else>><div class="lisachatnude"></div><</if>>Lisa
<hr>
I just love the feeling of my muscles being sore, and the sweat dripping down my forehead. It's feeling like no other.
</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I see...
</div>
<button data-passage="Enter Lisa's apartment" class="button" type="button" tabindex="0">Leave</button>
<div class="npctextboxw">''Relationship level with Lisa increased''</div> </div>
<<set $lisalevel = $lisalevel +15>>
<<set $time = $time +1>><<if $lisalevel gte 65>><div class="wrapper"><div class="title">Gym</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Lisa, How about a kiss for all this hard work i'm putting in?</div>
<div class="lisagym"></div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>A kiss? seriously?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Yeah, why not? It's a motivator for me</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>If it motivates you to lift some damn weight, then sure.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Fuck yeah</div>
<div class="npctextboxm">//You walk up to Lisa who is lying on the bench and give her a long and passionate kiss...//</div>
<div class="videobox"><center><video max-width="620" height="340" autoplay loop muted webkit-playsinline playsinline><source src="videos/kiss_lisa.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Alright, that was... nice.</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Lisa's relationship level increased (+30)</li></ul></div><<set $lisalevel = $lisalevel +30>>
<button data-passage="Lisa's PT session" class="button" type="button" tabindex="0">Cool</button><<elseif $lisalevel lte 64>>
<div class="title">Gym</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Lisa, How about a kiss for all this hard work i'm putting in?</div>
<div class="lisagym"></div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>A kiss? seriously?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Yeah, why not? It's a motivator for me</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>I'm not your mommy, kid. Who the fuck asks to kiss someone in the gym anyway? Are you some sort of fucking weirdo?</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Lisa's relationship level increased (+30)</li></ul></div><<set $lisalevel = $lisalevel +30>>
<button data-passage="Lisa's PT session" class="button" type="button" tabindex="0">Ouch</button><</if>><<if $intelligence gte 150 and $lisalevel gte 125>><div class="wrapper"><div class="title">Gym</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Lisa, those kisses have been helping me a lot with my workouts. But i've been reading how releasing semen actually can increase testosterone for my workouts</div>
<div class="lisagym"></div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Really? I never heard about that. Maybe you should masturbate before workouts.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Actually, I was thinking that maybe you could help me with this? Semen contains protein so you could put it to good use...</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>I'm not sure about this $playername.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Come on Lisa, it will definetly help us in our workouts</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Alright, let's do it. But only because its helping you get the best results in the gym! I'm not a slut! I just like protein</div>
<div class="npctextboxm">//You walk up to Lisa and pull out your cock//</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Jeez, it's bigger than I expected... Just be careful...</div>
<div class="npctextbox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/bj_lisa.mp4" type="video/mp4">
</video></center></div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Alright, now lets get it all out...</div>
<div class="npctextboxm">You edge closer to orgasm and...</div>
<div class="npctextbox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline>
<source src="videos/lisa_facial.mp4" type="video/mp4">
</video></center></div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Lisa's relationship level increased (+50)</li></ul></div><<set $lisalevel = $lisalevel +50>><<if $lisabj eq 0>><<set $lisaquestline = 3>><</if>><<set $lisabj = 1>>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">Finish</button></div>
<<else>><div class="wrapper"><div class="title">Gym</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Lisa, I'm pretty sure if you like gave me a BJ it would like give better gym strength... right?</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Not a fucking chance! Do you think i'm some slut who will just blow you for gym gains? Do you think i'm stupid?.</div>
<div class="npctextboxm">//Oh fuck, i need a higher relationship level and higher intelligence level if im going to convince her to do this//</div>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Lisa's relationship level decreased (-25)</li></ul></div><<set $lisalevel = $lisalevel - 25>>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">More work is needed</button>
</div><</if>><<if $strength gte 150>><div class="title">Gym</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Lisa, what do you think of this body? Jealous?</div>
<div class="npctextboxm">//You flex your big biceps//</div>
<div class="imagebox"><img src="images/lisagym.jpg" alt="" /></div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Well, i'm impressed. You've actually put on some muscle, boy. Congrats!.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Thanks Lisa, this is all for you baby!</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Very funny, listen. If you're interested I do one-to-one personal training sessions. I don't offer these to just anyone! Only those who deserve it.</div>
<div class="npctextboxm">//Lisa hands you her business card//</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Saturday and Sunday morning. Be here.</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted><source src="videos/winking.mp4" type="video/mp4"></video></center></div>
<<qt>>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Lisa's relationship level increased (+45)</li>
<li>You can now attend private one-to-one sessions with Lisa at the gym</li></ul></div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Call it a day</button><<set $lisalevel = $lisalevel +45>><<set $lisaquestline = 2>><<set $muscleman = 1>><<else>>
<div class="title">Gym</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Lisa, what do you think of this body? Jealous?</div>
<div class="npctextboxm">//You flex your little bicep//</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Are you joking? I've seen bigger squirrel dicks! Keep lifting that heavy weight, son!</div>
<div class="npctextboxm">//You still aren't strong enough to impress Lisa//</div>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">Leave</button><</if>><div class="wrapper"><div class="title">Gym</div>
<div class="npctextboxm"><center>//You notice a beautiful older woman curling dumbells in the weights section. You are the only two people in the gym, you decide to make small talk with her.//</center></div>
<div class="imagebox"><img src="images/lisagym.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, do you usually work out this early? I prefer it because the gym is much less busy...</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Do you know who I am? I'm Lisa //fucking// Hope. Don't talk to me while i'm working out you worm!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Uhm... what?</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>What is it huh? Listen, kid, don't even waste my time trying to chat me up with that mother fucking stick man frame you've got going on. Put on some muscle, then maybe we can talk. Right now I'm getting some gains.</div><<set $metlisa = 1>><<set $lisaquestline = 1>>
<<qt>>
<div class="wrapper"><div class="npctextboxm"><center>//You decide to head home and call it a night//</center></div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Interesting...</button></div>
<<if $metLisaG != 1>>
<<set $aunlocked = "Met Lisa for the first time">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $metLisaG = 1>>
<<set $lisaQuestsComplete = $barslutQuestsComplete + 1>>
<</if>><<if $muscleman eq 1 and $day gte 6 and $time lte 4>><div class="wrapper"><div class="title">Gym</div><div class="npctextbox"><<playerchat>>$playername<hr>Hey Lisa, I'm ready for your personal training session.</div><<set $location = "pt">>
<div class="lisagym"></div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Huh, you actually came.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Wait, you didn't think I would skip the chance to get one on one time with you?!</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>Very funny, listen. I take fitness very serious.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Do you want to see the exercises i can do with my penis?</div>
<div class="npctextbox"><div class="lisachatgym"></div>Lisa<hr>I'm not in the mood for jokes, come on let's workout.</div>
<<nobr>>
<button data-passage="Workout with Lisa" class="button" type="button" tabindex="0">💪 Workout with Lisa 💪</button>
<button data-passage="Kiss Lisa" class="button" type="button" tabindex="0">❤️ Kiss Lisa ❤️</button>
<button data-passage="Lisa BJ at gym" class="button" type="button" tabindex="0">❤️ Ask for a blowjob ❤️</button>
<<if $lisaapartment eq 0>><button data-passage="Ask to hangout with Lisa" class="button" type="button" tabindex="0">❤️ Ask to hangout ❤️</button><</if>>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">Leave the PT session</button><</nobr>></div>
<<else>><div class="title">Gym</div>
<div class="imagebox"><img src="images/combat_extended/privategym.jpg" alt="" /></div>
<div class="npctextboxm">Nobody is here.</div>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">Leave</button><</if>>
<<if $metLisaG != 1>>
<<set $aunlocked = "Met Lisa for the first time">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $metLisaG = 1>>
<<set $lisaQuestsComplete = $barslutQuestsComplete + 1>>
<</if>><<if $stamina gte 10>><div class="wrapper"><div class="title">Gym</div>
<div class="imagebox"><img src="images/lisagym.jpg" alt="" /></div>
<div class="npctextboxm">You get a spot from Lisa for your squat</div>
<div class="videobox"><center><video max-width="620" height="340" autoplay loop muted webkit-playsinline playsinline><source src="videos/squat.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><ul><li>Time has passed (+1)</li><<time>>
<li>Strength increased (+10)</li>
<li>Lisa's relationship level increased (+30)</li>
<li>You lost stamina (-10)</li></ul></div>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">Leave</button><<set $strength = $strength +10>><<set $stamina = $stamina -10>><<set $lisalevel = $lisalevel +30>></div><<else>>
<div class="wrapper"><div class="title">Gym</div><div class="npctextboxm">You dont have enough stamina to workout with Lisa (10 Needed)</div>
<<if $location eq "pt">><button data-passage="Lisa's PT session" class="button" type="button" tabindex="0">Leave</button><<else>><button data-passage="Enter the gym" class="button" type="button" tabindex="0">Leave</button><</if>></div><</if>><div class="npctextboxm"><center>You ram you cock inside!</center></div><br>
<<if $sisterType != "Ebony">>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/4.2/evafuck1.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/bsister/fuck.mp4" type="video/mp4"></video></center></div><br>
<</if>><<set $sisterfucktimesbounty = $sisterfucktimesbounty + 1>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Uh-Oh-Hmmmmm! I think someone might have saw us... heehee!</div><br>
<<set $sisterlevel = $sisterlevel + 100>>
<div class="npctextboxm"><center>You keep fucking $sisters hot pussy until...</center></div><br>
<<set $randomCum to random(1,3)>>
<<if $randomCum eq 1>>
<div class="npctextboxm"><center>You cum! (33% Chance)</center></div><br>
<<if $sisterType != "Ebony">>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/creampie.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/bsister/creampie.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Oh my fucking god! You just came inside me! Bro! Wtf?!</div><br>
<<if $workoutSisterGGG != 1>>
<<set $aunlocked = "Cum inside $sister at the gym!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $workoutSisterGGG = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>>
<<else>>
<div class="npctextboxm"><center>You can't cum! (33% Chance)</center></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Thanks for not cumming!</div><br>
<</if>>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">Finish Up</button><div class="wrapper"><div class="title">Gym</div><br>
<<if $sistercorrupted eq 1>>
<div class="npctextboxm"><center>You decide to have some fun with $sister. You slap your hands onto her ass while she is working out on the medicine ball.</center></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Are you grabbing my ass bro?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm going to have some fun with you, you're mine</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>We can't do this in public bro?!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Who gives a fuck?</div><br>
<div class="npctextboxm"><center>$sister smiles and pulls down her yoga pants for you!</center></div><br>
<<if $sisterType != "Ebony">>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/sisteryoga.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<button data-passage="gymFuckingSister" class="button" type="button" tabindex="0">Fuck $sister</button>
<<else>>
<div class="npctextboxm"><center>You decide to have some fun with $sister. You slap your hands onto her ass while she is working out on the medicine ball.</center></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Did you just...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm going to have some fun with you, you're mine</div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Are you fucking *CRAZY?!?!* How fucking DARE YOU! NO! You don't ever get to do that! Motherfucker! Perv!</div><br>
<div class="npctextboxm"><center>$sister is furious with you! You lost 100 relationship for trying this. Maybe if you could corrupt her, this wouldn't happen.</center></div><br>
<<set $sisterlevel = $sisterlevel - 100>>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">Walk Away [In Shame]</button>
<</if>>
<<set $time = $time +2>><div class="wrapper"><div class="title">Gym</div><br>
<div class="npctextboxm">You see $sister working out at the gym</div><br>
<<if $sisterType != "Ebony">>
<div class="imagebox"><img src="images/sistergym.png" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/bsister/gym.jpg" alt="" /></div><br>
<</if>>
<div class="npctextbox"><<sisterchat>>$sister<hr>Oh, hey $playername. Come to help your sister do some exercising?</div><br>
<button data-passage="gymfunsister" class="button" type="button" tabindex="0">Fuck $sister 💪</button>
<button data-passage="workoutwithsister" class="button" type="button" tabindex="0">💪 Workout with $sister 💪</button>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">Leave</button><<if $stamina gte 5>><div class="wrapper"><div class="title">Gym</div><br>
<div class="npctextboxm"><center>You decide to workout with $sister</center></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>What a great session, $playername. I'm shattered!</div><br>
<<if $sisterType != "Ebony">>
<div class="imagebox"><img src="images/sistergym.png" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/bsister/gym.jpg" alt="" /></div><br>
<</if>>
<div class="npctextboxw"><ul><li>Time has passed (+1)</li><<time>>
<li>Relationship with $sister increased (+30)</li>
<li>Strength increased (+5)</li>
<li>Stamina decreased (-5)</li></ul></div><br><<set $sisterlevel = $sisterlevel +30>><<set $strength = $strength +5>><<set $stamina = $stamina -5>>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">Finish the workout</button><<else>>
<div class="wrapper"><div class="title">Gym</div><br>
<<if $sisterType != "Ebony">>
<div class="imagebox"><img src="images/sistergym.png" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/bsister/gym.jpg" alt="" /></div><br>
<</if>>
<div class="npctextboxm"<<sisterchat>>$sister<hr>You're way too tired to workout, $playername. You should go home and rest!</div>
<button data-passage="Enter the gym" class="button" type="button" tabindex="0">Leave</button><</if>>
<<if $workoutSisterG != 1>>
<<set $aunlocked = "Workout with $sister!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $workoutSisterG = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>><div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>I'm getting real sick of you trying to talk to me. Why do I get the weird cousin?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Give me a break, you are the one who is always in my home. It's not like im always at your place.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Why is that?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I dunno, I guess I don't really want to. Your mom is -</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>My mom is *what?*</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh....</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>For your information, my mom (your aunt). Propped you guys up when your dad died. You should show her some respect!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>(...Fucking bitch) maybe I will! When's the next time I can come over?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Uh... I guess you could come back with me now?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Sounds good. I like meeting family.</div><br>
<button data-passage="amyPlaceStart2" class="button" type="button" tabindex="0">Go to Aunt Hemel's House</button><div class="npctextboxm">The day soon arrives where Amy is leaving to go home. You are going with her and are going to be meeting your other side of the family. It's been a while since you've seen these guys. You don't remember anything good.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Alright. We're here.</div><br>
<div class="npctextboxm">You and Amy step out of the taxi and aproach the front door of Amy's house. The door opens before you even get there, out walks Amy's mom. She looks pissed.</div><br>
<div class="imagebox"><img src="images/extendedfamily/eva/greeting.png" alt="" /></div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Amy, where were you? I've been worried sick!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>I told you. I was at Aunt $mom's place.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Oh... and who is this? Wait.. is that?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>Yep! That's $playername! </div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh... hey! Long time no see Aunt Eva!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Yeah... why are you here?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>He's here just to visit us. Is that a problem? Why are you such a fucking bitch, mom?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Excuse me young lady! You can't speak to me like that! Get inside!</div><br>
<div class="npctextboxm">Amy runs inside and Eva follows her. You're just kinda still standing outside. It's like she doesn't even want you here.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh.. should I even stay?</div><br>
<<set $cousinDays = 7>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Go Home [Sleep]</button>
<button data-passage="aunt2Main" class="button" type="button" tabindex="0">Go Inside Aunt Hemel's House</button><div class="npctextboxm">It's no use... they dont want you there. Your own family. It's such a shame... Eva was so hot.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>... and I never even got to meet my other cousin...</div><br>
<div class="npctextboxm">Just give up. This is something you just cant do.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm done.</div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>Don't give up.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Huh? Who's there?</div><br>
<div class="npctextboxm">Out of the shadows apears a tall masculine figure... its... your step-dad!</div><br>
<button data-passage="goHomeor2" class="button" type="button" tabindex="0">WTF</button><div class="npctextbox"><<playerchat>>$playername<hr>What the fuck are you doing here?</div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>I've been watching you, buddy. Making sure you're okay.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It's not me who needs watched, you fucking weirdo! Get away from me before i knock your ass down again.</div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>Please just.. chill the fuck out.</div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>I'm gonna help you.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>Eva and her family were always a bunch of nutcases, but there is an easy way to unlock that house. For you to gain access just like I did to your mom.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Really?</div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>You gotta take out the man. That drunk piece of shit Harry or Henry, I forget. Anyway - the dad. You got to get rid of him. Then, you'll have the opportunity to get in there and make your moves.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Are you fucking crazy? You're saying I should take out my Uncle? This is fucked up!</div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>No!</div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>You aren't listening to me!!</div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>There are other ways, you just have to relieve him of his fatherly duties. I'm sure you'll figure something out.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>Goodbye, son.</div><br>
<button data-passage="goHomeor3" class="button" type="button" tabindex="0">Weird...</button><div class="npctextbox"><<playerchat>>$playername<hr>Okay, he's actually right. I just need to get rid of Uncle Mark. I should come back here soon and try to get rid of that drunk bastard.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Why did he call me son?...</div><br>
<<set $eventTriggerAuntEvaDone = 1>>
<button data-passage="taxi" class="button" type="button" tabindex="0">Go Home [Amore]</button><div class="title">Aunt Eva's House - Amy's Bedroom</div><br>
<<if $time lte 4 and $markKickedOut != 1>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>You little whore!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>I'm gonna kill you!</div><br>
<div class="npctextboxm">You hear arguing coming from the bedroom of Amy. Best stay out of it.</div><br>
<<else>>
<div class="npctextboxm">This door is locked</div><br>
<</if>>
<button data-passage="aunt2upstairs" class="button" type="button" tabindex="0">Enter Hallway</button><div class="title">Aunt Eva's House - Master Bedroom [Aunt & Uncle]</div><br> <<set $auntLoc = "bedroom">>
<<if $time gte 8 and $markKickedOut eq 1 and $auntEvaHorny eq 1>>
<div class="npctextboxm">The door is slighty opened... you hear a noise coming from inside...</div><br>
<div class="npctextboxm">Aunt Eva is masturbating!!</div><br>
<button data-passage="aint2Masturbate" class="button" type="button" tabindex="0">Watch</button>
<<else>>
<div class="npctextboxm">The door is locked.</div><br>
<</if>>
<button data-passage="aunt2upstairs" class="button" type="button" tabindex="0">Enter Hallway</button><div class="title">Aunt Eva's House - Bathroom</div><br>
<div class="imagebox"><img src="images/extendedfamily/bathroom.jpg" alt="" /></div><br>
<div class="npctextboxm">You are standing in the Bathroom</div><br>
<button data-passage="timeDumpAunt" class="button" type="button" tabindex="0">Take a Dump [Time +1]</button>
<button data-passage="aunt2upstairs" class="button" type="button" tabindex="0">Enter Hallway</button><div class="title">Aunt Eva's House - Bathroom</div><br>
<div class="imagebox"><img src="images/extendedfamily/bathroom.jpg" alt="" /></div><br>
<div class="npctextboxm">You take a dump. Time has passed.</div><br>
<<time>>
<button data-passage="aunt2Bathroom" class="button" type="button" tabindex="0">Finish</button><<set $cobraCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $cobraCheck = 1>>
<</if>>
<</for>>
<div class="title">Dosing Aunt Eva</div><br>
<<evaoutfit>>
<<if $cobraCheck != 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>Here's a drink, Aunt Eva</div><br>
<div class="npctextboxm">Aunt Eva accepts the drink</div><br>
<div class="npctextboxm">Nothing happens. Maybe you could use this moment to alter the drink? If only you had a serum...</div><br>
<button data-passage="aunt2kitchen" class="button" type="button" tabindex="0" >Return</button>
<<else>>
<<if $auntDoseLevel eq 0>>
<div class="npctextbox"><<playerchat>>$playername<hr>Here's a drink, Aunt Eva</div><br>
<div class="npctextboxm">Aunt Eva accepts the drink</div><br>
<div class="npctextboxm">The Hypnosis Serum was removed from your inventory</div><br>
<<set $foundCobraCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundCobraCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundCobraCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Woah... my head...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I should use this opportunity to issue a command to her.</div><br>
<button data-passage="auntchoice1" class="button" type="button" tabindex="0" data-setter="$chosenAction to 1">Be Horny</button>
<button data-passage="auntchoice1" class="button" type="button" tabindex="0" data-setter="$chosenAction to 2">Wear Something Sexier [Changes Her Outfit]</button>
<<elseif $auntDoseLevel eq 1>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Are you going to make me one of those drinks again? I felt great after the last one</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh - you bet!</div><br>
<div class="npctextboxm">The Hypnosis Serum was removed from your inventory</div><br>
<<set $foundCobraCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundCobraCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundCobraCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Woah... my head...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I should use this opportunity to issue a command to her. I can be a little more daring this time.</div><br>
<button data-passage="auntchoice2" class="button" type="button" tabindex="0" data-setter="$chosenAction to 2">Freeuse Footjobs</button>
<button data-passage="auntchoice2" class="button" type="button" tabindex="0" data-setter="$chosenAction to 3">Freeuse Handjobs</button>
<<elseif $auntDoseLevel eq 2>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Are you going to make me one of those drinks again? I felt great after the last one</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh - you bet!</div><br>
<div class="npctextboxm">The Hypnosis Serum was removed from your inventory</div><br>
<<set $foundCobraCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundCobraCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundCobraCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Woah... my head...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I should use this opportunity to issue a command to her.</div><br>
<button data-passage="auntchoice3" class="button" type="button" tabindex="0" data-setter="$chosenAction to 1">Free Use [Eva will grant you free use of her body]</button>
<<elseif $auntDoseLevel eq 3>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Are you going to make me one of those drinks again? I felt great after the last one</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh - you bet!</div><br>
<div class="npctextboxm">The Hypnosis Serum was removed from your inventory</div><br>
<<set $foundCobraCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundCobraCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundCobraCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Woah... my head...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I should use this opportunity to issue a command to her. This is probably the last time this will work.</div><br>
<button data-passage="auntchoice4" class="button" type="button" tabindex="0" data-setter="$chosenAction to 1">Give Anal [Eva will grant you free use of her asshole]</button>
<<else>>
<div class="npctextboxm">Using anymore serums past this point would be dangerous. I should stop for now.</div><br>
<button data-passage="aunt2kitchen" class="button" type="button" tabindex="0">Return</button>
<</if>>
<</if>><<set $auntDoseLevel = 1>>
<<if $chosenAction eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>You are going to let out your inner desires. You are going to let your libido control your life.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<<set $auntEvaHorny = 1>>
<<else>>
<div class="npctextbox"><<playerchat>>$playername<hr>You need to wear something with abit more skin on show. Understood? It'll make you feel more comfortable.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<<set $evaoutfitUnlocked = 1>>
<</if>>
<button data-passage="aunt2kitchen" class="button" type="button" tabindex="0">Return</button><<set $auntDoseLevel = 2>>
<<if $chosenAction eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>You are going to make me some healthpacks whenever I want them. You're always going to have some available for me, understood?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<<set $auntEvaHealthPax = 1>>
<<elseif $chosenAction eq 2>>
<div class="npctextbox"><<playerchat>>$playername<hr>You should help me out sometimes with those sexy feet of yours...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<<set $evaFootJobUnlocked = 1>>
<<else>>
<div class="npctextbox"><<playerchat>>$playername<hr>You should help me out sometimes with a nice big handjob...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<<set $evaHandJobUnlocked = 1>>
<</if>>
<button data-passage="aunt2kitchen" class="button" type="button" tabindex="0">Return</button><<set $auntDoseLevel = 3>>
<div class="npctextbox"><<playerchat>>$playername<hr>You are going to give me, your Nephew, free and open access to your pussy at all times. I am your only man you should be pleasuring...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<<set $auntFreeUse = 1>>
<button data-passage="aunt2kitchen" class="button" type="button" tabindex="0">Return</button><<set $auntDoseLevel = 4>>
<div class="npctextbox"><<playerchat>>$playername<hr>You are going to give me, your Nephew, free and open access to your asshole at all times. I am your only man you should be pleasuring...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<<set $auntFreeUseAnal = 1>>
<button data-passage="aunt2kitchen" class="button" type="button" tabindex="0">Return</button><div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/extendedfamily/eva/masturbate.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">She's uncontrollably horny after you dosed her!</div><br>
<div class="npctextboxm">You should leave before she catches you!</div><br>
<button data-passage="auntFuckAttempt" class="button" type="button" tabindex="0">Enter Room</button>
<button data-passage="aunt2upstairs" class="button" type="button" tabindex="0">Leave</button><div class="npctextbox"><<playerchat>>$playername<hr>Remember when you said you were going to help me out with your feet?</div><br>
<div class="npctextboxm">Aunt Eva raises her eyebrow at you!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>I guess I did say I would. Just don't tell anyone i'm doing this to my nephew! Okay? This isn't - like - the real thing? So it's not that weird.</div><br>
<div class="npctextboxm">Aunt Eva takes off her heels and wiggles her toes. You undo your belt and pants. Revealing your hard cock.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>I'm not very good at this. So... I hope it's what you wanted!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/extendedfamily/eva/footjob.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">Aunt Eva smiles</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Alright, that's enough for now! I've got some work I need to do.</div><br>
<<time>>
<button data-passage="aunt2kitchen" class="button" type="button" tabindex="0">Return</button><div class="npctextboxm">You enter the room while your Aunt is masturbating!</div><br>
<<if $auntFreeUse != 1>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>WHAT THE FUCK! WHY ARE YOU HERE!?</div><br>
<div class="npctextboxm">Oh no.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>AAAAAAAAAAAAAAAAAAAAAAAAAAA</div><br>
<div class="npctextboxm">You leave. Why did you do that?</div><br>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Call it a Day [Sleep]</button>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Hey little nephew! Come to watch Aunt play with herself?</div><br>
<button data-passage="auntFuckNew" class="button" type="button" tabindex="0">Fuck</button>
<<if $auntFreeUseAnal eq 1>>
<button data-passage="auntFuckNewAnal" class="button" type="button" tabindex="0">Fuck [Anal]</button>
<</if>>
<</if>><div class="npctextbox"><<playerchat>>$playername<hr>Hey Aunt Eva, just let me pull your skirt up a little bit. I've got a big load.</div><br>
<div class="npctextboxm">Aunt Eva raises her eyebrow at you!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>My little nephew has a hard cock? That's what your loving Aunt Eva is here for... put it in me baby.</div><br>
<div class="npctextboxm">Aunt Eva allows you to use her.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Try not to make any mess.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/extendedfamily/eva/fuck.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">Aunt Eva smiles</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Holy Shit!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/extendedfamily/eva/fuck2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm - I'm gonna....</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Cum for me, baby!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/extendedfamily/eva/creampie.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Don't tell anyone about our little arrangment, you hear? That was nice.</div><br>
<<time>>
<button data-passage="aunt2kitchen" class="button" type="button" tabindex="0">Return</button>
<<if $auntEvaFucked != 1>>
<<set $aunlocked = "Fuck Aunt Eva">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $auntEvaFucked = 1>>
<<set $amyQuestsComplete = $amyQuestsComplete + 1>>
<</if>><div class="npctextbox"><<playerchat>>$playername<hr>Hey Aunt Eva, just let me stick it in your ass this time</div><br>
<div class="npctextboxm">Aunt Eva smiles as she bites her lip. She's done this before.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Anything for you my little prince.</div><br>
<div class="npctextboxm">Aunt Eva allows you to use her asshole as your personal cumdump.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Don't hold back.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/extendedfamily/eva/anal.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">Aunt Eva smiles half in agony, half in pleasure</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Don't tell anyone about our little arrangment, you hear? That was nice.</div><br>
<<time>>
<button data-passage="aunt2kitchen" class="button" type="button" tabindex="0">Return</button>
<<if $auntEvaFucked != 1>>
<<set $aunlocked = "Fuck Aunt Eva">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $auntEvaFucked = 1>>
<<set $amyQuestsComplete = $amyQuestsComplete + 1>>
<</if>><div class="npctextbox"><<playerchat>>$playername<hr>Aunt Eva. I'm getting a little horny, will you help me out?</div><br>
<div class="npctextboxm">Aunt Eva raises her eyebrow at you!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>It's been a long time since i've had a horny man to take care of. Come here and take off your pants. Let's relieve you or your cum.</div><br>
<div class="npctextboxm">Aunt Eva takes off her top. She knows having something nice to look at helps when getting jacked off. She undoes your pants and starts playing with your cock.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Hmmmhhh.... You're very big. Remember, don't tell anyone about this... about what we're doing...</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/extendedfamily/eva/handjob.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">Aunt Eva smiles</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Alright, that's enough for now! I've got some work I need to do.</div><br>
<<time>>
<button data-passage="aunt2kitchen" class="button" type="button" tabindex="0">Return</button><div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>I really don't fucking need this right now. Please leave.</div><br>
<<time>>
<button data-passage="taxi" class="button" type="button" tabindex="0">Go Home [Amore]</button><div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Am I okay?... it's been a long time since someone asked me that....</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Well, are you?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>When I first married Mark everything was great. We were expecting our first daughter, Jolene. Life was so good. You wouldn't of believe how great we had it. Mark was so handsome. Everyone was so jealous, even your mom!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>But then... things changed. We changed... and I saw myself unhappy and with a man unwilling to fix our relationship and too comfortable to leave... I was the same. I thought I'd rather be with someone I dont love and be comfortable then alone. They say 'Being with anyone is better than no-one' - right? </div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>If anyone tells you that, kid. Slap em' in the face. The longer you leave it the harder it is to escape. I wish I could just run away from this place. Leave them all behind. Start living for myself... even if its selfish.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Aunt Eva... I..</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Any relationship can work out. Me and Mark could have worked out if only we both had the willingness to fix and resolve issues, but none of us did. We knew no matter what - that we would both stay with each other no matter how miserable it made us...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>That sounds...</div><br>
<button data-passage="auntokbro2" class="button" type="button" tabindex="0">"Horrible"</button>
<button data-passage="auntAnnoy" class="button" type="button" tabindex="0">"Get over yourself!"</button>
<button data-passage="auntokbro2" class="button" type="button" tabindex="0">"Like fun!"</button><div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>... right...</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>I know we don't really see eye to eye anymore. I've probably been a bitch to you throughout your life. It's not you, really. It's your mom - my sister. Who I... dislike. I guess I'm just taking it out on you because.... well because im miserable cunt and I need someone... to vent my fustrations... I love you, really. I mean, you're my nephew. I should be a better Aunt.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Shit. It's getting late.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Wait!</div><br>
<button data-passage="auntokbro3" class="button" type="button" tabindex="0">"Convince her to leave Mark"</button><div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Leave Mark? No... it's too late for that now. I'm doomed here. Banished to be trapped for the rest of my life with that limpdick fuck.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Are you fucking crazy? You dont have young kids anymore. They will understand. Stop feeling fucking sorry for yourself and get out there and find a man that will treat you right!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Treat me right? Oh my. I don't know... I don't think anyone would want me... </div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I would.</div><br>
<button data-passage="auntokbro4" class="button" type="button" tabindex="0">Next</button><<set $cobraCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $cobraCheck = 1>>
<</if>>
<</for>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Very funny young man.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Let me get you another drink.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>O-okay...</div><br>
<<if $cobraCheck eq 1>>
<button data-passage="giveDrinkD" class="button" type="button" tabindex="0">Give Drink [Dosed]</button>
<</if>>
<button data-passage="giveDrink" class="button" type="button" tabindex="0">Give Drink</button><<widget "evaoutfit">>
<<if $evaoutfitUnlocked eq 1>>
<div class="imagebox"><img src="images/extendedfamily/eva/slutty.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/extendedfamily/eva/main.jpg" alt="" /></div><br>
<</if>>
<</widget>><div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>T-thanks. Oh god my head. I need to go. Just let yourself out.</div><br>
<<time>>
<<time>>
<div class="npctextboxm">Aunt Eva goes back to bed. She probably wont remember this conversation and the cycle will continue.</div><br>
<button data-passage="taxi" class="button" type="button" tabindex="0">Go Home [Amore]</button><div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>T-thanks. Oh god my head. I - I...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You don't need Mark anymore. You want to leave him. You are going to leave him. Right?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Y-yes... I'm... going to leave Mark...</div><br>
<div class="npctextboxm">Aunt Eva collapses on the floor. The serum seems to have taken effect. You should come back tomorrow and see what happens.</div><br>
<<set $cousinQuestStage = 2>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of Hypnosis Serum at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found Hypnosis Serum -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>>
<div class="npctextboxm">The Hypnosis Serum has been removed from your inventory.</div><br>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Go Home [Sleep]</button><div class="title">Aunt Eva's House - Hallway</div><br>
<div class="imagebox"><img src="images/extendedfamily/hallway.jpg" alt="" /></div><br>
<<if $thisIntroNotUAunt != 1>>
<div class="npctextboxm">You walk into the front hallway. Eva is standing with her husband, Mark. You catch them mid conversation.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>-can you not just tell him to go home..</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>..I don't know! I'll -</div><br>
<div class="npctextboxm">Mark and Eva both notice you and stop talking.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>So. You're here. Do you want me to ring my sister to come pick you up? We're really not ready to accept any visitors today.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>Sorry kid, maybe another time - eh?</div><br>
<div class="npctextboxm">Amy screams from upstairs</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/cousin/cousinchat.png" alt="" /></div>Amy<hr>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>Ugh what now. I'm going to watch TV. Eva go sort that bitch out.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>That *bitch* is our daughter, Mark. You piece of fucking shit!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>Whatever</div><br>
<div class="npctextboxm">You are still standing there. Mark leaves to go to the living room and Eva goes upstairs. This family is fucking crazy!</div><br>
<<set $thisIntroNotUAunt = 1>>
<<set $cousinQuestStage = 1>>
<button data-passage="aunt2Main" class="button" type="button" tabindex="0">Leave</button>
<<elseif $cousinQuestStage eq 2 and $markKickedOut != 1>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>FUCK YOU!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Fuck ME?! FUCK YOUUUUUUUUUUUUUUU!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>FUCK YOUUUUUUUUUUUUUUU!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>GET OUT OF MY HOUSE YOU FUCK!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>I'm leaving. No need to shout my damn ear off!</div><br>
<div class="npctextboxm">Just as you enter the house of your Aunt Eva, Mark is leaving. Maybe for good?</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Oh. It's you. Sorry you had to hear that.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Woah - no problem Aunt Eva.</div><br>
<button data-passage="aunt2Main" class="button" type="button" tabindex="0">Next</button>
<<set $markKickedOut = 1>>
<<else>>
<<if $time gte 6>>
<div class="npctextboxm">It's late. You should leave.</div><br>
<<else>>
<div class="npctextboxm">You are standing in the hallway.</div><br>
<button data-passage="aunt2upstairs" class="button" type="button" tabindex="0">Go Upstairs</button>
<button data-passage="aunt2livingroom" class="button" type="button" tabindex="0">Enter the Livingroom</button>
<button data-passage="aunt2kitchen" class="button" type="button" tabindex="0">Enter the Kitchen</button>
<</if>>
<<if $eventTriggerAuntEva eq 1 and $eventTriggerAuntEvaDone != 1>>
<button data-passage="goHomeor" class="button" type="button" tabindex="0">Go Home [Amore]</button>
<<else>>
<button data-passage="taxi" class="button" type="button" tabindex="0">Go Home [Amore]</button>
<</if>>
<</if>>
<<if $amyhouseunlockeda != 1>>
<<set $aunlocked = "Gain Access to Amy's House">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $amyhouseunlockeda = 1>>
<<set $amyQuestsComplete = $amyQuestsComplete + 1>>
<</if>><div class="title">Aunt Eva's House - Joleen's Bedroom</div><br>
<div class="npctextboxm">The door is locked.</div><br>
<button data-passage="aunt2upstairs" class="button" type="button" tabindex="0">Enter Hallway</button><div class="title">Aunt Eva's House - Kitchen</div><br>
<div class="imagebox"><img src="images/extendedfamily/kitchen.jpg" alt="" /></div><br> <<set $auntLoc = "kitchen">>
<div class="npctextboxm">You are standing in the Kitchen</div><br>
<<if $time gte 5 and $time lte 7 and $cousinQuestStage eq 1>>
<div class="npctextboxm">Eva is here. She's drinking alone.</div><br>
<<evaoutfit>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>$playername, didn't I ask you to leave? What do you want?</div><br>
<button data-passage="auntAnnoy" class="button" type="button" tabindex="0">"Hello m'lady!"</button>
<button data-passage="auntAnnoy" class="button" type="button" tabindex="0">"IM GONNA CUM"</button>
<button data-passage="auntokbro" class="button" type="button" tabindex="0">"Are you okay?"</button>
<button data-passage="auntAnnoy" class="button" type="button" tabindex="0">"Give boob"</button>
<button data-passage="auntAnnoy" class="button" type="button" tabindex="0">"Quickie?"</button>
<<elseif $time lte 7 and $markKickedOut eq 1>>
<div class="npctextboxm">Eva is here</div><br>
<<evaoutfit>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/eva/chat.png" alt="" /></div>Eva<hr>Hey $playername. What can I do for you?</div><br>
<button data-passage="auntDoseAgain" class="button" type="button" tabindex="0">"You want a drink?"</button>
<<if $auntFreeUse != 1>>
<button data-passage="auntAnnoy" class="button" type="button" tabindex="0">"Wanna Fuck?"</button>
<<else>>
<button data-passage="auntFuckNew" class="button" type="button" tabindex="0">"Let me use you real quick..."</button>
<</if>>
<<if $evaFootJobUnlocked != 1>>
<button data-passage="auntAnnoy" class="button" type="button" tabindex="0">"Footjob?"</button>
<<else>>
<button data-passage="auntFoot" class="button" type="button" tabindex="0">"Footjob. Now."</button>
<</if>>
<<if $auntFreeUseAnal != 1>>
<button data-passage="auntAnnoy" class="button" type="button" tabindex="0">"Can I fuck you ass"</button>
<<else>>
<button data-passage="auntFuckNewAnal" class="button" type="button" tabindex="0">"Bend over" [Anal]</button>
<</if>>
<<if $evaHandJobUnlocked != 1>>
<button data-passage="auntAnnoy" class="button" type="button" tabindex="0">"Handjob?"</button>
<<else>>
<button data-passage="aunthj" class="button" type="button" tabindex="0">"I need a handjob."</button>
<</if>>
<</if>>
<button data-passage="aunt2Main" class="button" type="button" tabindex="0">Enter Hallway</button><<set $cobraCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $cobraCheck = 1>>
<</if>>
<</for>>
<div class="title">Aunt Eva's House - Living Room</div><br>
<div class="imagebox"><img src="images/extendedfamily/livingroom.jpg" alt="" /></div><br>
<div class="npctextboxm">You are standing in the living room.</div><br>
<<if $cousinQuestStage eq 1 and $time lte 4>>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>Huh, you're still here?</div><br>
<</if>>
<<set $eventTriggerAuntEva = 1>>
<<if $cousinQuestStage eq 1 and $time lte 4 and $markGone != 1>>
<button data-passage="getMarkBeer" class="button" type="button" tabindex="0">"Fancy a beer?"</button>
<button data-passage="markAnnoy" class="button" type="button" tabindex="0">"Can I fuck Eva?"</button>
<button data-passage="markokbro" class="button" type="button" tabindex="0">"You're my best friend!"</button>
<button data-passage="markAnnoy" class="button" type="button" tabindex="0">"I fucked Amy"</button>
<button data-passage="markokbro" class="button" type="button" tabindex="0">"Sports are good, right?"</button>
<button data-passage="markAnnoy" class="button" type="button" tabindex="0">"You are handsome"</button>
<button data-passage="markokbro" class="button" type="button" tabindex="0">"Good beer, huh?"</button>
<button data-passage="markokbro" class="button" type="button" tabindex="0">"You hungry?"</button>
<</if>>
<button data-passage="aunt2Main" class="button" type="button" tabindex="0">Enter Hallway</button><<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of Hypnosis Serum at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found Hypnosis Serum -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>>
<div class="npctextboxm">You grab a beer and dose it with the hypnosis serum.</div><br>
<div class="npctextboxm">The Hypnosis Serum has been removed from your inventory.</div><br>
<button data-passage="doseBeer2" class="button" type="button" tabindex="0">Give Beer to Mark</button><div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>That my beer? Cheers kid.</div><br>
<div class="npctextboxm">Mark chugs the beer in one!</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>...</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>That was good! - Another?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Actually Mark, I want you to let me fuck your wife.</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>...</div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>Funny. Get fucked. That's your Aunt. Have some respect.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>(It didn't work...)</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>(Could it be that this fat fuck is too drunk to even respond to the hypnosis serum?)</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I need to find another way.</div><br>
<button data-passage="aunt2livingroom" class="button" type="button" tabindex="0">Return</button><div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>A beer? Sure</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Coming right up...</div><br>
<<time>>
<button data-passage="aunt2livingroom" class="button" type="button" tabindex="0">Give Beer</button>
<<if $cobraCheck eq 1>>
<button data-passage="doseBeer" class="button" type="button" tabindex="0">Dose Beer</button>
<</if>><div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>Are you fucking crazy? Get out of my house you little punk!</div><br>
<<time>>
<button data-passage="taxi" class="button" type="button" tabindex="0">Go Home [Amore]</button><div class="npctextbox"><div class="berniechat"><img src="images/extendedfamily/mark/chat.png" alt="" /></div>Mark<hr>Uh... right...</div><br>
<<time>>
<button data-passage="aunt2livingroom" class="button" type="button" tabindex="0">...</button><div class="title">Aunt Eva's House - Upstairs Hallway</div><br>
<div class="imagebox"><img src="images/extendedfamily/upstairs.jpg" alt="" /></div><br>
<div class="npctextboxm">You are standing in the upstairs hallway</div><br>
<button data-passage="aunt2Bathroom" class="button" type="button" tabindex="0">Enter Bathroom</button>
<button data-passage="aunt2master" class="button" type="button" tabindex="0">Enter Master Bedroom</button>
<button data-passage="amyBedroom" class="button" type="button" tabindex="0">Enter Amy's Bedroom</button>
<button data-passage="joleneBedroom" class="button" type="button" tabindex="0">Enter Jolene's Bedroom</button>
<button data-passage="aunt2Main" class="button" type="button" tabindex="0">Go downstairs</button><div class="wrapper"><div class="title">Picadilly Street</div>
<div class="imagebox"><img src="images/london/picadillystreet.jpg" alt="" /></div><<set $lagosquickstart = 0>>
<div class="npctextboxm"><center>//You arrive into London, the capital city of the UK. You are ready for your new adventure!//</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Wow! What an amazing place!</div>
<button data-passage="londonstart2" class="button" type="button" tabindex="0">Explore London</button><button data-passage="londonstart5" class="button" type="button" tabindex="0">Skip</button></div><div class="wrapper"><div class="title">Picadilly Street</div>
<div class="imagebox"><img src="images/london/picadillystreet.jpg" alt="" /></div>
<div class="npctextboxm"><center>//You explore the huge city of London!//</center></div>
<div class="imagebox"><img src="images/london/alleyway.jpg" alt="" /></div>
<div class="npctextboxm"><center>//However, you get lost and find yourself in a maze of alleyways//</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Where the fuck am I?</div>
<div class="npctextboxm"><center>//You see a man aproach you. There is something in his hand...//</center></div>
<div class="imagebox"><img src="images/london/knifeman.jpg" alt="" /></div>
<div class="npctextbox"><div class="knifechat"></div>Man holding a knife<hr>Welcome to London, motherfucker! Your money or your life!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>My money? Fuck you I work hard for this cash!</div>
<div class="npctextbox"><div class="knifechat"></div>Man holding a knife<hr>You want to die mother fucker?</div>
<div class="npctextboxm"><center>//You soon realise you dont want to die and decide to give the man all your money//</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Here take it! Fuck you!</div>
<div class="npctextboxm"><center>//The man is just about to take all your money when suddenly...//</center></div>
<button data-passage="londonstart3" class="button" type="button" tabindex="0">Next</button></div><div class="wrapper"><div class="title">Picadilly Street</div>
<div class="imagebox"><img src="images/london/alleyway.jpg" alt="" /></div>
<div class="npctextboxm"><center>//!!!!BANG!!!!//</center></div>
<div class="npctextboxm"><center>//The man who just tried to rob you drops to the floor. He's just been hit over the head!//</center></div>
<div class="imagebox"><img src="images/london/knockedout.jpg" alt="" /></div>
<div class="npctextboxm"><center>//You look up and see...//</center></div>
<div class="imagebox"><img src="images\london\harley\harley1.jpg" alt="" /></div>
<div class="npctextbox"><div class="harleychat"></div>???<hr>
Hey Sugar! Sorry about this! This guy has been a real pain in the ass!</div>
<div class="npctextboxm"><center>//What the fuck is she wearing?//</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Uh, thanks. Who are you?</div>
<div class="npctextbox"><div class="harleychat"></div>???<hr>
You don't know who I am? I'm Harley Quinn! Are you new here?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Wait a fucking second. You're pretending to be Harley Quinn? Like from the movies and comics? </div>
<div class="npctextboxm"><center>//Harley looks at you confused //</center></div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
Sugar, i have no idea what you are talking about! Did you hit your head? I've never been in no comic book or movie! Hahahahahah! You're so silly! I like you!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Am I going insane? Did that guy kill me? Am I in hell?</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
Since you're such a sweetie pie, I'm going to give you the Harley tour of London!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I'm sorry but I've really got to be going. I don't have time for this!</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
I wasn't asking sweetie! Come on lets go. NOW!</div>
<button data-passage="londonstart4" class="button" type="button" tabindex="0">What the fuck is happening</button>
</div><div class="wrapper"><div class="title">Rooftops</div>
<div class="imagebox"><img src="images/London/londonrooftop.jpg" alt="" /></div>
<div class="npctextboxm"><center>//Harley takes you to the rooftop of some building//</center></div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
Hey Sugar, what do ya think of the view?</div>
<div class="npctextboxm"><center>//I think she is going to kill me//</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Uh, yeah.. very nice. Can I go now?</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
HAHAHAH. So you can go and get robbed again! Sugar! I couldn't let you go. Not without telling you first the situation here in the city.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
What situation?</div>
<div class="npctextboxm"><center>//Harley looks at you seriously //</center></div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
There is a war. Between the superheroes and us, the villains. A war that has will shape the future of London and to be honest it's not looking good for us. The superheroes are winning and if they do win, it could be the end of us all!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Superheroes winning is a bad thing?</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
Yes! Listen! They are going to enforce so many of their laws on us! They will stop our drugs! Stop our sex! Stop our money laundering!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Wait wait wait! did you say stop our sex?!</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
Yes! They are psychopaths!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Those motherfuckers! If I ever see a hero i'm going to gut them like a fish! Who stops someone from fucking?</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
You can join us, $playername!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Yes I will! but wait, how do you know my name?</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
I've got your wallet from that guy who robbed ya! Haha!</div>
<div class="npctextboxm"><center>//Harley tosses you your wallet. //</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Thanks, I forgot about that! so... how do we stop the Superheroes?</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
These guys are strong and we probably shouldn't kill em'... I started to build a lockup for them all so we could capture the superheroes without killin' em' </div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Take me to the cells!</div>
<button data-passage="londonstart5" class="button" type="button" tabindex="0">Superhero Prison</button>
</div><div class="wrapper"><div class="title">Superhero Prison</div>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div>
<div class="npctextboxm"><center>//You arrive to the underground prison with Harley//</center></div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
We're here. It's not much. Infact, only one of the prison cells is working.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
We can probably upgrade these in the future though.</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
Yep, you're right $playername! </div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Who should we try and capture first?</div>
<div class="npctextboxm"><center>//Harley shows you a photo //</center></div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
This bitch right here! Superslut!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Where can I find this 'Superslut'?</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
I'm not sure to be honest sugar, maybe try checking the local bars</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
That's a good idea. Also, what if someone tries to rob me again?</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
Just tell em' you're a friend of Harley and they should leave you alone</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Cool, let's get to work and capture some super hoes!</div>
<<qt>><<set $londonquestline = 1>>
<button data-passage="prisoncells" class="button" type="button" tabindex="0">Let's fucking go!</button></div><<set $harleymet = 1>>
<<if $harleyMetG != 1>>
<<set $aunlocked = "Meet Harley for the First Time">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $harleyMetG = 1>>
<<set $harleyQuestsComplete = $harleyQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">London Hospital</div>
<div class="imagebox"><img src="images/londonhospital.jpg" alt="" /></div>
<div class="npctextboxm"><center>Your health has been fully recovered! Any STDs have been cured.</center></div><<doctorheal>>
<button data-passage="londonhospital" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">London Hospital</div>
<div class="imagebox"><img src="images/londonhospital.jpg" alt="" /></div>
<<if $money gte 25>><button data-passage="londonheal" class="button" type="button" tabindex="0">Recover Health - $25</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Recover Health - (Need $25)</button><</if>><hr><button data-passage="picadillystreet" class="button" type="button" tabindex="0">Leave</button><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br>
<<set $money = $money - 5000>>
<<set _genres to [
"Adventure",
"Role-playing",
"Simulation",
"Strategy",
"Sports",
"Racing",
"Fighting",
"Horror",
"Puzzle",
"Porn Game"
]>>
<div class="npctextboxm">Enter Game Name:<br><<textbox "$tempgamename" "Enter Game Name">></div><br>
<div class="npctextboxm">Enter Game Description (What Game is it?):<br><<textbox "$tempgamedesc" "Enter Game Description">></div><br>
<div class="npctextboxm">Genre : <<listbox "$tempgamegenre">><<optionsfrom _genres>><</listbox>><br></div><br>
<button data-passage="createagame2" class="button" type="button" tabindex="0">Next</button>
<</nobr>><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br>
<div class="title">Here is the results of your game...</div><br>
<div class="npctextboxm">Results for $tempgamename...</div><br><<set $rando to random(1, 100)>><<set $rando2 to 175>><<set $sales = $rando * $rando2>><<set $sales = $sales * $multi>><<set $gamedevdays = 0>>
<div class="npctextboxm">Review Score... $rando/100!<br>
Sales...$<<print $sales>> (Multiplier x$multi)<br>
Game has been added to your published games list.</div><br><<set $money = $money + $sales>><<set $gamedevowned = 3>><<time>>
<button data-passage="managestudio" class="button" type="button" tabindex="0">Done</button>
<</nobr>>
<<set _gametemp = {
name: "title",
desc: "desc",
genre: "action",
pic: '<img src="images/gameicons/action.jpg" alt="" />',
cost: 5000,
review: 0,
revenue: 0
}>>
<<set _gametemp.revenue to $sales>>
<<set _gametemp.review to $rando>>
<<set _gametemp.name to $tempgamename>>
<<set _gametemp.desc to $tempgamedesc>>
<<set _gametemp.genre to $tempgamegenre>>
<<if $tempgamegenre eq "Action">>
<<set _gametemp.pic to '<img src="images/gameicons/action.jpg" alt="" />'>>
<<elseif $tempgamegenre eq "Adventure" or $tempgamegenre eq "Role-playing">>
<<set _gametemp.pic to '<img src="images/gameicons/adventure.jpg" alt="" />'>>
<<elseif $tempgamegenre eq "Fighting">>
<<set _gametemp.pic to '<img src="images/gameicons/fighting.jpg" alt="" />'>>
<<elseif $tempgamegenre eq "Horror">>
<<set _gametemp.pic to '<img src="images/gameicons/horror.jpg" alt="" />'>>
<<elseif $tempgamegenre eq "Racing">>
<<set _gametemp.pic to '<img src="images/gameicons/racing.jpg" alt="" />'>>
<<elseif $tempgamegenre eq "Simulation">>
<<set _gametemp.pic to '<img src="images/gameicons/simulation.jpg" alt="" />'>>
<<elseif $tempgamegenre eq "Sports">>
<<set _gametemp.pic to '<img src="images/gameicons/sports.jpg" alt="" />'>>
<<elseif $tempgamegenre eq "Puzzle">>
<<set _gametemp.pic to '<img src="images/gameicons/puzzle.jpg" alt="" />'>>
<<elseif $tempgamegenre eq "Porn Game">>
<<set _gametemp.pic to '<img src="images/Fall/Fall_Logo.png" alt="" />'>>
<</if>>
<<set $publishedgames.push(_gametemp)>>
<<if $GoodGameG != 1 and $rando gte 90>>
<<set $aunlocked = "Create a game with a 90+ Rating!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $GoodGameG = 1>>
<<set $gamerQuestsComplete = $gamerQuestsComplete + 1>>
<</if>>
<<if $AmoreGameG != 1 and $tempgamename == "Amore">>
<<set $aunlocked = "Create Amore!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $AmoreGameG = 1>>
<<set $gamerQuestsComplete = $gamerQuestsComplete + 1>>
<</if>><div class="title">Desmond Street - Game Studio</div><br>
<div class="npctextboxm">Results for $tempgamename...</div><br><<set $rando to random(1, 100)>><<set $rando2 to random(1,150)>><<set $sales = $rando * $rando2 + 2500>>
<div class="npctextboxm">Review Score... $rando/100!<br>
Sales...$ $sales<br>
Game has been added to your published games list.</div><br><<set $money = $money + $sales>>
<button data-passage="managestudio" class="button" type="button" tabindex="0">Finish Game Dev</button>
<<if $GoodGameG != 1 and $rando gte 90>>
<<set $aunlocked = "Create a game with a 90+ Rating!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $GoodGameG = 1>>
<<set $gamerQuestsComplete = $gamerQuestsComplete + 1>>
<</if>>
<<if $AmoreGameG != 1 and $tempgamename == "Amore">>
<<set $aunlocked = "Create Amore!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $AmoreGameG = 1>>
<<set $gamerQuestsComplete = $gamerQuestsComplete + 1>>
<</if>>
<<set $gamedevowned = 3>> <<set $totalSalesGame = $totalSalesGame + $sales>><<set $gamedevdays = 0>><<set $time = $time + 1>><<if $money gte 20000>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div>
<div class="imagebox"><img src="images/gamdev/cubicle.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm interested in buying up this place, what's the price?</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>Hmmm... It is for sale... do you have enough? My employers want at least 20k.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I have enough.</div>
<div class="npctextboxm">The lady turns and speak on her phone for a few minutes. After some time, she turns to you.</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>Great news Mr...?</div><<set $gamedevowned = 1>><<set $money = $money - 20000>>
<div class="npctextbox"><<playerchat>>$playername<hr>Call me $playername.</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>Mr $playername, my employers have accepted your offer. You are now the owner of this game studio!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Fantastic, and what about you?</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>It's up to you... do you want me to stay? I was running this place for my previous employers. I can serve you the same if you'd like?</div>
<div class="imagebox"><img src="images/gamdev/kalina.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hmmm...</div>
<div class="npctextboxm">A woman runs towards you and Kalina!</div>
<div class="imagebox"><img src="images/gamdev/beth.jpg" alt="" /></div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/bethchat.png" alt="" /></div>Beth<hr>Wait!</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>Beth, what is it? You should be working!</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/bethchat.png" alt="" /></div>Beth<hr>Don't let this bitch run the company! Choose me! It's finally time for some good to come of our game dev studio! Kalina will just run it to the ground - Like she did before!</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>How dare you! You're fired, Beth!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Wait just a fucking second... I'm in charge here...</div>
<button data-passage="hiremanager" class="button" type="button" tabindex="0">Who to choose...</button><<else>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div>
<div class="imagebox"><img src="images/gamdev/cubicle.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm interested in buying up this place, what's the price?</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>Sorry, the CEO will only accept offers of over 20k. Come back when you have enough.</div>
<button data-passage="entergamestudio" class="button" type="button" tabindex="0">Okay</button><</if>><<if $kalinakeep eq "yes">>
<div class="wrapper"><div class="title">Desmond Street - Game Studio</div>
<div class="imagebox"><img src="images/gamdev/cubicle.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it would be a great idea to keep you running this place.</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>That's great to hear! I hope I can please you in any way you see fit, mr $playername...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm sure you will.</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>Come and speak to me anytime you have any questions on how game development works.</div>
<<else>>
<div class="wrapper"><div class="title">Desmond Street - Game Studio</div>
<div class="imagebox"><img src="images/gamdev/cubicle.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Sorry, but I don't need your help. You can leave, Kalina.</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>I-I'm sorry to hear that... let me pack my things and go...</div>
<</if>><<set $gamedevowned = 1>><button data-passage="entergamestudio" class="button" type="button" tabindex="0">Return</button><div class="imagebox"><img src="images/gamdev/beth.jpg" alt="" /></div><<set $kalinakeep = "no">>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/bethchat.png" alt="" /></div>Beth<hr>I won't let you down!</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>...</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/bethchat.png" alt="" /></div>Beth<hr>Oh - And Kalina, get your shit and fuck off! You're fired!</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>You'll both pay for this...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Let's get to work, Beth!</div>
<button data-passage="entergamestudio" class="button" type="button" tabindex="0">Finish</button><div class="imagebox"><img src="images/gamdev/kalina.jpg" alt="" /></div><<set $kalinakeep = "yes">>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/bethchat.png" alt="" /></div>Beth<hr>But...</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>That's right, bitch. You are FIRED! Get the fuck out of here!</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/bethchat.png" alt="" /></div>Beth<hr>This isn't the last you've heard of me...</div>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>Now, Mr $playername. Let's start running this studio!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Agreed!</div>
<button data-passage="entergamestudio" class="button" type="button" tabindex="0">Finish</button><<if $time gte 5>>
<div class="npctextboxm">It's too late. The office is closing.</div>
<button data-passage="gamedevoutside" class="button" type="button" tabindex="0">Leave Office</button>
<<else>><<nobr>><div class="wrapper"><div class="npctextboxm">Click on the manager below that you want to hire to run your game dev business.</div><br>
<div class="npctextboxm"><div class="managerwrapper"><a data-passage="choosebeth"><div class="managergallery"><img src="images/gamdev/beth.jpg" alt="" />Beth</div></a><a data-passage="choosekalina"><div class="managergallery"><img src="images/gamdev/kalina.jpg" alt="" />Kalina</div></a></div></div><br>
<button data-passage="managestudio" class="button" type="button" tabindex="0">Back</button>
<</nobr>><</if>>
<<if $buyGameDevG != 1>>
<<set $aunlocked = "Buy the Game Dev Studio!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $buyGameDevG = 1>>
<<set $gamerQuestsComplete = $gamerQuestsComplete + 1>>
<</if>><<if $time gte 5>>
<div class="npctextboxm">It's too late. The office is closing.</div>
<button data-passage="gamedevoutside" class="button" type="button" tabindex="0">Leave Office</button>
<<else>><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br>
<div class="imagebox"><img src="images/gamdev/meetingroom.jpg" alt="" /></div><br>
<<if $kalinakeep eq "yes">>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>What do you need?</div><br>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/bethchat.png" alt="" /></div>Beth<hr>Hey $playername, you called a meeting. What's up?!</div><br>
<</if>>
<button data-passage="havefunmanager" class="button" type="button" tabindex="0">Have Fun</button>
<button data-passage="entergamestudio" class="button" type="button" tabindex="0">Stop Meeting</button><<set $time = $time + 2>>
<</nobr>><</if>><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br>
<<bethoutfit>>
<div class="npctextbox"><<playerchat>>$playername<hr>I have some ideas I wanted to check with you regarding the company...</div><br>
<div class="npctextboxm">You discuss some business ideas with Beth.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/bethchat.png" alt="" /></div>Beth (Level: $bethlevel)<hr>I agree, Mr. $playername. Those are some great ideas!</div><br>
<div class="npctextboxw">Beth's relationship level has increased by 8!</div><br><<set $bethlevel = $bethlevel + 8>><<set $time = $time + 1>>
<button data-passage="bethmenu" class="button" type="button" tabindex="0">Finish</button>
<</nobr>><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br>
<<kalinaoutfit>>
<div class="npctextbox"><<playerchat>>$playername<hr>I have some ideas I wanted to check with you regarding the company...</div><br>
<div class="npctextboxm">You discuss some business ideas with Kalina.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina (Level: $kalinalevel)<hr>I agree, Mr. $playername. Those are some great ideas!</div><br>
<div class="npctextboxw">Kalina's relationship level has increased by 8!</div><br><<set $kalinalevel = $kalinalevel + 8>><<set $time = $time + 1>>
<button data-passage="kalinamenu" class="button" type="button" tabindex="0">Finish</button>
<</nobr>><<if $money gte 15000>><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br><<set $employeenude = 1>>
<div class="npctextboxm">You have added the rule: "ALL employees must now wear underwear whilst at work."</div><br>
<<if $kalinakeep eq "yes">><div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>Uh boss, are you sure about this?</div><br>
<div class="imagebox"><img src="images/gamdev/kalinaunderwear.jpg" alt="" /></div><br><</if>>
<div class="npctextboxm">You lost $15,000.</div><br><<set $money = $money - 15000>>
<button data-passage="managestudio" class="button" type="button" tabindex="0">Return</button>
<</nobr>><<else>><div class="npctextboxm">Not enough cash - $15,000 needed.</div>
<button data-passage="managestudio" class="button" type="button" tabindex="0">Return</button><</if>><<if $time gte 5>>
<div class="npctextboxm">It's too late. The office is closing.</div>
<button data-passage="gamedevoutside" class="button" type="button" tabindex="0">Leave Office</button>
<<else>><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br>
<div class="imagebox"><img src="images/gamdev/cubicle.jpg" alt="" /></div><br>
<<if $gamedevowned eq 0>>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>Hey, can I help you?</div><br>
<<else>>
<<if $kalinakeep eq "yes">>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>Hello sir, It's so nice to see you again!</div><br>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/bethchat.png" alt="" /></div>Beth<hr>Hey $playername, what's up?!</div><br>
<</if>>
<</if>>
<<if $gamedevowned gte 1>><button data-passage="managestudio" class="button" type="button" tabindex="0">Manage Studio</button><</if>>
<<if $kalinakeep eq "yes">><button data-passage="kalinamenu" class="button" type="button" tabindex="0">Speak to Kalina</button><</if>>
<<if $kalinakeep eq "no">><button data-passage="bethmenu" class="button" type="button" tabindex="0">Speak to Beth</button><</if>>
<<if $gamedevowned eq 0>><button data-passage="buythestudio" class="button" type="button" tabindex="0">Buy Game Dev Studio - ($20000)</button><</if>>
<button data-passage="desmondstreet" class="button" type="button" tabindex="0">Leave</button>
<</nobr>><</if>>
<<if $GoodGameG != 1 and $moneyGameG gte 100000>>
<<set $aunlocked = "Total Game Sales have reached over $100,000!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $GoodGameG = 1>>
<<set $gamerQuestsComplete = $gamerQuestsComplete + 1>>
<</if>><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br>
<div class="imagebox"><img src="images/gamdev/kalinanude.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>This is so naughty! I hope none of the employees see us!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You are mine!</div><br>
<div class="npctextboxm">You inzip your pants</div><<set $rando to random(1, 3)>><br>
<<if $rando eq 1>><div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/kalinafuck.mp4" type="video/mp4"></video></center></div><<elseif $rando eq 2>><div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/kalinafuck2.mp4" type="video/mp4"></video></center></div><<else>><div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/kalinafuck3.mp4" type="video/mp4"></video></center></div><</if>><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You are definitely getting a bonus this tear!</div><br><<set $kalinafuckedtimes = $kalinafuckedtimes + 1 >>
<button data-passage="managestudio" class="button" type="button" tabindex="0">Finish Up</button><<time>>
<</nobr>>
<<if $moneyGameG != 1 >>
<<set $aunlocked = "Fuck Your Manager!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $moneyGameG = 1>>
<<set $gamerQuestsComplete = $gamerQuestsComplete + 1>>
<</if>><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br>
<div class="imagebox"><img src="images/gamdev/bethnude.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/bethchat.png" alt="" /></div>Beth<hr>I assume this is what you want, bossman?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You are very obedient. I like that.</div><br>
<div class="npctextboxm">You inzip your pants</div><<set $rando to random(1, 3)>><br>
<<if $rando eq 1>><div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/bethfuck.mp4" type="video/mp4"></video></center></div><<elseif $rando eq 2>><div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/bethfuck2.mp4" type="video/mp4"></video></center></div><<else>><div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/bethfuck3.mp4" type="video/mp4"></video></center></div><</if>><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Good girl.</div><br><<set $bethfuckedtimes = $bethfuckedtimes + 1 >>
<button data-passage="managestudio" class="button" type="button" tabindex="0">Finish Up</button><<time>>
<</nobr>>
<<if $moneyGameG != 1 >>
<<set $aunlocked = "Fuck Your Manager!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $moneyGameG = 1>>
<<set $gamerQuestsComplete = $gamerQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Desmond Street</div>
<div class="imagebox"><img src="images/gamdev/gamedev.jpg" alt="" /></div>
<<if $time lte 4>><button data-passage="entergamestudio" class="button" type="button" tabindex="0">Enter Game Dev Studio</button><<else>><div class="npctextboxm">Closed at this time.</div><br><</if>><button data-passage="desmondstreet" class="button" type="button" tabindex="0">Leave</button><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br>
<div class="npctextboxm">Current Dev Cooldown ($daysmaxgame days)</div><br>
<<if $daysmaxgame gt 1>><button data-passage="reducecooldown" class="button" type="button" tabindex="0">Reduce Dev Cooldown (-1 Day) - $10,000</button><</if>>
<<if $employeenude != 1>><button data-passage="employeeuniforms" class="button" type="button" tabindex="0">Change Employee Uniforms - $15,000</button><</if>>
<button data-passage="managestudio" class="button" type="button" tabindex="0">Return</button>
<</nobr>><<if $time gte 5>>
<div class="npctextboxm">It's too late. The office is closing.</div>
<button data-passage="gamedevoutside" class="button" type="button" tabindex="0">Leave Office</button>
<<else>><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br>
<div class="imagebox"><img src="images/gamdev/meetingroom.jpg" alt="" /></div><br>
<<if $kalinakeep eq "yes">>
<div class="npctextbox"><<playerchat>>$playername<hr>I thought maybe we could have some fun?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>Hmmm...</div><br>
<<if $kalinalevel gte 50>><div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>That's against company policy.. but I guess we can make an exception.</div><br>
<button data-passage="fuckkalina" class="button" type="button" tabindex="0">Fuck Kalina</button>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina<hr>Sorry but, that's not a good idea. It's against company policy! (Need at least level 50)</div><br><</if>>
<<else>>
<div class="npctextbox"><<playerchat>>$playername<hr>I thought maybe we could have some fun?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/bethchat.png" alt="" /></div>Beth<hr>Hmmm...</div><br>
<<if $bethlevel gte 50>><div class="npctextbox"><div class="britneychat"><img src="images/gamdev/bethchat.png" alt="" /></div>Beth<hr>I think I know what you mean...</div><br>
<button data-passage="fuckbeth" class="button" type="button" tabindex="0">Fuck Beth</button>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/bethchat.png" alt="" /></div>Beth<hr>Sorry but, that's not a good idea. (Need at least level 50)</div><br>
<</if>>
<</if>><button data-passage="managestudio" class="button" type="button" tabindex="0">Finish Meeting</button>
<</nobr>><</if>><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br>
<div class="npctextboxm">These are your published games:<hr>
<<for _i to 0; _i lt $publishedgames.length; _i++>> <<set _profit = $publishedgames[_i].revenue - $publishedgames[_i].cost>>
<div class="tribegallery4"><div class="npcwrapper">
<<print $publishedgames[_i].pic>>
Title: <<print $publishedgames[_i].name>> <<if $publishedgames[_i].review gte 95>>⭐<</if>><hr>
Genre: <<print $publishedgames[_i].genre>><br>
Description: <<print $publishedgames[_i].desc>><hr>
Review Score <<print $publishedgames[_i].review>>/100<hr>
Development Cost: $<<print $publishedgames[_i].cost>><br>
Revenue: $<<print $publishedgames[_i].revenue>><br>
Profit: <<if _profit lte 0>><span style="color:#7A0A0A">$<<print _profit>></span><<else>><span style="color:#024C07">$<<print _profit>></span><</if>>
</div></div>
<</for>>
</div><br>
<button data-passage="managestudio" class="button" type="button" tabindex="0">Return</button>
<</nobr>><<if $time gte 5>>
<div class="npctextboxm">It's too late. The office is closing.</div>
<button data-passage="gamedevoutside" class="button" type="button" tabindex="0">Leave Office</button>
<<else>><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br>
<div class="imagebox"><img src="images/gamdev/cubicle.jpg" alt="" /></div><br>
<<if $gamedevdays gte $daysmaxgame>><<if $money gte 5000>><button data-passage="createagame" class="button" type="button" tabindex="0">Create a Game - $5000</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Create a Game - $5000</button><</if>><<else>><div class="npctextboxm">You need to wait at least $gamedevdays/$daysmaxgame days until you can create another game.</div><br><</if>>
<button data-passage="gameupgrades" class="button" type="button" tabindex="0">Game Dev Upgrades</button>
<button data-passage="listofgames" class="button" type="button" tabindex="0">View Games</button>
<button data-passage="callameeting" class="button" type="button" tabindex="0">Call a Meeting</button>
<button data-passage="entergamestudio" class="button" type="button" tabindex="0">Stop Managing</button>
<</nobr>><</if>>
<<if $buyGameDevG != 1>>
<<set $aunlocked = "Buy the Game Dev Studio!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $buyGameDevG = 1>>
<<set $gamerQuestsComplete = $gamerQuestsComplete + 1>>
<</if>><<if $money gte 10000>><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br><<set $daysmaxgame = $daysmaxgame - 1>>
<div class="npctextboxm">Current Dev Cooldown has been reduced by 1 day. Now $daysmaxgame.<br>
You lost $10,000.</div><br><<set $money = $money - 10000>>
<button data-passage="managestudio" class="button" type="button" tabindex="0">Return</button>
<</nobr>><<else>><div class="npctextboxm">Not enough cash - $10,000 needed.</div>
<button data-passage="managestudio" class="button" type="button" tabindex="0">Return</button><</if>><<if $time gte 5>>
<div class="npctextboxm">It's too late. The office is closing.</div>
<button data-passage="gamedevoutside" class="button" type="button" tabindex="0">Leave Office</button>
<<else>><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br>
<<bethoutfit>>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/bethchat.png" alt="" /></div>Beth (Level: $bethlevel)<hr>Looking good today, bossman!</div><br>
<button data-passage="chatbeth" class="button" type="button" tabindex="0">Chat</button><button data-passage="entergamestudio" class="button" type="button" tabindex="0">Leave</button>
<</nobr>><</if>><<if $time gte 5>>
<div class="npctextboxm">It's too late. The office is closing.</div>
<button data-passage="gamedevoutside" class="button" type="button" tabindex="0">Leave Office</button>
<<else>><<nobr>><div class="wrapper"><div class="title">Desmond Street - Game Studio</div><br>
<<kalinaoutfit>>
<div class="npctextbox"><div class="britneychat"><img src="images/gamdev/kalinachat.png" alt="" /></div>Kalina (Level: $kalinalevel)<hr>It's always a pleasure to serve you, boss.</div><br>
<button data-passage="chatkalina" class="button" type="button" tabindex="0">Chat</button><button data-passage="entergamestudio" class="button" type="button" tabindex="0">Leave</button>
<</nobr>><</if>><div class="wrapper"><div class="title">London Marketplace</div><br>
<div class="imagebox"><img src="images/room203/market.jpg" alt="" /></div><br>
<div class="npctextboxm">You are standing in the marketplace of London City. It's a vibrant place full of different people.<br>You can sell items here<br>...but nothing illegal...</div><br>
<<if $time gte 5>>
<div class="npctextboxm">The market is closed. Come back tomorrow.</div><br>
<<else>>
<<if $flowers.includes('flowers')>>
<button data-passage="sellItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">Sell Flowers ($50)</button>
<</if>>
<<if $perks.includes('medpack')>>
<button data-passage="sellItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 2">Sell Medpack ($50)</button>
<</if>>
<<if $energydrink.includes('Energy Drink')>>
<button data-passage="sellItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 3">Sell Energy Drink ($50)</button>
<</if>>
<<if $goldCoin.includes('Gold Coin')>>
<button data-passage="sellItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 4">Sell Gold Coin ($2000)</button>
<</if>>
<</if>>
<hr><button data-passage="picadillystreet" class="button" type="button" tabindex="0">Exit Market</button><<if $itemChosen eq 1>>
<<run $flowers.deleteAt(0)>>
<<set $money = $money + 50>>
<</if>>
<<if $itemChosen eq 2>>
<<run $perks.deleteAt(0)>>
<<set $money = $money + 50>>
<</if>>
<<if $itemChosen eq 3>>
<<run $energydrink.deleteAt(0)>>
<<set $money = $money + 50>>
<</if>>
<<if $itemChosen eq 4>>
<<run $goldCoin.deleteAt(0)>>
<<set $money = $money + 2000>>
<</if>>
<<goto "supermarketsell">><<if $itemChosen eq 1>>
<<set $money = $money -10000>>
<<set $froggyMaskBought = 1>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/frog_mask.jpg" alt="" />',
"name": "Frog Mask",
"bonus": "Max Stamina",
"type": "Headwear",
"amount" : 8
}>>
<<set $wardrobe.push($clothingItem)>>
<</if>>
<<if $itemChosen eq 2>>
<<set $money = $money -30000>>
<<set $clownyMaskBought = 1>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/clown_mask.jpg" alt="" />',
"name": "Clown Mask",
"bonus": "Max Stamina",
"type": "Headwear",
"amount" : 14
}>>
<<set $wardrobe.push($clothingItem)>>
<</if>>
<<if $itemChosen eq 3>>
<<set $money = $money -50000>>
<<set $frankyMaskBought = 1>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/frankenstein_mask.jpg" alt="" />',
"name": "Monster Mask",
"bonus": "Max Stamina",
"type": "Headwear",
"amount" : 20
}>>
<<set $wardrobe.push($clothingItem)>>
<</if>>
<<goto "spookyBuy">><div class="title">Spooky Girl</div><br><<set $halloweenOne = 1>>
<div class="imagebox"><img src="images/london/halloween/oxford.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/spookychat.png" alt="" /></div>Spooky Girl<hr>
Hey Fella! Good news! You're invited to Madame Spook's halloween party!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Who's Madame Spook and why should I care?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/spookychat.png" alt="" /></div>Spooky Girl<hr>
Well... there's lots of hot chicks going?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Say no more. Give me the invitation.</div><br>
<div class="npctextboxm">The spooky girl hands you an invitation to the party. The Haunted House has been unlocked via the taxi menu in Amore.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/spookychat.png" alt="" /></div>Spooky Girl<hr>
Enjoy the party... it'll be your last...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Huh?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/spookychat.png" alt="" /></div>Spooky Girl<hr>
Woops! I meant fast.. it'll be fast...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Weird (I've got a bad feeling about this)</div><br>
<button data-passage="spookyChat" class="button" type="button" tabindex="0">Leave</button><div class="title">Spooky Girl<br>
<div class="gallerywrapperG">
<span class="shopb"><button data-passage="spookyChat" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopg"><button data-passage="talktopatches" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<<if $clownyMaskBought eq 1 and $froggyMaskBought eq 1 and $frankyMaskBought eq 1>>
<div class="imagebox"><img src="images/london/halloween/oxford2.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/london/halloween/oxford.jpg" alt="" /></div><br>
<</if>>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/spookychat.png" alt="" /></div>Spooky Girl<hr>
Step right up, and transform yourself into the spookiest specter on the block with one of our bone-chilling masks!</div><br>
<<set $bernieShop = []>>
<<set _item = {
name: "Frog Mask [Headwear]",
price: 10000,
pic: '<img src="images/outfits/frog_mask.jpg" alt="" />',
button: '<<if $froggyMaskBought != 1>>
<<if $money gte 10000>>
<button data-passage="buyHalloweenItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">Buy - $10000</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $10000</button>
<</if>>
<<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">Out of Stock</button><</if>>',
desc: "Hoppy Froggy Fun! [+8 Max Stamina]"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Clown Mask [Headwear]",
price: 30000,
pic: '<img src="images/outfits/clown_mask.jpg" alt="" />',
button: '<<if $clownyMaskBought != 1>>
<<if $money gte 30000>>
<button data-passage="buyHalloweenItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 2">Buy - $30000</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $30000</button>
<</if>>
<<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 2">Out of Stock</button><</if>>',
desc: "Circus Clown Chills [+14 Max Stamina]"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Clown Mask [Headwear]",
price: 50000,
pic: '<img src="images/outfits/frankenstein_mask.jpg" alt="" />',
button: '<<if $frankyMaskBought != 1>>
<<if $money gte 50000>>
<button data-passage="buyHalloweenItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 3">Buy - $50000</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $50000</button>
<</if>>
<<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 3">Out of Stock</button><</if>>',
desc: "Generic but does the job. [+20 Max Stamina]"
}>>
<<set $bernieShop.push(_item)>>
<div class="shopScreen">
<<for _i to 0; _i lt $bernieShop.length; _i++>>
<div class="forSale">
<div class="emptychat"><<print $bernieShop[_i].pic>></div>
Item: <<print $bernieShop[_i].name>><br>
Price: $<<print $bernieShop[_i].price>><br>
<div class="descItem">Desc: <<print $bernieShop[_i].desc>></div>
<span class="shopgg"><<print $bernieShop[_i].button>></span>
</div>
<</for>>
</div>
<button data-passage="oxfordstreet" class="button" type="button" tabindex="0">Leave</button><div class="title">Spooky Girl<br>
<div class="gallerywrapperG">
<span class="shopg"><button data-passage="spookyChat" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopb"><button data-passage="spookyBuy" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<<if $clownyMaskBought eq 1 and $froggyMaskBought eq 1 and $frankyMaskBought eq 1>>
<div class="imagebox"><img src="images/london/halloween/oxford2.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/london/halloween/oxford.jpg" alt="" /></div><br>
<</if>>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/spookychat.png" alt="" /></div>Spooky Girl<hr><<if $clownyMaskBought eq 1 and $froggyMaskBought eq 1 and $frankyMaskBought eq 1>>It's my favourite customer! You can look but you can't touch...<<else>>
Hey Fella! This city can be pretty dangerous at night. What do you want from little old me?<</if>></div><br>
<<if $halloweenOne eq 0>>
<<if $elsaquestline eq -1>>
<button data-passage="halloweenQuestStart" class="button" type="button" tabindex="0">Start Quest - Halloween 2023</button>
<<else>>
<div class="npctextboxm">To start Halloween 2023, you first need to complete the Quest 'Elsa's Bar'</div><br>
<</if>>
<</if>>
<<if $halloweenOne != 0>>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/spookychat.png" alt="" /></div>Spooky Girl<hr>Did you go to Madame Spook's Halloween party yet?</div><br>
<</if>>
<<if $halloweenSucess eq false>>
<div class="npctextbox"><div class="britneychat"><img src="images/london/halloween/spookychat.png" alt="" /></div>Spooky Girl<hr>Looks like you failed Madame Spooks game. Would you like me to reset it, so you can try again?</div><br>
<button data-passage="spookyResetQuest" class="button" type="button" tabindex="0">Reset Quest</button>
<</if>>
<button data-passage="oxfordstreet" class="button" type="button" tabindex="0">Leave</button><<set $halloweenOne = 0>>
<<set $halloweenSucess = "NA">>
<<set $halloweenJessieDone = 0>>
<<set $halloweenElsaDone = 0>>
<<set $halloweenScreamoDone = 0>>
<<set $halloweenMadameDone = 0>>
<<set $halloweenBouncerDone = 0>>
<<goto "spookyChat">><<if $itemChosen eq 1>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/backwards_cap.jpg" alt="" />',
"name": "Backwards Cap",
"bonus": "Max Stamina",
"type": "Headwear",
"amount" : 6
}>>
<<set $wardrobe.push($clothingItem)>>
<<set $money = $money - 3000>>
<<set $bcapBought = 1>>
<</if>>
<<if $itemChosen eq 2>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/jorts.jpg" alt="" />',
"name": "Jorts",
"bonus": "Strength",
"type": "Legs",
"amount" : 80
}>>
<<set $wardrobe.push($clothingItem)>>
<<set $money = $money - 3000>>
<<set $jortsBought = 1>>
<</if>>
<<if $itemChosen eq 3>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/meme_tshirt.jpg" alt="" />',
"name": "Meme T-Shirt",
"bonus": "Intelligence",
"type": "Body",
"amount" : 100
}>>
<<set $wardrobe.push($clothingItem)>>
<<set $money = $money - 3000>>
<<set $memetBought = 1>>
<</if>>
<<if $itemChosen eq 4>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/fake_tux.jpg" alt="" />',
"name": "Fake Tuxedo",
"bonus": "Strength",
"type": "Body",
"amount" : 130
}>>
<<set $wardrobe.push($clothingItem)>>
<<set $money = $money - 6000>>
<<set $ftuxBought = 1>>
<</if>>
<<if $itemChosen eq 5>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/elf_hat.jpg" alt="" />',
"name": "Elf Hat",
"bonus": "Intelligence",
"type": "Headwear",
"amount" : 0
}>>
<<set $wardrobe.push($clothingItem)>>
<<set $money = $money - 15000>>
<<set $elfhatBought = 1>>
<</if>>
<<goto "clothingShopMainBuy">><div class="title">Clothing Store<br>
<div class="gallerywrapperG">
<span class="shopb"><button data-passage="inside" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopg"><button data-passage="clothingShopMainBuy" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<<set $bernieShop = []>>
<<set _item = {
name: "Backwards Cap [Headwear]",
price: 3000,
pic: '<img src="images/outfits/backwards_cap.jpg" alt="" />',
button: '<<if $bcapBought != 1>>
<<if $money gte 3000>>
<button data-passage="clothBuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">Buy - $3000</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $3000</button>
<</if>>
<<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">Out of Stock</button><</if>>',
desc: "A cap, that is styled backwards. Makes no sense! [+6 Max Stamina]"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Jorts [Legwear]",
price: 3000,
pic: '<img src="images/outfits/jorts.jpg" alt="" />',
button: '<<if $jortsBought != 1>>
<<if $money gte 3000>>
<button data-passage="clothBuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 2">Buy - $3000</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $3000</button>
<</if>>
<<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 2">Out of Stock</button><</if>>',
desc: "The official uniform of fashion rebels who decided pants were just too mainstream [+80 Strength]"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Meme T-Shirt [Body]",
price: 3000,
pic: '<img src="images/outfits/meme_tshirt.jpg" alt="" />',
button: '<<if $memetBought != 1>>
<<if $money gte 3000>>
<button data-passage="clothBuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 3">Buy - $3000</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $3000</button>
<</if>>
<<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 3">Out of Stock</button><</if>>',
desc: "Cringey and terrible looking. How could anyone wear this in public? [+100 Intelligence]"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Fake Tuxedo [Body]",
price: 6000,
pic: '<img src="images/outfits/fake_tux.jpg" alt="" />',
button: '<<if $ftuxBought != 1>>
<<if $money gte 6000>>
<button data-passage="clothBuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 4">Buy - $6000</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $6000</button>
<</if>>
<<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 4">Out of Stock</button><</if>>',
desc: "Because why wear a real tuxedo when you can pretend to be fancy... and still fail [+130 Strength]"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Elf Hat [Headwear]",
price: 15000,
pic: '<img src="images/outfits/elf_hat.jpg" alt="" />',
button: '<<if $elfhatBought != 1>>
<<if $money gte 15000>>
<button data-passage="clothBuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 5">Buy - $15,000</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $15,000</button>
<</if>>
<<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 5">Out of Stock</button><</if>>',
desc: "Get yourself in the christmas spirit with this cheap quality elf hat. In high demand! No extra stats!"
}>>
<<set $bernieShop.push(_item)>>
<div class="npctextbox"><div class="britneychat"><img src="images/clothingstore/clerkchat.png" alt="" /></div>Clerk<hr>P-p-please! BUY SOMETHING!!!</div><br>
<div class="shopScreen">
<<for _i to 0; _i lt $bernieShop.length; _i++>>
<div class="forSale">
<div class="emptychat"><<print $bernieShop[_i].pic>></div>
Item: <<print $bernieShop[_i].name>><br>
Price: $<<print $bernieShop[_i].price>><br>
<div class="descItem">Desc: <<print $bernieShop[_i].desc>></div>
<span class="shopgg"><<print $bernieShop[_i].button>></span>
</div>
<</for>>
</div>
<br>
<button data-passage="outsideclothing" class="button" type="button" tabindex="0">Leave</button><div class="title">Clothing Store<br>
<div class="gallerywrapperG">
<span class="shopg"><button data-passage="inside" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopb"><button data-passage="clothingShopMainBuy" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<div class="imagebox"><img src="images/clothingstore/clerk.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/clothingstore/clerkchat.png" alt="" /></div>Clerk<hr>Hey...</div><br>
<div class="npctextboxm">She looks strange.</div><br>
<button data-passage="outsideclothing" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">London Clothing Store</div><br>
<div class="imagebox"><img src="images/clothingstore/shop.jpg" alt="" /></div><br>
<<if $time lte 5>>
<button data-passage="inside" class="button" type="button" tabindex="0">Enter</button>
<<else>>
<div class="npctextboxm">The clothing store is closed! Come back tomorrow!</div><br>
<</if>>
<hr><button data-passage="picadillystreet" class="button" type="button" tabindex="0">↓ Picadilly Street ↓</button></div><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>I hope this doesn't hurt!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/amadahelp/anal.mp4" type="video/mp4"></video></center></div><br>
<<set $time = $time + 2>>
<button data-passage="gabbySexMenu" class="button" type="button" tabindex="0">Sex Menu</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Hehe - i like giving blowjobs!</div><br>
<div class="npctextboxm">Gabby's mouth devours your cock, you feel her cock swirling around the tip as the struggles to deep throat your monster.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/amadahelp/bj.mp4" type="video/mp4"></video></center></div><br>
<<set $time = $time + 2>>
<button data-passage="gabbySexMenu" class="button" type="button" tabindex="0">Sex Menu</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>You are into feet? Hehe - I never knew!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/amadahelp/footjob.mp4" type="video/mp4"></video></center></div><br>
<<set $time = $time + 2>>
<button data-passage="gabbySexMenu" class="button" type="button" tabindex="0">Sex Menu</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Straight to the point! I want to feel your cock inside of me!</div><br>
<<set $randomFuck to random(1,2)>>
<div class="npctextboxm">You waste no time getting your rock hard cock inside of Gabby's tight pussy! [<<print $randomFuck>>/2]</div><br>
<<if $randomFuck eq 1>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/amadahelp/fuck.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/amadahelp/fuck2.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<<set $time = $time + 2>>
<button data-passage="gabbySexMenu" class="button" type="button" tabindex="0">Sex Menu</button><div class="title">Molly's House - Gabby's Room</div><br>
<div class="imagebox"><img src="images/amadahelp/gabby2naked.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>What do you want to do to me?</div><br>
<<if $time gte 6>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Look, it's a little too late. I'm tired. Why don't you come back tomorrow?</div><br>
<<else>>
<button data-passage="gabbyBJNew" class="button" type="button" tabindex="0">Blowjob</button>
<button data-passage="gabbyFuckNew" class="button" type="button" tabindex="0">Fuck</button>
<button data-passage="gabbyFootjob" class="button" type="button" tabindex="0">Footjob</button>
<button data-passage="gabbyAnal" class="button" type="button" tabindex="0">Anal</button>
<</if>>
<button data-passage="gabbyRoom" class="button" type="button" tabindex="0">Stop Interacting</button><div class="title">Molly's House - Gabby's Room</div><br>
<div class="imagebox"><img src="images/amadahelp/gabby2.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Hey, glad you are here. I'm actually having a house party tonight. Wanna stay?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Sure.</div><br>
<div class="npctextboxm">You spend the evening helping Gabby prepare for the guests. A house party is coming, are you ready for the night ahead?</div><br><div class="title">Molly's House - Gabby's Room</div><br>
<div class="imagebox"><img src="images/amadahelp/gabby2.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Tell me about the cleaning.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>It's simple really, just go downstairs and clean.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>And you are going to help, right?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>I cant, sorry! I'm just not built for that type of labour!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Maybe I could get help from a cleaning specialist?...*if only I had a maid*</div><br>
<button data-passage="gabbyRoom" class="button" type="button" tabindex="0">Finish Talking</button><div class="title">Molly's House - Gabby's Room</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Ah fuck.</div><br>
<div class="npctextboxm">You clean the house as hard as you can. You barely get through anything.</div><br>
<<set $gabbyClean = $gabbyClean + 1>>
<<set $cleanGabby = $cleanGabby + 1>>
<div class="npctextboxm">Cleaning progress has increased by [+1]</div><br>
<div class="npctextboxm">Time has passed [+5]</div><br>
<<set $time = $time + 5>>
<div class="npctextbox"><<playerchat>>$playername<hr>This is going to take forever.</div><br>
<button data-passage="gabbyRoom" class="button" type="button" tabindex="0">Finish Talking</button><<maidoutfit>><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Sophia, I need your help!</div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>What is it Mr $playername?!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I need help with a cleaning job. Can you lend a hand?</div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>Of course!</div><br>
<button data-passage="gabbyHelpClean2" class="button" type="button" tabindex="0">Next</button><div class="title">Molly's House - Gabby's Room</div><br>
<div class="npctextboxm">You arrive to Molly's house with Sophia.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>See? This place needs a professional.</div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>This should be no problem, come back in one hour.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>One hour? Okay...</div><br>
<button data-passage="gabbyHelpClean3" class="button" type="button" tabindex="0">Next</button><div class="title">Molly's House - Main Room</div><br>
<div class="npctextboxm">You come back after an hour to see Molly's house spotless. It's clean. It's so clean.</div><br>
<<set $mollyKitchenCleaned = true>>
<<set $cleanGabby = 20>>
<div class="imagebox"><img src="images/amadahelp/hall2.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Sophia, i'm speachless.</div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>Don't worry Mr $playername, this is what I do...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div><br>
<button data-passage="mollyHouseInside" class="button" type="button" tabindex="0">Finish</button>
<button data-passage="maidFuckGabby" class="button" type="button" tabindex="0">Give a 'reward'</button><div class="title">Molly's House - Main Room</div><br>
<div class="npctextboxm">You give the maid a reward for all her hard work.</div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>I would love a reward sir. I work very hard for you...</div><br>
<div class="npctextboxm">You bend over Sophia and give her some good dick!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/amadahelp/maidfuck.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>You are the best, sir.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Let me give you a parting gift.</div><br>
<div class="npctextboxm">You pull out and start cumming all over Sophia!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/amadahelp/maidcum.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<maidchat>>Sophia<hr>So tasty, sir!</div><br>
<div class="npctextboxm">You feel like you are being watched...</div><br>
<div class="imagebox"><img src="images/amadahelp/spy.jpg" alt="" /></div><br>
<button data-passage="mollyHouseInside" class="button" type="button" tabindex="0">Finish</button><div class="npctextboxm">Gabby chases you out of the house, while screaming at you!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Get out! Get out! Get out!!!</div><br>
<div class="npctextboxm">You seem to remember something...</div><br>
<div class="dreambox">
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>So? You will go for me?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Of course! I know London well!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I must warn you. Do *NOT*, under any circumstances, try to fuck my daughter. Do you understand??</div><br>
</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Ah shit, I said I wouldn't try and fuck her daughter... and I did exactly that...</div><br>
<div class="npctextboxm">Time freezes and you hear a strange voice inside your head</div><br>
<div class="npctextboxm"><div class="questphoto"><img src="images/redux/godchat.png"></div>God<hr>My child, this does not have to be the end. I will give you the chance to go back and right your wrongs... or you can persist in the doomed world you have created...</div><br>
<button data-passage="gabbyRoom" class="button" type="button" tabindex="0">Retry [Go back in time]</button>
<button data-passage="concequences2" class="button" type="button" tabindex="0">Accept Fate [Go To Amada]</button><div class="title">Molly's House - Gabby's Room</div><br>
<div class="imagebox"><img src="images/amadahelp/gabby2.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Tell me about the drug debt.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Yeah, like, this crazy lady called Harley sold us some stuff and now she keeps coming by asking for the 'other half'. I already paid her in full!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Harley?! Ah shit. I'll deal with that, don't worry.</div><br>
<button data-passage="gabbyRoom" class="button" type="button" tabindex="0">Finish Talking</button><div class="title">Molly's House - Gabby's Room</div><br>
<div class="imagebox"><img src="images/amadahelp/gabby2naked.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>What do you want to do to me?</div><br>
<button data-passage="gabbyBJ" class="button" type="button" tabindex="0">Blowjob</button>
<button data-passage="gabbyFuck" class="button" type="button" tabindex="0">Fuck</button>
<button data-passage="gabbyfinish" class="button" type="button" tabindex="0">Finish</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Hehe - i like giving blowjobs!</div><br>
<div class="npctextboxm">Gabby's mouth devours your cock, you feel her cock swirling around the tip as the struggles to deep throat your monster.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/amadahelp/bj.mp4" type="video/mp4"></video></center></div><br>
<button data-passage="gabbyAccept" class="button" type="button" tabindex="0">Next</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Straight to the point! I want to feel your cock inside of me!</div><br>
<<set $randomFuck to random(1,2)>>
<div class="npctextboxm">You waste no time getting your rock hard cock inside of Gabby's tight pussy! [<<print $randomFuck>>/2]</div><br>
<<if $randomFuck eq 1>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/amadahelp/fuck.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/amadahelp/fuck2.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<button data-passage="gabbyAccept" class="button" type="button" tabindex="0">Next</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>That was... amazing, $playername</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yeah, but we can't stay together. You know that, right?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>No! You *have* to come back and see me. I won't accept it any other way!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It's too risky for me. For all I know, your Mom's agents have already watched me fuck you</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Agents? What are you talking about? My mom is a traveling saleswoman! - anyway, here - take this. Come back and see me soon, won't you?</div><br>
<<set $itemTo = {
name: "House Key [Gabby]",
partypic:'<img src="images/inventory/housekey.png" alt="" />',
desc: "A house key for Gabby."
}>>
<<set $backpack.push($itemTo)>>
<<set $gabbyFucked = 1>>
<div class="npctextboxm">House Key [Gabby] added to inventory!</div><br>
<<set $mollyQuestDone = 10>>
<button data-passage="mollyHouseLondon" class="button" type="button" tabindex="0">Leave</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>You can finish anywhere you want...</div><br>
<button data-passage="gabbyfinishcream" class="button" type="button" tabindex="0">Finish [Inside]</button>
<button data-passage="gabbyfinishfacial" class="button" type="button" tabindex="0">Finish [Face]</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>In my pussy? No condom? Let's just pray for the best</div><br>
<div class="npctextboxm">Your cock continues fucking Gabby all whilst cumming and lubing her pussy in your hot seed! You can't stop!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/amadahelp/creampie.mp4" type="video/mp4"></video></center></div><br>
<button data-passage="gabbyfinale" class="button" type="button" tabindex="0">Finale</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>On my face? Try not to get it in my eyes!</div><br>
<div class="npctextboxm">The throbbing pulsing of cock comes to a climax and you cum squirts of hot tasty liquid all over the face of Gabby. She smiles as she licks it off her face, eyes closed.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/amadahelp/facial.mp4" type="video/mp4"></video></center></div><br>
<button data-passage="gabbyfinale" class="button" type="button" tabindex="0">Finale</button><div class="title">Molly's House - Gabby's Room</div><br>
<div class="imagebox"><img src="images/amadahelp/gabby2.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I finished your tasks, Gabby.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>I don't know what to say... you are a really nice guy.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I guess - I'll leave now, and tell your Mom things are good here. Just don't let this happen again.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Thank you, $playername</div><br>
<div class="npctextboxm">You turn and prepare to leave Gabby's room until...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Wait - </div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Huh?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>I didn't give you your reward...</div><br>
<div class="npctextboxm">You turn and face Gabby... she's naked on the bed.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>I like you, $playername. don't you like me too?</div><br>
<div class="imagebox"><img src="images/amadahelp/gabby2naked.jpg" alt="" /></div><br>
<<set $gabbyQuestisDone = 1>> <<set $truthisKnownMolly = 1>>
<button data-passage="gabbyAccept" class="button" type="button" tabindex="0">Accept Advances</button>
<button data-passage="gabbyRefuse" class="button" type="button" tabindex="0">Refuse Gabby</button>
<<if $gabbyTasksDone != 1>>
<<set $aunlocked = "Complete Gabby's Tasks">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $gabbyTasksDone = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><div class="title">Molly's House - Gabby's Room</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm sorry, I can't. You are my Boss' daughter. It wouldn't be right.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>What?! $playername, I -</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>You should leave then...</div><br>
<<set $gabbyRejected = 1>>
<button data-passage="mollyHouseLondon" class="button" type="button" tabindex="0">Leave Molly's House</button><div class="title">Molly's House - Gabby's Room</div><br>
<div class="imagebox"><img src="images/amadahelp/gabby2.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>It's you... What do you want?</div><br>
<<if $gabbyFucked != 1>>
<button data-passage="mollyAboutyourMom" class="button" type="button" tabindex="0">"About your Mom..."</button>
<button data-passage="whatHappenedHere" class="button" type="button" tabindex="0">"What happened here?"</button>
<button data-passage="iwantToFuckY" class="button" type="button" tabindex="0">"I want to fuck you"</button>
<<if $helpOptionsGabby != 1>>
<button data-passage="howCanIHelp" class="button" type="button" tabindex="0">"How can I help?"</button>
<</if>>
<<if $helpOptionsGabby eq 1>>
<button data-passage="cleaninfog" class="button" type="button" tabindex="0">"Tell me about the cleaning"</button>
<button data-passage="drugdebtinfo" class="button" type="button" tabindex="0">"Tell me about the drug debt"</button>
<</if>>
<<if $drugsGabby eq 1 and $cleanGabby gte 20 and $gabbyQuestDone != 1>>
<button data-passage="gabbyQuestDone" class="button" type="button" tabindex="0">"I've done your tasks"</button>
<</if>>
<<else>>
<button data-passage="gabbySexMenu" class="button" type="button" tabindex="0">"Let's Fuck"</button>
<</if>>
<button data-passage="mollyHouseInside" class="button" type="button" tabindex="0">Leave</button><div class="title">Molly's House - Gabby's Room</div><br>
<div class="imagebox"><img src="images/amadahelp/gabby2.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Tell me how I can help.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>... you want to help?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Sure, lets make the situation here better. That way, I wont have to lie to your Mom.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Wow... thank you</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So. What needs done?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Well...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>This place needs cleaned up.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>I also need to pay off a drug debt...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Fucking hell! A drug debt too!? This is going to be interesting.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Please, you said you would help!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'll help.</div><br>
<<set $cleanGabby = 0>>
<<set $drugsGabby = 0>>
<<set $helpOptionsGabby = 1>>
<button data-passage="gabbyRoom" class="button" type="button" tabindex="0">Finish Talking</button><div class="npctextbox"><<playerchat>>$playername<hr>Listen, I think we can come to some sort of arrangement</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>... what do you mean?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I like you, Gabby... I think you like me too</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Creep! Get the fuck out! - I'm going to tell mom about you!</div><br>
<button data-passage="concequences" class="button" type="button" tabindex="0">Uh...</button><div class="npctextbox"><<playerchat>>$playername<hr>About your mom...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>You know, you could just lie? She's never here, anyway! Really! The last time she was here was three years ago! She'll probably never come home...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So I should just lie and say everything is alright? This place is a mess, Gabby.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>What she doesn't know wont hurt her.</div><br>
<<if $lieOptionMolly != 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>*Right, so I could just lie to Molly, but what the hell would be the point in that? How does that benefit me?*</div><br>
<div class="npctextboxm">You unlocked the option to lie to Molly about Gabby.</div><br>
<<set $lieOptionMolly = 1>>
<</if>>
<button data-passage="gabbyRoom" class="button" type="button" tabindex="0">Finish Talking</button><div class="npctextbox"><<playerchat>>$playername<hr>So what actually happened herE?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Parties, mostly.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Who would want to party in a shithole like this?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>People don't care man, It's all about having fun. </div><br>
<button data-passage="gabbyRoom" class="button" type="button" tabindex="0">Finish Talking</button><div class="title">Molly's House - Bathroom</div><br>
<div class="npctextboxm">Born to shit, forced to wipe. There isn't anything to do here.</div><br>
<button data-passage="mollyHouseInside" class="button" type="button" tabindex="0">Leave</button><<if $mollyHouseIntro != 1>>
<div class="npctextboxm">You slowly enter the house. Peaking your head steadily around the door.</div><br>
<div class="imagebox"><img src="images/amadahelp/hall.jpg" alt="" /></div><br>
<div class="npctextboxm">The place is trashed!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Holy shit! Someone had a party here! Molly isn't going to like this...</div><br>
<div class="npctextboxm">You hear a noise coming from the bathroom</div><br>
<div class="imagebox"><img src="images/amadahelp/gabby.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Uh... like.. is someone there?</div><br>
<div class="npctextboxm">Why didn't you just knock?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey miss, no need to be alarmed. I'm here because your mom sent me to check up on you.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Mom sent you? Oh fuck...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yeah, this place is a fucking mess. She needs to hear about this.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>No! Please! She doesn't need to know, okay?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think she does.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Listen, dude-</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>My name isn't 'dude', it's $playername.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Right, $playername - just dont say anything, okay?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Why should I? Molly is my boss. I work for her, not you.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/gabbychat.png" alt="" /></div>Gabby<hr>Ugh, fine! Whatever! I guess i'm getting kicked out again. I hope you are happy!</div><br>
<div class="npctextboxm">You have discovered a horrible situation at the house of Molly. Her daughter, Gabby, has completely trashed the place. You are now able to go back to Amada and tell Molly of the situation. Doing so will completely cut you off from accessing Gabby. Maybe you could help her? Lie for her? Whatever you decide to do, there will be concequences.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What should I do...</div><br>
<<if $gabbyTasksDone != 1>>
<<set $aunlocked = "Meet Gabby">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $gabbyTasksDone = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<<set $mollyHouseIntro = 1>>
<<set $mollysLittleSlut = 2>>
<button data-passage="mollyHouseInside" class="button" type="button" tabindex="0">Finish</button>
<<else>>
<div class="title">Molly's House - Main Room</div><br>
<<if $cleanGabby gte 10>>
<div class="imagebox"><img src="images/amadahelp/hall2.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/amadahelp/hall.jpg" alt="" /></div><br>
<</if>>
<<if $cleanGabby gte 0 and $cleanGabby lt 20 and $time lte 5 and $gabbyTasksDone != 1>>
<button data-passage="gabbyClean" class="button" type="button" tabindex="0">Clean [<<print$cleanGabby>>/10]</button>
<<elseif $cleanGabby gte 0 and $cleanGabby lte 20 and $time gte 6 and $gabbyTasksDone != 1>>
<button data-passage="" class="button" type="button" tabindex="0">Clean [Too Late]</button>
<</if>>
<button data-passage="gabbyRoom" class="button" type="button" tabindex="0">Gabby's Room</button>
<button data-passage="mollyBathroom" class="button" type="button" tabindex="0">Bathroom</button>
<button data-passage="desmondstreet" class="button" type="button" tabindex="0">Leave</button>
<</if>><<set $mollyHouseKeyOwned = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "House Key [Molly]">>
<<set $mollyHouseKeyOwned = 1>>
<</if>>
<</for>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "House Key [Gabby]">>
<<set $mollyHouseKeyOwned = 1>>
<</if>>
<</for>>
<div class="title">Large House - London</div><br>
<div class="imagebox"><img src="images/london/largehouse.jpg" alt="" /></div><br>
<div class="npctextboxm">You are standing infront of a very large house situated in a nice part of London. Something strikes you about this place, maybe its how out of place it looks compared to everything else here in London.</div><br>
<<if $mollyHouseKeyOwned eq 1 and $gabbyRejected != 1>>
<div class="npctextboxm">You have the key in your inventory. You can enter this house.</div><br>
<button data-passage="mollyHouseInside" class="button" type="button" tabindex="0">Enter Molly's House</button>
<<else>>
<div class="npctextboxm">There is no reason for you to be here. The doors are locked.</div><br>
<</if>>
<button data-passage="desmondstreet" class="button" type="button" tabindex="0">↓ Desmond Street ↓</button><div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imageboxb"><img src="images/v0.45.12/harleyxmas.jpg" alt="" /></div>
<div class="npctextbox"><<harleychat>>Harley<hr>Hey $playername, you know it's nearly christmas right? It's my favourite time of the year!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Shit, I completely forgot! I should get some gifts...</div>
<div class="npctextbox"><<harleychat>>Harley<hr>You haven't got gifts for your family yet?! You need to go now and at least get your mom and sister something!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm terrible at buying gifts. Any ideas?</div>
<div class="npctextbox"><<harleychat>>Harley<hr>Go see Bernie at the local supermarket. He's got some good christmas gifts!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Okay, let's try not to fuck up christmas</div>
<div class="npctextboxm">Your quest log has been updated!</div><<set $christmas2022 = 1>>
<button data-passage="prisoncells" class="button" type="button" tabindex="0">Finish</button></div><<set _methCount = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<set _itemName to $backpack[_i].name>>
<<if _itemName is "Meth">>
<<set _methCount += 1>>
<</if>>
<</for>>
<div class="title">Secret Underground Base</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>About that debt you've got going on with Gabby...</div><br>
<div class="npctextbox"><<harleychat>>Harley<hr>You want to settle it for her? Whaaaat?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It's important I make things right.</div><br>
<div class="npctextbox"><<harleychat>>Harley<hr>Fine, but I don't want cash from you, sweetie! I want meth... LOTS OF METH</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>... Meth?</div><br>
<div class="npctextbox"><<harleychat>>Harley<hr>I WANT METH.</div><br>
<<if _methCount gte 10>>
<button data-passage="giveMethHarleyDebt" class="button" type="button" tabindex="0">Give Meth [x10]</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Give Meth [x10 Needed]</button>
<</if>>
<button data-passage="speaktoharley" class="button" type="button" tabindex="0">Finish Talking</button><<set $foundMethCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Meth">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundMethCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundMethCount >= 10>> <!-- Check if you've removed 10 items -->
<<break>> <!-- Exit the loop after removing 10 items -->
<</if>>
<</if>>
<</for>>
<div class="title">Secret Underground Base</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Alright here is the meth</div><br>
<div class="npctextbox"><<harleychat>>Harley<hr>Hehehe - thanks sugar!</div><br>
<div class="npctextboxm">Gabby's debt is settled.</div><br>
<div class="npctextboxm">You lost 10 Meth</div><br>
<<set $drugsGabby = 1>>
<button data-passage="speaktoharley" class="button" type="button" tabindex="0">Finish Talking</button><div class="npctextbox">
<div class="gallerywrapperG">
<div class="spookWrapper">
<<if $harleyMetG gte 1>>
<div class="britneychat"><img src="images/harley/chat1.png" alt="" /></div>
<span class="shopgg"><button data-passage="harleyAva" class="button" type="button" tabindex="0" data-setter="$harleychatter to 0">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Equip</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $harleySupesTwoG gte 1>>
<div class="britneychat"><img src="images/harley/chat2.png" alt="" /></div>
<span class="shopgg"><button data-passage="harleyAva" class="button" type="button" tabindex="0" data-setter="$harleychatter to 1">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Equip</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $harleySupesThreeG gte 1>>
<div class="britneychat"><img src="images/harley/chat3.png" alt="" /></div>
<span class="shopgg"><button data-passage="harleyAva" class="button" type="button" tabindex="0" data-setter="$harleychatter to 2">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $harleyMethG gte 1>>
<div class="britneychat"><img src="images/harley/chat4.png" alt="" /></div>
<span class="shopgg"><button data-passage="harleyAva" class="button" type="button" tabindex="0" data-setter="$harleychatter to 3">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $harleyRandoG gte 1>>
<div class="britneychat"><img src="images/harley/chat5.png" alt="" /></div>
<span class="shopgg"><button data-passage="harleyAva" class="button" type="button" tabindex="0" data-setter="$harleychatter to 4">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $harleyLevelG gte 1>>
<div class="britneychat"><img src="images/harley/chat6.png" alt="" /></div>
<span class="shopgg"><button data-passage="harleyAva" class="button" type="button" tabindex="0" data-setter="$harleychatter to 5">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
</div>
</div>
<br>
<div class="npctextbox"><<harleychat>>Harley<hr>This is how I'll look.</div><br>
<button data-passage="speaktoharley" class="button" type="button" tabindex="0">Leave</button><<if $harleybj eq 0>><div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div>
<div class="npctextbox"><<harleychat>>Harley<hr>
Mistah $playername, you want me to suck your cock?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Yes please Harley. Just a little bit, please?</div>
<div class="npctextbox"><<harleychat>>Harley<hr><<set $stamina = $stamina - 5>>Okay, if you insist!</div>
<div class="npctextboxm"><center>Harley starts sucking on your cock like an icepop!</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/harleybj.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm"><center>You cum all over her face!</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/harleyfacial.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<harleychat>>Harley<hr>
I gotta clean this mess up!</div>
<div class="npctextboxw"><center>Your relationship with Harley increased by 160.
Time has passed.</center></div>
<button data-passage="harleysexmenu" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $harleybj = 1>><<set $harleylevel = $harleylevel + 160>><<set $time = $time +1>><<else>>
<div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div>
<div class="npctextbox"><<harleychat>>Harley<hr>
Sorry sugah, i still haven't cleaned all your cum out my hair yet.</div>
<div class="npctextboxw"><center>You have already got a blowjob from Harley today.
Time has passed.</center></div>
<button data-passage="harleysexmenu" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $time = $time +1>><</if>><<if $harleychat eq 0>><div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey Harley, where is the Joker?</div>
<div class="npctextbox"><<harleychat>>Harley<hr>
The Joker? Who the fuck is the joker?</div>
<div class="npctextbox"><<playerchat>>$playername<hr><<set $stamina = $stamina - 5>>
Everyone knows that the Joker and Harley Quinn are together!</div>
<div class="npctextbox"><<harleychat>>Harley<hr>
I dont know what you are talking about sugar..</div>
<div class="npctextboxw"><center>Your relationship with Harley increased by 50.
Time has passed.</center></div>
<button data-passage="prisoncells" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $harleychat = 1>><<set $harleylevel = $harleylevel + 50>><<set $time = $time +1>><<else>>
<div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div>
<div class="npctextbox"><<harleychat>>Harley<hr>
No offensive, but you talk too much...</div>
<div class="npctextboxw"><center>You have already spoke to Harley today.
Time has passed.</center></div>
<button data-passage="prisoncells" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $time = $time +1>><</if>><<nobr>><<set $flowersCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $flowersCheck = 1>>
<</if>>
<</for>><</nobr>>
<<if $flowersCheck is 1>>
<div class="wrapper">
<div class="title">Secret Underground Base</div><br>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Harley, I got you some flowers. Hope you like them.</div><br>
<div class="npctextbox"><<harleychat>>Harley<hr>Wow... really? Thanks!</div>
<button data-passage="speaktoharley" class="button" type="button" tabindex="0">Leave</button><br>
<div class="npctextboxw"><center>Your relationship level with Harley increased by 100</center></div>
</div>
<<set $harleylevel += 100>>
<<time>>
<<set $findFlowersCount = 0>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Flowers">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $findFlowersCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $findFlowersCount >= 1>> <!-- Check if you've removed 1 item -->
<<break>> <!-- Exit the loop after removing 1 item -->
<</if>>
<</if>>
<</for>>
<<else>>
<div class="wrapper">
<div class="title">Secret Underground Base</div><br>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Harley, I got you some flowers. Hope you like them.</div><br>
<div class="npctextbox"><<harleychat>>Harley<hr>Is that a joke? HAHAHA I //HATE// jokes...</div><br>
<div class="npctextboxm">You realize you are a stupid idiot for trying to give flowers when you don't actually have any to give.</div><br>
<button data-passage="speaktoharley" class="button" type="button" tabindex="0">Leave</button>
</div>
<<time>>
<</if>><<if $harleyvaginal eq 0>><div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div>
<div class="npctextbox"><<harleychat>>Harley<hr>
What's up $playername, Is there something in your pocket or are you just happy to see me?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Harley, I don't know why but the clown makeup turns me on big time. Do you want to go back to my room and chill?</div>
<div class="npctextbox"><<harleychat>>Harley<hr>
Chill? I dont have time to chill. But I've always got time for fucking!</div><<set $stamina = $stamina - 5>>
<div class="npctextboxm"><center>Harley starts taking off her clothes. You find yourself fucking the shit out of her!</center></div><<set $harleyfucked = $harleyfucked + 1>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/harleyfuck.mp4" type="video/mp4"></video></center></div><<set $harleyBountyFuck = 1>>
<div class="npctextbox"><<harleychat>>Harley<hr>
And now cover my face!</div>
<div class="npctextboxm"><center>You blow your load across Harley's face!</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/harleyfacial.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<harleychat>>Harley<hr>
That was... AMAZING BABE!</div>
<div class="npctextboxw"><center>Your relationship with Harley increased by 300.
Time has passed.
You feel itchy down below... better check in at the hospital..</center></div>
<button data-passage="harleysexmenu" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $harleyvaginal = 1>><<set $harleylevel = $harleylevel + 300>><<set $time = $time +1>><<set $std = 1>><<else>>
<div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div>
<div class="npctextbox"><<harleychat>>Harley<hr>
Sorry sugah, not today.</div>
<div class="npctextboxw"><center>You have already had sex with Harley today.
Time has passed.</center></div>
<button data-passage="harleysexmenu" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $time = $time +1>><</if>><<if $harleykiss eq 0>><div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div>
<div class="npctextbox"><<harleychat>>Harley<hr>
Mistah $playername, you a little kiss? Awh sure!</div>
<div class="npctextboxm"><center>Harley gives you a kiss!</center></div><<set $stamina = $stamina - 5>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/harleykiss.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxw"><center>Your relationship with Harley increased by 100.
Time has passed.</center></div>
<button data-passage="harleysexmenu" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $harleykiss = 1>><<set $harleylevel = $harleylevel + 100>><<set $time = $time +1>><<else>>
<div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div>
<div class="npctextbox"><<harleychat>>Harley<hr>
Sorry sugah, all this kissing is kinda weird!.</div>
<div class="npctextboxm"><center>You have already got a kiss from Harley today.
Time has passed.</center></div>
<button data-passage="harleysexmenu" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $time = $time +1>><</if>><div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div>
<div class="npctextbox"><<harleychat>>Harley<hr>Did you want something?</div>
<<if $stamina gte 5>><<if $pussywomancaptured eq 1 and $superslutcapture eq 1 and $londonfinale eq 0>><button data-passage="londonfinale" class="button" type="button" tabindex="0">The Finale</button><</if>><<if $harleylevel gte 150>><button data-passage="kissharley" class="button" type="button" tabindex="0">Kiss</button><</if>><<if $harleylevel gte 500>><button data-passage="bjharley" class="button" type="button" tabindex="0">Blowjob</button><</if>><<if $harleylevel gte 1000>><button data-passage="harleyfuck" class="button" type="button" tabindex="0">Fuck Harley</button><</if>><<else>><div class="npctextboxm">You need at least 5 stamina to preform any unlocked sex interactions</div><</if>><hr><button data-passage="prisoncells" class="button" type="button" tabindex="0">Finish Talking</button></div><<widget "harleychat">>
<<if $harleychat eq 0>><div class="harleychat"><img src="images/harleyavatars/1.png" alt="" /></div>
<<elseif $harleychat eq 1>><div class="harleychat"><img src="images/harleyavatars/2.png" alt="" /></div>
<<elseif $harleychat eq 2>><div class="harleychat"><img src="images/harleyavatars/3.png" alt="" /></div>
<<elseif $harleychat eq 3>><div class="harleychat"><img src="images/harleyavatars/4.png" alt="" /></div>
<<elseif $harleychat eq 4>><div class="harleychat"><img src="images/harleyavatars/5.png" alt="" /></div>
<<else>>
<div class="harleychat"></div>
<</if>>
<</widget>><<widget "harleychat">>
<<if $harleychatter eq 0>><div class="harleychat"><img src="images/harley/chat1.png" alt="" /></div>
<<elseif $harleychatter eq 1>><div class="harleychat"><img src="images/harley/chat2.png" alt="" /></div>
<<elseif $harleychatter eq 2>><div class="harleychat"><img src="images/harley/chat3.png" alt="" /></div>
<<elseif $harleychatter eq 3>><div class="harleychat"><img src="images/harley/chat4.png" alt="" /></div>
<<elseif $harleychatter eq 4>><div class="harleychat"><img src="images/harley/chat5.png" alt="" /></div>
<<elseif $harleychatter eq 5>><div class="harleychat"><img src="images/harley/chat6.png" alt="" /></div>
<<else>>
<div class="harleychat"></div>
<</if>>
<</widget>><<if $harleychat eq 0>><div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey Harley, we did it. We captured the heroes</div>
<div class="npctextbox"><<harleychat>>Harley<hr>
Great job! Now we can fuck and do whatever we want!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
So... what happens now?</div>
<div class="npctextbox"><<harleychat>>Harley<hr>
Well, have you been to Amore city? I heard there's plenty of girls there for ya if you're bored! Or go to Nigeria!</div>
<button data-passage="prisoncells" class="button" type="button" tabindex="0">Finish Talking</button></div><<set $londonfinale = 1>><</if>><div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey Harley, I need money</div>
<div class="npctextbox"><<harleychat>>Harley<hr>
Money? Just sell drugs ya silly goose!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
How?</div>
<div class="npctextbox"><<harleychat>>Harley<hr>
Just start a meth lab! Everyone is doing it!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I have no idea how to start a meth lab Harley.</div>
<div class="npctextbox"><<harleychat>>Harley<hr>
Jeez kid! Did your parents not raise you right? Alright, I'll set you up a meth lab in one of the rooms down here!</div>
<div class="npctextboxm"><center>You have unlocked access to the meth lab.</center></div>
<button data-passage="prisoncells" class="button" type="button" tabindex="0">Ok</button></div><<set $methlab = 1>><<set $methlabdays = 0>><div class="wrapper"><div class="title">Secret Underground Base</div><br>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div><br>
<div class="npctextbox"><<harleychat>>Harley<hr>Hey Sugar! What's up?!.</div><br>
<button data-passage="harleychat" class="button" type="button" tabindex="0">Chat</button>
<button data-passage="harleysexmenu" class="button" type="button" tabindex="0">❤️ Sex ❤️</button>
<button data-passage="harleyflowers" class="button" type="button" tabindex="0">❤️ Give Flowers ❤️</button>
<<if $methlab eq 0 and $harleylevel gte 50>>
<button data-passage="methlabstart" class="button" type="button" tabindex="0">⭐ Special Event: Meth Lab Adventures ⭐</button>
<</if>>
<<if $harleyrecruited != 1 and $combatenabled eq 1>><button data-passage="harleyrecruitnew" class="button" type="button" tabindex="0">Recruit</button><</if>>
<<if $christmas2022 eq 0>>
<button data-passage="christmas2022start" class="button" type="button" tabindex="0">❄️ Christmas 2022 Quest Start ❄️</button>
<</if>>
<button data-passage="harleyAva" class="button" type="button" tabindex="0">Change Harley's Avatar</button>
<<if $drugsGabby eq 0>>
<button data-passage="gabbyDebtSettle" class="button" type="button" tabindex="0">Settle Gabby's Debt</button>
<</if>>
<hr><button data-passage="prisoncells" class="button" type="button" tabindex="0">Finish Talking</button></div>
<<if $harleyMetG != 1>>
<<set $aunlocked = "Meet Harley for the First Time">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $harleyMetG = 1>>
<<set $harleyQuestsComplete = $harleyQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/london/methlab.jpg" alt="" /></div><<set $methlabdays = 0>>
<div class="npctextboxm"><center>You have received $methupgrade Meth. <<if $multi eq 3>> (+1)<</if>></center></div><button data-passage="prisoncells" class="button" type="button" tabindex="0">Leave</button></div>
<<set $itemTo = {
name: "Meth",
partypic:'<img src="images/inventory/meth.png" alt="" />',
desc: "Not recommended for use."
}>>
<<if $methupgrade eq 1>>
<<set $backpack.push($itemTo)>>
<<if $multi eq 3>><<set $backpack.push($itemTo)>><</if>>
<<elseif $methupgrade eq 2>>
<<set $backpack.push($itemTo)>>
<<set $backpack.push($itemTo)>>
<<if $multi eq 3>><<set $backpack.push($itemTo)>><</if>>
<<elseif $methupgrade eq 3>>
<<set $backpack.push($itemTo)>>
<<set $backpack.push($itemTo)>>
<<set $backpack.push($itemTo)>>
<<if $multi eq 3>><<set $backpack.push($itemTo)>><</if>>
<</if>>
<<set $methdays = 0>>
<<if $harleyMethG != 1>>
<<set $aunlocked = "You Made Meth!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $harleyMethG = 1>>
<<set $harleyQuestsComplete = $harleyQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Meth Lab (Level: $methupgrade/3)</div>
<div class="imagebox"><img src="images/london/methlab.jpg" alt="" /></div>
<div class="npctextboxm">Your meth lab is Level $methupgrade/3. It produces $methupgrade per week.</div>
<<if $methlabdays gte 5>><button data-passage="makemeth" class="button" type="button" tabindex="0">Make Meth (Ready!)</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Make Meth ($methlabdays/5 days remaining)</button><</if>><<if $methupgrade lte 3>><button data-passage="upgrademethlab" class="button" type="button" tabindex="0">Upgrade Meth Lab</button><</if>><hr><button data-passage="prisoncells" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/london/methlab.jpg" alt="" /></div>
<div class="npctextboxm">The meth lab has been upgraded!</div>
<div class="npctextboxw">You've lost $750!</div><<set $money = $money - 750>><<set $methupgrade = 2>>
<button data-passage="upgrademethlab" class="button" type="button" tabindex="0">Return</button></div><div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/london/methlab.jpg" alt="" /></div>
<div class="npctextboxm">The meth lab has been upgraded! It's now at max level!</div>
<div class="npctextboxw">You've lost $1500!</div><<set $money = $money - 1500>><<set $methupgrade = 3>>
<button data-passage="upgrademethlab" class="button" type="button" tabindex="0">Return</button></div>
<<if $harleyMethG != 1>>
<<set $aunlocked = "Meth Lab Max Level!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $harleyMethG = 1>>
<<set $harleyQuestsComplete = $harleyQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Empty Building</div>
<div class="imagebox"><img src="images/london/abandonedbuildingh.jpg" alt="" /></div>
<div class="npctextbox"><div class="homelesschat"></div>Homeless Guy<hr>Thanks buddy. You're the man!...</div>
<div class="npctextboxm"><center>//You sell meth to the homeless guy for $1100! You gained 15 crime reputatation. You'd gain more reputation if you sold meth to a more famous client//</center></div>
<button data-passage="abandonedbuilding" class="button" type="button" tabindex="0">Leave</button></div>
<<set $money = $money + 1100>><<set $time = $time +1>><<set $crime = $crime + 15>> <<set $methSold = 1>>
<<set $foundItem to false>> <!-- Initialize a variable to track if we found weed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Meth">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of Meth at index _i -->
<<set $foundItem to true>> <!-- Set the flag to true to indicate we found weed -->
<<break>> <!-- Exit the loop after deleting one instance -->
<</if>>
<</for>><div class="wrapper"><div class="title">Meth Lab (Level: $methupgrade/3)</div>
<div class="imagebox"><img src="images/london/methlab.jpg" alt="" /></div>
<div class="npctextboxm">Meth Lab Upgrades:</div><br><<nobr>>
<<if $methupgrade eq 1 and $money gte 750>>
<button data-passage="methlab2" class="button" type="button" tabindex="0">Upgrade Lvl 2 ($750)</button>
<<elseif $methupgrade eq 1 and $money lt 750>>
<button data-passage="" class="button" type="button" tabindex="0">Upgrade Lvl 2 ($750)</button>
<</if>>
<<if $methupgrade eq 2 and $money gte 1600>>
<button data-passage="methlab3" class="button" type="button" tabindex="0">Upgrade Lvl 3 ($1500)</button>
<<elseif $methupgrade eq 1 and $money lt 1600>>
<button data-passage="" class="button" type="button" tabindex="0">Upgrade Lvl 3 ($1500)</button>
<</if>>
<button data-passage="methlab" class="button" type="button" tabindex="0">Return</button>
<</nobr>></div><div class="wrapper"><div class="title">Secret Underground Base</div>
<<cheats>>
<div class="npctextboxm">Do you want to enable/disable combat? (Currently:<<if $combatenabled gte 1>>Enabled<<else>>Disabled<</if>>)<hr>
<<if $party.includes('harley')==false and $party.includes('auntie')==false>>Enable Combat <<radiobutton "$combatenabled" "1">>
Disable Combat <<radiobutton "$combatenabled" "0">><<else>> you need to remove all party members before you can disable combat<</if>></div>
<button data-passage="Your Room" class="button" type="button" tabindex="0">Return</button></div><<set $currentlocation = "2">><<set $rando to random(1, 3)>>
<<if $rando eq 1 and $harleylevel gte 400 and $time lte 4 and $harleyeventsex != 1>>
<div class="title">London Bedroom</div><br>
<div class="npctextboxm"><center>You enter your bedroom in the secret underground base. Is that.. Harley lying on your bed?</center></div><br>
<div class="imagebox"><img src="images/v0.46.12/harleysleep.jpg" alt="" /></div><br>
<div class="npctextboxm"><center>What do you want to do?</center></div><br>
<button data-passage="Your Room" class="button" type="button" tabindex="0">Nothing</button><button data-passage="harleyfuckbed" class="button" type="button" tabindex="0">Wake Harley & Fuck Her</button><<set $harleyeventsex = 1>>
<<else>>
<div class="wrapper"><div class="title">Secret Underground Base</div><br>
<<if $nunIsHere eq 1>>
<div class="imagebox"><img src="images/room203/bunkerbed.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/london/london_bedroom.jpg" alt="" /></div><br>
<</if>>
<div class="npctextboxm">This is your place of rest in London that you share with Harley, <<if $nunIsHere eq 1>>The room has been recently cleaned and renovated. The wooden pillars are gone and a clean, nicely made bed is inviting you to take a dive on it. The place looks transformed from it's previous state.<<else>>it's an old fashioned room with a dirty bed in the middle. There are wooden support pillars that looks old and worn scattered around the room. It makes you question if its safe to even be in here.<</if>><<if $nunIsHere eq 1>><br>The nun from that nightmare is here. She is currently cleaning the room. She turns her head towards you and smiles.<</if>></div><br>
<<if $nunIsHere eq 1 and $nunFucking eq "Enabled">>
<<set $random to random(1,2)>>
<<if $random eq 1>>
<button data-passage="nunPleasure" class="button" type="button" tabindex="0">Sleep</button>
<<else>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Sleep</button>
<</if>>
<<else>>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Sleep</button>
<</if>>
<button data-passage="playerphone" class="button" type="button" tabindex="0">Check your phone</button>
<button data-passage="wastetimelondon" class="button" type="button" tabindex="0">Waste Time</button>
<button data-passage="wardrober" class="button" type="button" tabindex="0">Wardrobe</button>
<<if $nunIsHere eq 1>>
<button data-passage="nunlove" class="button" type="button" tabindex="0">Speak to The Nun</button>
<</if>>
<<if $hideOutTeleporter eq 1>>
<button data-passage="teleporter" class="button" type="button" tabindex="0">Use Teleporter</button>
<</if>>
<hr><button data-passage="prisoncells" class="button" type="button" tabindex="0">Leave</button></div>
<</if>><div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="imagebox"><img src="images/v0.46.12/harleysleep.jpg" alt="" /></div>
<div class="npctextbox"><<harleychat>>Harley<hr>What's up $playername, Did I fall asleep? What are you doing?!</div>
<div class="imagebox"><img src="images/v0.46.12/harleysleep2.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>I want to see that nice piece of ass!</div>
<div class="npctextbox"><<harleychat>>Harley<hr>Hehe! Yes, you should punish me for sleeping in your bed! Haha!</div>
<div class="npctextboxm">You put your cock inside Harley's already wet pussy and start fucking her. How dare she sleep in your bed!</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/lyingdoggy.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<harleychat>>Harley<hr>Aaaaaa....</div><<set $harleyBountyFuck = 1>>
<div class="npctextboxm">You cum inside Harley!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/creampie.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<harleychat>>Harley<hr>Phew! Give me... 5 minutes...</div>
<div class="npctextboxw"><center>Your relationship with Harley increased by 300.
Time has passed.
You feel itchy down below... better check in at the hospital..</center></div><<set $harleyeventsex = 1>><<set $harleyrando = 1>><<set $harleyfucked = $harleyfucked + 1>>
<button data-passage="Your Room" class="button" type="button" tabindex="0">Finish</button></div><<set $harleyvaginal = 1>><<set $harleylevel = $harleylevel + 300>><<set $time = $time +1>><<set $std = 1>>
<<if $harleyRandoG != 1>>
<<set $aunlocked = "Harley's Random Event #1">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $harleyRandoG = 1>>
<<set $harleyQuestsComplete = $harleyQuestsComplete + 1>>
<</if>><div class="npctextbox"><<playerchat>>$playername<hr>Well, looks like its time to go to sleep...</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Before you got to sleep my love, do you require any... pleasure?</div><br>
<div class="npctextboxm">Pleasure?<br>Looks like this is your lucky day!</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Allow me to help relieve you...</div><br>
<<set $randomSex to random(1,3)>>
<<if $randomSex eq 1>>
<div class="npctextboxm">The nun pulls down yout pijamas revealing your hard thick cock.</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Forgive me if this is not the correct way to suck a cock, i'm not very experienced...</div><br>
<div class="npctextboxm">The nun sucks your cock like a lollipop!</div><br>
<div class="videobox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/room203/nunBJ.mp4" type="video/mp4"></video></center></div><br>
<<set $randomCum to random(1,2)>>
<<if $randomCum eq 1>>
<div class="npctextboxm">As the nun sucks your cock more and more you can feel yourself coming closer to orgasm. You grab her head and start fucking her mouth faster and faster until...</div><br>
<div class="videobox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/room203/nunBJCum.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="npctextboxm">As much as you want to, you are unable to cum this time. Try again another day.</div><br>
<</if>>
<<elseif $randomSex eq 2>>
<div class="npctextboxm">The nun pulls down yout pijamas revealing your hard thick cock.</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Forgive me if this is not the correct way to give a handjob, i'm not very experienced...</div><br>
<div class="npctextboxm">The nun grabs a firm hold of your cock and jacks it off!</div><br>
<div class="videobox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/room203/nunHandjob.mp4" type="video/mp4"></video></center></div><br>
<<set $randomCum to random(1,2)>>
<<if $randomCum eq 1>>
<div class="npctextboxm">As the nun jerks your cock more and more you can feel yourself coming closer to orgasm. She closes her eyes and prepares to take your hot sticky load on her face</div><br>
<div class="videobox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/room203/nunFacial.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="npctextboxm">As much as you want to, you are unable to cum this time. Try again another day.</div><br>
<</if>>
<<elseif $randomSex eq 3>>
<div class="npctextboxm">The nun takes off her dress, revealing her suprisingly sexy body</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>It's not often I get to do this...</div><br>
<div class="npctextboxm">The bends over and guides your cock into her pussy with her hand. You begin fucking her</div><br> <<set $nunFuckedTimes = $nunFuckedTimes + 1>>
<div class="videobox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/room203/nunFuck.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">After about 15 seconds...</div><br>
<<set $randomCum to random(1,2)>>
<<if $randomCum eq 1>>
<div class="npctextboxm">You can feel yourself coming closer to orgasm. The nun exits from the sex and gets on her knees. She closes her eyes and prepares to take your hot sticky load on her face</div><br>
<div class="videobox"><center><video width="1000" autoplay loop muted webkit-playsinline playsinline><source src="images/room203/nunFacial.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="npctextboxm">As much as you want to, you are unable to cum this time. Try again another day.</div><br>
<</if>>
<</if>>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>I just hope I made you feel better, my love.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh yeah... you were amazing...<<if $randomCum eq 1>> I'm glad I was able to finish. This will help me get to sleep easier...<<else>> It's a shame I wasn't able to finish, maybe next time!<</if>></div><br>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Sleep</button><div class="wrapper"><div class="title">Secret Underground Base</div>
<div class="npctextboxm"><center>You spend an hour staring at the clock. time has passed an hour.</center></div>
<div class="npctextboxm"><center>Stuck? Check your questlog</center></div><<set $time = $time + 1>>
<button data-passage="Your Room" class="button" type="button" tabindex="0">Stop</button><div class="wrapper"><div class="title">Secret Underground Base</div><<set $location = "london">><br>
<<if $harleyparty eq 1>><div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div><<elseif $harleydead eq 0 and $time lte 3 and $harleyparty eq 0>><div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images/london/prison.jpg" alt="" /></div><</if>><br>
<div class="npctextboxm">You are standing in your secret underground base underneath the abandoned building. It's a narrow hallway with a few rooms, most of them have been converted into cells for keeping prisoners. One of the doors leads into a old fashioned radio room where you can rest.<br><<if $time lte 3>>Harley is sitting on a chair in the hallway messing with some device. It looks like an explosive or something. She looks up to you and smiles, she is glad you are here sharing this crazy journey together.<</if>></div><br>
<button data-passage="Your Room" class="button" type="button" tabindex="0">Your Room <<if $nunIsHere eq 1>> - <p style="color:pink">//The Nun//</p><</if>></button>
<<if $time lte 3>><button data-passage="speaktoharley" class="button" type="button" tabindex="0">Speak to Harley</button><</if>>
<button data-passage="cells" class="button" type="button" tabindex="0">Prison Cells</button>
<<if $methlab eq 1>><button data-passage="methlab" class="button" type="button" tabindex="0">Meth Lab</button><</if>>
<hr><button data-passage="abandonedbuilding" class="button" type="button" tabindex="0">Leave</button></div>
<<if $harleylevel gte 2000 and $harleyLevelG != 1>>
<<set $aunlocked = "Reach Harley Level 2000">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $harleyLevelG = 1>>
<<set $harleyQuestsComplete = $harleyQuestsComplete + 1>>
<</if>>
<<if $ssLevelFive != 1 and $superslutlevel gte 2000>>
<<set $aunlocked = "Reach Super Slut Level 500">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $ssLevelFive = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>>
<<if $ssLevelOne != 1 and $superslutlevel gte 5000>>
<<set $aunlocked = "Reach Super Slut Level 1000">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $ssLevelOne = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>>
<<if $pwLevelFive != 1 and $pussywomanlevel gte 2000>>
<<set $aunlocked = "Reach Pussy Woman Level 500">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $pwLevelFive = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>>
<<if $pwLevelOne != 1 and $pussywomanlevel gte 5000>>
<<set $aunlocked = "Reach Pussy Woman Level 5000">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $pwLevelOne = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>>
<<if $wcLevelFive != 1 and $wclevel gte 100>>
<<set $aunlocked = "Reach an Obedience Level of 100">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $wcLevelFive = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>>
<<if $wcLevelOne != 1 and $wclevel gte 500>>
<<set $aunlocked = "Reach an Obedience Level of 500">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $wcLevelOne = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>><<if $stamina gte 10>><div class="wrapper"><div class="title">Wonder Cummer's Cell</div>
<<wondercummeroutfit>>
<div class="npctextbox"><div class="wcchat"></div>Wonder Cummer (Obedience Lvl: $wclevel)<hr>What do you want me to do?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I just want a BJ...</div>
<div class="npctextboxm">You pull Wonder Cummer close and let her suck on your member.</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/wcbj.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="wcchat"></div>Wonder Cummer (Obedience Lvl: $wclevel)<hr>Happy?</div>
<div class="npctextboxw">You lost 5 stamina.</div><<set $stamina = $stamina - 10>>
<button data-passage="wondercummercell" class="button" type="button" tabindex="0">Finish</button></div>
<<else>><div class="wrapper"><div class="title">Wonder Cummer's Cell</div>
<<wondercummeroutfit>>
<div class="npctextboxm"><center>You don't have enough stamina to complete that action. 10 needed</center></div>
<button data-passage="wondercummercell" class="button" type="button" tabindex="0">Finish talking</button><</if>><div class="wrapper"><div class="title">Wonder Cummer's Cell</div>
<div class="npctextboxm">You drown Wonder Cummer's face with your cum</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/joannafacial.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="wcchat"></div>Wonder Cummer (Obedience Lvl: $wclevel)<hr>It's in my hair.</div>
<button data-passage="wondercummercell" class="button" type="button" tabindex="0">Finish</button><<if $stamina gte 15>><div class="wrapper"><div class="title">Wonder Cummer's Cell</div>
<<wondercummeroutfit>>
<div class="npctextbox"><div class="wcchat"></div>Wonder Cummer (Obedience Lvl: $wclevel)<hr>What do you want me to do?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I want you to sit on my cock</div><<set $>>
<div class="npctextboxm">Wonder Cummer complies with your command and walks towards you and the fucking soon starts. She loves it!</div> <<set $ssBountyFuck = 1>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/wcfuck.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="wcchat"></div>Wonder Cummer (Obedience Lvl: $wclevel)<hr>Oh god! That feels so good!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/wcfuck2.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">You cum all over her face. She mops it up with her tongue willingly!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/wcfacial.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="wcchat"></div>Wonder Cummer (Obedience Lvl: $wclevel)<hr>Happy, Master?</div>
<div class="npctextboxw">You lost 15 stamina.</div><<set $stamina = $stamina - 15>><<set $wcfuckedtimes = $wcfuckedtimes + 1>><<set $londonquestline2 = -1>>
<button data-passage="wondercummercell" class="button" type="button" tabindex="0">Finish</button></div>
<<else>><div class="wrapper"><div class="title">Wonder Cummer's Cell</div>
<<wondercummeroutfit>>
<div class="npctextboxm"><center>You don't have enough stamina to complete that action. 15 needed</center></div>
<button data-passage="wondercummercell" class="button" type="button" tabindex="0">Finish talking</button><</if>><<if $stamina gte 5>><div class="wrapper"><div class="title">Wonder Cummer's Cell</div>
<<wondercummeroutfit>>
<div class="npctextbox"><div class="wcchat"></div>Wonder Cummer (Obedience Lvl: $wclevel)<hr>What do you want me to do?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I just want a kiss...</div>
<div class="npctextboxm">You pull Wonder Cummer close and kiss her.</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/wckiss.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="wcchat"></div>Wonder Cummer (Obedience Lvl: $wclevel)<hr>Happy?</div>
<div class="npctextboxw">You lost 5 stamina.</div><<set $stamina = $stamina - 5>>
<button data-passage="wondercummercell" class="button" type="button" tabindex="0">Finish</button></div>
<<else>><div class="wrapper"><div class="title">Wonder Cummer's Cell</div>
<<wondercummeroutfit>>
<div class="npctextboxm"><center>You don't have enough stamina to complete that action. 5 needed</center></div>
<button data-passage="wondercummercell" class="button" type="button" tabindex="0">Finish talking</button><</if>><div class="wrapper"><div class="title">Wonder Cummer's Cell</div>
<<wondercummeroutfit>>
<div class="npctextboxm">You command Wonder Cummer to be nude at all times in her cell. She accepts her new directive.</div>
<div class="npctextbox"><div class="wcchat"></div>Wonder Cummer (Obedience Lvl: $wclevel)<hr>If it makes our fuck sessions quicker, i don't mind.</div>
<div class="npctextboxm">Wonder Cummer is now nude!</div><<set $wcoutfit = 1>>
<button data-passage="wondercummercell" class="button" type="button" tabindex="0">Finish</button><div class="wrapper"><div class="title">Wonder Cummer's Cell</div>
<<wondercummeroutfit>>
<div class="npctextbox"><div class="wcchat"></div>Wonder Cummer (Obedience Lvl: $wclevel)<hr>You are joking, right?</div>
<div class="npctextboxm">You need a higher obedience level</div><<time>>
<button data-passage="wondercummercell" class="button" type="button" tabindex="0">Finish</button></div><<if $stamina lte 9>><div class="wrapper"><div class="title">Wonder Cummer's Cell</div>
<<wondercummeroutfit>>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm too tired to train her today. Need 10 Stamina.</div>
<button data-passage="wondercummercell" class="button" type="button" tabindex="0">Finish Training</button><<else>><div class="wrapper"><div class="title">Wonder Cummer's Cell</div>
<<wondercummeroutfit>>
<div class="npctextbox"><<playerchat>>$playername<hr>You need to be trained. Your level of disobedience is unacceptable</div><<set $wclevel = $wclevel + 10>>
<div class="npctextbox"><div class="wcchat"></div>Wonder Cummer (Obedience Lvl: $wclevel)<hr>Whatever...</div>
<div class="npctextboxm">You finish training Wonder Cummer. Her obedience has increased by +10. Now $wclevel.</div><<time>>
<div class="npctextboxw">You have lost 10 stamina training Wonder Cummer.</div><<set $stamina = $stamina -10>>
<button data-passage="wctrain" class="button" type="button" tabindex="0">Train again</button><button data-passage="wondercummercell" class="button" type="button" tabindex="0">Finish Training</button></div><</if>><div class="wrapper"><div class="title">Wonder Cummer's Cell</div><br>
<<wondercummeroutfit>><br>
<div class="npctextboxm"><center>You enter the prison of Wonder Cummer.</center></div><br>
<div class="npctextbox"><div class="wcchat"></div>Wonder Cummer (Obedience Lvl: $wclevel)<hr>...</div><br>
<<nobr>>
<button data-passage="wctrain" class="button" type="button" tabindex="0">Train Obedience</button><hr>
<<if $wclevel lte 20>><button data-passage="wcrefuse" class="button" type="button" tabindex="0">Kiss</button><<else>><button data-passage="wckiss" class="button" type="button" tabindex="0">Kiss</button><</if>>
<<if $wclevel lte 60>><button data-passage="wcrefuse" class="button" type="button" tabindex="0">BJ</button><<else>><button data-passage="wcbj" class="button" type="button" tabindex="0">BJ</button><</if>>
<<if $wcoutfit eq 0>><<if $wclevel lte 120>><button data-passage="wcrefuse" class="button" type="button" tabindex="0">Take off her clothes</button><<else>><button data-passage="wcnude" class="button" type="button" tabindex="0">Take off her clothes</button><</if>><</if>>
<<if $wclevel lte 350>><button data-passage="wcrefuse" class="button" type="button" tabindex="0">Fuck</button><<else>><button data-passage="wcfuck" class="button" type="button" tabindex="0">Fuck</button><</if>>
<<if $wclevel gte 500 and $wcrecruited != 1>><button data-passage="wcrecruitnew" class="button" type="button" tabindex="0">Recruit</button><</if>>
<hr><button data-passage="cells" class="button" type="button" tabindex="0">Leave Cell</button>
<</nobr>></div>
<<if $harleySupesThreeG != 1>>
<<set $aunlocked = "Capture 3 Superheroes">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $harleySupesThreeG = 1>>
<<set $harleyQuestsComplete = $harleyQuestsComplete + 1>>
<</if>>
<<if $wcCaptureG != 1>>
<<set $aunlocked = "Capture Wonder Cummer!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $wcCaptureG = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>>
<<if $wcLevelFive != 1 and $wclevel gte 100>>
<<set $aunlocked = "Level 100 Wonder Cummer!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $wcLevelFive = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>>
<<if $wcLevelOne != 1 and $wclevel gte 500>>
<<set $aunlocked = "Level 500 Wonder Cummer!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $wcLevelOne = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Prison Cells</div><<set $londonquestline2 = 1>>
<div class="npctextboxm">You hear a strange noise coming from one of the cells...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Huh, what is that noise?</div>
<div class="npctextboxm">Shit! It's Wondercummer, a superhero trying to free the prisoners!</div>
<div class="imagebox"><img src="images/0.46.0/wondercummerprison.jpg" alt="" /></div>
<div class="npctextbox"><div class="wcchat"></div>Wonder Cummer<hr>So you must be $playername, the sick bastard putting my friends in this prison?!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Ack!</div>
<div class="npctextbox"><div class="wcchat"></div>Wonder Cummer<hr>I'm going to kill you!</div>
<button data-passage="wondercummerintro2" class="button" type="button" tabindex="0">Prepare for the worst</button></div><div class="wrapper"><div class="title">Prison Cells</div>
<div class="npctextboxm">You prepare to be destroyed by Wonder Cummer until...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Huh-</div><<set $cell3open = 1>>
<div class="npctextboxm">-BANG-</div>
<div class="imagebox"><img src="images/\London/prisonwithharley.jpg" alt="" /></div>
<div class="npctextboxm">Harley smacks Wondercummer to the ground, knocking her out.</div>
<div class="npctextbox"><<harleychat>>Harley<hr>Who the fuck is that?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I was hoping you could tell me. Looks like another superhero.</div>
<div class="npctextbox"><<harleychat>>Harley<hr>Ah, I thought we got them all. Must be some more I forgot about! HAHAHAHA</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Jeez...</div>
<div class="npctextbox"><<harleychat>>Harley<hr>I'll throw her in Cell #3</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Didn't that cell need rebuilding?</div>
<div class="npctextbox"><<harleychat>>Harley<hr>Nah, I was just joking</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Okay... Thanks for saving my ass again, Harley</div>
<div class="npctextbox"><<harleychat>>Harley<hr>Don't mention it, sweet cheeks!</div>
<<qt>>
<div class="npctextboxm">The third cell has now been unlocked.</div>
<button data-passage="cells" class="button" type="button" tabindex="0">Finish talking</button></div>
<<if $harleySupesThreeG != 1>>
<<set $aunlocked = "Capture 3 Superheroes">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $harleySupesThreeG = 1>>
<<set $harleyQuestsComplete = $harleyQuestsComplete + 1>>
<</if>>
<<if $wcCaptureG != 1>>
<<set $aunlocked = "Capture Wonder Cummer!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $wcCaptureG = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Empty Building</div><br>
<<if $time lte 3>><div class="imagebox"><img src="images/london/abandonedbuildingh.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images/london/abandonedbuilding.jpg" alt="" /></div><</if>><br>
<div class="npctextboxm">You are standing in an abandoned building. There is smashed glass and dirty needles littering the floor. Luckily this place is just a front for the secret underground base you own with Harley.<<if $time lte 3>><br>There are homeless people crowding around one the rooms. One of them looks at you<</if>></div><br>
<button data-passage="prisoncells" class="button" type="button" tabindex="0">Enter Your Secret Base<<if $harleyparty eq 0 and $time lte 3>> - <<Harley>><</if>><<if $nunIsHere eq 1>> - <p style="color:pink">//The Nun//</p><</if>></button><<if $time lte 3>><button data-passage="homelessguy" class="button" type="button" tabindex="0">Interact With Homeless Junkie</button><</if>><hr><button data-passage="desmondstreet" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Prison Cells</div>
<<if $superslutcapture eq 2>><button data-passage="superslutcell" class="button" type="button" tabindex="0">Cell #1 - <<Superslut>></button><<else>><button data-passage="" class="button" type="button" tabindex="0">Cell #1 - Empty</button><</if>><<if $pussywomancaptured eq 1>><button data-passage="pussywomancell" class="button" type="button" tabindex="0">Cell #2 - <<Pussywoman>></button><<else>><button data-passage="" class="button" type="button" tabindex="0">Cell #2 - Empty</button><</if>><<if $cell3open eq 1>><button data-passage="wondercummercell" class="button" type="button" tabindex="0">Cell #3 - <<WonderCummer>></button><</if>><hr><button data-passage="prisoncells" class="button" type="button" tabindex="0">Leave</button><<if $londonquestline eq -1 and $londonquestline2 eq 0>><button data-passage="wondercummerintro" class="button" type="button" tabindex="0">You hear a strange noise...</button><</if>></div><<set $youHaveMeth = 0>>
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Meth">>
<<set $youHaveMeth = 1>> <!-- Set the flag to true to indicate we found weed -->
<<break>> <!-- Exit the loop after detecting one instance -->
<</if>>
<</for>>
<div class="wrapper"><div class="title">Empty Building</div><br>
<div class="imagebox"><img src="images/london/abandonedbuildingh.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="homelesschat"></div>Homeless Guy<hr>Hey man...</div><br>
<div class="npctextboxm"><center>//You can sell meth to the homeless guy, if you have any...//</center></div><br>
<<if $methSold eq 1>>
<div class="npctextbox"><div class="homelesschat"></div>Homeless Guy<hr>Shit man I'm already enjoying that good stuff you sold me last time. Come back another day and I might be interested in some more.</div><br>
<<else>>
<<if $youHaveMeth eq 1>><button data-passage="sellmethlondon" class="button" type="button" tabindex="0">Sell Meth</button><<else>><button data-passage="" class="button" type="button" tabindex="0">You have no meth to sell</button><</if>>
<</if>>
<button data-passage="abandonedbuilding" class="button" type="button" tabindex="0">Leave</button></div><<if $pussywomanbj eq 0>><div class="wrapper"><div class="wrapper"><div class="title">Pussy Woman's Cell</div>
<<pwoutfit>>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
What do you want?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
As my prisoner I demand you suck my cock!</div>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
Urgh, Fine!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/pwbj.mp4" type="video/mp4"></video></center></div><<set $stamina = $stamina - 5>>
<div class="npctextboxw"><center>Your relationship with Pussywoman has increased by 100</center></div><<set $pussywomanlevel = $pussywomanlevel + 100>><<set $pussywomanbj = 1>>
<button data-passage="pussywomancell" class="button" type="button" tabindex="0">Finish talking</button>
<<else>>
<div class="wrapper"><div class="title">Pussy Woman's Cell</div>
<<pwoutfit>>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
I dont want to suck you cock again. Sorry</div>
<div class="npctextboxm"><center>You have already got a BJ from Pussywoman today.</center></div>
<button data-passage="pussywomancell" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><div class="wrapper"><div class="title">Pussy Woman's Cell</div>
<<pwoutfit>>
<div class="npctextboxm"><center>You enter the prison of pussywoman.</center></div>
<div class="npctextbox"><<pwchat>>Pussy Woman<hr>
Can I help you?</div>
<<nobr>>
<<if $pussywomanoutfit eq 0>><button data-passage="pussywomannude" class="button" type="button" tabindex="0">❤️ Take off her clothes ❤️</button><</if>>
<button data-passage="pwsexmenu" class="button" type="button" tabindex="0">❤️ Sex ❤️</button>
<button data-passage="talkwithpussywoman" class="button" type="button" tabindex="0">Chat</button><hr><button data-passage="cells" class="button" type="button" tabindex="0">Leave</button><</nobr>>
<<if $harleySupesTwoG != 1>>
<<set $aunlocked = "Capture 2 Superheroes">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $harleySupesTwoG = 1>>
<<set $harleyQuestsComplete = $harleyQuestsComplete + 1>>
<</if>>
<<if $pwCaptureG != 1>>
<<set $aunlocked = "Capture Pussy Woman!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $pwCaptureG = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>>
<<if $pwLevelFive != 1 and $pussywomanlevel gte 2000>>
<<set $aunlocked = "Level 2000 Capture Pussy Woman!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $pwLevelFive = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>>
<<if $pwLevelOne != 1 and $pussywomanlevel gte 5000>>
<<set $aunlocked = "Level 5000 Pussy Woman!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $pwLevelOne = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>><<if $pussywomanchat eq 0>><div class="title">Pussy Woman's Cell</div>
<<pwoutfit>>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
What do you want?</div>
<div class="npctextbox"><<playerchat>>playername<hr>
I just wanted to chat. Why do you wear a disguise?</div>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
To protect those I love.</div>
<div class="npctextboxw"><center>Your relationship with Pussywoman has increased by 50</center></div><<set $pussywomanlevel = $pussywomanlevel + 50>><<set $pussywomanchat = 1>>
<button data-passage="pussywomancell" class="button" type="button" tabindex="0">Finish talking</button>
<<else>>
<div class="wrapper"><div class="title">Pussy Woman's Cell</div>
<<pwoutfit>>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
I dont want to talk. Sorry</div>
<div class="npctextboxm"><center>You have already chat with Pussywoman today.</center></div>
<button data-passage="pussywomancell" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><<if $pussywomanfeet eq 0>><div class="wrapper"><div class="title">Pussy Woman's Cell</div>
<<pwoutfit>>
<div class="npctextboxm">You sneak up behind pussywoman and blow your load on her feet!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/cumfeet.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
What the fuck is that?</div>
<div class="npctextbox"><<playerchat>>playername<hr>
I've got a big hot stucky load and I couldn't let it go to waste!</div>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
Urgh, you're disgusting! I need to clean this shit up!</div>
<div class="npctextbox"><center>Your relationship with Pussywoman has increased by 500</center></div><<set $pussywomanlevel = $pussywomanlevel + 500>><<set $pussywomanfeet = 1>><<set $stamina = $stamina - 5>>
<button data-passage="pussywomancell" class="button" type="button" tabindex="0">Finish talking</button>
<<else>>
<div class="wrapper"><div class="title">Pussy Woman's Cell</div>
<<pwoutfit>>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
No way! Not again!</div>
<div class="npctextbox"><center>You have already did //that thing// with pussywoman today.</center></div>
<button data-passage="pussywomancell" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><<if $pussywomanfuck eq 0>><div class="wrapper"><div class="title">Pussy Woman's Cell</div>
<<pwoutfit>>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
What do you want this time?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Your pussy, I command you.</div>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>Urgh, why not!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/pwfuck1.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>Is that all you got? Motherfucker!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/pwfuck2.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>This best be a big fucking load!</div> <<set $ssBountyFuck = 1>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/pwfacial.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>Oh my god, that was huge! I'm starting to like being your prisoner...</div>
<div class="npctextbox"><center>Your relationship with Pussywoman has increased by 350</center></div><<set $pussywomanlevel = $pussywomanlevel + 350>><<set $pussywomanfuck = 1>><<set $stamina = $stamina - 5>>
<button data-passage="pussywomancell" class="button" type="button" tabindex="0">Finish talking</button>
<<else>>
<div class="wrapper"><div class="title">Pussy Woman's Cell</div>
<<pwoutfit>>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
I dont want to fuck.</div>
<div class="npctextbox"><center>You have already fucked Pussywoman today.</center></div>
<button data-passage="pussywomancell" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><<if $pusywomananal eq 0>><div class="wrapper"><div class="title">Pussy Woman's Cell</div>
<<pwoutfit>>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
What do you want?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I just wanted a friendly kiss. To ease our tensions.</div>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
I understand...</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/pwkiss.mp4" type="video/mp4"></video></center></div><<set $stamina = $stamina - 5>>
<div class="npctextboxw"><center>Your relationship with Pussywoman has increased by 75</center></div><<set $pussywomanlevel = $pussywomanlevel + 75>><<set $pusywomananal = 1>>
<button data-passage="pussywomancell" class="button" type="button" tabindex="0">Finish talking</button>
<<else>>
<div class="wrapper"><div class="title">Pussy Woman's Cell</div>
<<pwoutfit>>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
I dont want to kiss again. Sorry</div>
<div class="npctextboxm"><center>You have already kissed with Pussywoman today.</center></div>
<button data-passage="pussywomancell" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><div class="wrapper"><div class="title">Pussy Woman's Cell</div>
<<pwoutfit>>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
What do you want?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I want my prisoners to wear no clothes. I'm taking all your clothing. You live naked now.</div>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
You bastard!</div>
<div class="npctextboxm"><center>Pussywoman is now naked!</center></div><<set $pussywomanlevel = $pussywomanlevel + 35>><<set $pussywomanoutfit = 1>>
<button data-passage="pussywomancell" class="button" type="button" tabindex="0">Finish talking</button></div><div class="wrapper"><div class="title">Pussy Woman's Cell</div>
<<pwoutfit>>
<div class="npctextbox"><<pwchat>>Pussywoman<hr>
Did you want me for something?</div>
<<nobr>>
<<if $stamina gte 5>><<if $pussywomanlevel gte 50>><button data-passage="kissingpw" class="button" type="button" tabindex="0">❤️ Kiss ❤️</button><</if>>
<<if $pussywomanlevel gte 300>><button data-passage="bjpw" class="button" type="button" tabindex="0">❤️ Blowjob ❤️</button><</if>>
<<if $pussywomanlevel gte 750>><button data-passage="vaginalpw" class="button" type="button" tabindex="0">❤️ Sex ❤️</button><</if>>
<<if $pussywomanlevel gte 1500>><button data-passage="cumonfeetpw" class="button" type="button" tabindex="0">❤️ Cum on her feet ❤️</button><</if>><<else>><div class="npctextboxm">You need at least 5 stamina to preform any unlocked sex interactions</div><</if>><hr><button data-passage="pussywomancell" class="button" type="button" tabindex="0">Leave</button><</nobr>><div class="wrapper"><div class="title">Pussywoman's Cell</div>
<div class="npctextboxm"><center>You enter the prison with pussywoman. You put her in the cell and call over Harley</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey Harley! Come here! Look who i've found!</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
Hey Sugar! Another one? Wait who the fuck is this?</div>
<div class="imagebox"><img src="images/london3/v.jpg" alt="" /></div>
<div class="npctextbox"><div class="britneychat"></div>Pussywoman<hr>
Fucking hell...</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
Wait is that Pussywoman?! HAHAHA! I never recognised ya without ya costume on! Infact, here! Put it on!</div>
<div class="npctextbox"><div class="britneychat"></div>Pussywoman<hr>
Wait? You want me to put on my Pussywoman outfit?</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
That's right BOZO! Get on on, I like the latex!</div>
<div class="imagebox"><img src="images/london3/pussywomancellharley.jpg" alt="" /></div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
You did a great job pudding! That's all the superheroes captured!... or is it?...</div>
<div class="npctextboxm">QUEST COMPLETE!</DIV> <<set $londonquestline = -1>><<set $questcomplete = $questcomplete + 1>>
<button data-passage="cells" class="button" type="button" tabindex="0">Okay</button>
<<if $harleySupesTwoG != 1>>
<<set $aunlocked = "Capture 2 Superheroes">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $harleySupesTwoG = 1>>
<<set $harleyQuestsComplete = $harleyQuestsComplete + 1>>
<</if>>
<<if $pwCaptureG != 1>>
<<set $aunlocked = "Capture Pussy Woman!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $pwCaptureG = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Superslut's Cell</div>
<div class="npctextboxm"><center>You enter the prison with superslut. You put her in the cell and call over Harley</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Harley! Come here! Look who i've found!</div>
<div class="imagebox"><img src="images/london/cell1together.jpg" alt="" /></div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
Hey Sugar! What's u- OH MY GOD! Superslut! You fucking bitch! I finally got you now!</div>
<div class="npctextbox"><div class="superslutchat"></div>Superslut<hr>
Harley! I should have known. It's no problem. Pussywoman will be here to save me as soon as she finds out of my dissapearance.</div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
big deal! We'll capture her to! I've got the super sexy $playername here now! All the villains are going to win!</div>
<div class="npctextbox"><div class="superslutchat"></div>Superslut<hr>
I dont want to talk to either of you any longer. Leave me alone in my cell untill the other heroes rescue me. Now.. fuck off!</div>
<div class="npctextboxm"><center>You and Harley leave the cell</center></div>
<div class="imagebox"><img src="images/london/prisonwithharley.jpg" alt="" /></div>
<div class="npctextbox"><div class="harleychat"></div>Harley<hr>
You did a great job pudding! Now we need to focus on the other superheroes. I'll leave it all in your capable hands!</div>
<<qt>><<set $superhero>><<set $londonquestline = 2>>
<<set $superslutcapture = 2>><button data-passage="cells" class="button" type="button" tabindex="0">Okay</button>
<<if $ssCaptureG != 1>>
<<set $aunlocked = "Capture Super Slut!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $ssCaptureG = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>><<if $superslutanal eq 0>><div class="wrapper"><div class="title">Superslut's Cell</div>
<<superslutoutfit>>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
What do you want now?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I want your asshole</div>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
It's yours. </div>
<div class="npctextbox"><<playerchat>>$playername<hr>
You're such a fucking slut!</div><<set $superslutfuckedtimes = $superslutfuckedtimes +1>> <<set $ssBountyFuck = 1>>
<div class="npctextbox"><center>You start fucking Superslut's asshole!</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/superslutanal.mp4" type="video/mp4"></video></center></div><<set $superslutfuckedtimes = $superslutfuckedtimes + 1>>
<div class="npctextbox"><center>Your relationship with superslut has increased by 600</center></div><<set $superslutlevel = $superslutlevel + 600>><<set $superslutanal = 1>><<set $stamina = $stamina - 5>>
<button data-passage="superslutcell" class="button" type="button" tabindex="0">Finish talking</button>
<<else>>
<div class="wrapper"><div class="title">Superslut's Cell</div>
<<superslutoutfit>>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
I dont want to fuck anymore today.</div>
<div class="npctextbox"><center>You have already fucked Superslut's asshole today.</center></div>
<button data-passage="superslutcell" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><<if $superslutbj eq 0>><div class="wrapper"><div class="title">Superslut's Cell</div>
<<superslutoutfit>>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
What do you want?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I want you to suck my cock.</div>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
Are you fucking serious... </div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Yep, now come here and suck your masters cock!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/superslutbj.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
Oh my fucking g- </div>
<div class="npctextboxm"><center>You cum!!</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/superslutbjcum.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<superslutchat>>Superslut<hr>You'll never be my master! No matter how good your cock tastes!</div>
<div class="npctextboxw"><center>Your relationship with superslut has increased by 90</center></div><<set $superslutlevel = $superslutlevel + 90>><<set $superslutbj = 1>><<set $stamina = $stamina - 5>>
<button data-passage="superslutcell" class="button" type="button" tabindex="0">Finish talking</button>
<<else>>
<div class="wrapper"><div class="title">Superslut's Cell</div>
<<superslutoutfit>>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
Sorry. Not today.</div>
<div class="npctextboxm"><center>You have already received a blowjob from Superslut today.</center></div>
<button data-passage="superslutcell" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><<if $superslutkiss eq 0>><div class="wrapper"><div class="title">Superslut's Cell</div>
<<superslutoutfit>>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
What do you want?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I just wanted to do this...</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/superslutkiss.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxw"><center>Your relationship with superslut has increased by 65</center></div><<set $superslutlevel = $superslutlevel + 65>><<set $superslutkiss = 1>><<set $stamina = $stamina - 5>>
<button data-passage="superslutcell" class="button" type="button" tabindex="0">Finish talking</button><<else>>
<div class="wrapper"><div class="title">Superslut's Cell</div>
<<superslutoutfit>>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
I dont want to kiss anymore today.</div>
<div class="npctextboxm"><center>You have already kissed Superslut today.</center></div>
<button data-passage="superslutcell" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><div class="wrapper"><div class="title">Superslut's Cell</div>
<<superslutoutfit>>
<div class="npctextbox"><<if $superslutoutfit eq 0>><div class="superslutchat"></div><<else>><div class="superslutchatnude"></div><</if>>Superslut<hr>
Huh?</div>
<<if $stamina gte 5>><<if $superslutlevel gte 50>><button data-passage="kissingss" class="button" type="button" tabindex="0">❤️ Kiss ❤️</button><</if>><<if $superslutlevel gte 300>><button data-passage="bjss" class="button" type="button" tabindex="0">❤️ Blowjob ❤️</button><</if>><<if $superslutlevel gte 750>><button data-passage="vaginalss" class="button" type="button" tabindex="0">❤️ Sex ❤️</button><</if>><<if $superslutlevel gte 1500>><button data-passage="analss" class="button" type="button" tabindex="0">❤️ Anal ❤️</button><</if>><<else>><div class="npctextboxm">You need at least 5 stamina to preform any unlocked sex interactions</div><</if>><hr><button data-passage="superslutcell" class="button" type="button" tabindex="0">Leave</button><<if $superslutsex eq 0>><div class="title">Superslut's Cell</div>
<<superslutoutfit>>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
What do you want?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I want your pussy</div>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
It's about time i got fucked down here</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
You're such a fucking slut!</div><<set $superslutfuckedtimes = $superslutfuckedtimes +1>>
<div class="npctextboxm"><center>You start fucking Superslut!</center></div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/superslutfuck.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
I'm starting to enjoy being your fucktoy, master!</div> <<set $ssBountyFuck = 1>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/superslutfuck2.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><<superslutchat>>Superslut<hr>Finish on my face, cunt!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/superslutfacial.mp4" type="video/mp4"></video></center></div><<set $superslutfuckedtimes = $superslutfuckedtimes + 1>>
<div class="npctextboxw"><center>Your relationship with superslut has increased by 400</center></div><<set $superslutlevel = $superslutlevel + 400>><<set $superslutsex = 1>><<set $stamina = $stamina - 5>>
<button data-passage="superslutcell" class="button" type="button" tabindex="0">Finish talking</button>
<<else>>
<div class="wrapper"><div class="title">Superslut's Cell</div>
<<superslutoutfit>>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
I dont want to fuck anymore today.</div>
<div class="npctextboxm"><center>You have already fucked Superslut today.</center></div>
<button data-passage="superslutcell" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><div class="wrapper"><div class="title">Superslut's Cell</div>
<<superslutoutfit>>
<div class="npctextboxm"><center>You enter the prison of superslut.</center></div>
<div class="npctextbox"><<superslutchat>>Superslut<hr>What do you want?</div>
<<if $superslutoutfit eq 0>><button data-passage="superslutnude" class="button" type="button" tabindex="0">❤️ Take off her clothes ❤️</button><</if>><button data-passage="sssexmenu" class="button" type="button" tabindex="0">❤️ Sex ❤️</button><button data-passage="talkwithsuperslut" class="button" type="button" tabindex="0">Chat</button><hr><button data-passage="cells" class="button" type="button" tabindex="0">Leave</button>
<<if $ssCaptureG != 1>>
<<set $aunlocked = "Capture Super Slut!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $ssCaptureG = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>>
<<if $ssLevelFive != 1 and $superslutlevel gte 2000>>
<<set $aunlocked = "Super Slut Level 2000!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $ssLevelFive = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>>
<<if $ssLevelOne != 1 and $superslutlevel gte 5000>>
<<set $aunlocked = "Super Slut Level 5000!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $ssLevelOne = 1>>
<<set $wcQuestsComplete = $wcQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Superslut's Cell</div>
<<superslutoutfit>>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
What do you want?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
There is a new rule for this prison. No clothes. For... security reasons. Give them to me.</div>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
Wait what? No fucking way!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
You fucking heard me. Clothes, off, now! </div>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
You're a fucking cocksucker!</div>
<div class="npctextboxm"><center>Superslut takes off her outfit.</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
All of your clothes. Socks and underwear included!</div>
<div class="npctextboxm"><center>Superslut is completely nude!</center></div><<set $superslutoutfit = 1>>
<div class="imagebox"><img src="images\london\superslutcellnude.jpg" alt="" /></div>
<button data-passage="superslutcell" class="button" type="button" tabindex="0">Finish talking</button><<set $time = $time + 1>><<if $superslutchat eq 0>><div class="wrapper"><div class="title">Superslut's Cell</div>
<<superslutoutfit>>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
What do you want?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
I just wanted to chat. Have you ever considered if being a superhero is really what you want?</div>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
I never wanted to be a superhero. It's something I was forced into doing and I just got stuck doing it. I'd much rather be drinking or sucking on a cock.</div>
<div class="npctextboxw"><center>Your relationship with superslut has increased by 55</center></div><<set $superslutlevel = $superslutlevel + 55>><<set $superslutchat = 1>>
<button data-passage="superslutcell" class="button" type="button" tabindex="0">Finish talking</button>
<<else>>
<div class="wrapper"><div class="wrapper"><div class="title">Superslut's Cell</div>
<<superslutoutfit>>
<div class="npctextbox"><<superslutchat>>Superslut<hr>
I dont want to talk. Sorry</div>
<div class="npctextboxm"><center>You have already chat with Superslut today.</center></div>
<button data-passage="superslutcell" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><div class="wrapper"><div class="title">Desmond Street</div><br>
<div class="imagebox"><img src="images/london/desmondstreet.jpg" alt="" /></div><br>
<button data-passage="abandonedbuilding" class="button" type="button" tabindex="0">Secret Base<<if $harleydead eq 0 and $time lte 3>> - <<Harley>><</if>><<if $nunIsHere eq 1>> - <p style="color:pink">//The Nun//</p><</if>></button><hr>
<button data-passage="sexmus" class="button" type="button" tabindex="0">Sex Museum <<if $time lte 4 and $pussywomancaptured eq 0>> - <<Britney>><</if>></button>
<button data-passage="gamedevoutside" class="button" type="button" tabindex="0">Game Dev Studio</button>
<button data-passage="mollyHouseLondon" class="button" type="button" tabindex="0">Large House</button>
<hr><button data-passage="picadillystreet" class="button" type="button" tabindex="0">↓ Picadilly Street ↓</button></div><div class="wrapper"><div class="title">Oxford Street</div><br>
<<if $time gte 6>>
<div class="imagebox"><img src="images/london/halloween/oxford.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/london/oxford.jpg" alt="" /></div><br>
<</if>>
<button data-passage="picadillystreet" class="button" type="button" tabindex="0">↑ Picadilly Street ↑</button><hr>
<<if $time gte 6>><button data-passage="spookyChat" class="button" type="button" tabindex="0">Speak to Spooky Girl</button><</if>>
<button data-passage="taximenu" class="button" type="button" tabindex="0">Taxi</button>
<button data-passage="londonalleyway" class="button" type="button" tabindex="0">Alleyway<<if $superslutcapture eq 1>> - <<Superslut>><</if>></button>
<hr><button data-passage="airportlondon" class="button" type="button" tabindex="0">↓ Airport ↓</button></div><div class="wrapper"><div class="title">Picadilly Street</div><br>
<div class="imagebox"><img src="images/london/picadillystreet.jpg" alt="" /></div><br>
<button data-passage="desmondstreet" class="button" type="button" tabindex="0">↑ Desmond Street ↑</button><hr>
<button data-passage="outsidedesmondbar" class="button" type="button" tabindex="0">London Bar <<if $superslutcapture eq 0 and $time gte 4 and $time lte 7>> - <<Superslut>><</if>></button>
<button data-passage="londonhospital" class="button" type="button" tabindex="0">Hospital</button>
<button data-passage="outsidesupermarket" class="button" type="button" tabindex="0">Supermarket</button>
<button data-passage="outsideclothing" class="button" type="button" tabindex="0">Clothing Store</button>
<hr><button data-passage="oxfordstreet" class="button" type="button" tabindex="0">↓ Oxford Street ↓</button></div><div class="wrapper"><div class="title">Alleyway</div>
<<if $superslutcapture eq 1>><div class="imagebox"><img src="images\london\alleywayss.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\london\alleyway.jpg" alt="" /></div><</if>>
<<if $superslutcapture eq 1>><button data-passage="superslutalleyway" class="button" type="button" tabindex="0">Speak to Superslut</button><</if>><<if $combatenabled eq 1>><button data-passage="dogattack" class="button" type="button" tabindex="0">Fight Dogs (Level 20)</button><</if>><hr><button data-passage="oxfordstreet" class="button" type="button" tabindex="0">Leave</button>
</div><div class="wrapper"><div class="title">Alleyway</div><<set $enemyNPC = "Super Slut">>
<div class="imagebox"><img src="images\london\alleywayss.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey Superslut, did you find anything?</div>
<div class="npctextbox"><div class="superslutchat"></div>Superslut<hr>
No. I guess they must of got away. I'm going to leave unless you have anything else to say?</div><<set $superslutcapture = 0>>
<<if $combatenabled eq 0>><button data-passage="superslutdefeated" class="button" type="button" tabindex="0">Capture Superslut</button><<else>><button data-passage="enemyload" class="button" type="button" tabindex="0">Start fight</button><</if>><button data-passage="londonalleyway" class="button" type="button" tabindex="0">Leave</button><div class="wrapper">
<div class="imagebox"><img src="images\london\alleywayss.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey Superslut, you're coming with me!</div>
<div class="npctextboxm"><center>You grab superslut and tie her up!</center></div>
<div class="npctextbox"><div class="superslutchat"></div>Superslut<hr>
No way! You're not as weak as you look! Did harley put you up to this?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hehe nothing personal</div>
<div class="npctextboxm"><center>You take Superslut to Harley's prison!</center></div>
<button data-passage="capturedsuperslut" class="button" type="button" tabindex="0">Back to the prison</button></div><div class="wrapper"><div class="title">Alleyway</div><<set $enemyNPC = "Dog">><br>
<div class="npctextboxm">A DOG ATTACKS YOU!</DIV><br>
<div class="npctextbox"><div class="dogchat"></div>Dog<hr>BARK BARK MOTHERFUCKER</DIV><br>
<<if $combatParty.length eq 0>>
<button data-passage="londonalleyway" class="button" type="button" tabindex="0">Flee [No Party]</button>
<<else>>
<button data-passage="enemyload" class="button" type="button" tabindex="0">Start fight</button>
<</if>>
<button data-passage="londonalleyway" class="button" type="button" tabindex="0">Flee</button></div><div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london3/sexmusinsidebritney.jpg" alt="" /></div>
<div class="npctextboxm"><center>Intelligence Check..<<if $intelligence gte 350>> <div class="green">Passed!</div><<else>> Failed! Need at least 350 Inteliigence...<</if>></center></div>
<<if $intelligence gte 350>><div class="npctextbox"><<playerchat>>$playername<hr>I know you are</div>
<div class="npctextbox"><div class="britneychat"></div>Britney<hr>I thought you would show your face eventually! We know you kidnapped Superslut! What do you want?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Your coming with me!</div>
<div class="npctextbox"><div class="britneychat"></div>Britney<hr>Me? come with you? I'm the one in charge here!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Do you feel in charge? You fuck around and I'll tell everyone here who you really are 'Britney'.</div>
<div class="npctextbox"><div class="britneychat"></div>Britney<hr>You bastard! All right, i'll come with you!</div>
<div class="npctextboxm"><center>You take Pussywoman to your lair...</center></div><<set $pussywomancaptured = 1>>
<button data-passage="britneycapture2" class="button" type="button" tabindex="0">To the lair..</button>
<<else>>
<div class="npctextbox"><<playerchat>>$playername<hr>I know you are</div>
<div class="npctextbox"><div class="britneychat"></div>Britney<hr>What the fuck are you talking about?</div>
<div class="npctextboxm"><center>Higher intelligence level needed!</center></div><<set $time = $time + 2>>
<button data-passage="enterlondonmus" class="button" type="button" tabindex="0">Leave</button>
<</if>></div><div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london3/sexmusinsidebritney.jpg" alt="" /></div>
<div class="npctextbox"><div class="britneychat"></div>Britney<hr>Hey, can I help you?</div>
<<if $superslutcapture eq 2>><button data-passage="britneycapture1" class="button" type="button" tabindex="0">Accuse of being Pussywoman</button><</if>><button data-passage="chatbritney" class="button" type="button" tabindex="0">Chat</button><button data-passage="showpenisbritney" class="button" type="button" tabindex="0">Show your penis</button><hr><button data-passage="enterlondonmus" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london3/sexmusinsidebritney.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>I've never seen titties so wonderful.</div>
<div class="npctextbox"><div class="britneychat"></div>Britney<hr>Piss off, creep</div>
<button data-passage="enterlondonmus" class="button" type="button" tabindex="0">Leave</button></div>
<<set $time = $time + 1>><<if $daisykiss eq 0>><div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london4/daisyroom.jpg" alt="" /></div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline<source src="images/london4/daisykiss.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm"><center>Your relationship with Daisy has increased by 55</center></div><<set $daisylevel = $daisylevel + 55>><<set $daisykiss = 1>>
<button data-passage="daisysexmenu" class="button" type="button" tabindex="0">Finish talking</button>
<<else>>
<div class="wrapper"><div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london4/daisyroom.jpg" alt="" /></div>
<div class="npctextboxm"><center>You have already kissed with Daisy today.</center></div>
<button data-passage="daisysexmenu" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><<if $daisybj eq 0>><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london4/daisyroom.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername
<hr>I command you to suck my cock, Daisy.</div>
<div class="npctextbox"><div class="daisychat"></div>Daisy<hr>Yes, master.</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london4/daisybj.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><center>Your relationship with Daisy has increased by 30</center></div><<set $daisylevel = $daisylevel + 30>><<set $daisybj = 1>>
<button data-passage="daisysexmenu" class="button" type="button" tabindex="0">Finish</button>
<<else>>
<div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london4/daisyroom.jpg" alt="" /></div>
<div class="npctextboxm"><center>You have already had a BJ from Daisy today.</center></div>
<button data-passage="daisysexmenu" class="button" type="button" tabindex="0">Finish</button><</if>><<set $time = $time + 1>><div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london4/daisyroom.jpg" alt="" /></div>
<<if $patchesquest eq 0>>
<div class="npctextbox"><div class="daisychat"></div>Daisy<hr>Did you want anything?</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>Yeah, why are you always in this room?</div>
<div class="npctextbox"><div class="daisychat"></div>Daisy<hr>This room is a magical room. It lies not in this realm but in a realm beyond space and time. Only the keyholder can enter the room. Opening the door allows me to leave but I prefer to wait here to serve you.</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>A magical room huh? Any other magical babes locked in rooms that I should free?</div>
<div class="npctextbox"><div class="daisychat"></div>Daisy<hr>There are other girls, yes. I do not know anything else on their location. Maybe you should speak to the man you got the key from. </div>
<div class="npctextbox"><<playerchat>>$playername
<hr>I should speak to Patches...</div><<set $patchesquest = 1>>
<button data-passage="daisysexmenu" class="button" type="button" tabindex="0">Finish talking</button><<else>>
<div class="npctextbox"><div class="daisychat"></div>Daisy<hr>Did you want anything?</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>Why is the magical door in a museum?</div>
<div class="npctextbox"><div class="daisychat"></div>Daisy<hr>I dont choose where the door will spawn. It only draws towards similar energy. I don't know much else, sorry.</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>Interesting...</div>
<button data-passage="daisysexmenu" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london4/daisyroom.jpg" alt="" /></div>
<<if $daisymet eq 0>><button data-passage="meetingdaisy" class="button" type="button" tabindex="0">Meeting Daisy</button><<else>><button data-passage="daisysexmenu" class="button" type="button" tabindex="0">Talk to Daisy</button><</if>><hr><button data-passage="sexmus" class="button" type="button" tabindex="0">Leave</button></div>
<<eastereggchance_londonN>><div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london4/daisyroom.jpg" alt="" /></div>
<div class="npctextbox"><div class="daisychat"></div>Daisy (Obedience Level: $daisylevel)<hr>Hello Master.</div>
<button data-passage="chattingwithdaisy" class="button" type="button" tabindex="0">Talk</button><hr>
<button data-passage="kissdaisy" class="button" type="button" tabindex="0">❤️ Kiss ❤️</button><<if $daisylevel gte 160>><button data-passage="bjdaisy" class="button" type="button" tabindex="0">❤️ Get BJ ❤️</button><<else>><button data-passage="" class="button" type="button" tabindex="0">BJ (Need relationship level 160)</button><</if>><<if $daisylevel gte 260>><button data-passage="fuckdaisy" class="button" type="button" tabindex="0">❤️ Fuck Daisy ❤️</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Fuck Daisy (Need relationship level 260)</button><</if>><<if $daisylevel gte 560>><button data-passage="suckdaisy" class="button" type="button" tabindex="0">❤️ Give Daisy a BJ ❤️</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Give BJ (Need relationship level 560)</button><</if>><hr><button data-passage="sexmus" class="button" type="button" tabindex="0">Leave</button></div>
<<if $dreamOnGG != 1>>
<<set $aunlocked = "Find Daisy">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $dreamOnGG = 1>>
<<set $daisyQuestsComplete = $daisyQuestsComplete + 1>>
<</if>><<if $daisyfuck eq 0>><div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london4/daisyroom.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Spread that asshole, Daisy.</div>
<div class="npctextbox"><div class="daisychat"></div>Daisy<hr>Yes, master.</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london4/daisyfuck.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm"><center>Your relationship with Daisy has increased by 100</center></div><<set $daisylevel = $daisylevel + 100>><<set $daisyfuck = 1>><<set $daisyfuckedtimes = $daisyfuckedtimes + 1>>
<button data-passage="daisysexmenu" class="button" type="button" tabindex="0">Finish</button>
<<else>>
<div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london4/daisyroom.jpg" alt="" /></div>
<div class="npctextboxm"><center>You have already fucked Daisy today.</center></div>
<button data-passage="daisysexmenu" class="button" type="button" tabindex="0">Finish</button><</if>><<set $time = $time + 1>><<if $givedaisybj eq 0>><div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london4/daisyroom.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Now its my turn to return the favour...</div>
<div class="npctextbox"><div class="daisychat"></div>Daisy<hr>Suck my cock!</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/london4/givebjdaisy.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm"><center>Your relationship with Daisy has increased by 80</center></div><<set $daisylevel = $daisylevel + 80>><<set $givedaisybj = 1>>
<button data-passage="daisysexmenu" class="button" type="button" tabindex="0">Finish</button>
<<else>>
<div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london4/daisyroom.jpg" alt="" /></div>
<div class="npctextboxm"><center>You have already gave Daisy a BJ today.</center></div>
<button data-passage="daisysexmenu" class="button" type="button" tabindex="0">Finish</button><</if>><<set $time = $time + 1>><div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london4/daisyroom.jpg" alt="" /></div>
<div class="npctextbox"><div class="daisychat"></div>???<hr>Hey, I'm Daisy and you found me. I see you have the key...</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>Yeah I got the key from this guy in a cave...</div>
<div class="npctextbox"><div class="daisychat"></div>Daisy<hr>The museum kept me locked in here. It was a punishment. I swore an oath to the keyholder. Whoever holds the key I must answer to.</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>So you will do whatever I command you to do?</div>
<div class="npctextbox"><div class="daisychat"></div>Daisy<hr>That is correct. The key was lost by my previous master. Now that you have the key, you are my master.</div>
<div class="npctextbox"><<playerchat>>$playername
<hr>Understood....</div>
<div class="npctextboxm">Daisy is now available in her room for fun. NOTE: This is a trans character and completely optional!</div><<set $daisymet = 1>>
<button data-passage="sexmus" class="button" type="button" tabindex="0">Leave</button></div>
<<if $dreamOnGG != 1>>
<<set $aunlocked = "Find Daisy">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $dreamOnGG = 1>>
<<set $daisyQuestsComplete = $daisyQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">London Sex Museum</div>
<<if $pussywomancaptured eq 0 and $time lte 4>><div class="imagebox"><img src="images/london3/sexmusinsidebritney.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images/london3/sexmusinside.jpg" alt="" /></div><</if>>
<<if $time lte 4 and $pussywomancaptured eq 0>><div class="npctextboxm"><center>Britney is here.</center></div><</if>>
<<if $daisykey eq 1>><button data-passage="daisydoor" class="button" type="button" tabindex="0">Daisy's Door - Use Daisy's Key</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Daisy's Door - Locked</button><</if>><<if $time lte 4 and $pussywomancaptured eq 0>><button data-passage="britneychat" class="button" type="button" tabindex="0">Talk to Britney</button><</if>><hr><button data-passage="sexmus" class="button" type="button" tabindex="0">Desmond Street</button></div><div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london3/museumoutside.jpg" alt="" /></div>
<<if $time lte 4>><button data-passage="enterlondonmus" class="button" type="button" tabindex="0">Enter Sex Museum</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Enter Sex Museum - <<closed>></button><</if>><hr><button data-passage="desmondstreet" class="button" type="button" tabindex="0">Desmond Street</button></div><div class="wrapper"><div class="title">London Sex Museum</div>
<div class="imagebox"><img src="images/london3/sexmusinsidebritney.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>I've got something to contribute to the sex museum!</div>
<div class="npctextbox"><div class="britneychat"></div>Britney<hr>What?</div>
<div class="npctextboxm"> <center> You pull your pants down and do a helicopter. Your member flying in all angles.</center> </div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/helicopter.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm"> <center> When suddenly... You get slapped in the face!</center> </div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/slap.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm"> <center> You lost your dignitity!</center> </div><<set $time = $time + 2>>
<div class="npctextbox"><div class="britneychat"></div>Britney<hr>You fucking pervert!</div>
<button data-passage="enterlondonmus" class="button" type="button" tabindex="0">Leave the museum</button></div><div class="wrapper"><div class="title">London Airport</div><br>
<<if $dest eq 1>><div class="npctextboxm">You step off the plane and arrive in the London airport. The weather is a lot different from Lagos but its a nice cool breeze. You grab your suitcase from the terminal and take a moment to appreciate the surroundings. London may be a shithole but its got soul.</div><br><<set $dest = "">><</if>>
<div class="imagebox"><img src="images\thesummerupdate\airportman.png" alt="" /></div><br>
<button data-passage="flyingToDestination" class="button" type="button" tabindex="0" data-setter="$dest to 0">Flight to Lagos - Nigeria</button>
<button data-passage="flyingToDestination" class="button" type="button" tabindex="0" data-setter="$dest to 2">Flight to Tokyo - Japan</button>
<hr><button data-passage="oxfordstreet" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="wrapper"><div class="title">London Airport</div>
<div class="imagebox"><img src="images\thesummerupdate\airportmanchat.png" alt="" /></div>
<div class="npctextboxm"> <center> You hand over $5000 for your lifetime ticket between London and Lagos</center></div>
<div class="npctextbox"><div class="airportmanchat"></div>Airport Man<hr>Great choice sir!</div>
<div class="npctextboxm"> <center>The airport man hands over your ticket!</center></div> <<set $nigeriaticket = 1>>
<button data-passage="london2lagos" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Flying High</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Are we there yet?</div>
<div class="imagebox"><img src="images\thesummerupdate\airhostess.jpg" alt="" /></div>
<<if $arewethereyet lte 5>><div class="npctextbox"><div class="airhostesschat"></div>Air Hostess<hr>No.</div><<else>><div class="npctextbox"><div class="airhostesschat"></div>Air Hostess<hr>If you don't stop asking me, i'm going to throw you off this flight!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Agh!</div>
<div class="npctextboxm"><center>The air hostess drops something out her pocket on the floor and walks away</center></div>
<div class="npctextboxw"><center>You found the bathroom key!</center></div><<set $planebathroomkey = 1>><</if>>
<button data-passage="flyingToDestination" class="button" type="button" tabindex="0">Understood</button></div> <<set $arewethereyet = $arewethereyet + 1>><div class="wrapper"><div class="title">Flying High</div>
<div class="npctextboxm"> <center> You enter the bathroom and see an Air Hostess standing there. She is looking at you shocked.</center></div>
<div class="imagebox"><img src="images\thesummerupdate\airhostess2.jpg" alt="" /></div>
<div class="npctextbox"><div class="airhostess2chat"></div>Air Hostess<hr>Who the fuck are you - Wait, you must be Prince Podenatini Muhammed Escobar III?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Fuck yeah that's me!</div>
<div class="npctextboxm"> <center>The Air hostess starts undressing</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Let's fucking goooooo!</div>
<div class="npctextbox"><div class="airhostess2chat"></div>Air Hostess<hr>I've been waiting for your sir, please take my body!</div>
<button data-passage="insidebathroom2" class="button" type="button" tabindex="0">Suck this dick!</button></div><div class="wrapper"><div class="title">Flying High</div>
<div class="npctextbox"><div class="airhostess2chat"></div>Air Hostess<hr>Let me get a taste of your cock!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/hostessbj.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="airhostess2chat"></div>Air Hostess<hr>Do you want to fuck me sir?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Honey, if I ever say no to that question, I want you to shoot me in the head.</div>
<button data-passage="insidebathroom3" class="button" type="button" tabindex="0">Time for the fucking</button></div><div class="wrapper"><div class="title">Flying High</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/hostessfuck.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="airhostess2chat"></div>Air Hostess<hr>I'll be waiting here for you next time my love!</div>
<div class="npctextboxm">After an intense few minutes of fucking this crazy woman. You finish and leave.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Yeah...</div>
<div class="npctextboxm">You have unlocked access to the mile high club!</div>
<button data-passage="flyingToDestination" class="button" type="button" tabindex="0">Go back to your seat</button></div><div class="wrapper"><div class="title">Flying High</div>
<div class="npctextboxm"><center>You knock on the bathroom door</center></div>
<div class="npctextboxm"><center>There is no answer.</center></div>
<button data-passage="planebathroom" class="button" type="button" tabindex="0">Back</button></div><div class="wrapper"><div class="title">Lagos Airport</div>
<div class="airportman"></div>
<div class="npctextboxm"> <center> You arrive to the terminal for flights to Nigeria.</center></div>
<div class="npctextbox"><div class="airportmanchat"></div>Airport Man<hr>Hello Sir, will that be 1 ticket to London? I see you have a lifetime ticket so please just go straight on through.</div>
<button data-passage="airportlondon" class="button" type="button" tabindex="0">*Instant* Fly to London - UK</button><hr><button data-passage="airportlondon" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Flying High</div>
<div class="npctextboxm"> <center> The bathroom door is locked</center></div>
<<if $planebathroomkey eq 1>><button data-passage="insidebathroom" class="button" type="button" tabindex="0">Use Bathroom Door Key</button><</if>><button data-passage="knockbathroomplane" class="button" type="button" tabindex="0">Knock</button><hr><button data-passage="flyingToDestination" class="button" type="button" tabindex="0">Go back to your seat</button></div><div class="wrapper"><div class="title">Flying High</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Excuse me miss?</div>
<div class="imagebox"><img src="images\thesummerupdate\airhostess.jpg" alt="" /></div>
<div class="npctextbox"><div class="airhostesschat"></div>Air Hostess<hr>Yes sir?</div>
<<if $planebathroomkey eq 0>><button data-passage="arewethereyet" class="button" type="button" tabindex="0">Are we there yet?</button><</if>><hr><button data-passage="flyingToDestination" class="button" type="button" tabindex="0">Nothing</button></div><div class="wrapper"><div class="wrapper"><div class="title">London Airport</div>
<div class="imagebox"><img src="images\thesummerupdate\airportman.png" alt="" /></div>
<div class="npctextboxm"> <center> You arrive to the terminal for flights to Nigeria.</center></div>
<div class="npctextbox"><div class="airportmanchat"></div>Airport Man<hr>Hello Sir, will that be 1 ticket to Nigeria? These are lifetime tickets. So once you buy it once you can keep reusing the ticket as many times as you like!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>How is that profitable?...</div>
<button data-passage="flyingToDestination" class="button" type="button" tabindex="0" data-setter="$dest to 0">Flight to Lagos - Nigeria</button><hr><button data-passage="airportlondon" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Cruisin'</div><<set $money = $money - $taxiCost>>
<button data-passage="Gough Street" class="button" type="button" tabindex="0">Arrive in Amore City (Gough Street)</button></div><div class="wrapper"><div class="title">London Taxi Rank</div>
<<if $money gte $taxiCost>><button data-passage="london2amore" class="button" type="button" tabindex="0">Taxi to Amore City - $<<print $taxiCost>></button><<else>><button data-passage="" class="button" type="button" tabindex="0">Taxi to Amore City - (Need $<<print $taxiCost>>)</button><</if>><hr><button data-passage="oxfordstreet" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Desmond Bar</div>
<div class="imagebox"><img src="images\london\londonbar2ss.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Alright bitch! You're coming with me!</div>
<div class="npctextboxm"><center>The bar goes silent and everyone turns their head and looks at you.</center></div>
<div class="npctextbox"><div class="superslutchat"></div>Superslut<hr>
Are you kidding? Take this you little fucktard!</div>
<div class="npctextboxm"><center>Superslut slaps you with her super strength!</center></div>
<div class="npctextboxm"><center>You lost health!</center></div>
<button data-passage="outsidedesmondbar" class="button" type="button" tabindex="0">Ow</button></div><div class="wrapper"><div class="title">Desmond Bar</div><br>
<div class="imagebox"><img src="images\bartender\tife.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, do you have any work?</div><br>
<div class="npctextbox"><div class="superslutchat"><img src="images\bartender\barchat.png" alt="" /></div>Bartender<hr>Actually as a matter of fact I do. Infact, I've always got work for people like you. Can you handle yourself in a fight? Actually, maybe from the looks of you this isn't the type of job for you.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey - stop that! I can fight. Look at this!</div><br>
<div class="npctextboxm">You roll back your right sleeve and flex your biceps at the bartender. You nod your head whilst you look at your flexed bicep and then look towards her. Her facial expression does not change, she is unimpressed.</div><br>
<div class="npctextbox"><div class="superslutchat"><img src="images\bartender\barchat.png" alt="" /></div>Bartender<hr>Way to go, kid. Listen - I don't actually stop people from taking these jobs so if you are able to complete them, good, i'll pay you. If not, it's not my problem.</div><br>
<div class="npctextbox"><div class="superslutchat"><img src="images\bartender\barchat.png" alt="" /></div>Bartender<hr>I've got people that owe me money, i need someone to go and collect. It's not going to be easy though as these guys, and gals, are tough. They won't give up without a fight.</div><br>
<div class="npctextbox"><div class="superslutchat"><img src="images\bartender\barchat.png" alt="" /></div>Bartender<hr>If you are interested, come back and ask me about the bounties.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>That would be easy money for a champ like me, i'll speak to you later.</div><br>
<<set $bartenderQuest = 1>>
<button data-passage="speaktobartenderlondon" class="button" type="button" tabindex="0">Stop Talking</button></div><div class="wrapper"><div class="title">Desmond Bar</div><br><<set $bountiesComplete = $bountiesComplete + 1>><<set $bountyQuest = 2>>
<div class="npctextbox"><div class="superslutchat"><img src="images\bartender\barchat.png" alt="" /></div>Bartender<hr>Nice job, kid!</div><br>
<button data-passage="speaktobartenderlondon" class="button" type="button" tabindex="0">Finish</button></div>
<<if $harleyBountyG != 1>>
<<set $aunlocked = "You completed your first bounty!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $harleyBountyG = 1>>
<<set $harleyQuestsComplete = $harleyQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Desmond Bar</div><br><<set $enemyNPC to "Bounty">>
<div class="npctextbox"><div class="superslutchat"><img src="images\bartender\barchat.png" alt="" /></div>Bartender<hr>Are you prepared for this bounty hunt? Make sure to stock up and make sure you are ready for a tough challenge. Keep in mind that XP boosting items, such as the XP ring wont work here.</div><br>
<<if $combatenabled eq 1>><button data-passage="enemyload" class="button" type="button" tabindex="0">Start Bounty</button><<else>><div class="npctextboxm">You need to enable combat to start a bounty.</div><</if>>
<button data-passage="speaktobartenderlondon" class="button" type="button" tabindex="0">Stop Talking</button></div><<if $talkedToBar eq 2>>
<div class="wrapper"><div class="title">Desmond Bar</div><br>
<div class="imagebox"><img src="images\bartender\tife.jpg" alt="" /></div><br>
<div class="npctextboxm">Third time is the charm - right?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Please have sex with me? I'm begging you, I'm so desperate. I'm such a fucking loser...</div><br>
<div class="npctextboxm">The bartender sighs</div><br>
<div class="npctextbox"><div class="superslutchat"><img src="images\bartender\barchat.png" alt="" /></div>Bartender<hr>You are the most pathetic person I've ever met, you know that?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I know...</div><br>
<div class="npctextboxm">It's now confirmed - this woman is 100% immune to the charm of $playername. A true annomoly. You've been able to seduce ever woman up until this point. You start to sweat. Is this the end? No - You *must* keep going on, there must be someone else here in London that will have sex with a loser like you. Keep going.</div><br>
<<elseif $talkedToBar eq 1>>
<div class="wrapper"><div class="title">Desmond Bar</div><br>
<div class="imagebox"><img src="images\bartender\tife.jpg" alt="" /></div><br>
<div class="npctextboxm">Maybe you just need to try again</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Please have sex with me? There - I said 'Please'?!</div><br>
<div class="npctextboxm">The bartender looks at you curiously...</div><br>
<div class="npctextbox"><div class="superslutchat"><img src="images\bartender\barchat.png" alt="" /></div>Bartender<hr>Listen, kid. Just fuck off. I don't have time to deal with this today.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What is going on?!?!</div><br>
<div class="npctextbox"><div class="superslutchat"><img src="images\bartender\barchat.png" alt="" /></div>Bartender<hr>...</div><br>
<<set $talkedToBar = 2>>
<<else>><div class="wrapper"><div class="title">Desmond Bar</div><br>
<div class="imagebox"><img src="images\bartender\tife.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, do you want to have some sex!!</div><br>
<div class="npctextbox"><div class="superslutchat"><img src="images\bartender\barchat.png" alt="" /></div>Bartender<hr>Let me think about that for a second... no.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>But this always works!</div><br>
<div class="npctextbox"><div class="superslutchat"><img src="images\bartender\barchat.png" alt="" /></div>Bartender<hr>I don't believe that...</div><br>
<<set $talkedToBar = 1>>
<div class="npctextboxm">For some reason, your perverse powers of seduction are useless on this woman. Perhaps she is gay? It's the only explanation.</div><br><</if>>
<button data-passage="speaktobartenderlondon" class="button" type="button" tabindex="0">Stop Talking</button><div class="wrapper"><div class="title">Desmond Bar</div><br>
<div class="imagebox"><img src="images\bartender\tife.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, nice tits!</div><br>
<div class="npctextbox"><div class="superslutchat"><img src="images\bartender\barchat.png" alt="" /></div>Bartender<hr>Hmmhhh</div><br>
<div class="npctextboxm">The bartender does not seem to care, maybe she is doing it on purpose?</div><br>
<button data-passage="speaktobartenderlondon" class="button" type="button" tabindex="0">Stop Talking</button></div><div class="wrapper"><div class="title">Desmond Bar</div><br>
<div class="imagebox"><img src="images\bartender\tife.jpg" alt="" /></div><br>
<div class="npctextboxm">Infront of you stands a female bartender. She looks tired, you notice her blouse isn't properly buttoned up and a good shot of her sideboob can be seen.<br> Nice.</div><br>
<<if $bountiesComplete gte 1>><div class="npctextboxm">Bounties Complete: $bountiesComplete</div><br><</if>>
<button data-passage="niceboobs" class="button" type="button" tabindex="0">"Nice Boobs"</button>
<button data-passage="havesexbar" class="button" type="button" tabindex="0"><<if $talkedToBar eq 2>>"PLEASE, I BEG YOU. JUST A SNIFF OF COOCHIE?"<<elseif $talkedToBar eq 1>>"Please have sex with me"<<else>>"Do you want to have sex?"<</if>></button>
<<if $bartenderQuest != 1>><button data-passage="bartenderquest1" class="button" type="button" tabindex="0">"Give me a Quest!"</button><</if>>
<hr><<if $bartenderQuest eq 1>><button data-passage="bountybartender" class="button" type="button" tabindex="0">Start a Bounty</button><</if>>
<button data-passage="insidedesmondbar" class="button" type="button" tabindex="0">Stop Talking</button></div><div class="wrapper"><div class="title">Desmond Bar</div>
<div class="imagebox"><img src="images\London\londonbar2ss.jpg" alt="" /></div>
<div class="npctextbox"><div class="superslutchat"></div>Superslut<hr>
Are you fucking serious? Don't try this shit again!</div>
<div class="npctextboxm"><center>Superslut slaps you in the face!</center></div><<set $healthpoints = $healthpoints - 1>>
<<if $healthpoints lte 0>><button data-passage="gameover" class="button" type="button" tabindex="0">Ow</button><<else>><button data-passage="insidedesmondbar" class="button" type="button" tabindex="0">Ow</button><</if>></div>
<<set $time = $time + 3>><div class="wrapper"><div class="title">Desmond Bar</div>
<div class="imagebox"><img src="images\London\londonbar2ss.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey Superslut, why are you drinking? Shouldn't you be saving people?</div>
<div class="npctextbox"><div class="superslutchat"></div>Superslut<hr>
I'm off duty kid.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
And what's your super power?</div>
<div class="npctextbox"><div class="superslutchat"></div>Superslut<hr>
You'll find out soon if you dont leave me alone.</div>
<button data-passage="enemysuperslutchat" class="button" type="button" tabindex="0">Finish talking</button><<set $time = $time +1>><div class="wrapper"><div class="title">Desmond Bar</div>
<div class="imagebox"><img src="images\London\londonbar2ss.jpg" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey Superslut, i think you should check out the alleyway at Oxford street. There's someone in trouble!</div>
<div class="npctextboxm"><center>Intelligence Check: <<if $intelligence gte 350>>Passed!<<else>>Failed! (Need 350 Intelligence)<</if>></center></div>
<<if $intelligence gte 349>><div class="npctextbox"><div class="superslutchat"></div>Superslut<hr>
Really? Shit. I'll go check it out.</div><<set $superslutcapture = 1>><<else>><div class="npctextbox"><div class="superslutchat"></div>Superslut<hr>
Really? I dont give a shit.</div><</if>>
<button data-passage="insidedesmondbar" class="button" type="button" tabindex="0">Finish talking</button><<set $time = $time +1>><div class="wrapper"><div class="title">Desmond Bar</div>
<div class="imagebox"><img src="images\London\londonbar2ss.jpg" alt="" /></div>
<div class="npctextboxm"><center>You see Superslut drinking a cocktail at the bar. Isn't she supposed to be doing superhero shit?</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Hey Superslut</div>
<div class="npctextbox"><div class="superslutchat"></div>Superslut<hr>
Hmm? Oh its you again? What do you want?.</div>
<div class="npctextboxm"><center>Important: It's probably best to prepare before you try and capture Superslut.</center></div>
<button data-passage="capturesuperslutfail" class="button" type="button" tabindex="0">Eat her</button><button data-passage="capturesuperslutfail" class="button" type="button" tabindex="0">Try to kiss her</button><button data-passage="capturesuperslutfail" class="button" type="button" tabindex="0">Ask for feet pics</button><button data-passage="cometothealleyway" class="button" type="button" tabindex="0">Ask to come to the alleyway</button><button data-passage="chatwithsuperslutinbar" class="button" type="button" tabindex="0">Chat</button><button data-passage="capturesuperslutfail" class="button" type="button" tabindex="0">Invite to the bathroom</button><button data-passage="capturesuperslutfail" class="button" type="button" tabindex="0">Try and capture</button><button data-passage="capturesuperslutfail" class="button" type="button" tabindex="0">Pretend you are a frog</button><button data-passage="capturesuperslutfail" class="button" type="button" tabindex="0">Flash your cock</button><hr><button data-passage="insidedesmondbar" class="button" type="button" tabindex="0">Finish talking</button><div class="wrapper"><div class="title">Desmond Bar</div><br>
<<londonbar>><br>
<div class="npctextboxm">You stand inside the old traditional pub. The smell of stale smoke fills the air. The bartender smiles to greet you as you walk inside the main area.</div><br>
<button data-passage="speaktobartenderlondon" class="button" type="button" tabindex="0">Speak to Bartender</button>
<<if $superslutcapture eq 0 and $time gte 4 and $time lte 7>><button data-passage="enemysuperslutchat" class="button" type="button" tabindex="0">Superslut is here</button><</if>><button data-passage="outsidedesmondbar" class="button" type="button" tabindex="0">Picadilly Street</button></div><div class="wrapper"><div class="title">Desmond Bar</div>
<div class="imagebox"><img src="images\london\londonbar2ss.jpg" alt="" /></div>
<div class="npctextboxm"><center>You enter the London Bar</center></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh shit, its superslut!</div>
<div class="npctextbox"><div class="superslutchat"></div>Superslut<hr>Sorry, no autographs. I'm off duty.</div>
<div class="npctextboxm"><center>//Important:// It's probably best to prepare before you try and capture Superslut.</center></div>
<button data-passage="attacksuperslutfail" class="button" type="button" tabindex="0">Try and capture</button><button data-passage="insidedesmondbar" class="button" type="button" tabindex="0">Finish talking</button><<set $londonbarmet = 1>><<if $drunk eq 0>><div class="wrapper"><div class="title">London Bar</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Gimme a drink bartender!</div>
<div class="npctextboxm">You paid $25 for a beer. You are drunk!</div><<set $drunk = 1>><<set $money = $money -25>>
<button data-passage="insidedesmondbar" class="button" type="button" tabindex="0">Finish</button></div><<else>>
<div class="wrapper"><div class="title">London Bar</div>
<div class="npctextboxm">You are already drunk!</div>
<button data-passage="outsidedesmondbar" class="button" type="button" tabindex="0">Finish</button></div><</if>><div class="wrapper"><div class="title">Desmond Bar</div>
<div class="imagebox"><img src="images\london\londonbar.jpg" alt="" /></div>
<<if $londonbarmet gte 1 and $time gte 3>><button data-passage="insidedesmondbar" class="button" type="button" tabindex="0">Enter</button><</if>><<if $londonbarmet eq 0 and $time gte 3>><button data-passage="introlondonbar" class="button" type="button" tabindex="0">Enter</button><</if>><<if $time lte 2>><button data-passage="" class="button" type="button" tabindex="0">Enter - <<closed>></button><</if>><hr><button data-passage="picadillystreet" class="button" type="button" tabindex="0">Picadilly Street</button></div><div class="title">Supermarket<br>
<div class="gallerywrapperG">
<span class="shopb"><button data-passage="chatbernie" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopg"><button data-passage="insidesupermarket" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopb"><button data-passage="supermarketsell" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopb"><button data-passage="supermarketrecruit" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<<set $bernieShop = []>>
<<set _item = {
name: "Flowers",
price: 150,
pic: '<img src="images/inventory/flowers.png" alt="" />',
button: '<<if $money gte 150>><button data-passage="buyItemFlowers" class="button" type="button" tabindex="0">Buy - $150</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $150</button><</if>>',
desc: "A bunch of flowers, the cheat code for picking up girls. My mom says girls love flowers."
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Diamond",
price: 1500,
pic: '<img src="images/inventory/diamond.png" alt="" />',
button: '<<if $money gte 1500>><button data-passage="buydiamond" class="button" type="button" tabindex="0">Buy - $1500</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $1500</button><</if>>',
desc: "A diamond. Why is this even sold here?"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Sex Book",
price: 499,
pic: '<img src="images/inventory/book.png" alt="" />',
button: '<<if $money gte 499>><button data-passage="buysisterbook" class="button" type="button" tabindex="0">Buy - $499</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $499</button><</if>>',
desc: "A book that teaches the different ways of the doggy"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Christmas Gifts",
price: 2125,
pic: '<img src="images/inventory/christmas_gift.png" alt="" />',
button:'<<if $xmasgiftbought != 1 and $christmas2022 gte 1>>
<<if $money gte 2125>>
<button data-passage="buyxmsagifts2022" class="button" type="button" tabindex="0">Buy - $2125</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $2125</button>
<</if>>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Sold Out</button>
<</if>>',
desc: "Christmas themed gifts. The contents are unknown."
}>>
<<set $bernieShop.push(_item)>>
<div class="npctextbox"><div class="berniechat"></div>Bernie<hr>Either buy something or get the fuck out.</div><br>
<div class="shopScreen">
<<for _i to 0; _i lt $bernieShop.length; _i++>>
<div class="forSale">
<div class="emptychat"><<print $bernieShop[_i].pic>></div>
Item: <<print $bernieShop[_i].name>><br>
Price: $<<print $bernieShop[_i].price>><br>
<div class="descItem">Desc: <<print $bernieShop[_i].desc>></div>
<span class="shopgg"><<print $bernieShop[_i].button>></span>
</div>
<</for>>
</div>
<br>
<button data-passage="outsidesupermarket" class="button" type="button" tabindex="0">Leave</button><div class="title">Supermarket<br>
<div class="gallerywrapperG">
<span class="shopg"><button data-passage="chatbernie" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopb"><button data-passage="insidesupermarket" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopb"><button data-passage="supermarketsell" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopb"><button data-passage="supermarketrecruit" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey man, hows it going?</div><br>
<div class="npctextbox"><div class="berniechat"></div>Bernie<hr>I'm not here to conversate.</div><br>
<<eastereggchance_london>>
<button data-passage="outsidesupermarket" class="button" type="button" tabindex="0">Leave</button><div class="title">Supermarket<br>
<div class="gallerywrapperG">
<span class="shopb"><button data-passage="chatbernie" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopb"><button data-passage="insidesupermarket" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopb"><button data-passage="supermarketsell" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopg"><button data-passage="supermarketrecruit" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<div class="npctextbox"><div class="berniechat"></div>Bernie<hr>Not sure why I've got all these whores hanging around the place. Do Bernie a favour and take one with ya?</div><br>
<div class="title"><centeR>Important!: Characters you buy or recruit are added to your 'bench', not your current party! To add them, once recruited, use the 'manage party' button on your phone! (Which is in your bedroom!)</centeR></div><br>
<<if $combatenabled eq 1>>
<div class="npcScreen">
<div class="forSale">
<div class="emptychat"><img src="images/inventory/npc.png" alt="" /></div>
Recruit Lvl 1 Whore<br>
Price: $8000<br>
<div class="descItem">Desc: A regular whore. Nothing special.</div>
<span class="shopgg">
<<if $money gte 8000>>
<button data-passage="recruitwhore" class="button" type="button" tabindex="0">Buy - $8000</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy - $8000</button>
<</if>>
</span>
</div>
</div>
<<else>>
<div class="title">Combat must be enabled to buy NPCS</div>
<</if>>
<br>
<button data-passage="outsidesupermarket" class="button" type="button" tabindex="0">Leave</button><div class="title">Supermarket<br>
<div class="gallerywrapperG">
<span class="shopb"><button data-passage="chatbernie" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopb"><button data-passage="insidesupermarket" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopg"><button data-passage="supermarketsell" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopb"><button data-passage="supermarketrecruit" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<div class="npctextbox"><div class="berniechat"></div>Bernie<hr>Look here pimp, Big daddy Bernie is going to pay you well for all your shit items</div><br>
<div class="npcScreen">
<div class="forSale">
<div class="emptychat"><img src="images/inventory/flowers.png" alt="" /></div>
Item: Flowers<br>
Sell Price: $50
<<if $flowers.includes('flowers')>><button data-passage="sellItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">Sell Flowers ($50)</button><<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">None Owned</button><</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/inventory/medpack.png" alt="" /></div>
Item: Med Pack<br>
Sell Price: $50
<<if $perks.includes('medpack')>><button data-passage="sellItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 2">Sell Medpack ($50)</button><<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">None Owned</button><</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/inventory/energy.png" alt="" /></div>
Item: Energy Drink<br>
Sell Price: $50
<<if $energydrink.includes('Energy Drink')>><button data-passage="sellItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 3">Sell Energy Drink ($50)</button><<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">None Owned</button><</if>>
</div>
<div class="forSale">
<div class="emptychat"><img src="images/inventory/goldCoin.png" alt="" /></div>
Item: Gold Coin<br>
Sell Price: $2000
<<if $goldCoin.includes('Gold Coin')>><button data-passage="sellItem" class="button" type="button" tabindex="0" data-setter="$itemChosen to 4">Sell Gold Coin ($2000)</button><<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">None Owned</button><</if>>
</div>
</div>
<br>
<button data-passage="outsidesupermarket" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Supermarket</div>
<div class="imagebox"><img src="images/asda.jpg" alt="" /></div>
<<if $time lte 5>><button data-passage="insidesupermarket" class="button" type="button" tabindex="0">Enter Supermarket</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Enter Supermarket - <<closed>></button><</if>><hr><button data-passage="picadillystreet" class="button" type="button" tabindex="0">Picadilly Street</button></div><<set $itemTo = {
name: "Diamond",
partypic:'<img src="images/inventory/diamond.png" alt="" />',
desc: "An actual diamond. Why was this sold in a supermarket?"
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money -1500>>
<<goto "insidesupermarket">><<set $itemTo = {
name: "Flowers",
partypic:'<img src="images/inventory/flowers.png" alt="" />',
desc: "A bunch of flowers, the cheat code for picking up girls. My mom says girls love flowers."
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money -150>>
<<goto "insidesupermarket">><<set $itemTo = {
name: "Book [Sex]",
partypic:'<img src="images/inventory/book.png" alt="" />',
desc: "A book used for studying"
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money -499>>
<<goto "insidesupermarket">><<set $itemTo = {
name: "Christmas Gift",
partypic:'<img src="images/inventory/christmas_gift.png" alt="" />',
desc: "An assortment of wrapped christmas gifts.."
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money -2125>>
<<set $xmasgiftbought = 1>>
<<set $christmas2022 = 2>>
<<goto "insidesupermarket">><<set $money = $money - 8000>>
<div class="title">
Enter Whore Name:<br><<textbox "$whoreName" "Whore">>
<hr>
Choose a character portrait:<br>
<<npcpicchoose>>
</div>
<button data-passage="recruitwhore2" class="button" type="button" tabindex="0">Finalise Whore Creation</button><<set $harleyNPC = {
name: "Harley",
gender: "Female",
pic: "<<harleychat>>",
partypic:'<img src="images/npcspics/harley.png" alt="" />',
health: 15,
stamina: 5,
maxhealth: 15,
maxstamina: 5,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 1,
class: "Whore"
}>>
<<set $harleyNPC.name = $whoreName>>
<<applynpcpic>>
<<set $bench.push($harleyNPC)>>
<<goto "supermarketrecruit">><div class="wrapper"><div class="title">Lagos</div>
<div class="imagebox"><img src="images\thesummerupdate\lagosairport.jpg" alt="" /></div>
<<nobr>>
<<if $hotelquest eq -1>>
<button data-passage="flyingToDestination" class="button" type="button" tabindex="0" data-setter="$dest to 1">Fly to London</button>
<button data-passage="flyingToDestination" class="button" type="button" tabindex="0" data-setter="$dest to 2">Fly to Tokyo</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Fly to London [Unavailable]</button>
<</if>>
<hr>
<button data-passage="bootystreet" class="button" type="button" tabindex="0">Leave Airport</button><</nobr>></div><div class="wrapper"><div class="title">Lagos Bank</div><br>
<div class="npctextbox"><div class="npcchat"><img src="images\summerend\bankchat.png" alt="" /></div>Bank Teller<hr>Hello sir, how can I help you today?</div><br>
<button data-passage="openBankAccount" class="button" type="button" tabindex="0">Open a Bank Account</button>
<button data-passage="showTitsBank" class="button" type="button" tabindex="0">Show me your tits</button>
<button data-passage="lagosBank" class="button" type="button" tabindex="0">Back</button><div class="wrapper"><div class="title">Lagos Bank</div><br>
<div class="imagebox"><img src="images\summerend\bank.jpg" alt="" /></div><br>
<button data-passage="bankChat" class="button" type="button" tabindex="0">Speak to Bank Lady</button>
<<if $combatenabled eq 1>>
<button data-passage="newFightLagos" class="button" type="button" tabindex="0">Rob The Bank</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Rob The Bank [Need Combat Enabled]</button>
<</if>>
<button data-passage="girthstreet" class="button" type="button" tabindex="0">Exit</button>
<<eastereggchance_lagosN>><div class="wrapper"><div class="title">Lagos Bank</div><br><<set $enemyNPC = "Bank Teller">>
<div class="imagebox"><img src="images\summerend\bankTellerG.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Alright, on the floor mother fuckers! This is a robbery! I want all the cash - NOW!</div><br>
<div class="npctextbox"><div class="npcchat"><img src="images\summerend\bankchat.png" alt="" /></div>Bank Teller<hr>I would rather die than hand over Lagos' gold to you!</div><br>
<div class="npctextboxm">Looks like the only way to rob this place is to defeat the big titty bank teller, she looks strong!</div><br>
<<if $combatParty.length eq 0>>
<button data-passage="girthstreet" class="button" type="button" tabindex="0">Flee [No Party]</button>
<<else>>
<button data-passage="enemyload" class="button" type="button" tabindex="0">Start Fight</button>
<</if>>
<button data-passage="girthstreet" class="button" type="button" tabindex="0">Exit</button><div class="wrapper"><div class="title">Lagos Bank</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I want to open a bank account.</div><br>
<div class="npctextbox"><div class="npcchat"><img src="images\summerend\bankchat.png" alt="" /></div>Bank Teller<hr>Sorry sir, only citizens of Lagos can open accounts here. You obviously aren't from around here.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh...</div><br>
<button data-passage="lagosBank" class="button" type="button" tabindex="0">Exit</button><div class="wrapper"><div class="title">Lagos Bank</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You need to show me your milkers, right now!</div><br>
<div class="npctextboxm">Intelligence check...<<if $intelligence gte 750>>Passed!<<else>>Failed!<</if>></div><br>
<<if $intelligence gte 750>>
<div class="npctextbox"><div class="npcchat"><img src="images\summerend\bankchat.png" alt="" /></div>Bank Teller<hr>Hmmm... you make a convincing argument. Alright - here you go!</div><br>
<div class="npctextboxm">The lady throws her huge tits outside of her dress for your to see... nice.</div><br>
<div class="imagebox"><img src="images\summerend\bankTellerG2.jpg" alt="" /></div><br>
<<set $banktits = 1>>
<button data-passage="bankChat" class="button" type="button" tabindex="0">Oh Yaaa</button>
<<else>>
<div class="npctextbox"><div class="npcchat"><img src="images\summerend\bankchat.png" alt="" /></div>Bank Teller<hr>Alright - get the fuck out of here! Perverts aren't allowed in Lagos Bank!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh...</div><br>
<div class="npctextboxm">You are thrown out of the bank!</div><br>
<button data-passage="girthstreet" class="button" type="button" tabindex="0">Ahhh!</button>
<</if>>
<<time>>
<<time>><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imageboxb"><img src="images\0.46.0\marcooffice.jpg" alt="" /></div>
<div class="npctextboxm">You hand Diamond's goods over to Marco.</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>You made the right choice. </div>
<div class="npctextbox"><<playerchat>>$playername<hr>I hope so.</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>Come back and see me later. I might have some more work for you.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Will do.</div>
<div class="npctextboxm">Quest complete!</div><<set $diamondquest = -1>><<set $questcomplete = $questcomplete + 1>><<set $marcopath = 1>>
<div class="npctextboxm">You have received $1000</div><<set $money = $money + 1000>>
<button data-passage="lagosbrothelinside" class="button" type="button" tabindex="0">Leave</button>
<<if $dvmE != 1 >>
<<set $aunlocked = "Complete Diamond Vs Marco">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $dvmE = 1>>
<<set $diamondQuestsComplete = $diamondQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imageboxb"><img src="images\0.46.0\marcooffice.jpg" alt="" /></div>
<div class="npctextboxm">You sit at Marco's desk.</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>Oh $playername, please, take a seat. I've been thinking about our problem</div>
<div class="npctextbox"><<playerchat>>$playername<hr>'Our' problem?</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>Yes, //our// problem. The problem of diamond.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>She's a problem?</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>She will be if we dont do something</div>
<div class="npctextbox"><<playerchat>>$playername<hr>What do you want me to do? Kill her?</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>What?! No, you can't get away with that shit here in Lagos. The cops would be all over us.</div>
<div class="npctextboxm">You raise your eyebrow at Marco</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>I've got some serious dirt on Diamond. We found some documents in those goods she wanted you to retrieve. Looks like the 'goods' were not the only thing she wanted.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>What documents?</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>She's been avoiding taxes for years, her real name isn't even Diamond. I could call this into the goverment and they would arrest her in a heartbeat.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>So... why don't you just do it?</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>I've got a better idea.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Hmm?</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>I've been in need of a new girl here at the brothel...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Jeez Marco, I think she might prefer prison.</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>I don't think so. Go speak to her for me, make her see reason.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Alright, i'll try.</div>
<<qt>><<set $marcopath = 2>><<set $marcoquest = 1>>
<button data-passage="lagosbrothelinside" class="button" type="button" tabindex="0">Leave</button><div class="title">Lagos Brothel</div><br>
<div class="imageboxb"><img src="images\0.46.0\marcooffice.jpg" alt="" /></div><br>
<<if $marcoquest eq -1>>
<div class="npctextboxm">Nobody is here.</div><br>
<button data-passage="lagosbrothelinside" class="button" type="button" tabindex="0">Leave</button>
<<elseif $marcoquest eq 3>>
<div class="npctextboxm">You go up to Marco's office. A guard lets you in.</div><br>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>You did well kid. Diamond has already started working here. Here's a small token of my gratitude.</div><br>
<div class="npctextboxm">You receive $4500!</div><br><<set $money = $money + 4500>>
<div class="npctextbox"><<playerchat>>$playername<hr>Thanks Marco</div><br>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>Don't mention it. Just don't give any of that money to Diamond if you know what I mean</div><br>
<div class="npctextboxm">Marco giggles</div><br>
<div class="npctextboxm">Quest Complete!</div><br>
<button data-passage="lagosbrothelinside" class="button" type="button" tabindex="0">Leave</button><<set $marcoquest = -1>><<set $questcomplete = $questcomplete + 1>>
<<elseif $marcopath eq 1>>
<div class="npctextboxm">You go up to Marco's office. A guard lets you in.</div><br>
<button data-passage="marcoquest1" class="button" type="button" tabindex="0">Start Marco's Quest</button>
<button data-passage="lagosbrothelinside" class="button" type="button" tabindex="0">Leave</button>
<<elseif $diamondquest eq 0>>
<div class="npctextboxm">You go up to Marco's office. A guard lets you in.</div><br>
<<elseif $diamondquest eq 2>><div class="npctextbox"><div class="marcochat"></div>Marco<hr>Do you have Diamond's goods yet?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Not yet.</div><br>
<button data-passage="lagosbrothelinside" class="button" type="button" tabindex="0">Leave</button>
<<elseif $diamondquest eq 3>>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>Do you have Diamond's goods yet?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div><br>
<button data-passage="givegoodsmarco" class="button" type="button" tabindex="0">Give the goods to Marco</button>
<button data-passage="lagosbrothelinside" class="button" type="button" tabindex="0">Leave</button>
<<else>>
<div class="npctextboxm">You go up to Marco's office but the guard stops you. Marco doesn't want to speak to you.</div><br>
<button data-passage="lagosbrothelinside" class="button" type="button" tabindex="0">Leave</button>
<</if>><div class="wrapper"><div class="title">Lagos Brothel Basement</div><br>
<<nobr>><div class="npctextboxm">You are standing inside the Lagos Brothel basement. <<if $diamondquest eq 2>>There are boxes of items everywhere.<<else>>It is empty<</if>></div><br><</nobr>>
<<if $diamondquest eq 2>><button data-passage="takegoods" class="button" type="button" tabindex="0">Take Diamond's Goods</button><</if>><button data-passage="lagosbrothelinside" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Lagos Brothel Basement</div><br>
<div class="npctextboxm">Diamond's Goods added to your inventory!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Should I give this to Marco or Diamond? If I give this to Diamond, Marco will no longer speak to me. If I give it to Marco, Diamond will hate me. Hmm....</div><br>
<div class="npctextboxm">The quest log has been updated</div><br><<set $diamondquest = 3>>
<<set $itemTo = {
name: "Diamond's Goods",
partypic:'<img src="images/inventory/goods.png" alt="" />',
desc: "Diamond's goods. Who you gonna give it to?"
}>>
<<set $backpack.push($itemTo)>>
<button data-passage="brothelbasement" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Lagos Brothel</div><br>
<div class="imageboxb"><img src="images\0.46.0\brothelinside.jpg" alt="" /></div><br>
<div class="npctextboxm">You are standing inside the Lagos Brothel. It doesn't smell great.</div><br>
<<if $marcoquest eq -1>>
<button data-passage="diamondsroom" class="button" type="button" tabindex="0">Diamond's Room</button>
<</if>>
<<if $diamondquest gte 2>>
<button data-passage="brothelbasement" class="button" type="button" tabindex="0">Enter the basement</button>
<</if>>
<<if $mybrothel eq 1>>
<button data-passage="brotheloffice" class="button" type="button" tabindex="0">Go to your office</button>
<<else>>
<button data-passage="speaktomarco" class="button" type="button" tabindex="0">Speak with Marco</button>
<</if>>
<button data-passage="lagosbrotheloutside" class="button" type="button" tabindex="0">Leave</button><<if $diamondbj eq 0>><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imagebox"><img src="images\0.46.0\diamondbedroom.jpg" alt="" /></div>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>What do you want?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I want you to suck my cock</div>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>It better taste good...</div>
<div class="npctextboxm">Diamond unzips your pants and starts sucking your cock</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/diamondbj.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">You finish inside her mouth after a rough blowjob session</div>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>Happy?</div><<set $diamondlevel = $diamondlevel + 55>>
<div class="npctextboxm"><center>Your relationship with Diamond has increased by 55. It is now $diamondlevel</center></div><<set $diamondbj = 1>>
<button data-passage="diamondmenu" class="button" type="button" tabindex="0">Finish</button></div>
<<else>><div class="wrapper"><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imagebox"><img src="images\0.46.0\diamondbedroom.jpg" alt="" /></div>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>I dont want to give you anymore head today</div>
<div class="npctextboxm"><center>You have already received a BJ from Diamond today. Diamond's relationship level has decreased by 5</center></div><<set $diamondlevel = $diamondlevel -5>>
<button data-passage="diamondmenu" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>Drown me in your cum, Master!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/diamondfinish.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">You finish all over her face</div>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>Mmmmmmm....</div>
<button data-passage="diamondmenu" class="button" type="button" tabindex="0">Finish</button><<if $diamondfuck eq 0>><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imagebox"><img src="images\0.46.0\diamondbedroom.jpg" alt="" /></div>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>What do you want?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I really want to fuck you today</div>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>You can do whatever you want to me. Master.</div>
<div class="npctextboxm">You rip diamonds clothes off and start furiously fucking the shit out of her.</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/diamondfuck.mp4" type="video/mp4"></video></center></div><<set $diamondlevel = $diamondlevel + 75>><<set $diamondfucked = $diamondfucked + 1>>
<div class="npctextboxm"><center>Your relationship with Diamond has increased by 75. It is now $diamondlevel</center></div><<set $diamondfuck = 1>>
<button data-passage="diamondfinish" class="button" type="button" tabindex="0">Give a facial</button><button data-passage="diamondmenu" class="button" type="button" tabindex="0">Finish</button></div>
<<else>><div class="wrapper"><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imagebox"><img src="images\0.46.0\diamondbedroom.jpg" alt="" /></div>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>I dont want to fuck anymore today.</div>
<div class="npctextboxm"><center>You have already fucked Diamond today. Diamond's relationship level has decreased by 5</center></div><<set $diamondlevel = $diamondlevel -5>>
<button data-passage="diamondmenu" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><<if $diamondkiss eq 0>><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imagebox"><img src="images\0.46.0\diamondbedroom.jpg" alt="" /></div>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>What do you want?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I just wanted to do this...</div>
<div class="npctextboxm">You pull Diamond close and kiss her.</div><<set $diamondlevel = $diamondlevel + 25>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/diamondkiss.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm"><center>Your relationship with Diamond has increased by 25. It is now $diamondlevel</center></div><<set $diamondkiss = 1>>
<button data-passage="diamondmenu" class="button" type="button" tabindex="0">Finish</button></div>
<<else>><div class="wrapper"><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imagebox"><img src="images\0.46.0\diamondbedroom.jpg" alt="" /></div>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>I dont want to kiss anymore today.</div>
<div class="npctextboxm"><center>You have already kissed Diamond today. Diamond's relationship level has decreased by 5</center></div><<set $diamondlevel = $diamondlevel -5>>
<button data-passage="diamondmenu" class="button" type="button" tabindex="0">Finish talking</button><</if>><<set $time = $time + 1>><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imagebox"><img src="images\0.46.0\diamondbedroom.jpg" alt="" /></div>
<div class="npctextboxm">What do you want to do with Diamond?</div>
<<nobr>><button data-passage="diamondkiss" class="button" type="button" tabindex="0">Kiss</button>
<<if $diamondlevel gte 50>><button data-passage="diamondbj" class="button" type="button" tabindex="0">Blowjob</button><</if>>
<<if $diamondlevel gte 200>><button data-passage="diamondfuck" class="button" type="button" tabindex="0">Fuck</button><</if>>
<hr><button data-passage="diamondsroom" class="button" type="button" tabindex="0">Leave</button><</nobr>>
<<if $dvmEE != 1 >>
<<set $aunlocked = "Complete Diamond Vs Marco Part 2">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $dvmEE = 1>>
<<set $diamondQuestsComplete = $diamondQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imagebox"><img src="images\0.46.0\diamondbedroom.jpg" alt="" /></div>
<div class="npctextboxm">You are standing inside Diamond's room at the Lagos Brothel. She is standing in her new outfit.</div>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>What the fuck do you want?</div>
<button data-passage="diamondmenu" class="button" type="button" tabindex="0">Diamond Interactions</button><button data-passage="lagosbrotheloutside" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imageboxb"><img src="images\0.46.0\marcooffice.jpg" alt="" /></div>
<div class="npctextboxm">You stand in your office. Nobody is here.</div>
<button data-passage="lagosbrothelinside" class="button" type="button" tabindex="0">Leave</button>
<<if $dvmEE != 1 >>
<<set $aunlocked = "Complete Diamond Vs Marco Part 2">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $dvmEE = 1>>
<<set $diamondQuestsComplete = $diamondQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imageboxb"><img src="images\0.46.0\brothelinside.jpg" alt="" /></div><<set $brothelintro = 1>>
<<nobr>><div class="npctextboxm">You walk inside the Lagos Brothel, it doesn't smell great but the energy is electric. The music is loud and the rooms are packed with people moving to the beat of the latest Nigerian pop and Afrobeats. The Brothel is dimly lit, the walls are adorned with colorful murals and graffiti, giving the club a distinct and vibrant atmosphere.
In the corner is bar is lined with people, some sitting on stools while others are standing, chatting and laughing with friends. You can see a distinctly dressed gentleman wearing a suit, talking confidently with some of the patrons. He looks like he is charge, you should go speak with him.</div>
<hr><button data-passage="introbrothel1" class="button" type="button" tabindex="0">Speak to the man</button><</nobr>><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imageboxb"><img src="images\0.46.0\brothelinside.jpg" alt="" /></div>
<div class="npctextboxm">You walk towards the man in the suit. He turns his head to look at you</div>
<div class="npctextbox"><div class="marcochat"></div>???<hr>...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Are you the owner?</div>
<div class="npctextbox"><div class="marcochat"></div>???<hr>I am.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I need to speak to you regarding the stockroom of this building</div>
<div class="npctextbox"><div class="marcochat"></div>???<hr>You must mean the locked basement. Did that bitch Diamond send you?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I just need to clear out her old stock and deliver it back to her. I should be out of your hair within an hour.</div>
<div class="npctextbox"><div class="marcochat"></div>???<hr>Not a fucking chance. That's my stock now. As soon as I get my boys to pick that lock its mine. You hear me?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I heard the lock is pretty strong. That's going to take weeks, probably months to crack.</div>
<div class="npctextbox"><div class="marcochat"></div>???<hr>I'm a patient man.</div>
<div class="npctextboxm">You flash the key at the man</div>
<div class="npctextbox"><div class="marcochat"></div>???<hr>Hmmmh...</div>
<div class="npctextbox"><div class="marcochat"></div>???<hr>That's the key huh?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>That's right.</div>
<div class="npctextbox"><div class="marcochat"></div>???<hr>Why don't we do a deal? I'm a much easier man to do business with than that bitch Diamond. What do you say?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I don't even know your name.</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>It's Marco. Why don't we continue this conversation in my office.</div>
<div class="npctextboxm">You agree and follow Marco into his office</div>
<button data-passage="introbrothel2" class="button" type="button" tabindex="0">Follow Marco</button><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imageboxb"><img src="images\0.46.0\marcooffice.jpg" alt="" /></div>
<div class="npctextboxm">You enter Marco's office and take a seat opposite to him as he sits firmly behind his desk.</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>Whatever Diamond is paying you for the stock, she's ripping you off. She did the same thing to me.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>How come?</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>I'm trying to run a business here. I gave her plenty of notice before evicting her and she reacted by destroying half the building. Set it on fire. This place needs some major repairs and why should I have to pay? I have every right to take those goods and sell them to help pay for the damage.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>I will leave the decision to you. I can offer you more work should you decide to help me out. If you decide to help Diamond then you can rot in hell beside her.</div>
<div class="npctextboxm">I need to decide who to give the goods to. This is an important and irreversible descision.</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>I've instructed my guards to let you into the basement storeroom. Remember, I am a good friend to have in this city.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I'll think about it</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>That's all I ask.</div>
<div class="npctextboxm">The quest log has been updated</div><<set $diamondquest = 2>>
<button data-passage="lagosbrothelinside" class="button" type="button" tabindex="0">Leave Marco's Office</button><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imageboxb"><img src="images\0.46.0\brothel.jpg" alt="" /></div>
<div class="npctextboxm">You are standing outside the Lagos Brothel. It used to be a voodoo shop. <<if $time lte 2>>It's not open in the morning.<</if>><<if $kiraquest eq 2>>There are a group of men talking outside the brothel<</if>></div>
<<nobr>><<if $diamondpath eq 2>><button data-passage="brotheltakeover" class="button" type="button" tabindex="0">Start Brothel Takeover</button><</if>><<if $amadaFriend eq "Misty">><button data-passage="" class="button" type="button" tabindex="0">Brothel [Locked]</button><<else>><<if $time gte 3>><<if $brothelintro eq 0>><button data-passage="brothelintro" class="button" type="button" tabindex="0">Enter the brothel</button><<else>><button data-passage="lagosbrothelinside" class="button" type="button" tabindex="0">Enter</button><</if>><<else>><button data-passage="" class="button" type="button" tabindex="0">Enter - <<closed>></button><</if>><</if>><<if $kiraquest eq 2>><button data-passage="lagosbrothelchat" class="button" type="button" tabindex="0">Listen to a conversation</button><</if>><button data-passage="bootystreet" class="button" type="button" tabindex="0">Leave</button><</nobr>><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imageboxb"><img src="images\0.46.0\marcooffice.jpg" alt="" /></div>
<div class="npctextboxm">Strength Check... <<if $strength gte 210>>Passed!<<else>>Failed!<</if>></div>
<<if $strength gte 210>><div class="npctextbox"><<playerchat>>$playername<hr>You're done Marco. I'm not letting you leave unless you hand over the brothel to us.</div>
<div class="npctextboxm">Marco reluctantly agrees</div>
<button data-passage="marcoend" class="button" type="button" tabindex="0">The end of Marco</button><<else>>
<div class="npctextbox"> <div class="marcochat"></div>Marco<hr>You stupid bitch, I'm gonna kick the shit out of you!</div>
<div class="npctextboxm">Marco starts to beat the shit out of you!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I've made a huge mistake!</div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Next</button><</if>><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imageboxb"><img src="images\0.46.0\brothelinside.jpg" alt="" /></div>
<div class="npctextboxm">$playername, Diamond and her gang walk into the brothel. Fights soon start and chaos ensues. Marco, notices what is going on and bolts for his office. Locking the door behind him.</div>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>Don't let him get away, $playername!</div>
<button data-passage="brotheltakeover2" class="button" type="button" tabindex="0">Chase after Marco</button><div class="wrapper"><div class="title">Lagos Brothel</div><<set $enemyNPC = "Marco">><<set $currentlocation = "3">>
<div class="imageboxb"><img src="images\0.46.0\marcooffice.jpg" alt="" /></div>
<div class="npctextboxm">You break into Marco's office. Shattering the office door.</div>
<div class="npctextbox"><div class="marcochat"></div>Marco<hr>You bloody bastard! I knew I shouldn't of trusted you!</div>
<button data-passage="brothelstrengthcheck" class="button" type="button" tabindex="0">Threaten Marco (Strength 300 required)</button><<if $combatenabled eq 1>><button data-passage="enemyload" class="button" type="button" tabindex="0">Fight Marco</button><</if>><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="imageboxb"><img src="images\0.46.0\brothel.jpg" alt="" /></div>
<div class="npctextboxm">You are standing outside the Lagos Brothel. There is a group of gentlemen standing outside. You decide to eavesdrop on their conversation. </div>
<div class="npctextbox"> <div class="knifechat"></div>Man #1<hr>This place fucking sucks man.</div>
<div class="npctextbox"> <div class="knifechat"></div>Man #2<hr>I wish Kira would start putting out again</div>
<div class="npctextbox"> <div class="knifechat"></div>Man #1<hr>Yeah, I can't believe she quit the brothel business to become a librarian.</div>
<div class="npctextbox"> <div class="knifechat"></div>Man #2<hr>Kira was ten times better than the skanks in this place.</div>
<div class="npctextbox"> <div class="knifechat"></div>Man #1<hr>I'm going home. See ya!</div>
<div class="npctextboxm">From the sounds of that conversation it sounds like Kira used to work at the brothel. You should confront Kira about this.</div><<set $kiraquest = 3>>
<button data-passage="lagosbrotheloutside" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">24/7 Voodoo Shop</div>
<div class="npctextboxm">Marco has submitted to you and packs up his things and leaves the brothel to you and Diamond.</div>
<div class="npctextbox"> <div class="marcochat"></div>Marco<hr>The brothel is yours, you bastard!</div><<set $diamondpath = -1>><<set $mybrothel = 1>><<set $questcomplete = $questcomplete + 1>>
<<qt>>
<button data-passage="bootystreet" class="button" type="button" tabindex="0">Stop Talking</button>
<<if $dvmEE != 1 >>
<<set $aunlocked = "Complete Diamond Vs Marco Part 2">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $dvmEE = 1>>
<<set $diamondQuestsComplete = $diamondQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Lagos Brothel</div>
<div class="npctextboxm">MARCO (Level 220) ATTACKS YOU!</DIV>
<div class="npctextbox"><div class="marcochat"></div>Diamond<hr>You are dead meat, kid!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh shit...</div>
<button data-passage="diamondbattle" class="button" type="button" tabindex="0">Start fight</button></div><<set $thugcombatlevel = 220>><<set $thugstamina = 25>><<set $thughealthpoints = 200>><<run $enemy.push('marco')>><<set $thugmaxhealth = 200>><<set $thugmaxstamina = 25>><<set _cardCounts = []>> <!-- Initialize an object to store card counts -->
<<for _i to 0; _i lt $cards.length; _i++>> <!-- Loop through the cards -->
<<set _cardNumber = $cards[_i].number>> <!-- Get the card number -->
<<if !_cardCounts[_cardNumber]>> <!-- Check if the card number has been encountered before -->
<<set _cardCounts[_cardNumber] = 1>> <!-- If not, set the count to 1 -->
<<else>>
<<set _cardCounts[_cardNumber] += 1>> <!-- If yes, increment the count -->
<</if>>
<</for>>
<<set _totalMoneyEarned = 0>> <!-- Initialize a variable to store the total money earned -->
<<set _totalCardsSold = 0>> <!-- Initialize a variable to store the total number of cards sold -->
<<for _i to 1; _i lte $seriesOneCardMax; _i++>> <!-- Loop through all possible card numbers -->
<<set _duplicateCount = _cardCounts[_i] || 0>> <!-- Get the count of duplicates for this card -->
<<if _duplicateCount gt 1>> <!-- Check if there are duplicates -->
<<set _keepCount = _duplicateCount - 1>> <!-- Calculate how many duplicates to keep -->
<<for _j to 0; _j lt $cards.length; _j++>> <!-- Loop through player's cards -->
<<if $cards[_j].number eq _i and _keepCount gt 0>> <!-- Check if the card number matches and duplicates need to be sold -->
<<set _valueEarned = $cards[_j].value || 0>> <!-- Get the value of the card, default to 0 if undefined -->
<<set _totalMoneyEarned += _valueEarned>> <!-- Add the value to the total money earned -->
<<set _keepCount -= 1>> <!-- Decrement keep count -->
<<set _totalCardsSold += 1>> <!-- Increment total cards sold -->
<<set $cards[$cards.indexOf($cards[_j])] = "SOLD">> <!-- Mark the card as sold by setting it to a placeholder value -->
<</if>>
<</for>>
<</if>>
<</for>>
<<set $cards = $cards.filter(card => card !== "SOLD")>> <!-- Remove all "SOLD" cards from the $cards array -->
<!-- Add your selling logic here, such as updating player's money -->
<<set $money += _totalMoneyEarned>>
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>Solomon<hr>You sold <<print _totalCardsSold>> duplicate cards for $<<print _totalMoneyEarned>> - thank you!</div><br>
<button data-passage="sellCards" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Return to Store</button><br><<set _chosenCard = $cards[$chosenCard]>> <!-- Retrieve the chosen card -->
<<set _cardIndex = $cards.indexOf(_chosenCard)>> <!-- Find the index of the chosen card -->
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>Solomon<hr>You sold a <<print $cards[$chosenCard].rarity>> <<print $cards[$chosenCard].name>> card for $<<print $cards[$chosenCard].value>></div><br>
<<if _cardIndex !== -1>> <!-- Check if the card exists in the $cards array -->
<<set $cards = $cards.slice(0, _cardIndex).concat($cards.slice(_cardIndex + 1))>> <!-- Remove the chosen card from the $cards array -->
<div class="npctextboxm"><<print _chosenCard.name>> was sold for $<<print _chosenCard.value>>.</div><br>
<<else>>
<div class="npctextboxm">Error: Card not found.</div><br> <!-- Display error message if card is not found -->
<</if>>
<<set $money = $money + _chosenCard.value>>
<button data-passage="sellCards" class="button" type="button" tabindex="0" >Confirm Sale</button><div class="npctextboxm">Your Total Cards: <<print $cards.length>></div><br>
<<set _cardCounts to []>> <!-- Initialize an object to store card counts -->
<<for _i to 0; _i lt $cards.length; _i++>> <!-- Loop through the cards -->
<<set _cardNumber to $cards[_i].number>> <!-- Get the card number -->
<<if !_cardCounts[_cardNumber]>> <!-- Check if the card number has been encountered before -->
<<set _cardCounts[_cardNumber] to 1>> <!-- If not, set the count to 1 -->
<<else>>
<<set _cardCounts[_cardNumber] += 1>> <!-- If yes, increment the count -->
<</if>>
<</for>>
<button data-passage="tradingCardStoreInside" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Return to Store</button>
<button data-passage="sellAllDuplicatesExceptOne" class="button" type="button" tabindex="0">Sell All Duplicates</button><br>
<div class="card-container">
<<for _i to 1; _i lte $seriesOneCardMax; _i++>> <!-- Loop through all possible card numbers -->
<<set _cardExists to false>> <!-- Initialize a flag to check if the card exists -->
<<for _j to 0; _j lt $cards.length; _j++>> <!-- Check if the card exists in player's collection -->
<<if $cards[_j].number eq _i>>
<<set _cardExists to true>>
<</if>>
<</for>>
<<if !_cardExists>> <!-- If the card doesn't exist, display a placeholder -->
<div class="placeholder-card">
Card #<<print _i>> <br>???
</div>
<<else>> <!-- If the card exists, display the actual card -->
<<set _currentCardIndex to -1>>
<<for _k to 0; _k lt $cards.length; _k++>>
<<if $cards[_k].number eq _i>>
<<set _currentCardIndex to _k>>
<<break>>
<</if>>
<</for>>
<<if _currentCardIndex gt -1>>
<<if $cards[_currentCardIndex].rarity eq "Common">>
<div class="common_card">
<<print $cards[_currentCardIndex].name>> [<<print $cards[_currentCardIndex].number>>]<hr>
Rarity: <<print $cards[_currentCardIndex].rarity>><br>
<div class="card-art">
<<print $cards[_currentCardIndex].art>>
</div>
Owned: x<<print _cardCounts[$cards[_currentCardIndex].number]>> ||
Value: <<print $cards[_currentCardIndex].value>>
<<capture _currentCardIndex>><button data-passage="sellCardsProcess" class="button" type="button" tabindex="0" data-setter="$chosenCard to _currentCardIndex">Sell x1</button><</capture>>
</div>
<<elseif $cards[_currentCardIndex].rarity eq "Uncommon">>
<div class="uncommon_card">
<<print $cards[_currentCardIndex].name>> [<<print $cards[_currentCardIndex].number>>]<hr>
Rarity: <<print $cards[_currentCardIndex].rarity>><br>
<div class="card-art">
<<print $cards[_currentCardIndex].art>>
</div>
Owned: x<<print _cardCounts[$cards[_currentCardIndex].number]>> ||
Value: <<print $cards[_currentCardIndex].value>>
<<capture _currentCardIndex>><button data-passage="sellCardsProcess" class="button" type="button" tabindex="0" data-setter="$chosenCard to _currentCardIndex">Sell x1</button><</capture>>
</div>
<<elseif $cards[_currentCardIndex].rarity eq "Rare">>
<div class="rare_card">
<<print $cards[_currentCardIndex].name>> [<<print $cards[_currentCardIndex].number>>]<hr>
Rarity: <<print $cards[_currentCardIndex].rarity>><br>
<div class="card-art">
<<print $cards[_currentCardIndex].art>>
</div>
Owned: x<<print _cardCounts[$cards[_currentCardIndex].number]>> ||
Value: <<print $cards[_currentCardIndex].value>>
<<capture _currentCardIndex>><button data-passage="sellCardsProcess" class="button" type="button" tabindex="0" data-setter="$chosenCard to _currentCardIndex">Sell x1</button><</capture>>
</div>
<<elseif $cards[_currentCardIndex].rarity eq "Godlike">>
<div class="godlike_card">
<div class="multi-color-text"><<print $cards[_currentCardIndex].name>> [<<print $cards[_currentCardIndex].number>>]</div><hr>
Rarity: <<print $cards[_currentCardIndex].rarity>><br>
<div class="card-art">
<<print $cards[_currentCardIndex].art>>
</div>
Owned: x<<print _cardCounts[$cards[_currentCardIndex].number]>> ||
Value: <<print $cards[_currentCardIndex].value>>
<<capture _currentCardIndex>><button data-passage="sellCardsProcess" class="button" type="button" tabindex="0" data-setter="$chosenCard to _currentCardIndex">Sell x1</button><</capture>>
</div>
<</if>>
<</if>>
<</if>>
<</for>>
</div><br><<set _cardCounts = []>> <!-- Initialize an object to store card counts -->
<<for _i to 0; _i lt $cardsTwo.length; _i++>> <!-- Loop through the cards -->
<<set _cardNumber = $cardsTwo[_i].number>> <!-- Get the card number -->
<<if !_cardCounts[_cardNumber]>> <!-- Check if the card number has been encountered before -->
<<set _cardCounts[_cardNumber] = 1>> <!-- If not, set the count to 1 -->
<<else>>
<<set _cardCounts[_cardNumber] += 1>> <!-- If yes, increment the count -->
<</if>>
<</for>>
<<set _totalMoneyEarned = 0>> <!-- Initialize a variable to store the total money earned -->
<<set _totalCardsSold = 0>> <!-- Initialize a variable to store the total number of cards sold -->
<<for _i to 1; _i lte 45; _i++>> <!-- Loop through all possible card numbers -->
<<set _duplicateCount = _cardCounts[_i] || 0>> <!-- Get the count of duplicates for this card -->
<<if _duplicateCount gt 1>> <!-- Check if there are duplicates -->
<<set _keepCount = _duplicateCount - 1>> <!-- Calculate how many duplicates to keep -->
<<for _j to 0; _j lt $cardsTwo.length; _j++>> <!-- Loop through player's cards -->
<<if $cardsTwo[_j].number eq _i and _keepCount gt 0>> <!-- Check if the card number matches and duplicates need to be sold -->
<<set _valueEarned = $cardsTwo[_j].value || 0>> <!-- Get the value of the card, default to 0 if undefined -->
<<set _totalMoneyEarned += _valueEarned>> <!-- Add the value to the total money earned -->
<<set _keepCount -= 1>> <!-- Decrement keep count -->
<<set _totalCardsSold += 1>> <!-- Increment total cards sold -->
<<set $cardsTwo[$cardsTwo.indexOf($cardsTwo[_j])] = "SOLD">> <!-- Mark the card as sold by setting it to a placeholder value -->
<</if>>
<</for>>
<</if>>
<</for>>
<<set $cardsTwo = $cardsTwo.filter(card => card !== "SOLD")>> <!-- Remove all "SOLD" cards from the $cardsTwo array -->
<!-- Add your selling logic here, such as updating player's money -->
<<set $money += _totalMoneyEarned>>
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>Solomon<hr>You sold <<print _totalCardsSold>> duplicate cards for $<<print _totalMoneyEarned>> - thank you!</div><br>
<button data-passage="sellCards2" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Return to Store</button><br><div class="npctextboxm">Your Total Cards: <<print $cardsTwo.length>></div><br>
<<set _cardCounts to []>> <!-- Initialize an object to store card counts -->
<<for _i to 0; _i lt $cardsTwo.length; _i++>> <!-- Loop through the cards -->
<<set _cardNumber to $cardsTwo[_i].number>> <!-- Get the card number -->
<<if !_cardCounts[_cardNumber]>> <!-- Check if the card number has been encountered before -->
<<set _cardCounts[_cardNumber] to 1>> <!-- If not, set the count to 1 -->
<<else>>
<<set _cardCounts[_cardNumber] += 1>> <!-- If yes, increment the count -->
<</if>>
<</for>>
<button data-passage="tradingCardStoreInside" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Return to Store</button>
<button data-passage="sellAllDuplicatesExceptOne2" class="button" type="button" tabindex="0">Sell All Duplicates</button><br>
<div class="card-container">
<<for _i to 1; _i lte 45; _i++>> <!-- Loop through all possible card numbers -->
<<set _cardExists to false>> <!-- Initialize a flag to check if the card exists -->
<<for _j to 0; _j lt $cardsTwo.length; _j++>> <!-- Check if the card exists in player's collection -->
<<if $cardsTwo[_j].number eq _i>>
<<set _cardExists to true>>
<</if>>
<</for>>
<<if !_cardExists>> <!-- If the card doesn't exist, display a placeholder -->
<div class="placeholder-card">
Card #<<print _i>> <br>???
</div>
<<else>> <!-- If the card exists, display the actual card -->
<<set _currentCardIndex to -1>>
<<for _k to 0; _k lt $cardsTwo.length; _k++>>
<<if $cardsTwo[_k].number eq _i>>
<<set _currentCardIndex to _k>>
<<break>>
<</if>>
<</for>>
<<if _currentCardIndex gt -1>>
<<if $cardsTwo[_currentCardIndex].rarity eq "Common">>
<div class="common_card">
<<print $cardsTwo[_currentCardIndex].name>> [<<print $cardsTwo[_currentCardIndex].number>>]<hr>
Rarity: <<print $cardsTwo[_currentCardIndex].rarity>><br>
<div class="card-art">
<<print $cardsTwo[_currentCardIndex].art>>
</div>
Owned: x<<print _cardCounts[$cardsTwo[_currentCardIndex].number]>> ||
Value: <<print $cardsTwo[_currentCardIndex].value>>
<<capture _currentCardIndex>><button data-passage="sellCardsProcess2" class="button" type="button" tabindex="0" data-setter="$chosenCard to _currentCardIndex">Sell x1</button><</capture>>
</div>
<<elseif $cardsTwo[_currentCardIndex].rarity eq "Uncommon">>
<div class="uncommon_card">
<<print $cardsTwo[_currentCardIndex].name>> [<<print $cardsTwo[_currentCardIndex].number>>]<hr>
Rarity: <<print $cardsTwo[_currentCardIndex].rarity>><br>
<div class="card-art">
<<print $cardsTwo[_currentCardIndex].art>>
</div>
Owned: x<<print _cardCounts[$cardsTwo[_currentCardIndex].number]>> ||
Value: <<print $cardsTwo[_currentCardIndex].value>>
<<capture _currentCardIndex>><button data-passage="sellCardsProcess2" class="button" type="button" tabindex="0" data-setter="$chosenCard to _currentCardIndex">Sell x1</button><</capture>>
</div>
<<elseif $cardsTwo[_currentCardIndex].rarity eq "Rare">>
<div class="rare_card">
<<print $cardsTwo[_currentCardIndex].name>> [<<print $cardsTwo[_currentCardIndex].number>>]<hr>
Rarity: <<print $cardsTwo[_currentCardIndex].rarity>><br>
<div class="card-art">
<<print $cardsTwo[_currentCardIndex].art>>
</div>
Owned: x<<print _cardCounts[$cardsTwo[_currentCardIndex].number]>> ||
Value: <<print $cardsTwo[_currentCardIndex].value>>
<<capture _currentCardIndex>><button data-passage="sellCardsProcess2" class="button" type="button" tabindex="0" data-setter="$chosenCard to _currentCardIndex">Sell x1</button><</capture>>
</div>
<<elseif $cardsTwo[_currentCardIndex].rarity eq "Godlike">>
<div class="godlike_card">
<div class="multi-color-text"><<print $cardsTwo[_currentCardIndex].name>> [<<print $cardsTwo[_currentCardIndex].number>>]</div><hr>
Rarity: <<print $cardsTwo[_currentCardIndex].rarity>><br>
<div class="card-art">
<<print $cardsTwo[_currentCardIndex].art>>
</div>
Owned: x<<print _cardCounts[$cardsTwo[_currentCardIndex].number]>> ||
Value: <<print $cardsTwo[_currentCardIndex].value>>
<<capture _currentCardIndex>><button data-passage="sellCardsProcess2" class="button" type="button" tabindex="0" data-setter="$chosenCard to _currentCardIndex">Sell x1</button><</capture>>
</div>
<</if>>
<</if>>
<</if>>
<</for>>
</div><br><<set _chosenCard = $cardsTwo[$chosenCard]>> <!-- Retrieve the chosen card -->
<<set _cardIndex = $cardsTwo.indexOf(_chosenCard)>> <!-- Find the index of the chosen card -->
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>Solomon<hr>You sold a <<print $cardsTwo[$chosenCard].rarity>> <<print $cardsTwo[$chosenCard].name>> card for $<<print $cardsTwo[$chosenCard].value>></div><br>
<<if _cardIndex !== -1>> <!-- Check if the card exists in the $cardsTwo array -->
<<set $cardsTwo = $cardsTwo.slice(0, _cardIndex).concat($cardsTwo.slice(_cardIndex + 1))>> <!-- Remove the chosen card from the $cardsTwo array -->
<div class="npctextboxm"><<print _chosenCard.name>> was sold for $<<print _chosenCard.value>>.</div><br>
<<else>>
<div class="npctextboxm">Error: Card not found.</div><br> <!-- Display error message if card is not found -->
<</if>>
<<set $money = $money + _chosenCard.value>>
<button data-passage="sellCards2" class="button" type="button" tabindex="0" >Confirm Sale</button><div class="npctextboxm">You open your pack of series one cards... <br>Your Total Cards: <<print $cards.length>></div><br>
<<set _cardCount = 0>>
<<set $UIDISABLED = 1>>
<<set $cardPacksOpened = $cardPacksOpened + 1>>
<<set $cardsMoneySpent = $cardsMoneySpent + 1500>>
<<if $tradingCardIntro eq 1>><<set $money = $money - 1500>><<else>><<set $tradingCardIntro = 1>><</if>> <!-- Gives you the first one for free -->
<<set _rarities = ["Common", "Uncommon", "Rare", "Godlike"]>> <!-- Define card rarities -->
<<set _chosenCards = []>> <!-- Initialize an array to store chosen cards -->
<<for _i to 0; _i lt 3; _i++>> <!-- Choose three random cards -->
<<set _rarityRoll = random(1, 100)>> <!-- Roll for rarity percentage -->
<<if _rarityRoll <= 1>> <!-- Godlike card (1%) -->
<<set _chosenRarity = "Godlike">>
<<elseif _rarityRoll <= 6>> <!-- Rare card (5%) -->
<<set _chosenRarity = "Rare">>
<<elseif _rarityRoll <= 16>> <!-- Uncommon card (10%) -->
<<set _chosenRarity = "Uncommon">>
<<else>> <!-- Common card (default 84%) -->
<<set _chosenRarity = "Common">>
<</if>>
<<set _cardsWithRarity = $seriesOneCards.filter(card => card.rarity === _chosenRarity)>> <!-- Filter cards with chosen rarity -->
<<set _randomIndex = random(0, _cardsWithRarity.length - 1)>> <!-- Generate a random index from filtered cards -->
<<set _randomCard = _cardsWithRarity[_randomIndex]>> <!-- Get the random card from filtered cards -->
<<set _cardCount = 0>> <!-- Reset card count -->
<<set _currentCardNumber = _randomCard.number>> <!-- Store the current card number -->
<<set _currentCardDuplicates = $cards.filter(card => card.number === _currentCardNumber).length>> <!-- Get the number of duplicates for the current card -->
<<if _currentCardDuplicates < 5>> <!-- Check if the number of duplicates is less than the limit -->
<<set _chosenCards.push(_randomCard)>> <!-- Add the card to the chosen cards array -->
<</if>>
<</for>>
<!-- Display the chosen cards -->
<div class="card-container">
<<for _i to 0; _i lt _chosenCards.length; _i++>>
<<if _chosenCards[_i].rarity eq "Common">>
<div class="common_card">
<<print _chosenCards[_i].name>> [<<print _chosenCards[_i].number>>]<hr>
Rarity: <<print _chosenCards[_i].rarity>><br>
<div class="card-art">
<<print _chosenCards[_i].art>>
</div>
Value: <<print _chosenCards[_i].value>>
</div>
<<elseif _chosenCards[_i].rarity eq "Uncommon">>
<div class="uncommon_card">
<<print _chosenCards[_i].name>> [<<print _chosenCards[_i].number>>]<hr>
Rarity: <<print _chosenCards[_i].rarity>><br>
<div class="card-art">
<<print _chosenCards[_i].art>>
</div>
Value: <<print _chosenCards[_i].value>>
</div>
<<elseif _chosenCards[_i].rarity eq "Rare">>
<div class="rare_card">
<<print _chosenCards[_i].name>> [<<print _chosenCards[_i].number>>]<hr>
Rarity: <<print _chosenCards[_i].rarity>><br>
<div class="card-art">
<<print _chosenCards[_i].art>>
</div>
Value: <<print _chosenCards[_i].value>>
</div>
<<elseif _chosenCards[_i].rarity eq "Godlike">>
<div class="godlike_card">
<div class="multi-color-text"><<print _chosenCards[_i].name>> [<<print _chosenCards[_i].number>>]</div><hr>
Rarity: <<print _chosenCards[_i].rarity>><br>
<div class="card-art">
<<print _chosenCards[_i].art>>
</div>
Value: <<print _chosenCards[_i].value>>
</div>
<</if>>
<</for>>
</div>
<br>
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>Solomon<hr>No refunds!</div><br>
<div class="npctextboxm">Cards you have 5 or more of will be skipped and will not show or be added to your deck. Sell your duplicates via the sell cards menu.</div><br> <!-- Display error message if card is not found -->
<<if $money gte 1500>>
<button data-passage="packOpenSeries1" class="button" type="button" tabindex="0">Buy Again - $1500</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy Again - Need $1500</button>
<</if>>
<button data-passage="tradingCardStoreInside" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Return to Store</button>
<<set $cards = $cards.concat(_chosenCards.filter(card => card.name))>> <!-- Add chosen cards to the $cards array -->
<<set _chosenCards = []>> <!-- Clear the _chosenCards array --><div class="npctextboxm">You open your pack of series two cards... <br>Your Total Cards: <<print $cardsTwo.length>></div><br>
<<set _cardCount = 0>>
<<set $UIDISABLED = 1>>
<<set $cardPacksOpened = $cardPacksOpened + 1>>
<<set $cardsMoneySpent = $cardsMoneySpent + 3000>>
<<if $tradingCardIntro eq 1>><<set $money = $money - 3000>><<else>><<set $tradingCardIntro = 1>><</if>> <!-- Gives you the first one for free -->
<<set _rarities = ["Common", "Uncommon", "Rare", "Godlike"]>> <!-- Define card rarities -->
<<set _chosenCards = []>> <!-- Initialize an array to store chosen cards -->
<<for _i to 0; _i lt 3; _i++>> <!-- Choose three random cards -->
<<set _rarityRoll = random(1, 100)>> <!-- Roll for rarity percentage -->
<<if _rarityRoll <= 1>> <!-- Godlike card (1%) -->
<<set _chosenRarity = "Godlike">>
<<elseif _rarityRoll <= 6>> <!-- Rare card (5%) -->
<<set _chosenRarity = "Rare">>
<<elseif _rarityRoll <= 16>> <!-- Uncommon card (10%) -->
<<set _chosenRarity = "Uncommon">>
<<else>> <!-- Common card (default 84%) -->
<<set _chosenRarity = "Common">>
<</if>>
<<set _cardsWithRarity = $seriesTwoCards.filter(card => card.rarity === _chosenRarity)>> <!-- Filter cards with chosen rarity -->
<<set _randomIndex = random(0, _cardsWithRarity.length - 1)>> <!-- Generate a random index from filtered cards -->
<<set _randomCard = _cardsWithRarity[_randomIndex]>> <!-- Get the random card from filtered cards -->
<<set _cardCount = 0>> <!-- Reset card count -->
<<set _currentCardNumber = _randomCard.number>> <!-- Store the current card number -->
<<set _currentCardDuplicates = $cardsTwo.filter(card => card.number === _currentCardNumber).length>> <!-- Get the number of duplicates for the current card -->
<<if _currentCardDuplicates < 5>> <!-- Check if the number of duplicates is less than the limit -->
<<set _chosenCards.push(_randomCard)>> <!-- Add the card to the chosen cards array -->
<</if>>
<</for>>
<!-- Display the chosen cards -->
<div class="card-container">
<<for _i to 0; _i lt _chosenCards.length; _i++>>
<<if _chosenCards[_i].rarity eq "Common">>
<div class="common_card">
<<print _chosenCards[_i].name>> [<<print _chosenCards[_i].number>>]<hr>
Rarity: <<print _chosenCards[_i].rarity>><br>
<div class="card-art">
<<print _chosenCards[_i].art>>
</div>
Value: <<print _chosenCards[_i].value>>
</div>
<<elseif _chosenCards[_i].rarity eq "Uncommon">>
<div class="uncommon_card">
<<print _chosenCards[_i].name>> [<<print _chosenCards[_i].number>>]<hr>
Rarity: <<print _chosenCards[_i].rarity>><br>
<div class="card-art">
<<print _chosenCards[_i].art>>
</div>
Value: <<print _chosenCards[_i].value>>
</div>
<<elseif _chosenCards[_i].rarity eq "Rare">>
<div class="rare_card">
<<print _chosenCards[_i].name>> [<<print _chosenCards[_i].number>>]<hr>
Rarity: <<print _chosenCards[_i].rarity>><br>
<div class="card-art">
<<print _chosenCards[_i].art>>
</div>
Value: <<print _chosenCards[_i].value>>
</div>
<<elseif _chosenCards[_i].rarity eq "Godlike">>
<div class="godlike_card">
<div class="multi-color-text"><<print _chosenCards[_i].name>> [<<print _chosenCards[_i].number>>]</div><hr>
Rarity: <<print _chosenCards[_i].rarity>><br>
<div class="card-art">
<<print _chosenCards[_i].art>>
</div>
Value: <<print _chosenCards[_i].value>>
</div>
<</if>>
<</for>>
</div>
<br>
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>Solomon<hr>No refunds!</div><br>
<div class="npctextboxm">Cards you have 5 or more of will be skipped and will not show or be added to your deck. Sell your duplicates via the sell cards menu.</div><br> <!-- Display error message if card is not found -->
<<if $money gte 1500>>
<button data-passage="packOpenSeries2" class="button" type="button" tabindex="0">Buy Again - $3000</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy Again - Need $3000</button>
<</if>>
<button data-passage="tradingCardStoreInside" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Return to Store</button>
<<set $cardsTwo = $cardsTwo.concat(_chosenCards.filter(card => card.name))>> <!-- Add chosen cards to the $cardsTwo array -->
<<set _chosenCards = []>> <!-- Clear the _chosenCards array --><div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>Solomon<hr>Hmmmh...</div><br>
<div class="npctextboxm">Series 1 Cards [0-50] & Series 2 Cards [0-45]<hr>
<li>Common Cards - 84%</li>
<li>Uncommon Cards - 10%</li>
<li>Rare Cards - 5%</li>
<li>Godlike Cards - 1%</li>
</div><br>
<button data-passage="tradingCardStoreInside" class="button" type="button" tabindex="0" data-setter="$UIDISABLED to 0">Return to Store</button><div class="wrapper"><div class="title">Lagos</div><br>
<<if $time lte 4>>
<div class="npctextboxm">You are standing outside the trading card store. It's open!</div><br>
<button data-passage="tradingCardStoreInside" class="button" type="button" tabindex="0">Enter</button>
<button data-passage="girthstreet" class="button" type="button" tabindex="0">Exit</button>
<<else>>
<div class="npctextboxm">You are standing outside the trading card store. It's closed!</div><br>
<button data-passage="girthstreet" class="button" type="button" tabindex="0">Exit</button>
<</if>><<if $tradingCardIntro != 1>>
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>???<hr>Uh...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div><br>
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>???<hr>...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hi</div><br>
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>???<hr>Hey</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What's this place?</div><br>
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>???<hr>A shop</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>No fucking shit. What do you sell? Why are you in Lagos when you obviously are not Nigerian? What the fuck is going on here?</div><br>
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>Solomon<hr>Uh... it's a card shop. I sell trading cards. I'm Nigerian.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You are Nigerian?</div><br>
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>Solomon<hr>Yeah! Don't judge by my skin color - you racist! Ahaha! </div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>This is getting boring. Tell me more about these trading cards</div><br>
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>Solomon<hr>Uh, right... So I sell packs of trading cards. Open them and you get cards. You can also get packs of cards in the world. I also buy cards you want to sell, but I don't sell singles.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>How can I track my cards? </div><br>
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>Solomon<hr>Check your phone in one of your hideouts, you can see the full set of cards available there and track your progress. You can also add the trading card menu to your UI bar so you can check your progress at all times!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Can I have a free pack of cards?</div><br>
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>Solomon<hr>Sure!</div><br>
<button data-passage="packOpenSeries1" class="button" type="button" tabindex="0">Open a Pack [FREE]</button>
<<else>>
<div class="title">Lagos - Trading Card Store</div><br>
<div class="npctextbox"><div class="npcchat"><img src="images/cardshop/solomon.png" alt="" /></div>Solomon<hr>You wanna open some packs? You've opened <<print $cardPacksOpened>> so far! Wow! You've spent $<<print$cardsMoneySpent>> in my store!</div><br>
<<if $money gte 1500>>
<button data-passage="packOpenSeries1" class="button" type="button" tabindex="0">Buy Series 1 Pack - $1500</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy Series 1 Pack - Need $1500</button>
<</if>>
<button data-passage="sellCards" class="button" type="button" tabindex="0">Sell Series 1 Cards</button>
<hr>
<<if $money gte 3000>>
<button data-passage="packOpenSeries2" class="button" type="button" tabindex="0">Buy Series 2 Pack - $3000</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Buy Series 2 Pack - Need $3000</button>
<</if>>
<button data-passage="sellCards2" class="button" type="button" tabindex="0">Sell Series 2 Cards</button>
<</if>>
<hr><button data-passage="cardOddsInfo" class="button" type="button" tabindex="0">Card Odds</button>
<button data-passage="girthstreet" class="button" type="button" tabindex="0">Leave Store</button>
<<if $cardPacksOpened gte 100>>
<<if $cardsBought100 != 1>>
<<set $aunlocked = "Buy 100 Packs of trading cards">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $cardsBought100 = 1>>
<<set $tradingCardsGallery = $tradingCardsGallery + 1>>
<</if>>
<</if>>
<<if $cardPacksOpened gte 500>>
<<if $cardsBought500 != 1>>
<<set $aunlocked = "Buy 500 Packs of trading cards">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $cardsBought500 = 1>>
<<set $tradingCardsGallery = $tradingCardsGallery + 1>>
<</if>>
<</if>>
<<if $cardsMoneySpent gte 500000>>
<<if $cardsBoughtMoney1 != 1>>
<<set $aunlocked = "Spend $500k on trading cards">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $cardsBoughtMoney1 = 1>>
<<set $tradingCardsGallery = $tradingCardsGallery + 1>>
<</if>>
<</if>><div class="wrapper"><div class="title">Hotel Lagos</div><br>
<div class="npctextboxm">//The elevator takes you to the second floor. The other floors' buttons dont work.//</div><br>
<div class="imageboxb"><img src="images\summer2\hoteldoors.jpg" alt="" /></div><br>
<<if $diamondquest eq -1>>
<button data-passage="room201" class="button" type="button" tabindex="0">Room 201</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Room 201 (Locked)</button>
<</if>>
<button data-passage="" class="button" type="button" tabindex="0">Room 203 (Locked)</button>
<<if $diamondquest eq -1>>
<button data-passage="room203" class="button" type="button" tabindex="0">Room 203</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Room 203 (Locked)</button>
<</if>>
<button data-passage="" class="button" type="button" tabindex="0">Room 204 (Locked)</button>
<<if $hotelvisited eq 0>>
<button data-passage="hotelroomfirst" class="button" type="button" tabindex="0">Room 205</button>
<<else>>
<button data-passage="hotelroom" class="button" type="button" tabindex="0">Room 205 - <span style="color:yellow">Your Room</span></button>
<</if>>
<hr><button data-passage="lagoshotel" class="button" type="button" tabindex="0">Return to Lobby</button></div><div class="wrapper"><div class="title">Hotel Lagos</div>
<div class="imageboxb"><img src="images\summer2\hotelreception.jpg" alt="" /></div>
<div class="npctextbox"> <div class="catchat"></div>Hotel Cat<hr>
Hello sir, please let me know if I can help you?</div>
<<if $hotelquest eq -1>><button data-passage="hotelroom" class="button" type="button" tabindex="0">Go straight to your hotel room</button><</if>><button data-passage="talktocat" class="button" type="button" tabindex="0">Speak to the cat</button><button data-passage="hotelrooms" class="button" type="button" tabindex="0">Hotel Rooms</button><hr><button data-passage="bootystreet" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div>
<<cheats>>
<div class="npctextboxm">Do you want to enable/disable combat? (Currently:<<if $combatenabled gte 1>>Enabled<<else>>Disabled<</if>>)<hr>
<<if $party.includes('harley')==false and $party.includes('auntie')==false>>Enable Combat <<radiobutton "$combatenabled" "1">>
Disable Combat <<radiobutton "$combatenabled" "0">><<else>> you need to remove all party members before you can disable combat<</if>></div>
<button data-passage="hotelroom" class="button" type="button" tabindex="0">Return</button></div><<set $currentlocation = "3">><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div><br>
<<if $letterquest eq 2>>
<div class="npctextboxm">As you enter your hotel room, your heart almost jumps out of your chest as you notice a man sitting in the corner of your hotel room.</div><br>
<div class="imagebox"><img src="images\tokyo\man.jpg" alt="" /></div><br>
<div class="npctextbox"> <div class="knifechat"></div>???<hr>Hello $playername. Don't worry. I'm not here to hurt you. <<if $adebesiquest eq -1>> Don't worry about Joanna either, I sent her away for a few hours.<</if>> I've been watching you for some time. The way you dealt with that Diamond and Marco sitation was... very smart. You're a capable guy.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Enough with the chit chat, what the fuck do you want? Why are you following me?</div><br>
<div class="npctextbox"> <div class="knifechat"></div>???<hr>Don't you think it's slighty crazy a guy like *you* is able to pick up all these girls? So easily? Something like that doesn't go un-noticed. Especially by my employers.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It's because of my good looks and charm! What else?</div><br>
<div class="npctextbox"> <div class="knifechat"></div>???<hr>You're special, $playername. I'd like to introduce you to my organisation in Tokyo where we can properly introduce you to my employer. We are *very* interested to find out how you are so lucky with the ladies. We want to conduct special research on you.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Not a fucking chance! </div><br>
<div class="npctextbox"> <div class="knifechat"></div>???<hr>We're not a organisation you should make an enemy out of. You wouldn't want anything to happen to $mom or $sister, would you? Come by Tokyo and hear out what we have to say. I've booked you a hotel room.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I guess I don't have a choice...</div><br>
<div class="npctextboxm">The man stands from the chair and into the light. You get a good look at his face</div><br>
<div class="imagebox"><img src="images\tokyo\johnny.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>You can call me Mr Maximus</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>(This guy is familiar...)</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Fine... Mr Maximus... I'll pay your boss a visit in Tokyo</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Good choice. We can do great things together.</div><br>
<div class="npctextboxm">Mr Maximus hands you his business card with the address of a 'Amada Corporation - Tokyo' enscribed on the back</div><br>
<div class="npctextboxm">The man walks by you and leaves the hotel. You now have access to the Hotel in Tokyo</div><br>
<<set $tokyoHotelUnlocked = 1>>
<<set $letterquest = -1>>
<div class="npctextboxm">Quest Complete! - You received $3500</div><br><<set $money = $money + 3500>>
<button data-passage="hotelrooms" class="button" type="button" tabindex="0">Okay</button>
<<else>>
<div class="npctextboxm">//You are standing in your hotel room. The room is equipped with a comfortable double bed, a crisp white linens and plush pillows. A flat-screen television is mounted on the wall opposite the bed, providing entertainment during your stay. The room also features a small writing desk and chair, perfect for business travelers who need to catch up on work. The room has a small balcony with a view of the bustling city below. The room's window is large and provides a great view of the city.<<if $adebesiquest eq -1>> Joanna is here.<</if>>//</div><br>
<<if $adebesiquest eq -1 and $joannaoutfit eq 0>><div class="imagebox"><img src="images\summer2\hotelinsidejoanna.jpg" alt="" /></div><<elseif $adebesiquest eq -1 and $joannaoutfit eq 1 >><div class="imagebox"><img src="images\summer2\hotelinsidejoannanude.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\summer2\hotelinside.jpg" alt="" /></div><</if>><br>
<button data-passage="wardrober" class="button" type="button" tabindex="0">Wardrobe</button>
<<if $adebesiquest eq -1>><button data-passage="joannamenu" class="button" type="button" tabindex="0">Speak with Joanna</button><</if>><button data-passage="playerphone" class="button" type="button" tabindex="0">Check Your Phone</button><button data-passage="newsleep" class="button" type="button" tabindex="0">Sleep</button><<if $hideOutTeleporter eq 1>><button data-passage="teleporter" class="button" type="button" tabindex="0">Use Teleporter</button><</if>><hr><button data-passage="hotelrooms" class="button" type="button" tabindex="0">Leave</button>
<</if>>
<<if $JTrainG != 1 and $joannalevel gte 100>>
<<set $aunlocked = "Train Joanna's Obedience Level Over 100">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $JTrainG = 1>>
<<set $joannaQuestsComplete = $joannaQuestsComplete + 1>>
<</if>>
<<if $JTrainGS != 1 and $joannalevel gte 400>>
<<set $aunlocked = "Train Joanna's Obedience Level Over 400">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $JTrainGS = 1>>
<<set $joannaQuestsComplete = $joannaQuestsComplete + 1>>
<</if>>
<<if $JFGee != 1 and $joannafuckedtimes gte 50>>
<<set $aunlocked = "Fucked Joanna Over 50 Times!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $JFGee = 1>>
<<set $joannaQuestsComplete = $joannaQuestsComplete + 1>>
<</if>>
<<if $DiamondFGEF != 1 and $letterquest eq -1>>
<<set $aunlocked = "Complete Mysterious Letter">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $DiamondFGEF = 1>>
<<set $diamondQuestsComplete = $diamondQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div><<set $hotelvisited = 1>><<set $hotelquest = -1>><<set $questcomplete = $questcomplete + 1>>
<div class="npctextboxm">//You carefully enter the hotel room. It's empty//</div>
<div class="imagebox"><img src="images\summer2\hotelinside.jpg" alt="" /></div>
<div class="npctextboxm">//There is a note on the bed. It's titled "to $playername"//</div>
<button data-passage="openletter" class="button" type="button" tabindex="0">Open Letter</button></div><<if $stamina gte 5>><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div>
<<if $adebesiquest eq -1 and $joannaoutfit eq 0>><div class="imagebox"><img src="images\summer2\hotelinsidejoanna.jpg" alt="" /></div><<elseif $adebesiquest eq -1 and $joannaoutfit eq 1 >><div class="imagebox"><img src="images\summer2\hotelinsidejoannanude.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\summer2\hotelinside.jpg" alt="" /></div><</if>>
<div class="npctextbox"><div class="anafoxchat"></div>Joanna (Obedience Lvl: $joannalevel)<hr>What do you want me to do?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I want my dick sucked.</div>
<div class="npctextboxm">You pull Joanna close and she starts to suck on your cock as commanded.</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/joannabj.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="anafoxchat"></div>Joanna (Obedience Lvl: $joannalevel)<hr>Did I do a good job sir?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I think you can do better</div>
<div class="npctextboxw">You lost 7 stamina.</div><<set $stamina = $stamina - 7>>
<button data-passage="joannafacial" class="button" type="button" tabindex="0">Facial</button><button data-passage="joannacommands" class="button" type="button" tabindex="0">Finish</button></div>
<<else>><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div>
<<if $adebesiquest eq -1 and $joannaoutfit eq 0>><div class="imagebox"><img src="images\summer2\hotelinsidejoanna.jpg" alt="" /></div><<elseif $adebesiquest eq -1 and $joannaoutfit eq 1 >><div class="imagebox"><img src="images\summer2\hotelinsidejoannanude.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\summer2\hotelinside.jpg" alt="" /></div><</if>>
<div class="npctextboxm"><center>You don't have enough stamina to complete that action. 5 needed</center></div>
<button data-passage="joannacommands" class="button" type="button" tabindex="0">Finish talking</button><</if>><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div>
<<if $adebesiquest eq -1 and $joannaoutfit eq 0>><div class="imagebox"><img src="images\summer2\hotelinsidejoanna.jpg" alt="" /></div><<elseif $adebesiquest eq -1 and $joannaoutfit eq 1 >><div class="imagebox"><img src="images\summer2\hotelinsidejoannanude.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\summer2\hotelinside.jpg" alt="" /></div><</if>>
<<nobr>>
<<if $joannalevel lte 20>><button data-passage="joannarefuse" class="button" type="button" tabindex="0">Kiss</button><<else>><button data-passage="joannakiss" class="button" type="button" tabindex="0">Kiss</button><</if>>
<<if $joannalevel lte 60>><button data-passage="joannarefuse" class="button" type="button" tabindex="0">Kiss</button><<else>><button data-passage="joannabj" class="button" type="button" tabindex="0">BJ</button><</if>>
<<if $joannaoutfit eq 0>><<if $joannalevel lte 120>><button data-passage="joannarefuse" class="button" type="button" tabindex="0">Take off her clothes</button><<else>><button data-passage="joannanude" class="button" type="button" tabindex="0">Take off her clothes</button><</if>><</if>>
<<if $joannalevel lte 200>><button data-passage="joannarefuse" class="button" type="button" tabindex="0">Fuck</button><<else>><button data-passage="joannafuck" class="button" type="button" tabindex="0">Fuck</button><</if>>
<button data-passage="hotelroom" class="button" type="button" tabindex="0">Leave</button>
<</nobr>></div><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div>
<div class="npctextboxm">You drown Joanna's face with your cum</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/joannafacial.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="anafoxchat"></div>Joanna (Obedience Lvl: $joannalevel)<hr>T-t-thank you master!</div>
<button data-passage="joannacommands" class="button" type="button" tabindex="0">Finish</button><<if $stamina gte 10>><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div>
<<if $adebesiquest eq -1 and $joannaoutfit eq 0>><div class="imagebox"><img src="images\summer2\hotelinsidejoanna.jpg" alt="" /></div><<elseif $adebesiquest eq -1 and $joannaoutfit eq 1 >><div class="imagebox"><img src="images\summer2\hotelinsidejoannanude.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\summer2\hotelinside.jpg" alt="" /></div><</if>>
<div class="npctextbox"><div class="anafoxchat"></div>Joanna (Obedience Lvl: $joannalevel)<hr>What do you want me to do?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I want you to sit on my cock</div>
<div class="npctextboxm">Joanna smiles slightly and walks towards you and the fucking soon starts. She loves it!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/joannafuck.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="anafoxchat"></div>Joanna (Obedience Lvl: $joannalevel)<hr>Yes Master! Fuck me harder!</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/joannafuck2.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxw">You lost 10 stamina.</div><<set $stamina = $stamina - 10>><<set $joannafuckedtimes = $joannafuckedtimes + 1>>
<button data-passage="joannafacial" class="button" type="button" tabindex="0">Facial</button><button data-passage="joannacommands" class="button" type="button" tabindex="0">Finish</button></div>
<<else>><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div>
<<if $adebesiquest eq -1 and $joannaoutfit eq 0>><div class="imagebox"><img src="images\summer2\hotelinsidejoanna.jpg" alt="" /></div><<elseif $adebesiquest eq -1 and $joannaoutfit eq 1 >><div class="imagebox"><img src="images\summer2\hotelinsidejoannanude.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\summer2\hotelinside.jpg" alt="" /></div><</if>>
<div class="npctextboxm"><center>You don't have enough stamina to complete that action. 10 needed</center></div>
<button data-passage="joannacommands" class="button" type="button" tabindex="0">Finish talking</button><</if>><<if $stamina gte 5>><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div>
<<if $adebesiquest eq -1 and $joannaoutfit eq 0>><div class="imagebox"><img src="images\summer2\hotelinsidejoanna.jpg" alt="" /></div><<elseif $adebesiquest eq -1 and $joannaoutfit eq 1 >><div class="imagebox"><img src="images\summer2\hotelinsidejoannanude.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\summer2\hotelinside.jpg" alt="" /></div><</if>>
<div class="npctextbox"><div class="anafoxchat"></div>Joanna (Obedience Lvl: $joannalevel)<hr>What do you want me to do?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I just want a kiss...</div>
<div class="npctextboxm">You pull Joanna close and kiss her.</div>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/joannakiss.mp4" type="video/mp4"></video></center></div>
<div class="npctextbox"><div class="anafoxchat"></div>Joanna (Obedience Lvl: $joannalevel)<hr>Did I do a good job sir?</div>
<div class="npctextboxw">You lost 5 stamina.</div><<set $stamina = $stamina - 5>>
<button data-passage="joannacommands" class="button" type="button" tabindex="0">Finish</button></div>
<<else>><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div>
<<if $adebesiquest eq -1 and $joannaoutfit eq 0>><div class="imagebox"><img src="images\summer2\hotelinsidejoanna.jpg" alt="" /></div><<elseif $adebesiquest eq -1 and $joannaoutfit eq 1 >><div class="imagebox"><img src="images\summer2\hotelinsidejoannanude.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\summer2\hotelinside.jpg" alt="" /></div><</if>>
<div class="npctextboxm"><center>You don't have enough stamina to complete that action. 5 needed</center></div>
<button data-passage="joannacommands" class="button" type="button" tabindex="0">Finish talking</button><</if>><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div>
<<if $adebesiquest eq -1 and $joannaoutfit eq 0>><div class="imagebox"><img src="images\summer2\hotelinsidejoanna.jpg" alt="" /></div><<elseif $adebesiquest eq -1 and $joannaoutfit eq 1 >><div class="imagebox"><img src="images\summer2\hotelinsidejoannanude.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\summer2\hotelinside.jpg" alt="" /></div><</if>>
<div class="npctextbox"><div class="anafoxchat"></div>Joanna (Obedience Lvl: $joannalevel)<hr><<if $joannalevel lte 35>>Yo, sweet hotel room you've got here! You don't mind if I use room service, right?<<elseif $joannalevel lte 100>>Uhm... like... is there something you want me to do while i'm here?...<<elseif $joannalevel lte 250>>What do you want me to do?<<elseif $joannalevel gte 251>>Yes, master?<</if>></div>
<<if $joannaRecuited != 1>><button data-passage="joannarecruitnew" class="button" type="button" tabindex="0">Recruit</button><</if>><button data-passage="joannatrain" class="button" type="button" tabindex="0">Train Joanna</button><button data-passage="joannacommands" class="button" type="button" tabindex="0">Command Joanna</button><button data-passage="hotelroom" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div>
<div class="npctextboxm">You command Joanna to be nude at all times in the hotel room. She is banned from wearing any clothing</div>
<div class="npctextbox"><div class="anafoxchat"></div>Joanna (Obedience Lvl: $joannalevel)<hr>Of course master. It makes no sense for me to wear clothing as you will need easy access to me at all times.</div>
<div class="npctextboxm">Joanna is now nude!</div><<set $joannaoutfit = 1>>
<button data-passage="joannacommands" class="button" type="button" tabindex="0">Finish</button><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div>
<div class="npctextboxm">Joanna refused your command.</div>
<div class="npctextbox"><div class="anafoxchat"></div>Joanna (Obedience Lvl: $joannalevel)<hr>I'm not doing that</div>
<div class="npctextboxm">You need a higher obedience level</div><<time>>
<button data-passage="joannamenu" class="button" type="button" tabindex="0">Finish</button></div><<if $stamina lte 9>><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div><<set $joannalevel = $joannalevel + 10>>
<<if $adebesiquest eq -1 and $joannaoutfit eq 0>><div class="imagebox"><img src="images\summer2\hotelinsidejoanna.jpg" alt="" /></div><<elseif $adebesiquest eq -1 and $joannaoutfit eq 1 >><div class="imagebox"><img src="images\summer2\hotelinsidejoannanude.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\summer2\hotelinside.jpg" alt="" /></div><</if>>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm too tired to train Joanna today. Need 10 Stamina.</div>
<button data-passage="joannamenu" class="button" type="button" tabindex="0">Finish Training</button><<else>><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div><<set $joannalevel = $joannalevel + 10>>
<<if $adebesiquest eq -1 and $joannaoutfit eq 0>><div class="imagebox"><img src="images\summer2\hotelinsidejoanna.jpg" alt="" /></div><<elseif $adebesiquest eq -1 and $joannaoutfit eq 1 >><div class="imagebox"><img src="images\summer2\hotelinsidejoannanude.jpg" alt="" /></div><<else>><div class="imagebox"><img src="images\summer2\hotelinside.jpg" alt="" /></div><</if>>
<div class="npctextbox"><<playerchat>>$playername<hr>You need to be trained. Your level of disobedience is unacceptable</div>
<div class="npctextbox"><div class="anafoxchat"></div>Joanna (Obedience Lvl: $joannalevel)<hr><<if $joannalevel lte 35>>Whatever...<<elseif $joannalevel lte 100>>I understand...<<elseif $joannalevel lte 250>>Thank you for the training session.<<elseif $joannalevel gte 251>>Anything else, Master?<</if>></div>
<div class="npctextboxm">You finish training Joanna. Her obedience has increased by +10. Now $joannalevel.</div><<time>>
<div class="npctextboxw">You have lost 10 stamina training Joanna.</div><<set $stamina = $stamina -10>>
<button data-passage="joannatrain" class="button" type="button" tabindex="0">Train again</button><button data-passage="joannamenu" class="button" type="button" tabindex="0">Finish Training</button></div><</if>><div class="wrapper"><div class="title">Hotel Lagos | Your Room</div>
<div class="npctextboxm">//You open the letter and read it's contents//</div>
<div class="npctextbox"> <div class="knifechat"></div>???<hr>
Greetings,
You may not know us, but we know of you. We have been observing you from a distance, studying your abilities and assessing your potential. We believe that you have what it takes to be a valuable asset to our organization.
We are a group of individuals who operate outside of the normal boundaries of society, and we are in need of someone with your unique skillset. We cannot reveal our identities or our purpose at this time, but we can assure you that our cause is just and our methods are efficient.
We will be in touch soon, and when the time comes, we will need you to act quickly and without hesitation. Until then, continue living your life as you normally would. But always remember, we are watching.
Signed,
A</div><<set $letterquest = 1>>
<div class="npctextboxm">//What the fuck? Who is A? Must mean asshole!//</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I can't be assed with this right now.</div>
<div class="npctextboxm">Quest Complete!</div>
<<qt>>
<button data-passage="hotelroom" class="button" type="button" tabindex="0">End</button></div><div class="wrapper"><div class="title">Room 201</div>
<div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>Tell ya what big man, answer me a few trivia questions and you can have her!</div>
<button data-passage="tictactoe" class="button" type="button" tabindex="0">Play his game</button><button data-passage="hotelrooms" class="button" type="button" tabindex="0">Leave Room 201</button><div class="wrapper"><div class="title">Room 201</div>
<div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>What country has the most islands?</div>
<button data-passage="gamecorrect" class="button" type="button" tabindex="0">Sweden</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">Canada</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">Peru</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">Greece</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">UK</button><div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>Question number 2 - Which country invented ice cream?</div>
<button data-passage="wronganswernro" class="button" type="button" tabindex="0">Italy</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">India</button><button data-passage="gamecorrect2" class="button" type="button" tabindex="0">China</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">USA</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">France</button><div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>Question number 3 - Which country watches the most porn?</div>
<button data-passage="wronganswernro" class="button" type="button" tabindex="0">USA</button><button data-passage="gamecorrect3" class="button" type="button" tabindex="0">Pakistan</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">China</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">India</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">Russia</button><div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>Question number 4 - Which country is the gayest?</div>
<button data-passage="gamecorrect4" class="button" type="button" tabindex="0">Sweden</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">Netherlands</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">Spain</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">USA</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">Nigeria</button><div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>The last one - question number 5 - Who has the biggest cock in this room?</div>
<button data-passage="gamecorrect5" class="button" type="button" tabindex="0">Adebesi</button><button data-passage="wronganswernro" class="button" type="button" tabindex="0">Joanna</button><button data-passage="gamecorrect5" class="button" type="button" tabindex="0">$playername</button><div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>Hehe - funny! Alright, she's yours!</div>
<div class="npctextbox"><div class="anafoxchat"></div>Joanna <hr>I'm just going to chill in your hotel room, baby!</div>
<div class="npctextboxm">You beat Adebesi's quiz and have won Joanna! She will hang out in your hotel room.</div>
<div class="npctextboxm">Quest Complete!</div><<set $adebesiquest = -1>><<set $questcomplete = $questcomplete + 1>>
<button data-passage="hotelrooms" class="button" type="button" tabindex="0">Awesome!</button>
<<if $joannaGE != 1 >>
<<set $aunlocked = "Successfully Complete Adebesi's Quiz!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $joannaGE = 1>>
<<set $joannaQuestsComplete = $joannaQuestsComplete + 1>>
<</if>><<if $adebesiquest eq -1>><div class="wrapper"><div class="title">Room 201</div>
<div class="npctextboxm">You enter hotel room 201. It's empty...</div>
<<if $joannaGE != 1 >>
<<set $aunlocked = "Successfully Complete Adebesi's Quiz!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $joannaGE = 1>>
<<set $joannaQuestsComplete = $joannaQuestsComplete + 1>>
<</if>>
<button data-passage="hotelrooms" class="button" type="button" tabindex="0">Leave</button>
<<else>><div class="wrapper"><div class="title">Room 201</div>
<div class="npctextboxm">You enter hotel room 201. Wait, don't you know this guy?</div>
<div class="imagebox"><img src="images\fall\room201_1.png" alt="" /></div>
<div class="npctextbox"><div class="adebesichat"></div>Adebesi
<hr>You want to buy the woman? Only 10 million...</div>
<div class="npctextbox"><div class="anafoxchat"></div>Joanna
<hr>I'm worth every penny baby...</div>
<<if $adebesiquest eq 0>><<nobr>><div class="npctextboxm">//10 million?! Is this guy fucking insane? There must be another way for me to get the girl from him....//</div><br>
<<qt>><<set $adebesiquest = 1>><br><</nobr>><</if>><button data-passage="" class="button" type="button" tabindex="0">Buy Joanna (Need 10 million)</button><hr><button data-passage="challengelagos" class="button" type="button" tabindex="0">Challenge Price</button><button data-passage="hotelrooms" class="button" type="button" tabindex="0">Leave</button></div><</if>><div class="wrapper"><div class="title">Room 201</div>
<div class="npctextbox"><div class="adebesichat"></div>Adebesi<hr>Wrong answer, bitch!</div>
<div class="npctextboxm">Adebesi slaps you!</div>
<button data-passage="hotelrooms" class="button" type="button" tabindex="0">Leave Room 201</button><div class="title">Hotel Lagos</div><br>
<div class="npctextboxm">You try the front door but its no use. It's rusted shut and wont budge.</div><br>
<div class="npctextboxm">There is something carved into the door...<br>.."Reflecting the truth, the mirror's gaze is averted from the slumbering realm."...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Weird... I wonder what it means...</div><br>
<button data-passage="lagoshotelbad" class="button" type="button" tabindex="0">Return</button><div class="npctextboxm">You pick up the note on the bed, it reads:<br>"Resting against the wall, the bed's presence is mirrored but not face to face."</div><div class="npctextboxm">You pick up the note on the floor of the reception area, it reads:<br>"The wardrobe. Guardian of attire, standing close to the realm of dreams, yet closer to reflection's grasp."</div><div class="npctextboxm">The door is barred shut. There is a note on the front door:<br>"Adjacent to the reflecting glass, a chair finds solace in witnessing the waking world."</div><div class="npctextboxm">The door is barred shut. There is a note on the front door:<br>"The place of study should be facing the window, it yearns for the sun's gentle touch, standing resolute but not alone."</div><div class="npctextboxm">Bro...<br>Are you sure you want to fight the nun? She didn't do anything to you!<br><<set $enemyNPC = "Nun">>
Fighting the will recruit her into your party roster with a unique combat move when you defeat her.<br>HOWEVER, this prevents her from becoming fuckable later on. Is this something you want to go ahead with?<br>
she's also pretty bad ass</div>
<button data-passage="enemyload" class="button" type="button" tabindex="0">I, $playername, want to fight this innocent nun</button><div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>You are an evil man... but a strong one. Take me with you and I will fight by your side.</div><br>
<div class="npctextboxm">The Nun has joined your party and has been sent back to the bench. Use your phone to add them to your party.</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Take this. I have no use for it anymore. You have deprived me of my one true purpose.</div><br>
<div class="npctextboxm">The nun hands you an old book. It is titled "Lost Memories". Weird.</div><br>
<div class="npctextboxm">You gained 200 reputation.</div><br> <<set $crime = $crime + 200>>
<<set $itemTo = {
name: "Book [Lost Memories]",
partypic:'<img src="images/inventory/book_lostmemories.png" alt="" />',
desc: "This book will increase your power in Apate's realm."
}>>
<<set $backpack.push($itemTo)>>
<<set $nunrecruited = 1>>
<<set $harleyNPC = {
name: "The Nun",
gender: "Female",
pic: '<div class="nunchat"></div>',
partypic:'<img src="images/room203/nunchat.png" alt="" />',
health: 10,
stamina: 10,
maxhealth: 10,
maxstamina: 10,
level: 1,
xp: 0,
moves: ["Slap","Heal"],
skill: 0,
damage: 2
}>>
<<set $bench.push($harleyNPC)>>
<button data-passage="lagoshotelbad" class="button" type="button" tabindex="0">I Just Attacked An Innocent Nun</button><div class="wrapper"><div class="title">Hotel Lagos</div><br>
<div class="imagebox"><img src="images\room203\nun.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, Nun! I found a way out. Let's go!</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>That's great news, child. However I still have a few things to do here first. You go ahead. Where should I meet you?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uhmm...</div><br>
<button data-passage="lagoshotelbad" class="button" type="button" tabindex="0" data-setter="$nunIsHere to 1">Go to my London Secret Base</button>
<button data-passage="lagoshotelbad" class="button" type="button" tabindex="0" data-setter="$nunIsHere to 2">Go to my bedroom in Amore</button><div class="wrapper"><div class="title">Hotel Lagos</div><br>
<div class="imagebox"><img src="images\room203\nun.jpg" alt="" /></div><br>
<div class="npctextboxm">*Seriously*<br>
She is a fucking nun. A woman of god... and youre trying to get your dick wet.<br>
What the fuck is wrong with you?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Listen... you wouldn't be single by any chance? You and I meeting here, it seems like fate brought us together...</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>.. are you proposing we have a relationship?...</div><br>
<div class="npctextboxm">Somehow, you manage to respond confidently with a straight face.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I am indeed very serious about this.</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Well... you better find a way out of here first...</div><br>
<<if $hauntedHotelRoom eq -1>>
<button data-passage="nunRelationship" class="button" type="button" tabindex="0">"I found a way out!"</button>
<</if>>
<button data-passage="lagoshotelbad" class="button" type="button" tabindex="0">"I'll be back"</button><div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Please don't try that again. We don't have to fight! What is wrong with you?</div><br>
<button data-passage="nunmenubad" class="button" type="button" tabindex="0">I Suck</button><div class="wrapper"><div class="title">Hotel Lagos</div><br>
<div class="imagebox"><img src="images\room203\nun.jpg" alt="" /></div><br>
<div class="npctextboxm">The nun looks a little better than before. You should be able to talk to her now.</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Sorry... about earlier. I didn't mean to scare you. I remember now... I'm here to find someone. A friend. She sent me this letter and said to meet her in our "special place".</div><br>
<div class="npctextboxm">You look around the room. Surely their special place isn't this shithole?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Wait... this place is your special place?!</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>It used to be... many, many years ago...</div><br>
<button data-passage="nunflirt" class="button" type="button" tabindex="0">Flirt</button>
<<if $combatenabled eq 1>>
<<button "Fight The Nun">>
<<script>>
Dialog.setup("...", "fightnun");
Dialog.wiki(Story.get("fightnun").processText());
Dialog.open();
<</script>>
<</button>>
<</if>>
<hr>
<button data-passage="lagoshotelbad" class="button" type="button" tabindex="0">Finish Talking</button><div class="title">Room 203</div><br>
<div class="npctextboxm">The hotel room you were once standing in shifts and distorts. The walls start bleeding rust and the sudden outside fog darkens the sky and stains the windows orange. Where the fuck are you?!</div><br>
<div class="imagebox"><img src="images\room203\room203bad.jpg" alt="" /></div><br>
<<if $hauntedHotelRoom eq 0>><div class="npctextbox"><<playerchat>>$playername<hr>W-w-what the fuck is happening?!</div><br><</if>>
<<if $hauntedHotelRoom eq 0>><<set $hauntedHotelRoom = 1>><<qt>><br><</if>>
<<if $hauntedHotelRoom eq -1 >>
<button data-passage="room203" class="button" type="button" tabindex="0">Go Back To Reality</button>
<</if>>
<<button "Read the Note">>
<<script>>
Dialog.setup("...", "readHauntedNote");
Dialog.wiki(Story.get("readHauntedNote").processText());
Dialog.open();
<</script>>
<</button>>
<button data-passage="hotelroomsbad" class="button" type="button" tabindex="0">Leave</button>
<<if $HotelHauntedG != 1 and $hauntedHotelRoom eq -1>>
<<set $aunlocked = "Completed The Haunted Hotel Room!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $HotelHauntedG = 1>>
<<set $joannaQuestsComplete = $joannaQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Hotel Lagos</div><br>
<div class="npctextboxm">//The hallway of the Lagos hotel, only it looks like shit. Where the hell are you!?//</div><br>
<div class="imageboxb"><img src="images\room203\hallwaybad.jpg" alt="" /></div><br>
<<if $hauntedHotelRoom gte 2 or $hauntedHotelRoom eq -1>>
<button data-passage="room201bad" class="button" type="button" tabindex="0">Room 201</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Room 201 (Locked)</button>
<</if>>
<button data-passage="" class="button" type="button" tabindex="0">Room 202 (Locked)</button>
<button data-passage="hauntedQuestStart" class="button" type="button" tabindex="0">Room 203</button>
<<button "Room 204">>
<<script>>
Dialog.setup("...", "readHauntedNote3");
Dialog.wiki(Story.get("readHauntedNote3").processText());
Dialog.open();
<</script>>
<</button>>
<<button "Room 205">>
<<script>>
Dialog.setup("...", "readHauntedNote4");
Dialog.wiki(Story.get("readHauntedNote4").processText());
Dialog.open();
<</script>>
<</button>>
<hr><button data-passage="lagoshotelbad" class="button" type="button" tabindex="0">Return to Lobby</button></div><div class="wrapper"><div class="title">Hotel Lagos</div><br>
<div class="imagebox"><img src="images\room203\receptionbad.jpg" alt="" /></div><br>
<<if $hauntedHotelRoom eq 1>>
<div class="npctextboxm">You make your way to the hotel lobby. The scenery looks completely different to the lagos hotel you were originally in but the layout is identical. Your heart skips a beat, finally - you found someone! A nun!</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>Oh. Someone is here...?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Please miss, you've got to help me! Where the fuck am I? What is this place?</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>This place?... I-I-I can't remember.</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>I've been standing here... for so long...</div><br>
<div class="npctextboxm">The nun looks into the distance, she hasn't even made eye contact with you since you first entered the room. She's out of it.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>She's out of it.. you are no help to me whatsoever...</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images\room203\nunchat.png" alt="" /></div>The Nun<hr>DON'T STARE AT THE BALLS!</div><br>
<div class="npctextboxm">The nun shouts nonsense. She startles you. You need to get out of this place before you end up like her.<br>*You hear a sound in the distance*</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I should go and check out that noise...</div><br>
<<set $hauntedHotelRoom = 2>>
<button data-passage="lagoshotelbad" class="button" type="button" tabindex="0">Finish Talking</button>
<<else>>
<div class="npctextboxm">You are standing in what used to be the hotel lobby. The front door is rusted shut and you windows are too dirty to see outside. It's cold.</div><br>
<button data-passage="hotelroomsbad" class="button" type="button" tabindex="0">Hallway</button>
<<if $nunrecruited != 1>>
<<if $nunIsHere gte 1>>
<<else>>
<button data-passage="nunmenubad" class="button" type="button" tabindex="0">Talk to the Nun</button>
<</if>>
<</if>>
<button data-passage="frontdoortry" class="button" type="button" tabindex="0">Try the front door</button>
<<button "Read the Note">>
<<script>>
Dialog.setup("...", "readHauntedNote2");
Dialog.wiki(Story.get("readHauntedNote2").processText());
Dialog.open();
<</script>>
<</button>>
<</if>><<if $hauntedHotelRoom eq 2>>
<div class="title">Room 201</div><br>
<div class="npctextboxm">The room you are standing in has lots of different furniture inside. You notice the scratch marks in the wood floors, it looks like furniture has been moved around here. Maybe this is a clue on how to escape this shithole?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hmmm...</div><br>
<<if $hauntedHotelRoom eq 2>>
<<set $hauntedHotelRoom = 3>><<qt>><br>
<</if>>
<button data-passage="room201bad" class="button" type="button" tabindex="0">Could this be a clue?</button>
<<elseif $hauntedHotelRoom eq -1>>
<div class="npctextboxm">There is nothing else to do here.</div><br>
<<else>>>
<<set $mirrorPosition = "">>
<<set $bedPosition = "">>
<<set $wardrobePosition = "">>
<<set $chairPosition = "">>
<<set $deskPosition = "">>
<<set _topics to [
"Against the left wall",
"Against the right wall",
"Opposite the bed",
"Opposite the mirror",
"Next to the desk",
"Next to the bed",
"In front of the desk",
"Facing the window",
"Facing the door",
"Next to the mirror",
]>>
<div class="title">Room 201</div><br>
<div class="npctextboxm">To escape this cursed hotel room's despair, you must rearrange the furniture in the correct positions.<br>
<p>Choose the correct position for each piece of furniture:</p><hr>
Mirror <<listbox "$mirrorPosition">><<optionsfrom _topics>><</listbox>><br>
Bed <<listbox "$bedPosition">><<optionsfrom _topics>><</listbox>><br>
Wardrobe <<listbox "$wardrobePosition">><<optionsfrom _topics>><</listbox>><br>
Chair <<listbox "$chairPosition">><<optionsfrom _topics>><</listbox>><br>
Desk <<listbox "$deskPosition">><<optionsfrom _topics>><</listbox>><br>
<<button "Did it Work?">>
<<script>>
Dialog.setup("You hear a noise...", "submitScary");
Dialog.wiki(Story.get("submitScary").processText());
Dialog.open();
<</script>>
<</button>>
</div><</if>>
<button data-passage="hotelroomsbad" class="button" type="button" tabindex="0">Leave</button><div class="title">Room 203</div><br>
<div class="npctextboxm">You enter hotel room 203. The room looks clean and unused. <br>There is a teddy bear on the bed. You are getting *very* strange vibes from it. You probably should just leave it alone.</div><br>
<div class="imagebox"><img src="images\room203\room203.jpg" alt="" /></div><br>
<button data-passage="hauntedQuestStart" class="button" type="button" tabindex="0">Pick up the Teddy Bear</button>
<button data-passage="hotelrooms" class="button" type="button" tabindex="0">Leave</button><<if $mirrorPosition eq "Opposite the bed"
and $bedPosition eq "Against the left wall"
and $wardrobePosition eq "Next to the bed"
and $chairPosition eq "Next to the mirror"
and $deskPosition eq "Facing the window">>
<div class="npctextboxm"><p>The furniture rearrangement is correct! The room's grip loosens, something has changed inside the hotel.</p></div>
<<goto "successhaunted">> <!-- Replace "Next Passage" with the passage you want to lead the player to after solving the puzzle -->
<<else>>
<div class="npctextboxm"><p>The furniture arrangement is incorrect. The room remains locked, and the lost souls' torment persists.</p></div>
<!-- This will keep the player in the same passage, allowing them to try again -->
<</if>><div class="npctextboxm">You hear a noise coming from room 203. You go investigate.</div><br>
<div class="title">Room 203</div><br>
<div class="imagebox"><img src="images\room203\room203bad.jpg" alt="" /></div><br>
<div class="npctextboxm">The room is the same but the teddy bear is on the bed. You are certain that if you touch the teddy bear you will be transported back to the *real world*.<br>But what about the nun? You should be able to come back freely if you use the teddy bear again. You should come back to talk to her later on.<br>That is, if you want to.</div><br>
<div class="npctextboxm">Quest Complete!</div><br>
<<set $hauntedHotelRoom = -1>>
<button data-passage="room203" class="button" type="button" tabindex="0">Go Back To Reality</button>
<<if $HotelHauntedG != 1 and $hauntedHotelRoom eq -1>>
<<set $aunlocked = "Completed The Haunted Hotel Room!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $HotelHauntedG = 1>>
<<set $joannaQuestsComplete = $joannaQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Hotel Lagos</div>
<div class="imageboxb"><img src="images\summer2\hotelreception.jpg" alt="" /></div>
<div class="npctextbox"> <div class="catchat"></div>Hotel Cat<hr>
Hello sir, please let me know if I can help you?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
You're a talking cat?</div>
<div class="npctextbox"> <div class="catchat"></div>Hotel Cat<hr>
Yes sir, i'm the hotel cat. Meow.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Can I have a room?</div>
<div class="npctextbox"> <div class="catchat"></div>Hotel Cat<hr>
You already have a room sir, room 205.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
But I never ordered a room?</div>
<div class="npctextbox"> <div class="catchat"></div>Hotel Cat<hr>
Someone else already booked the room for you. I have no other details, sorry.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
That's strange...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
... but im not complaining. Thanks Cat!</div>
<div class="npctextbox"> <div class="catchat"></div>Hotel Cat<hr>
Meow.</div>
<div class="npctextboxm">Time has passed</div><<time>>
<button data-passage="lagoshotel" class="button" type="button" tabindex="0">Finish Talking</button></div><div class="wrapper"><div class="title">Lagos</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I should check into the hotel...</div><<if $hotelquest eq 0>><<set $hotelquest = 1>><br><<qt>><</if>>
<button data-passage="lagosairport" class="button" type="button" tabindex="0">Start Game</button></div><div class="wrapper"><div class="title">Lagos</div>
<div class="npctextboxm"> <center> You arrive into Lagos international airport from your flight.</center></div><<set $lagosquickstart = 1>><<set $nigeriaticket = 1>>
<div class="imagebox"><img src="images\thesummerupdate\planedepart.jpg" alt="" /></div>
<div class="npctextbox"><center>You step off the plane and into the bustling city of Lagos, Nigeria. The heat hits you immediately. The noise is overwhelming, a cacophony of honking cars and shouting vendors, but there was an energy to it that was undeniable. You look around, taking in the sights and sounds of one of the most populous cities in Africa. You are here on a mission, to find your fortune, but you can't help but feel a sense of excitement and curiosity as you began to explore this vibrant and unique place. </center></div>
<button data-passage="lagosintro1" class="button" type="button" tabindex="0">Enter Lagos</button></div><div class="wrapper"><div class="title">Lagos | Nigeria | Earth</div>
<div class="librarybackroom2"></div>
<div class="npctextbox">You reach the basement of the library. Thankfully, nobody is here. It's very old and very smelly.</div> <<set $diamondquest = 3>>
<button data-passage="lagosbackroom" class="button" type="button" tabindex="0">Interesting</button></div><<if $kiratalk eq 0>><div class="wrapper"><div class="title">Lagos Library</div>
<<kirapic>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Kira, how's life?</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Hey. It's good - guess. Why do you want to know?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm just curious what a beautiful woman like you is doing working here?</div>
<<if $lagoskey eq 0 and $kiralevel gte 15>><<nobr>><div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Here is a key for the back room. There is lots of more books there for you to browse! It's only for my special customers</div><br>
<div class="npctextboxm">Kira smiles and hands you the Lagos Library Key</div><<set $lagoskey = 1>><</nobr>><<else>><div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Hehe you're too cute!</div><</if>>
<div class="npctextboxm">Your relationship with Kira has increased by 5.</div><<set $kiralevel = $kiralevel + 5>><<set $kiratalk = $kiratalk + 1>>
<button data-passage="kiramenu" class="button" type="button" tabindex="0">Stop Talking</button></div><<else>><div class="wrapper"><div class="title">Lagos Library</div>
<<kirapic>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Kira, how's life?</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>No offence, but i'm really busy and don't have time to talk all day!</div>
<div class="npctextboxm">Your relationship with Kira has decreased by 1. You've already talked to her today.</div><<set $kiralevel = $kiralevel - 1>>
<button data-passage="kiramenu" class="button" type="button" tabindex="0">Stop Talking</button></div><</if>><<time>><div class="wrapper"><div class="title">Lagos Library</div><br>
<<kirapic>>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Hello sir. What can I do for you?</div><br>
<div class="npctextboxm">What would you like to do with Kira? (Max Level for Kira & Her Interactions is 300)</div><br>
<<nobr>>
<button data-passage="kirachat" class="button" type="button" tabindex="0">Small Talk</button><<if $kiraquest eq 1>>
<button data-passage="kiraquest1" class="button" type="button" tabindex="0">Ask about the photo</button><</if>>
<<if $kiraquest eq 3>><button data-passage="kiraquest2" class="button" type="button" tabindex="0">Talk about the brothel</button><</if>>
<<if $kiraquest eq -1 and $kiralevel gte 20>><button data-passage="kirabj" class="button" type="button" tabindex="0">BJ</button><</if>>
<<if $kiraquest eq -1 and $kiralevel gte 300>><button data-passage="kirafuck" class="button" type="button" tabindex="0">Fuck</button><</if>>
<<if $kiratits != 1>><button data-passage="kiraBoobJob" class="button" type="button" tabindex="0">Pay for her Boob Job [$50,000]</button><</if>>
<hr><button data-passage="lagoslibrary" class="button" type="button" tabindex="0">Stop Talking</button><</nobr>></div>
<<if $kiraFGEF != 1 and $kirafuckedtimes gte 50>>
<<set $aunlocked = "Fucked Kira 50 Times!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $kiraFGEF = 1>>
<<set $kiraQuestsComplete = $kiraQuestsComplete + 1>>
<</if>>
<<if $kiraGE != 1 and $kiraquest eq -1>>
<<set $aunlocked = "Completed Quest - Kinky Kira!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $kiraGE = 1>>
<<set $kiraQuestsComplete = $kiraQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Lagos Library</div>
<<kirapic>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Kira, I found this photo of you in the back room..</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>What the fuck?! Why are you going through my things?! What is wrong with you!</div>
<div class="npctextboxm">Your relationship with Kira has decreased</div><<set $kiralevel = -5>>
<div class="npctextbox"><<playerchat>>$playername<hr>It was just inside a book! This is a library right?! How was I meant to know!?</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Ugh, let's just never talk about this again.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Alright, I guess...</div>
<div class="npctextboxm">Your quest log has been updated</div><<set $kiraquest = 2>><<time>>
<div class="npctextboxm">Time has passed.</div>
<button data-passage="kiramenu" class="button" type="button" tabindex="0">Stop Talking</button></div><div class="wrapper"><div class="title">Lagos Library</div>
<<kirapic>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Kira, what do you know about the Lagos Brothel?.</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Nothing.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I heard a strange rumour that you used to work there, any truth to that?</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>I said NO!</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Don't lie!</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Fine. I did, okay? I quit just last week. I was only there for two months.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Why did you leave?</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Because I the other girls were threatening me. I was the most popular girl there, you know? Patrons didn't want to go with the other girls so they'd just wait for me.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>And that made them jealous?</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Yeah...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>And they forced you out?</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>They started getting violent so I left.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Sorry to hear that Kira.</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>It's okay.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Do you miss that type of work?</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>What do you mean?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Getting fucked? Is that why you kept those pictures?</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Yeah, i guess...</div>
<div class="npctextbox"><<playerchat>>$playername<hr>//It's time to bring Kira out of retirement//</div>
<div class="npctextboxm">Quest complete!</div><<set $kiraquest = -1>><<time>><<set $questcomplete = $questcomplete + 1>>
<div class="npctextboxm">More interactions with Kira have now been unlocked!</div>
<button data-passage="kiramenu" class="button" type="button" tabindex="0">Stop Talking</button></div>
<<if $kiraGE != 1 and $kiraquest eq -1>>
<<set $aunlocked = "Completed Quest - Kinky Kira!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $kiraGE = 1>>
<<set $kiraQuestsComplete = $kiraQuestsComplete + 1>>
<</if>><<widget "kirapic">>
<<if $kiratits eq 1>>
<div class="imagebox"><img src="images\fall\lagoslibrarykira.png" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images\fall\lagoslibrarypre.png" alt="" /></div><br>
<</if>>
<</widget>><div class="wrapper"><div class="title">Lagos Library</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm gonna cum!</div>
<div class="npctextboxm">You blow your load all over Kira's face!</div><<set $kiralevel = $kiralevel + 22>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/kira_finish_face.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">Kira's relationship level increased by 22</div>
<button data-passage="kirafuckfinish" class="button" type="button" tabindex="0">Finish</button><div class="wrapper"><div class="title">Lagos Library</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm gonna cum!</div>
<div class="npctextboxm">You blow your load inside Kira's mouth</div><<set $kiralevel = $kiralevel + 22>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/kira_bj_swallow.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">Kira's relationship level increased by 22</div>
<button data-passage="kirafuckfinish" class="button" type="button" tabindex="0">Finish</button><div class="npctextbox"><<playerchat>>$playername<hr>Woah! Kira!</div><br><<set $kiratits = 1>>
<<kirapic>>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>You like?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I love them! I can't wait to be grabbing onto them while fucking you!</div><br>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Then what are we waiting for?</div><br>
<div class="npctextboxm">Your relationship with Kira has increased</div><br><<set $kiralevel = $kiralevel + 50>>
<div class="npctextboxm">You have lost $50,000</div><br>
<<set $kiralevel = $kiralevel + 200>>
<button data-passage="kiramenu" class="button" type="button" tabindex="0">Finish</button>
<<if $kiratits2 != 1>>
<<set $aunlocked = "Paid for Kira's Boob Job!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $kiratits2 = 1>>
<<set $kiraQuestsComplete = $kiraQuestsComplete + 1>>
<</if>><<if $kirabj eq 0>><div class="wrapper"><div class="title">Lagos Library</div>
<<kirapic>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Kira, fancy sucking some cock, just like old times?</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Hey. You read my mind!</div>
<div class="npctextboxm">You pull out your semi-erect cock and Kira goes down on you in the middle of library!</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/kira_bj.mp4" type="video/mp4"></video></center></div><<set $kirabj = 1>>
<button data-passage="bjfinishface" class="button" type="button" tabindex="0">Finish on her face</button><button data-passage="bjfinishswallow" class="button" type="button" tabindex="0">Finish in her mouth</button>
<<else>><div class="wrapper"><div class="title">Lagos Library</div>
<<kirapic>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Kira, fancy sucking some cock, just like old times?</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>I love to but I don't have time to suck cock all day!</div>
<div class="npctextboxm">Your relationship with Kira has decreased by 3. You've already had a BJ from her today.</div><<set $kiralevel = $kiralevel - 1>><<time>>
<button data-passage="kiramenu" class="button" type="button" tabindex="0">Stop Talking</button></div><</if>><div class="npctextbox"><<playerchat>>$playername<hr>Hey Kira, I want to pay for your boob job</div><br>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>...</div><br>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Why would i need a boob job?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Trust me. You'd look nicer.</div><br>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>You think? They're expensive y'know?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Really?</div><br>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Uh, yeah - $50K!</div><br>
<<if $money gte 50000>>
<div class="npctextbox"><<playerchat>>$playername<hr>Is that it? You're getting a boob job. Today!</div><br>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Really. Oh my gosh! Thanks, $playername. I'll go now!</div><br>
<<set $money = $money - 50000>>
<button data-passage="kiraBoobJob2" class="button" type="button" tabindex="0">Time passes...</button>
<<else>>
<div class="npctextbox"><<playerchat>>$playername<hr>I can't afford that shit!</div><br>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Broke ass!</div><br>
<button data-passage="kiramenu" class="button" type="button" tabindex="0">Stop Talking</button>
<</if>><<if $kirafuck eq 0>><div class="wrapper"><div class="title">Lagos Library</div><br>
<<kirapic>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Kira, I can't help but think I'm falling in love with you</div><br>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>At least fuck me first before we get married</div><br>
<div class="npctextboxm">You both start undressing in the middle of the library!</div><br><<set $kiralevel = $kiralevel + 42>><<set $kirafuckedtimes = $kirafuckedtimes + 1>><<set $kiraBountyFuck = 1>>
<<if $kiratits eq 1>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/kira_fuck_boobs.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/kira_fuck.mp4" type="video/mp4"></video></center></div><br>
<</if>>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>$playername, you feel so good!</div><br>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/kira_fuck2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">Kira's relationship level increased by 42</div><br><<set $kirafuck = 1>>
<button data-passage="bjfinishface" class="button" type="button" tabindex="0">Finish on her face</button><button data-passage="bjfinishswallow" class="button" type="button" tabindex="0">Finish in her mouth</button><button data-passage="kirafuckfinish" class="button" type="button" tabindex="0">Finish Fucking</button>
<<else>><div class="wrapper"><div class="title">Lagos Library</div><br>
<<kirapic>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Kira, I can't help but think I'm falling in love with you</div><br>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>I love to fuck you but I don't have time today!</div><br>
<div class="npctextboxm">Your relationship with Kira has decreased by 5. You've already fucked her today.</div><br><<set $kiralevel = $kiralevel - 1>><<time>>
<button data-passage="kiramenu" class="button" type="button" tabindex="0">Stop Talking</button></div><</if>><div class="wrapper"><div class="title">Lagos Library</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Come back again sometime?</div>
<<time>><<time>>
<button data-passage="kiramenu" class="button" type="button" tabindex="0">Finish</button>
<<if $kiraFGE != 1>>
<<set $aunlocked = "Finished on Kira!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $kiraFGE = 1>>
<<set $kiraQuestsComplete = $kiraQuestsComplete + 1>>
<</if>><<if $kirakiss eq 0>><div class="wrapper"><div class="title">Lagos Library</div>
<<kirapic>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Kira, I heard its Nigerian tradition to kiss friends</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Hey. I don't think that is true but I'd be happy to kiss you anyway!</div>
<div class="npctextboxm">Your lips touch and you start kissing Kira</div><<set $kiralevel = $kiralevel + 12>>
<div class="videobox"><center><video max-width="720" max-height="440" autoplay loop muted webkit-playsinline playsinline><source src="videos/diamondkiss.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">Kira's relationship level increased by 12</div><<set $kirakiss = 1>>
<button data-passage="kiramenu" class="button" type="button" tabindex="0">Finish Kissing</button>
<<else>><div class="wrapper"><div class="title">Lagos Library</div>
<<kirapic>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Kira, fancy sucking some cock, just like old times?</div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>I love to but I don't have time to suck cock all day!</div>
<div class="npctextboxm">Your relationship with Kira has decreased by 3. You've already had a BJ from her today.</div><<set $kiralevel = $kiralevel - 1>><<time>>
<button data-passage="kiramenu" class="button" type="button" tabindex="0">Stop Talking</button></div><</if>><div class="wrapper"><div class="title">Lagos Library</div>
<div class="imagebox"><img src="images\fall\lagoslibrarykira.png" alt="" /></div>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>Sorry, we're still currently setting up our inventory. Please come back later</div><hr><button data-passage="lagoslibrary" class="button" type="button" tabindex="0">Finish Talking</button></div><div class="wrapper"><div class="title">Lagos Library</div>
<<kirapic>>
<div class="npctextbox"> <div class="kirachat"></div>Kira<hr>
Hello sir, welcome to the Lagos Library. My name is Kira. How can I help you today?</div>
<<nobr>>
<button data-passage="lagosbuybook" class="button" type="button" tabindex="0">Buy Books</button>
<<if $lagoskey eq 1>><button data-passage="lagosbackroom" class="button" type="button" tabindex="0">Library Back Room</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Library Back Room (Locked)</button><</if>>
<<if $diamondquest != 0>><button data-passage="kiramenu" class="button" type="button" tabindex="0">Interact with Kira</button><</if>>
<button data-passage="readlagos" class="button" type="button" tabindex="0">Read Books (5 Stamina)</button>
<hr><button data-passage="bootystreet" class="button" type="button" tabindex="0">Leave Library</button><</nobr>></div><div class="wrapper"><div class="title">Lagos Library</div>
<div class="imageboxb"><img src="images\fall\basementlagos.jpg" alt="" /></div>
<div class="npctextboxm"> You slowly creep down into the basement of the library. There are lots of books here. None look interesting. There is also a large bed in the corner.</div>
<button data-passage="searchbooks" class="button" type="button" tabindex="0">Search books</button><button data-passage="lagoslibrary" class="button" type="button" tabindex="0">Leave Library Basement</button></div><<if $stamina gte 5>><div class="wrapper"><div class="title">Lagos Library</div>
<div class="npctextboxm">You read some books. You feel smarter! (You have gained + 6 intelligence and lost 5 stamina)</div><<set $stamina = $stamina - 5>><<set $intelligence = $intelligence + 6>>
<button data-passage="lagoslibrary" class="button" type="button" tabindex="0">Finish Reading</button><<else>><div class="wrapper"><div class="title">Lagos Library</div>
<div class="npctextboxm">You don't have enough stamina to read today.</div>
<button data-passage="lagoslibrary" class="button" type="button" tabindex="0">Ah Fuck</button><</if>><<time>><div class="wrapper"><div class="title">Lagos Library</div>
<div class="imageboxb"><img src="images\fall\basementlagos.jpg" alt="" /></div>
<div class="npctextboxm">You search through the books.</div><<set $rando to random(1, 4)>><<nobr>>
<<if $rando eq 1>><br><div class="npctextboxm">You find a picture... is that.. Kira getting fucked Why would this be there?</div><br>
<div class="imageboxb"><img src="images\0.46.0\ninapic.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Woah...</div><<if $kiraquest eq 0>><br>
<<qt>><<set $kiraquest = 1>><</if>>
<<else>><br><div class="npctextboxm">You find nothing interesting.</div><</if>><</nobr>>
<button data-passage="lagosbackroom" class="button" type="button" tabindex="0">Stop searching</button></div><div class="wrapper"><div class="title">24/7 Voodoo Shop</div>
<div class="imagebox"><img src="images\summer2\voodooshopdiamond.png" alt="" /></div>
<div class="npctextboxm">Intelligence Check... <<if $intelligence gte 210>>Passed!<<else>>Failed!<</if>></div>
<<if $intelligence gte 210>><div class="npctextbox"><<playerchat>>$playername<hr>Come and work for Marco. It's better than rotting in prison for the rest of your life!</div>
<div class="npctextboxm">Diamond reluctantly agrees</div>
<button data-passage="diamondend" class="button" type="button" tabindex="0">The end of Diamond</button><<else>>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>I already told you to get the fuck out of my shop!</div>
<button data-passage="voodooshop" class="button" type="button" tabindex="0">Stop Talking</button><</if>><div class="wrapper"><div class="title">Lagos | Nigeria | Earth</div>
<div class="voodooshop"></div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>
Hey $playername, what's good?</div>
<<if $diamonds eq 0>><div class="npctextbox"> You have no diamonds to give to Diamond. </div> <<else>><div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>
Woah, a diamond? For me? Thanks!</div>
<<set $diamondlevel = $diamondlevel + 50>><div class="npctextbox"> // Diamond's relationship level has increased by 50. Her level is now $diamondlevel//</div><<set $diamonds = $diamonds - 1>><</if>>
<button data-passage="voodooshop" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">24/7 Voodoo Shop</div>
<div class="imagebox"><img src="images\summer2\voodooshopdiamond.png" alt="" /></div>
<div class="npctextbox"><<playerchat>>$playername<hr>Diamond, Marco is going to get you arrested unless you come work for him.</div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>At his brothel? No fucking way</div>
<<if $combatenabled eq 1>><button data-passage="diamondfight" class="button" type="button" tabindex="0">Fight Diamond (Level 145)</button><</if>><button data-passage="convincediamond" class="button" type="button" tabindex="0">Convince (210 Intelligence)</button><button data-passage="voodooshop" class="button" type="button" tabindex="0">Back off</button><div class="wrapper"><div class="title">24/7 Voodoo Shop</div>
<div class="imagebox"><img src="images\summer2\voodooshopdiamond.png" alt="" /></div><<set $marcoquest = 3>><<set $voodoshopclosed = 1>>
<div class="npctextboxm">Diamond has submitted to you and Marco and packs up her things and leaves.</div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>You have ruined my life! Bastard!</div>
<<qt>>
<button data-passage="bootystreet" class="button" type="button" tabindex="0">Stop Talking</button>
<<if $dvmEE != 1 >>
<<set $aunlocked = "Complete Diamond Vs Marco Part 2">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $dvmEE = 1>>
<<set $diamondQuestsComplete = $diamondQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">24/7 Voodoo Shop</div>
<div class="npctextboxm">DIAMOND (Level 220) ATTACKS YOU!</DIV>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>How about I just put your ass in the ground?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh shit...</div>
<button data-passage="diamondbattle" class="button" type="button" tabindex="0">Start fight</button></div><div class="wrapper"><div class="title">24/7 Voodoo Shop</div>
<div class="imagebox"><img src="images\summer2\voodooshopdiamond.png" alt="" /></div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>
Hey $playername, you got the goods?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Here you go.</div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>
Great job!</div>
<div class="npctextboxm">Diamond pulls your head towards hers and gives you a big kiss.</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/diamondkiss.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm"><center>Your relationship with Diamond has increased by 25</center></div><<set $diamondlevel = $diamondlevel + 25>>
<div class="npctextbox"><<playerchat>>$playername<hr>Woah</div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>Don't get too excited. This is just how we thank people here in Nigeria.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>I see</div>
<div class="npctextboxm">Quest complete!</div><<set $diamondquest = -1>><<set $questcomplete = $questcomplete + 1>><<set $diamondpath = 1>>
<div class="npctextboxm">You have received $500</div><<set $money = $money + 500>>
<button data-passage="voodooshop" class="button" type="button" tabindex="0">Leave</button>
<<if $dvmE != 1 >>
<<set $aunlocked = "Complete Diamond Vs Marco">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $dvmE = 1>>
<<set $diamondQuestsComplete = $diamondQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">24/7 Voodoo Shop</div>
<div class="imagebox"><img src="images\summer2\voodooshopdiamond.png" alt="" /></div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>Hey $playername, we need to talk.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>What's up?</div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>We need to strike against Marco</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Why? Didn't we already win?</div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>If we dont strike against Marco, he will come for us. I've got a plan if you are interested?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>What's in it for me?</div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>I will pay you well. You'll also be part owner of the brothel?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Okay, i'm interested</div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>Good. I've got some guys read to raid the brothel. We're going to take it over. I need you to deal with Marco while we take over the building. Do you think you can do that?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>Sure.</div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>When you are ready, meet us outside the brothel. Remember, no Russian.</div><<set $diamondpath = 2>>
<<qt>><<time>>
<button data-passage="bootystreet" class="button" type="button" tabindex="0">Leave the shop</button><div class="wrapper"><div class="title">24/7 Voodoo Shop</div>
<div class="imagebox"><img src="images\summer2\voodooshopdiamond.png" alt="" /></div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>
Hey $playername, you okay? Do you need anything?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Uhhh, no.</div>
<<if $diamondpath eq 1>><button data-passage="startdiamondpath" class="button" type="button" tabindex="0">Start Diamond's Quest</button><</if>><<if $diamondquest eq 3>><button data-passage="givestockdiamond" class="button" type="button" tabindex="0">Give Diamond the stock</button><</if>><button data-passage="voodooshop" class="button" type="button" tabindex="0">Finish Talking</button></div>
<<time>><div class="wrapper"><div class="title">24/7 Voodoo Shop</div>
<div class="imagebox"><img src="images\summer2\voodooshopdiamond.png" alt="" /></div>
<div class="npctextbox"> <div class="diamondchat"></div>???<hr>
Hey, you a tourist? Want to buy some Nigerian trinkets?</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
No thanks, actually im looking for some business opportunties here in Lagos. I'm from Amore City, UK. The name is $playername.</div>
<div class="npctextbox"> <div class="diamondchat"></div>???<hr>
Oh, we don't get many investors here in Lagos. I'm Diamond. Maybe we can work together.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Nice to meet you Diamond, let's talk business.</div>
<div class="npctextboxw"><center>//Diamond's relationship level increased by 5//</center></div><<set $diamondlevel = $diamondlevel + 5>>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>
I was recently evicted from my old voodoo shop, and I left a lot of old stock there. I need someone to go and get it for me</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Why don't you just got and get it?</div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>
Because It's too dangerous. The landlord of that building is using it as a brothel! Luckily the storeroom where I keep my old products is locked and only I have the key.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
So, I take the key and get back your stock from the brothel?</div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>
Exactly! And we can split the profits 60/40</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Make it 50/50 and you've got yourself a deal</div>
<div class="npctextbox"> <div class="diamondchat"></div>Diamond<hr>
Done. Here's the key.</div>
<div class="npctextbox"><<playerchat>>$playername<hr>
Alright, i'll be back when I've got your stock</div><<set $diamondquest = 1>><<set $brothelopen = 1>>
<<qt>>
<div class="npctextboxm">The Brothel is now accessible</div>
<button data-passage="voodooshop" class="button" type="button" tabindex="0">Leave</button></div><div class="title">24/7 Voodoo Shop</div><br>
<div class="imagebox"><img src="images\summer2\voodooshopdiamond.png" alt="" /></div><br>
<<if $marcopath != 0>>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr>I don't speak to Marco's dogs! Get out!</div><br>
<<if $marcoquest eq 1>>
<button data-passage="diamondbrothel1" class="button" type="button" tabindex="0">Ask to work at the brothel</button>
<</if>>
<button data-passage="bootystreet" class="button" type="button" tabindex="0">Leave</button>
<<else>>
<<if $diamondlevel eq 0>>
<div class="npctextbox"> <div class="diamondchat"></div>???<hr>Hey, let me know if you need anything? We're open 24 hours a day.</div><br>
<<else>>
<div class="npctextbox"><div class="diamondchat"></div>Diamond<hr><<if $mybrothel eq 1>>Hey $playername, your doing well managing the brothel right? You know we get paid every Sunday.<<else>>Hey $playername, whats good? We're open 24 hours a day.<</if>></div><br>
<</if>>
<<if $diamondlevel eq 0>>
<button data-passage="talkktodiamondfirst" class="button" type="button" tabindex="0">Talk to ???</button>
<<else>>
<button data-passage="talkktodiamond" class="button" type="button" tabindex="0">Talk to Diamond</button>
<</if>>
<button data-passage="bootystreet" class="button" type="button" tabindex="0">Leave</button>
<</if>>
<<if $dvmE != 1 and $diamondquest eq -1>>
<<set $aunlocked = "Complete Diamond Vs Marco">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $dvmE = 1>>
<<set $diamondQuestsComplete = $diamondQuestsComplete + 1>>
<</if>><<if $diamondquest eq -1 and $letterquest eq 1>>
<div class="wrapper">
<div class="title">Lagos</div><br>
<div class="imagebox"><img src="images\thesummerupdate\bootystreet.jpg" alt="" /></div><br>
<div class="npctextboxm">You are standing in Booty Street when a man approaches you.</div><br>
<div class="imagebox"><img src="images\0.46.0\hoodedfella.jpg" alt="" /></div><br>
<div class="npctextbox">
<div class="knifechat"></div><br>???<hr>Hello $playername. I hope you have felt at home here in Lagos.
</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Who are you people? Are you the person who left the letter in my hotel room?</div><br>
<div class="npctextbox">
<div class="knifechat"></div><br>???<hr>It doesn't matter who we are, what matters is our plan.
</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div><br>
<div class="npctextbox">
<div class="knifechat"></div><br>???<hr>We're still putting the final pieces in place. Once we are ready we will send another letter.
</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Ready for what?</div><br>
<div class="npctextbox">
<div class="knifechat"></div><br>???<hr>I represent a company that is creating a new mind control device that will change the entire world. We have chosen you to carry out its experiments for us.
</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Why me?</div><br>
<div class="npctextbox">
<div class="knifechat"></div><br>???<hr>We see how driven by lust you are. We think you will get the best use out of it.
</div><br>
<div class="npctextboxm">You look at the man in awe. A mind control device? You could get lots of babes with that thing.</div><br>
<div class="npctextboxm">Just before you can ask the man any more questions, he leaves.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Very strange.</div><br>
<<qt>><<set $letterquest = 2>><<time>><br>
<div class="npctextboxm">You should probably complete that diamond vs. Marco quest first...</div><br>
<button data-passage="bootystreet" class="button" type="button" tabindex="0">I understand</button>
</div><br>
<<else>>
<div class="wrapper">
<div class="title">Lagos</div><br>
<div class="imagebox"><img src="images\thesummerupdate\bootystreet.jpg" alt="" /></div><br>
<<nobr>>
<<if $hotelquest eq -1>>
<button data-passage="easterndistrict" class="button" type="button" tabindex="0">↑ Lagos Mall ↑</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">↑ Lagos Mall ↑</button>
<</if>><hr>
<<if $time lte 5>>
<<if $hotelquest eq -1>>
<button data-passage="lagoslibrary" class="button" type="button" tabindex="0">Lagos Library - <<Kira>></button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Lagos Library</button>
<</if>>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Lagos Library - <<closed>> </button>
<</if>>
<button data-passage="lagoshotel" class="button" type="button" tabindex="0">Hotel <<if $adebesiquest eq -1>> - <<Joanna>><</if>></button>
<<if $amadaFriend eq "Diamond">>
<button data-passage="" class="button" type="button" tabindex="0">24/7 Voodoo Shop [Locked]</button>
<<else>>
<<if $voodoshopclosed eq 1 or $diamondpath eq 2>>
<button data-passage="" class="button" type="button" tabindex="0">24/7 Voodoo Shop - <<closed>></button>
<<elseif $hotelquest eq -1>>
<button data-passage="voodooshop" class="button" type="button" tabindex="0">24/7 Voodoo Shop<<if $diamondlevel gte 1>> - <<Diamond>><</if>></button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">24/7 Voodoo Shop</button>
<</if>>
<</if>>
<<if $diamondquest != 0>>
<button data-passage="lagosbrotheloutside" class="button" type="button" tabindex="0">Lagos Brothel</button>
<</if>>
<button data-passage="lagosairport" class="button" type="button" tabindex="0">Lagos Airport</button><hr>
<<if $hotelquest eq -1>>
<button data-passage="girthstreet" class="button" type="button" tabindex="0">↓ Girth Street ↓</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">↓ Girth Street ↓</button>
<</if>><</nobr>>
</div><br>
<</if>>
<<if $dvmE gte 1 and $dvmEE gte 1 and $DiamondFGEF gte 1 and $martyDiamondG gte 1 and $lagosBankG gte 1>>
<<if $itsAllDoneLagos != 1>>
<<set $aunlocked = "Completed All Achievements in Lagos!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $itsAllDoneLagos = 1>>
<<set $diamondQuestsComplete = $diamondQuestsComplete + 1>>
<</if>>
<</if>><div class="wrapper"><div class="title">Lagos</div><br>
<div class="imagebox"><img src="images\summerend\street.jpg" alt="" /></div><br>
<div class="npctextboxm">You are standing in girth street. It's newly renovated but still smells like shit.</div><br>
<button data-passage="bootystreet" class="button" type="button" tabindex="0">↑ Booty Street ↑</button>
<button data-passage="lagosBank" class="button" type="button" tabindex="0">Enter Bank of Lagos</button>
<button data-passage="tradingCardStore" class="button" type="button" tabindex="0">Trading Card Store</button><div class="title">Lagos<br>
<div class="gallerywrapperG">
<span class="shopb"><button data-passage="lagosshop" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopg"><button data-passage="lagosbuy" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<<set $bernieShop = []>>
<<set _item = {
name: "Flowers",
price: 150,
pic: '<img src="images/inventory/flowers.png" alt="" />',
button: '<<if $money gte 150>><button data-passage="Lagosbuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 1">Buy - $150</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $150</button><</if>>',
desc: "A bunch of flowers, the cheat code for picking up girls. My mom says girls love flowers."
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Energy Drink",
price: 200,
pic: '<img src="images/inventory/energy.png" alt="" />',
button: '<<if $money gte 200>><button data-passage="Lagosbuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 2">Buy - $200</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $200</button><</if>>',
desc: "Ignite your desires with this provocative energy elixir. Indulge in its tantalizing blend and embrace the sizzling passion within"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Medpack",
price: 125,
pic: '<img src="images/inventory/medpack.png" alt="" />',
button: '<<if $money gte 125>><button data-passage="Lagosbuy" class="button" type="button" tabindex="0" data-setter="$itemChosen to 3">Buy - $125</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - $125</button><</if>>',
desc: "A typical bundle of medical items. Heals your health in combat situations."
}>>
<<set $bernieShop.push(_item)>>
<div class="shopScreen">
<<for _i to 0; _i lt $bernieShop.length; _i++>>
<div class="forSale">
<div class="emptychat"><<print $bernieShop[_i].pic>></div>
Item: <<print $bernieShop[_i].name>><br>
Price: $<<print $bernieShop[_i].price>><br>
<div class="descItem">Desc: <<print $bernieShop[_i].desc>></div>
<span class="shopgg"><<print $bernieShop[_i].button>></span>
</div>
<</for>>
</div>
<br>
<button data-passage="easterndistrict" class="button" type="button" tabindex="0">Leave</button><div class="title">Lagos Shop<br><<set $enemyNPC to "Marty">>
<div class="gallerywrapperG">
<span class="shopg"><button data-passage="lagosshop" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopb"><button data-passage="lagosbuy" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<div class="npctextboxm">You enter the Lagos Shop. There is a robot cleaning the floor. *It* has a nametag, it reads "Marty". Marty looks at you with a smug expression or maybe you are just tripping balls. Either way, you feel the need to fight this thing. <<if $combatenabled != 1>> You need to enable combat to fuck it up.<</if>> </div><br>
<div class="imagebox"><img src="images\0.46.0\marty.jpg" alt="" /></div><br>
<<if $combatenabled eq 1>><button data-passage="enemyload" class="button" type="button" tabindex="0">Fight Marty (Level 25)</button><</if>>
<button data-passage="easterndistrict" class="button" type="button" tabindex="0">Leave</button><<if $itemChosen eq 1>>
<<set $itemTo = {
name: "Flowers",
partypic:'<img src="images/inventory/flowers.png" alt="" />',
desc: "A bunch of flowers, the cheat code for picking up girls. My mom says girls love flowers."
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money -150>>
<</if>>
<<if $itemChosen eq 2>>
<<set $itemTo = {
name: "Energy Drink",
partypic:'<img src="images/inventory/energy.png" alt="" />',
desc: "Drinking this increases your stamina in combat"
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money - 200>>
<</if>>
<<if $itemChosen eq 3>>
<<set $itemTo = {
name: "Medkit",
partypic:'<img src="images/inventory/medpack.png" alt="" />',
desc: "A simple medkit. Used for healing party members in combat."
}>>
<<set $backpack.push($itemTo)>>
<<set $money = $money - 125>>
<</if>>
<<goto "lagosbuy">><<if $money gte 200>><div class="npctextboxw"><ul>
<li>Energy drink added to inventory (+1)</li>
<li>Money has decreased (-200)</li></ul></div><<set $money = $money -200>>
<button data-passage="lagosshop" class="button" type="button" tabindex="0">Finish Purchase</button>
<<set $itemTo = {
name: "Energy Drink",
partypic:'<img src="images/inventory/energy.png" alt="" />',
desc: "Drinking this increases your stamina in combat"
}>>
<<set $backpack.push($itemTo)>>
<<else>>
<div class="npctextboxm">You dont have enought money ($200) for this.</div>
<button data-passage="lagosshop" class="button" type="button" tabindex="0">Leave</button><</if>><<if $money gte 150>><div class="npctextboxw"><ul>
<li>Flowers added to inventory (+1)</li><<set $flowers.push("flowers")>>
<li>Money has decreased (-150)</li></ul></div><<set $money = $money -150>>
<button data-passage="lagosshop" class="button" type="button" tabindex="0">Finish Purchase</button>
<<else>>
<div class="npctextboxm">You dont have enought money ($150) for this.</div>
<button data-passage="lagosshop" class="button" type="button" tabindex="0">Leave</button><</if>><<if $money gte 100>><div class="npctextboxw"><ul>
<li>Medpack added to inventory (+1)</li>
<li>Money has decreased (-$100)</li></ul></div><<set $money = $money -100>>
<button data-passage="lagosshop" class="button" type="button" tabindex="0">Finish Purchase</button>
<<set $itemTo = {
name: "Medkit",
partypic:'<img src="images/inventory/medpack.png" alt="" />',
desc: "A simple medkit. Used for healing party members in combat."
}>>
<<set $backpack.push($itemTo)>>
<<else>>
<div class="npctextboxm">You dont have enought money ($100) for this.</div>
<button data-passage="lagosshop" class="button" type="button" tabindex="0">Leave</button><</if>><div class="wrapper"><div class="title">Lagos Gym</div><br>
<div class="npctextboxm">You enter the Lagos Gym. It's free entry.</div><br>
<<if $time lte 4>>
<div class="imagebox"><img src="images\teanna\gym.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Hey!</div><br>
<button data-passage="tinaMenu" class="button" type="button" tabindex="0">[Speak to Tina]</button>
<<else>>
<div class="imagebox"><img src="images\0.46.0\lagosgym.jpg" alt="" /></div><br>
<</if>>
<<eastereggchance_lagos>>
<button data-passage="weightliftlagos" class="button" type="button" tabindex="0">Weight Lift (5 Stamina)</button>
<button data-passage="easterndistrict" class="button" type="button" tabindex="0">Leave Gym</button><div class="wrapper"><div class="title">Lagos Gym<br>Yoga Sessions Done: <<print $yogaSessions>></div><br>
<div class="imagebox"><img src="images\teanna\gym.jpg" alt="" /></div><br>
<<if $tinaMet != 1>><<set $yogaSessions = 0>>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Hey!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You talking to me?</div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>He-he! That's right! Ever thought about yoga?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yoga?</div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Yeah, yoga! It's this ancient practice from India where you do all these weird poses and breathe in specific ways. It helps with flexibility, strength, and relaxation!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Sounds like a waste of time to me.</div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Really? I can't tempt ya?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Why not.</div><br>
<<set $tinaMet = 1>>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>I have classes on every morning! Come on by! They are $500 per session!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>$500? We're in fucking Lagos, not Canada!</div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Trust me! It's worth *every* penny!</div><br>
<div class="npctextboxm">You now have access to yoga sessions with...</div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Oh and I'm Tina by the way!</div><br>
<div class="npctextboxm">You now have access to yoga sessions with Tina :)</div><br>
<button data-passage="tinaMenu" class="button" type="button" tabindex="0">[Continue]</button>
<<else>>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Alright, what we doin? </div><br>
<<if $yogaSessions gte 5 and $yogaFucker != 1>>
<button data-passage="yogaQuiz" class="button" type="button" tabindex="0">[Yoga Quiz]</button>
<</if>>
<<if $yogaFucker eq 1>>
<button data-passage="yogaQuiz3" class="button" type="button" tabindex="0">[Special Yoga Session - FREE]</button>
<</if>>
<<if $money gte 500>>
<button data-passage="yogaLagos" class="button" type="button" tabindex="0">[Yoga Session - $500]</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">[Yoga Session - $500]</button>
<</if>>
<button data-passage="lagosgym" class="button" type="button" tabindex="0">[Stop Talking]</button>
<</if>><div class="wrapper"><div class="title">Lagos Gym</div><br>
<div class="imagebox"><img src="images\teanna\main.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Alright class listen up! It's yoga time!</div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>First we do the downward doggy</div><br>
<div class="npctextboxm">You follow along with Tina's yoga poses. Struggling to replicate them perfectly but the pain in your body tells you that its working.</div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Then we do the side lunge</div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>We can't forget about squats!</div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Touch your toes! Make sure you are stretching the backs of your calves nice and tight!</div><br>
<div class="npctextboxm">You struggle but push through the intense workout</div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Let's start some leg spreads!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/teanna/workout.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Finally, lets twerk!</div><br>
<div class="npctextboxm">You collapse to the floor like a ragdoll, you spread your arms out like a starfish. You let out a sigh of relief. That was a workout and a half!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Woah - that was one hell of a workout!</div><br>
<div class="npctextboxm">You finish the yoga session feeling stronger and your wallet a little lighter!</div><br>
<<set $strength = $strength + 20>>
<<set $money = $money - 500>>
<<set $yogaSessions = $yogaSessions + 1>>
<<set $time = $time + 1>>
<button data-passage="lagosgym" class="button" type="button" tabindex="0">[Finish Session]</button>
<<if $yogaLegend != 1>>
<<set $aunlocked = "Complete a Yoga lesson!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $yogaLegend = 1>>
<<set $joannaQuestsComplete = $joannaQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Lagos Gym</div><br>
<div class="imagebox"><img src="images\teanna\gym.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>You wanna show me what you remember about yoga?</div><br>
<div class="npctextboxm">
<fieldset>The First Yoga Move<hr>
<<checkbox "$answer1yoga" "" "Downward Doggy">> Downward Doggy
<<checkbox "$answer1yoga" "" "Squats">> Squats
<<checkbox "$answer1yoga" "" "Twerking">> Twerking
<<checkbox "$answer1yoga" "" "Touching Toes">> Touching Toes
<<checkbox "$answer1yoga" "" "Side Lunge">> Side Lunge
<<checkbox "$answer1yoga" "" "Leg Spreads">> Leg Spreads
</fieldset>
<br>
<fieldset>The Second Yoga Move<hr>
<<checkbox "$answer2yoga" "" "Side Lunge">> Side Lunge
<<checkbox "$answer2yoga" "" "Touching Toes">> Touching Toes
<<checkbox "$answer2yoga" "" "Twerking">> Twerking
<<checkbox "$answer2yoga" "" "Squats">> Squats
<<checkbox "$answer2yoga" "" "Leg Spreads">> Leg Spreads
<<checkbox "$answer2yoga" "" "Downward Doggy">> Downward Doggy
</fieldset>
<br>
<fieldset>The Third Yoga Move<hr>
<<checkbox "$answer3yoga" "" "Leg Spreads">> Leg Spreads
<<checkbox "$answer3yoga" "" "Squats">> Squats
<<checkbox "$answer3yoga" "" "Touching Toes">> Touching Toes
<<checkbox "$answer3yoga" "" "Twerking">> Twerking
<<checkbox "$answer3yoga" "" "Side Lunge">> Side Lunge
<<checkbox "$answer3yoga" "" "Downward Doggy">> Downward Doggy
</fieldset>
<br>
<fieldset>The Fourth Yoga Move<hr>
<<checkbox "$answer4yoga" "" "Touching Toes">> Touching Toes
<<checkbox "$answer4yoga" "" "Side Lunge">> Side Lunge
<<checkbox "$answer4yoga" "" "Squats">> Squats
<<checkbox "$answer4yoga" "" "Leg Spreads">> Leg Spreads
<<checkbox "$answer4yoga" "" "Twerking">> Twerking
<<checkbox "$answer4yoga" "" "Downward Doggy">> Downward Doggy
</fieldset>
<br>
<fieldset>The Fifth Yoga Move<hr>
<<checkbox "$answer5yoga" "" "Downward Doggy">> Downward Doggy
<<checkbox "$answer5yoga" "" "Leg Spreads">> Leg Spreads
<<checkbox "$answer5yoga" "" "Squats">> Squats
<<checkbox "$answer5yoga" "" "Twerking">> Twerking
<<checkbox "$answer5yoga" "" "Side Lunge">> Side Lunge
<<checkbox "$answer5yoga" "" "Touching Toes">> Touching Toes
</fieldset>
<br>
<fieldset>The Sixth Yoga Move<hr>
<<checkbox "$answer6yoga" "" "Squats">> Squats
<<checkbox "$answer6yoga" "" "Downward Doggy">> Downward Doggy
<<checkbox "$answer6yoga" "" "Side Lunge">> Side Lunge
<<checkbox "$answer6yoga" "" "Touching Toes">> Touching Toes
<<checkbox "$answer6yoga" "" "Leg Spreads">> Leg Spreads
<<checkbox "$answer6yoga" "" "Twerking">> Twerking
</fieldset>
</div><br>
<button data-passage="yogaQuiz2" class="button" type="button" tabindex="0">[Submit Answers]</button>
<button data-passage="tinaMenu" class="button" type="button" tabindex="0">"Fuck This"</button><<if $answer1yoga eq "Downward Doggy" and $answer2yoga eq "Side Lunge" and $answer3yoga eq "Squats" and $answer4yoga eq "Touching Toes" and $answer5yoga eq "Leg Spreads" and $answer6yoga eq "Twerking">>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Oh my god! That's my entire yoga routine memorized! You are something else! Let me show you my special secret yoga moves...</div><br>
<button data-passage="yogaQuiz3" class="button" type="button" tabindex="0">[Continue]</button>
<<set $yogaUnlocked = 1>>
<<else>>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Dude... that's wrong. Do you even pay attention in my class?</div><br>
<</if>>
<button data-passage="lagosgym" class="button" type="button" tabindex="0">[Leave]</button><div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Let's get to work. First.... Get. That. Cock. Out. NOW!</div><br>
<div class="npctextboxm">You comply with the yoga teacher's commands and undress, unsheathing your cock for her to see. Her eyes are firery with hunger, a hunger that only your cock can satisfy.</div><br>
<div class="npctextboxm">A brief moment of kisses and light foreplay begin and while your offer to give Tina a play with your fingers, she denies being already wet and ready for you to fuck her brains out right in the same place she was doing that downward doggy for you earlier.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/teanna/fuck.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Yes! That's right, baby! Fuck me harder! </div><br>
<div class="npctextboxm">Again you comply with Tina's easy to accept demand, prompting her to move into a position where you can get every inch of your cock inside of her. She moans as you ram in all the way in as fast and as hard as you can.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/teanna/fuck2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">A tingling sensation is now present in your shaft. You can feel the hot sticky cum ready to explode. You tell her to get on her knees.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>On your knees.</div><br>
<button data-passage="yogaQuiz4" class="button" type="button" tabindex="0">[Finish]</button>
<<if $yogaFucker != 1>>
<<set $aunlocked = "Fuck Tina">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $yogaFucker = 1>>
<<set $joannaQuestsComplete = $joannaQuestsComplete + 1>>
<</if>><div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>All over me!</div><br>
<div class="npctextboxm">You bust.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="images/teanna/cum.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="femdoc"><img src="images\teanna\chat.png" alt="" /></div>Tina<hr>Yes! Pass me the yoga towel! </div><br>
<div class="npctextboxm">You watch as Tina runs to grab her yoga towel</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>We'll be doing this again.</div><br>
<<set $time = $time + 2>>
<button data-passage="lagosgym" class="button" type="button" tabindex="0">[Finish]</button><div class="wrapper"><div class="title">Doctor's Office</div>
<div class="npctextbox"><div class="femdoc"></div>Doctor<hr>Do you need healing? Any STDs?</div>
<<if $money gte 10>><button data-passage="lagosheal" class="button" type="button" tabindex="0">Recover Health - $10</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Recover Health - (Need $10)</button><</if>><hr><button data-passage="easterndistrict" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Doctor's Office</div>
<div class="npctextbox"><center>Your party's health has been fully recovered! Any STDs have also been cured</center></div><<doctorheal>>
<button data-passage="lagosdoctor" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Lagos Mall</div>
<div class="imagebox"><img src="images\0.46.0\mall.jpg" alt="" /></div>
<<nobr>>
<button data-passage="lagosdoctor" class="button" type="button" tabindex="0">Lagos Doctor</button>
<button data-passage="lagosgym" class="button" type="button" tabindex="0">Lagos Gym</button>
<button data-passage="lagosshop" class="button" type="button" tabindex="0">Lagos Supermarket</button>
<hr><button data-passage="bootystreet" class="button" type="button" tabindex="0">Leave Mall</button><</nobr>><<if $stamina gte 5>><div class="wrapper"><div class="title">Lagos Gym</div>
<div class="npctextboxm">You do some weight lifting. You feel stronger!</div>
<div class="videobox"><center><video width="720" autoplay loop muted webkit-playsinline playsinline><source src="videos/workingout.mp4" type="video/mp4"></video></center></div>
<div class="npctextboxm">You do some weight lifting. You feel stronger! (You have gained + 6 strength and lost 5 stamina)</div><<set $stamina = $stamina - 5>><<set $strength = $strength + 6>>
<button data-passage="lagosgym" class="button" type="button" tabindex="0">Finish Workout</button><<else>><div class="wrapper"><div class="title">Lagos Gym</div>
<div class="npctextboxm">You don't have enough stamina to work out today.</div>
<button data-passage="lagosgym" class="button" type="button" tabindex="0">Ah Fuck</button><</if>><<time>><div class="wrapper"><div class="title">Tokyo Airport</div>
<div class="imagebox"><img src="images\tokyo\airport.jpg" alt="" /></div>
<<nobr>>
<div class="npctextboxm">In Tokyo, $playername arrives, you are seeking love amidst vibrant streets. It's time to explore the unknown, you hope to find a connection that would ignite your heart.</div><br>
<button data-passage="flyingToDestination" class="button" type="button" tabindex="0" data-setter="$dest to 1">Fly to London</button>
<button data-passage="flyingToDestination" class="button" type="button" tabindex="0" data-setter="$dest to 0">Flight to Lagos - Nigeria</button>
<hr>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">Leave Tokyo Airport</button><</nobr>></div><div class="wrapper"><div class="title">Alleyway</div><<set $enemyNPC = "Yakuza">><br>
<<if $combatenabled eq 1>>
<div class="npctextboxm">A YAKUZA MEMBER ATTACKS YOU!</DIV><br>
<div class="npctextbox"><div class="dogchat"><img src="images/tokyo/asachat.png" alt="" /></div>Female Yakuza (Level: 155)<hr>We can do this the easy way, or the hard way...</DIV><br>
<button data-passage="enemyload" class="button" type="button" tabindex="0">Start fight</button>
<<else>>
<div class="npctextboxm">Nothing happened. (You don't have combat enabled.)</DIV><br>
<</if>>
<button data-passage="alleywayTokyo" class="button" type="button" tabindex="0">Run Away</button><div class="wrapper"><div class="title">Shibuya Alleyway</div><br>
<div class="imagebox"><img src="images\tokyo\yui.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Sorry Yui, I'm a fucking pussy! I can't fight!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui<hr>Ugh, then just bring me the golden baseball bat from the pachinko casino. I'll do this myself.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>O-Okay..</div><br>
<<set $pachinkoBatAvailable = 1>>
<<if $baseballBallBatOwned eq 1>>
<button data-passage="yuiQuestComplete" class="button" type="button" tabindex="0">Give Bat</button>
<</if>>
<button data-passage="talkYui" class="button" type="button" tabindex="0">Finish</button><div class="wrapper"><div class="title">Shibuya Alleyway</div><br>
<div class="imagebox"><img src="images\tokyo\alleyway.jpg" alt="" /></div><br>
<div class="npctextboxm">You get the feeling that its pretty dangerous here. Men in suits are walking around. Dare i say they look like *yakuza*. If you aren't here for a fight you should get the fuck out of here. <<if $time gte 4 and $yakuzaQuest != -1>>>><br>A young lady is standing here.<</if>></div><br>
<<if $time gte 4 and $yakuzaQuest != -1>><button data-passage="talkYui" class="button" type="button" tabindex="0">Talk to Yui</button><</if>>
<button data-passage="fightYakuza" class="button" type="button" tabindex="0">Walk Around - DANGEROUS</button>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Shibuya Alleyway</div><br>
<div class="imagebox"><img src="images\tokyo\yui.jpg" alt="" /></div><br>
<<if $yuiMet != 1>>
<div class="npctextboxm">You walk towards a young woman who is standing in the alleyway. She is very attractive! Could she be the one?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>???<hr>Hey, you're not from around here, right?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You guessed it, who are you?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui<hr>I'm Yui. I need some help.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Tell me what you need? (Why am I just blindly agreeing to help random people?!)</div><br>
<div class="npctextboxm">Yiu smiles</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui<hr>There's too many Yakuza here. It's getting unsafe. I can't even walk home anymore without getting mugged! Can you help me?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yakuza? Here? Shit</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui<hr>They're strong. But you look stronger. Clear the way for me and I will let you walk me home?</div><br>
<div class="npctextboxm">Yiu bites her lip. She wants you. You shouldn't totally do this.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'll do it</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui<hr>You are my hero! Defeating 7 yakuza should be enough for me to walk home safely.</div><br>
<<set $yuiMet = 1>>
<<set $yakuzaQuest = 1>>
<<set $yakuzaDefeated = 0>>
<<qt>><br>
<button data-passage="talkYui" class="button" type="button" tabindex="0">Finish</button>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui<hr>Hey</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui<hr>You have defeated $yakuzaDefeated yakuza members. You need to defeat at least 7.</div><br>
<<if $yakuzaDefeated gte 7>>
<button data-passage="yuiQuestComplete" class="button" type="button" tabindex="0">Complete Quest</button>
<</if>>
<button data-passage="imAPussy" class="button" type="button" tabindex="0">I'm a pussy!</button>
<button data-passage="alleywayTokyo" class="button" type="button" tabindex="0">Leave</button>
<</if>><div class="wrapper"><div class="title">Shibuya Alleyway</div><br>
<div class="imagebox"><img src="images\tokyo\yui.jpg" alt="" /></div><br>
<div class="npctextboxm">With the alleyway safe from yakuza you walk Yui home through the alleyways of Shibuya.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui<hr>Alright, it looks safe now. Thanks for all your help. Wait, I didn't get your name - did I?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It's $playername. I'd hate for this to be our last time together, why don't we hang out again sometime?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui<hr>I'd like that. Why don't you come round my place sometime?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It would be my pleasure Yui...</div><br>
<div class="npctextboxm"><span style="color:#6FF52B">Quest complete!<br>You gained $5000<br>Yui's apartment is now available to visit!</span></div><br>
<<set $yakuzaQuest = -1>>
<<set $money = $money + 5000>>
<button data-passage="alleywayTokyo" class="button" type="button" tabindex="0">Finish Quest</button>
<<if $shybG != 1 and $yakuzaQuest eq -1>>
<<set $aunlocked = "Complete Quest: Sexy Hot Yakuza Babes">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $shybG = 1>>
<<set $apateQuestsComplete = $apateQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Amada Corporation | Office</div><br>
<<set $cobraCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Cobra Serum">>
<<set $cobraCheck = 1>>
<</if>>
<</for>>
<<if $amadaFriendMet != 1>>
<div class="npctextboxm">You enter the office of $amadaFriend...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Shit... was $amadaFriend really working for these all this time?</div><br>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>Well... they finally got you. Long time no see, $playername.</div><br>
<<if $amadaFriend eq "Diamond">>
<div class="imagebox"><img src="images/tokyoo/diamond.jpg" alt="" /></div><br>
<</if>>
<div class="npctextboxm">You can't believe your eyes.. $amadaFriend...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So you were just fucking with me this entire time? After everything that happened in Lagos? Do you even work there?</div><br>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>Listen... I know you are hurting. You trusted me, but I was only doing my job...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Whatever! - You're just a fake bastard! You were never my friend!</div><br>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>I'm sorry $playername. I liked you, I really did. But business is business. It's not personal. It's not like you were the only person I was scouting in Lagos. I mean - I'm still there!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So I went from being your labrat to your co-worker. Don't expect any friendship here. It will take me some time to trust you again</div><br>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>I understand. I hope I can gain back your trust.</div><br>
<<if $amadaFriend != "Diamond">>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>I guess while we are being honest, there is something I need to show you.</div><br>
<div class="npctextboxm">Special Event: Marco Who?!</div><br>
<div class="npctextboxm">Marco takes out a vial from his pocket and drinks it infront of you.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What was that?</div><br>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>It's a serum that cancels out my disguise. I want to show you my true form...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Your what?!</div><br>
<div class="npctextboxm">Marco changes before your very eyes! The big buff black guy transforms... into...</div><br>
<<set $amadaFriend = "Misty">>
<<set $marcoWho = 1>>
<div class="imagebox"><img src="images/tokyoo/misty.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You are a chick?! How?!</div><br>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>Yeah... I am. My real name is Misty. I play the Marco character so people take me more seriously. Amada has many secrets you are not yet exposed to. In time, you will understand how this works.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Does it give you a cock too?</div><br>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>...</div><br>
<</if>>
<div class="npctextbox"><<playerchat>>$playername<hr>This is a lot to process. I need some time. Goodbye, $amadaFriend.</div><br>
<<set $amadaFriendMet = 1>>
<<set $amadaFriendDays = 1>>
<<else>>
<<if $time gte 4>>
<div class="npctextboxm">$amadaFriend's office is empty. They must of left work.</div><br>
<<else>>
<<if $amadaFriend eq "Diamond">>
<div class="imagebox"><img src="images/tokyoo/diamond.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/tokyoo/misty.jpg" alt="" /></div><br>
<</if>>
<<if $amadaFriendDays lte 5>>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>Hey, I'm busy right now. Let's talk later?</div><br>
<<else>>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>Hey, could you do me a favour? I need a Cobra Serum. Can you make me one?</div><br>
<<if $cobraSerumOwned != 1>>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>Wait - You don't know how to make one, right? Here. Take this Recipe.</div><br>
<div class="npctextboxm">You can now craft the Cobra Serum!</div><br>
<<set $cobraSerumOwned = 1>>
<</if>>
<<if $cobraCheck eq 1>>
<button data-passage="giveCobra" class="button" type="button" tabindex="0">Give Cobra Serum [<<print $cobraCheck>>]</button>
<</if>>
<button data-passage="chatAmadaFriend" class="button" type="button" tabindex="0">Chat</button>
<</if>>
<</if>>
<</if>>
<button data-passage="leaveOffice" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Amada Corporation | Office</div><br>
<<if $amadaFriend eq "Diamond">>
<div class="imagebox"><img src="images/tokyoo/diamond2.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/tokyoo/misty2.jpg" alt="" /></div><br>
<</if>>
<<if $amadaFriend eq "Diamond">>
<<set $diamondNewLevel = $diamondNewLevel + 5>>
<<else>>
<<set $mistylevel = $mistylevel + 5>>
<</if>>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>Hey, $playername - what's up?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Tell me how you ended up here, working for Amada?</div><br>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>Jeez, where to begin... I've been with Amada Corp for a while now. Initially, I joined them thinking it was a typical research job, but as time passed, I realized there's more to it. They're focused on creating serums to manipulate people's behavior, particularly in the realm of seduction.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>And you are okay with that? Morally, I mean?</div><br>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>Listen, there's always going to be areas I draw the line at. But seducing people is fun! These serums, are *mostly* harmless, and have really good benefits.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What, like growing a di-</div><br>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>Let's stop right there. I need to catch up on some work. It's been nice talking with you again, $playername.</div><br>
<div class="npctextboxm">Relationship with $amadaFriend has increased by 5</div><br> <<time>>
<button data-passage="leaveOffice" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Amada Corporation | Office</div><br>
<div class="npctextboxm">You enter the office of $amadaFriend...</div><br>
<<set $foundCobraCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Cobra Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundCobraCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundCobraCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey, $amadaFriend! I got you that serum you wanted. What does it do?</div><br>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>If you must know... it inhances my downstairs area. Makes it look more *manly*. I need it for my disguises.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It gives you a cock?</div><br>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>Only for 24 hours. Then it wears off.</div><br>
<div class="npctextbox"><<amadachat>>$amadaFriend<hr>Thanks for the serum. I'm glad I can trust you more.</div><br>
<div class="npctextboxm">$amadaFriend smiles</div><br>
<<if $amadaFriend eq "Diamond">>
<div class="imagebox"><img src="images/tokyoo/diamond2.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/tokyoo/misty2.jpg" alt="" /></div><br>
<</if>>
<div class="npctextboxm">$amadaFriend relationship increased by +20<br>Your Amada reputation has increase by +20</div><br>
<<set $amadaRep = $amadaRep + 20 * $multi>>
<<if $amadaSerumG != 1>>
<<set $aunlocked = "Complete a Serum Task">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $amadaSerumG = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<<if $amadaFriend eq "Diamond">>
<<set $diamondNewLevel = $diamondNewLevel + 5>>
<<else>>
<<set $mistylevel = $mistylevel + 5>>
<</if>>
<button data-passage="leaveOffice" class="button" type="button" tabindex="0">Leave</button><<set $amyChance = 50>>
<<set $amyUpgradesAmada = 1>>
<<goto "basementEnterAmada">><<set $realEstateUpgrade = 1>>
<<goto "basementEnterAmada">><<set $taxiCost = 0>>
<<set $taxiFreeBaby = 1>>
<<goto "basementEnterAmada">><<set $teleporterUnlocked = 1>>
<<set $hideOutTeleporter = 1>>
<<goto "basementEnterAmada">><<set $maxiApproval = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Basement Approval [Maximus]">>
<<set $maxiApproval = 1>>
<</if>>
<</for>>
<<set $mollyApproval = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Basement Approval [Molly]">>
<<set $mollyApproval = 1>>
<</if>>
<</for>>
<div class="wrapper"><div class="title">Amada Corporation | Basement</div><br>
<<if $agentIntro != 1>>
<div class="npctextboxm">In the basement of Amada, a lone man sits beside a high-tech security door. His smile invites you closer, and you sense he's someone worth talking to.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>You are $playername, right?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh, yeah. That's me.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>I'm Agent G. I can't let you down here. This is for high ranking Amada employees only.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What do you do in there?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>I'm afraid im not allowed to disclose that to you.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Is it cool?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>Yes, it's very cool. You would be really jealous if I told you what happens in there.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Okay, how do I get in? There has to be a way?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>If you had written approval from Molly and Maximus then I would let you in. </div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So I need approval from both Molly and Maximus?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>That's right.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>All right, I'll be back with some approval.</div><br>
<<set $amadaSecret = 1>>
<<set $agentIntro = 1>>
<<qt>><br>
<<else>>
<<if $maxiApproval eq 1 and $mollyApproval eq 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>Do you have approval do be here, $playername?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yep, here you go!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>Then you may enter.</div><br>
<button data-passage="basementEnterAmada" class="button" type="button" tabindex="0">Enter Basement</button>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>Do you have approval do be here, $playername?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh, no not yet.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>Be on your way then.</div><br>
<</if>>
<</if>>
<button data-passage="leaveOffice" class="button" type="button" tabindex="0">Leave Basement</button><div class="title">Amada Corporation | Inner Circle</div><br>
<div class="imagebox"><img src="images/amadahelp/amadabasement.jpg" alt="" /></div><br>
<<if $amadaBasementIntro != 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>I should give you a tour before you go around touching stuff.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Right.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>Here in the basement, is the our secret group. We are the inner circle of Amada. Here, you should have one of our badges.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>A free badge? Awesome!</div><br>
<<set $itemTo = {
name: "Amada Inner Circle Badge",
partypic:'<img src="images/inventory/badge.png" alt="" />',
desc: "A badge proving you are amongst Amada Corp's inner circle."
}>>
<<set $backpack.push($itemTo)>>
<div class="npctextboxm">Amada Inner Circle Badge added to inventory!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>Rising through the ranks of Amada was one thing, now rising through the ranks of the inner circle will give you access to some of our most diabolical tools and services. Although... some are still being made. So you should check back often.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Okay, got it.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>Come and see me if you have any questions. Glad to be working with you, $playername.</div><br>
<<set $amadaBasementIntro = 1>>
<<set $amadaSecret = 2>>
<div class="npctextbox"><<playerchat>>$playername<hr>Likewise, Agent G.</div><br>
<<qt>><br>
<button data-passage="basementEnterAmada" class="button" type="button" tabindex="0">Got It!</button>
<<if $basementAchevbo != 1>>
<<set $aunlocked = "Gain access to the basement">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $basementAchevbo = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/amadahelp/agentchat.png" alt="" /></div>Agent G<hr>We're still setting up some of the stuff here. There is only a limited selection available right now. Sorry about that, $playername. Please check back at a later date for tons of mroe stuff we've got planned!</div><br>
<<set $bernieShop = []>>
<<set _item = {
name: "Real Estate Agent Upgrades",
price: "750 Rep",
pic: '<img src="images/inventory/house.png" alt="" />',
button: '<<if $realEstateUpgrade eq 1>><button data-passage="" class="button" type="button" tabindex="0">Owned</button><<else>><<if $amadaRep gte 750>><button data-passage="upgradeEstate" class="button" type="button" tabindex="0">Buy - 750 Rep</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - 750 Rep</button><</if>><</if>>',
desc: "Unlocks additional properties at the Amore real estate agent"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Amy Upgrades",
price: "1500 Rep",
pic: '<img src="images/cousin/cousinchat.png" alt="" />',
button: '<<if $amyUpgradesAmada eq 1>><button data-passage="" class="button" type="button" tabindex="0">Owned</button><<else>><<if $amadaRep gte 1500>><button data-passage="upgradeAmy" class="button" type="button" tabindex="0">Buy - 1500 Rep</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - 1500 Rep</button><</if>><</if>>',
desc: "Makes Amy visit more frequently. [10% > 50%]"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Hideout Teleportation",
price: "2000 Rep",
pic: '<img src="images/cousin/cousinchat.png" alt="" />',
button: '<<if $hideOutTeleporter eq 1>><button data-passage="" class="button" type="button" tabindex="0">Owned</button><<else>><<if $amadaRep gte 2000>><button data-passage="upgradeTeleport" class="button" type="button" tabindex="0">Buy - 2000 Rep</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Buy - 2000 Rep</button><</if>><</if>>',
desc: "Unlocks access to the hideout teleporter. Gives you instant access to other hideouts."
}>>
<<set $bernieShop.push(_item)>>
<div class="title">Current Amada Reputation: <<print $amadaRep>></div><br>
<div class="shopScreen">
<<for _i to 0; _i lt $bernieShop.length; _i++>>
<div class="forSale">
<div class="emptychat"><<print $bernieShop[_i].pic>></div>
Item: <<print $bernieShop[_i].name>><br>
Price: <<print $bernieShop[_i].price>><br>
<div class="descItem">Desc: <<print $bernieShop[_i].desc>></div>
<span class="shopgg"><<print $bernieShop[_i].button>></span>
</div>
<</for>>
</div><br>
<button data-passage="leaveOffice" class="button" type="button" tabindex="0">Leave Basement</button>
<</if>><div class="wrapper"><div class="title">Amada Corporation</div><br>
<div class="imagebox"><img src="images/tokyo/lab.jpg" alt="" /></div><br>
<div class="npctextboxm">You craft the cobra serum.</div><br>
<div class="npctextboxm">You lost materials!</div><br>
<<set $foundLizardCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Lizard Jizz">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundLizardCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundLizardCount >= 5>> <!-- Check if you've removed 10 items -->
<<break>> <!-- Exit the loop after removing 10 items -->
<</if>>
<</if>>
<</for>>
<<set $foundERPCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "ERP69">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundERPCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundERPCount >= 3>> <!-- Check if you've removed 10 items -->
<<break>> <!-- Exit the loop after removing 10 items -->
<</if>>
<</if>>
<</for>>
<<set $itemTo = {
name: "Cobra Serum",
partypic:'<img src="images/tokyoo/cobra.png" alt="" />',
desc: "A serum used for growing a temporary cock. Gross."
}>>
<<set $backpack.push($itemTo)>>
<div class="npctextboxm">Cobra Serum added to inventory!</div><br>
<button data-passage="serumCraft" class="button" type="button" tabindex="0">Return</button><div class="wrapper">
<div class="title">Amada Corporation</div><br>
<div class="imagebox"><img src="images/tokyo/lab.jpg" alt="" /></div><br>
<div class="npctextboxm">You craft the Hypnosis Serum.</div><br>
<div class="npctextboxm">You lost materials!</div><br>
<<set $foundLizardCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Lizard Jizz">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundLizardCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundLizardCount >= 5>> <!-- Check if you've removed 5 items -->
<<break>> <!-- Exit the loop after removing 5 items -->
<</if>>
<</if>>
<</for>>
<<set $foundTitCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "TIT">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundTitCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundTitCount >= 7>> <!-- Check if you've removed 7 items -->
<<break>> <!-- Exit the loop after removing 7 items -->
<</if>>
<</if>>
<</for>>
<<set $itemTo = {
name: "Hypnosis Serum",
partypic:'<img src="images/tokyoo/hypnosis.png" alt="" />',
desc: "Induces a state of heightened suggestibility and focused attention."
}>>
<<set $backpack.push($itemTo)>>
<div class="npctextboxm">Hypnosis Serum added to inventory!</div><br>
<button data-passage="serumCraft" class="button" type="button" tabindex="0">Return</button>
</div><div class="wrapper">
<div class="title">Amada Corporation</div><br>
<<set _erpCount = 0>>
<<set _titCount = 0>>
<<set _lizardCount = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<set _itemName to $backpack[_i].name>>
<<if _itemName is "ERP69">>
<<set _erpCount += 1>>
<<elseif _itemName is "TIT">>
<<set _titCount += 1>>
<<elseif _itemName is "Lizard Jizz">>
<<set _lizardCount += 1>>
<</if>>
<</for>>
<div class="imagebox"><img src="images/tokyo/lab.jpg" alt="" /></div><br>
<div class="npctextboxm">You can craft any serums that you have the recipe to below:<br>
<table>
<tr>
<th>Name</th>
<th>Lizard Jizz Needed</th>
<th>TIT3 Needed</th>
<th>ERP69 Needed</th>
<th>Craft</th>
</tr>
<tr>
<td>Cobra Serum</td>
<td><<if _lizardCount gte 5>><p style="color:MediumSeaGreen"><<print _lizardCount>>/5</p><<else>><p style="color:Orange"><<print _lizardCount>>/5</p><</if>></td>
<td><<if _titCount gte 0>><p style="color:MediumSeaGreen"><<print _titCount>>/0</p><<else>><p style="color:Orange"><<print _titCount>>/0</p><</if>></td>
<td><<if _erpCount gte 3>><p style="color:MediumSeaGreen"><<print _erpCount>>/3</p><<else>><p style="color:Orange"><<print _erpCount>>/3</p><</if>></td>
<<if _lizardCount gte 5 and _erpCount gte 3 and _titCount gte 0>>
<td><button data-passage="craftCobra" class="button" type="button" tabindex="0">Craft Cobra Serum</button></td>
<<else>>
<td><button data-passage="" class="button" type="button" tabindex="0">Craft Cobra Serum</button></td>
<</if>>
</tr>
<tr>
<td>Hypnosis Serum</td>
<td><<if _lizardCount gte 5>><p style="color:MediumSeaGreen"><<print _lizardCount>>/5</p><<else>><p style="color:Orange"><<print _lizardCount>>/5</p><</if>></td>
<td><<if _titCount gte 7>><p style="color:MediumSeaGreen"><<print _titCount>>/7</p><<else>><p style="color:Orange"><<print _titCount>>/7</p><</if>></td>
<td><<if _erpCount gte 0>><p style="color:MediumSeaGreen"><<print _erpCount>>/0</p><<else>><p style="color:Orange"><<print _erpCount>>/0</p><</if>></td>
<<if _lizardCount gte 5 and _erpCount gte 0 and _titCount gte 7>>
<td><button data-passage="craftHypno" class="button" type="button" tabindex="0">Craft Hypnosis Serum</button></td>
<<else>>
<td><button data-passage="" class="button" type="button" tabindex="0">Craft Hypnosis Serum</button></td>
<</if>>
</tr>
</table>
</div><br>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Back</button>
</div><div class="npctextboxm">
<table>
<tr>
<th>Name</th>
<th>Lizard Jizz</th>
<th>TIT3</th>
<th>ERP69</th>
</tr>
<tr>
<td>Cobra Serum</td>
<td><<if _lizardCount gte 5>><p style="color:MediumSeaGreen"><<print _lizardCount>>/5</p><<else>><p style="color:Orange"><<print _lizardCount>>/5</p><</if>></td>
<td><<if _titCount gte 0>><p style="color:MediumSeaGreen"><<print _titCount>>/0</p><<else>><p style="color:Orange"><<print _titCount>>/0</p><</if>></td>
<td><<if _erpCount gte 3>><p style="color:MediumSeaGreen"><<print _erpCount>>/3</p><<else>><p style="color:Orange"><<print _erpCount>>/3</p><</if>></td>
</tr>
<tr>
<td>Hypnosis Serum</td>
<td><<if _lizardCount gte 5>><p style="color:MediumSeaGreen"><<print _lizardCount>>/5</p><<else>><p style="color:Orange"><<print _lizardCount>>/5</p><</if>></td>
<td><<if _titCount gte 7>><p style="color:MediumSeaGreen"><<print _titCount>>/7</p><<else>><p style="color:Orange"><<print _titCount>>/7</p><</if>></td>
<td><<if _erpCount gte 0>><p style="color:MediumSeaGreen"><<print _erpCount>>/0</p><<else>><p style="color:Orange"><<print _erpCount>>/0</p><</if>></td>
</tr>
</table>
</div><br><<if $chosenChem eq 1>>
<<set $itemTo = {
name: "ERP69",
partypic:'<img src="images/tokyoo/69.png" alt="" />',
desc: "A crafting material for creating serums."
}>>
<<set $backpack.push($itemTo)>>
<<elseif $chosenChem eq 2>>
<<set $itemTo = {
name: "TIT",
partypic:'<img src="images/tokyoo/tit.png" alt="" />',
desc: "A crafting material for creating serums."
}>>
<<set $backpack.push($itemTo)>>
<<elseif $chosenChem eq 3>>
<<set $itemTo = {
name: "Lizard Jizz",
partypic:'<img src="images/tokyoo/lizard.png" alt="" />',
desc: "A crafting material for creating serums."
}>>
<<set $backpack.push($itemTo)>>
<<else>>
Error: No proper chemical chosen
<</if>>
<<set $chemDays = 0>>
<<set $chosenChem = 0>>
<<set $makingerp = 0>>
<<set $makingtit = 0>>
<<set $makinglizard = 0>>
<<goto "materialsMenu">><<if $chosenChem eq 1>>
<<set $makingerp = 1>>
<<elseif $chosenChem eq 2>>
<<set $makingtit = 1>>
<<elseif $chosenChem eq 3>>
<<set $makinglizard = 1>>
<<else>>
Error: No proper chemical chosen
<</if>>
<<set $chemDays = 0>>
<<goto "materialsMenu">><div class="wrapper">
<div class="title">Amada Corporation</div><br>
<div class="imagebox"><img src="images/tokyoo/chemistry.jpg" alt="" /></div><br>
<div class="npctextboxm">
You can make materials here. For making other stuff...<hr>
<<set _erpCount = 0>>
<<set _titCount = 0>>
<<set _lizardCount = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<set _itemName to $backpack[_i].name>>
<<if _itemName is "ERP69">>
<<set _erpCount += 1>>
<<elseif _itemName is "TIT">>
<<set _titCount += 1>>
<<elseif _itemName is "Lizard Jizz">>
<<set _lizardCount += 1>>
<</if>>
<</for>>
<table>
<tr>
<th>ERP69 Owned</th>
<th>TIT3 Owned</th>
<th>Lizard Jizz Owned</th>
</tr>
<tr>
<td><<print _erpCount>></td>
<td><<print _titCount>></td>
<td><<print _lizardCount>></td>
</tr>
</table>
</div><br>
<<button "Recipes">>
<<script>>
Dialog.setup("Recipes", "Recipes");
Dialog.wiki(Story.get("Recipes").processText());
Dialog.open();
<</script>>
<</button>><br>
<div class="npctextboxm">Currently Making: <<if $makingerp eq 1>>ERP-69 ($chemDays / 2 days remaining)<<elseif $makingtit eq 1>>TIT3 ($chemDays / 2 days remaining)<<elseif $makinglizard eq 1>>Lizard Jizz ($chemDays / 2 days remaining)<<else>>Nothing!<br>
<button data-passage="makeChem" class="button" type="button" tabindex="0" data-setter="$chosenChem to 1">Make ERP-69</button>
<button data-passage="makeChem" class="button" type="button" tabindex="0" data-setter="$chosenChem to 2">Make TIT3</button>
<button data-passage="makeChem" class="button" type="button" tabindex="0" data-setter="$chosenChem to 3">Make Lizard Jizz</button>
<</if>></div><hr>
<<if $makingerp eq 1 and $chemDays gte 2>>
<button data-passage="collectChem" class="button" type="button" tabindex="0" data-setter="$collectChem to 1">Collect ERP-69</button>
<<elseif $makingtit eq 1 and $chemDays gte 2>>
<button data-passage="collectChem" class="button" type="button" tabindex="0" data-setter="$collectChem to 2">Collect TIT3</button>
<<elseif $makinglizard eq 1 and $chemDays gte 2>>
<button data-passage="collectChem" class="button" type="button" tabindex="0" data-setter="$collectChem to 3">Collect Lizard Jizz</button>
<<else>> <button data-passage="" class="button" type="button" tabindex="0">Collect Chemical [Nothing To Collect]</button>
<</if>>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Back</button><div class="wrapper"><div class="title">Amada Corporation</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I have a bomb under my shirt. One wrong move and I'll blow us all into little pieces!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>...</div><br>
<div class="npctextboxm">Molly raises her eyebrow at you.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Listen. A word to the wise - don't fucking joke with me. I am not some bimbo whore. I'm a very serious business woman working in the interests of some *very* powerful people. If it becomes aparent to me that you aren't worth having around I will make the order to eliminate you.</div><br>
<div class="npctextboxm">You sit in silence</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>I do apologise for this Ms. Molly. I did warn him beforehand</div><br>
<div class="npctextboxm">Relationship with Molly has decreased by -50 </div><br> <<set $mollylevel = $mollylevel - 50>>
<div class="npctextbox"><<playerchat>>$playername<hr>(That didn't work)</div><br>
<<set $bombAmada = 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>So - Where were we?</div><br>
<button data-passage="amadaFail" class="button" type="button" tabindex="0">Sit Down</button><div class="wrapper"><div class="title">Amada Corporation</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You wanna see the biggest cock in the worl-</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Don't... just... don't</div><br>
<div class="npctextboxm">Maximus stops you just as you are about to unearth you semen demon. Molly's eyes are as wide as an owl. Did you really just try to do that?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I suppose you have your *ways* to seduce women in the world. They may work with regular bimbos and whores but not with me Mr $playername.</div><br>
<div class="npctextboxm">You reflect on the shameful deed you just tried to do. Really? Whipping your cock out in an interview? What were you thinking?</div><br>
<div class="npctextboxm">Relationship with Molly has decreased by -50 </div><br> <<set $mollylevel = $mollylevel - 50>>
<div class="npctextbox"><<playerchat>>$playername<hr>(That didn't work)</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>So - Where were we?</div><br>
<button data-passage="amadaFail" class="button" type="button" tabindex="0">Sit Down</button><div class="wrapper"><div class="title">Amada Corporation</div><br>
<div class="npctextboxm">You finally arrive to a sublevel of the Amada building with Maximus. You are surprised to see a huge open labratory! Scientists scatter around the lab, conducting strange experiments and talking with each other. You wonder why this place is kept hidden underground...</div><br>
<div class="imagebox"><img src="images/tokyo/office.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Just through here, $playername</div><br>
<div class="npctextboxm">Maximus jestures you to enter an office room first and follows you inside.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>And just a word of advice. Don't piss her off or do anything stupid. Your life may depend on it.</div><br>
<div class="npctextboxm">You enter the office room and meet Maximus' boss, Molly.</div><br>
<div class="imagebox"><img src="images/tokyo/molly.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Finally, you are here. I was almost close to having you killed.Take a seat, we have much to discuss.</div><br>
<button data-passage="amadabomb" class="button" type="button" tabindex="0">"I have a bomb"</button>
<button data-passage="amadaFlash" class="button" type="button" tabindex="0">Flash your cock</button>
<button data-passage="amadaFail" class="button" type="button" tabindex="0">Sit Down</button><div class="wrapper"><div class="title">Amada Corporation</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>What we run here is a very descrete pharmaceutical operation. We are funded by some of the sleeziest, low-life billionaire imaginable. They all want to know how to get *any* girl or guy they want without the effort. Basically... what you've been doing since your father died.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You know about my father? </div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>We know everything about you. Infact. You've even been working with one of our undercover operatives.</div><br>
<<if $marcopath != 0>>
<<set $amadaFriend = "Marco">>
<<else>>
<<set $amadaFriend = "Diamond">>
<</if>>
<div class="npctextbox"><<playerchat>>$playername<hr>Huh? Who</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Remember $amadaFriend? Yep They work for us. Good thing you sided with them!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>But anyway... I'm getting off topic. We specialise in lust. We want you to work for us, and allow us to test you. You obviously have a high talent for seducing. We can learn so much together. </div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I don't really have a choice, do I?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Not really. Although I don't see why you would want to refuse. There is a real benefit to working with us.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Alright, whatever... I'll do it. But... what do I actually do?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Great to hear Mr $playername. Maximus will show you into your lab and explain everything to you. I'm really busy so if you would excuse me I need to attend a meeting. </div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Oh, and before I forget... make sure you go and say hi to $amadaFriend too.</div><br>
<button data-passage="amadaIntro3" class="button" type="button" tabindex="0">Introduction to Amada</button><div class="wrapper"><div class="title">Amada Corporation</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Alright...</div><br>
<<if $mollylevel lt 0>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>That didn't go very well. What the fuck were you thinking?</div><br>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>That went well! Good job!</div><br>
<</if>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Let's go to your Lab. I'll give you a tour.</div><br>
<button data-passage="amadaIntro4" class="button" type="button" tabindex="0">Introduction to Amada</button><div class="wrapper"><div class="title">Amada Corporation</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Here is your office, $playername</div><br>
<div class="imagebox"><img src="images/tokyo/lab.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Listen up, here's how this shit works. You can create different types of materials in the lab. With these materials you can use them create serums and other shit. You'll learn as you go. You can also access some world alterating decisions. To prepare yourself for using the serums you can send a team of agents to mindwipe certain individuals. Why would you want to do this? Because it can reset their opinion of you. It gives you a 'clean slate'. You can corrupt them in different ways and use serums that wouldn't normally work with someone who already likes you.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Confused? Don't care? Whatever, come see me if you ever need a refresher. Have fun. </div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>And remember - We don't experiment on our own. If you are caught dosing anyone in Amada - you're dead.</div><br>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Cool</button><div class="wrapper"><div class="title">Amada Corporation | Mr Maximus' Office</div><br>
<div class="imagebox"><img src="images/tokyo/johnny.jpg" alt="" /></div><br>
<<set $randoHelp to random(1,6)>>
<<if $randoHelp eq 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Materials take a few days to make. While you are waiting, why not explore the city?</div><br>
<<elseif $randoHelp eq 2>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Materials can also be found by fighting enemies.</div><br>
<<elseif $randoHelp eq 3>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Do *not* piss off Molly.</div><br>
<<elseif $randoHelp eq 4>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>All Amada employees can stay at the Love Hotel free of charge. That means you will always have a place to stay in Tokyo.</div><br>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>You can make use of Amada's resources by changing the world. Wanna 'reset' your mom? Go for it, champ.
</div><br>
<</if>>
<button data-passage="visitMaximus" class="button" type="button" tabindex="0">Leave</button><<set $maxiApproval = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Basement Approval [Maximus]">>
<<set $maxiApproval = 1>>
<</if>>
<</for>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>You want me to give you a written approval so you can get access to the basement?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Hmmm...</div><br>
<<if $maxiApproval eq 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>You already have me written approval! There ain't much else I can do for you.</div><br>
<<else>>
<<if $maxProgres gte 10>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>You've done some great work helping us with field research. I'm going to give you that approval.</div><br>
<<set $itemTo = {
name: "Basement Approval [Maximus]",
partypic:'<img src="images/inventory/approved.png" alt="" />',
desc: "A document giving approval to the basement from Maximus."
}>>
<<set $backpack.push($itemTo)>>
<div class="npctextboxm">Basement Approval [Maximus] added to inventory!</div><br>
<<if $basementMaxi != 1>>
<<set $aunlocked = "Gain approval from Maximus">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $basementMaxi = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>You still need to prove yourself to me. Keep doing field research tasks and I'll trust you more. [<<print $maxProgres>>/10 Needed]</div><br>
<</if>>
<</if>>
<button data-passage="visitMaximus" class="button" type="button" tabindex="0">Return</button><div class="title">Amada Corporation | Mr Maximus' Office</div><br>
<<if $jobTakenMax eq 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Hows that job going?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Remember, you need to fuck $bountyTargetName. Once you've done that, come back to me.</div><br>
<<if $bountyTargetName eq "Elsa" and $elsaBountyFuck eq 1>><<set $maxProgres = $maxProgres + 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Great job fucking $bountyTargetName. We've captured all the data we need. Here's $7500. Your Amada rep has also increased!</div><br><<set $money = $money + 7500>><<set $amadaRep = $amadaRep + 25 * $multi>>
<<set $elsaBountyFuck = 0>>
<<set $jobTakenMax = 0>>
<<if $amadaFieldRe != 1>>
<<set $aunlocked = "Completed a Field Research Task">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $amadaFieldRe = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<<elseif $bountyTargetName eq "Harley" and $harleyBountyFuck eq 1>><<set $maxProgres = $maxProgres + 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Great job fucking $bountyTargetName. We've captured all the data we need. Here's $7500. Your Amada rep has also increased!</div><br><<set $money = $money + 7500>><<set $amadaRep = $amadaRep + 25 * $multi>>
<<set $harleyBountyFuck = 0>>
<<set $jobTakenMax = 0>>
<<if $amadaFieldRe != 1>>
<<set $aunlocked = "Completed a Field Research Task">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $amadaFieldRe = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<<elseif $bountyTargetName eq "Kira" and $kiraBountyFuck eq 1>><<set $maxProgres = $maxProgres + 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Great job fucking $bountyTargetName. We've captured all the data we need. Here's $7500. Your Amada rep has also increased!</div><br><<set $money = $money + 7500>><<set $amadaRep = $amadaRep + 25 * $multi>>
<<set $kiraBountyFuck = 0>>
<<set $jobTakenMax = 0>>
<<if $amadaFieldRe != 1>>
<<set $aunlocked = "Completed a Field Research Task">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $amadaFieldRe = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<<elseif $bountyTargetName eq "Your Mom" and $momBountyFuck eq 1>><<set $maxProgres = $maxProgres + 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Great job fucking $bountyTargetName. We've captured all the data we need. Here's $7500. Your Amada rep has also increased!</div><br><<set $money = $money + 7500>><<set $amadaRep = $amadaRep + 25 * $multi>>
<<set $momBountyFuck = 0>>
<<set $jobTakenMax = 0>>
<<if $amadaFieldRe != 1>>
<<set $aunlocked = "Completed a Field Research Task">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $amadaFieldRe = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<<elseif $bountyTargetName eq "Your Sister" and $sisterBountyFuck eq 1>><<set $maxProgres = $maxProgres + 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Great job fucking $bountyTargetName. We've captured all the data we need. Here's $7500. Your Amada rep has also increased!</div><br><<set $money = $money + 7500>><<set $amadaRep = $amadaRep + 25 * $multi>>
<<set $sisterBountyFuck = 0>>
<<set $jobTakenMax = 0>>
<<if $amadaFieldRe != 1>>
<<set $aunlocked = "Completed a Field Research Task">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $amadaFieldRe = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<<elseif $bountyTargetName eq "Any London Superhero" and $ssBountyFuck eq 1>><<set $maxProgres = $maxProgres + 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Great job fucking $bountyTargetName. We've captured all the data we need. Here's $7500. Your Amada rep has also increased!</div><br><<set $money = $money + 7500>><<set $amadaRep = $amadaRep + 25 * $multi>>
<<set $ssBountyFuck = 0>>
<<set $jobTakenMax = 0>>
<<if $amadaFieldRe != 1>>
<<set $aunlocked = "Completed a Field Research Task">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $amadaFieldRe = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<</if>>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>I've got a job for you.</div><br>
<<set _targets to [
"Elsa",
"Harley",
"Kira",
"Your Mom",
"Your Sister",
"Any London Superhero",
]>>
<<set $bountyTargetName = _targets.random()>>
<<if $bountyTargetName eq "Elsa">>
<<set $elsaBountyFuck = 0>>
<<elseif $bountyTargetName eq "Harley">>
<<set $harleyBountyFuck = 0>>
<<elseif $bountyTargetName eq "Kira">>
<<set $kiraBountyFuck = 0>>
<<elseif $bountyTargetName eq "Your Mom">>
<<set $momBountyFuck = 0>>
<<elseif $bountyTargetName eq "Your Sister">>
<<set $sisterBountyFuck = 0>>
<<elseif $bountyTargetName eq "Any London Superhero">>
<<set $ssBountyFuck = 0>>
<<else>>
Error: No correct bounty has been chosen
<</if>>
<<set $jobTakenMax = 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>We do a lot of field research here at Amada. We want to capture some additional research of <span style="font-weight: bold; color: red;">$bountyTargetName</span>. Can you fuck $bountyTargetName and come back to me? I've already got some agents in the field waiting for your arrival.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>This is kinda weird, no? You're going to capture 'data' of me fucking $bountyTargetName?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Don't worry. It's all for the greater good.</div><br>
<</if>>
<button data-passage="visitMaximus" class="button" type="button" tabindex="0">Understood</button><div class="wrapper"><div class="title">Amada Corporation | Mr Maximus' Office</div><br>
<div class="imagebox"><img src="images/tokyo/johnny.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>You okay, need anything?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>How did you start working here, Max?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>That is *Mister* Maximus, actually. Not Max.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>I've been here since the start, I was with Molly in her previous job and she brought me over here as her assistant. I've been with her since I was a 21 year old.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>How did you meet her?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Let's just say I was either going to be a model or work for Molly. She likes young and handsome guys. Now i'm older, I'm just her assistant.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Pumped and dumped, huh?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>I've got work to do. See yourself out, $playername.</div><br>
<<time>>
<button data-passage="leaveOffice" class="button" type="button" tabindex="0">Leave</button><<if $time lte 4>>
<div class="title">Amada Corporation | Mr Maximus' Office</div><br>
<div class="imagebox"><img src="images/tokyo/johnny.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Hey champ. How's it going?</div><br>
<<if $assistantOwned != 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Uh, listen. I'm not supposed to tell you but Molly said you can have your own assistant if you get your reputation high enough! [Reputation 120 Needed, then visit Molly]</div><br>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>Nice assistant you got there. Don't mess with her, got it?</div><br>
<</if>>
<<if $agentIntro eq 1>><button data-passage="helpmeBasementMax" class="button" type="button" tabindex="0">Give me Basement approval!</button><</if>>
<button data-passage="helpme" class="button" type="button" tabindex="0">Help Me!</button>
<button data-passage="chatMax" class="button" type="button" tabindex="0">Chat</button>
<button data-passage="jobsMax" class="button" type="button" tabindex="0">Jobs</button>
<<else>>
<div class="npctextboxm">Maximus' office is locked. He's probably went home for the night.</div><br>
<</if>>
<button data-passage="leaveOffice" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Amada Corporation</div><br>
<div class="imagebox"><img src="images/tokyo/lab.jpg" alt="" /></div><br>
<div class="npctextboxm">What body do you want to swap with your dad? This changes his entire apearance in the game<hr>
<div class="managerwrapper">
<a data-passage="setOGDad"><div class="managergallery2"><img src="images/tokyoo/dad.jpg" alt="" />Original</div></a>
<a data-passage="setBBCdad"><div class="managergallery2"><img src="images/tokyoo/jason.jpg" alt="" />BBC Dad</div></a>
</div>
</div><br>
<button data-passage="dadMenu" class="button" type="button" tabindex="0">Back</button><<widget "dadchat">>
<<if $dadType eq "BBC">>
<div class="stepdadchat"><img src="images/tokyoo/jasonchat.png" alt="" /></div>
<<else>>
<div class="stepdadchat"></div>
<</if>>
<</widget>>
<<widget "dadpic">>
<<if $dadType eq "BBC">>
<div class="imagebox"><img src="images/tokyoo/jason.jpg" alt="" /></div>
<<else>>
<div class="imagebox"><img src="images/stepdad.jpg" alt="" /></div>
<</if>>
<</widget>><div class="npctextboxm">You make the call.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Body swap my step-dad</div><br>
<div class="npctextboxm">Meanwhile in Amore, a few minutes later...</div><br>
<div class="imagebox"><img src="images/stepdad.jpg" alt="" /></div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>What the fuck do you want?</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/tokyo/flash.mp4" type="video/mp4"></video></center></div><br>
<<set $dadType = "BBC">>
<div class="npctextbox"><<dadchat>>Step Father<hr>I feel different...</div><br>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Finish</button><div class="npctextboxm">You make the call.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Body swap my step-dad</div><br>
<div class="npctextboxm">Meanwhile in Amore, a few minutes later...</div><br>
<div class="imagebox"><img src="images/stepdad.jpg" alt="" /></div><br>
<div class="npctextbox"><<dadchat>>Step Father<hr>What the fuck do you want?</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/tokyo/flash.mp4" type="video/mp4"></video></center></div><br>
<<set $dadType = "">>
<div class="npctextbox"><<dadchat>>Step Father<hr>I feel different...</div><br>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Finish</button><div class="wrapper"><div class="title">Amada Corporation</div><br>
<div class="imagebox"><img src="images/tokyo/lab.jpg" alt="" /></div><br>
<div class="npctextboxm">What body do you want to swap with your sister? This changes her entire apearance in the game (and scenes!)<hr>
<div class="managerwrapper">
<a data-passage="setOGSis"><div class="managergallery2"><img src="images/sister.jpg" alt="" />Original</div></a>
<a data-passage="seteSister"><div class="managergallery2"><img src="images/bsister/main.jpg" alt="" />Ebony $sister</div></a>
</div>
</div><br>
<button data-passage="dadMenu" class="button" type="button" tabindex="0">Back</button>Sister Chat
<<widget "sisterchat">>
<<if $sisterType eq "Ebony">>
<<if $sisteroutfit eq 0>>
<div class="sisterchat"><img src="images/bsister/sisterchat.png" alt="" /></div>
<<elseif $sisteroutfit eq 1>>
<div class="sisterchatunderwear"><img src="images/bsister/sisterchatunderwear.png" alt="" /></div>
<<elseif $sisteroutfit eq 2>>
<div class="sisterchatnude"><img src="images/bsister/sisterchatnude.png" alt="" /></div>
<</if>>
<<else>>
<<if $sisteroutfit eq 0>>
<div class="sisterchat"></div>
<<elseif $sisteroutfit eq 1>>
<div class="sisterchatunderwear"></div>
<<elseif $sisteroutfit eq 2>>
<div class="sisterchatnude"></div>
<</if>>
<</if>>
<</widget>>
sister bedroom
<<widget "sisterbedroom">>
<<if $sisterType eq "Ebony">>
<<if $sisteroutfit eq 0>>
<div class="imagebox"><img src="images/bsister/bedroom1.jpg" alt="" /></div>
<<elseif $sisteroutfit eq 1>>
<div class="imagebox"><img src="images/bsister/bedroom1.jpg" alt="" /></div>
<<elseif $sisteroutfit eq 2>>
<div class="imagebox"><img src="images/bsister/bedroom2.jpg" alt="" /></div>
<</if>>
<<else>>
<<if $sisteroutfit lte 1>>
<div class="imagebox"><img src="images/sisterbedroom1.png" alt="" /></div>
<<elseif $sisteroutfit eq 2>>
<div class="imagebox"><img src="images/sisterbedroom2.png" alt="" /></div>
<<elseif $sisteroutfit eq 0>>
<div class="imagebox"><img src="images/sisterbedroom1.png" alt="" /></div>
<</if>>
<</if>>
<</widget>><div class="npctextboxm">You make the call.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Body swap $sister</div><br>
<div class="npctextboxm">Meanwhile in Amore, a few minutes later...</div><br>
<div class="imagebox"><img src="images/sister.jpg" alt="" /></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Oh my god! Who are you?!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/tokyo/flash.mp4" type="video/mp4"></video></center></div><br>
<<set $sisterType = "">>
<div class="npctextbox"><<sisterchat>>$sister<hr>Did something happen?</div><br>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Finish</button>
<<if $sisterBodyWatch != 1>>
<<set $aunlocked = "Body Swap $sister">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $sisterBodyWatch = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>><div class="npctextboxm">You make the call.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Body swap $sister</div><br>
<div class="npctextboxm">Meanwhile in Amore, a few minutes later...</div><br>
<div class="imagebox"><img src="images/sister.jpg" alt="" /></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Oh my god! Who are you?!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/tokyo/flash.mp4" type="video/mp4"></video></center></div><br>
<<set $sisterType = "Ebony">>
<div class="npctextbox"><<sisterchat>>$sister<hr>Did something happen?</div><br>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Finish</button>
<<if $sisterBodyWatch != 1>>
<<set $aunlocked = "Body Swap $sister">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $sisterBodyWatch = 1>>
<<set $sisterQuestsComplete = $sisterQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Amada Corporation</div><br>
<div class="imagebox"><img src="images/tokyo/lab.jpg" alt="" /></div><br>
<div class="npctextboxm">What do you want to do to your step-dad?<hr>
<div class="managerwrapper">
<a data-passage="mindWipeDad"><div class="managergallery2"><img src="images/tokyoo/mindwipe.jpg" alt="" />Mind Wipe</div></a>
<a data-passage="bodyswapdadmenu"><div class="managergallery2"><img src="images/tokyoo/bodyswap.jpg" alt="" />Body Swap</div></a>
<a data-passage=""><div class="managergallery2"><img src="images/tokyoo/locked.jpg" alt="" />Coming Soon</div></a>
</div>
</div><br>
<button data-passage="callAgents" class="button" type="button" tabindex="0">Back</button><div class="wrapper"><div class="title">Amada Corporation</div><br>
<div class="imagebox"><img src="images/tokyo/lab.jpg" alt="" /></div><br>
<div class="npctextboxm">What do you want to do to Elsa?<hr>
<div class="managerwrapper">
<a data-passage="mindWipeElsa"><div class="managergallery2"><img src="images/tokyoo/mindwipe.jpg" alt="" />Mind Wipe</div></a>
<a data-passage=""><div class="managergallery2"><img src="images/tokyoo/locked.jpg" alt="" />Coming Soon</div></a>
<a data-passage=""><div class="managergallery2"><img src="images/tokyoo/locked.jpg" alt="" />Coming Soon</div></a>
</div>
</div><br>
<button data-passage="callAgents" class="button" type="button" tabindex="0">Back</button><<if $stepdadultra eq 2>>
<div class="npctextboxm">You make the call.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Wipe all memories of my step dad, send him back to my mom</div><br>
<div class="npctextboxm">Meanwhile in Amore, a few minutes later...</div><br>
<div class="imagebox"><img src="images/stepdad.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="stepdadchat"></div>Step Father<hr>What the fuck do you want?</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/tokyo/flash.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="stepdadchat"></div>Step Father<hr>$mom, where are you?!</div><br>
<<set $stepdadquest = 0>>
<<set $pornoquest = 0>>
<<set $stepdadultra = 0>>
<<set $dadDead = 0>>
<<set $stepdadultra = 0>>
<<set $stepDadHealth = $stepDadHealth * 5>>
<<set $stepDadLevel = $stepDadLevel * 1.5>>
<<set $stepDadUltraHealth = $stepDadUltraHealth * 5>>
<<set $stepDadUltraLevel = $stepDadUltraLevel * 1.5>>
<div class="npctextboxm">Step Father's combat stats have increased! The following quests have been reset: Defeat Your Step-Dad, Step-Dad's Porno Tapes & Step-Dad Ultra! He has moved back in with your mother!</div><br>
<<else>>
<div class="npctextboxm">You need to complete the quest step-dad ultra to make this choice.</div><br>
<</if>>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Finish</button><div class="npctextboxm">You make the call.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Wipe all memories of Elsa, take me back to the good old days...</div><br>
<div class="npctextboxm">Meanwhile in Amore, a few minutes later...</div><br>
<<elsaoutfitwork>><br>
<div class="npctextbox"><<elsachat>>Elsa<hr>Woahhh... my head!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/tokyo/flash.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<elsachat>>Elsa<hr>Uh....</div><br>
<<set $elsalevel = 0>>
<<set $elsamet = 0>>
<<set $firsttimepub = 0>>
<<set $elsaapartment = 0>>
<<set $nudebar = 0>>
<<set $sexbar = 0>>
<<set $elsajealousy = 0>>
<<set $elsafucked = 0>>
<<set $elsafuckedtimes = 0>>
<<set $elsaquestline = 0>>
<<set $elsawipe = 1>>
<div class="npctextboxm">Elsa has been mind-wiped! Her quest has been completely reset!</div><br>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Finish</button>
<<if $ElsaMindWipedA != 1>>
<<set $aunlocked = "Mind Wipe Elsa">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $ElsaMindWipedA = 1>>
<<set $elsaQuestsComplete = $elsaQuestsComplete + 1>>
<</if>><div class="npctextboxm">You make the call.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Wipe all memories of my mom, $mom.</div><br>
<div class="npctextboxm">Meanwhile in Amore, a few minutes later...</div><br>
<div class="imagebox"><img src="images/tokyo/momCook.jpg" alt="" /></div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Why the fuck am I cutting potatoes and oranges? I need to -</div><br>
<div class="npctextbox"><<momchat>>$mom<hr>What the fuck are you doing in my house!!!!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/tokyo/flash.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<momchat>>$mom<hr>Ugh... my head.. did $playername clean his fucking room? I'm gonna beat the shit out of him</div><br>
<<set $momlevel = 0>>
<<set $momcorrupted = 0>>
<<set $momoutfit = 0>>
<<set $momquest = 0>>
<<set $momMindWipe = 1>>
<div class="npctextboxm">$mom's relationship has been reset to level $momlevel! She is no longer corrupted! You are now her annoying son again!</div><br>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Finish</button>
<<if $momMindWipedA != 1>>
<<set $aunlocked = "Mind Wipe $mom">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $momMindWipedA = 1>>
<<set $momQuestsComplete = $momQuestsComplete + 1>>
<</if>><div class="npctextboxm">You make the call.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Wipe all memories of my sister, $sister.</div><br>
<div class="npctextboxm">Meanwhile in Amore, a few minutes later...</div><br>
<div class="imagebox"><img src="images/tokyo/evaSwitch.jpg" alt="" /></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Oh yeah! Fuck you Mario! - Wait... is someone there? $mom? $playername?</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/tokyo/flash.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<sisterchat>>$sister<hr>Ugh... my head...</div><br>
<<set $sisterlevel = 0>>
<<set $sisteroutfit = 0>>
<<set $sisterMindWipe = 1>>
<<set $sisterquestline = 0>>
<<set $sistercorrupted = 0>>
<<set $sexedquest = 0>>
<div class="npctextboxm">$sister's relationship has been reset to level $sisterlevel! You are now her dorky pervy brother again! All related quests with her have been reset.</div><br>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Finish</button><div class="wrapper"><div class="title">Amada Corporation</div><br>
<div class="imagebox"><img src="images/tokyo/lab.jpg" alt="" /></div><br>
<div class="npctextboxm">What do you want to do to $mom?<hr>
<div class="managerwrapper">
<a data-passage="mindWipeMom"><div class="managergallery2"><img src="images/tokyoo/mindwipe.jpg" alt="" />Mind Wipe</div></a>
<a data-passage=""><div class="managergallery2"><img src="images/tokyoo/locked.jpg" alt="" />Coming Soon</div></a>
<a data-passage=""><div class="managergallery2"><img src="images/tokyoo/locked.jpg" alt="" />Coming Soon</div></a>
</div>
</div><br>
<button data-passage="callAgents" class="button" type="button" tabindex="0">Back</button><div class="wrapper"><div class="title">Amada Corporation</div><br>
<div class="imagebox"><img src="images/tokyo/lab.jpg" alt="" /></div><br>
<div class="npctextboxm">What do you want to do to $sister?<hr>
<div class="managerwrapper">
<a data-passage="mindWipesister"><div class="managergallery2"><img src="images/tokyoo/mindwipe.jpg" alt="" />Mind Wipe</div></a>
<a data-passage="bodyswapsistermenu"><div class="managergallery2"><img src="images/tokyoo/bodyswap.jpg" alt="" />Body Swap</div></a>
<a data-passage=""><div class="managergallery2"><img src="images/tokyoo/locked.jpg" alt="" />Coming Soon</div></a>
</div>
</div><br>
<button data-passage="callAgents" class="button" type="button" tabindex="0">Back</button><div class="title">Amada Corporation | Molly's Office</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What is it, Molly?</div><br>
<<set $vinaLevel = 0>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I don't want you to think your work around here hasn't went unnoticed. I've been hearing reports that you've been making yourself very useful lately. Your contribution to our glorious Amada Corporation has been noticed.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>*Is she finally going to let me smash her?*</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I want to make sure that you are looked after. That you aren't overworking yourself. So..</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Shall we do it here or in my office? I think I saw Maximus outside...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>... I've brought you a lab assistant. Please meet Vina</div><br>
<div class="npctextboxm">Molly waves in Vina who was waiting outside with Maximus. You can't believe your luck. She's a piece of ass!</div><br>
<button data-passage="assistantIntro2" class="button" type="button" tabindex="0">Meeting Vina</button><div class="title">Amada Corporation | Molly's Office</div><br>
<div class="imagebox"><img src="images/vina/g.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/vina/vinachat.png" alt="" /></div>Vina<hr>It's an honour to work for you, Mr $playername.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Please... call me...</div><br>
<button data-passage="assistantIntro3" class="button" type="button" tabindex="0" data-setter="$playerCall to 'Master'">Master</button>
<button data-passage="assistantIntro3" class="button" type="button" tabindex="0" data-setter="$playerCall to 'Daddy'">Daddy</button>
<button data-passage="assistantIntro3" class="button" type="button" tabindex="0" data-setter="$playerCall to 'Boss'">Boss</button><div class="title">Amada Corporation | Molly's Office</div><br>
<div class="imagebox"><img src="images/vina/g.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/vina/vinachat.png" alt="" /></div>Vina<hr>Of course, $playerCall. Is that okay?</div><br>
<button data-passage="assistantIntro4" class="button" type="button" tabindex="0">It's fine</button>
<button data-passage="assistantIntro2" class="button" type="button" tabindex="0">Actually...</button><div class="title">Amada Corporation | Molly's Office</div><br>
<div class="imagebox"><img src="images/molly/office.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Seriously?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I require this type of dedication in order to... have a comfortable working environment.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Vina, you are dismissed. Please go wait for $playername in his lab.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/vina/vinachat.png" alt="" /></div>Vina<hr>Yes Molly. $playerCall, see you soon!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Goodbye (My Love)</div><br>
<div class="npctextboxm">Your eyes follow Vina as she leaves the room and waves you goodbye. Your head suddenly snaps back to Molly who is giving you an angry look.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>So... Let's set some ground rules for Vina. No using any serums on her. Understood? If I find out she has a 10 inch python between those legs or is somehow hypnotized into giving the kitchen staff blowjobs I will end you. Understoof?</div><br>
<button data-passage="assistantIntro5" class="button" type="button" tabindex="0">I understand (Lie)</button>
<button data-passage="assistantRefuse" class="button" type="button" tabindex="0">I refuse</button><div class="title">Amada Corporation | Molly's Office</div><br>
<div class="imagebox"><img src="images/molly/office.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I'm glad you agree. Let's get to work!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Alright... guess I'll see you later</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>You're still here?</div><br>
<<time>><<time>><<set $assistantOwned = 1>>
<button data-passage="leaveOffice" class="button" type="button" tabindex="0">Leave</button>
<<if $labAssistantOwnedd != 1>>
<<set $aunlocked = "You got a lab assistant!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $labAssistantOwnedd = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><div class="title">Amada Corporation | Molly's Office</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I refuse! What good is an assistant if you can't make her clean your balls with their tongue?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I'm afraid I can't allow you to leave this room until you accept these conditions.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>(I could just lie?)</div><br>
<button data-passage="assistantIntro4" class="button" type="button" tabindex="0">Return</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Tell me what happened.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>The place is completely trashed.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Trashed? Oh no.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>She must have been having parties there.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>And did she say anything to you?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I didn't really talk to her. She was just scared at the thought of being thrown out.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>So you didn't even speak to her? Right... that's harsh.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I was just following your orders, Molly.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I'm glad you are loyal to me. Here, take this approval - oh, and give me my key back. You can never go back to my home.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Understood.</div><br>
<div class="npctextboxm">You lost Molly's house key.</div><br>
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "House Key [Molly]">>
<<set $backpack.deleteAt(_i)>> <!-- Delete the item at index _i -->
<</if>>
<</for>>
<<set $itemTo = {
name: "Basement Approval [Molly]",
partypic:'<img src="images/inventory/approved.png" alt="" />',
desc: "A document giving approval to the basement from Molly."
}>>
<<set $backpack.push($itemTo)>>
<div class="npctextboxm">Basement Approval [Molly] added to inventory!</div><br>
<<set $mollysLittleSlut = -1>>
<<qt>><br>
<button data-passage="visitMolly" class="button" type="button" tabindex="0">Finish</button>
<<if $amadaMollyQuestTask1Done != 1>>
<<set $aunlocked = "Complete Molly's Little Slut">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $amadaMollyQuestTask1Done = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Tell me what happened.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Everything is fine. I helped with some minor cleaning and made sure that some of her debts were paid. Gabby is doing well now.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I get the impression you went through some extra effort to help her. For that, I am very grateful.</div><br>
<div class="npctextboxm">You lost Molly's house key.</div><br>
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "House Key [Molly]">>
<<set $backpack.deleteAt(_i)>> <!-- Delete the item at index _i -->
<</if>>
<</for>>
<<if $gabbyRejected eq 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I also got a phone call from her just before you arrived. She asked me to never send you around to check on her again. Did she try and hit on you?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>She did, I refused. I made a promise to you and I kept that promise.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>$playername... I am very impressed by you</div><br>
<div class="npctextboxm">You notice Molly putting a hand on the inside of her thigh... is she getting turned on?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Having someone like you... who I can trust is very... nice to have around here.</div><br>
<div class="npctextboxm">Your amada reputation has increased [+100]</div><br>
<<set $amadaRep = $amadaRep + 100>>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I also got a phone call from her just before you arrived. She asked me to send you over again and that she had a great time...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I'm really upset about this. We both know what you did, right?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>However, considering the circumstances. I am willing to overlook this as you did help her. Just not in the ways I would of expected from a professional of this company.</div><br>
<div class="npctextboxm">Your amada reputation has decreased [-50]</div><br>
<<set $amadaRep = $amadaRep - 50>>
<</if>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Here, take this approval - oh, and give me my key back. You can never go back to my home.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Understood.</div><br>
<<set $itemTo = {
name: "Basement Approval [Molly]",
partypic:'<img src="images/inventory/approved.png" alt="" />',
desc: "A document giving approval to the basement from Molly."
}>>
<<set $backpack.push($itemTo)>>
<div class="npctextboxm">Basement Approval [Molly] added to inventory!</div><br>
<<set $mollysLittleSlut = -1>>
<<qt>><br>
<button data-passage="visitMolly" class="button" type="button" tabindex="0">Finish</button>
<<if $amadaMollyQuestTask1Done != 1>>
<<set $aunlocked = "Complete Molly's Little Slut">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $amadaMollyQuestTask1Done = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Tell me what happened.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>The place is great!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>It's... great?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yep! Nothing to worry about at all!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>And did she say anything to you?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>She said she misses you and will be in touch soon!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>You are a terrible liar, $playername.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>S-Sorry Molly, I was just-</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I'm glad you were trying to help my daughter, but when I ask for honesty I expect honesty, that did not happen today.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yikes</div><br>
<div class="npctextboxm">You lost Molly's house key.</div><br>
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "House Key [Molly]">>
<<set $backpack.deleteAt(_i)>> <!-- Delete the item at index _i -->
<</if>>
<</for>>
<<set $itemTo = {
name: "Basement Approval [Molly]",
partypic:'<img src="images/inventory/approved.png" alt="" />',
desc: "A document giving approval to the basement from Molly."
}>>
<<set $backpack.push($itemTo)>>
<div class="npctextboxm">Basement Approval [Molly] added to inventory!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I'm going to give you basement approval anyway, but listen to me when I say this. Don't lie to me again. Got it? I'll deal with Gabby myself.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Thank you, Molly.</div><br>
<<set $mollysLittleSlut = -1>>
<<qt>><br>
<button data-passage="visitMolly" class="button" type="button" tabindex="0">Finish</button>
<<if $amadaMollyQuestTask1Done != 1>>
<<set $aunlocked = "Complete Molly's Little Slut">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $amadaMollyQuestTask1Done = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><div class="npctextbox"><<playerchat>>$playername<hr>What is it you need?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I need you to pay a visit to my home back in London. I have a daughter living home alone there who isn't returning any of my calls. I think she is trying to avoid me.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Maybe something happened, why don't you ring her father?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>She does this often. I'm thinking she has done something wrong and wants to avoid taking responsibility. She spent a lot of money last night on her credit card.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>And the father?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>*Ahem* there is no father, $playername.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh-</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>So? You will go for me?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Of course! I know London well!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I must warn you. Do *NOT*, under any circumstances, try to fuck my daughter. Do you understand??</div><br>
<button data-passage="acceptMollyTask1Start" class="button" type="button" tabindex="0">I understand</button>
<button data-passage="acceptMollyTask1Start" class="button" type="button" tabindex="0">I understand [Lie]</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Good. Here is the key for my house.</div><br>
<<set $itemTo = {
name: "House Key [Molly]",
partypic:'<img src="images/inventory/housekey.png" alt="" />',
desc: "A house key for Molly."
}>>
<<set $backpack.push($itemTo)>>
<div class="npctextboxm">House Key [Molly] added to inventory!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Simply go there and check on her. Once you've returned I want my key back, i don't want you being able to enter my house anytime you like.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Okay, relax! You can trust me, Molly.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Get out...</div><br>
<<qt>><br>
<button data-passage="leaveOffice" class="button" type="button" tabindex="0">Leave</button>
<<set $mollysLittleSlut = 1>>
<<set $mollyIntroDoneQuest = 1>><div class="npctextboxm">You are summoned to see Molly in her office.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh fuck...</div><br>
<div class="npctextboxm">The guards who are escorting you bring you to Molly, and place you in the chair opposite her desk.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>So - I finally get a call from my daughter. she doesn't say "How are you doing, mom?" or "I love you mom", no! Infact she's asking me why I sent a sex pest to her house who tried to bribe her into fucking.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I-</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>It's hilarious how you think you can get away with that! I've had people killed for less! You really fucked up, didn't you?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>But she -</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I don't want to hear a fucking word coming out of your mouth, $playername. You wanted me to give you that written approval, right? Well guess what? You are not getting it. You will never get it! Infact, you are on your last warning here at Amada. If you so much as cough without covering your mouth around here I will have your balls on a plate. Do. You. Understand?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yes...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Good, now get out.</div><br>
<<set $mollysLittleSlut = -2>>
<div class="npctextboxm">You have failed the quest - Molly's little slut.</div><br>
<div class="npctextboxm">Perhaps there is another way to get that approval?...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Oh - and give me back my fucking key.</div><br>
<div class="npctextboxm">You lost Molly's house key.</div><br>
<<for _i to $backpack.length - 1; _i >= 0; _i-->>
<<if $backpack[_i].name === "House Key [Molly]">>
<<set $backpack.deleteAt(_i)>> <!-- Delete the item at index _i -->
<</if>>
<</for>>
<div class="npctextboxm">Your amada reputation has decreased [-150]</div><br>
<<set $amadaRep = $amadaRep - 150>>
<<set $mollyDateDone = -2>>
<button data-passage="visitMolly" class="button" type="button" tabindex="0">Leave</button>
<<if $amadaMollyQuestTask1Done != 1>>
<<set $aunlocked = "Complete Molly's Little Slut">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $amadaMollyQuestTask1Done = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><div class="npctextbox"><<playerchat>>$playername<hr>No way, I'm not doing anymore weird shit for you!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Dissapointing.</div><br>
<button data-passage="visitMolly" class="button" type="button" tabindex="0">Return</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Lets go. We're getting dinner.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uh - Sure...</div><br>
<div class="npctextboxm">Molly grabs her jacket and walks out the front door. You follow, unsure of what is going to happen.</div><br>
<button data-passage="mollysDate2" class="button" type="button" tabindex="0">[Follow Molly]</button>
<<set $mollyDateResponse = 0>><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Lie down. Tell me what you want </div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I want you...</div><br>
<div class="npctextboxm">Molly smiles.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Then you shall have me.</div><br>
<div class="npctextboxm">Molly takes out your rock hard cock, now unsheathed from your pants. It slowly enters her mouth, guided by her tongue.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/mollydate/bj.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>You taste good.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Uhhuh...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Come on, give it to me. I want you to put all your strength into it!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/mollydate/fuck.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I want to change position. Come.</div><br>
<div class="npctextboxm">Molly changes the position for the both of you, you are now ontop of her. Her foot touching your cheek. Your bodies both hot and sweaty. You are going to cum tonight.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/mollydate/fuck2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Molly... I'm going to cum</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Not inside, $playername </div><br>
<button data-passage="mollysDate11" class="button" type="button" tabindex="0">[Cum]</button><div class="videobox"><center><video width="720" autoplay loop muted><source src="images/mollydate/cum.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh shit...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Hmmmhhhhhh....</div><br>
<div class="npctextboxm">Molly stands, holding her breasts firm so your cum doesnt drip off onto the floor. She retreats to the hotel bathroom to clean herself up.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>That was... something...</div><br>
<div class="npctextboxm">Molly comes out of the bathroom, to your dissapointment, she has her robe on.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I hope you enjoyed that. It's a reward for your work. There's more nights like this for you if you keep up the good work.</div><br>
<div class="npctextboxm">You are just about to speak when Molly interjects</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>You have no reason to stay, and I have no reason for you to stay. So leave. I'll see you back at work. Don't tell anyone about this. Okay?</div><br>
<button data-passage="mollysDateEndYes" class="button" type="button" tabindex="0">"Okay"</button><div class="npctextboxm">After a short while, you find yourself in the back of a taxi, sitting across from Molly. She's on the phone, discussing something unknown to you. You can't focus on her words; your mind is preoccupied with the night ahead. You glance at her tits, admiring her boobjob, then quickly shift your gaze to the taxi driver to maintain a facade of innocence.</div><br>
<div class="npctextboxm">Molly finally ends her call, crosses her legs, and tilts her head towards you.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>We're almost there. It's a lovely Japanese restaurant I frequent. I think you'll really enjoy it.</div><br>
<div class="npctextboxm">You nod and follow Molly out of the taxi and into the restaurant. She greets the waiter with a smile, who then leads you to a large table draped in an elegant silk curtain. This table is clearly reserved for special guests. You sit across from Molly, surprised as she converses fluently in Japanese with the waiter. He bows and soon returns with a fancy glass of red wine for each of you.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Thanks, Molly.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>This is my favorite place, and my favorite wine. Cheers.</div><br>
<div class="imagebox"><img src="images/mollydate/date.jpg" alt="" /></div><br>
<div class="npctextboxm">Molly raises her glass towards you. The table, being as large as it is, makes it impossible to clink glasses, so you mimic her gesture and take your first sip.</div><br>
<div class="title">Quest Started: Dinner With The Boss</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Cheers.</div><br>
<<set $mollyDateDone = 0>>
<<set $mollyDateResponse = 0>>
<button data-passage="mollysDate3" class="button" type="button" tabindex="0">[Drink]</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Let's talk, $playername. I want to know why you decide to not fuck us over. I mean - think about it? We kinda kidnapped you, no? Forced you to work for us. We havent paid you and yet you are still the best employee ive had since... well.. thats a story for another day.</div><br>
<div class="npctextboxm">You realise Molly is right... you haven't been paid...<br>You should also pay attention to what you are saying. Don't fuck this up. Or do - who cares.</div><br>
<button data-passage="mollysDate4" class="button" type="button" tabindex="0" data-setter="$answer to 1">"You better start paying me!"</button>
<button data-passage="mollysDate4" class="button" type="button" tabindex="0" data-setter="$answer to 2">"I do it for the pussy"</button>
<button data-passage="mollysDate4" class="button" type="button" tabindex="0" data-setter="$answer to 3">"I do it for you"</button>
<button data-passage="mollysDate4" class="button" type="button" tabindex="0" data-setter="$answer to 4">"I dont know"</button><div class="imagebox"><img src="images/mollydate/date.jpg" alt="" /></div><br>
<<if $answer eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>So... will you pay me?</div><br>
<div class="npctextboxm">Molly thinks about your request for a moment.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>No. I don't think I will. <<if $money gte 10000>> You have $<<print $money>> anyway, why do you want more?<<else>> Although, it looks like you need some money. From what I can tell you are broke as hell.<</if>></div><br>
<<set $mollyDateResponse = $mollyDateResponse + 1>>
<<elseif $answer eq 2>>
<div class="npctextbox"><<playerchat>>$playername<hr>I do it for the chicks, the pussy.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Interesting response.</div><br>
<<set $mollyDateResponse = $mollyDateResponse - 1>>
<<elseif $answer eq 3>>
<div class="npctextbox"><<playerchat>>$playername<hr>I do it for you, Molly.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>For me?</div><br>
<div class="npctextboxm">Molly tilts her head while making eye contact with you. she sips a big gulp of her wine.</div><br>
<<set $mollyDateResponse = $mollyDateResponse + 3>>
<<elseif $answer eq 4>>
<div class="npctextbox"><<playerchat>>$playername<hr>I dont know why I do the things I do.</div><br>
<div class="npctextboxm">Molly frowns at you, she is confused by your answer.</div><br>
<<set $mollyDateResponse = $mollyDateResponse - 1>>
<</if>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Tell me, what do you remember about your father?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>My father?...</div><br>
<button data-passage="mollysDate5" class="button" type="button" tabindex="0" data-setter="$answer to 1">"Not much"</button>
<button data-passage="mollysDate5" class="button" type="button" tabindex="0" data-setter="$answer to 2">"He was a good man"</button><div class="imagebox"><img src="images/mollydate/date.jpg" alt="" /></div><br>
<<if $answer eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>My dad, i can't really remember. Not much, why?</div><br>
<<elseif $answer eq 2>>
<div class="npctextbox"><<playerchat>>$playername<hr>I remember he was a good man. Why do you ask?</div><br>
<</if>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I'm just curious. I meant nothing by it.</div><br>
<div class="npctextboxm">You feel as if there is something Molly isn't telling you here. But you decide to drop it in order to not cause a scene.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>- and what do you think about me?</div><br>
<button data-passage="mollysDate6" class="button" type="button" tabindex="0" data-setter="$answer to 1">"You're a hot piece of ass"</button>
<button data-passage="mollysDate6" class="button" type="button" tabindex="0" data-setter="$answer to 2">"You are a MILF"</button>
<button data-passage="mollysDate6" class="button" type="button" tabindex="0" data-setter="$answer to 3">"Someone I respect"</button>
<button data-passage="mollysDate6" class="button" type="button" tabindex="0" data-setter="$answer to 4">"My boss"</button>
<button data-passage="mollysDate6" class="button" type="button" tabindex="0" data-setter="$answer to 5">"A dumb whore"</button><div class="imagebox"><img src="images/mollydate/date.jpg" alt="" /></div><br>
<<if $answer eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>You're a hot piece of ass.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Wow.</div><br>
<<set $mollyDateResponse = $mollyDateResponse - 1>>
<<elseif $answer eq 2>>
<div class="npctextbox"><<playerchat>>$playername<hr>You're a MILF</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>What is a MILF?</div><br>
<<elseif $answer eq 3>>
<div class="npctextbox"><<playerchat>>$playername<hr>You are someone I respect</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Interesting...</div><br>
<<set $mollyDateResponse = $mollyDateResponse + 2>>
<<elseif $answer eq 4>>
<div class="npctextbox"><<playerchat>>$playername<hr>You are my boss</div><br>
<div class="npctextboxm">Molly almost spits out her drink laughing.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Yes, $playername. I am your boss.</div><br>
<<set $mollyDateResponse = $mollyDateResponse - 1>>
<<elseif $answer eq 5>>
<div class="npctextbox"><<playerchat>>$playername<hr>You are a dumb whore</div><br>
<div class="npctextboxm">Molly looks right through you. She has no expression on her face. She says nothing. You are unsure why you just said that but it was probably a very *bad* idea.</div><br>
<<set $mollyDateResponse = $mollyDateResponse - 10>>
<</if>>
<button data-passage="mollysDate7" class="button" type="button" tabindex="0" data-setter="$answer to 1">[Next]</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Hmmm...</div><br>
<button data-passage="mollysDate8" class="button" type="button" tabindex="0" data-setter="$answer to 1">[Next]</button><<if $mollyDateResponse gte 2>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I must say, $playername. You are a very interesting sort. I've always been very heated by the sight of you. Would you like to continue this evening back at my hotel?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hmmm....</div><br>
<button data-passage="mollysDate8_end_good" class="button" type="button" tabindex="0" data-setter="$answer to 1">[Next]</button>
<<elseif $mollyDateResponse lt 0>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Let's end this chat now. I find you repulsive and a disgrace. I want you out of Amada effective immediately.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Huh? You are firing me?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Exactly. You wont be allowed back into the office. Your career ends here. You are lucky I havent killed you.</div><br>
<button data-passage="mollysDate8_end_bad" class="button" type="button" tabindex="0" data-setter="$answer to 1">[Next]</button>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Lets just finish our meal and get out of here. I'm busy so i've got to go back to the office tonight.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Of course, thanks for the meal Molly</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Anytime.</div><br>
<button data-passage="mollysDate8_end_neutral" class="button" type="button" tabindex="0" data-setter="$answer to 1">[Next]</button>
<</if>><div class="npctextbox"><<playerchat>>$playername<hr>I... can't, Molly. Sorry.</div><br>
<div class="npctextboxm">Molly's smile turns upside down.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Oh. Okay. Please leave. You shouldn't of wasted my time. Let's not speak of this again.</div><br>
<div class="npctextboxm">The night ends. Molly sees you out of the hotel. You can't help thinking to yourself 'what if' you just said some nicer things to her. You live and learn. The night ends and Molly neither likes you or hates you any more than she used to.</div><br>
<<set $mollyDateDone = 1>>
<<set $time = 10>>
<button data-passage="mollysDate" class="button" type="button" tabindex="0" data-setter="$answer to 1">[Restart Date]</button>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0" data-setter="$answer to 1">[Shibuya Street]</button><div class="npctextboxm">That's that. You completely fucked up the date with Molly. You insulted her and got yourself kicked out of Amada. Nice. You will never be able to return again.</div><br>
<<set $mollyDateDone = -2>>
<<set $amadaBanned = 1>>
<<set $time = 10>>
<button data-passage="mollysDate" class="button" type="button" tabindex="0" data-setter="$answer to 1">[Restart Date]</button>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0" data-setter="$answer to 1">[Shibuya Street]</button><div class="npctextboxm">You are allowed to re-enter the taxi you came this way in. Molly leads and you follow. Straight back to her place.</div><br>
<<set $mollyDateDone = 1>>
<<set $time = 10>>
<button data-passage="mollysDate9" class="button" type="button" tabindex="0" data-setter="$answer to 1">[Molly's Hotel]</button><div class="npctextboxm">The night ends. Molly pays for the drinks and food. You can't help thinking to yourself 'what if' you just said some nicer things to her. You live and learn. The night ends and Molly neither likes you or hates you any more than she used to.</div><br>
<<set $mollyDateDone = 1>>
<<set $time = 10>>
<button data-passage="mollysDate" class="button" type="button" tabindex="0" data-setter="$answer to 1">[Restart Date]</button>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0" data-setter="$answer to 1">[Shibuya Street]</button><div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Come inside. Make yourself at home.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Thanks, you have a nice place!</div><br>
<div class="imagebox"><img src="images/mollydate/hotel.jpg" alt="" /></div><br>
<div class="npctextboxm">Molly's hotel room is clearly the epitome of luxury. It's a massive penthouse with a breathtaking view. You stand by the window, admiring the cityscape, feeling slightly out of place in such opulence.</div><br>
<div class="npctextboxm">Molly steps out of the bathroom wearing a thin, silk robe that clings to her form, exuding an air of authority. She catches you gazing out the window and gives a knowing smile.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I see you like the view. It's one of the perks of working hard and knowing how to play your cards right.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It's incredible. Must be nice to live like this.</div><br>
<div class="npctextboxm">Molly walks over to her personal bar and pours herself a drink, then looks back at you with a piercing gaze.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>It is. But it comes with responsibilities. You understand that, don't you? Working for me means always being ready to meet high expectations.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Of course, Molly. I’m always ready to meet your expectations.</div><br>
<div class="npctextboxm">She takes a sip of her drink and sits on the plush sofa, motioning for you to join her.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Good. Because I need someone I can rely on. Someone who knows their place but isn’t afraid to take initiative when necessary.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I understand. I won't let you down.</div><br>
<div class="npctextboxm">Molly's gaze softens slightly, and she leans back, relaxing into the sofa.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I hope not. There's a lot at stake, and I need to know that my team is as invested in our success as I am.</div><br>
<div class="npctextboxm">You nod, feeling the weight of her words and the importance of your role in her plans. The evening takes on a more serious tone as you both lock eyes. Molly stands.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/mollydate/tease.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>My best employees get the *best* rewards, $playername</div><br>
<button data-passage="mollysDate10" class="button" type="button" tabindex="0">[Accept Her Advances]</button>
<button data-passage="mollysDate85" class="button" type="button" tabindex="0">[Refuse Her Advances]</button><div class="npctextboxm">You leave Molly's hotel. Something tell you this was the best possible outcome from the date with Molly. You feel proud. You should feel proud.</div><br>
<<set $mollyDateDone = 1>>
<<set $time = 10>>
<<if $mollyDateAcheevo != 1>>
<<set $aunlocked = "Go on a date with Molly... and FUCK her!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $mollyDateAcheevo = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0" data-setter="$answer to 1">[Shibuya Street]</button><<set $mollyApproval = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Basement Approval [Molly]">>
<<set $mollyApproval = 1>>
<</if>>
<</for>>
<<if $mollyIntroDoneQuest != 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Access to the basement, huh? That's really classified. I'm not sure I should write you up approval without first trusting you.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>However...</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>I am willing to give it to you if you can complete a task for me.</div><br>
<button data-passage="acceptMollyTask1" class="button" type="button" tabindex="0">Accept</button>
<button data-passage="refuseMollyTask1" class="button" type="button" tabindex="0">Refuse</button>
<<elseif $mollysLittleSlut eq -1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Stop wasting my time.</div><br>
<<elseif $mollysLittleSlut eq -2>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Do you want to die today?</div><br>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>What?...</div><br>
<<if $mollyApproval eq 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Don't be stupid. I already gave you what you asked for! Get the fuck out!</div><br>
<<else>>
<<if $mollysLittleSlut gte 2>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Did you visit my daughter? Let's hear it then.</div><br>
<button data-passage="explainMolly" class="button" type="button" tabindex="0">"It's a mess"</button>
<<if $lieOptionMolly eq 1>>
<button data-passage="explainMollyLie" class="button" type="button" tabindex="0">"Everything is fine" [Lie]</button>
<</if>>
<<if $truthisKnownMolly eq 1>>
<button data-passage="explainMollyTrue" class="button" type="button" tabindex="0">"Everything is fine"</button>
<</if>>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Did you do as I asked? No? Get the fuck out of here.</div><br>
<</if>>
<</if>>
<</if>>
<button data-passage="visitMolly" class="button" type="button" tabindex="0">Return</button><<if $time lte 4>>
<div class="title">Amada Corporation | Molly's Office</div><br>
<div class="imagebox"><img src="images/molly/office.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>$playername. What is it? You can't come in here anytime you like! I'm busy!</div><br>
<<if $amadaSecret gte 1>>
<button data-passage="helpmeBasementMolly" class="button" type="button" tabindex="0">Give me Basement approval!</button>
<</if>>
<<if $amadaRep gte 120 and $assistantOwned != 1>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Actually. I've got some good news for you.</div><br>
<button data-passage="assistantIntro" class="button" type="button" tabindex="0">What is it?</button>
<</if>>
<<else>>
<div class="npctextboxm">Molly's office is locked. They probably went home for the night.</div><br>
<</if>>
<<if $gabbyRejected eq 1 and $amadaMollyQuestTask1Done eq 1 and $mollyDateDone != 1 and $mollyDateDone != -2>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/mollychat.png" alt="" /></div>Molly<hr>Let's talk.</div><br>
<button data-passage="mollysDate" class="button" type="button" tabindex="0">Start Quest [Molly's Date]</button>
<</if>>
<button data-passage="leaveOffice" class="button" type="button" tabindex="0">Leave</button><div class="title"><<print $combatParty[$npcchosen].name>> has been donated to Amada. You will never see them again!<hr>
Amada Rep Gained: <<set $amadaRepTemp = $combatParty[$npcchosen].level / 1>><<print $amadaRepTemp>><br>
Cash Gained: <<set $amadaCashTemp = $combatParty[$npcchosen].level * 200>>$<<print $amadaCashTemp>></div><br>
<<set $money = $money + $amadaCashTemp>>
<<set $amadaRep = $amadaRep + $amadaRepTemp>>
<<run $combatParty.deleteAt($npcchosen)>>
<<if $amadaDonateRe != 1>>
<<set $aunlocked = "Donate a Person to Amada Corp">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $amadaDonateRe = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<button data-passage="partyMemberDonate" class="button" type="button" tabindex="0">Return</button>
<<set $amadaCashTemp = 0>><<set $amadaRepTemp = 0>><div class="wrapper"><div class="title">Donate Party Members... for science!<hr>Donate party members to Amada in return for cash and reputation. Donated party members are gone FOREVER. The reputation and cash gained is based on their combat levels.</div><br>
<div class="title">Active Party Members (<<print $combatParty.length>>):<hr>
<<for _i to 0; _i lt $combatParty.length; _i++>> <<set $chosen to _i>>
<div class="tribegallery3"><div class="gallerywrapper"><<capture _i>><<set $npcchosen to _i>>
<<print $combatParty[_i].pic>>
(_i) <<print $combatParty[_i].name>><br>
Class: <<print $combatParty[_i].class>>
Lvl: <<print $combatParty[_i].level>>
<div class="uistatbox">Health: <<print $combatParty[_i].health>>/<<print $combatParty[_i].maxhealth>><br>
Stamina: <<print $combatParty[_i].stamina>>/<<print $combatParty[_i].maxstamina>><br>
Damage: <<print $combatParty[_i].damage>> (+ $bonusDamage)<br>
XP: <<print $combatParty[_i].xp>><hr>
Skill Points: <<print $combatParty[_i].skill>><hr>
Combat Moves: <<print $combatParty[_i].moves>><hr></div>
Amada Rep Gained: <<set $amadaRepTemp = $combatParty[_i].level / 1>><<print $amadaRepTemp>><br>
Cash Gained: <<set $amadaRepTemp = $combatParty[_i].level * 200>>$<<print $amadaRepTemp>>
<<if $combatParty[_i].name eq '$playername'>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$npcchosen to _i">Cannot Remove</button><<else>><button data-passage="donateFinal" class="button" type="button" tabindex="0" data-setter="$npcchosen to _i">Donate</button><</if>>
<</capture>></div><br>
<</for>>
</div><br>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Leave</button><div class="title">Amada Corporation</div><br>
<<if $VinaIsMaking != "ERP69" and $VinaIsMaking != "TIT" and $VinaIsMaking != "Lizard Jizz">>
<<set $VinaIsMaking = "Nothing">>
<</if>>
<<vinapic>>
<div class="npctextbox"><<vinachat>>Vina<hr>I have the capacity to produce $alinaWorkMulti materials at a time for you, $playerCall.</div><br>
<div class="npctextbox">
<<vinachat>>Vina<hr>
<<if $daysLeftVina <= 0 and $VinaIsMaking != "Nothing">>
It's ready, $playerCall.
<<else>>
Currently I am making $VinaIsMaking
<<if $VinaIsMaking != "Nothing">>,
You need to wait $daysLeftVina days before they are ready for you to collect.
<<else>>.
Let me know if there is some chemical you want me to make?
<</if>>
<</if>>
</div><br>
<div class="npctextboxm">
Warning: Choosing another chemical for Vina to make will override the current one she has. This will reset the days needed to make it.
</div><br>
<button data-passage="autosetVina" class="button" type="button" tabindex="0" data-setter="$chosenChemVina to 1">Make ERP69</button>
<button data-passage="autosetVina" class="button" type="button" tabindex="0" data-setter="$chosenChemVina to 2">Make TIT</button>
<button data-passage="autosetVina" class="button" type="button" tabindex="0" data-setter="$chosenChemVina to 3">Lizard Jizz</button>
<<if $daysLeftVina lte 0>>
<hr><button data-passage="collectVinaChem" class="button" type="button" tabindex="0">Collect $VinaIsMaking</button><hr>
<<if $labSerumVinaMakin != 1>>
<<set $aunlocked = "Vina made you a material!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $labSerumVinaMakin = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<</if>>
<button data-passage="vinaMenu" class="button" type="button" tabindex="0">Leave</button><<if $chosenChemVina eq 1>>
<<set $VinaIsMaking = "ERP69">>
<<elseif $chosenChemVina eq 2>>
<<set $VinaIsMaking = "TIT">>
<<elseif $chosenChemVina eq 3>>
<<set $VinaIsMaking = "Lizard Jizz">>
<<else>>
Error: No proper chemical chosen
<</if>>
<<if $alinaFastasFuck eq 1>>
<<set $daysLeftVina = 1>>
<<else>>
<<set $daysLeftVina = 2>>
<</if>>
<<time>>
<<goto "automationMaterial">><<if $chosenChemVina eq 1>>
<<set $itemName = "ERP69">>
<<set $itemPic = '<img src="images/tokyoo/69.png" alt="" />'>>
<<elseif $chosenChemVina eq 2>>
<<set $itemName = "TIT">>
<<set $itemPic = '<img src="images/tokyoo/tit.png" alt="" />'>>
<<elseif $chosenChemVina eq 3>>
<<set $itemName = "Lizard Jizz">>
<<set $itemPic = '<img src="images/tokyoo/lizard.png" alt="" />'>>
<<else>>
Error: No proper chemical chosen
<</if>>
<<set $VinaIsMaking = "Nothing">>
<<if $alinaFastasFuck eq 1>>
<<set $daysLeftVina = 1>>
<<else>>
<<set $daysLeftVina = 2>>
<</if>>
<<time>>
<<set $itemTo = {
name: $itemName,
partypic: $itemPic,
desc: "A crafting material for creating serums."
}>>
<<for _i to 0; _i < $alinaWorkMulti; _i++>>
<<set $backpack.push($itemTo)>>
<<if $vinaLevel gte 6>>
<<set $backpack.push($itemTo)>>
<</if>>
<</for>>
<<goto "automationMaterial">><div class="title">Amada Corporation</div><br>
<<vinapic>>
<<if $vinaLevel eq 0>>
<div class="npctextbox"><<playerchat>>$playername<hr>I want to try this new serum on you Vina, is that okay?</div><br>
<div class="npctextboxm">Vina frowns slightly.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>What does it do?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>It should help clarify your mind. Make you think more clearly... and increase your intelligence!</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Wow - okay, as long as its safe!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Of course! (You have no idea if its safe)</div><br>
<div class="npctextboxm">The Hypnosis Serum was removed from your inventory</div><br>
<<set $foundCobraCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundCobraCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundCobraCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<div class="npctextboxm">You inject the hypnosis serum into Vina.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Ugh my head.. I...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I should use this opportunity to issue a command to her.</div><br>
<button data-passage="vinachoice1" class="button" type="button" tabindex="0" data-setter="$chosenAction to 1">Work Harder! [Triples the amount of materials she makes]</button>
<button data-passage="vinachoice1" class="button" type="button" tabindex="0" data-setter="$chosenAction to 2">Wear Something Sexier [Changes Her Outfit]</button>
<<elseif $vinaLevel eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Vina, are you ready for another test of the serum?</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Actually, i'm not sure. I ready somewhere that we shouldn't be testing on ourselves.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>We do things a little differently here, don't worry. It's all safe (It's not)</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Okay, I trust you.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Just don't tell anyone, okay?</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>I guess.</div><br>
<div class="npctextboxm">The Hypnosis Serum was removed from your inventory</div><br>
<<set $foundCobraCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundCobraCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundCobraCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<div class="npctextboxm">You inject the hypnosis serum into Vina.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Ugh my head.. I...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I should use this opportunity to issue a command to her. I can be a little more daring this time.</div><br>
<button data-passage="vinachoice2" class="button" type="button" tabindex="0" data-setter="$chosenAction to 1">Work Faster! [Reduces the days needed to produce materials to 1]</button>
<button data-passage="vinachoice2" class="button" type="button" tabindex="0" data-setter="$chosenAction to 2">Give Blowjobs [Allows Vina to get you oral pleasure at any time]</button>
<<elseif $vinaLevel eq 2>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Vina, are you ready for another test of the serum?</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Of course!</div><br>
<div class="npctextboxm">The Hypnosis Serum was removed from your inventory</div><br>
<<set $foundCobraCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundCobraCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundCobraCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<div class="npctextboxm">You inject the hypnosis serum into Vina.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Ugh my head.. I...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I should use this opportunity to issue a command to her. This is probably the last time this will work.</div><br>
<button data-passage="vinachoice3" class="button" type="button" tabindex="0" data-setter="$chosenAction to 1">Free Use [Vina will grant you free use of her body]</button>
<<elseif $vinaLevel eq 3>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Vina, are you ready for another test of the serum?</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Of course!</div><br>
<div class="npctextboxm">The Hypnosis Serum was removed from your inventory</div><br>
<<set $foundCobraCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundCobraCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundCobraCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<div class="npctextboxm">You inject the hypnosis serum into Vina.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Ugh my head.. I...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I should use this opportunity to issue a command to her. This is probably the last time this will work.</div><br>
<button data-passage="vinachoice4" class="button" type="button" tabindex="0" data-setter="$chosenAction to 1">Free Use Anal [Vina will grant you free use of her asshole]</button>
<<elseif $vinaLevel eq 4>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Vina, are you ready for another test of the serum?</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Of course!</div><br>
<div class="npctextboxm">The Hypnosis Serum was removed from your inventory</div><br>
<<set $foundCobraCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundCobraCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundCobraCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<div class="npctextboxm">You inject the hypnosis serum into Vina.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Ugh my head.. I...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I should use this opportunity to issue a command to her.</div><br>
<button data-passage="vinachoice5" class="button" type="button" tabindex="0" data-setter="$chosenAction to 1">Gangbangs [Vina will let you and others run a train on her]</button>
<<elseif $vinaLevel eq 5>>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Vina, I think we can do some more serum tests.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Anything you say!</div><br>
<div class="npctextboxm">The Hypnosis Serum was removed from your inventory</div><br>
<<set $foundCobraCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $backpack.splice(_i, 1)>> <!-- Remove one instance of the item at index _i -->
<<set $foundCobraCount += 1>> <!-- Increase the count by 1 to track how many items have been removed -->
<<if $foundCobraCount >= 1>> <!-- Check if you've removed 1 items -->
<<break>> <!-- Exit the loop after removing 1 items -->
<</if>>
<</if>>
<</for>>
<div class="npctextboxm">You inject the hypnosis serum into Vina. She falls into a familar trance.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>...</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I should use this opportunity to issue a command to her. This is probably the last time this will work.</div><br>
<button data-passage="vinachoice6" class="button" type="button" tabindex="0" data-setter="$chosenAction to 1">Increased Material Output [Vina gives double materials]</button>
<<else>>
<div class="npctextboxm">Using anymore serums past this point would be dangerous. I should stop for now.</div><br>
<button data-passage="vinaMenu" class="button" type="button" tabindex="0">Return</button>
<</if>><div class="npctextbox">
<div class="gallerywrapperG">
<div class="spookWrapper">
<<if $labSerumVinaMakin gte 1>>
<div class="britneychat"><img src="images/vina/chat1.png" alt="" /></div>
<span class="shopgg"><button data-passage="vinaAva1" class="button" type="button" tabindex="0" data-setter="$vinachat to 0">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Equip</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $labSerumUsedV gte 1>>
<div class="britneychat"><img src="images/vina/chat2.png" alt="" /></div>
<span class="shopgg"><button data-passage="vinaAva1" class="button" type="button" tabindex="0" data-setter="$vinachat to 1">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Equip</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $vinaCummer gte 1>>
<div class="britneychat"><img src="images/vina/chat3.png" alt="" /></div>
<span class="shopgg"><button data-passage="vinaAva1" class="button" type="button" tabindex="0" data-setter="$vinachat to 2">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $vinafifty gte 1>>
<div class="britneychat"><img src="images/vina/chat4.png" alt="" /></div>
<span class="shopgg"><button data-passage="vinaAva1" class="button" type="button" tabindex="0" data-setter="$vinachat to 3">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
<div class="spookWrapper">
<<if $vinarepBig gte 1>>
<div class="britneychat"><img src="images/vina/chat5.png" alt="" /></div>
<span class="shopgg"><button data-passage="vinaAva1" class="button" type="button" tabindex="0" data-setter="$vinachat to 4">Equip</button></span>
<<else>>
<div class="britneychat"><img src="images/london/halloween/locked.png" alt="" /></div>
<span class="shopcc"><button data-passage="" class="button" type="button" tabindex="0">Locked</button></span>
<</if>>
</div>
</div>
</div>
<br>
<div class="npctextbox"><<vinachat>>Vina<hr>This is how I'll look.</div><br>
<button data-passage="vinaMenu" class="button" type="button" tabindex="0">Leave</button><div class="npctextboxm">You walk up to Vina and put her on her knees by pushing her shoulders down. You start to unbuckle your belt.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>$playerCall - I'm happy to relieve any of the men around here. Let's do it!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Good. You're learning.</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/vina/bj.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">Your cock goes deep inside Vina's mouth. She gives a good blowjob. But wait! - You feel your cock twitching...</div><br>
<<set $randomCum to random(1,3)>>
<<if $randomCum eq 1>>
<div class="npctextboxm">You blow your load all over Vina's face!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/vina/facial.mp4" type="video/mp4"></video></center></div><br>
<<else>>
<div class="npctextboxm">33% Chance - You failed to cum this time.</div><br>
<</if>>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Finish</button>
<<time>><div class="npctextboxm">You pick up the naked Vina and use her like a fuck toy</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/vina/fuckpick.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">Vina has almost no reaction as she lets you fuck her at will!</div><br>
<button data-passage="vinaseduceF" class="button" type="button" tabindex="0">Return</button>
<<time>>
<<set $vinaFuckedTimes = $vinaFuckedTimes + 1>><div class="npctextboxm">You bend over the naked Vina and use her</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/vina/fuckbend.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">Vina has almost no reaction as she lets you fuck her at will!</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Sorry could you make this quick? I have a call in 5 minutes.</div><br>
<button data-passage="vinaseduceF" class="button" type="button" tabindex="0">Return</button>
<<time>>
<<set $vinaFuckedTimes = $vinaFuckedTimes + 1>><div class="npctextboxm">As you use Vina more, you eventually cum inside her! That doesn't stop you from fucking her more!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/vina/cum.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Don't worry about the mess... I'll clean it up, $playerCall.</div><br>
<button data-passage="vinaMenu" class="button" type="button" tabindex="0">Return</button>
<<time>>
<<if $vinaCummer != 1>>
<<set $aunlocked = "Cum inside Vina">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $vinaCummer = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><div class="npctextboxm">You lift Vina's legs up and bring her ass towards you like a fuck doll. You put your hard cock right into her ass!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/vina/anal.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextboxm">Vina has almost no reaction as she lets you fuck her ass at will!</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Is this good for you, $playerCall?</div><br>
<button data-passage="vinaseduceF" class="button" type="button" tabindex="0">Return</button>
<<time>>
<<set $vinaFuckedTimes = $vinaFuckedTimes + 1>><div class="npctextboxm">As you use Vina's asshole more, you eventually cum inside her! That doesn't stop you from fucking her more!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/vina/analcum.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>No mess this time. I need to go the the bathroom, thanks for cumming in my ass, $playerCall!</div><br>
<button data-passage="vinaMenu" class="button" type="button" tabindex="0">Return</button>
<<time>>
<<if $vinaCummerAss != 1>>
<<set $aunlocked = "Cum inside Vina's Ass!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $vinaCummerAss = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><div class="npctextbox"><<playerchat>>$playername<hr>Hey fellas, I need your help here with my lab assistant.</div><br>
<div class="npctextboxm">You bring a couple of new recruits into your office and lock the door behind you, you dont want to be caught doing this.</div><br>
<div class="npctextbox"><div class="knifechat"></div>Amada Recruit<hr>Hey Dr $playername, what do you need us for?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I've got a naughty lab assistant who needs taught a lesson...</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Which cock should i suck first?</div><br>
<div class="npctextbox"><div class="knifechat"></div>Amada Recruit<hr>Huh?! Oh fuck yes!</div><br>
<div class="npctextboxm">You and the Amada Recruits all take turns banging the shit out of Vina</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/vina/gang.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>T-t-thank you boys!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Thanks Vina!</div><br>
<<set $vinaFuckedTimes = $vinaFuckedTimes + 1>>
<button data-passage="vinaMenu" class="button" type="button" tabindex="0">Return</button>
<<time>>
<<if $vinaGangBang != 1>>
<<set $aunlocked = "Gangbang Vina">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $vinaGangBang = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><<set $hypnoCheck = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Hypnosis Serum">>
<<set $hypnoCheck = 1>>
<</if>>
<</for>>
<<if $time gt 5>>
<div class="title">Amada Corporation</div><br>
<div class="npctextboxm">It's getting late and Vina has left the office.</div><br>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Leave</button>
<<else>>
<div class="title">Amada Corporation</div><br>
<<vinapic>>
<div class="npctextbox"><<vinachat>>Vina<hr>$playerCall - It's so nice to see you again! What are we doing today?</div><br>
<button data-passage="automationMaterial" class="button" type="button" tabindex="0">Material Automation</button>
<<if $hypnoCheck eq 1>>
<button data-passage="vinaApplySerum" class="button" type="button" tabindex="0">Use Hypno Serum</button>
<</if>>
<<if $vinaHypnod eq 1>>
<button data-passage="vinaApplySerum" class="button" type="button" tabindex="0">Issue a command</button>
<<else>>
<button data-passage="vinaseduceF" class="button" type="button" tabindex="0">Seduce</button>
<</if>>
<<if $vinaBJUnlock eq 1>>
<button data-passage="vinaBlowJob" class="button" type="button" tabindex="0">Blowjob</button>
<</if>>
<button data-passage="vinaAva1" class="button" type="button" tabindex="0">Change Vina's Avatar</button>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Leave</button>
<</if>><<widget "vinapic">>
<<if $vinaoutfit eq 1>>
<div class="imagebox"><img src="images/tokyo/labb.jpg" alt="" /></div><br>
<<else>>
<div class="imagebox"><img src="images/tokyo/laba.jpg" alt="" /></div><br>
<</if>>
<</widget>>
<<widget "vinachat">>
<<if $vinachat eq 0>><div class="britneychat"><img src="images/vina/chat1.png" alt="" /></div>
<<elseif $vinachat eq 1>><div class="britneychat"><img src="images/vina/chat2.png" alt="" /></div>
<<elseif $vinachat eq 2>><div class="britneychat"><img src="images/vina/chat3.png" alt="" /></div>
<<elseif $vinachat eq 3>><div class="britneychat"><img src="images/vina/chat4.png" alt="" /></div>
<<elseif $vinachat eq 4>><div class="britneychat"><img src="images/vina/chat5.png" alt="" /></div>
<<else>>
<div class="britneychat"><img src="images/vina/vinachat.png" alt="" /></div>
<</if>>
<</widget>><<set $vinaLevel = 1>>
<<if $chosenAction eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>You are going to work even harder for me, understood? It'll help you get a promotion.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>I will work harder for you, $playerCall.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<<set $alinaWorkMulti = 3>>
<<else>>
<div class="npctextbox"><<playerchat>>$playername<hr>You need to wear something with abit more skin around the office. Understood? It'll make you feel more comfortable.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>I should wear outfits with more skin showing as that makes me comfortable.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<<set $vinaoutfit = 1>>
<</if>>
<button data-passage="vinaMenu" class="button" type="button" tabindex="0">Return</button>
<<if $labSerumUsedV != 1>>
<<set $aunlocked = "Use Hypno Serum on Vina">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $labSerumUsedV = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><<set $vinaLevel = 2>>
<<if $chosenAction eq 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>You are going to work even faster for me, understood? It'll help you get a promotion.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>I will work faster for you, $playerCall.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<<set $alinaFastasFuck = 1>>
<<else>>
<div class="npctextbox"><<playerchat>>$playername<hr>You need to do more for this company. You love your husband and would never cheat, but giving your co-workers blowjobs is not actually penetration so its not cheating!</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>I should be open to giving casual blowjobs to my co-workers. It's not cheating and makes them feel good.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<<set $vinaBJUnlock = 1>>
<</if>>
<button data-passage="vinaMenu" class="button" type="button" tabindex="0">Return</button>
<<if $labSerumUsedV != 1>>
<<set $aunlocked = "Use Hypno Serum on Vina">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $labSerumUsedV = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><<set $vinaLevel = 3>>
<div class="npctextbox"><<playerchat>>$playername<hr>You are going to use your body even more to all the men here. Free use is letting anyone at anytime here use your body. It's selfish that only your husband is allowed to have you.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>I will not be selfish. I will let anyone use me at anytime.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<<set $alinaFreeUse = 1>>
<button data-passage="vinaseduceF" class="button" type="button" tabindex="0">Return</button>
<<if $labSerumUsedV != 1>>
<<set $aunlocked = "Use Hypno Serum on Vina">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $labSerumUsedV = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><<set $vinaLevel = 4>>
<div class="npctextbox"><<playerchat>>$playername<hr>Previously, your ass was off limits to the men here. That changes today.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>I will not be selfish. My asshole will be for everyone!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<<set $alinaFreeUseAnal = 1>>
<button data-passage="vinaseduceF" class="button" type="button" tabindex="0">Return</button>
<<if $labSerumUsedV != 1>>
<<set $aunlocked = "Use Hypno Serum on Vina">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $labSerumUsedV = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><<set $vinaLevel = 5>>
<div class="npctextbox"><<playerchat>>$playername<hr>Listen. You're going to learn about multi-tasking today. From this point onwards, you're going to let multiple men fuck you at once</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Multiple... men... I-I hope i can take it all!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<<set $alinaGroup = 1>>
<button data-passage="vinaseduceF" class="button" type="button" tabindex="0">Return</button>
<<if $labSerumUsedV != 1>>
<<set $aunlocked = "Use Hypno Serum on Vina">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $labSerumUsedV = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><<set $vinaLevel = 6>>
<div class="npctextbox"><<playerchat>>$playername<hr>Listen. You're going to start creating even more materials for me.</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Stay longer. Make more. No fuck?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I think it worked?</div><br>
<button data-passage="vinaseduceF" class="button" type="button" tabindex="0">Return</button>
<<if $labSerumUsedV != 1>>
<<set $aunlocked = "Use Hypno Serum on Vina">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $labSerumUsedV = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>><div class="title">Amada Corporation</div><br>
<<vinapic>>
<<if $alinaFreeUse != 1>>
<div class="npctextbox"><<playerchat>>$playername<hr>As my assistant, I would like it if we were abit more close... what do you say?</div><br>
<div class="npctextboxm">Vina flashes her hand at you. She's wearing a wedding ring?!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Oh my god, what the fuck is that?!</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>Hee hee! It's my wedding ring! I'm deeply in love with my husband and no other man could make me change my mind. Sorry $playerCall! You're cute but I'm a loyal wife!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>(What is this shit?!)</div><br>
<<else>>
<div class="npctextbox"><<playerchat>>$playername<hr>Vina, hows my favourite assistant doing?</div><br>
<div class="npctextboxm">You undress Vina by undoing each button as you talk to her. Her free use mode is in effect!</div><br>
<div class="npctextbox"><<vinachat>>Vina<hr>$playerCall - I'm going great. Just working hard on some new materials.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Good.</div><br>
<button data-passage="vinaF1" class="button" type="button" tabindex="0">Pick her up and fuck her</button>
<button data-passage="vinaF2" class="button" type="button" tabindex="0">Bend her over and fuck her</button>
<button data-passage="vinaF3" class="button" type="button" tabindex="0">Cum [Vagina]</button>
<<if $alinaFreeUseAnal eq 1>>
<button data-passage="vinaF4" class="button" type="button" tabindex="0">Fuck her asshole</button>
<button data-passage="vinaF5" class="button" type="button" tabindex="0">Cum [Asshole]</button>
<</if>>
<<if $alinaGroup eq 1>>
<button data-passage="vinaF6" class="button" type="button" tabindex="0">Gangbang Vina with the boys</button>
<</if>>
<</if>>
<button data-passage="vinaMenu" class="button" type="button" tabindex="0">Return</button>
<<time>>
<<if $vinaFuckedTimes gte 50>>
<<if $vinafifty != 1>>
<<set $aunlocked = "Fucked Vina 50 Times!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $vinafifty = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<</if>><div class="wrapper"><div class="title">Amada Corporation</div><br>
<div class="imagebox"><img src="images/tokyo/lab.jpg" alt="" /></div><br>
<div class="npctextboxm">You pick up the phone with the text "Agent Communications" written in bold white lettering above the keypad.</div><br>
<div class="npctextboxm">Which character do you want to fuck with? These actions can change the entire world of Amore. Welcome to end game.</div><br>
<div class="npctextboxm">
<div class="managerwrapper">
<a data-passage="momMenu"><div class="managergallery2"><img src="images/tokyoo/mom.jpg" alt="" />$mom</div></a>
<a data-passage="sisterMenu"><div class="managergallery2"><img src="images/tokyoo/sister.jpg" alt="" />$sister</div></a>
<a data-passage="dadMenu"><div class="managergallery2"><img src="images/tokyoo/dad.jpg" alt="" />Step Dad</div></a>
<a data-passage="elsaMenu"><div class="managergallery2"><img src="images/tokyoo/elsa.jpg" alt="" />Elsa</div></a>
</div>
</div><br>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Back</button><div class="wrapper"><div class="title">Amada Corporation | Hallway</div><br>
<div class="imagebox"><img src="images/tokyo/hallway.jpg" alt="" /></div><br>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Your Office</button>
<button data-passage="breakRoom" class="button" type="button" tabindex="0">Meeting Room</button>
<<if $amadaBanned != 1>>
<button data-passage="amadaBasement" class="button" type="button" tabindex="0">Basement</button>
<button data-passage="visitMaximus" class="button" type="button" tabindex="0">Visit Mr Maximus</button>
<button data-passage="visitMolly" class="button" type="button" tabindex="0">Visit Molly</button>
<<if $time lte 4>>
<button data-passage="amadaFriend" class="button" type="button" tabindex="0">Visit $amadaFriend</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Visit $amadaFriend [Locked]</button>
<</if>>
<</if>>
<button data-passage="amadaOutside" class="button" type="button" tabindex="0">Exit Building</button><div class="wrapper"><div class="title">Amada Corporation</div><br>
<<if $amadaIntro != 1>>
<div class="npctextboxm">You walk inside the building. The door opens automatically after a few seconds. You cautiously enter the reception area of the Amada building...</div><br>
<div class="npctextboxm">As you approach the receptionist, a nearby door on your left opens. It's Mr Maximus!</div><br>
<div class="imagebox"><img src="images/tokyo/door.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>$playername! It's so good to see you! I heard you were in Tokyo. What took you so long to get here? I hope you aren't having any second thoughts on our arrangement?</div><br>
<div class="npctextboxm">You stay silent and nod slowly.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/johnnychat.png" alt="" /></div>Mr Maximus<hr>You don't go through the main reception, okay? That's for the normal people. We go down here.</div><br>
<div class="npctextboxm">Maximus points towards a downward staircase behind him and nods for you to follow him. You agree and follow him down the stairs. The door locks behind you automatically.</div><br>
<div class="imagebox"><img src="images/tokyo/stairs.jpg" alt="" /></div><br>
<<set $amadaIntro = 1>>
<button data-passage="amadaIntro" class="button" type="button" tabindex="0">Continue Down the Stairs</button>
<<else>>
<div class="npctextboxm">You walk inside the building. The door opens automatically after a few seconds. You cautiously enter the reception area of the Amada building...</div><br>
<<if $amadaBanned eq 1>>
<div class="npctextboxm">You are banned from Amada, but for some reason your card still works.</div><br>
<</if>>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Go to your office</button>
<button data-passage="leaveOffice" class="button" type="button" tabindex="0">Walk Around</button>
<button data-passage="amadaOutside" class="button" type="button" tabindex="0">Leave</button>
<</if>><div class="wrapper"><div class="title">Amada Corporation</div><br>
<<if $time lte 5 and $assistantOwned eq 1>>
<<vinapic>>
<<else>>
<div class="imagebox"><img src="images/tokyo/lab.jpg" alt="" /></div><br>
<</if>>
<div class="npctextboxm">Your lab... how the fuck did you end up doing this shit?<br>Amada Reputation: $amadaRep</div><br>
<<if $amadaRep gte 20>>
<button data-passage="partyMemberDonate" class="button" type="button" tabindex="0">Donate Party Members</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Donate Party Members [Locked - Need 20 Amada Rep]</button>
<</if>>
<<if $time lte 5 and $assistantOwned eq 1>>
<button data-passage="vinaMenu" class="button" type="button" tabindex="0">Interact with Vina</button>
<</if>>
<button data-passage="materialsMenu" class="button" type="button" tabindex="0">Create Materials</button>
<button data-passage="serumCraft" class="button" type="button" tabindex="0">Create Serums</button>
<button data-passage="callAgents" class="button" type="button" tabindex="0">Change the World</button>
<button data-passage="leaveOffice" class="button" type="button" tabindex="0">Leave Office</button><hr>
<button data-passage="amadaOutside" class="button" type="button" tabindex="0">Exit Building</button>
<button data-passage="loveHotel" class="button" type="button" tabindex="0">Exit Building [Hotel]</button>
<<if $amadaHiredG != 1>>
<<set $aunlocked = "Hired by Amada Corp">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $amadaHiredG = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<<if $amadaRep gte 500>>
<<if $vinarepBig != 1>>
<<set $aunlocked = "Reach over 500 Amada Rep">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $vinarepBig = 1>>
<<set $amadaQuestsNew = $amadaQuestsNew + 1>>
<</if>>
<</if>><div class="wrapper"><div class="title">Shibuya Street | Amada Corporation</div><br>
<div class="imagebox"><img src="images/tokyo/amada.jpg" alt="" /></div><br>
<div class="npctextboxm">You stand outside the Amada Corporation HQ. It's a grand building with blacked out windows. <br>What is inside, is a mystery.</div><br>
<<if $letterquest eq -1>>
<button data-passage="amadaInside" class="button" type="button" tabindex="0">Enter</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Enter [LOCKED]</button>
<</if>>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">Leave</button><div class="npctextboxm">
Welcome to Amada Corp, employee!<hr>
So, you've decided to join our illustrious ranks, eh? Well, strap in, because here at Amada Corp, it's all about the reputation game. Oh yeah, reputation is the name of the game, my friend. It's all about who you know and what you can do for them.
<br><br>
Now, let me lay it out for you, plain and simple. Want to climb that corporate ladder? Start by doing tasks for your fellow employees. Yeah, you heard me right. Be a real team player and do some grunt work. Oh, and don't forget about producing and handing out those oh-so-valuable medical serums. We're all about sharing our load here, you know.
<br><br>
But wait, there's more! Want to really skyrocket your rep? Conduct some field research for Maximus. Yeah, Maximus, the big boss himself. And hey, if you're feeling particularly generous, why not donate some humans for experimentation? Just make sure combat mode is enabled.
<br><br>
And guess what? The higher your rep, the sweeter the rewards. We're talking assistants, cold hard cash, and free pizza Fridays! Yeah, you heard me right. Free. Pizza. Fridays.
<br><br>
So there you have it, my eager new colleague. The keys to success at Amada Corp. Now get out there and make us proud!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Wow, what an enlightening read! I feel so empowered with this newfound knowledge of how to gain Amada reputation. I definitely won't be bothering anyone on Discord with questions about it. Nope, not me. I'll just quietly go about my business...</div><br>
<button data-passage="breakRoom" class="button" type="button" tabindex="0">Stop Reading</button><div class="wrapper"><div class="title">Amada Corporation | Empty Meeting Room</div><br>
<div class="npctextboxm">You are standing inside an empty meeting room. The furniture still is brand new. Nobody ever uses this room. There is a big book on the table titled, 'How to be a Amada Employee for Dummies!'</div><br>
<div class="imagebox"><img src="images/amadahelp/emptymeeting.jpg" alt="" /></div><br>
<button data-passage="amadaReadBook" class="button" type="button" tabindex="0">Read the Book</button>
<button data-passage="leaveOffice" class="button" type="button" tabindex="0">Leave Meeting Room</button><div class="wrapper"><div class="title">Tokyo Dojo</div><br>
<div class="title">Active Party Members (<<print $combatParty.length>>):<hr>
<<for _i to 0; _i lt $combatParty.length; _i++>> <<set $chosen to _i>>
<div class="tribegallery3"><div class="gallerywrapper"><<capture _i>><<set $npcchosen to _i>>
<<print $combatParty[_i].pic>>
(_i) <<print $combatParty[_i].name>><br>
Class: <<print $combatParty[_i].class>>
Lvl: <<print $combatParty[_i].level>>
<div class="uistatbox">Health: <<print $combatParty[_i].health>>/<<print $combatParty[_i].maxhealth>><br>
Stamina: <<print $combatParty[_i].stamina>>/<<print $combatParty[_i].maxstamina>><br>
Damage: <<print $combatParty[_i].damage>> (+ $bonusDamage)<br>
XP: <<print $combatParty[_i].xp>><hr>
Skill Points: <<print $combatParty[_i].skill>><hr>
Combat Moves: <<print $combatParty[_i].moves>><hr></div>
<<if $combatParty[_i].name eq '$playername'>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$npcchosen to _i">Cannot Remove</button><<else>><<if $dojoParty.length lt 1>><button data-passage="removeactivedojo" class="button" type="button" tabindex="0" data-setter="$npcchosen to _i">Add to Dojo</button><<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$npcchosen to _i">Dojo Full!</button><</if>><</if>>
<</capture>></div><br>
<</for>>
</div><br>
<div class="title">Active Dojo Members (<<print $dojoParty.length>>):<hr>
<<for _i to 0; _i lt $dojoParty.length; _i++>> <<set $chosen to _i>>
<div class="tribegallery3"><div class="gallerywrapper"><<capture _i>><<set $npcchosen to _i>>
<<print $dojoParty[_i].pic>>
(_i) <<print $dojoParty[_i].name>><br>
Class: <<print $dojoParty[_i].class>>
Lvl: <<print $dojoParty[_i].level>>
<div class="uistatbox">Health: <<print $dojoParty[_i].health>>/<<print $dojoParty[_i].maxhealth>><br>
Stamina: <<print $dojoParty[_i].stamina>>/<<print $dojoParty[_i].maxstamina>><br>
Damage: <<print $dojoParty[_i].damage>> (+ $bonusDamage)<br>
XP: <<print $dojoParty[_i].xp>><hr>
Skill Points: <<print $dojoParty[_i].skill>><hr>
Combat Moves: <<print $dojoParty[_i].moves>><hr></div>
<<if $dojoParty[_i].name eq '$playername'>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$npcchosen to _i">Cannot Remove</button><<else>><<if $combatParty.length lt 3>><button data-passage="addactivedojo" class="button" type="button" tabindex="0" data-setter="$npcchosen to _i">Remove from Dojo</button><<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$npcchosen to _i">Party Full!</button><</if>><</if>>
<</capture>></div><br>
<</for>>
</div><br>
<button data-passage="dojo" class="button" type="button" tabindex="0">Return</button>
</div><<set _sellingnpc = {
name: "Harley",
gender: "Female",
pic: "<<harleychat>>",
partypic:'<img src="images/London/Harley/harleychat.png" alt="" />',
health: 5,
stamina: 5,
maxhealth: 5,
maxstamina: 5,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 1,
class: "Whore"
}>>
/* applies the NPC stats to the new NPC template */
<<set _sellingnpc.name to $dojoParty[$npcchosen].name>>
<<set _sellingnpc.gender to $dojoParty[$npcchosen].gender>>
<<set _sellingnpc.pic to $dojoParty[$npcchosen].pic>>
<<set _sellingnpc.partypic to $dojoParty[$npcchosen].partypic>>
<<set _sellingnpc.health to $dojoParty[$npcchosen].health>>
<<set _sellingnpc.stamina to $dojoParty[$npcchosen].stamina>>
<<set _sellingnpc.maxstamina to $dojoParty[$npcchosen].maxstamina>>
<<set _sellingnpc.maxhealth to $dojoParty[$npcchosen].maxhealth>>
<<set _sellingnpc.level to $dojoParty[$npcchosen].level>>
<<set _sellingnpc.xp to $dojoParty[$npcchosen].xp>>
<<set _sellingnpc.moves to $dojoParty[$npcchosen].moves>>
<<set _sellingnpc.damage to $dojoParty[$npcchosen].damage>>
<<set _sellingnpc.skill to $dojoParty[$npcchosen].skill>>
<<set _sellingnpc.class to $dojoParty[$npcchosen].class>>
<<set $combatParty.push(_sellingnpc)>>
<<run $dojoParty.deleteAt($npcchosen)>>
<<goto "ManagePartyDojo">><div class="wrapper"><div class="title">Tokyo Dojo</div><br>
<div class="imagebox"><img src="images/tokyo/dojo.jpg" alt="" /></div><br>
<div class="title">Welcome to the Dojo. Leave a party member here to gain XP over time.<br>Current Dojo Character:</div><br>
<<if $combatenabled eq 1>>
<div class="title">Active Dojo Members (<<print $dojoParty.length>>):<hr><<for _i to 0; _i lt $dojoParty.length; _i++>> <<set $chosen to _i>>
<div class="tribegallery3"><div class="gallerywrapper"><<capture _i>><<set $npcchosen to _i>>
<<print $dojoParty[_i].pic>>
(_i) <<print $dojoParty[_i].name>><br>
Class: <<print $dojoParty[_i].class>>
Lvl: <<print $dojoParty[_i].level>>
<div class="uistatbox">Health: <<print $dojoParty[_i].health>>/<<print $dojoParty[_i].maxhealth>><br>
Stamina: <<print $dojoParty[_i].stamina>>/<<print $dojoParty[_i].maxstamina>><br>
Damage: <<print $dojoParty[_i].damage>> (+ $bonusDamage)<br>
XP: <<print $dojoParty[_i].xp>><hr>
Skill Points: <<print $dojoParty[_i].skill>><hr>
Combat Moves: <<print $dojoParty[_i].moves>><hr></div>
<</capture>></div><br>
<</for>></div><br>
<button data-passage="dojoinfo" class="button" type="button" tabindex="0">Dojo Info</button>
<button data-passage="ManagePartyDojo" class="button" type="button" tabindex="0">Manage Dojo</button>
<<else>>
<div class="title">Unable to use. Combat must be enabled.</div><br>
<</if>>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">Leave</button>
</div><div class="wrapper"><div class="title">Tokyo Dojo</div><br>
<div class="imagebox"><img src="images/tokyo/dojo.jpg" alt="" /></div><br>
<div class="npctextboxm">Welcome to the Dojo.<hr> This is a place where you can leave a party member while they train and gain XP daily. <br>There is a maximum of 1 party members allowed in the dojo.<br>The XP is fixed each day, so each person here will gain 25xp per day<br> Useful for leveling up low level characters<br>Currently, moves can only be unlocked in combat, so bring along your character to a combat encounter and any move unlocks they are eligible for should unlock<br> Simple!</div><br>
<button data-passage="dojo" class="button" type="button" tabindex="0">Return</button><<set _sellingnpc = {
name: "Brocolli",
gender: "Female",
pic: "<<harleychat>>",
partypic:'<img src="images/London/Harley/harleychat.png" alt="" />',
health: 5,
stamina: 5,
maxhealth: 5,
maxstamina: 5,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 1,
class: "Whore"
}>>
/* applies the NPC stats to the new NPC template */
<<set _sellingnpc.name to $combatParty[$npcchosen].name>>
<<set _sellingnpc.gender to $combatParty[$npcchosen].gender>>
<<set _sellingnpc.pic to $combatParty[$npcchosen].pic>>
<<set _sellingnpc.partypic to $combatParty[$npcchosen].partypic>>
<<set _sellingnpc.health to $combatParty[$npcchosen].health>>
<<set _sellingnpc.stamina to $combatParty[$npcchosen].stamina>>
<<set _sellingnpc.maxstamina to $combatParty[$npcchosen].maxstamina>>
<<set _sellingnpc.maxhealth to $combatParty[$npcchosen].maxhealth>>
<<set _sellingnpc.level to $combatParty[$npcchosen].level>>
<<set _sellingnpc.xp to $combatParty[$npcchosen].xp>>
<<set _sellingnpc.moves to $combatParty[$npcchosen].moves>>
<<set _sellingnpc.damage to $combatParty[$npcchosen].damage>>
<<set _sellingnpc.skill to $combatParty[$npcchosen].skill>>
<<set _sellingnpc.class to $combatParty[$npcchosen].class>>
<<set $dojoParty.push(_sellingnpc)>>
<<run $combatParty.deleteAt($npcchosen)>>
<<goto "ManagePartyDojo">><div class="wrapper"><div class="title">Love Hotel</div><br>
<div class="imageboxb"><img src="images\tokyo\hotel.jpg" alt="" /></div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/hotelchat.png" alt="" /></div>Hotel Lady<hr>
<<if $tokyoHotelUnlocked eq 1>>You are Mr $playername, right? Your room is right this way!<<else>>Sorry but we're fully booked.<</if>></div><br>
<<if $tokyoHotelUnlocked eq 1>>
<button data-passage="sleepTokyo" class="button" type="button" tabindex="0">Enter Room</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Enter Room [Locked]</button>
<</if>>
<<if $hideOutTeleporter eq 1>>
<button data-passage="teleporter" class="button" type="button" tabindex="0">Use Teleporter</button>
<</if>>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">Leave</button><<set $currentlocation = "4">><div class="wrapper"><div class="title">Hotel Tokyo | Your Room</div><br>
<div class="npctextboxm">//As you stand in the comfortable confines of your Tokyo hotel room, the city's vibrant energy permeates the air. The room itself reflects the sleek modernity for which Tokyo is renowned. Soft ambient lighting casts a warm glow, accentuating the clean lines and minimalist decor.//</div><br>
<div class="imageboxb"><img src="images\tokyo\hotelRoom.jpg" alt="" /></div><br>
<button data-passage="wardrober" class="button" type="button" tabindex="0">Wardrobe</button>
<button data-passage="newsleep" class="button" type="button" tabindex="0">Sleep</button>
<button data-passage="playerphone" class="button" type="button" tabindex="0">Check your phone</button>
<hr>
<<if $letterquest eq -1>>
<button data-passage="amadaOfficeMain" class="button" type="button" tabindex="0">Leave [Amada Corp - Your Office]</button>
<</if>>
<button data-passage="loveHotel" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Pachinko Shop <br> Pachinko Balls ($pachinkoBalls) | Tokens ($pachinkoTokens)</div><br>
<div class="npctextboxm">You walk up to the counter where you can buy balls for the pachinko machines. You feel a rush of adreline flow through your body. It's time to gamble.</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/pachinkoLadyChat.png" alt="" /></div>Pachinko Lady<hr>Be quick! I'm busy!</div><br>
<<set _amounts to [
1,
5,
10,
100,
1000,
5000,
]>>
<div class="npctextboxm"> 1 Ball is $10<br>
How many do you want to buy?<br>
<<listbox "$amountPachinko">>
<<optionsfrom _amounts>>
<</listbox>></div><br>
<button data-passage="buyPachinkoBallsTransaction" class="button" type="button" tabindex="0">Buy</button>
<button data-passage="pachinkoShop" class="button" type="button" tabindex="0">Leave</button></div><div class="wrapper"><div class="title">Pachinko Shop <br> Pachinko Balls: ($pachinkoBalls) | Tokens ($pachinkoTokens)</div><br>
<<set $checkAmount = $amountPachinko * 10>>
<<set _trueAmount = $amountPachinko>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/pachinkoLadyChat.png" alt="" /></div>Britney<hr>Alright so you want to buy $amountPachinko balls... that should be $checkAmount... dollars</div><br>
<<if $checkAmount lte $money>>
<div class="npctextboxm">You hand over $checkAmount... dollars and receive your $amountPachinko balls. Remember - 95% of gamblers quit right before making it big!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/pachinkoLadyChat.png" alt="" /></div>Britney<hr>Thank you - NEXT!</div><br>
<<set $pachinkoBalls = $pachinkoBalls + _trueAmount>>
<<set $money = $money - $checkAmount>>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/pachinkoLadyChat.png" alt="" /></div>Britney<hr>I have no time for homeless people! Get out my store!</div><br>
<div class="npctextboxm">You need $checkAmount... dollars to buy these balls</div><br>
<</if>>
<button data-passage="pachinkoShop" class="button" type="button" tabindex="0">Leave</button></div><div class="title">Pachinko Shop <br> Pachinko Balls ($pachinkoBalls) | Tokens ($pachinkoTokens)<br>
<div class="gallerywrapperG">
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopg"><button data-passage="exchangePachinkoTokens" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<<set $bernieShop = []>>
<<set _item = {
name: "Flowers",
price: 10,
pic: '<img src="images/inventory/flowers.png" alt="" />',
button: '<<if $pachinkoTokens gte 10>><button data-passage="pachinkoBuy" class="button" type="button" tabindex="0" data-setter="$pachinkoChosen to 1">Buy - 10</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Need 10</button><</if>>',
desc: "A bunch of flowers, the cheat code for picking up girls. My mom says girls love flowers."
}>>
<<set $bernieShop.push(_item)>>
<<if $pachinkoBatAvailable eq 1>>
<<set _item = {
name: "Golden Baseball Bat",
price: 10000,
pic: '<img src="images/inventory/baseballbat.png" alt="" />',
button: '<<if $baseballBallBatOwned != 1>><<if $pachinkoTokens gte 10000>><button data-passage="pachinkoBuy" class="button" type="button" tabindex="0" data-setter="$pachinkoChosen to 3">Buy - 10000</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Need 10000</button><</if>><<else>><button data-passage="" class="button" type="button" tabindex="0">Out of Stock</button><</if>>',
desc: "A very strong baseball bat made of gold. Way too heavy for a pussy like you to use."
}>>
<<set $bernieShop.push(_item)>>
<</if>>
<<set _item = {
name: "Realistic Sex Bot",
price: 50000,
pic: '<img src="images/tokyo/alinachat.png" alt="" />',
button: '<<if $tokyoSexRobotOwned != 1>><<if $pachinkoTokens gte 50000>><button data-passage="pachinkoBuy" class="button" type="button" tabindex="0" data-setter="$pachinkoChosen to 2">Buy - 50000</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Need 50000</button><</if>><<else>><button data-passage="" class="button" type="button" tabindex="0">Out of Stock</button><</if>>',
desc: "A very realistic sex robot. I can send this to my home in Amore"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Very Big Bed",
price: 70000,
pic: '<img src="images/tokyoo/bigbed.png" alt="" />',
button: '<<if $bigBedOwned != 1>><<if $pachinkoTokens gte 70000>><button data-passage="pachinkoBuy" class="button" type="button" tabindex="0" data-setter="$pachinkoChosen to 5">Buy - 70000</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Need 70000</button><</if>><<else>><button data-passage="" class="button" type="button" tabindex="0">Out of Stock</button><</if>>',
desc: "A very big bed! You can fit three people on this thing! $sister is going to be so jealous!"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Army Boots [Footwear]",
price: 1500,
pic: '<img src="images/outfits/army_boots.jpg" alt="" />',
button: '<<if $aBootsBought != 1>>
<<if $pachinkoTokens gte 1500>>
<button data-passage="pachinkoBuy" class="button" type="button" tabindex="0" data-setter="$pachinkoChosen to 6">Buy - 1500</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Need 1500</button>
<</if>>
<<else>><button data-passage="" class="button" type="button" tabindex="0" data-setter="$pachinkoChosen to 6">Out of Stock</button><</if>>',
desc: "Steel toe boots. Great for kicking. [+200 Strength]"
}>>
<<set $bernieShop.push(_item)>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/pachinkoLadyChat.png" alt="" /></div>Pachinko Lady<hr>Tell me! What do you want?</div><br>
<div class="shopScreen">
<<for _i to 0; _i lt $bernieShop.length; _i++>>
<div class="forSale">
<div class="emptychat"><<print $bernieShop[_i].pic>></div>
Item: <<print $bernieShop[_i].name>><br>
Price: <<print $bernieShop[_i].price>> Tokens<br>
<div class="descItem">Desc: <<print $bernieShop[_i].desc>></div>
<span class="shopgg"><<print $bernieShop[_i].button>></span>
</div>
<</for>>
</div>
<br>
<button data-passage="pachinkoShop" class="button" type="button" tabindex="0">Leave</button><div class="wrapper">
<div class="title">Pachinko Shop <br> Pachinko Balls: ($pachinkoBalls) | Tokens ($pachinkoTokens)</div><br>
<<set $pachinkochecl = 0>>
<<for _i to 0; _i lt $backpack.length; _i++>>
<<if $backpack[_i].name === "Lucky Ring">>
<<set $pachinkochecl = 1>>
<</if>>
<</for>>
<<set $pachinkoBalls = $pachinkoBalls - 1>>
<<set $randomball to random(1,10)>>
<<if $pachinkochecl eq 1>>
<div class="npctextboxm">Your 'Lucky Ring' is glowing...</div><br>
<<set $randomball = random(1,8)>>
<</if>>
<<set $slotOne = $randomball>>
<<set $randomball to random(1,10)>>
<<if $pachinkochecl eq 1>>
<<set $randomball = random(1,8)>>
<</if>>
<<set $slotTwo = $randomball>>
<<set $randomball to random(1,10)>>
<<if $pachinkochecl eq 1>>
<<set $randomball = random(1,8)>>
<</if>>
<<set $slotThree = $randomball>>
<div class="npctextboxm">You dropped the ball! Let's see if the numbers can match!</div><br>
<div id="machine">
<div class="slot" >$slotOne</div>
<div class="slot" >$slotTwo</div>
<div class="slot" >$slotThree</div>
</div>
<<if $slotOne is $slotTwo and $slotOne is $slotThree and $slotThree is $slotTwo>>
<div class="npctextboxm">JACKPOT!!!!<br> <<set $winAmount = 1999 * $multi>>
YOU RECEIVED $winAmount PACHINKO TOKENS!!!!</div><br>
<<set $pachinkoTokens = $pachinkoTokens + $winAmount>> <<set $pachinkoWinnings = $pachinkoWinnings + $winAmount>>
<<set $Pachinkojackpot = 1>>
<<if $pachinkG != 1>>
<<set $aunlocked = "Hit the Jackpot!!!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $pachinkG = 1>>
<<set $pachinkoQuestsComplete = $pachinkoQuestsComplete + 1>>
<</if>>
<<elseif $slotOne is $slotTwo or $slotOne is $slotThree or $slotTwo is $slotThree>>
<div class="npctextboxm">Winner!<br>
You receive 25 pachinko tokens!<br>
Your total winnings are $pachinkoWinnings</div><br>
<<set $pachinkoTokens = $pachinkoTokens + 25>><<set $pachinkoWinnings = $pachinkoWinnings + 25>>
<<else>>
<div class="npctextboxm">Failure!<br><<if $jokesEnabled eq 1>>
<<set _pachinkoJokes to random(1,9)>>
<<if _pachinkoJokes eq 1>>My girlfriend just dumped me because of my gambling addiction.
But I know I can win her back.<</if>>
<<if _pachinkoJokes eq 2>>A small man admitted himself to rehab with a gambling addiction
It’s ok. He’s a little better.<</if>>
<<if _pachinkoJokes eq 3>>My wife and kids are leaving me because they say I’m obsessed with Horse Racing.
I'm looking out the window at them now........... and they're off.....<</if>>
<<if _pachinkoJokes eq 4>>I sold all my body parts to feed my gambling addiction.
Maybe I should quit while I’m a head<</if>>
<<if _pachinkoJokes eq 5>>A guy with a gambling addiction walks into a butchers
He goes to the butcher - I bet you $500 you can't get the meat down from the top shelf without a ladder.
The butcher says I can't take that bet, the steaks are too high<</if>>
<<if _pachinkoJokes eq 6>>Gambling addiction hotlines would be so much better if...
Every fifth caller was a winner.<</if>>
<<if _pachinkoJokes eq 7>>They say one out of every seven friends has a gambling addiction.
My money is on Jimmy.<</if>>
<<if _pachinkoJokes eq 8>>Why is the Dalai Lama suffering from a gambling addiction?
Because he loves Tibet.<</if>>
<<if _pachinkoJokes eq 9>>My shovel had a gambling addiction.
I had to stop him before he dug himself a deeper hole.<</if>><</if>>
</div><br>
<</if>>
<<if $pachinkoBalls gte 1>>
<button data-passage="pachinkoBallDrop" class="button" type="button" tabindex="0">Drop a Ball</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Drop a Ball (Need Balls)</button>
<</if>>
<button data-passage="pachinkoShop" class="button" type="button" tabindex="0">Leave</button></div>
<<if $pachinkoWinnings gte 100000>>
<<if $BigToken != 1>>
<<set $aunlocked = "Win 100k Total Tokens">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $BigToken = 1>>
<<set $pachinkoQuestsComplete = $pachinkoQuestsComplete + 1>>
<</if>>
<</if>><<if $pachinkoChosen eq 1>>
<<set $itemTo = {
name: "Flowers",
partypic:'<img src="images/inventory/flowers.png" alt="" />',
desc: "A bunch of flowers, the cheat code for picking up girls. My mom says girls love flowers."
}>>
<<set $backpack.push($itemTo)>>
<<set $pachinkoTokens = $pachinkoTokens -10>>
<</if>>
<<if $pachinkoChosen eq 2>>
<<set $tokyoSexRobotOwned = 1>>
<<set $pachinkoTokens = $pachinkoTokens - 50000>>
<<if $roboJapChinkG != 1>>
<<set $aunlocked = "Buy the Robot!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $roboJapChinkG = 1>>
<<set $pachinkoQuestsComplete = $pachinkoQuestsComplete + 1>>
<</if>>
<</if>>
<<if $pachinkoChosen eq 3>>
<<set $baseballBallBatOwned = 1>>
<<set $itemTo = {
name: "Baseball Bat",
partypic:'<img src="images/inventory/baseballbat.png" alt="" />',
desc: "A premium gold baseball bat. Heads will roll."
}>>
<<set $backpack.push($itemTo)>>
<<set $pachinkoTokens = $pachinkoTokens - 10000>>
<</if>>
<<if $pachinkoChosen eq 5>>
<<set $bigBedOwned = 1>>
<<set $pachinkoTokens = $pachinkoTokens - 70000>>
<<if $bedJapChinkG != 1>>
<<set $aunlocked = "Buy the Bed!">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $bedJapChinkG = 1>>
<<set $pachinkoQuestsComplete = $pachinkoQuestsComplete + 1>>
<</if>>
<</if>>
<<if $pachinkoChosen eq 6>>
<<set $aBootsBought = 1>>
<<set $pachinkoTokens = $pachinkoTokens - 1500>>
<<set $clothingItem = {
"photo": '<img src="images/outfits/army_boots.jpg" alt="" />',
"name": "Army Boots",
"bonus": "Strength",
"type": "Footwear",
"amount" : 200
}>>
<<set $wardrobe.push($clothingItem)>>
<</if>>
<<goto "exchangePachinkoTokens">><div class="wrapper"><div class="title">Pachinko Shop <br> Pachinko Balls ($pachinkoBalls) | Tokens ($pachinkoTokens)</div><br>
<div class="npctextboxm">It's full of degenerate gamblers, care to join?</div><br>
<div class="imagebox"><img src="images/tokyo/pachinko.jpg" alt="" /></div><br>
<button data-passage="exchangePachinkoTokens" class="button" type="button" tabindex="0">Exchange Tokens</button>
<button data-passage="buyPachinkoBalls" class="button" type="button" tabindex="0">Buy Pachinko Balls</button>
<button data-passage="playPachinko" class="button" type="button" tabindex="0">Play Pachinko</button>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">Leave</button></div><<widget "gamblingJoke">>
<<set _pachinkoJokes to random(1,9)>>
<<if _pachinkoJokes eq 1>>My girlfriend just dumped me because of my gambling addiction.
But I know I can win her back.<</if>>
<<if _pachinkoJokes eq 2>>A small man admitted himself to rehab with a gambling addiction
It’s ok. He’s a little better.<</if>>
<<if _pachinkoJokes eq 3>>My wife and kids are leaving me because they say I’m obsessed with Horse Racing.
I'm looking out the window at them now........... and they're off.....<</if>>
<<if _pachinkoJokes eq 4>>I sold all my body parts to feed my gambling addiction.
Maybe I should quit while I’m a head<</if>>
<<if _pachinkoJokes eq 5>>A guy with a gambling addiction walks into a butchers
He goes to the butcher - I bet you $500 you can't get the meat down from the top shelf without a ladder.
The butcher says I can't take that bet, the steaks are too high<</if>>
<<if _pachinkoJokes eq 6>>Gambling addiction hotlines would be so much better if...
Every fifth caller was a winner.<</if>>
<<if _pachinkoJokes eq 7>>They say one out of every seven friends has a gambling addiction.
My money is on Jimmy.<</if>>
<<if _pachinkoJokes eq 8>>Why is the Dalai Lama suffering from a gambling addiction?
Because he loves Tibet.<</if>>
<<if _pachinkoJokes eq 9>>My shovel had a gambling addiction.
I had to stop him before he dug himself a deeper hole.<</if>>
<</widget>><div class="wrapper"><div class="title">Pachinko Shop <br> Pachinko Balls: ($pachinkoBalls) | Tokens ($pachinkoTokens)</div><br>
<div class="npctextboxm">You find a nice quiet place to play pachinko</div><br>
<div class="imagebox"><img src="images/tokyo/pachinko2.jpg" alt="" /></div><br>
<<if $pachinkoBalls gte 1>>
<button data-passage="pachinkoBallDrop" class="button" type="button" tabindex="0">Drop a Ball</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Drop a Ball (Need Balls)</button>
<</if>>
<button data-passage="pachinkoShop" class="button" type="button" tabindex="0">Leave</button></div><<set $foundItemCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Asa Akira Essence">>
<<set $backpack.splice(_i, 1)>>
<<set $foundItemCount += 1>>
<<if $foundItemCount >= 10>>
<<break>>
<</if>>
<<set _i to _i - 1>> <!-- Decrement _i to account for the removed item ALSO AN FYI BRO, This code is the one we should be using instead of the other backpack splices, as the others can have issues-->
<</if>>
<</for>>
<<set $asaCreated = 1>>
<<set $harleyNPC = {
name: "Asa Akira",
gender: "Female",
pic: "<<asachat>>",
partypic:'<img src="images/tokyo/asachat.png" alt="" />',
health: 15,
stamina: 15,
maxhealth: 15,
maxstamina: 15,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 12,
class: "Whore"
}>>
<<set $bench.push($harleyNPC)>>
<<goto "drFunkMenu">><<set $money = $money - 55000>>
<<for _i to 0; _i lt $combatParty.length; _i++>> <<set $chosen to _i>>
<<if $combatParty[_i].gender == "Female">>
<<if $combatParty[_i].moves.includes("Panty Throw")>>
NPC Already has this move
<<else>>
<<set $combatParty[_i].moves.push("Panty Throw")>>
<</if>>
<<else>>
Male Character Detected, not added to moves.
<</if>>
<</for>>
<<goto "drFunkMenu">><div class="wrapper"><div class="title">Ramen Shop</div><br>
<div class="npctextboxm">In the corner of the ramen shop is a strange looking fella. He nods his head at you and you walk over to him.</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/drfunkchat.png" alt="" /></div>Dr Funk<hr>
You, you look strong. And new to this city. Am I right?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I guess I am, what's it to you?</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/drfunkchat.png" alt="" /></div>Dr Funk<hr>
Did you know when you beat the shit out of someone there's a small chance to get their essence? Bet you didn't. Essence is basically bits and pieces from that person. Could be their hair, teeth, blood, cum - you know? </div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>This is weird!</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/drfunkchat.png" alt="" /></div>Dr Funk<hr>
Chill, all I'm saying is that if you bring me enough essence of a person I can create them for you! To join your super awesome combat party!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You can create... people?</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/drfunkchat.png" alt="" /></div>Dr Funk<hr>
That's right bro! Keep it in mind! There's a 20% chance you will get essence from an enemy. Bring enough to me and I can create a super hot babe for ya!</div><br>
<<set $drFunkMet = 1>>
<button data-passage="ramenShop" class="button" type="button" tabindex="0">Interesting...</button><<set $asaAkiraEssence to 0>>
<<set $bankEssence to 0>>
<<set $zombieEssence to 0>>
<<set $zombieBossEssence = 0>>
<<for _i = 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Asa Akira Essence">>
<<set $asaAkiraEssence += 1>>
<<elseif $backpack[_i].name === "Maserati XXX Essence">>
<<set $bankEssence += 1>>
<<elseif $backpack[_i].name === "Zombie Essence">>
<<set $zombieEssence += 1>>
<<elseif $backpack[_i].name === "Mean Green Cock Destroyer Essence">>
<<set $zombieBossEssence += 1>>
<</if>>
<</for>>
<div class="title">Dr Funk's Essence Shop<br>
<div class="gallerywrapperG">
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Chat</button></span>
<span class="shopg"><button data-passage="drFunkMenu" class="button" type="button" tabindex="0">Buy</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Sell</button></span>
<span class="shopc"><button data-passage="" class="button" type="button" tabindex="0">Recruit</button></span>
</div>
</div><br>
<<set $bernieShop = []>>
<<set _item = {
name: "Asa Akira",
price: "$asaAkiraEssence / 10 Essence",
pic: '<img src="images/tokyo/asachat.png" alt="" />',
button: '<<if $asaAkiraEssence gte 10>><button data-passage="asaBuy" class="button" type="button" tabindex="0" data-setter="$pachinkoChosen to 1">Buy - 10 Essence</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Not Enough Essence</button><</if>>',
desc: "Asa Akira. Obtained from defeating yakuza members in the Tokyo alleyway."
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Maserati XXX",
price: "$bankEssence / 10 Essence",
pic: '<img src="images/summerend/bankchat.png" alt="" />',
button: '<<if $bankEssence gte 10>><button data-passage="xxxBuy" class="button" type="button" tabindex="0" data-setter="$pachinkoChosen to 2">Buy - 10 Essence</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Not Enough Essence</button><</if>>',
desc: "Maserati XXX. Obtained from defeating the bank teller in Lagos bank."
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Zombie",
price: "$zombieEssence / 10 Essence",
pic: '<img src="images/dungeons/spookydungeon/zombiechat.png" alt="" />',
button: '<<if $zombieEssence gte 10>><button data-passage="zombiebuy" class="button" type="button" tabindex="0" data-setter="$pachinkoChosen to 1">Buy - 10 Essence</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Not Enough Essence</button><</if>>',
desc: "Zombie Essence. Obtained from defeating zombies in the spooky dungeon"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Mean Green Cock Destroyer",
price: "$zombieBossEssence / 10 Essence",
pic: '<img src="images/dungeons/spookydungeon/bosschat.png" alt="" />',
button: '<<if $zombieBossEssence gte 10>><button data-passage="xxxzombieBuyBuy" class="button" type="button" tabindex="0" data-setter="$pachinkoChosen to 4">Buy - 10 Essence</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Not Enough Essence</button><</if>>',
desc: "Mean Green Cock Destroyer Essence. Obtained from defeating the Mean Green Cock Destroyer in the spooky dungeon"
}>>
<<set $bernieShop.push(_item)>>
<<set _item = {
name: "Combat Move - Panty Throw" ,
price: "55,000 Cash",
pic: '<img src="images/scm/pantythrow.png" alt="" />',
button: '<<if $money gte 55000>><button data-passage="pThrowBuy" class="button" type="button" tabindex="0" data-setter="$pachinkoChosen to 1">Buy $55,000</button><<else>><button data-passage="" class="button" type="button" tabindex="0">Need $55,000</button><</if>>',
desc: "The Panty Throw combat move can be taught to all female characters in your active party, deals high damage! (Make sure you have all the characters in your main party that you want to add this move to! - No refunds!)"
}>>
<<set $bernieShop.push(_item)>>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/drfunkchat.png" alt="" /></div>Dr Funk<hr>
Hey cool dude. Got any essence?</div><br>
<div class="shopScreen">
<<for _i to 0; _i lt $bernieShop.length; _i++>>
<div class="forSale">
<div class="emptychat"><<print $bernieShop[_i].pic>></div>
Item: <<print $bernieShop[_i].name>><br>
Price: <<print $bernieShop[_i].price>><br>
<div class="descItem">Desc: <<print $bernieShop[_i].desc>></div>
<span class="shopgg"><<print $bernieShop[_i].button>></span>
</div>
<</for>>
</div>
<br>
<button data-passage="ramenShop" class="button" type="button" tabindex="0">Leave</button>
<<if $zombieCreated gte 1>>
<<if $zombieMadeI != 1>>
<<set $aunlocked = "Create a Zombie">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $zombieMadeI = 1>>
<<set $apateQuestsComplete = $apateQuestsComplete + 1>>
<</if>>
<</if>>
<<if $zombieBossCreated gte 1>>
<<if $zombieMadeII != 1>>
<<set $aunlocked = "Create the Mean Green Cock Destroyer">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $zombieMadeII = 1>>
<<set $apateQuestsComplete = $apateQuestsComplete + 1>>
<</if>>
<</if>><<set $foundItemCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Maserati XXX Essence">>
<<set $backpack.splice(_i, 1)>>
<<set $foundItemCount += 1>>
<<if $foundItemCount >= 10>>
<<break>>
<</if>>
<<set _i to _i - 1>> <!-- Decrement _i to account for the removed item ALSO AN FYI BRO, This code is the one we should be using instead of the other backpack splices, as the others can have issues-->
<</if>>
<</for>>
<<set $xxxCreated = 1>>
<<set $harleyNPC = {
name: "Maserati XXX",
gender: "Female",
pic: "<<xxxchat>>",
partypic:'<img src="images/summerend/bankchat.png" alt="" />',
health: 12,
stamina: 2,
maxhealth: 12,
maxstamina: 2,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 10,
class: "Whore"
}>>
<<set $bench.push($harleyNPC)>>
<<goto "drFunkMenu">><<set $foundItemCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Mean Green Cock Destroyer Essence">>
<<set $backpack.splice(_i, 1)>>
<<set $foundItemCount += 1>>
<<if $foundItemCount >= 10>>
<<break>>
<</if>>
<<set _i to _i - 1>> <!-- Decrement _i to account for the removed item ALSO AN FYI BRO, This code is the one we should be using instead of the other backpack splices, as the others can have issues-->
<</if>>
<</for>>
<<set $zombieBossCreated = 1>>
<<set $harleyNPC = {
name: "Mean Green Cock Destroyer",
gender: "Female",
pic: "<<zombiebosschat>>",
partypic:'<img src="images/dungeons/spookydungeon/bosschat.png" alt="" />',
health: 50,
stamina: 50,
maxhealth: 50,
maxstamina: 50,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 30,
class: "Whore"
}>>
<<set $bench.push($harleyNPC)>>
<<goto "drFunkMenu">><<set $foundItemCount to 0>> <!-- Initialize a variable to count how many items have been removed -->
<<for _i to 0; _i < $backpack.length; _i++>>
<<if $backpack[_i].name === "Zombie Essence">>
<<set $backpack.splice(_i, 1)>>
<<set $foundItemCount += 1>>
<<if $foundItemCount >= 10>>
<<break>>
<</if>>
<<set _i to _i - 1>> <!-- Decrement _i to account for the removed item ALSO AN FYI BRO, This code is the one we should be using instead of the other backpack splices, as the others can have issues-->
<</if>>
<</for>>
<<set $zombieCreated = 1>>
<<set $harleyNPC = {
name: "Zombie",
gender: "Female",
pic: "<<zombiechat>>",
partypic:'<images/dungeons/spookydungeon/zombiechat.png" alt="" />',
health: 5,
stamina: 15,
maxhealth: 5,
maxstamina: 15,
level: 1,
xp: 0,
moves: ["Slap"],
skill: 0,
damage: 25,
class: "Whore"
}>>
<<set $bench.push($harleyNPC)>>
<<goto "drFunkMenu">><div class="wrapper"><div class="title">Ramen Shop</div><br>
<<set $money = $money - 50>>
<<set $ramenTotalMoney = $ramenTotalMoney + 50>>
<<if $ramenTotalMoney gte 500>>
<<if $ramenMuncherG != 1>>
<<set $aunlocked = "Spend $500 on Ramen">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $ramenMuncherG = 1>>
<<set $apateQuestsComplete = $apateQuestsComplete + 1>>
<</if>>
<</if>>
<div class="imageboxb"><img src="images\tokyo\ramenshop.jpg" alt="" /></div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/ramenchat.png" alt="" /></div>Ramen Store Lady<hr>
Herer ya go sir! Hehe! Hope you enjoy!</div><br>
<div class="npctextboxm">The lady blushes at you</div><br>
<<doctorheal>><br>
<<if $money gte 50>>
<button data-passage="eatBowl" class="button" type="button" tabindex="0">Buy a Bowl - $50</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Need $50</button>
<</if>>
<button data-passage="ramenShop" class="button" type="button" tabindex="0">Leave</button><<if $day eq 7 and $time gte 4>>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/ramenchief.png" alt="" /></div>Ramen Store Boss<hr>
You want the special sauce?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>The special sauce. Sure?</div><br>
<div class="npctextboxm">The man whistles and the Ramen Shop girl comes over.</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/ramenchat.png" alt="" /></div>Ramen Store Lady<hr>
What is it, Uncle-San?</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/ramenchief.png" alt="" /></div>Ramen Store Boss<hr>
It's time for the secret sauce. Come here.</div><br>
<div class="npctextboxm">The man pulls down the pants of the girl and starts rubbing her pussy over a bowl. You can't believe what the fuck is happening?</div><br>
<div class="imageboxb"><img src="images\tokyo\secretsauce.jpg" alt="" /></div><br>
<div class="npctextboxm">The ramen shop girls squirts into the bowl. He Ramen store boss hands it to you.</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/ramenchief.png" alt="" /></div>Ramen Store Boss<hr>
Drink. It's good.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Why not, when in Tokyo!</div><br>
<<set $secretSauce = 1>>
<<if $ramenBoiG != 1>>
<<set $aunlocked = "Consume The Secret Sauce">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $ramenBoiG = 1>>
<<set $apateQuestsComplete = $apateQuestsComplete + 1>>
<</if>>
<<else>>
<div class="wrapper"><div class="title">Ramen Shop</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/ramenchat.png" alt="" /></div>Ramen Store Lady<hr>
Heya! What can I getcha!?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>What's a nice girl like you working in a place like this?</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/ramenchat.png" alt="" /></div>Ramen Store Lady<hr>
Hehe! I work here for my step-uncle. My family have a lot of debt to him. Sorry! Eek! I overshare a lot!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Your step uncle eh? That's him?</div><br>
<div class="npctextboxm">The man you are both refering to walks across and stands behind the ramen shop girl.</div><br>
<div class="npctextboxm">*SLAP*</div><br>
<div class="imageboxb"><img src="images\tokyo\ramenslap.jpg" alt="" /></div><br>
<div class="npctextboxm">The man raises the girl's dress and slaps her ass, you don't think she's wearing any underwear! Hot!</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/ramenchat.png" alt="" /></div>Ramen Store Lady<hr>
Eek!</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/ramenchief.png" alt="" /></div>Ramen Store Boss<hr>
Stop talking to customers, go and sweep the floor!</div><br>
<</if>>
<button data-passage="ramenShop" class="button" type="button" tabindex="0">Leave</button>
<<time>><div class="wrapper"><div class="title">Ramen Shop</div><br>
<div class="imageboxb"><img src="images\tokyo\ramenshop.jpg" alt="" /></div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/tokyo/ramenchat.png" alt="" /></div>Ramen Store Lady<hr>
Heya! What can I getcha!?</div><br>
<<if $money gte 50>>
<button data-passage="eatBowl" class="button" type="button" tabindex="0">Buy a Bowl - $50</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Need $50 for Ramen</button>
<</if>>
<<if $drFunkMet != 1>>
<button data-passage="drFunkIntro" class="button" type="button" tabindex="0">Speak to Dr Funk</button>
<<else>>
<button data-passage="drFunkMenu" class="button" type="button" tabindex="0">Speak to Dr Funk</button>
<</if>>
<button data-passage="flirtRamen" class="button" type="button" tabindex="0">Flirt</button>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">Leave</button><div class="wrapper"><div class="title">Shibuya Street</div><br>
<div class="imagebox"><img src="images/tokyo/shibuya.jpg" alt="" /></div><br>
<button data-passage="amadaOutside" class="button" type="button" tabindex="0">↑ Amada Corporation HQ ↑</button>
<hr>
<button data-passage="alleywayTokyo" class="button" type="button" tabindex="0">Alleyway <<if $time gte 4 and $yakuzaQuest != -1>> - <p style="color:pink">//Yui//</p><</if>></button>
<<if $yakuzaQuest eq -1>><button data-passage="yuiApartment" class="button" type="button" tabindex="0">Yui's Apartment <<if $time lte 4 and $day lte 5>> - <p style="color:pink">//Yui//</p><</if>></button><</if>>
<button data-passage="ramenShop" class="button" type="button" tabindex="0">Ramen Shop</button>
<button data-passage="dojo" class="button" type="button" tabindex="0">Dojo</button>
<button data-passage="loveHotel" class="button" type="button" tabindex="0">Love Hotel</button>
<button data-passage="zooTokyo" class="button" type="button" tabindex="0">Tokyo Zoo</button>
<button data-passage="pachinkoShop" class="button" type="button" tabindex="0">Pachinko Shop</button>
<hr>
<button data-passage="tokyoAirport" class="button" type="button" tabindex="0">↓ Tokyo Airport ↓</button></div><div class="npctextboxm">You pull out your cock and give Yui a huge facial!</div><<time>><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/tokyo/yuiCum.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui ($yuilevel/500)<hr>Oh my god, $playername. I need to clean up!</div><br>
<button data-passage="interactYui" class="button" type="button" tabindex="0">Finish Interaction</button>
<<set $yuiFacial = 1>><<if $stamina lte 9>><div class="title">Yui's Apartment</div><br>
<div class="imagebox"><img src="images/tokyo/yuisitting.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm too tired to chat today</div><br>
<button data-passage="interactYui" class="button" type="button" tabindex="0">Finish Interaction</button><<else>><div class="wrapper"><div class="title">Yui's Apartment</div><br>
<div class="imagebox"><img src="images/tokyo/yuisitting.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yui, you're so fucking hot!</div><<set $yuilevel = $yuilevel + 40>><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui ($yuilevel/500)<hr>I've got a gift for you... you deserve it...</div><br>
<div class="npctextboxm">Yui takes our your already hard cock from your pants and starts to suck you off like a pro! She's done this before!</div><<time>><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/tokyo/yuiBJ.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui ($yuilevel/500)<hr>I hope you like my gift! </div><br>
<div class="npctextboxm">You finish interating with Yui... her relationship level has increased by 40</div><<time>><br>
<div class="npctextboxw">You have lost 10 stamina interacting with Yui.</div><<set $stamina = $stamina -10>><br>
<button data-passage="bjYui" class="button" type="button" tabindex="0">Interact again</button><button data-passage="interactYui" class="button" type="button" tabindex="0">Finish Interaction</button></div><</if>><<if $stamina lte 9>><div class="title">Yui's Apartment</div><br>
<div class="imagebox"><img src="images/tokyo/yuisitting.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm too tired to chat today</div><br>
<button data-passage="interactYui" class="button" type="button" tabindex="0">Finish Interaction</button><<else>><div class="wrapper"><div class="title">Yui's Apartment</div><br>
<div class="imagebox"><img src="images/tokyo/yuisitting.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So... what do you like to do, Yui?</div><<set $yuilevel = $yuilevel + 10>><br>
<<if $yuilevel gte 200>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui ($yuilevel/500)<hr>I'm not actually a writer, sorry I lied.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So... what do you do, Yui?</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui ($yuilevel/500)<hr>I'm unemployed. I'm addicted to masturbating. It's all I do!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>*You* are a coomer? Yui, what the fuck?</div><br>
<div class="imagebox"><img src="images/tokyo/yuim.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui ($yuilevel/500)<hr>I just can't help myself around you!!!</div><br>
<<else>>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui ($yuilevel/500)<hr>I'm a writer. What about you?</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm a... entrepreneur</div><br>
<</if>>
<div class="npctextboxm">You finish talking to Yui... her relationship level has increased by 10</div><<time>><br>
<div class="npctextboxw">You have lost 10 stamina talking to Yui.</div><<set $stamina = $stamina -10>><br>
<button data-passage="chatYui" class="button" type="button" tabindex="0">Interact again</button><button data-passage="interactYui" class="button" type="button" tabindex="0">Finish Interaction</button></div><</if>><<if $stamina lte 9>><div class="title">Yui's Apartment</div><br>
<div class="imagebox"><img src="images/tokyo/yuisitting.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm too tired to chat today</div><br>
<button data-passage="interactYui" class="button" type="button" tabindex="0">Finish Interaction</button><<else>><div class="wrapper"><div class="title">Yui's Apartment</div><br>
<div class="imagebox"><img src="images/tokyo/yuisitting.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Yui, you're so fucking hot!</div><<set $yuilevel = $yuilevel + 40>><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui ($yuilevel/500)<hr>I've got ANOTHER gift for you... you deserve it...</div><br>
<div class="npctextboxm">Yui takes our your already hard cock from your pants and THEN undresses herself, you are going to get to fuck this chick!</div><<time>><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/tokyo/yuifuck.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui ($yuilevel/500)<hr>Oh my god, $playername. I didn't know it was going to feel so good! Please don't cum too soon!</div><br>
<div class="videobox"><center><video width="720" autoplay loop muted><source src="images/tokyo/yuifuck2.mp4" type="video/mp4"></video></center></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui ($yuilevel/500)<hr>I hope I made you feel good! </div><br>
<<if $fuckyuiG != 1>>
<<set $aunlocked = "Fuck Yui">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $fuckyuiG = 1>>
<<set $apateQuestsComplete = $apateQuestsComplete + 1>>
<</if>>
<div class="npctextboxm">You finish interating with Yui... her relationship level has increased by 50</div><<time>><br>
<div class="npctextboxw">You have lost 10 stamina interacting with Yui.</div><<set $stamina = $stamina -10>><br>
<button data-passage="Yuicum" class="button" type="button" tabindex="0">CUM</button><button data-passage="fuckYui" class="button" type="button" tabindex="0">Interact again</button><button data-passage="interactYui" class="button" type="button" tabindex="0">Finish Interaction</button></div><</if>><div class="wrapper">
<div class="title">Yui's Apartment</div><br>
<div class="imagebox"><img src="images/tokyo/yuisitting.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui ($yuilevel/500)<hr>So.. what did you want to do?</div><br>
<<if $yuilevel lte 50>><button data-passage="" class="button" type="button" tabindex="0">Kiss [Need 50]</button><<else>><button data-passage="kissYui" class="button" type="button" tabindex="0">Kiss</button><</if>>
<<if $yuilevel lte 400>><button data-passage="" class="button" type="button" tabindex="0">BJ [Need 400]</button><<else>><button data-passage="bjYui" class="button" type="button" tabindex="0">BJ</button><</if>>
<button data-passage="chatYui" class="button" type="button" tabindex="0">Chat</button>
<<if $yuilevel lte 499>><button data-passage="" class="button" type="button" tabindex="0">Fuck [Need 500]</button><<else>><button data-passage="fuckYui" class="button" type="button" tabindex="0">Fuck</button><</if>>
<hr><button data-passage="yuiApartment" class="button" type="button" tabindex="0">Leave</button>
</div>
<<if $levelHunderedYuiG != 1 and $yuilevel gte 500>>
<<set $aunlocked = "Reach level 500 with Yui">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $levelHunderedYuiG = 1>>
<<set $apateQuestsComplete = $apateQuestsComplete + 1>>
<</if>><<if $stamina lte 9>><div class="title">Yui's Apartment</div><br>
<div class="imagebox"><img src="images/tokyo/yuisitting.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm too tired to chat today</div><br>
<button data-passage="interactYui" class="button" type="button" tabindex="0">Finish Interaction</button><<else>><div class="wrapper"><div class="title">Yui's Apartment</div><br>
<div class="imagebox"><img src="images/tokyo/yuisitting.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So... how about a kiss, Yui?</div><<set $yuilevel = $yuilevel + 20>><br>
<div class="imagebox"><img src="images/tokyo/yuiKiss.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui ($yuilevel/500)<hr>Anything for my champion! Hehe!</div><br>
<div class="npctextboxm">You finish interating with Yui... her relationship level has increased by 20</div><<time>><br>
<div class="npctextboxw">You have lost 10 stamina talking to Yui.</div><<set $stamina = $stamina -10>><br>
<button data-passage="kissYui" class="button" type="button" tabindex="0">Interact again</button><button data-passage="interactYui" class="button" type="button" tabindex="0">Finish Interaction</button></div><</if>><div class="wrapper">
<<if $time lte 4 and $day lte 5>>
<div class="title">Yui's Apartment</div><br>
<div class="npctextboxm">You are standing inside the apartment of Yui. Yui is sitting on a chair in the corner of her living room.</div><br>
<div class="imagebox"><img src="images/tokyo/yuisitting.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey Yui!</div><br>
<div class="npctextbox"><div class="britneychat"><img src="images/tokyo/yuichat.png" alt="" /></div>Yui<hr>Hey $playername... so nice to see you...</div><br>
<div class="npctextboxm">You notice her clothes are loosely buttoned. Like they were recently taken off.</div><br>
<button data-passage="interactYui" class="button" type="button" tabindex="0">Interact With Yui</button>
<<else>>
<</if>>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">↓ Leave ↓</button>
<<if $shybG != 1 and $yakuzaQuest eq -1>>
<<set $aunlocked = "Complete Quest: Sexy Hot Yakuza Babes">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $shybG = 1>>
<<set $apateQuestsComplete = $apateQuestsComplete + 1>>
<</if>><div class="wrapper"><div class="title">Yui's Apartment</div><br>
<div class="imagebox"><img src="images/tokyo/apartment.jpg" alt="" /></div><br>
<div class="npctextboxm">You aren standing outside the apartment of Yui.<br>She should be here Monday-Friday during acceptable hours.</div><br>
<<if $time lte 4 and $day lte 5>>
<button data-passage="enterYui" class="button" type="button" tabindex="0">Interact With Yui</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Yui's Apartment - Nobody is Here</button>
<</if>>
<hr>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">↓ Leave ↓</button></div>
<<eastereggchance_tokyoN>><div class="title">Tokyo Zoo - Main Square</div><br>
<div class="npctextboxm">You enter the area where the bears are kept.</div><br>
<div class="imageboxb"><img src="images\zoo\bear.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Bears are cool.</div><br>
<button data-passage="zooMainDaytime" class="button" type="button" tabindex="0">Return</button><div class="title">Tokyo Zoo - Main Square</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/zoo/chat.png" alt="" /></div>Zookeeper<hr>Please sir, calm yourself. You cannot go inside the monkey enclosure!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Ugh.</div><br>
<button data-passage="monkeyDaytime" class="button" type="button" tabindex="0">Return</button><div class="title">Tokyo Zoo - Main Square</div><br>
<div class="npctextboxm">You enter the area where the monkeys are kept.</div><br>
<div class="imageboxb"><img src="images\zoo\monkey.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Heh heh.. stupid monkeys.</div><br>
<<if not $monkeyQuestStart gte 1>>
<button data-passage="monkeyQuestStart" class="button" type="button" tabindex="0">Tease the Monkeys</button>
<</if>>
<button data-passage="enterCage" class="button" type="button" tabindex="0">Enter the Enclosure</button>
<button data-passage="zooMainDaytime" class="button" type="button" tabindex="0">Return</button><div class="title">Tokyo Zoo - Main Square</div><br>
<div class="npctextboxm">You enter the area where the pandas are kept.</div><br>
<div class="imageboxb"><img src="images\zoo\panda.jpg" alt="" /></div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/zoo/chat.png" alt="" /></div>Zookeeper<hr>Pandas are very cool!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hell yeah they are! I love the little bamboo munchers!</div><br>
<button data-passage="zooMainDaytime" class="button" type="button" tabindex="0">Return</button><div class="title">Tokyo Zoo</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/zoo/chat.png" alt="" /></div>Zookeeper<hr>Thank you valued customer! Your custom is most welcome! Please enjoy the Tokyo zoo!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Alright, thanks lady.</div><br>
<div class="npctextboxm">You lose $400!</div><br>
<<set $money = $money - 400>>
<button data-passage="zooMainDaytime" class="button" type="button" tabindex="0">Enter Zoo</button><div class="title">Tokyo Zoo - Main Square</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hmmm... Where to?</div><br>
<button data-passage="monkeyDaytime" class="button" type="button" tabindex="0">Visit Monkeys</button>
<button data-passage="bearDaytime" class="button" type="button" tabindex="0">Visit Bears</button>
<button data-passage="pandaDaytime" class="button" type="button" tabindex="0">Visit Pandas</button>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">Leave Zoo [Shibuya Street]</button><div class="npctextbox"> <div class="catchat"><img src="images/zoo/security.png" alt="" /></div>Security<hr>What the fuck are you doing in here? Get out now!</div><br>
<<time>>
<div class="npctextbox"><<playerchat>>$playername<hr>Ah shit!</div><br>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">Leave Zoo [Shibuya Street]</button><div class="title">Tokyo Zoo - Main Square</div><br>
<div class="npctextboxm">You enter the area where the monkeys are kept.</div><br>
<div class="imageboxb"><img src="images\zoo\monkey.jpg" alt="" /></div><br> <<set $enemyNPC = "Monkey">>
<<if $monkeyQuestStart != 2>>
<div class="npctextbox"><<playerchat>>$playername<hr>Remember me?</div><br>
<div class="npctextboxm">You see the monkey who stole your wallet!</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/zoo/monkey.png" alt="" /></div>Monkey<hr>OOO OOO AAA AAA SUCK MY COCK OOO OOO</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'm coming for you!</div><br>
<<if $combatenabled eq 1>>
<button data-passage="enemyload" class="button" type="button" tabindex="0">Fight The Monkey</button>
<<else>>
<button data-passage="monkeySuccessWinner" class="button" type="button" tabindex="0">Fight The Monkey [Instant Win]</button>
<</if>>
<<else>>
<div class="npctextbox"><<playerchat>>$playername<hr>I already exacted my revenge on the Monkeys. I can leave now.</div><br>
<<if $combatenabled eq 1>>
<button data-passage="enemyload" class="button" type="button" tabindex="0">Fight a Monkey</button>
<</if>>
<</if>>
<button data-passage="zooMidnight" class="button" type="button" tabindex="0">Return</button><div class="npctextboxm">You beat the shit out of the monkey who stole your wallet!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I'll be taking that!</div><br>
<div class="npctextboxm">You retrieve your wallet - quest complete!</div><br>
<<if $monkeyQuestStart eq 1>>
<<set $money = $money + $monkeyCash>>
<<set $monkeyQuestStart = 2>>
<<if $monkeyquestDone != 1>>
<<set $aunlocked = "Complete Monkey Business">>
<<script>>
Dialog.setup("Achievement Unlocked", "popupa");
Dialog.wiki(Story.get("popupa").processText());
Dialog.open();
<</script>>
<<set $monkeyquestDone = 1>>
<<set $apateQuestsComplete = $apateQuestsComplete + 1>>
<</if>>
<</if>>
<button data-passage="monkeyNight" class="button" type="button" tabindex="0">Finish Fight</button><div class="title">Tokyo Zoo - Main Square</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>I should make this quick. If im caught, they'll fuck me up.</div><br>
<button data-passage="monkeyNight" class="button" type="button" tabindex="0">Visit Monkeys</button>
<button data-passage="caught" class="button" type="button" tabindex="0">Visit Bears</button>
<button data-passage="caught" class="button" type="button" tabindex="0">Visit Pandas</button>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">Leave Zoo [Shibuya Street]</button><div class="title">Tokyo Zoo - Main Square</div><br>
<div class="npctextboxm">You decide it will be a good idea to tease the monkeys in the cage.</div><br>
<div class="imageboxb"><img src="images\zoo\monkey.jpg" alt="" /></div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Hey stupid monkey! Fuck you!</div><br>
<div class="npctextboxm">The monkeys are very upset at you!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Haha! Fuck you monkey! Suck my d-</div><br>
<div class="npctextboxm">Suddenly! A monkey's arm reaches out from the enclosure and snatches your wallet out of your pocket!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Wait - What?! My wallet! Hey, give me that back you little shithead!</div><br>
<div class="npctextboxm">You run around to the enterance for the enclosure but you are stopped by security</div><br>
<<set $monkeyCash = $money>>
<<set $money = 0>>
<<set $monkeyQuestStart = 1>>
<button data-passage="monkeyQuestStart2" class="button" type="button" tabindex="0">"Get out of my way!"</button><div class="title">Tokyo Zoo - Main Square</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/zoo/chat.png" alt="" /></div>Zookeeper<hr>Please sir, calm yourself. You cannot go inside the monkey enclosure!</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>You don't understand, that monkey just took my wallet!</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/zoo/chat.png" alt="" /></div>Zookeeper<hr>Don't be silly, sir. Our monkeys would never do such a thing! They are very well behaved and kind!</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/zoo/monkey.png" alt="" /></div>Monkey<hr>OOO OOO AAA AAA MOTHERFUCKER OOO OOO</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>That monkey just called me a motherfucker!</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/zoo/chat.png" alt="" /></div>Zookeeper<hr>Sir, Monkeys cannot talk. I'm sorry, but I'm going to have to ask you to leave. You are upsetting the guests.</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>So what? I just lost all my money?</div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/zoo/chat.png" alt="" /></div>Zookeeper<hr>Sir... If you do not leave I will be forced to call the police</div><br>
<div class="npctextbox"><<playerchat>>$playername<hr>Fine. I'm leaving.</div><br>
<div class="npctextboxm">You leave the zoo. There must be some way to get inside that monkey enclosure and get your wallet back...</div><br>
<<qt>><br>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">Leave the Zoo [Shibuya Street]</button><div class="title">Tokyo Zoo</div><br>
<<if $time lte 5>>
<div class="npctextboxm">The Zoo is open.</div><br>
<div class="imageboxb"><img src="images\zoo\entry.jpg" alt="" /></div><br>
<div class="npctextbox"> <div class="catchat"><img src="images/zoo/chat.png" alt="" /></div>Zookeeper<hr>Welcome valued customer! Would you like to enter the zoo!</div><br>
<<if $money gte 1000>>
<button data-passage="zooDaytimeEnter" class="button" type="button" tabindex="0">Enter Zoo [$400]</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Enter Zoo [$400]</button>
<</if>>
<<else>>
<div class="npctextboxm">The Zoo is closed.</div><br>
<<if $monkeyQuestStart gte 1>>
<<if $strength gte 1000>>
<button data-passage="zooMidnight" class="button" type="button" tabindex="0">Sneak Inside [1000 Strength]</button>
<<else>>
<button data-passage="" class="button" type="button" tabindex="0">Sneak Inside [1000 Strength]</button>
<</if>>
<</if>>
<</if>>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">Leave</button><<if $time gte 8>>
<div class="npctextboxm">It's too late [8+] to visit the Hostess club.</div><br>
<<elseif $time lte 1>>
<div class="npctextboxm">It's too early to visit the Hostess club. Come back from afternoon [1+]</div><br>
<<else>>
<div class="title">Hostess Club</div><br>
<div class="imagebox"><img src="images/hostess/main.jpg" alt="" /></div><br>
<div class="npctextbox"><div class="berniechat"><img src="images/hostess/managerchat.png" alt="" /></div>Manager<hr>A table for one, sir?</div><br>
<button data-passage="tableForOneRando" class="button" type="button" tabindex="0">Table for one</button>
<</if>>
<button data-passage="shibuyaStreet" class="button" type="button" tabindex="0">Leave</button><<set $randomWhore to random(1,2)>>
<<if $randomWhore eq 1>>
<div class="npctextbox"><div class="berniechat"><img src="images/hostess/managerchat.png" alt="" /></div>Manager<hr>Right this way sir, you will be with Hana today</div><br>
<<else>>
<div class="npctextbox"><div class="berniechat"><img src="images/hostess/managerchat.png" alt="" /></div>Manager<hr>Right this way sir, you will be with Aiko today</div><br>
<</if>>
<button data-passage="tablePerson" class="button" type="button" tabindex="0">The fun begins</button><div class="npctextboxm">Active Party <<print $combatParty.length>>/$maxparty<hr>
<<for _i to 0; _i lt $combatParty.length; _i++>> <<set $chosen to _i>>
<div class="tribegallery3"><div class="gallerywrapper"><<capture _i>>
<<print $combatParty[_i].pic>>
<<print $combatParty[_i].name>>
Lvl: <<print $combatParty[_i].level>>
<div class="uistatbox">Health: <<print $combatParty[_i].health>>/<<print $combatParty[_i].maxhealth>><<if $combatParty[_i].skill gte 1>> [+]<</if>><br>
Stamina: <<print $combatParty[_i].stamina>>/<<print $combatParty[_i].maxstamina>><<if $combatParty[_i].skill gte 1>> [+]<</if>><br>
Damage: <<print $combatParty[_i].damage>><<if $combatParty[_i].skill gte 1>>[+]<</if>><br>
XP: <<print $combatParty[_i].xp>><hr>
Skill Points: <<print $combatParty[_i].skill>><hr>
Combat Moves: <<print $combatParty[_i].moves>><hr></div>
<</capture>></div><br>
<</for>>
</div><br>
<div class="npctextboxm">To spend skill points indicated by the [+] on a character's stats or change your party - use your phone! Located in your home base (or bedroom)</div><br>
<<button "Go Back">><<script>>Engine.backward();<</script>><</button>><<script>>UIBar.unstow().show();<</script>><<set $exponent = 1.5>>
<<set $constant = 2.8>>
<<if $loadgame eq 1>><<script>>UIBar.unstow().show();<</script>><</if>>
<<if $bountyreset eq 1>>
<<set $momfucktimesbounty = 0>>
<<set $sisterfucktimesbounty = 0>>
<<choosebounty>>
<</if>>
<<if $strength gte 7000>>
<<set $strength = 6999>>
<</if>>
<<if $intelligence gte 7000>>
<<set $intelligence = 6999>>
<</if>>
<<if $maxstamina gte 500>>
<<set $maxstamina = 499>>
<</if>>
<<if $version eq "v0.53">>
<<set $version = "v0.53.01">>
<</if>>
<<if $version eq "v0.53.01">>
<<set $version = "v0.53.02">>
<</if>>
<<if $version eq "v0.53.02">>
<<set $version = "v0.53.03">>
<</if>>
<<if $version eq "v0.53.03">>
<<set $version = "v0.53.04">>
<</if>>
<<if $version eq "v0.53.04">>
<<set $lauraFuckedTiems = 0>>
<<set $version = "v0.53.05">>
<</if>>
<<if $version eq "v0.53.05">>
<<set $multi = 1>>
<<set $pachinkoWinnings = 0>>
<<set $version = "v0.53.06">>
<</if>>
<<if $version eq "v0.53.06">>
<<set $multi = 1>>
<<set $version = "v0.54">>
<</if>>
<<if $version eq "v0.54">>
<<set $multi = 1>>
<<set $version = "v0.54.01">>
<</if>>
<<if $version eq "v0.54.01">>
<<set $mrsClausFuckedTimes = 0>>
<<set $elsawipe = 0>>
<<set $multi = 1>>
<<set $version = "v0.54.02">>
<</if>>
<<if $version eq "v0.54.02">>
<<set $easterquestnew = 0>>
<<set $version = "v0.54.03">>
<</if>>
<<if $version eq "v0.54.03">>
<<set $monkeyDead = 0>>
<<set $version = "v0.54.04">>
<</if>>
<<if $version eq "v0.54.04">>
<<set $version = "v0.54.1">>
<</if>>
<<if $version eq "v0.54.1">>
<<set $version = "v0.54.2">>
<</if>>
<<if $version eq "v0.54.2">>
<<set $multi = 1>>
<<set $version = "v0.54.3">>
<</if>>
<<if $version eq "v0.54.3">>
<<set $multi = 1>>
<<set $version = "v0.54.4">>
<</if>>
<<if $version eq "v0.54.4">>
<<set $multi = 1>>
<<set $version = "v0.54.5">>
<</if>>
<<if $version eq "v0.54.5">>
<<set $maxProgres = 0>>
<<set $mollyProgres = 0>>
<<set $multi = 1>>
<<set $version = "v0.54.6">>
<</if>>
<<if $version eq "v0.54.6">>
<<set $amadaSecret = 0>>
<<set $mollysLittleSlut = 0>>
<<set $version = "v0.54.7">>
<</if>>
<<if $version eq "v0.54.7">>
<<set $amyChance = 10>>
<<set $version = "v0.55">>
<</if>>
<<if $version eq "v0.55">>
<<set $taxiCost = 50>>
<<set $version = "v0.55.01">>
<</if>>
<<if $version eq "v0.55.01">>
<<set $cards = []>>
<<set $seriesOneCards = []>>
<<set _item = {
name: "Jennifer",
rarity: "Common",
art: '<img src="images/momchat.png" alt="" />',
value: 50,
number: 1,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Jennifer",
rarity: "Uncommon",
art: '<img src="images/momchatunderwear.png" alt="" />',
value: 150,
number: 2,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Jennifer",
rarity: "Rare",
art: '<img src="images/momchatnude.png" alt="" />',
value: 500,
number: 3,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Jennifer",
rarity: "Godlike",
art: '<img src="images/momgodlike.png" alt="" />',
value: 5000,
number: 4,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Zoe",
rarity: "Common",
art: '<img src="images/sisterchat.png" alt="" />',
value: 50,
number: 5,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Zoe",
rarity: "Uncommon",
art: '<img src="images/sisterchatunderwear.png" alt="" />',
value: 150,
number: 6,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Zoe",
rarity: "Rare",
art: '<img src="images/sisterchatnude.png" alt="" />',
value: 500,
number: 7,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Zoe",
rarity: "Godlike",
art: '<img src="images/sistergodlike.png" alt="" />',
value: 5000,
number: 8,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Amy",
rarity: "Common",
art: '<img src="images/cousin/cousinchat.png" alt="" />',
value: 50,
number: 9,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Amy",
rarity: "Uncommon",
art: '<img src="images/cousin/uncommon.png" alt="" />',
value: 150,
number: 10,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Amy",
rarity: "Rare",
art: '<img src="images/cousin/rare.png" alt="" />',
value: 500,
number: 11,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Amy",
rarity: "Godlike",
art: '<img src="images/cousin/godlike.png" alt="" />',
value: 5000,
number: 12,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Aunt",
rarity: "Common",
art: '<img src="images/auntiechat.png" alt="" />',
value: 50,
number: 13,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Aunt",
rarity: "Uncommon",
art: '<img src="images/auntieuncommon.png" alt="" />',
value: 150,
number: 14,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Aunt",
rarity: "Rare",
art: '<img src="images/auntiechatnude.png" alt="" />',
value: 500,
number: 15,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Aunt",
rarity: "Godlike",
art: '<img src="images/auntiegodlike.png" alt="" />',
value: 5000,
number: 16,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Sophia",
rarity: "Common",
art: '<img src="images/maidchat.png" alt="" />',
value: 50,
number: 17,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Sophia",
rarity: "Uncommon",
art: '<img src="images/maiduncommon.png" alt="" />',
value: 150,
number: 18,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Sophia",
rarity: "Rare",
art: '<img src="images/maidchatnude.png" alt="" />',
value: 500,
number: 19,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Sophia",
rarity: "Godlike",
art: '<img src="images/maidchatgodlike.png" alt="" />',
value: 5000,
number: 20,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Easter Bunny",
rarity: "Common",
art: '<img src="images/easter2023/easterchat.png" alt="" />',
value: 50,
number: 21,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Gym Girl",
rarity: "Common",
art: '<img src="images/gymgirlchat.png" alt="" />',
value: 50,
number: 22,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Real Estate Agent",
rarity: "Uncommon",
art: '<img src="images/estateagentchat.png" alt="" />',
value: 150,
number: 23,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Bar Slut",
rarity: "Uncommon",
art: '<img src="images/barladychat.png" alt="" />',
value: 150,
number: 24,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Mrs Moon",
rarity: "Uncommon",
art: '<img src="images/4.2/mrsmoonchat.png" alt="" />',
value: 150,
number: 25,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #1",
rarity: "Common",
art: '<img src="images/npc/female1.png" alt="" />',
value: 50,
number: 26,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #2",
rarity: "Common",
art: '<img src="images/npc/female2.png" alt="" />',
value: 50,
number: 27,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #3",
rarity: "Common",
art: '<img src="images/npc/female3.png" alt="" />',
value: 50,
number: 28,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #4",
rarity: "Common",
art: '<img src="images/npc/female4.png" alt="" />',
value: 50,
number: 29,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #5",
rarity: "Common",
art: '<img src="images/npc/female5.png" alt="" />',
value: 50,
number: 30,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #6",
rarity: "Common",
art: '<img src="images/npc/female6.png" alt="" />',
value: 50,
number: 31,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #7",
rarity: "Common",
art: '<img src="images/npc/female7.png" alt="" />',
value: 50,
number: 32,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #8",
rarity: "Common",
art: '<img src="images/npc/female8.png" alt="" />',
value: 50,
number: 33,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #9",
rarity: "Common",
art: '<img src="images/npc/female9.png" alt="" />',
value: 50,
number: 34,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #10",
rarity: "Common",
art: '<img src="images/npc/female10.png" alt="" />',
value: 50,
number: 35,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #11",
rarity: "Common",
art: '<img src="images/npc/female11.png" alt="" />',
value: 50,
number: 36,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #12",
rarity: "Common",
art: '<img src="images/npc/female12.png" alt="" />',
value: 50,
number: 37,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #13",
rarity: "Common",
art: '<img src="images/npc/female13.png" alt="" />',
value: 50,
number: 38,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #14",
rarity: "Common",
art: '<img src="images/npc/female14.png" alt="" />',
value: 50,
number: 39,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #15",
rarity: "Common",
art: '<img src="images/npc/female15.png" alt="" />',
value: 50,
number: 40,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Whore #16",
rarity: "Common",
art: '<img src="images/npc/female16.png" alt="" />',
value: 50,
number: 41,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Apate",
rarity: "Rare",
art: '<img src="images/london4/apatechat.png" alt="" />',
value: 500,
number: 42,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Elsa",
rarity: "Uncommon",
art: '<img src="images/elsachat.png" alt="" />',
value: 150,
number: 43,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Elsa",
rarity: "Uncommon",
art: '<img src="images/london/halloween/elsachat.png" alt="" />',
value: 150,
number: 44,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Elsa",
rarity: "Rare",
art: '<img src="images/elsachatnude.png" alt="" />',
value: 500,
number: 45,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Elsa",
rarity: "Rare",
art: '<img src="images/elsachatfuck.png" alt="" />',
value: 500,
number: 46,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Elsa",
rarity: "Godlike",
art: '<img src="images/elsagodlike.png" alt="" />',
value: 5000,
number: 47,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Patches",
rarity: "Rare",
art: '<img src="images/london4/patcheschat.png" alt="" />',
value: 500,
number: 48,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Adebesi",
rarity: "Uncommon",
art: '<img src="images/adebesichat.png" alt="" />',
value: 150,
number: 49,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set _item = {
name: "Paul",
rarity: "Godlike",
art: '<img src="images/paulchat.png" alt="" />',
value: 5000,
number: 50,
series: 1,
}>>
<<set $seriesOneCards.push(_item)>>
<<set $seriesOneCardMax = 50>>
Config.history.maxStates = 1;
<<set $version = "v0.55.02">>
<<set $bonusDamage = 0>>
<</if>>
<<if $version eq "v0.55.02">>
<<set $multi = 1>>
<<set $version = "v0.55.05">>
<</if>>
<<if $version eq "v0.55.05">>
<<set $multi = 1>>
<<set $version = "v0.55.06">>
<</if>>
<<if $version eq "v0.55.06">>
<<set $multi = 1>>
<<set $momBountyFuck = 0>>
<<set $sisterBountyFuck = 0>>
<<set $ssBountyFuck = 0>>
<<set $amyBountyFuck = 0>>
<<set $taxiCost = 50>>
<<set $version = "v0.55.07">>
<</if>>
<<if $version eq "v0.55.07">>
<<set $cousinQuestStage = 0>>
<<set $cardPacksOpened = 0>>
<<set $cardsMoneySpent = 0>>
<<set $tradingCardsGallery = 0>>
/* Series 2 Cards */
<<set $cardsTwo = []>>
<<set $seriesTwoCards = []>>
<<set _item = {
name: "Harley",
rarity: "Common",
art: '<img src="images/npcspics/harley.png" alt="" />',
value: 50,
number: 1,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Harley",
rarity: "Common",
art: '<img src="images/london/harley/harleychat.png" alt="" />',
value: 50,
number: 2,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Harley",
rarity: "Uncommon",
art: '<img src="images/harley/chat4.png" alt="" />',
value: 150,
number: 3,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Harley",
rarity: "Uncommon",
art: '<img src="images/harley/chat6.png" alt="" />',
value: 150,
number: 4,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Harley",
rarity: "Rare",
art: '<img src="images/harley/chat2.png" alt="" />',
value: 500,
number: 5,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Harley",
rarity: "Rare",
art: '<img src="images/harley/chat3.png" alt="" />',
value: 500,
number: 6,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Harley",
rarity: "Godlike",
art: '<img src="images/harley/chat5.png" alt="" />',
value: 5000,
number: 7,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Lisa",
rarity: "Uncommon",
art: '<img src="images/npcspics/lisa.png" alt="" />',
value: 150,
number: 8,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Solomon",
rarity: "Uncommon",
art: '<img src="images/cardshop/solomon.png" alt="" />',
value: 150,
number: 9,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Wonder Cummer",
rarity: "Uncommon",
art: '<img src="images/npcspics/wc.png" alt="" />',
value: 150,
number: 10,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Super Slut",
rarity: "Uncommon",
art: '<img src="images/superslutchat.png" alt="" />',
value: 150,
number: 11,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Pussy Woman",
rarity: "Common",
art: '<img src="images/london3/britneychat.png" alt="" />',
value: 50,
number: 12,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Pussy Woman",
rarity: "Uncommon",
art: '<img src="images/london3/britneychatnude.png" alt="" />',
value: 50,
number: 13,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Homeless Man",
rarity: "Common",
art: '<img src="images/london/homeslessmanchat.png" alt="" />',
value: 50,
number: 14,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Unknown Man",
rarity: "Common",
art: '<img src="images/london/unknownmanchat.png" alt="" />',
value: 50,
number: 15,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Bouncer",
rarity: "Common",
art: '<img src="images/london/halloween/bouncerchat.png" alt="" />',
value: 50,
number: 16,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Jessie",
rarity: "Common",
art: '<img src="images/london/halloween/jessiechat.png" alt="" />',
value: 50,
number: 17,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Spooky Girl",
rarity: "Common",
art: '<img src="images/london/halloween/spookychat.png" alt="" />',
value: 50,
number: 18,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Madame Spooky",
rarity: "Common",
art: '<img src="images/london/halloween/mspookchat.png" alt="" />',
value: 50,
number: 19,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Madame Spooky",
rarity: "Uncommon",
art: '<img src="images/london/halloween/mspookchat4.png" alt="" />',
value: 150,
number: 20,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Madame Spooky",
rarity: "Uncommon",
art: '<img src="images/london/halloween/mspookchat5.png" alt="" />',
value: 150,
number: 21,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Madame Spooky",
rarity: "Rare",
art: '<img src="images/london/halloween/mspookchat1.png" alt="" />',
value: 500,
number: 22,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Madame Spooky",
rarity: "Rare",
art: '<img src="images/london/halloween/mspookchat3.png" alt="" />',
value: 500,
number: 23,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Madame Spooky",
rarity: "Godlike",
art: '<img src="images/london/halloween/mspookchat2.png" alt="" />',
value: 5000,
number: 24,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Screamo",
rarity: "Common",
art: '<img src="images/london/halloween/screamchat.png" alt="" />',
value: 50,
number: 25,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Screamo",
rarity: "Common",
art: '<img src="images/london/halloween/screamchatu.png" alt="" />',
value: 50,
number: 26,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Dad",
rarity: "Rare",
art: '<img src="images/redux/dadchat.png" alt="" />',
value: 500,
number: 27,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "The Creator",
rarity: "Godlike",
art: '<img src="images/redux/godchat.png" alt="" />',
value: 5000,
number: 28,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Beth",
rarity: "Common",
art: '<img src="images/gamdev/bethchat.png" alt="" />',
value: 50,
number: 29,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Kalina",
rarity: "Common",
art: '<img src="images/gamdev/kalinachat.png" alt="" />',
value: 50,
number: 30,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Elf #1",
rarity: "Common",
art: '<img src="images/christmas2023/elf/chat.png" alt="" />',
value: 50,
number: 31,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Elf #2",
rarity: "Common",
art: '<img src="images/christmas2023/elf2/chat.png" alt="" />',
value: 50,
number: 32,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Elf #3",
rarity: "Common",
art: '<img src="images/christmas2023/elf3/chat.png" alt="" />',
value: 50,
number: 33,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Elf #4",
rarity: "Common",
art: '<img src="images/christmas2023/elf4/chat.png" alt="" />',
value: 50,
number: 34,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Elf #4 [Santa]",
rarity: "Uncommon",
art: '<img src="images/christmas2023/elf4/chatsanta.png" alt="" />',
value: 150,
number: 35,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Mrs Claus",
rarity: "Common",
art: '<img src="images/christmas2023/mrsclaus/chat.png" alt="" />',
value: 50,
number: 36,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Mrs Claus",
rarity: "Common",
art: '<img src="images/christmas2023/mrsclaus/chat2.png" alt="" />',
value: 50,
number: 37,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Mrs Claus",
rarity: "Common",
art: '<img src="images/christmas2023/mrsclaus/chat4.png" alt="" />',
value: 50,
number: 37,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Mrs Claus",
rarity: "Uncommon",
art: '<img src="images/christmas2023/mrsclaus/chat3.png" alt="" />',
value: 150,
number: 38,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Mrs Claus",
rarity: "Rare",
art: '<img src="images/christmas2023/mrsclaus/chat5.png" alt="" />',
value: 500,
number: 39,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Mrs Claus",
rarity: "Rare",
art: '<img src="images/christmas2023/mrsclaus/chat6.png" alt="" />',
value: 500,
number: 40,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Mrs Claus",
rarity: "Godlike",
art: '<img src="images/christmas2023/mrsclaus/chat7.png" alt="" />',
value: 5000,
number: 41,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Dog",
rarity: "Common",
art: '<img src="images/combat_extended/dogchat.png" alt="" />',
value: 50,
number: 42,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Bernie",
rarity: "Common",
art: '<img src="images/berniechat.png" alt="" />',
value: 50,
number: 43,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "Bartender",
rarity: "Common",
art: '<img src="images/bartenderchat.png" alt="" />',
value: 50,
number: 44,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set _item = {
name: "CWS",
rarity: "Godlike",
art: '<img src="images/cwschat.png" alt="" />',
value: 5000,
number: 45,
series: 2,
}>>
<<set $seriesTwoCards.push(_item)>>
<<set $seriesTwoCardMax = 45>>
<<set $version = "v0.55.08">>
<</if>>
<<if $version eq "v0.55.08">>
<<set $auntDoseLevel = 0>>
<<set $version = "v0.55.09">>
<</if>>
<<if $version eq "v0.55.09">>
<<set $version = "v0.55.10">>
<</if>>
<<if $version eq "v0.55.10">>
<<set $multi = 1>>
<<set $version = "v0.55.11">>
<</if>>
<<if $version eq "v0.55.11">>
<<set $multi = 1>>
<<set $version = "v0.55.12">>
<</if>>
<<if $version eq "v0.55.12">>
<<set $multi = 1>>
<<set $version = "v0.55.13">>
<</if>>
<<if $version eq "v0.55.13">>
<<set $multi = 1>>
<<set $version = "v0.55.14">>
<</if>>
<<if $version eq "v0.55.14">>
<<set $multi = 1>>
<<set $version = "v0.56">>
<</if>>
<<if $version eq "v0.56">>
<<set $multi = 1>>
<<set $version = "v0.56.01">>
<</if>>
<<if $version eq "v0.56.01">>
<<set $multi = 1>>
<<set $version = "v0.56.02">>
<</if>>
<<if $version eq "v0.56.02">>
<<set $yogaSessions = 0>>
<<set $multi = 1>>
<<set $version = "v0.56.03">>
<</if>>
<<if $version eq "v0.56.03">>
<<set $yogaSessions = 0>>
<<set $multi = 1>>
<<set $version = "v0.56.04">>
<</if>>
<<if $version eq "v0.56.04">>
<<set $yogaSessions = 0>>
<<set $multi = 1>>
<<set $version = "v0.56.1">>
<</if>>
<<if $version eq "v0.56.1">>
<<set $multi = 1>>
<<set $version = "v0.56.1.1">>
<</if>>
<<if $version eq "v0.56.1">>
<<set $multi = 1>>
<<set $version = "v0.56.2">>
<</if>>
<<if $version eq "v0.56.2">>
<<set $multi = 1>>
<<set $version = "v0.56.3">>
<</if>><<if $gameshastarted eq 0>><<script>>UIBar.hide().stow();<</script>><<else>><</if>><<cheats>><div class="backgroundmenu"><div class="landingpagebox"><<button "Go Back">><<script>>Engine.backward();<</script>><</button>>
<div class="npctextbox">Frequently Asked Questions:<hr>
"I am encountering a bug, how can I get it fixed?" - I have added a bug report feature. I check this almost daily always fix bugs straight away on the live version of the game at www.amore-game.com - So check this version to see if your issue isn't already fixed and if not, please report the bug so I can fix!
"Videos aren't showing" - You browser is not able to view webm formats. Please use another browser such as Chrome.
"My backer code isn't working!" - Again, check you are using the right code for the right version. All cheat codes work. If its not working then you arent using the right version of the game.
"My save is gone or doesn't work" - When a new update comes out there's a 50/50 chance your save will be incompatible and will be deleted. Sorry.</div></div></div><div class="npctextboxm">You are dead! - How did this happen? How are people reporting this bug to me...</div>
<div class="npctextbox">If you are seeing this screen... you shouldn't....<br>
Click the below button to wake up in London. Also, how did you get here? You should let the dev know...</div>
<<if $harleymet eq 0>><button data-passage="londonstart" class="button" type="button" tabindex="0">Go to sleep</button><</if>>
<<if $harleymet gte 1>><button data-passage="airportlondon" class="button" type="button" tabindex="0">Go to sleep</button><</if>><div class="wrapper">
If you are seeing this, you shouldn't be here!
<button data-passage="Your Bedroom" class="button" type="button" tabindex="0">Teleport to Bedroom [Amore]</button><div class="wrapper"><div class="title">You passed out!</div>
<div class="npctextboxm"><center>It's way too late and you pass out from tiredness! You wake up in your bedroom! $aunt must of took you home. You should rest properly</center></div>
<button data-passage="newsleep" class="button" type="button" tabindex="0">...</button>